I love this stuff. Anyone outside looking in would say "Why are a bunch of adults spending hundreds of hours in a kids flash game?" While the actual game is silly, the pursuit of the fastest speedrun/TAS is all about problem solving, optimization, and dedication. So fun.
@@kurocon6235 Thats sad if thats what you think football is, and plus, you actually get exercize from sports instead of sitting in front of a screen for hours
as one of the few people with a good bit of rb4 tas experience I cannot overstate how good both this run and subsequent explanation is! to put something this technical into such a concise video takes some real talent, big props to starline and max for their hard work on this! stay tuned for more :)
I am honered to have been a part of this community. You guys really got me through the height of quarantine. I learned so much from you guys, especially sage. Love yall
This is incredibly well explained! Adding the jump sounds during the explainers really helped with understanding what you're saying without us having to focus on the keys pressed
I adore Red Ball 4 so this is a very welcome video for you. Your videos about the *original* Red Ball were very interesting and all, but I simply haven't had any experience with that game nor its sequels and spinoffs, except for Red Ball 4, which I hold very dearly in my heart as one of the most frequently played Flashgames by me.
if you uploaded the entire red ball 4 tas to tiktok it’d probably get as many views as those videos where people roll glass bottles down staircases until they break
Brute force isn't that intensive on this game specifically, as you can ignore most of the inputs most of the time (you can't jump in the air), and you can save a list of the best times/speeds and stop early any tas that is slower by more than the amount of time it takes to lose that speed (which would cull most of the ones that don't hold right or hold left too much), so the amount of variations of the level is manageable. Note that I haven't seen the brute force tool, but those are "easy" checks to make/things that are intrinsic to the game (e.g. having only 3 buttons) that make brute force manageable.
I saw the old tas recently and I can say i am freaking floored on the improvements,,, I never thought this game could be as broken as the previous ones!!
The year is 2012 red ball's creater evgeniy fedoseev made a game as quality as possible but evgeniy himself dont think in this series have a forbidden fruit in the games Box2d engine and the dedicated man Max and TAS crew... thats why I love speedrunning so much keeping coming up Max
This game's TAS looks like the TAS in Celeste Farewell's level on the fast few screens, keeping the speed throughout scren transitions and zooming all the way to the end
I see you have a ton of corporate clash music in your list, do you play it yourself? Im personally maxed. I was so surprised to hear high roller theme at the beginning haha.
Wow this video is good! This video and all your other videos are kind of getting me into speedrunning flash games. Also, can you make a video about BFDIA 5B speedrunning?
okay, i know the gameplay is insane, but can we talk about the song selection for the video? dude straight up dove into my younger self’s brain and pulled out every banger he could find. especially at level 5- who even remembers mario sports mix???
Back when I was messing with Unity, I solved the problem of permitting double jumps as exploited by this TAS by disabling the ability to jump immediately after jumping, and then re-enabling it when the character is no longer airborne. To do this I implemented a mostly rectangular foot hitbox (the character was for all intents and purposes a circle) that was less wide than the character's circumference, which would be the main indicator of the character's state of motion. Since I never got very far, I'm sure there would be circumstances where the character would exit airborne state without actually ceasing to be airborne, like making contact with a wall in a certain way or something. It seems that Red Ball, instead of tying being able to jump to the grounded state, tied not being able to jump to the airborne state.
I'm sure this has to be super flattering to the developers. That any community would put this much time and effort into clearing a game they developed. Though I guess that's not always true. Since the communities are often completely abusing exploits. Some developers, I'm sure, can only see their game not being played at all as intended.
Part 2 is now finished; go give it a watch! ruclips.net/video/x17O_aKKvL8/видео.html
Already did
I'm back here before watching part 2 because in the three month wait I've forgotten everything from this video lol.
Okay 👍
4:23 Heck the NES was the same way with its Y coordinates & velocities
@@jordantfryman6184in the language I learned to code with positive y was down
I love this stuff. Anyone outside looking in would say "Why are a bunch of adults spending hundreds of hours in a kids flash game?" While the actual game is silly, the pursuit of the fastest speedrun/TAS is all about problem solving, optimization, and dedication. So fun.
agreed
not many people are ignorant about games these days lol
@@spimblesyou'd be surprised
@@kurocon6235thanks, now I can't un-see soccer man😢😂😅
@@kurocon6235 Thats sad if thats what you think football is, and plus, you actually get exercize from sports instead of sitting in front of a screen for hours
as one of the few people with a good bit of rb4 tas experience I cannot overstate how good both this run and subsequent explanation is! to put something this technical into such a concise video takes some real talent, big props to starline and max for their hard work on this! stay tuned for more :)
Red Ball 4 Tool-Assisted Speedrun WR Explained
hi
hello person with the word "good" in the name
@@LavaCreeperPeople is that not what this video is about? I'm confused
@@poopsmithjones1I honestly have no idea what some people on the internet are saying
All for a game about a red ball.
True😂
yup
Tbh BALLS ARE COOL
OH MY GOD AND ITS CALLED RED BALL, DO YOU THINK THEY KNEW THEY WERE DOING THAT?!?!?! ARE THEY EVEN ALLOWED TO THATS CRAZY
man i love balls
7th grade math test: "This red ball wants to go to this location, what is the fastest route?"
The quiet kid:
no
Rolling motion in 7th grade? Rip that kid
33:00 I like how the splits are named based on what the speedrunner thinks while going through them.
why are you swi
why are you swi
why are you swi
why am I swi
why is this swi
I am honered to have been a part of this community. You guys really got me through the height of quarantine. I learned so much from you guys, especially sage. Love yall
Thank you so much for everything that you have given to the community!
@@Maximumone question though
What about red ball 4 volume 4 (in the intro)
@@Maximum Can you make TAS Red Ball speed run explained part 3?
This is incredibly well explained! Adding the jump sounds during the explainers really helped with understanding what you're saying without us having to focus on the keys pressed
Also I just have to say, I really appreciate the accurate closed captions on this video!
I'm so happy to hear the Corporate Clash soundtrack getting recognition, thank you so much for using it!
its holding up my channel right now fr (18/28 of the songs used in this video were from corporate clash lol)
Already know this is going to be sick! Great job Maximum!
fr
If this game wasn’t your childhood, we cant be friends.
Then we can be friends :D
not only just red ball 4, but 1 2 and 3
I adore Red Ball 4 so this is a very welcome video for you. Your videos about the *original* Red Ball were very interesting and all, but I simply haven't had any experience with that game nor its sequels and spinoffs, except for Red Ball 4, which I hold very dearly in my heart as one of the most frequently played Flashgames by me.
Toontown Corporate Clash Music List
(its kinda hard to hear some of the tracks but i did my best)
0:00 - High Roller - Bonus Round(Phase 3 Battle Theme)
2:25 - Cashbot Courtyard Theme
4:55 - Pacesetter - Lobby Theme
6:02 - Sellbot VP - Battle 1 Theme
9:40 - Chinsaw Consultant - Lobby Theme
11:20 - Travis's Troubles
15:23 - Lawbot CLO Battle 1 Theme
16:03 - High Roller - The Price is Fight
17:46 - High Roller - Ffiscofect(Phase 1 Battle Theme)
18:55 - Lawbot Lawfice B221 Virtual Skelecog Battle Theme
20:05 - (Old)Bossbot Front Three Battle Theme
21:36 - Cashbot CFO Battle 1 Theme
22:30 - Plutocrat Battle Theme (personal favorite)
23:30 - Lawbot Overclocked CLO Litigation Team (Litigator/Case Manager?)
25:04 - Lawbot Overclocked CLO Litigation Team (Litigator/Scapegoat)
27:29 - Bossbot CEO Feeding Round Theme
29:40 - Bossbot CEO Seltzer Round Theme
32:00 - Main Theme (April Toons 2023)
33:49 - Pacesetter Phase 2 Battle Theme
there is a music list in the description :^)
@@Maximum this was a challenge
wow.
I've been in the tassing community for a while, and i have never seen a tas so intricately and perfectly explained before. Amazing work!
Honestly that poor boss getting violated made my day. Great video as always Max!
if you uploaded the entire red ball 4 tas to tiktok it’d probably get as many views as those videos where people roll glass bottles down staircases until they break
don't give me ideas
@@Maximum do it...
@@Maximum do it...
@@Maximumdo it...
@@Maximumdo it...
The TAS for the first level being generated by a brute force script is absolutely bananas. It makes sense that it would work but man
Brute force isn't that intensive on this game specifically, as you can ignore most of the inputs most of the time (you can't jump in the air), and you can save a list of the best times/speeds and stop early any tas that is slower by more than the amount of time it takes to lose that speed (which would cull most of the ones that don't hold right or hold left too much), so the amount of variations of the level is manageable.
Note that I haven't seen the brute force tool, but those are "easy" checks to make/things that are intrinsic to the game (e.g. having only 3 buttons) that make brute force manageable.
@@satibelthats very likely how it was done. Invalid state exclusion is such an important step .
Red Ball 4 is my favourite game with red balls in it, so it's amazing to see it being beaten so fast!
i love balls, thats why it was my favorite game back then
@@randomisfoda
Sus
@@Nore2554Why does it translate to their
@@SPAMTON249YT must think it's Spanish
love the use of the clash music as always
always make me wanna go play the game even more than i already do, Pace Place sweep
Amazing stuff as always, looking forward to part 2!
hello mysterious man
I saw the old tas recently and I can say i am freaking floored on the improvements,,, I never thought this game could be as broken as the previous ones!!
0:00 BONUS ROUND Jumpscare, the Clash music earned my sub
Damn, the editing in this is top notch, and the tas is wild. All these minute velocity tricks and calculations...
Red ball looks so happy juggling the boss! It is hilarious.
editing is insane in this vid amazing talent man
Love TAS explanations, amazing vid as always!
the strategies here were incredible. the information was shown in a clear way which made this a good watch.
Been waiting for this. Thank you!
The year is 2012 red ball's creater evgeniy fedoseev made a game as quality as possible but evgeniy himself dont think in this series have a forbidden fruit in the games
Box2d engine and the dedicated man Max and TAS crew... thats why I love speedrunning so much keeping coming up Max
i (borrowed) my mom’s credit card to tell you too long not watching
Ik right, how does one man talk about balls for 36 minutes straight?!
@@cringekiddocuase BALLS
New maximum AND summoning salt? Great holiday.
MY BOY IS BACK WITH A BANGER VIDEO!!!
"This game was my childhood" mfs when you jump over literally every puzzle:
well he kinda ran into the one in 12 lol
I guess Red Ball wanted to save the world so much, he went to travelling faster than light to do it
34:16 and now, for a brief moment, he has become a sun God!
Despite the long waits these videos are almost always amazing and well edited.
max the goat, thanks for another banger
Karl Jobst, Summoning Salt, and now Maximum all in a day?! Is it my birthday?
Perfect, I love your speedrun explanations
half an hour of explanation for a 1.5 minute speedrun. Perfection.
Summoning salt video then a msushi video then it’s maximum video. Speed running heaven for me today
i'm actually shitting myself i clicked on the video then got jumpscared by toontown corporate clash music
seems like someone has been playing ttcc, most of the music in the song list is from it
yeah I’m 148 Laff 😎
@@Maximum holy shit
what are the 2 remaining laff boosts?
@@SurmenianSoldierCEO. I don’t really care about maxing atm.
17:47 bready steady go
This game's TAS looks like the TAS in Celeste Farewell's level on the fast few screens, keeping the speed throughout scren transitions and zooming all the way to the end
Another impressive TAS, and another perfect explanation by Maximum. What can be better?
First summoning salt and now you. This week has been great for speed running videos
I see you have a ton of corporate clash music in your list, do you play it yourself? Im personally maxed. I was so surprised to hear high roller theme at the beginning haha.
Yeah I’m 148 Laff 😎
@@Maximum Awesome, what's your toon if I may ask?
you are approaching bismuth levels of explanation dude
You know it's gonna be a good day when maximum uploads a new video on youtube
Always a channel I immediately click on the videos on, no matter whether I've played the game or not
time to rewatch because i don't remember any of the tricks going on in part 2
the clash music is making me so happy, i need people to use it more
Lets go new maximum video dropped
All these people could be solving world hunger or some shit, instead they speedrun silly games in the most efficient way possible.
Respect.
3:18 spaceuk reference
congrats, you were the first to catch it!
There geometry dash hacker who uses zbot
The geometry dash hacker
LOL
Wow this video is good! This video and all your other videos are kind of getting me into speedrunning flash games. Also, can you make a video about BFDIA 5B speedrunning?
33:50 Good youtuber, making the thumbnail ahead of time XD
It's a good day when Msushi and maximum upload
okay, i know the gameplay is insane, but can we talk about the song selection for the video? dude straight up dove into my younger self’s brain and pulled out every banger he could find. especially at level 5- who even remembers mario sports mix???
what a coincidence I saw this right after finishing all 80 achievements. anyway awesome video man
3:53 thanks gamer, it does make it an easier watch
I love how this guy made an entire channel showcasing exactly how he dunked on the competition
"So why didn't you save that frame in level one?"
"It's a surprise tool that will help us later"
What a channel. Love it all
"How did you become a professional at math?"
Me: "...a game about a Red Ball"
Love your content bro
God I love how in-depth these videos are
My small brain loves hearing about the logic behind the physics engine for those glitches to happen
I appreciate you using the terms velocity and momentum correctly. A rare sight these days
Good content as always!
I was in lack of red ball content, thank you
IVE BEEN WAITING FOR THIS!
Back when I was messing with Unity, I solved the problem of permitting double jumps as exploited by this TAS by disabling the ability to jump immediately after jumping, and then re-enabling it when the character is no longer airborne. To do this I implemented a mostly rectangular foot hitbox (the character was for all intents and purposes a circle) that was less wide than the character's circumference, which would be the main indicator of the character's state of motion. Since I never got very far, I'm sure there would be circumstances where the character would exit airborne state without actually ceasing to be airborne, like making contact with a wall in a certain way or something.
It seems that Red Ball, instead of tying being able to jump to the grounded state, tied not being able to jump to the airborne state.
3:18 LOL I GOT THAT GD REFRENCE THATS SO GOOD
imagine being a strong and powerful enemy that takes many hits and then quite literally getting dribbled by a small red ball
YES NEW MAXIMUM VIDEO
great work again, max!
Can you make a video explaining the red ball 4 lore
I already did that, it’s called “Red Ball Iceberg Explained” 🔴
Imagine being the boss and seeing a pepperoni looking thing superman your way, hit you, then carry you across the place and hit you again
I love these types of videos so much
I just looked and thought I hadn’t watched this one yet but then realized it was posted 12 minutes ago
YES FINALLY! Havent watched it yet but ive been checking your channel once a week for more red ball for months FUCK YES YES YES FUCK YES
I'm sure this has to be super flattering to the developers. That any community would put this much time and effort into clearing a game they developed.
Though I guess that's not always true. Since the communities are often completely abusing exploits. Some developers, I'm sure, can only see their game not being played at all as intended.
It is! The developer has seen most of the TASses and he loves them!
29:47 why didn't the TAS hit the boss on the earliest possible frame? Does this open up the possibility to make the boss travel less distance?
you cant hoist it as far to the right if you hit it earlier, so it's a net time loss
@@Maximum thx!
Yes its so fast thanks for explaining another excellent video! Keep it up!
ooo new video! i always love watching these while i draw lol
Childhood memory unlocked❤
Great video, many numbers 😵💫
This video feels like I’m at a professors physics class lmfao
this game changed a lot when i first saw the first TAS for red ball 1
Redball is so entertaining to watch at a high level.
3:17 i cant react to this funny moment because ill cough so much
5:31
that ratio converted to 1:x exactly is equal to 1:1.985028125
which is ~99.25% of the full 1:2 ratio
Im happy that an underrated game finally got some attention
We have fitMC for minecraft 2t2b server lore, we have Max for RedBall Lore, I love it here
The legend is back
One day I expect yall to make your own sequel.
been watching for a while
Great Work!
One of the best og mobile games for sure.