Transferring outfits with Rigid Follow Nodes - Daz to Unreal

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  • Опубликовано: 6 окт 2024

Комментарии • 9

  • @idolgalaxy69
    @idolgalaxy69 3 месяца назад +1

    thanks for the solution

  • @DEVIANT...
    @DEVIANT... 3 месяца назад +3

    you can reverse shape from target I do it all the time, maybe select current item shape from drop down menu not default

    • @WPguru
      @WPguru  3 месяца назад +1

      Sweet, I’ll try that next time.

    • @ThiagoLionheart
      @ThiagoLionheart 3 месяца назад

      How to fit accessories without deforming meshes with Transfer Utility?
      Example: i am trying with Braces Props on my character mouth.
      Thank you all!

    • @WPguru
      @WPguru  3 месяца назад +2

      @@ThiagoLionheart You can use a Socket for that. It's an empty node you add to your skeleton, then parent another mesh to that point. Will will follow without distortion. I've explained how to do this with hair, but it'll work for anything from shoulder pads to braces: ruclips.net/video/dbLBc4SXU1M/видео.html

    • @ThiagoLionheart
      @ThiagoLionheart 3 месяца назад

      @@WPguru Thank you very much MASTER.
      I Want to convert Prop (Braces) to Figure, i think i need to do It in Blender maybe.

    • @artmakesascene
      @artmakesascene 3 месяца назад

      I am all the more inspired seeing TheGreatDeviantArt - no relation - watching TheGreatJayVersluis' videos! Two of my Favorite people & places! thank you both!

  • @nickkosmo7173
    @nickkosmo7173 Месяц назад

    Do you know how chaos cloth sim will treat such transfers? I notied you had a walk through on getting chaos set up with daz imports, but I suspect they don't have such a feature and the buttons would be "clothed" if you gave the full weight map(I figure comprible to daz deforce dynamic weight) over to chaos... I am looking to move my workflow to unreal and Daz's rigid follow nodes have save my by molding to the scene with the absence of a character figure.

    • @WPguru
      @WPguru  29 дней назад

      That’s right, I don’t think there’s a similar system to rigid follow nodes in UE at the moment. I would imagine that after combining the geometries, Chaos Cloth will just treat the whole thing as either conforming or simulated garment depending on the weight map.