It's kind of absurd to me that Akuma is the only character that has had three different English voice actors over the span of three different games. They're really having trouble finding the perfect guy to voice a demon lol.
@@mythosinfinite6736being "good enough" isn't sufficient for the biggest character in all of fighting games. All of them really just don't stand up to JP voice actor
@@TemperedPuro not exactly that the trigger move was introduced into the older games, but they stopped using it after a while. You can use it in streetfighter six but you have to do something first: feed him onigiri
Always wished his sandals had heel straps like ryu's new design. I always involuntarily braced my toes out of some wierd fear that they would fly off his feet whenever he throwed those hurricane kicks, especially his ultra in sf4
@@ManateeMentality Clearly he needs to be able to hold the kick button with his tatsu to not clench his toes so that he gets a sandal projectile as part of his tatsu.
Akuma VT2 combos were always soooo slick and underrated/slept on in SF V. We rarely saw it in tournament but my god the swag was real. Also that double kick normal (?) from SF 4 just reminds me of SF4 Akuma so much.
You've not seen his juggle/drive rush combos, trust me, they're absolutely wild. Who cares about spamming air fireballs 24/7 when you can do these sick combos ?
Every SF6 character got watered down, and the cast overall feels very homogenized. Like half the roster has a game plan that just consists of “fish for cr.mk into drive rush cancel into boring ass drive rush combo that every character does”.
I miss being able to do air specials while jumping back, I miss proximity normals, I miss Akuma's invulnerable command dash/teleport, his super cool air throw out of demon flip, and KKZ
Since I got into street fighter with five and mained Akuma; I definitely miss some stuff from that game. I rocked vskill 1 and loved the utility and how fluid it made his routing. Aside from that not being able to kara cancel demon and its invuln being gutted is pain man.
What can you get from it? its the target combo, cant cancel from it. I know you can get a heavy tatsu in the corner after air hit or something like that, was in combo trial.
They miss that being on Akuma in current game. It’s not as easy to enjoy playing as him when the player base has shrunk significantly in both SF4 and 5.
i was really hoping SF6 Akuma's teleport would work the same like in SF4 as well as giving him the ability to throw air fireballs while jumping backwards back. that is what makes akuma feel like akuma
It's kind of absurd to me that Akuma is the only character that has had three different English voice actors over the span of three different games. They're really having trouble finding the perfect guy to voice a demon lol.
His Japanese voice is sick though
@@bakedcrystal915 Oh absolutely. I can't see anyone else other than Taketora voicing Akuma.
At least the english va is closer to the jp voice than ever before so there's that
All three options have been good imo, which makes it strange to me that they keep swapping him out.
@@mythosinfinite6736being "good enough" isn't sufficient for the biggest character in all of fighting games. All of them really just don't stand up to JP voice actor
Lucia after being destroyed within an inch of her life:
“not bad”
Turns out he can do stuff like this if he’s well fed
🍙
even the Goshoryu into the Tatsumaki Senpukyaku ?
You're not you when you're hungry
@@greenstarsage9627 That was v-trigger exclusive
@@TemperedPuro not exactly that the trigger move was introduced into the older games, but they stopped using it after a while. You can use it in streetfighter six but you have to do something first: feed him onigiri
Back jump tatsu my beloved😢
I miss being able to throw hadoukens while jumping back
Me too bro… me too
You can’t ? 😢
I miss being about to do specials jumping backwards in general.
You can do that now wtf
Yep, they should have at least given him vertical jump fireball, and not just forward jump
Always wished his sandals had heel straps like ryu's new design. I always involuntarily braced my toes out of some wierd fear that they would fly off his feet whenever he throwed those hurricane kicks, especially his ultra in sf4
lmao
This is such a weirdly specific thing to want in a character design. Oh no he might lose his sandals! lol
SF6 Akuma fixes that problem by throwing out the sandals altogether. They were holding him back.
@@ManateeMentality Clearly he needs to be able to hold the kick button with his tatsu to not clench his toes so that he gets a sandal projectile as part of his tatsu.
Akuma VT2 combos were always soooo slick and underrated/slept on in SF V. We rarely saw it in tournament but my god the swag was real. Also that double kick normal (?) from SF 4 just reminds me of SF4 Akuma so much.
The damage reduction in 4 was insane. That Ultra did strong punch button damage 😂
Really hope either one of these things return one day, anyways akuma vids start tomorrow
He just need to eat some rice, for the supers at least
Akuma now has insane corner carry off an ex air fireball
1:28 actually they found a way to use that move again. If you look up alchemist secret moves it'll tell you how to access them.
Straight sauce 🔥🔥🔥
Sf6 akuma does feel water down
You've not seen his juggle/drive rush combos, trust me, they're absolutely wild.
Who cares about spamming air fireballs 24/7 when you can do these sick combos ?
Watch the homie "desk" combo video.
@@ThouzandWattz I know desk. Akuma is just Missing some of his best tools. Demon flip grab, invulnerable shadow step, etc
@@BoozertheArtist I guess you don't understand what his best tools actually are
Every SF6 character got watered down, and the cast overall feels very homogenized. Like half the roster has a game plan that just consists of “fish for cr.mk into drive rush cancel into boring ass drive rush combo that every character does”.
I miss being able to do air specials while jumping back, I miss proximity normals, I miss Akuma's invulnerable command dash/teleport, his super cool air throw out of demon flip, and KKZ
i think a lot of the community would agree on most of these except proximity normals
@TheLOLKING123 what's wrong with proximity normals?
@@DEVeloper_ACE it's just too precise
You know, funky that SNK games still have proximity normals and air specials during back jumps.
Wait did he lose teleport and demon flip throw in sf6?
Since I got into street fighter with five and mained Akuma; I definitely miss some stuff from that game. I rocked vskill 1 and loved the utility and how fluid it made his routing. Aside from that not being able to kara cancel demon and its invuln being gutted is pain man.
Akuma also finds absurd
agreed, SF6 akuma is pretty mild in comparison
I'm miss Demon flip throws.
keep in mind this is version 1 Akuma, he will get a lot more
I notice in SF6 a lot of the characters don't have vocal reactions to getting hit
VT2 was dope... Im not gonna miss Akuma from 5 tho. Thank god he doesn't get to be +3 on his cr. HP, that button was negligent af LOL
1 frame links sf4>>>>>> SFV had some sauce as well.
the graphics look worse than i remember...
Nice video!🔥
F.Hp, hp is good on sf6 I discovered that n training among other crazy combos
What can you get from it? its the target combo, cant cancel from it. I know you can get a heavy tatsu in the corner after air hit or something like that, was in combo trial.
@@StinkyremyIt’s a link, not a cancel.
@@WelshFGC he means it's not special cancelable
I need to learn akuma in street fighter 4
Why would you miss them? They're not leaving
They miss that being on Akuma in current game. It’s not as easy to enjoy playing as him when the player base has shrunk significantly in both SF4 and 5.
I think here ex zanku looks match more better than sf6
man SFV looks so fucking slow even compared to SF6
Who r u why did i get a notification for this video im not even subbed to ur channel or anything
i was really hoping SF6 Akuma's teleport would work the same like in SF4 as well as giving him the ability to throw air fireballs while jumping backwards back. that is what makes akuma feel like akuma
Not having jump back air fireballs is just criminal 💀
Wtf is that? Jump cancel HP?
Demon flip into ex air fireball, neat stuff
my boy cant even raging demon without being almost dead... sf6 akuma sucks hard
Yeah Sf4 Akuma feels like Akuma at his strongest when it comes to gameplay
He can actually do the Raging Demon without being at 25% Hp
@@frozenvoltz6739how?
@@TheCoachTex By using the same inputs you would use when using it as a CA. He essentially has 2 Supers/CA's
Do you even play him in SF6 ?
Ffs, why are folks always complaining about everything new ?
ngl SF6 akuma sucks.
SF6 akuma is the lamest version we have gotten in the online era. SF4 and SF5 is much better.
Nah
Ive never played sf4, ngl thats super sucks looks so stupid
Its pretty hard to input, you have to immediately teleport after a HP and then immediately cancel into Up Up 3K