When I read "Tweaking Population Mechanics" my fist thought was: "Is this some sort of crisis mechanic?". The I realised what you meant by "tweaking". 😂
Haha, sorry! Yeah, I just meant I'm running the simulation to test relatively minor adjustments, things that will be noticeable on the ground in the World Explorer but not very visible in the a video. XD
There actually is a map generator program released on the discord! It doesn't allow you to entirely hand paint maps, but you can input custom-made heightmaps and fine-tune the climate generation to try to get the result you want. 👍
Maranbayako just being a menace to society by collapsing empires who are in the largest continent consolidating power for the hell of it. Rip Zeer and Kanano it deserved better than this.
Tropical Forests (or its equivalent) shouldn't be as populated or easily civilizable at low tech. Its not as easy as you think for civilization to exist here as well populate it, probably harder than even desert (at civilization wise)
Habitability is a sliding scale. Tropical rainforests are among the least habitable/civilizable tiles. It's not necessarily obvious from the video perspective, but there is a huge disparity in population between tiles in highly habitable climates and barely habitable climates. A tile can be rolling farmlands feeding millions, or it can be a hundred people huddle around a river. You will see that the big empires are generally centered around the more habitable climates for that reason. 👍
Not currently, I'm afraid. The sim really isn't designed for that. Though the rotated earth map from a month ago had something like that happening, iirc!
@@thoseoneguy9554 The settling mechanic is very simple, it's not like other games where settlers get send out to explore the world and find distant lands to found new colonies in. It's that tiles which reach max population will send some of their excess population to settle nearby neighboring tiles. So it's just not designed to and doesn't really have a way to mimic some kind of race-for-unsettled-continent scenario. The unsettled continent would just never get properly settled ever. In the future I might try and get features in that could support that kind of scenario, but right now it's not a priority. Hope that explains it a bit 👍
I have a few variations. The simulation ends when the world has reached max tech, but how fast that goes depends on the world map and random chance. So if the simulation took longer I sometimes speed up the timelapse, or if it went faster I slow down the timelapse. Definitely not trying to do speed-inflation though 😂 I think ~10 minutes is a good length that doesn't get boring but is slow enough so people can follow what's going on. :)
Not yet! It's a feature I really want to add, but there's a number of other things I'm prioritizing right now before I'm going to add something that major simulation-side.
Funny, Xeer and Zeer both existed at the same time.
It is interesting to see how the economy of the Western continent surged after the island started unifying.
When I read "Tweaking Population Mechanics" my fist thought was: "Is this some sort of crisis mechanic?". The I realised what you meant by "tweaking". 😂
Haha, sorry! Yeah, I just meant I'm running the simulation to test relatively minor adjustments, things that will be noticeable on the ground in the World Explorer but not very visible in the a video. XD
You should add a map editor for custome maps!
There actually is a map generator program released on the discord! It doesn't allow you to entirely hand paint maps, but you can input custom-made heightmaps and fine-tune the climate generation to try to get the result you want. 👍
Maranbayako just being a menace to society by collapsing empires who are in the largest continent consolidating power for the hell of it. Rip Zeer and Kanano it deserved better than this.
loved the zeer migration
Did this planet ever have a population that high before?
Possibly not, I have rebalanced population mechanics quite a bit.
the asook archipelago my beloved
Tropical Forests (or its equivalent) shouldn't be as populated or easily civilizable at low tech. Its not as easy as you think for civilization to exist here as well populate it, probably harder than even desert (at civilization wise)
Maybe, maybe not. The Mesoamerican civilizations and Upano River civilization originated in tropical forests.
Habitability is a sliding scale. Tropical rainforests are among the least habitable/civilizable tiles. It's not necessarily obvious from the video perspective, but there is a huge disparity in population between tiles in highly habitable climates and barely habitable climates. A tile can be rolling farmlands feeding millions, or it can be a hundred people huddle around a river. You will see that the big empires are generally centered around the more habitable climates for that reason. 👍
you could make one where theres a larger continent but nobody starts on it, it has to be colonized
Not currently, I'm afraid. The sim really isn't designed for that. Though the rotated earth map from a month ago had something like that happening, iirc!
@@FWHSimulator ah, can I ask why that isnt doable?
@@thoseoneguy9554 The settling mechanic is very simple, it's not like other games where settlers get send out to explore the world and find distant lands to found new colonies in. It's that tiles which reach max population will send some of their excess population to settle nearby neighboring tiles.
So it's just not designed to and doesn't really have a way to mimic some kind of race-for-unsettled-continent scenario. The unsettled continent would just never get properly settled ever. In the future I might try and get features in that could support that kind of scenario, but right now it's not a priority. Hope that explains it a bit 👍
@@FWHSimulator makes perfect sense! gotcha! ty for explaining!
Is it just me or does the timelapse gets faster with each video?
I have a few variations. The simulation ends when the world has reached max tech, but how fast that goes depends on the world map and random chance. So if the simulation took longer I sometimes speed up the timelapse, or if it went faster I slow down the timelapse.
Definitely not trying to do speed-inflation though 😂 I think ~10 minutes is a good length that doesn't get boring but is slow enough so people can follow what's going on. :)
@FWHSimulator thanks for clarifying
Where is fanfen and welmertas
Sorry, alternate history going on here ❤ Fanfen and Welmertas remain best history on this world though imo. ❤
@@FWHSimulator they are w
cool
I like it good video but where can i download this?
is there religion?
Not yet! It's a feature I really want to add, but there's a number of other things I'm prioritizing right now before I'm going to add something that major simulation-side.