Testing Series V: 5000 Years of Love and War

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  • Опубликовано: 17 окт 2024

Комментарии • 13

  • @alberto_sosso_4784
    @alberto_sosso_4784 Год назад +4

    🔥

  • @blidea9191
    @blidea9191 Год назад +4

    Wait, it's not dead yet?!
    This is awesome :D

  • @StatesMappingg
    @StatesMappingg Год назад +4

    Awesome, glad to see more! I dont have any suggestions this time I guess im dried out now but im excited to see horrdes in the simulation whenever you decide to add them

  • @AlfallMap
    @AlfallMap Год назад +5

    What if there was an "Age" at the bottom of the screen, that depended on what colour most of the civilisation map was at the time, the Age the world is in corresponds to how neat the borders are too.
    I wish there was also a discovered land area, which shows the land the planet's people know of (clear, no darkness) and don't know of (dark)
    Along with the massive single-state polities, the Date and the Largest Polity stat making their return

  • @Синдромпоискаглубиннойбессмысл

    Thank you for the video.

  • @n0n4me77
    @n0n4me77 Год назад +3

    Awesome as always. Are we gonna see other maps any time soon?

    • @FWHSimulator
      @FWHSimulator  Год назад +2

      Thanks! And not super soon, but once I've added in all core mechanics and am satisfied with the balance. I have a dozen other maps lined up, but it doesn't do to mix up maps while getting the basis right is the main goal. Otherwise I can't tell what is a balance issue and what is a map issue.

  • @Синдромпоискаглубиннойбессмысл

    Oh, I almost forgot. What is the importance of culture for the state?

  • @farenhite4329
    @farenhite4329 Год назад +3

    Would you be able to release the code for the previous version considering it is no longer being developed?

    • @FWHSimulator
      @FWHSimulator  Год назад +1

      In theory, but in practice anyone who could make sense of that spaghetti code has the ability to write something much better in a month. You'd be surprised how simple this simulation is, it's much more a matter of putting in the time to build it than anything I'm doing being hard to replicate. 😆