Blender Sculpting + 3ds Max Baked Normals Workflow

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  • Опубликовано: 4 окт 2024
  • I have really found this workflow useful recently. It has been able to save me countless hours of tedious work, and it doesn't sacrifice results, IMO. Thanks, Blender! What do you think of the workflow?
    COURSES
    3ds Mastery in 7 Hrs ($12 with RUclips Discount): bit.ly/3zzw19k
    3ds Max / Vray / Lumion / Twinmotion / Unreal Engine Courses: bit.ly/3Lebcqs
    DOWNLOADS
    Download all my free models/projects here: bit.ly/3LJ1PNk
    (various software)
    Download my collection of free 3ds Max Furniture HERE: bit.ly/3LJ1PNk
    OTHER RELEVANT COURSES
    Free Unreal Engine Mini Course: bit.ly/3zYunOc
    PRO Unreal Engine Course (with new UE5 project): bit.ly/3AvEcEY
    3ds Max + Vray | Archviz PRO in 6 Hrs: www.learnarchv...
    3ds Max + Vray | Advanced Arch Viz Interiors: bit.ly/3wao1tU
    3ds Max + Vray | Ultimate Architectural Exteriors Course: bit.ly/3w9pSPm
    OTHER RESOURCES
    All archviz courses: bit.ly/3LJ1PNk
    Free furniture model collection: bit.ly/3LJ1PNk
    Insider's Guide To A Career In Archviz: bit.ly/3LJ1PNk
    OTHER RELATED VIDEOS OF INTEREST
    Perfect Archviz Workflow: • Real Time Archviz | Di...
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    Chaos Vantage vs UE5: • Chaos Vantage or UE5 |...
    SOCIAL MEDIA
    Instagram: / learnarchviz
    DESCRIPTION
    This workflow is kind of a game changer for me. If your projects are anything like mine, and you find yourself needed to represent all sorts of intricate carved details, or if you just need a good way to add more details to your scene in general, this workflow is for you. Blender really comes in clutch with the perfect level of simple, but essential sculpting tools (and FREE of course). And, as always, 3ds Max has some key capabilities as well. The material baking tools there are just what is needed for the final result, and by the way, they are also very useful for several other things. If you aren't familiar with these tools they are definitely worth checking out.
    In this video, we'll show you how to create realistic 3d models of architectural details with Blender and 3ds Max. We'll start by sculpting the details of the model, and then use the normal map from the sculpting process to create a realistic look for the details. We'll also use the material baking feature in 3ds Max to actually create the normal map using the material baking capabilities in Max.
    By the end of this video, you'll have learned how to create realistic 3d models of architectural details using Blender and 3ds Max!
    Overall, I hope you find something in this workflow that is useful to you. I'm sure there are also some ways to improve it. Let me know in the comments if you find it useful, or if you have suggestions for how it could be better.
    Thanks for watching, and enjoy archviz.

Комментарии • 13

  • @thedigitalshack
    @thedigitalshack Год назад +2

    Really cool video thanks.

  • @etma_
    @etma_ Год назад +1

    as someone once nearly destroyed my poor pc by trying to model all tiles on a roof, this method is amazing. thank you❤

  • @xanzuls
    @xanzuls Год назад +2

    Cool video. One small tip, instead of using the sub d modifier for sculpting, try using the multi res modifier, it's kinda procedural so you can sculpt and dial down the sub d level you'd need based on the details without actually applying the modifier.

    • @Learn-archViz
      @Learn-archViz  Год назад +1

      I knew there must be a way to do that! Thanks.

    • @xanzuls
      @xanzuls Год назад +2

      @@Learn-archViz These videos might be useful to you:
      ruclips.net/video/Ls3jzAZ3zwE/видео.html
      ruclips.net/video/aQeQfTqfB54/видео.html
      ruclips.net/video/Y6asaZsDHCg/видео.html
      ruclips.net/video/YzVhohae7nE/видео.html
      Although Blender's sculpting capabilities are not as good as something like Zbrush, it's still good enough for most people for doing basic sculpting and even more if you use the modifier worklflow. Goodluck!

  • @fernandocunha345
    @fernandocunha345 Год назад +3

    Ther's a new plugin by Mihail Lupu for sculpting in max that seems really good, it's called Sculpt Tool.

    • @Learn-archViz
      @Learn-archViz  Год назад +1

      I want to try that. I hate having to switch programs

    • @fernandocunha345
      @fernandocunha345 Год назад

      It`s this one
      ruclips.net/video/uWciGJql0r0/видео.html

  • @F10F11hm
    @F10F11hm Год назад +1

    Is there a specific reason you opted for the legacy "Render to texture" option instead of the new "Bake to texture"? Great tutorial.

    • @Learn-archViz
      @Learn-archViz  Год назад

      No. What are the differences? I just used the one I am familiar with. I'll have to check out the other.

    • @F10F11hm
      @F10F11hm Год назад

      @@Learn-archViz It replaces the old Render to Texture, which remains as a legacy feature for backwards compatibility purposes. Very cool stuff.

    • @Learn-archViz
      @Learn-archViz  Год назад

      @@F10F11hm I should switch use the new stuff for sure. Thanks.