The Future of Mineblox (Roblox)
HTML-код
- Опубликовано: 2 июл 2024
- Check it out on GitHub
➤ github.com/mustafakhafaji/min...
My Discord Community
➤ / discord
Socials
Twitter ➤ / 2nixrblx
Roblox Account ➤ roblox.com/users/33295715/pro...
Roblox Group ➤ roblox.com/groups/15453186/2nix
My PC Specs
i7-8700
RTX 2070
16GB RAM
My Equipment
Keyboard - Razer Huntsman Mini
Mouse - Razer Mamba
Monitor - LG 27GP95R-B 27" 4K
Microphone - Rode NT
Headset - Sennheiser HD280 Pro
#gamedev #roblox #programming Игры
Feel free to play around and add onto the project here! :D
github.com/mustafakhafaji/mineblox
WELCOME BACK!!! 🎉
Excited you’re back!
While your away bloxburg surged in popularity
Roblox made every hat worth 105 robux and now
You’re back to save us all
RESLLY? ITZ FREE?
FINALLY!
I KNOW RIGHT
Wait u watch his videos
just checked your channel, cough cough free clout? cough cough.
frenchrxses is one of 2nix’s friends yall!!
Yhthg
I really like those blurry, filtered textures, they remind me of that old Voxel Terrain ROBLOX used to have
@@v-14415 Ahahaha true forgot about those
same
Roblox does support nearest upscaling, look in the documentation for how to enable it
I can't find anything about it. Can you send a link?
@@MopBK I can't send a link because youtube will delete my comment but it is the property of ImageLabel called ResampleMode.
The documentation for this reads: "By default, the image smooths out texture when displayed on the screen larger or smaller than its size in texture memory. When set to Enum.ResamplerMode.Pixelated, the image preserves the sharp edges of pixels."
Additionally:
Default 0
Bilinear filtering of the four near pixels in the image.
Pixelated 1
Nearest neighbor filtering of the closest pixel in the image.
@@MopBK I can't but you can set the ImageLabel property called ResampleMode to Enum.ResamplerMode.Pixelated to change it to nearest upscaling
@@MopBK I can't but you can set the property called ResampleMode of an ImageLabel to Enum ResamplerMode Pixelated to use nearest upscaling
Also this is all in "Engine API Reference" in the docs
If roblox adds shaders then your project could actually be publishable, but without them it will be very hard to add more block textures and everything related to rendering
you are completely wrong
for your terrain generation, you could do like minecraft: generate shape, water below y=62, then caves, ores, terrain (grass, sand) and decoration (trees, villages, structures etc). of course i miss some but you get it, there's some explaination vids out on yt about minecraft's worldgen. anyway good work man, hope they add texture scaling parameters (maybe soon since doing it in opengl is super easy, roblox uses opengl btw)
Holy fuck he uploaded😱
I thought I'd never see the day
yo uh, you know as a bandaid fix you can just upscale the texture to 1024x1024 per block (ik thats alot but like if roblox adds the nearest neighbour upscaling or whatever it would not be needed anymore) just for like a polishing up temporarily
This is looking amazing!! I'm really looking forward to seeing what this project will become in the future.
its 4:53am, damn you for uploading now i have to stay up until i finish watching this
Its been a year daddy..
Daddy 💀
I really really miss you...
(Do the chain)
@@Neokleoz ?
@@Neokleoz Mommy says you went to the store to get milk
@@RUclipsAichatbotin a beautiful place, called heaven
I can finally see a real world example of multi threading, meshes and fractal perlin noise
IM SO GLAD UR BACK I LOVE THESE VIDEOS THEY R SO ENTERTAINING PLEASE DO MORE EVEN IF ITS JUST YAPPING
There was game called voxels that was amazing. You can look up videos on it. But it was prob one of the best Minecraft inspired roblox games. They weren’t even going hard on copying Minecraft there was a lot of unique features. Sadly it got taken down.
should've played it when i had the chance
Didnt the guy who made this video make it?
@@ithoughtso.7016 no
Omg i love it it was a long a go you started this series 😢
This is pretty dope, I might convert my terrain generator to also use editable meshes
@@agentlua I'd recommend it
I subbed to you a while ago and have been waiting for you to finally post again ooohoooh i havent started watching im already hyped I love your videos ahahahagaghha
I've been waiting so long for this..
Yessss finally, I have been waiting for this!!
I absolutly love this project! I have been thinking on making something simular.
i have a question though
How exactly do you plan on storing the world so that you can rejoin the same world?
will you just have the players join the same jobId or will you store all chunk data in datastores?
i think both options are not ideal because having them join the same jobId would prevent you from updating the world to newer versions and storing the chunk data in datastores seems not feasable because it would be to much data. a simple world in Minecraft for example can take up megabytes.
This is really crazy cause i just started making my own recently because your old video and today ive been working on better generation with that 3d noise but i still dont understand how to squish the noise map
You can actually change the image resample mode for the ImageLabel, the options being Default and Pixelated (pixelated is probably None)
I'm not a programmer however I'll just give my thoughts on a few things, so make of them what you will. One of my concerns, seeing as the terrain has no collision, is that the camera can phase through it. Sure, around the player there are parts that have collision on, but what about a random nearby mountain? If I zoom out will it be able to enter it? Theoretically it should, so that's something that will need fixing if it works like I think it does. Another thing, again, not a programmer, but I believe you can upscale the texture map in Photoshop using the Nearest Pixel scaling mode and not have to wait for Roblox to add upscaling customizability. Last thing I want to mention is that the old, more bare bones, textures I feel fit Roblox better. Now, of course, this is a preference thing, but I figured I'd mention it either way. Anyway, congrats on what you've made so far and I wish you as little headaches as possible during whatever the next thing you'll start working on is!
@@throwawayname420 1. The camera lacking collisions can be fixed with some code, but I didn't give it a second thought since I'd been viewing it as a first person game
2. Two issues with upscaling in photoshop, the max size Roblox accepts for EditableImage would be 1024x1024 (current atlas is 64x64) which wouldn't be enough. Secondly, The purpose of having a small EditableImage is strictly for performance.
3. The textures are temporary placeholders
1:10 you could get around the blurry textures issue by using multiple meshes per chunk and multiple atlases
king has uploaded 👑 really tho your vids are amazing 🙏
this is awesome! I wish you well, 2nix!!!
Crazy impressive!
OMG AFTER WAITING FINALLY I NEVER FORGOT YOUR VIDEOS
Only real, and experienced programmers understand the excitement in 2nix' voice.
Because the feeling of finally getting something right, and working after a LONG LONG LONG LONG time of working on it, is amazing.
Wow I can't believe this is open sourced
one optimization you can consider is greedy meshing, which is merging same blocks together in result for fewer polygon counts.
it may not be worth it given its likely a minor optimization in your case, but it could probably allow for better performance with high chunk draw distances.
@@exolyne. Greedy meshing is very good for performance, but wouldn't work with editable images
@@twonix couldn't you create a new editableimage for each block side?
im not too familiar with how it works so i might have said nonsense
In regards to the open sourcing of this:
Just this version? Or every version?
I see you've probably watched Henrik Kniberg's videos on the new Minecraft terrain generation!
@@Vextrove Yes!
havent watched the full video but you can fix the blurry textures by (extremely shitty way) using surface guis then using image labels and settings their ResampleMode to pixelated. they really need to add this to textures
I am not sure if using editable meshes improves performance, since even though you removed those faces, roblox already has backface culling, so they are not even rendered anyways.
It reduces instance count
@@twonix Are you using a single mesh for everything?, Also I am not sure about the collision system, since stuff moving at a high velocity might suffer from a thing called tunneling and clip through, before the collisions can be done.
Hi Brother. Performance of new proto type is best, definitely the 9 monthes was worthwhile. Cant wait to see more your coming videos and projections, hoever I think you say that previously you will post coding tutorials and this was from really long time. Still Now waiting for some coding tutorial, so perhaps did you delete these prospect? Anyhow anything of your contents is super, just asking because I was wait this from you and I watch you from long time btw. I’m minor dev and I compose simple game only (sorry about poor english)
There is already game that called "miniblox" and it the best recreation of Minecraft without using the same code (like eaglercraft) so.. it would be better to change the name, so you don't run into any issues.
But anyway the game works great 👍
Bro doesn’t post in almost 2 years (on his main) decides to pull up with Roblox Minecraft content
You finally returned! Please don't disappear again!
Are buffers and editable meshes/images out of beta already?
speedbuild pt 2?
EARLY, UR BACK, I LOVE THIS CHANNEL PLEASE DONT LEAVE US AGAIN
Finally another video!
I just started watching your videos a day before this upload. I saw that it was an entire year since you uploaded and people were saying u died. Thankfully not haha!
The collisions are genius
Bro thought he was Dani 😭
me too bro 😭🙏
he is as good as Dani
People seeing any programmer (its literally a reference to that youtuber who literally dissapeared for 2 years why do people still remember him)
@@Neio-14 He was and still is the biggest indie developer, and his videos got millions of views, people still to this day try to inmate him as well
@@TheProgammerGamer i think the biggest indie developer is notch...
OMG HE IS BACKKKK
I HAVE WAITED SO LONG BRO
im pretty jealous ngl ive always given up on these minecraft projects and i think you should be the one to continue it with these new exciting features since id just be copying you lmao
WELCOME BACK!!! 🎉
2NIX BACK ON THE GRIND 🔥🔥🔥🔥🔥🔥
Finally a video
LET'S GOOOO
Great video , keep going
From a performance perspective do you think its realistic to make a FPS game with this system?
7:26 crazy i was also on vacation
HE CAME BACK WHEN WE NEEDED HIM THE MOST 😭😭😭
CRAZY
Danke, for this vid
It's been over a year dude!
YOOOOOO I'VE BEEN WAITING SO MUCCCCCCCCCCCCH
BRO I'VE BEEN WAITING FOR ALMOST A WHOLE YEAR FOR YOUR VIDEO, I'M FROM RUSSIA BY THE WAY
W COUNTRY
ITS BEEN A YEAR YEAAAAAA FINALLY
We need pointers in roblox so we can make normal data structures
W video it was very interesting
I almost forgot about you. So glad you're back from the dead 😅
bro the moment i saw the notification I clicked it instantly
Same
You posted??? IT GON RAIN!!!
OMG YOU'RE BACK !!
No way he's back 🤯
He’s returned!!!
bro you've been gone so long i forgot you existed 🙏
The GOAT IS BACK 🐐
But thats kinda worrying right? cuz Minecraft (the original game) might delete roblox because of this maybe, or maybe only the experience
No
After so much wait… *he’s* *back*
welcome back
Add greedy meshing
NO WAY ITS BEEN A YEAR
AYO???
YOOOOOOO NO WAY NEW VIDEO
use the old textures pls
YES BROSKI IS BACK
He's really teaching us assembly in luau 💀
YAY ITS OPEN SORCE I CAN REMAKE MY OLD MINECRAFT
he is finally back
Will its get mobile support?
YESSS, we missed you
I DIDNT THINK THIS WAS POSSIBLE ⁉️
Omg, I thought he just disappeared from the youtube world of posting 😭
YOUR BACK!
HES ALIVE WELCOME BACK
bro respawned
he is back!!
omg thank u father
11 months😢
I really hope to see this game turn into something like Hytale, I really like their art style and it would be fun to see it on Roblox. It would be like a mix of Hytale and Islands. Glad to see you’re back!
Finally
i thought youd never upload again 😭🙏
hi
so basically like how minecraft does it?
yeah, pretty much
5:07 its probably bilinear or i forgor the name