The Turah uprising done by Nab the III (6:55) is a very influential moment for the history of the region, but it all went to shame, because of the bad administration of Salaykha the I (7:00), and external pressure from the surrounding nations. May we all commemorate the triumph of Nab the III.
Very interesting how one of the oldest major civilizations was in the far north. Also is it just me or do the left and right edges of this map not line up?
Obviously just a suggestion since i dont have any clue how difficult it is to reprogram the simulation, but given the names in the later stages of technology wouldn't it make sense to increase the population growth rate by a factor of two or three? Presumably these nations are hitting the industrial revolution and with that would come significantly higher growth. Also are there any future plans for a disease mechanic?
As the other poster, there is a disease mechanic, but it's fairly hidden and needs a rebalance at some point. Population does increase a lot as a result of modernization (white colored technology), however it depends on the specifics as to how noticeable it is. In this case, I haven't really balanced for maps that have huge landmasses like this, so modernization tends to not spread as well as it does on maps with thinner more coastline rich geography. So its effects get understated. In maps where it spreads more effectively you'll see a proper population explosion in the final centuries of the simulation.
@@FWHSimulator I mean its hard to spread tech through landmass compared to sea. There is a reason Africa (and other continental nations) is still struggling to industrialize.
Thank you. It's a bit difficult to show all the simulator's complexity in a video. There's a lot going on at the micro level that I can't really show here, annoyingly.
There's red, blue, and white-grey technology. The bar shows all three, with purple representing the overlap of red and blue. There's no precise definition of what each technology mean, but vaguely speaking red represents basic technological advancements, blue represents societal advancements, and white-grey represents early modernization and industrialization. White-grey can only be unlocked after max blue tech has been reached, and the simulation ends after max white tech has been discovered. But technology is tile-based, as shown by the civilization screen at the end of the video. The tech bar thus mostly shows how close the simulation is to ending, but not necessarily how advanced the world is, since some areas may be a lot further than others!
The simulation has three different kinds of progression/advancements: 🟦 Blue represents cultural advancements. Meaning societal organization, developments that lead to greater urbanization and population density, etc.. 🟥 Red represents technological advancements. Meaning invention of new techniques, skills, scientific knowledge. Red advancements by themselves don't do too much, but they make Blue advancements possible. 🟪 Purple is just the overlap of Blue + Red both being present/discovered. ⬜ White is modernization and a high levels early industrialization. It is only possible to start modernization if a tile has reached max blue level, but modernization unlocks things like long-range colonization and other mechanics, like higher longevity for rulers. The simulation currently ends 50 years after a tile has reached max modernization. (That's why the final year varies from video to video, some worlds develop faster than others based on climate, amount of habitable land, etc.) That's why I show the highest technology on the bar, because it reflects how close the simulation is to finishing. Even though it's a very imperfect measure of the state of the world overall. As it stands, my design goal is to flavor max white tech as a slightly steampunk mid-19th century level of technology. But since it's fairly abstracted in these videos it's all up to people's own imagination really. 😄 Hope that explains it a bit!
It's a hobby project I've been working on over the past five years or so. At the moment development goes in fits and starts as my real life responsibilities interfere. But I'm working hard towards getting releasable things out as best I can.
No, I'm still working on this, and as it's a hobby project at the moment development goes in fits and starts as my real life responsibilities interfere. But I'm working hard towards getting releasable things out as best I can.
The Turah uprising done by Nab the III (6:55) is a very influential moment for the history of the region, but it all went to shame, because of the bad administration of Salaykha the I (7:00), and external pressure from the surrounding nations. May we all commemorate the triumph of Nab the III.
Very interesting how one of the oldest major civilizations was in the far north. Also is it just me or do the left and right edges of this map not line up?
It's not you, this is a wacky map not designed to wrap properly. Well spotted though, it's easy to miss 😂
Man this political sphere is just as broken as the HRE
As all political spheres should be. #returntowheneverysquaremilehadlikethreekingdoms
Obviously just a suggestion since i dont have any clue how difficult it is to reprogram the simulation, but given the names in the later stages of technology wouldn't it make sense to increase the population growth rate by a factor of two or three? Presumably these nations are hitting the industrial revolution and with that would come significantly higher growth. Also are there any future plans for a disease mechanic?
there is a disease mechanic
As the other poster, there is a disease mechanic, but it's fairly hidden and needs a rebalance at some point. Population does increase a lot as a result of modernization (white colored technology), however it depends on the specifics as to how noticeable it is. In this case, I haven't really balanced for maps that have huge landmasses like this, so modernization tends to not spread as well as it does on maps with thinner more coastline rich geography. So its effects get understated. In maps where it spreads more effectively you'll see a proper population explosion in the final centuries of the simulation.
@@FWHSimulator I mean its hard to spread tech through landmass compared to sea. There is a reason Africa (and other continental nations) is still struggling to industrialize.
This would be amazing but it is really hard for me to actually understand what's going on. Great work thougt!
Thank you. It's a bit difficult to show all the simulator's complexity in a video. There's a lot going on at the micro level that I can't really show here, annoyingly.
What do the colors mean for the technological level
There's red, blue, and white-grey technology. The bar shows all three, with purple representing the overlap of red and blue. There's no precise definition of what each technology mean, but vaguely speaking red represents basic technological advancements, blue represents societal advancements, and white-grey represents early modernization and industrialization. White-grey can only be unlocked after max blue tech has been reached, and the simulation ends after max white tech has been discovered.
But technology is tile-based, as shown by the civilization screen at the end of the video. The tech bar thus mostly shows how close the simulation is to ending, but not necessarily how advanced the world is, since some areas may be a lot further than others!
What are the technology meter/colors representing?
The simulation has three different kinds of progression/advancements:
🟦 Blue represents cultural advancements. Meaning societal organization, developments that lead to greater urbanization and population density, etc..
🟥 Red represents technological advancements. Meaning invention of new techniques, skills, scientific knowledge. Red advancements by themselves don't do too much, but they make Blue advancements possible.
🟪 Purple is just the overlap of Blue + Red both being present/discovered.
⬜ White is modernization and a high levels early industrialization. It is only possible to start modernization if a tile has reached max blue level, but modernization unlocks things like long-range colonization and other mechanics, like higher longevity for rulers.
The simulation currently ends 50 years after a tile has reached max modernization. (That's why the final year varies from video to video, some worlds develop faster than others based on climate, amount of habitable land, etc.) That's why I show the highest technology on the bar, because it reflects how close the simulation is to finishing. Even though it's a very imperfect measure of the state of the world overall.
As it stands, my design goal is to flavor max white tech as a slightly steampunk mid-19th century level of technology. But since it's fairly abstracted in these videos it's all up to people's own imagination really. 😄
Hope that explains it a bit!
By the way what world generator is this?
Something that doesn't exist yet
It's a hobby project I've been working on over the past five years or so. At the moment development goes in fits and starts as my real life responsibilities interfere. But I'm working hard towards getting releasable things out as best I can.
how did you make this and were game????
He's still making it in development
@@TheFullAutomaticShermanShow aww man i whip skbidi sigmas!
It's still in development, and I programmed the simulator in Python as a hobby project for the past five years or so.
@@FWHSimulator good for you! i hope its on all gaming platforms, and if it works place make it mobile becouse im chrome
Is there a way to get access to this ?
I wish
No, I'm still working on this, and as it's a hobby project at the moment development goes in fits and starts as my real life responsibilities interfere. But I'm working hard towards getting releasable things out as best I can.
@@FWHSimulator good luck sir
@@FWHSimulator I'm excited to see how this continues to develop and am looking forward to an eventual release. :)
Rulers rule way too long
Only good one was "Sad"
All others were mediocre Korean names