SF6: Ed max damage combo (6428)

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  • Опубликовано: 27 фев 2024
  • An improvement from 6373 damage.
  • ИгрыИгры

Комментарии • 15

  • @Fireblaze3127
    @Fireblaze3127 3 месяца назад +15

    you can do kill rush chaser > heavy psycho blitz instead of just psycho blitz after the stHP for slightly more damage (6432)

    • @benjaminborja5029
      @benjaminborja5029 3 месяца назад +4

      Lmao I just figured that out right now and then I find this when I almost publish it 😭😭

  • @trolla1
    @trolla1 3 месяца назад +1

    microwalk is so damn difficult

  • @lxvxiex
    @lxvxiex 3 месяца назад +2

    Turn ur HUD on bro, and frame data so we can see the damage 😆

  • @Kiffmario
    @Kiffmario 4 месяца назад +1

    How is it possible to do 3 drive cancels? After 2 you are supposed to be Burned out right?

    • @HelioReborn
      @HelioReborn 4 месяца назад +5

      Notice how after the first DR cancel he walks a bit forward, that gives him just enough bar to not burn out after the second cancel.

    • @lxvxiex
      @lxvxiex 3 месяца назад +1

      its called a microwalk

    • @fafadfadfdaf4611
      @fafadfadfdaf4611 3 месяца назад

      2 frame walk btw. It's alot easier to do with walking st. mp but you lose out on like 150 dmg@@HelioReborn

  • @thuroria7631
    @thuroria7631 4 месяца назад +3

    Ed seems so finicky with tons of situational combos yet the reward is extremely low; he deals very little damage.

    • @willjace789
      @willjace789 3 месяца назад

      Who deals more than that currently?

    • @thuroria7631
      @thuroria7631 3 месяца назад +2

      @@willjace789
      most of the high dmg chars such as luke, ken, dee jay, marisa, jp, etc.

    • @bigjc5546
      @bigjc5546 3 месяца назад

      @@willjace789cammy with one drive rush deals more damage

    • @lisamemeson
      @lisamemeson Месяц назад

      @@bigjc5546 lol that's cap link some proof or get gone

  • @benjaminborja5029
    @benjaminborja5029 3 месяца назад +2

    Ed combo structure is awfull, I was so hype for what I've seen on the trailer but a lot of stuff doesn't have any sense, you can do drive rush HP on punish counter and that lets you have enough time to charge L.psycho flicker (wich I suppose is intended to be a very good starter that rewards good timing) but due that after that the opponent is launched, and that your air juggles has so ridicously limited routes, you don't have a way to overextend without greatly increase scaling, I've end up using the same combo over and over again spamming ex flicker beacuse does consistent damage and works anywhere on screen, it really feels like going back to SFV combos

    • @lukelindsay1887
      @lukelindsay1887 3 месяца назад +2

      Bro his combos are literally similar to Ken in the sense that they revolve mostly around his target combo,