Feels like this would have been better if the game kept track of each players Simon individually. Would fix the "player sitting after the worst simon player has an advantage"
Would have been a simple firmware change without any components changes unless they maybe wanted a switch on the device to change modes. Definitely would have made this better.
That wouldn't have fixed anything. The big problem with the game isn't coming after a bad player, it's getting random rewards for completely different difficulties. If I do a ten-light sequence and get to move two, and another guy does hits one button and moves 7, then where's the incentive? Players should get their own sequence AND the difficulty of the sequence should determine a range of how far you move. Hit one light? Move 1-2. Hit 8 lights? Move like 6-9. As it is, this is just a worse version of sorry because the time per player is so much longer. The game would be even better still if you could choose how long your sequence is, essentially risking to lose your turn for the reward of moving further.
@@koalabrownie well I think the ideal way would be to combine this game with actual cards and the old sorry variant that you get a hand of cards you can play on your turn. Then the simon is more like a mario party esque minigame you need to best to play a card. Still not great but it would keep the cross over gimmick.
Sorry needs no Simon! Hehehe. I know Sorry gets a bad rap among many players of modern games, but we always played where everyone maintains a hand of 5 cards and chooses which card to play. It actually makes it a pretty fun game wit a decent amount of tactics. And saying "sorry" when you sorry someone off the board, although tempting, is just plain rude!
I agree, I think its cash grab but I can see a scenario where all players like Simon and Sorry and are good with memorizing patterns this "could" be a fun distraction.
The number of spaces you can move should be tied to the length of the Simon sequence you successfully completed. That would take away the unfairness of Sorry and the problem Tom mentioned about basically getting a free move on the first couple of steps after someone failed the Simon sequence. Of course, it would also display just how pointless the Sorry mechanics are and turn them into nothing more than a score counter. When I first saw the thumbnail, I thought "Oh nooo. That's gonna be terrible!" but I actually think that, if they had done it the way I mentioned above, it would at least be okay. As it is, it is just far too random and pointless. Sorry doesn't actually add anything to Simon so much as it takes away. They basically took an okay toy and added garbage baggage around it for the sake of nostalgia.
With the increasing number of people joining the tabletop hobby, I imagine he does some of these to show people that there are games out there much better than these mass market ones, and hopefully steer them towards better games.
He mentioned in another video, he goes to Target every year when new games come out and gets a bunch of them. You an go back to previous years and see them. One year he got several Target mass market Star Wars games.
If I'm going to go ahead and buy a garbage game I'd rather by an escape room game then something like this... I mean at least with the escape room games you get one good game in and then throw it out...
Well "normie" is a bit of an elitist term. And yes, I review them because they are available in stores, and they just might be good! It's worth knowing, I think.
I can't wait for the reviews of Hungry Hungry Operation, Cluopoly and Connect Jenga.
There is already Hungry, Hungry Operation. It's called Crocodile Dentist which is a game I hated
Sadly connect four was paired with candy land, so no dice there (I’m not joking, they made that)
Connect Jenga? I'd try that
I now demand Clueopoly.
Feels like this would have been better if the game kept track of each players Simon individually. Would fix the "player sitting after the worst simon player has an advantage"
I thought the same. It would also make it much more difficult to remember your own sequence.
Would have been a simple firmware change without any components changes unless they maybe wanted a switch on the device to change modes.
Definitely would have made this better.
That wouldn't have fixed anything. The big problem with the game isn't coming after a bad player, it's getting random rewards for completely different difficulties. If I do a ten-light sequence and get to move two, and another guy does hits one button and moves 7, then where's the incentive? Players should get their own sequence AND the difficulty of the sequence should determine a range of how far you move. Hit one light? Move 1-2. Hit 8 lights? Move like 6-9.
As it is, this is just a worse version of sorry because the time per player is so much longer.
The game would be even better still if you could choose how long your sequence is, essentially risking to lose your turn for the reward of moving further.
@@koalabrownie well I think the ideal way would be to combine this game with actual cards and the old sorry variant that you get a hand of cards you can play on your turn. Then the simon is more like a mario party esque minigame you need to best to play a card. Still not great but it would keep the cross over gimmick.
What the hell did i just watch ? :D
That’s why i love your production on youtube.
« That’s exactly what you think it is » 👌
PLEASE NOTE: If you decide to buy this game, be aware that these Simons have been known to impregnate Alexas while you're not looking.
"I would rather have [...] a Sorry game we donate to a thrift store."
I'm loving brutal Tom.
Watching a review of this is the very definition of “morbid curiosity”. What a dumpster fire.
These are the best!
the one dislike has to be Hasbro lol
Kinda disappointed that he isnt furious in this ngl
Sorry needs no Simon! Hehehe. I know Sorry gets a bad rap among many players of modern games, but we always played where everyone maintains a hand of 5 cards and chooses which card to play. It actually makes it a pretty fun game wit a decent amount of tactics. And saying "sorry" when you sorry someone off the board, although tempting, is just plain rude!
If two (or more) people are semi matched on the Simon game I think this could get really tense and fun.
I agree, I think its cash grab but I can see a scenario where all players like Simon and Sorry and are good with memorizing patterns this "could" be a fun distraction.
Well, people like Simon today in its new form...I think it's called Rockstar.
I see some mash up game reviewed by Tom and know. this will be good. 😃
What person at hasbro is thinking... We should send games to the dice tower to review?
I’m pretty sure he said he went to Target and bought them himself in another video.
@@codym6376 He did. Hasbro doesn't think.
Donating Sorry! to a thrift store. How mean. ;-)
This video needs a Sam Healy saying "Sorry" in the most obnoxious voice possible.
I was actually looking for this to happen as well. Should have tacked it on at the end :P
The number of spaces you can move should be tied to the length of the Simon sequence you successfully completed. That would take away the unfairness of Sorry and the problem Tom mentioned about basically getting a free move on the first couple of steps after someone failed the Simon sequence. Of course, it would also display just how pointless the Sorry mechanics are and turn them into nothing more than a score counter.
When I first saw the thumbnail, I thought "Oh nooo. That's gonna be terrible!" but I actually think that, if they had done it the way I mentioned above, it would at least be okay. As it is, it is just far too random and pointless. Sorry doesn't actually add anything to Simon so much as it takes away. They basically took an okay toy and added garbage baggage around it for the sake of nostalgia.
Don't donate sorry to a thrift store, some poor kid is gonna get it as a gift from his grandparents! Sorry should be destroyed.
Why is Tom even reviewing stuff like this? It's not like it's April 1.
With the increasing number of people joining the tabletop hobby, I imagine he does some of these to show people that there are games out there much better than these mass market ones, and hopefully steer them towards better games.
He mentioned in another video, he goes to Target every year when new games come out and gets a bunch of them. You an go back to previous years and see them. One year he got several Target mass market Star Wars games.
Public service. It's like a movie reviewer who goes to cannes AND still reviews MCU movies.
Designer: N/A
Artist: N/A
If I'm going to go ahead and buy a garbage game I'd rather by an escape room game then something like this... I mean at least with the escape room games you get one good game in and then throw it out...
It's a terrible money grab for Hasbro.... And it's all garbage
is there like a running gag for reviewing these awful normie games
Well "normie" is a bit of an elitist term. And yes, I review them because they are available in stores, and they just might be good! It's worth knowing, I think.