What is Perlin Noise?

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  • Опубликовано: 29 янв 2025

Комментарии • 20

  • @akinoreh
    @akinoreh 5 месяцев назад +4

    This was surprisingly explanatory. I recently started using perlin noise to generate random path/velocity for moving objects (bubbles). While I kind of made it work, I have no idea how the noise works. This shed some light.

    • @SuboptimalEng
      @SuboptimalEng  5 месяцев назад

      Thank you! Appreciate your support 🫶

  • @Ruan-yd6fs
    @Ruan-yd6fs 10 месяцев назад +4

    Thanks for making this video.
    I was struggling with understanding how Perlin noise works, but your video showed it with depth and simplicity.

    • @SuboptimalEng
      @SuboptimalEng  10 месяцев назад

      Thanks, I’m glad the video was helpful!

  • @gehtsiegarnixan
    @gehtsiegarnixan Год назад +3

    very well explained and visalized thank you!

  • @OskarKassander
    @OskarKassander Год назад +8

    Great video and explanation once again!

  • @orbutbul908
    @orbutbul908 Год назад +4

    Amazing video! I was waiting for this one

  • @polandsilver3419
    @polandsilver3419 8 месяцев назад

    Thank you for this explanation! I'm new into programing (although I programmed in scratch when I was really young). That's realy good piece of knowledge :)

    • @SuboptimalEng
      @SuboptimalEng  7 месяцев назад

      Good luck on your programming journey!

  • @meijuta
    @meijuta 10 месяцев назад +5

    it bothers me that the font on the thumbnail and start of video are different

  • @tatrix
    @tatrix 7 месяцев назад

    Great video!
    Why smoothstep/quintic fixes grid like pattern?

    • @SuboptimalEng
      @SuboptimalEng  7 месяцев назад +1

      Hard to explain the math in a comment. I’d recommend trying out the shader and seeing why it works.

  • @eitantal726
    @eitantal726 3 месяца назад

    This is similar-looking to diamond-square noise (aka plasma), but very different implementation

    • @SuboptimalEng
      @SuboptimalEng  3 месяца назад +1

      @@eitantal726 Interesting I never heard about diamond square noise before. Adding that to my list of topics to study.

  • @tortue5080
    @tortue5080 Год назад +2

    nice thanks

  • @iamtufa
    @iamtufa Год назад

    i didnt understand how u got the distance

    • @SuboptimalEng
      @SuboptimalEng  Год назад

      Code is open source on my GitHub so hopefully you can learn it from there!

    • @RujipasThongpao
      @RujipasThongpao 8 месяцев назад

      ​@@SuboptimalEng I think its actually wrong because the distance in your video is uv-direction, which its not the distance to the corer. However, It should be uv-cornor_pos instead

  • @tanloclai5111
    @tanloclai5111 Год назад

    thank you very very much...........

  • @GameDevCoffeeBreak
    @GameDevCoffeeBreak 4 месяца назад

    more more more!!!