Mastering Animation in Unreal - Full Beginners Tutorial

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  • Опубликовано: 13 янв 2025

Комментарии • 297

  • @acemechapilot
    @acemechapilot 6 дней назад +3

    If for some reason you can't see the Plugins Folder or the Tatools/Threepeat Anim Tools folders while you're In the content browser, go to the Settings button in the top right of the content browser and click "show plugin content". For me it was hidden by default.

    • @threepeatgames
      @threepeatgames  6 дней назад +2

      Thanks for sharing that tip - super helpful for anyone who stumbles across this issue! I've answered it several times in buried comments, but I'll pin this one to make it easier for people to find it

    • @Jurgoroth
      @Jurgoroth 3 дня назад +1

      Thank you

    • @george-beatty
      @george-beatty 2 дня назад +2

      For those who come along after... if you download from FAB, you need to enable "Show Engine Content". The folder appears under the "All/Engine/Plugins" folder.

    • @qyutoclub
      @qyutoclub 2 дня назад +1

      Thanks a Lot! You exist 💗

  • @mrrager1409
    @mrrager1409 21 день назад +27

    This was a Christmas gift in itself, thank you.

  • @ComplexAce
    @ComplexAce 21 день назад +16

    I just sent this to a friend, this is exactly what people need to easily start with character games

    • @threepeatgames
      @threepeatgames  21 день назад +2

      high praise, thanks for sharing it! let me know if there's anything else you'd like to see in the future and good luck on your projects!

    • @ComplexAce
      @ComplexAce 20 дней назад

      @@threepeatgames Code and project architecture for working with Motion Matching, especially using hand made animation (constructing dance cards)
      Also anything about quick /dynamic re-targeting approaches would be nice.
      Glad I helped a bit!

  • @Xaos-23
    @Xaos-23 20 дней назад +9

    A video not made 5 years ago is definitely a blessing lol thanks and Merry Christmas

    • @threepeatgames
      @threepeatgames  20 дней назад +3

      if someone made an unreal 5.5 video 5 years ago, you need to subscribe to that person immediately. sorcery!

    • @stylishskater92
      @stylishskater92 9 дней назад

      @@threepeatgames How applicable is your video to animation in 5.4? I started my project in 5.4 because there were some performance and compatibility issues with 5.5 for some assets and in general.

    • @threepeatgames
      @threepeatgames  9 дней назад

      @ the only thing you won’t be able to use is the overlaying animation portion (the part that uses animation layers since they don’t exist in 5.4)

  • @Snake420
    @Snake420 20 дней назад +7

    just for the record, this actually helped me make a simple animation i needed really quickly and with little effort so thank you very much for this, it has also made me want to do a deeper dive into animating in unreal

    • @threepeatgames
      @threepeatgames  20 дней назад +2

      I love hearing that! Good luck diving deeper and let me know if you run into any obstacles and we can sort them out

  • @darxori
    @darxori 14 дней назад +2

    This showed up at EXACTLY the right time! noodling around in unreal has only gotten me so far, this is a HUGE life saver, especially now that I know how to turn on arm IK 😭 thank you!!

    • @threepeatgames
      @threepeatgames  14 дней назад

      Go do some IK damage! Good luck with your animating!

  • @JackCullen-en7cq
    @JackCullen-en7cq 21 день назад +2

    Only watched the intro, and its already exciting. Thank you so much for sharing your knowledge :)

    • @threepeatgames
      @threepeatgames  20 дней назад +1

      happy to do it! thanks for the feedback!

  • @bakani2218
    @bakani2218 17 дней назад +3

    Just what I needed to start my 2025!!You sir, are a hero🎉🎉🎉

  • @andybush
    @andybush 21 день назад +2

    I've been trying to learn this program for previz and I'd almost given up. These tutorials are gettin me back on track. Thanks again!

  • @SaifKhan02804
    @SaifKhan02804 11 дней назад +1

    Woow. I was waiting animation tutorial from you. I'm your follower on Discord and RUclips ❤

    • @threepeatgames
      @threepeatgames  11 дней назад

      @@SaifKhan02804 good luck with your animating and thanks for being a part of the community!

  • @SilvadeveloperAi
    @SilvadeveloperAi 17 дней назад +1

    Hello dear teacher! What a beautiful gift you gave us! It's the first video I've seen that REALLY teaches what we want and need to learn!

    • @threepeatgames
      @threepeatgames  17 дней назад

      @@SilvadeveloperAi thanks for the kind review! Good luck with your animating!

  • @deathpresent101
    @deathpresent101 19 дней назад +2

    There a lack of videos that deep dive this, I’m super excited for these vids!

    • @threepeatgames
      @threepeatgames  19 дней назад

      thanks, hopefully this gets more people animating!

  • @Alpha_GameDev-wq5cc
    @Alpha_GameDev-wq5cc 21 день назад +3

    Haven't started the tutorial section but the intro is lit so just dropping down here to support!

    • @threepeatgames
      @threepeatgames  21 день назад

      thanks! let me know here or on the discord if you get stuck or have any questions / requests!

  • @UnrealEngineEstudo
    @UnrealEngineEstudo 17 дней назад +1

    bro thank you so much this is everything i needed you just spawned in my homepage with the best christmas present i could receive ill watch this whole video now

    • @threepeatgames
      @threepeatgames  17 дней назад

      glad it found you! Let me know if you run into any issues!

  • @aidenallen1167
    @aidenallen1167 21 день назад +5

    You are a hero.

  • @thehammerofwrath
    @thehammerofwrath 19 дней назад +1

    Have been waiting for something like this, thank you!

    • @threepeatgames
      @threepeatgames  19 дней назад

      You're welcome! Glad you found it useful, definitely let me know if you run into any issues or have new tutorial requests

  • @user-bk4mp6wy4r
    @user-bk4mp6wy4r 15 дней назад +2

    Thanks so Much for the Video!! I learned soooo much!!! Already started sharing your content with friends, You are by far the most up to date and easy to follow, Great teaching style and knowledge of the craft. Hope you keep it up man.

    • @threepeatgames
      @threepeatgames  15 дней назад +1

      @@user-bk4mp6wy4r I won’t stop! I’ve got a paid Mocap course coming out soon and then I’ll probably jump into first person and multi-character animation tutorials

  • @OmniFluxX
    @OmniFluxX 20 дней назад +1

    haven't watched yet but i do appreciate videos like this, thank you for taking time out of your day to create and upload this! merry christmas!

    • @threepeatgames
      @threepeatgames  20 дней назад

      I hope you enjoy the tutorial! merry christmas!

  • @BradHughes-k4d
    @BradHughes-k4d 20 дней назад +1

    Literally, the only animation I have been able to make is a practice dummy hit reaction wobble in blender. UE CR seemed just as complicated. But THIS. This has changed the game for me. Your plugin is a huge help as well 5*****

    • @threepeatgames
      @threepeatgames  20 дней назад

      @@BradHughes-k4d thanks so much! I always worry I’m talking at the wrong level or skipping over important stuff… so glad to hear it’s useful!

    • @BradHughes-k4d
      @BradHughes-k4d 20 дней назад

      I feel it was well explained. I believe anyone that is at the point of creating animation should have a basic understanding of the engine by that point. I may be being a little harsh tho, I have been using it since 4.18. 3D Animation creation has just always been my weak point.

  • @Virulentviper
    @Virulentviper 15 дней назад +1

    Thank you so much for this video and the animation tools! Amazing gift to the community!

    • @threepeatgames
      @threepeatgames  15 дней назад +1

      @@Virulentviper thanks for watching/using! Good luck on your animation journey!

  • @outtoplay
    @outtoplay 21 день назад +1

    Gonna enjoy some eggnog and UE5 animation goodness today! Thanks and Merry Christmas 🎅

  • @williamlacrosse9389
    @williamlacrosse9389 20 дней назад +1

    Bro, exactly what I need. Well explained, instructive. Keep it up

    • @threepeatgames
      @threepeatgames  20 дней назад

      Will do! Thanks for the feedback, it's super motivating for me to keep going!

  • @eneasyou
    @eneasyou 20 дней назад +1

    nice fella, already subscribed and was waiting for something like this since day one. Thanks!

    • @threepeatgames
      @threepeatgames  20 дней назад

      @@eneasyou appreciate you sticking around!

  • @sdluise
    @sdluise 19 дней назад +1

    Bro! this cartoony animation style is legit

    • @threepeatgames
      @threepeatgames  18 дней назад

      awesome! maybe I should do a deep dive on toon animations, like the ones in my toon movement animation set…. I could do a tutorial for a run loop or jump or something

    • @claesfranzen1382
      @claesfranzen1382 17 дней назад

      Yes please do. I love UE but the games and projects I make should not have AAA graphics by default. Makes me look like a way better developer than I actually am.

  • @adrianveq
    @adrianveq 18 дней назад +1

    Sounds great!

  • @MoSamy-yo3so
    @MoSamy-yo3so 20 дней назад +2

    I need more of this type videos

  • @umerkhawer8888
    @umerkhawer8888 18 дней назад +1

    Awesome Tutorial! I am probably going to watch it everytime i start a new project. Much appreciated. and thanks a tons for TaTools.

    • @threepeatgames
      @threepeatgames  18 дней назад

      Awesome! I'm wondering if I should cut it up and release the specific parts and how-tos as separate videos so folks don't have to slog through the big video to get refreshed or isolate in on what they want...

    • @umerkhawer8888
      @umerkhawer8888 18 дней назад

      @@threepeatgames I dont think you should. having chapters in this video is already a great help. I would recommend you making a dedicated tutorial on Curves Editor and Setting up curves. You did a great job doing a mini tutorial i'd just like something more indepth since i am sure it is one of the most integral part of animations and something i always struggle with. Thanks :)

    • @threepeatgames
      @threepeatgames  18 дней назад

      @@umerkhawer8888 love that idea. Ok, I might just cut out a couple of the mini tutorials (tweens and overlaying animations) and leave the rest as chapters! Adding Curves Editor deep dive to the list, thanks!

  • @calebpagan2226
    @calebpagan2226 20 дней назад +1

    Gonna watch this course soon, thank you for your effort.

    • @threepeatgames
      @threepeatgames  20 дней назад +1

      Awesome! Let me know what you think once you finish the course!

  • @Crossfar
    @Crossfar 20 дней назад +1

    Absolutely perfect tutorial

    • @threepeatgames
      @threepeatgames  20 дней назад +1

      high praise from a legend! thank you!

  • @IamSH1VA
    @IamSH1VA 21 день назад +2

    Epic should make you their official Instructor for GASP & Motion matching project.
    Your teaching is very clear & easy to understand 🙏 thanks.

    • @threepeatgames
      @threepeatgames  20 дней назад +3

      thank you so much! I’m a huge fan of Epic, hopefully they’ll reach out for something some day :)

  • @deunank
    @deunank 20 дней назад +1

    You are a legend! Thank you Merry Xmas sir!

    • @threepeatgames
      @threepeatgames  20 дней назад

      Right back at you! So glad you liked it!

  • @lmplied
    @lmplied 21 день назад +2

    done done done. awesome! thank u for your hard work

  • @DestusG
    @DestusG 21 день назад +1

    I really needed this. Thanks for making this video

  • @theopposite4630
    @theopposite4630 16 дней назад +1

    Fantastic tutorial 🫶🏻

    • @threepeatgames
      @threepeatgames  16 дней назад

      @@theopposite4630 thanks! Good luck on your animating!

  • @47humza
    @47humza 21 день назад +4

    Want to see more like this

  • @roqqor
    @roqqor 21 день назад +1

    Nice! Thanks. Merry Xmas.

  • @epsilon3569
    @epsilon3569 День назад

    This is exactly what I've been needing! I have a model that has extra bones and standard retargeting won't really work for it.

  • @denberz711
    @denberz711 21 день назад +1

    So amazing, thank you!

  • @Clydiie
    @Clydiie 21 день назад +2

    Amazing work dude

    • @threepeatgames
      @threepeatgames  21 день назад

      @@Clydiie thanks dude! I’m halfway through your 5.5 gasp/CF tutorial, it’s fantastic!

  • @maryyx2963
    @maryyx2963 8 дней назад +1

    Thank you so much!! I'm a student studying game design who has a dream of being a cinematic designer, and this is so precious to me. Would love to see a video on how to clean ai mocao from to match video reference

    • @threepeatgames
      @threepeatgames  8 дней назад

      @@maryyx2963 there’s a whole course on that headed your way!

  • @pricklyprickle
    @pricklyprickle 21 день назад +2

    Fabulous I hope you make more

    • @threepeatgames
      @threepeatgames  21 день назад

      will do! Let me know if there's anything in particular you'd like to see

  • @Neos-g6c
    @Neos-g6c 20 дней назад +1

    Great video!

  • @AndroChimera
    @AndroChimera 18 дней назад +1

    you're a hero.

    • @threepeatgames
      @threepeatgames  18 дней назад +1

      @@AndroChimera thanks! Good luck animating!

  • @ukmonk
    @ukmonk 16 дней назад +1

    This is awesome, thank you! I normally animate in Blender, but this video will help me to animate in UE5. Looks like Epic want users to eventually be able to do everything inside of UE, without having to round trip to other DCC etc. They are definitely serious about it!

    • @threepeatgames
      @threepeatgames  16 дней назад +1

      @@ukmonk agreed! I left Maya for UE six months ago and I only miss a couple plugins….

    • @ukmonk
      @ukmonk 16 дней назад +1

      @@threepeatgamesthank you for replying. I am used to using UE5 regarding sequencer etc as been using UE for around 9 years, but never knew you could use things like graph editor and tween machine etc. Will do your tutorial next couple days to get a grasp on animating in UE. Looks really fun and tbh, the principles are all the same no matter what software you use re animation right? (Blender, Maya etc) but it’s the tools that make it easier. Also I doubt any slowdown in UE cos it’s real time.
      How would you say its compares with Maya regarding animation please? I know you said missing things like animbot I guess? Seems like Epic want UE to be a viable solution for animation in the near future. Blender is also getting really good now with its tools and future pipelines for animation.

    • @threepeatgames
      @threepeatgames  16 дней назад +2

      @ so funny you mention animbot. I built a free animation plugin called Tatools (threepeat animation tools) that has pose copy/paste/mirror, selection sets, and some other animbot-like things, definitely checkout the announcement and v2 videos for Tatools! I actually find UE to be more pleasant to animate in… the graph editor is every bit as good as maya (which is really saying something), it has space switching out of the box, a fantastic constraints system, snapping, tween machine, and temp pivot all built in…. And copy/paste of animations doesn’t require any praying or crying… it’s fantastic. Also, having a really nice real-time render that looks good is highly motivating for me to keep animating

    • @threepeatgames
      @threepeatgames  16 дней назад +1

      @ oh and I forgot physics simulation…. Unreal is great.

    • @ukmonk
      @ukmonk 16 дней назад

      @@threepeatgames thank you so much! Yeah cloth physics real time is awesome!! I will look into your plugin, so thank you for letting me know about that. Have long have you been animating for if you don’t mind me asking? Apologies for all the questions.

  • @TimothyBell90
    @TimothyBell90 18 дней назад +1

    This is amazing

    • @threepeatgames
      @threepeatgames  18 дней назад

      thank you so much! Good luck, and reach out on discord (or here) if you run into any issues or have ideas for improvement

  • @ryancrane4269
    @ryancrane4269 21 день назад +1

    Stoked!

  • @sanyi9667
    @sanyi9667 19 дней назад +1

    here before this video hits 1milion views! great suggestion by the algorithm

  • @ancientnestsoftware
    @ancientnestsoftware 19 дней назад +1

    Amazing!

  • @RarendipityGames
    @RarendipityGames 20 дней назад +1

    Here's your comment and like, I was already a subscriber.🤠 I'm looking forward to the decrapification tutorial.

  • @Kullthegreat
    @Kullthegreat 20 дней назад +1

    Mainly I am Programmer but Animation was my second craft to pursue sometime in future but with this video I started today and added 2 hrs per day for animation alone onwards. However, I can not dock widget alongside Details panels there seems to be no option in 5.5.1 version or there is something I am missing. Golden content btw, hopefully you make more long form content. Godspeed

    • @threepeatgames
      @threepeatgames  20 дней назад +1

      I was the same, programmer and came to animation late... My free weekly animation giveaway series (that's wrapping up this week) was actually a way to "force" myself to animate every week. it's definitely done that, especially since I also committed to doing every part of every animation without leaving the Unreal editor. Good luck on your journey and definitely reach out on discord if you run into any issues or need help with anything!

  • @mranonposting
    @mranonposting 21 день назад

    Merry Christmas man, appreciate your content!

    • @threepeatgames
      @threepeatgames  21 день назад

      Merry Christmas! Hope this serves you well in your projects!

  • @artemnaumov3577
    @artemnaumov3577 21 день назад +1

    wow! we will try it! thx !

  • @zdnine
    @zdnine 21 день назад +1

    man i just started w ue 5 and u make things easy for my thinks

  • @unrealfab
    @unrealfab 20 дней назад +1

    worth recommend 👍

  • @DiLearner
    @DiLearner 20 дней назад +1

    wonderfull video nice explanation

    • @threepeatgames
      @threepeatgames  20 дней назад

      thanks so much! let me know if you have ideas for improvement or more tutorials!

  • @bogard8251
    @bogard8251 21 день назад +2

    bro you are goated

    • @threepeatgames
      @threepeatgames  21 день назад

      @@bogard8251 high praise! Let me know what you’d like to see next!

  • @strangel007
    @strangel007 21 день назад +1

    THANK YOU BROTHER SO MUCH

  • @JeremyWallace1
    @JeremyWallace1 20 дней назад +1

    Woot woot!

  • @MrButFox
    @MrButFox 19 дней назад +1

    Thank you.

  • @SilvadeveloperAi
    @SilvadeveloperAi 17 дней назад +1

    Thank you, thank you, thank you! Professor, I want to make a DESPERATE appeal, something I’ve been searching for on the web for almost a year, only to find useless information. I’m sure it’s the same anxiety everyone here feels, and a video like this would undoubtedly get millions of views:
    0 - Download a template (you could even use the one from the video, just teach us how to add the Mixamo character to it).
    1 - Import a character from MIXAMO.
    2 - Import about six of its animations.
    3 - Create a blueprint (as simple as possible) to customize the animations with keyboard shortcuts.
    4 - Render it and turn it into a playable application for PC or smartphones.
    This is a desperate plea; please do this for us. I know you can help us.

    • @threepeatgames
      @threepeatgames  15 дней назад

      I feel like you just laid out all the steps in your comment... Also, have you checked out @gorkagames tutorials? They're great and his latest "make your first game" seems to be right along this line: ruclips.net/video/e_SPuvO_l1w/видео.html
      he also has dedicated mixamo import videos: ruclips.net/video/PyXeB1QtC0A/видео.html

  • @HOWLETOWL
    @HOWLETOWL 2 дня назад

    I can't use "CR_UEFNMannyTatoolsRig", no axes appear. If I put "CR_Mannequin_Body" on top, then the "CR_UEFNMannyTatoolsRig" axes appear, but they literally do nothing and are outside the model area. The "CR_Mannequin_Body" axes are working. I did everything exactly like you did in the video. What could it be? And can I use "CR_Mannequin_Body" instead of "CR_UEFNMannyTatoolsRig"? Thank you for your reply.

    • @threepeatgames
      @threepeatgames  2 дня назад +1

      To follow this tutorial, you can use any of those three control rigs to do everything here (since the weapon bone isn't actually being animated directly). Can you post a video in youtube-discussion or general-help on the discord showing the bake process and resulting issues with the UEFN or UE5 manny rigs?

    • @HOWLETOWL
      @HOWLETOWL 2 дня назад

      @@threepeatgames https: //youtu. be/2dpnq PkBjnM? feature=shared
      Yes, just delete space buttons

    • @HOWLETOWL
      @HOWLETOWL 2 дня назад +1

      @@threepeatgames ty for help

    • @HOWLETOWL
      @HOWLETOWL 2 дня назад

      @@threepeatgames waiting for the answer

    • @HOWLETOWL
      @HOWLETOWL 2 дня назад +1

      @@threepeatgames i sent video in tatools-discussion

  • @johnharris85dev
    @johnharris85dev 12 дней назад +1

    Great tutorial (and loving all your content, thank you!). Curious about when adding the override for the walk loop / watch, is there an advantage / use case for this vs doing it with an upper body anim montage? Or just different ways of achieving something similar?

    • @threepeatgames
      @threepeatgames  12 дней назад +1

      @@johnharris85dev for in-game overlay, I’d definitely use an montage in an upper body slot (or if I’m feeling fancy, I’d use @unrealdevop ‘s dynamic additive overlay technique since that lets you blend in the motion in local or mesh space as appropriate along the spine.). The technique in this video is for combining animations during the authoring process OR for a cinematic shot operating fully in the sequencer. Fantastic question that I should have given better reasoning for why I was doing what I was doing there. So glad you like the content, let me know if you have ideas or requests for future tutorials

  • @bartkoch1988
    @bartkoch1988 19 дней назад +1

    Very good tutorial 👌 thanks. I wish you could make kinda same tutorial but in Cascadeur.

    • @threepeatgames
      @threepeatgames  19 дней назад

      Yeah, I can do that... Cascadeur was actually what got me started with animation back in 2021. I don't use it anymore, really, but replicating these animations in cascadeur is easy

  • @Nate-tz3lc
    @Nate-tz3lc 20 дней назад +2

    I'd love to see how to build fighting between Player and NPC also how to build and trigger a cutscene.

    • @threepeatgames
      @threepeatgames  20 дней назад +2

      That's a great idea... I could show how to animate an paired attack and reaction, then add a finisher via cut-scene with some camera work... I'm on it! If you don't see anything on this channel for that in the next couple months, it's because I forgot, so definitely remind me as I want to do that!

  • @Old_Grey
    @Old_Grey 20 дней назад +1

    Liked and shared. Nice work

  • @play-good
    @play-good 21 день назад +1

    this is siiick

  • @mosjeffinately7822
    @mosjeffinately7822 19 дней назад +1

    Story telling is more important than ever.

  • @ThanosMoist
    @ThanosMoist 16 дней назад +1

    Great video, you got a new subscriber! Would you ever consider doing something about first person animations?

    • @threepeatgames
      @threepeatgames  16 дней назад +1

      yes! I need to finish my mocap course, but after that, I'll make a full FPS animation tutorial

    • @ThanosMoist
      @ThanosMoist 16 дней назад +1

      @threepeatgames awesome, can't wait. You're doing a great service to the community!

  • @KoreanSpy
    @KoreanSpy 19 дней назад +1

    nice

  • @GeorgianaSahi
    @GeorgianaSahi 19 дней назад

    First time using animation in unreal. Well i tried what you showed in this video, select control rig i have two options one is working the other not, on the working one the controls ( circles) not same place as the mannequin. I deleted several times everything and same thing. Maybe is me, some people are just stupid at these things. Thank you at least you helped a lot a people.

    • @threepeatgames
      @threepeatgames  19 дней назад

      @@GeorgianaSahi reach out on discord, if you can post a video of what you’re trying I can get you up and running

  • @radspiderjackson
    @radspiderjackson 6 дней назад

    Did you partake in Unreal's "animation fellowship"? i have the content but havent went thru it yet because honestly, the speakers were bland af. but i feel like it was the definitive place to learn all things animating in unreal, so it'd be cool if this was like a distilled version of those talks.

    • @threepeatgames
      @threepeatgames  6 дней назад

      @@radspiderjackson nope, but I did take Sir Wade’s unreal for animators which wasn’t bland…. Are the fellowship videos available online?

  • @TheSoloDIYer
    @TheSoloDIYer 2 дня назад +1

    How is the way you did the layering different from the ALSv4 way? In 5.5 is there still a reason to use ALSv4?

    • @threepeatgames
      @threepeatgames  2 дня назад +1

      ALSv4 makes more sense in a live environment (unless you're a sequencer BP wizard), the layering approach I show here is to prebake animations with layering applied. But to your point, if you're doing a game and not a cinematic, the look at watch would work totally fine being layered live either with ALSv4 or just a simple upper body slot in the ABP, though!

    • @TheSoloDIYer
      @TheSoloDIYer 2 дня назад +1

      @@threepeatgames thank you. And thanks for both this video and your amazing plugin

  • @sunucuhesab
    @sunucuhesab 20 дней назад +1

    can you make switch weapon right to left hand tutorial?

    • @threepeatgames
      @threepeatgames  19 дней назад

      for a pistol, knife, or for the axe in this tutorial? toss and catch or is it switching which shoulder the axe is on? if none of those, can you post video reference for what you're looking for on the discord? I was doing a card toss and catch tutorial, but switching weapon hands is even better as it better shows some of the constraint work

  • @SilvadeveloperAi
    @SilvadeveloperAi 17 дней назад +1

    Friends and brothers, please ask the professor for what I requested in my last comment. It will help all of us! And a video like that would get millions of views!

  • @badmangee
    @badmangee 11 дней назад +1

    I’m using the FAB edition and I’m lost (it’s in my library but how do I get the plugins?)

    • @threepeatgames
      @threepeatgames  11 дней назад +1

      @@badmangee I can post a video in next couple days showing that process, but once you have it in your library, in the which launcher find it in your vault (beneath projects in the library tab), install it to engine, then restart your unreal project, go to edit>plugins and search for Tatools or threepeat, enable the plugin and restart the editor. Then go to your content browser, top right select settings and make sure ‘show plugin content’ is checked. From there, you’ll stall follow the activation steps in the video this comment is on

    • @badmangee
      @badmangee 11 дней назад +1

      @ thanks, I did most of the above but can’t get the control rig that you use, and the other plugins but I’ll give your advice a go and will get back to you, thank you for helping

    • @threepeatgames
      @threepeatgames  11 дней назад +1

      @ you may have to set up compatible skeletons, reach out to me on discord and I’ll send links to the specific spots in the Tatools announcement video where I cover that

    • @badmangee
      @badmangee 11 дней назад +1

      @ oh, I followed your instructions to get the UEFN mannequin, not sure if it was the same, should I download the GitHub files?

    • @badmangee
      @badmangee 10 дней назад +1

      @@threepeatgames I realised my mistake by not changing the legs into FK (the whole body into FK when needed) was looking at another of your tutorials where you changed the legs into FK so thank you once again

  • @nyomanbandarayani6830
    @nyomanbandarayani6830 21 день назад

    Thanks. I think this could help me make animation to tying a ragdoll body with a rope for my Grand Sims Auto (TBD tittle) game, it's GTA + The Sims

    • @threepeatgames
      @threepeatgames  20 дней назад

      I’ve got rope mechanics in my main game project, it would be a fun tutorial to show how thst works and the limitations of Unreal’s cable system

  • @dauntless_games
    @dauntless_games 20 дней назад

    Hey man, Merry Christmas
    Well this is gonna be a journey
    Couple questions before I start though
    1. Would I be fine if I'm still on 5.4 and have Tatools installed
    2. You're not Santa Claus in disguise are you cause this is one heck of a gift (might change this to "you suck" if I get overwhelmed 😂)
    3. Not to be that guy but how many weeks of free animations do you owe us again 😅
    4. Dunno, figured there'd be a 4 [insert 4 here]

    • @threepeatgames
      @threepeatgames  20 дней назад

      replied to this somewhere… let me know if that didn’t get posted and I’ll retype it!

    • @dauntless_games
      @dauntless_games 19 дней назад

      @threepeatgames
      Seems the comment got sent twice

  • @narem1092
    @narem1092 20 дней назад +1

    sir, not only ill give 2 hours, ill give a like and a comment, i'd also share but zero friends here.

    • @threepeatgames
      @threepeatgames  20 дней назад +1

      count one more friend, good luck with animating!

  • @UnrealPuniiex
    @UnrealPuniiex 21 день назад +1

    does this work with first person animations ? because trying to make some animations for a first person horror game im making

    • @threepeatgames
      @threepeatgames  21 день назад +1

      any animations, yes. for first person, it'll be about getting your camera setup right (I recommend parenting the camera to the neck 2 or head bone so you can animate the camera and the arms)

    • @UnrealPuniiex
      @UnrealPuniiex 21 день назад

      @@threepeatgames nice perfect will check out the video!

  • @ukmonk
    @ukmonk 15 дней назад

    This is great!! Just started having a play and it’s really awesome!! Sorry if I missed this tip but how to select all bones in the rig please? Say for eg I want to use CTRL G to reset all my bones please?

    • @threepeatgames
      @threepeatgames  15 дней назад +1

      @@ukmonk there’s an All button in Tatools picker to select all the bones for reset

    • @threepeatgames
      @threepeatgames  15 дней назад +1

      @@ukmonk and thanks for the kind words!

    • @ukmonk
      @ukmonk 14 дней назад

      @ thanks so much for replying. Sorry as not downloaded your plugin yet, was just following your video or how to start using the graph editor etc. Anyway to select all bones without your tool please? CRTL A selects everything, so wondered if there is a shortcut to just select all bones, like in Blender when you are in pose mode and press A, it just selects the bones and nothing else.

    • @threepeatgames
      @threepeatgames  14 дней назад +1

      @ there are All and Body buttons to select all and all-non-mover controls as well as configurable selection sets so you can customize what ‘all’ means :)

    • @ukmonk
      @ukmonk 14 дней назад

      @@threepeatgames Apologies for this, but do you mean with your plugin please? I was asking, if I don’t have the plugin, how to select all bones please?

  • @youngmerk88
    @youngmerk88 15 дней назад +1

    LFG!! Only two hours. Say less!

    • @threepeatgames
      @threepeatgames  15 дней назад

      @@youngmerk88 get after it! Let me know if you have any questions or run into any issues!

  • @michaelvaughan2986
    @michaelvaughan2986 18 дней назад

    Is there a shortcut key for next frame while in the viewport?

    • @threepeatgames
      @threepeatgames  18 дней назад +1

      @@michaelvaughan2986 comma and period (, and .) Move backwards and forwards one frame. This keys should work everywhere

  • @Unreal-Xpert
    @Unreal-Xpert 20 дней назад +1

    I can't make a Plugins folder... Any suggestions?

    • @threepeatgames
      @threepeatgames  20 дней назад

      @@Unreal-Xpert I’d just install Tatools from Fab!

  • @gramdlafabuly
    @gramdlafabuly 12 дней назад +1

    Hey, I'm in the first 30 minutes of the video and it's most likely a minor issue, but I can't find the proper setting. How can I lock the red mark so it doesn't pass the frame 0 and go to negative frames? I''ve noticed that you've done it a few times already, and it's not that big of a deal, since I can try to set it manually on frame 0, but it would be more intuitive to have a lock :D

    • @threepeatgames
      @threepeatgames  12 дней назад

      @@gramdlafabuly it’s in the sequencer playback settings, I’ll reply to this once I’m back at a computer

    • @threepeatgames
      @threepeatgames  11 дней назад

      Under playback settings in the sequencer window (it's the gear with the play icon (triangle) over it) select the option to "Keep playhead in playback range while scrubbing"

    • @gramdlafabuly
      @gramdlafabuly 11 дней назад +1

      @@threepeatgames thank you!

  • @shyBizi
    @shyBizi 17 дней назад +1

    W

    • @threepeatgames
      @threepeatgames  15 дней назад +1

      W indeed.

    • @threepeatgames
      @threepeatgames  15 дней назад +1

      @@shyBizi wait… I didn’t just join a cult did I? I’m just way too busy to be in a cult right now

    • @shyBizi
      @shyBizi 15 дней назад +1

      @ surely time will tell 😂

  • @nu-beings
    @nu-beings 20 дней назад

    Hello, how are you activating the TRS tools? I turned on the plugin but still haven't seen the tool itself show up on the screen when I select any of the translation tools.

    • @threepeatgames
      @threepeatgames  20 дней назад

      @@nu-beings are you talking about the new TRS gizmo or Tatools? If the former, activating the plugin and restarting the editor is all you should need to do. If Tatools, you have to start the widget

    • @nu-beings
      @nu-beings 19 дней назад

      @@threepeatgames The gizmo isn't showing up for me no matter what I do. Even restarting although the plugin shows active. Tatools shows up great no issues with the 5.5.1 update.

    • @threepeatgames
      @threepeatgames  19 дней назад +1

      @ oh no, I’ve never seen that before. Did you also go into Edit -> Editor Preferences and search for gizmo and enable the ‘Enable New Gizmos’ checkbox?

    • @nu-beings
      @nu-beings 19 дней назад +1

      @@threepeatgames That did it. Thanks man!

    • @threepeatgames
      @threepeatgames  19 дней назад +2

      @ sorry if I didn’t show that in the video! My fault!

  • @paulogomes852
    @paulogomes852 11 дней назад

    is there an easy way to animate in this UE5manny and just change the mesh to my desired 3d model or I have to rig all over and put the names right to use the threepeat anim control?

    • @threepeatgames
      @threepeatgames  11 дней назад +1

      @@paulogomes852 you can definitely just animate with ue5 manny, iefn manny, character creator 4 character, or a metahuman with this rig and then retarget to your destination model. If you run into any retargeting issues let me know!

    • @paulogomes852
      @paulogomes852 11 дней назад +1

      @@threepeatgames omg just found about this retargeting, thank you again, you are a god sent

    • @paulogomes852
      @paulogomes852 11 дней назад

      @@threepeatgames and just to bother you a little more, what should we do if it is a quadruple, or even a octopus like with lots of arms, in this case we have to rig from scratch or there is a faster way?

    • @threepeatgames
      @threepeatgames  11 дней назад

      @ I’d try the modular control rig, or if you have to go full custom, check out Ask A Dev’s quadruped control rig tutorial for how to do it from scratch

    • @paulogomes852
      @paulogomes852 11 дней назад +1

      @@threepeatgames hahah I was just watching him, ty again, just bought a coffe for ya, keep up the good work, your video restored my will to keep going

  • @Lucky-ui7dh
    @Lucky-ui7dh 13 дней назад

    I'm very new to 3D, does this tool work with metahumans? or should i use the metahuman picker?

    • @threepeatgames
      @threepeatgames  13 дней назад +1

      @@Lucky-ui7dh it works great with metahumans

    • @Lucky-ui7dh
      @Lucky-ui7dh 12 дней назад

      Thank you for your time, I will start this tonight

  • @indianastilts
    @indianastilts 17 дней назад

    Only watched intro and this has got me excited about my character....question...i have my charcter, do i need it prerigged for this? Is it best to use UE rig or blender rig? Also is it best to animate in UE then blender? I mean these questions all for a 3rd person game not a general question overall. My character in blender is meant for 3rd person game to be able to do the walk,run,idle,pick up, climb etc etc. Just normally i see the animations premade and rig premade all from other engines

    • @threepeatgames
      @threepeatgames  17 дней назад

      I usually animate either on the UE Manny, UEFN Manny, Metahuman, or a CC4 character (since all of those have high quality control rigs already)... what engine are you making your game in? If it's UE, I'd just do the whole thing there. If other engines, I animate in UE and export the FBX. In Unity, for example, I can export the FBX directly into my unity project (overwriting the prior version of whatever I'm exporting) and the unity project will automatically update... super fast and easy.

    • @indianastilts
      @indianastilts 17 дней назад

      I thought this was a tutorial for UE? I'm kinda stuck on what to use...UE5 or Unity 6 to be fair. Too many videos online that don't really give you the best answer. UE5 tends to seem to have best character control for motion etc to easily get done and live results from editing...but Unity seems much less demanding on devices to use.
      I want to create my 3rd person game which has a stylised characters made from blender but some realistic environments foliage etc.
      I want to use my own animations I create but want them to motion blend to not feel robot or Jotty. Also the feet to place well on ground/stairs etc.
      UE is seeming the best choice as seeming quicker steps to get to desired option.
      My character is close to being done so next step is doing my rig again.
      Can't wait to watch this tutorial! Love that it came on my feed this morning!!!!

    • @threepeatgames
      @threepeatgames  17 дней назад

      @ it’s absolutely a tutorial for UE, but you can actually use UE to animate for any engine or 3d software

  • @sdsld3306
    @sdsld3306 7 дней назад

    how would you use this with a different model besides the ue5 manny or ufen manny, like if the model is rigged with mixamo or accurig?

    • @threepeatgames
      @threepeatgames  6 дней назад

      Everything in this tutorial applies to any control rig, including the one-click control rig that supports the mixamo characters, and the cc4 control rig that supports character creator (and possibly accurig?) characters. All of that said, if you have a control rig, all the steps and techniques in this tutorial apply. good luck!

  • @Growing_With_Twist
    @Growing_With_Twist 20 дней назад +1

    You don't miss brother lfg

  • @Mirakuruuu
    @Mirakuruuu 21 день назад

    I have already added my own custom character from the very beginning and retargeted from the UEFN and im already in mid project. If I want to animate my custom character, should I animate the custom or UEFN?

    • @threepeatgames
      @threepeatgames  21 день назад

      Do you have a control rig for your custom character? If not, does your custom character use the UE5 manny skeleton naming? If the answer to either of those is yes, I'd animate on the custom skeleton, as you won't have to fix any retargeting issues so that'll save you a step

    • @Mirakuruuu
      @Mirakuruuu 21 день назад

      @threepeatgames I tried applying the control rig to my custom character after retargeting, but it is epically broken. However, the animation is working just fine after retargeting. At this point, i can only see that using outsource software is the only relevant way to animate my custom character even with the unreal engine skeleton attached.

    • @threepeatgames
      @threepeatgames  21 день назад +1

      @ if you dm me the character fbx on discord, I can take a look

    • @threepeatgames
      @threepeatgames  21 день назад +1

      @ not sure my last comment went through, but if you dm me your character fbx on discord I’ll take a look

    • @Mirakuruuu
      @Mirakuruuu 21 день назад

      @@threepeatgames I actually bought one of the characters from turbosquid and auto rigged it in AcuRig. After that I retarget the char with UEFN. Do you still need want to take a look? I can send it to you

  • @gekkenwerk2
    @gekkenwerk2 21 день назад

    I feel unsure to start the tutorial.

    • @threepeatgames
      @threepeatgames  21 день назад +1

      jump in! Let me know if you get stuck anywhere...

  • @shameforest_
    @shameforest_ 21 день назад +1

    Thank you for this course! Great work!
    I would like to see a Motion Capture workflow that contains 'RigVM custom control rigs' together with these animation techniques to create animations for linear storytelling.

    • @threepeatgames
      @threepeatgames  21 день назад +2

      Thanks!!! To make sure I get it right: Are RigVM custom control rigs the same as Modular Control Rigs?

  • @ÎnțelegGaming
    @ÎnțelegGaming 18 дней назад +1

    is work for frist person game ?

    • @threepeatgames
      @threepeatgames  18 дней назад

      yes! you'd want to attach the camera to the head bone so you can animate the head bone (or whichever bone is appropriate) specific to your first-person camera goals

    • @ÎnțelegGaming
      @ÎnțelegGaming 18 дней назад

      @threepeatgames can you make a tutorial ?

  • @theoneandonly380
    @theoneandonly380 15 дней назад

    Skeleton doesnt move with the rig, how to fix it??

    • @threepeatgames
      @threepeatgames  15 дней назад

      @@theoneandonly380 can you post a video on the discord so I can see what’s happening?

    • @theoneandonly380
      @theoneandonly380 15 дней назад

      @@threepeatgames i did

  • @bakaabsolute1253
    @bakaabsolute1253 8 дней назад

    i enabled it, but it isnt in the plugging folder

    • @threepeatgames
      @threepeatgames  7 дней назад

      did you go into your content browser, select settings in the top right and make sure "Show Plugin Content" is enabled?

    • @bakaabsolute1253
      @bakaabsolute1253 7 дней назад

      @@threepeatgames i finaly found it, but its in Engine/Plugins, not All/Plugins

  • @Bee_Mavrick
    @Bee_Mavrick 19 дней назад

    Where can i get that mannequin skin?

    • @threepeatgames
      @threepeatgames  19 дней назад

      it’s the uefn mannequin that comes with the game animation sample

  • @MichaelCole-o7m
    @MichaelCole-o7m 5 дней назад

    I give up on trying to understand animation from this video. I spent more than 2 hours trying to get the tatools plugin to work but nothing really worked as shown in the video. Thanks.

    • @threepeatgames
      @threepeatgames  5 дней назад

      @@MichaelCole-o7m ask for help! What specifically are you struggling with? There are thousands of folks getting value from it, so it might just be a few quick things and you’re off and running. Reach out on discord if f it’s detailed or here is fine for something simple

    • @MichaelCole-o7m
      @MichaelCole-o7m 5 дней назад

      @@threepeatgames Question 1: How do you get from 5:41 (Docking the CR Picker) to 5:46 (It looks like a CR on the screen)?

    • @threepeatgames
      @threepeatgames  5 дней назад

      @ ahh, that part is purely to demonstrate settings, not meant to be followed along with, the follow along part comes after that! Sorry for the confusion!

    • @MichaelCole-o7m
      @MichaelCole-o7m 5 дней назад

      @@threepeatgames Okay. I am easily confused, especially when I am doing new things. I have been wanting to work on animations for a while but I felt that I needed to understand other things before getting there. I will go back and take another stab at this tutorial and see what happens. Thanks.

    • @threepeatgames
      @threepeatgames  5 дней назад

      @ don’t hesitate to reach out on discord, I’m happy to help if I can! Animation is hard, but I don’t want it to be because my tutorials are hard to follow!

  • @paulogomes852
    @paulogomes852 14 дней назад

    unfortunately my TRS Gizmo is not showing =/

    • @threepeatgames
      @threepeatgames  14 дней назад +1

      you have to enable it in editor preferences (go to preferences and search for trs)… sorry if I glossed over that!

    • @paulogomes852
      @paulogomes852 12 дней назад +1

      @@threepeatgames it worked! thank you so much