Create Camera Shake & Explosions with Cinemachine!

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  • Опубликовано: 4 фев 2025

Комментарии • 22

  • @SpeedTutor
    @SpeedTutor  Год назад +1

    I've had this on my list to cover for a while after someone requested it! Here's how to shake up your life with cinemachine! :D
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  • @FarwalDev
    @FarwalDev Год назад +1

    Very good video, perfectly explained :)

    • @SpeedTutor
      @SpeedTutor  Год назад +1

      Thanks very much, my friend! What are you working on at the moment?

    • @FarwalDev
      @FarwalDev Год назад +1

      @@SpeedTutor For now my friend I am working on a horror project and videos for my channel

    • @SpeedTutor
      @SpeedTutor  Год назад +1

      How are you feeling about the progress so far? :)

    • @FarwalDev
      @FarwalDev Год назад

      @@SpeedTutor and it's not easy, my progress is slow, but I do my best and work hard to reach my goals 💪❤️

  • @gmangman123
    @gmangman123 Год назад +2

    hi my friend!

    • @SpeedTutor
      @SpeedTutor  Год назад +1

      Hey man, how's everything going?

    • @gmangman123
      @gmangman123 Год назад +1

      @@SpeedTutor I am better now thx.

  • @SondaPower
    @SondaPower Год назад

    How to create the camera shake/swimming when walking?

    • @SpeedTutor
      @SpeedTutor  Год назад +1

      You could probably add an extension to the cinemachine camera which is classed as "Impulse". Then I think you can adjust the direction of the camera shake. This would help with walking type movement :)

  • @S1ege
    @S1ege Год назад

    How could I do this if I have several virtual cameras in my scene? (For reference here is the video I used as an example ruclips.net/video/yaQlRvHgIvE/видео.html)

    • @S1ege
      @S1ege Год назад

      Any ideas?

    • @yuri5civadoalvolo848
      @yuri5civadoalvolo848 Год назад

      @@S1ege i need that too

    • @mysticowlgames
      @mysticowlgames 10 месяцев назад

      I figured this out. In the camera manager script (singleton) create an array of all Virtual Camras and a private CinamchineVirtual camera as the currentcam. Then in the awake function create a for loop to determine which camera is the current camera. in the CameraShake function get the cinemachine component for perlin noise rather than in awake function. Create a an empty game object and attach the camera manager to it. And then call the CameraShake function from there. it works.

  • @WalterRDK
    @WalterRDK 5 месяцев назад

    very high video resolution

    • @SpeedTutor
      @SpeedTutor  5 месяцев назад

      It's my usual 1080p resolution, isn't it? :o

    • @WalterRDK
      @WalterRDK 5 месяцев назад

      @@SpeedTutor sorry, I got the wrong video 😅

    • @SpeedTutor
      @SpeedTutor  5 месяцев назад

      Haha, which video was the real one?