Blender Sculpting + 3ds Max Baked Normals Workflow
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- Опубликовано: 4 окт 2024
- I have really found this workflow useful recently. It has been able to save me countless hours of tedious work, and it doesn't sacrifice results, IMO. Thanks, Blender! What do you think of the workflow?
COURSES
3ds Mastery in 7 Hrs ($12 with RUclips Discount): bit.ly/3zzw19k
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(various software)
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OTHER RELATED VIDEOS OF INTEREST
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DESCRIPTION
This workflow is kind of a game changer for me. If your projects are anything like mine, and you find yourself needed to represent all sorts of intricate carved details, or if you just need a good way to add more details to your scene in general, this workflow is for you. Blender really comes in clutch with the perfect level of simple, but essential sculpting tools (and FREE of course). And, as always, 3ds Max has some key capabilities as well. The material baking tools there are just what is needed for the final result, and by the way, they are also very useful for several other things. If you aren't familiar with these tools they are definitely worth checking out.
In this video, we'll show you how to create realistic 3d models of architectural details with Blender and 3ds Max. We'll start by sculpting the details of the model, and then use the normal map from the sculpting process to create a realistic look for the details. We'll also use the material baking feature in 3ds Max to actually create the normal map using the material baking capabilities in Max.
By the end of this video, you'll have learned how to create realistic 3d models of architectural details using Blender and 3ds Max!
Overall, I hope you find something in this workflow that is useful to you. I'm sure there are also some ways to improve it. Let me know in the comments if you find it useful, or if you have suggestions for how it could be better.
Thanks for watching, and enjoy archviz.
Really cool video thanks.
as someone once nearly destroyed my poor pc by trying to model all tiles on a roof, this method is amazing. thank you❤
We have all been there! LOL
Cool video. One small tip, instead of using the sub d modifier for sculpting, try using the multi res modifier, it's kinda procedural so you can sculpt and dial down the sub d level you'd need based on the details without actually applying the modifier.
I knew there must be a way to do that! Thanks.
@@Learn-archViz These videos might be useful to you:
ruclips.net/video/Ls3jzAZ3zwE/видео.html
ruclips.net/video/aQeQfTqfB54/видео.html
ruclips.net/video/Y6asaZsDHCg/видео.html
ruclips.net/video/YzVhohae7nE/видео.html
Although Blender's sculpting capabilities are not as good as something like Zbrush, it's still good enough for most people for doing basic sculpting and even more if you use the modifier worklflow. Goodluck!
Ther's a new plugin by Mihail Lupu for sculpting in max that seems really good, it's called Sculpt Tool.
I want to try that. I hate having to switch programs
It`s this one
ruclips.net/video/uWciGJql0r0/видео.html
Is there a specific reason you opted for the legacy "Render to texture" option instead of the new "Bake to texture"? Great tutorial.
No. What are the differences? I just used the one I am familiar with. I'll have to check out the other.
@@Learn-archViz It replaces the old Render to Texture, which remains as a legacy feature for backwards compatibility purposes. Very cool stuff.
@@F10F11hm I should switch use the new stuff for sure. Thanks.