Awesome, glad to see more! I dont have any suggestions this time I guess im dried out now but im excited to see horrdes in the simulation whenever you decide to add them
What if there was an "Age" at the bottom of the screen, that depended on what colour most of the civilisation map was at the time, the Age the world is in corresponds to how neat the borders are too. I wish there was also a discovered land area, which shows the land the planet's people know of (clear, no darkness) and don't know of (dark) Along with the massive single-state polities, the Date and the Largest Polity stat making their return
Thanks! And not super soon, but once I've added in all core mechanics and am satisfied with the balance. I have a dozen other maps lined up, but it doesn't do to mix up maps while getting the basis right is the main goal. Otherwise I can't tell what is a balance issue and what is a map issue.
Right now its main use is for diplomacy. The more similar a culture (the closer the colors are to each other) the more likely that states will make peace and alliances instead of war.
In theory, but in practice anyone who could make sense of that spaghetti code has the ability to write something much better in a month. You'd be surprised how simple this simulation is, it's much more a matter of putting in the time to build it than anything I'm doing being hard to replicate. 😆
🔥
Wait, it's not dead yet?!
This is awesome :D
Awesome, glad to see more! I dont have any suggestions this time I guess im dried out now but im excited to see horrdes in the simulation whenever you decide to add them
What if there was an "Age" at the bottom of the screen, that depended on what colour most of the civilisation map was at the time, the Age the world is in corresponds to how neat the borders are too.
I wish there was also a discovered land area, which shows the land the planet's people know of (clear, no darkness) and don't know of (dark)
Along with the massive single-state polities, the Date and the Largest Polity stat making their return
Thank you for the video.
Thank you for watching!!!
Awesome as always. Are we gonna see other maps any time soon?
Thanks! And not super soon, but once I've added in all core mechanics and am satisfied with the balance. I have a dozen other maps lined up, but it doesn't do to mix up maps while getting the basis right is the main goal. Otherwise I can't tell what is a balance issue and what is a map issue.
Oh, I almost forgot. What is the importance of culture for the state?
Right now its main use is for diplomacy. The more similar a culture (the closer the colors are to each other) the more likely that states will make peace and alliances instead of war.
@@FWHSimulator Thank you
Would you be able to release the code for the previous version considering it is no longer being developed?
In theory, but in practice anyone who could make sense of that spaghetti code has the ability to write something much better in a month. You'd be surprised how simple this simulation is, it's much more a matter of putting in the time to build it than anything I'm doing being hard to replicate. 😆