I've had this on my list to cover for a while after someone requested it! Here's how to shake up your life with cinemachine! :D 🔥Unity Sales: bit.ly/UnitySalesHub 🔥SpeedTutor Unity Store: bit.ly/STUnityStorePuzzlePacks 🔥HUMBLE SAVINGS: bit.ly/HumbleBundleDeals
You could probably add an extension to the cinemachine camera which is classed as "Impulse". Then I think you can adjust the direction of the camera shake. This would help with walking type movement :)
How could I do this if I have several virtual cameras in my scene? (For reference here is the video I used as an example ruclips.net/video/yaQlRvHgIvE/видео.html)
I figured this out. In the camera manager script (singleton) create an array of all Virtual Camras and a private CinamchineVirtual camera as the currentcam. Then in the awake function create a for loop to determine which camera is the current camera. in the CameraShake function get the cinemachine component for perlin noise rather than in awake function. Create a an empty game object and attach the camera manager to it. And then call the CameraShake function from there. it works.
I've had this on my list to cover for a while after someone requested it! Here's how to shake up your life with cinemachine! :D
🔥Unity Sales: bit.ly/UnitySalesHub
🔥SpeedTutor Unity Store: bit.ly/STUnityStorePuzzlePacks
🔥HUMBLE SAVINGS: bit.ly/HumbleBundleDeals
Very good video, perfectly explained :)
Thanks very much, my friend! What are you working on at the moment?
@@SpeedTutor For now my friend I am working on a horror project and videos for my channel
How are you feeling about the progress so far? :)
@@SpeedTutor and it's not easy, my progress is slow, but I do my best and work hard to reach my goals 💪❤️
hi my friend!
Hey man, how's everything going?
@@SpeedTutor I am better now thx.
How to create the camera shake/swimming when walking?
You could probably add an extension to the cinemachine camera which is classed as "Impulse". Then I think you can adjust the direction of the camera shake. This would help with walking type movement :)
How could I do this if I have several virtual cameras in my scene? (For reference here is the video I used as an example ruclips.net/video/yaQlRvHgIvE/видео.html)
Any ideas?
@@S1ege i need that too
I figured this out. In the camera manager script (singleton) create an array of all Virtual Camras and a private CinamchineVirtual camera as the currentcam. Then in the awake function create a for loop to determine which camera is the current camera. in the CameraShake function get the cinemachine component for perlin noise rather than in awake function. Create a an empty game object and attach the camera manager to it. And then call the CameraShake function from there. it works.
very high video resolution
It's my usual 1080p resolution, isn't it? :o
@@SpeedTutor sorry, I got the wrong video 😅
Haha, which video was the real one?