Warring on a Wacky World: 5000+ Years Timelapse of Simulated History

Поделиться
HTML-код
  • Опубликовано: 19 ноя 2024

Комментарии • 30

  • @DraganMej
    @DraganMej Месяц назад +2

    The Turah uprising done by Nab the III (6:55) is a very influential moment for the history of the region, but it all went to shame, because of the bad administration of Salaykha the I (7:00), and external pressure from the surrounding nations. May we all commemorate the triumph of Nab the III.

  • @Jpteryx
    @Jpteryx Месяц назад +2

    Very interesting how one of the oldest major civilizations was in the far north. Also is it just me or do the left and right edges of this map not line up?

    • @FWHSimulator
      @FWHSimulator  Месяц назад

      It's not you, this is a wacky map not designed to wrap properly. Well spotted though, it's easy to miss 😂

  • @Mini_Knight17
    @Mini_Knight17 Месяц назад +14

    Man this political sphere is just as broken as the HRE

    • @NA-AN
      @NA-AN Месяц назад +3

      As all political spheres should be. #returntowheneverysquaremilehadlikethreekingdoms

  • @loptercopter1386
    @loptercopter1386 Месяц назад +8

    Obviously just a suggestion since i dont have any clue how difficult it is to reprogram the simulation, but given the names in the later stages of technology wouldn't it make sense to increase the population growth rate by a factor of two or three? Presumably these nations are hitting the industrial revolution and with that would come significantly higher growth. Also are there any future plans for a disease mechanic?

    • @whothehellisthisguy7319
      @whothehellisthisguy7319 Месяц назад +2

      there is a disease mechanic

    • @FWHSimulator
      @FWHSimulator  Месяц назад +3

      As the other poster, there is a disease mechanic, but it's fairly hidden and needs a rebalance at some point. Population does increase a lot as a result of modernization (white colored technology), however it depends on the specifics as to how noticeable it is. In this case, I haven't really balanced for maps that have huge landmasses like this, so modernization tends to not spread as well as it does on maps with thinner more coastline rich geography. So its effects get understated. In maps where it spreads more effectively you'll see a proper population explosion in the final centuries of the simulation.

    • @wvn9957
      @wvn9957 Месяц назад +1

      ​@@FWHSimulator I mean its hard to spread tech through landmass compared to sea. There is a reason Africa (and other continental nations) is still struggling to industrialize.

  • @korneldekany6689
    @korneldekany6689 Месяц назад +1

    This would be amazing but it is really hard for me to actually understand what's going on. Great work thougt!

    • @FWHSimulator
      @FWHSimulator  Месяц назад +1

      Thank you. It's a bit difficult to show all the simulator's complexity in a video. There's a lot going on at the micro level that I can't really show here, annoyingly.

  • @mrcomino6028
    @mrcomino6028 Месяц назад +1

    What do the colors mean for the technological level

    • @FWHSimulator
      @FWHSimulator  Месяц назад

      There's red, blue, and white-grey technology. The bar shows all three, with purple representing the overlap of red and blue. There's no precise definition of what each technology mean, but vaguely speaking red represents basic technological advancements, blue represents societal advancements, and white-grey represents early modernization and industrialization. White-grey can only be unlocked after max blue tech has been reached, and the simulation ends after max white tech has been discovered.
      But technology is tile-based, as shown by the civilization screen at the end of the video. The tech bar thus mostly shows how close the simulation is to ending, but not necessarily how advanced the world is, since some areas may be a lot further than others!

  • @Snagabott
    @Snagabott 29 дней назад +1

    What are the technology meter/colors representing?

    • @FWHSimulator
      @FWHSimulator  13 дней назад

      The simulation has three different kinds of progression/advancements:
      🟦 Blue represents cultural advancements. Meaning societal organization, developments that lead to greater urbanization and population density, etc..
      🟥 Red represents technological advancements. Meaning invention of new techniques, skills, scientific knowledge. Red advancements by themselves don't do too much, but they make Blue advancements possible.
      🟪 Purple is just the overlap of Blue + Red both being present/discovered.
      ⬜ White is modernization and a high levels early industrialization. It is only possible to start modernization if a tile has reached max blue level, but modernization unlocks things like long-range colonization and other mechanics, like higher longevity for rulers.
      The simulation currently ends 50 years after a tile has reached max modernization. (That's why the final year varies from video to video, some worlds develop faster than others based on climate, amount of habitable land, etc.) That's why I show the highest technology on the bar, because it reflects how close the simulation is to finishing. Even though it's a very imperfect measure of the state of the world overall.
      As it stands, my design goal is to flavor max white tech as a slightly steampunk mid-19th century level of technology. But since it's fairly abstracted in these videos it's all up to people's own imagination really. 😄
      Hope that explains it a bit!

  • @NA-AN
    @NA-AN Месяц назад +1

    By the way what world generator is this?

    • @TheFullAutomaticShermanShow
      @TheFullAutomaticShermanShow Месяц назад

      Something that doesn't exist yet

    • @FWHSimulator
      @FWHSimulator  Месяц назад

      It's a hobby project I've been working on over the past five years or so. At the moment development goes in fits and starts as my real life responsibilities interfere. But I'm working hard towards getting releasable things out as best I can.

  • @SuJah-u2m
    @SuJah-u2m Месяц назад +1

    how did you make this and were game????

    • @TheFullAutomaticShermanShow
      @TheFullAutomaticShermanShow Месяц назад

      He's still making it in development

    • @SuJah-u2m
      @SuJah-u2m Месяц назад

      @@TheFullAutomaticShermanShow aww man i whip skbidi sigmas!

    • @FWHSimulator
      @FWHSimulator  Месяц назад

      It's still in development, and I programmed the simulator in Python as a hobby project for the past five years or so.

    • @SuJah-u2m
      @SuJah-u2m Месяц назад +1

      @@FWHSimulator good for you! i hope its on all gaming platforms, and if it works place make it mobile becouse im chrome

  • @renealbrechtsen9743
    @renealbrechtsen9743 Месяц назад +2

    Is there a way to get access to this ?

    • @TheFullAutomaticShermanShow
      @TheFullAutomaticShermanShow Месяц назад

      I wish

    • @FWHSimulator
      @FWHSimulator  Месяц назад +2

      No, I'm still working on this, and as it's a hobby project at the moment development goes in fits and starts as my real life responsibilities interfere. But I'm working hard towards getting releasable things out as best I can.

    • @TheFullAutomaticShermanShow
      @TheFullAutomaticShermanShow Месяц назад +1

      @@FWHSimulator good luck sir

    • @renealbrechtsen9743
      @renealbrechtsen9743 Месяц назад +1

      @@FWHSimulator I'm excited to see how this continues to develop and am looking forward to an eventual release. :)

  • @elysiumstation
    @elysiumstation Месяц назад

    Rulers rule way too long

  • @AlfallMap
    @AlfallMap Месяц назад

    Only good one was "Sad"
    All others were mediocre Korean names