Retargeting Daz Figures in Unreal Engine 5.4

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  • Опубликовано: 2 ноя 2024

Комментарии • 23

  • @brandonprows
    @brandonprows 2 месяца назад +4

    Excellent video. Thank you, Jay!

  • @malev0lence
    @malev0lence 8 дней назад

    Thank you, that was very helpful

  • @RayGatsu85
    @RayGatsu85 Месяц назад +1

    Yes, there is the 5.4 plugin, if you want, I'll give you the link. I'm using it and it works perfectly.

  • @andreyok007
    @andreyok007 Месяц назад

    please tell me how to make an animation of walking in DAZ on a treadmill. It is necessary that during walking the hands are fixed on the handrails

  • @P_P_I_E
    @P_P_I_E 2 месяца назад

    hi, i have critical problem, i need your help..!!
    i using David's Daz to Unreal plugins ( i bought that in Unreal Marketplace ) but I can't find ' Import facing right ' option..
    and my Daz to Unreal Plugin verson is 1.2, not 1.0 verson like you..
    what can i do??

    • @WPguru
      @WPguru  2 месяца назад

      Sounds like you're not using the correct Daz plugin. The UE bridge comes in two parts, there's a resources folder in which you'll find a file called "dzunrealbridge.dll". That file needs to go into your Daz Studio plugins folder so the export dialogue. I've explained where to copy that here: ruclips.net/video/VeAOnwo97RA/видео.html

  • @joshuaaustin6132
    @joshuaaustin6132 Месяц назад

    An important step, if your character stops moving (or animating) once you make the manny mesh not visible and compile, you'll need to go to the optimization and change
    Visability Based anim Tick option = Always tick and refresh bones.

  • @BrianShewoerer
    @BrianShewoerer Месяц назад

    I’m finding it hard to retarget animation with Dforce hair.. once my animation is retargeted the hair isn’t attatched to the body (it does have multiple parts for the hair itself, I noticed the base hair sticks just not the added hair layering) any ideas why this is happening?

    • @WPguru
      @WPguru  Месяц назад +1

      I find hair works best when you attach it to the head with a socket. This makes it reusable on other characters too.

    • @BrianShewoerer
      @BrianShewoerer Месяц назад

      @@WPguru thanks for this option I will look into how to do this. Appreciate it!

  • @P_P_I_E
    @P_P_I_E 2 месяца назад

    Hi, I've reached another serious problem
    This is a fatal situation that blocks me from the beginning of the work
    When Daz 3D sends a Genesis 9 character to the Unreal Engine, the character is imported with a right-facing view
    Whatever you do, the character always comes in looking 90 degrees to the right
    In my DAZ TO UNREAL bridge, the option "IMPORT FACING RIGHT" does not exist
    How do we solve this?

    • @timjroughton9931
      @timjroughton9931 2 месяца назад +2

      Not sure my comment was posted, as it doesn't appear.. as I was saying the reason for that might be wrong plugin on daz3d side, if you're running the plugin with the blue box banner above the top that's the wrong one, I know it's insane that we have 2 plugins and they very VERY often get confused with each other.

  • @zenparvez
    @zenparvez 2 месяца назад +3

    I wish daz3d instead of wasting resources on releasing new assets and wasting time on the AI bullshit and instead release a new updated bridge to support UE this would have been very useful both for customers and the company. They don't even know the present market and indulge into AI shit !!

    • @brandonprows
      @brandonprows 2 месяца назад

      Seriously. They need to fix the bridge to Unreal and Blender. Maybe add one for Unity, too.

    • @WPguru
      @WPguru  2 месяца назад

      They have a Unity bridge here: www.daz3d.com/daz-to-unity-bridge

  • @rodshelley1170
    @rodshelley1170 2 месяца назад

    Ye gods, Jay...... Do you ever sleep, bro?? LOL I had a CAT scan a couple weeks ago. They didn't find any cats fortunately, but the report said my brain had shrunk a few millimeters. My nurse practitioner told me that's perfectly normal as we age, but I'm sure it's from all this 3D stuff, and watching you do stuff like this.. Sooo much stuff to learn! Say hello to Julia for Jo and me!

  • @blenderahoi-jb5ol
    @blenderahoi-jb5ol Месяц назад

    Thats way too complicatet for me. I use the bridge to have an easy workflow and not this. Maybe i am louzy but will wait and hope Daz update their bridge, thats allways works fine. So, thanks for the good Tutorial but simply nothing for me.

    • @WPguru
      @WPguru  Месяц назад +1

      I hear you - nothing in Unreal Engine is ever easy😁
      Thankfully if you have an animation or pose in Daz Studio, it'll transfer over just fine and there's no need to retarget. This is only applicable if you have an animation you want to use on a skeleton it was not designed for. Watch out for my upcoming video about the Heat integration, it'll show the process.

  • @afk_jesus
    @afk_jesus Месяц назад

    Why has my comment been deleted? :/

    • @WPguru
      @WPguru  Месяц назад +1

      Probably eaten by RUclips, it happens sometimes.
      What was your comment?

    • @afk_jesus
      @afk_jesus Месяц назад

      @@WPguru omg, it was deleted again! My comment just had a link to a screenshot uploaded to imgur, but I think youtube doesn't like any links on the comments at all.
      Ok, just explaining it by text now, basically I'm using the control rig that you can find in the Control Rig Samples Pack (developed by Epic) to animate the unreal skeleton.
      But when I try to use those animations in a Daz character, using the same retargetter that you used, the characters limbs look like bent sausages. Like, imagine a person sitting, the thighs will arc upwards and the hip area will be compressed. When bending the elbow, the upper arm also bends in a weird way, etc.
      Do you have any idea of why that happens? Is that a common problem? I'm sorry if you already explained it in a video but I didn't manage to find it. Ty for your attention!
      I'm using Unreal 5.3 and a Genesis 8.1 character

    • @WPguru
      @WPguru  Месяц назад +1

      Ah yes, RUclips doesn't like links. Sometimes I see comments with links in a review queue, but sometimes it just zaps them.
      If the retargeter that comes with the bridge doesn't work, you can create your own from scratch by right-clicking on your Daz character, then pick the source skeletal mesh. Sometimes the included one has issues as I've found out the hard way. I have a UE 5.4 video that explains it, some features are new and more convenient, but the principle works in 5.3 as well: ruclips.net/video/KG_wN9Aq9Og/видео.html

    • @ARTHURRRRRRRRRRRRRR
      @ARTHURRRRRRRRRRRRRR Месяц назад

      ​@@WPguru thank you so much for your answer! Your channel has been a great help to my project 😊