2 things 1. Apparently I forgot to put the clip in but the combo at 1:06 if ended with ex dp does 5220 2. Took me almost 2 months but I finally got enough tickets to buy this map, ong you not catching me dropping anything for stages n costumes until they lower those prices/add a bundle for all of em
hey man very nice combos the last 2 are sick and would be crazy to get them in a real match, just for the style. ( what is the dmg at an stunt opponent)
@@olomololo for stun (with DI blocked) it does 4628, for stun (with DI actually hitting them) it does 5228, and for stun (with DI as a counter hit) it does 5388. Important to note that on stun the beginner for the combo changes a bit, instead of doing a jump in into 5hk, 5mp, you do fully charged psycho knuckle into 5hp, the rest of the combo stays the same. As for the taunt combo, idk I ain't bother testing that
Hey just wanted to say that I’m so thankful for you taking your time out of your day to lab Ed tech and post on RUclips for everyone to learn. It must have been a lot of hours trying to make all these Ed vids. Thank you so much! I also just wanted to ask if you think learning all the different Ed level 2 combos is worth it or are some not optimal? Have a good day!
Lol preciate this, as for all these different lvl2 combos, id say it's best to learn a couple for each different route you can take as they all offer something different Ex blitz gives good damage especially on PC Ex flicker although it's space dependent gives good meter build and corner carry And grounded Lvl2 as you can burn drive meter along with getting other setups like the cross up safe jump in the corner
Hey, with the recent developments with ED desynch Lvl 2 combos, once the dust settles a little are you possibly going to revisit ED and make a vid on the desynch combos?
Oh for sure, just don't know when since I got other characters to cover along with bison coming out very soon. Also gonna try to find stuff that hasn't been found yet so it's going be a bit but I'll def make a vid
That neutral jump heavy punch while the opponent is trapped on the Psycho Cannon is very hard to land properly. I've been trying it in the training room when Ed was first released and haven't been able to be consistent with it and can't really tell what's causing the difference.
It only has one frame window. You have to hold jump after lv2 and press JHP at frame 30. It is close to 14 hits at the first combo, but I still got frames 29 and 31 very often.
What balances the damage somewhat is that you'll almost never be able to land it raw like it's being done in the video. You'll usually have to combo into it which will scale the overall damage, so it will actually less than what you see here.
@@gregf8701 I guess you could punish very unsafe moves with it like DP's and Supers but other than that, it's not practical to try and land it raw. And if your opponent blocks it they can punish you for big damage.
Love the video. So... there's a micro walk between the two hk to get the cr mp to connect? Or is it between the 2nd hk and the cr mp? Or I just suck and can't do this consistently. I've been trying to put the micro walk between the hk but unsure. The jump hp from the super is a little iffy too, but it seems better if it comes out earlier than later.
The micro walk is between the 2 hk, as for the jump hp, it needs to be done earlier than you'd think it'd be, but trust once you find the correct timing its easy to get
Can anyone help me figure out the timing for the inputs of the first juggle combo at 1:16 ? I can't manage to land two kill rush late punch in a row, even when slowing the game speed down 😢 Is there a micro-walk somewhere ?
If someone hit me with the last combo, and ended his combo with a taunt, not gonna lie I'd be super impressed and let him take the next round. Then I would uninstall knowing that I will never be that cool
If your talking the combo route that uses charged heavy punch thats really only worth doing if you want some extra corner carry. There are other routes that push the opponent closer to the corner but they are very hard and not really worth learning imo unless you're a tech skill god
Level 2 into level 2, wow
Bro, sigo tu contenido desde los combos de Jaime y Dios, nunca decepcionas. Sigue así hermano.🤛✨
2 things
1. Apparently I forgot to put the clip in but the combo at 1:06 if ended with ex dp does 5220
2. Took me almost 2 months but I finally got enough tickets to buy this map, ong you not catching me dropping anything for stages n costumes until they lower those prices/add a bundle for all of em
hey man very nice combos the last 2 are sick and would be crazy to get them in a real match, just for the style. ( what is the dmg at an stunt opponent)
@@olomololo for stun (with DI blocked) it does 4628, for stun (with DI actually hitting them) it does 5228, and for stun (with DI as a counter hit) it does 5388.
Important to note that on stun the beginner for the combo changes a bit, instead of doing a jump in into 5hk, 5mp, you do fully charged psycho knuckle into 5hp, the rest of the combo stays the same.
As for the taunt combo, idk I ain't bother testing that
Hey just wanted to say that I’m so thankful for you taking your time out of your day to lab Ed tech and post on RUclips for everyone to learn. It must have been a lot of hours trying to make all these Ed vids. Thank you so much! I also just wanted to ask if you think learning all the different Ed level 2 combos is worth it or are some not optimal? Have a good day!
Lol preciate this, as for all these different lvl2 combos, id say it's best to learn a couple for each different route you can take as they all offer something different
Ex blitz gives good damage especially on PC
Ex flicker although it's space dependent gives good meter build and corner carry
And grounded Lvl2 as you can burn drive meter along with getting other setups like the cross up safe jump in the corner
Nice vid, keep up the good content bro 🔥
these combos are so sick but my hands would disintegrate
2:15 bro? After the strong double standing kick, does the half-down punch come in?
Hey, with the recent developments with ED desynch Lvl 2 combos, once the dust settles a little are you possibly going to revisit ED and make a vid on the desynch combos?
Oh for sure, just don't know when since I got other characters to cover along with bison coming out very soon. Also gonna try to find stuff that hasn't been found yet so it's going be a bit but I'll def make a vid
That neutral jump heavy punch while the opponent is trapped on the Psycho Cannon is very hard to land properly. I've been trying it in the training room when Ed was first released and haven't been able to be consistent with it and can't really tell what's causing the difference.
It only has one frame window. You have to hold jump after lv2 and press JHP at frame 30. It is close to 14 hits at the first combo, but I still got frames 29 and 31 very often.
@@te5871 ty bro. it helps a lot
That's crazy that he can build a full bar after lvl 2. Gotta try him out before it gets nerfed 😂
Comment to re-watch this later
I just wanna be the first to say after seeing this I'm 100% sure people will be complaining about ed by next year. This damage output is insane
The thing is that most of the combos performed starts from ex psycho blitz so normall the scaling is way worse when starting normally
Probably but it ain't nothing new rly since I've seen people complain basically about any character at one point or another
What balances the damage somewhat is that you'll almost never be able to land it raw like it's being done in the video. You'll usually have to combo into it which will scale the overall damage, so it will actually less than what you see here.
@bossrush459 I don't know man I'll be practicing a few of these to land in matches so I'll be ready
@@gregf8701 I guess you could punish very unsafe moves with it like DP's and Supers but other than that, it's not practical to try and land it raw. And if your opponent blocks it they can punish you for big damage.
Love the video. So... there's a micro walk between the two hk to get the cr mp to connect? Or is it between the 2nd hk and the cr mp? Or I just suck and can't do this consistently. I've been trying to put the micro walk between the hk but unsure. The jump hp from the super is a little iffy too, but it seems better if it comes out earlier than later.
The micro walk is between the 2 hk, as for the jump hp, it needs to be done earlier than you'd think it'd be, but trust once you find the correct timing its easy to get
Bruh I’m going straight to training mode
How do you get the heavy punch out after landing the overhead punch? Every time I try it, the Oppenent gets launched instead of staying on the ground.
You have to hit them on the exact frame the launch should happen - if you're early by even a frame the super will launch them as it normally should
Can anyone help me figure out the timing for the inputs of the first juggle combo at 1:16 ?
I can't manage to land two kill rush late punch in a row, even when slowing the game speed down 😢
Is there a micro-walk somewhere ?
If someone hit me with the last combo, and ended his combo with a taunt, not gonna lie I'd be super impressed and let him take the next round. Then I would uninstall knowing that I will never be that cool
So would you ever recommend doing charged flicker after grounded level 2 or are there always more damaging routes?
If your talking the combo route that uses charged heavy punch thats really only worth doing if you want some extra corner carry. There are other routes that push the opponent closer to the corner but they are very hard and not really worth learning imo unless you're a tech skill god
what song is in the background
Ruined lab stage music
Is this patched?
Yes
You are starting od blitz off punish counter
Bruh these combos are almost impossible.
Get good