A new update includes the "rotating stick controls" with a little inspiration from this video! steamcommunity.com/app/1058830/eventcomments/2144217924373419175 I'll check it out soon and hopefully have a quick video up, too.
Good to know. In order to show my 3D overlay, I have to play borderless window mode, which can force Vsync in some circumstances as far as I recall (can't check my Spin Rhythm settings right now). But I'm also playing on a 144Hz monitor with G-Sync. Glad to hear a solution's in the works 🙂
I play this on my AtGames Legends Ultimate Arcade machine using the trackball and a couple of the face buttons and the controls are so responsive it feels fantastic to slap the ball around during spin sections
That feels awesome. Thank you for throwing some light to this game; wouldn't got to know it otherwise. Does it holds up throughout, or these parts are the best?
If I remember right, these are just the first 3 tracks. I played a few more than that, and enjoyed them pretty much the same (though the third track I showed here is my favourite so far). Then I focused on the first 3 so I would have enough footage to compare the 5 different control schemes. There are a whole bunch more tracks I haven't tried. So I don't know yet if it holds up throughout, but I wasn't cherry-picking the best ones or anything like that. And there could well be some new favourites waiting for me :) It's a lot of fun! I don't get a lot of "just for fun" gaming time at the moment, but this is definitely one I'll play more of!
Awesome video, there is one you missed on the controller, for the PS4 you can use the touchpad at the top as well :D we havent played the game super thoroughly with this input tho
I think that your input/voice and work on gyro controls is actually crucial during a time where cross platform is on the rise and mouse vs controller in (mainly FPS) games is becoming an issue. And the issue is two part. Controller players don't often want to play vs mouse players due to controller limitations. And mouse players complain about really strong software aim assist provided to controller players. So we really need a good alternative to stick aiming to become mainstream in gaming. Gyro seems to be that intuitive and effective solution. I am currently ordering replacement PS4 controller parts to fix my old controller so I can try this out in FPS games thanks to your videos. I am curious though... what alternative controllers have come out that could replace the Razer Hydra? I would pay good money to get a well thought out super accurate gyro alternative to that discontinued device.
Thanks for the encouraging words! I agree -- right now is a great opportunity for change. Between cross-play becoming expected going forward and a new console generation about to start, now's the time for players to embrace something new that helps close these gaps. I never tried the Razer Hydra, I'm afraid. I think console controllers are in the best place to innovate, because it's the input device of choice for millions of gamers, and games are built around what they can and can't do. Having said that, I think the Steam Controller is super cool. And other people are making all sorts of innovative controllers. Have you found anything that kinda fills the gap of the Razer Hydra?
@@JibbSmartGD Sadly no I have not found a Hydra substitute. And I have spent a few hours researching... I want to try something viable for FPS games that isn't a mouse. Partly for the challenge and to see what kind of comfort you can get from a more "convenient" input device (not needing a big mouse pad for accuracy). Gyro and motion capture seems far more intuitive and comfortable. And probably healthier on the wrist (carpal tunnel). Just to give you an idea of how interested I am in this kind of thing... I am on the Aimtastic global leaderboards for a few aim tests. One being the reflex aim (max score). I have tried so many DPI/sens and even mouse accel combos to get the most comfortable yet accurate settings but with a mouse you always seem to be sacrificing one or the other. Consistent mouse accel (via povohat's driver and GUI: mouseaccel.blogspot.com/2015/11/introduction-to-mouse-accel-for.html) seems to give you the best balance of everything with minimal sacrifice. It can be really hard to find a comfortable setting though. Tons of trial and error that I based off of aim tests. I found that very low DPI and sens + higher accel and a sens cap (for flicking whole turns) works wonderfully. I still feel that gyro would be much more intuitive and therefore be more accessible to people. Especially considering it works on a controller. Speaking of accel, would you say that gyro accel is extremely consistent? It sure is with a good mouse accel driver. Honestly the good mouse accel is equally as consistant as without accel because the input will be the same whenever you move a certain speed. I assume it's the same for gyro accel? I'd really push accel if possible because it allows you to have a wider range of consistent control if you do it right. Because instead of just distance/time you have speed/time. Also I read a ton of your wiki and about how the gyro works. How exactly are the minimum inputs on gyro? Like for mouse if you use 400 DPI but have a really fast sens you will "angle skip" or pixel skip. (400 DotsPerInch * 6inch 360 turn = 2400 inputs for a 360 and so at 90 horizontal FOV 4*1920=7,680 pixels for a 360 view. 7680 pixels / 2400 = 3.2 pixels moved per input) I might have the exact method a bit backwards but you can test it out yourself and see the pixels skip as you move the smallest possible amount. This means you cannot hit exact pixels on your screen = really bad and not smooth. I bring this up because I am curious: how does gyro avoid this issue? So how small is the movement resolution or what is it's equivalent to "DPI"? Those are just some things to keep note of when you are trying to set up the program for maximum accuracy. I was thinking a VR motion capture device might work well. But it seems they lack buttons and joysticks quite often and idk how supported they are outside of VR. I was thinking maybe one motion controller + keyboard could work rather well as a hybrid. And you're right. A controller really does make sense to try and make viable or anything else really. It may be too late for PS5 controller... unless we get a special PS5 controller later and special support for it with gyro as a strong focus.
Well done with the Aimtastic leaderboards! I'm a fan of accel (done well) to help lessen the tension between range and precision. That blog about povohat's driver was part of what inspired the accel described on GyroWiki, though I think describing it as two sensitivities and two thresholds is easier for users than an acceleration factor, an offset, and a cap like described there. Quake's options are technically very useful, but not very transparent to users. The end result is the same, though. The gyro equivalent of DPI is the fact that they report their gyro velocities with signed shorts. With some very rough maths here, PS4 controller and Switch controller gyros use numbers ranging from roughly -32000 to 32000 to represent speeds of +-2000 degrees per second. This means the smallest representable velocity is (very approximately) one 16th of a degree per second. That's assuming the sensor itself is otherwise perfectly accurate (they're not), but that's probably the closest thing to the equivalent of the DPI problem you describe. A big difference is that gyros report a velocity rather than a displacement. So there's no pixel skip, but it might be impossible to get the exact velocity you intended at really, really high sensitivities. I'm glad to see you're so keen to explore better ways to play games -- I know that even with mouse accel, a lot of people dismiss it outright. I know I used to.
Drawing tablets are also supported, I reccomend a smaller screenless tablet but unfortunately I cannot do this as the drivers for my small tablet conflict with the screen tablet I have with my 2nd monitor, and that has a significantly lower framerate than my other monitor.
I'd very much like to. I've kept the Windows-specific stuff mostly separated from everything else so it can easily be replaced on other platforms. With Linux it's a matter of finding the time. With Mac... those things are really expensive, so to be honest I'd probably need other reasons to get one as well, unless someone really wanted to buy me a Mac just to get a Mac version of JSM :P
Is there any way to play with a smart tablet with an app or something? No control scheme so far feels good at all to me, and I don't have a dj stick but if I could plug my tablet and use it to control it might feel similar
You can watch "Inject" in full using the new controls on Twitter: twitter.com/JibbSmart/status/1233324113566957568 I'm going to try and put more gameplay snippets on Twitter for those interested, while the videos on this RUclips channel continue to be more carefully made and narrated.
Gyro doesn't (Xbox only has legacy controllers, even Series X|S), and my remapper doesn't yet work with Xbox controllers (though that'll change soon!), but check out my next video -- they added the rotating stick controls to the game, so everything non-gyro should work fine with Xbox controllers on PC :)
A new update includes the "rotating stick controls" with a little inspiration from this video!
steamcommunity.com/app/1058830/eventcomments/2144217924373419175
I'll check it out soon and hopefully have a quick video up, too.
See the "rotating stick controls" in action here: ruclips.net/video/PF0eT3ZY2kE/видео.html
I love your approach. Asking the right questions. Not "How to make this be easier?" but "How to make this truer to the spirit of the game?" Love it!
Mouse lag is an issue with Vsync at the moment (as input is frame-bound), should be sorted out soon. Vsync off and high frame rate will help greatly.
Good to know. In order to show my 3D overlay, I have to play borderless window mode, which can force Vsync in some circumstances as far as I recall (can't check my Spin Rhythm settings right now). But I'm also playing on a 144Hz monitor with G-Sync.
Glad to hear a solution's in the works 🙂
I love that they send you the game. I hope more developers will in the future
Me too! I asked for it, but I'm very grateful they obliged.
For those with laptops, trackpad is actually very fun too. If you set the trackpad to click on tap its a lot like the dj controller.
That makes sense. I should give that a go!
That 5th control scheme is pretty much how I pictured playing it with the steam controller
Fair enough -- it's pretty intuitive. And if the game supported it (or with the right software), even an Xbox controller could do it!
awesome video
Much appreciated :)
Your back let's go
🎮🚀
How about.... playing it with a... steering wheel. Like a G29 or something. Sounds interesting to me
Reminds me of a fusion between Bit Trip Core and Beat but from other perspective. Would be awesome with one of those classic Atari Paddle controllers.
Oh dang, it would!
I play this on my AtGames Legends Ultimate Arcade machine using the trackball and a couple of the face buttons and the controls are so responsive it feels fantastic to slap the ball around during spin sections
That sounds like a great way to play!
That feels awesome. Thank you for throwing some light to this game; wouldn't got to know it otherwise. Does it holds up throughout, or these parts are the best?
If I remember right, these are just the first 3 tracks. I played a few more than that, and enjoyed them pretty much the same (though the third track I showed here is my favourite so far). Then I focused on the first 3 so I would have enough footage to compare the 5 different control schemes. There are a whole bunch more tracks I haven't tried. So I don't know yet if it holds up throughout, but I wasn't cherry-picking the best ones or anything like that. And there could well be some new favourites waiting for me :)
It's a lot of fun! I don't get a lot of "just for fun" gaming time at the moment, but this is definitely one I'll play more of!
@@JibbSmartGD wishlisted!
Awesome video, there is one you missed on the controller, for the PS4 you can use the touchpad at the top as well :D we havent played the game super thoroughly with this input tho
Oh dang, I should give that a go! Thanks for the heads-up, and for the kind words!
i play with a trackball mouse and i feel like im cheating
jokes on you I have a DDJSB3 that I bought before knowing this game existed, honestly perfect timing
Very helpful video. Think I'll get the game and cover it on my own channel. I hope the best for your channel bro.
Thanks, man! Do it. It's a good time, for sure. All the best with yours, too.
I think that your input/voice and work on gyro controls is actually crucial during a time where cross platform is on the rise and mouse vs controller in (mainly FPS) games is becoming an issue. And the issue is two part. Controller players don't often want to play vs mouse players due to controller limitations. And mouse players complain about really strong software aim assist provided to controller players. So we really need a good alternative to stick aiming to become mainstream in gaming. Gyro seems to be that intuitive and effective solution.
I am currently ordering replacement PS4 controller parts to fix my old controller so I can try this out in FPS games thanks to your videos.
I am curious though... what alternative controllers have come out that could replace the Razer Hydra? I would pay good money to get a well thought out super accurate gyro alternative to that discontinued device.
Thanks for the encouraging words! I agree -- right now is a great opportunity for change. Between cross-play becoming expected going forward and a new console generation about to start, now's the time for players to embrace something new that helps close these gaps.
I never tried the Razer Hydra, I'm afraid. I think console controllers are in the best place to innovate, because it's the input device of choice for millions of gamers, and games are built around what they can and can't do.
Having said that, I think the Steam Controller is super cool. And other people are making all sorts of innovative controllers. Have you found anything that kinda fills the gap of the Razer Hydra?
@@JibbSmartGD Sadly no I have not found a Hydra substitute. And I have spent a few hours researching... I want to try something viable for FPS games that isn't a mouse. Partly for the challenge and to see what kind of comfort you can get from a more "convenient" input device (not needing a big mouse pad for accuracy). Gyro and motion capture seems far more intuitive and comfortable. And probably healthier on the wrist (carpal tunnel).
Just to give you an idea of how interested I am in this kind of thing... I am on the Aimtastic global leaderboards for a few aim tests. One being the reflex aim (max score). I have tried so many DPI/sens and even mouse accel combos to get the most comfortable yet accurate settings but with a mouse you always seem to be sacrificing one or the other. Consistent mouse accel (via povohat's driver and GUI: mouseaccel.blogspot.com/2015/11/introduction-to-mouse-accel-for.html) seems to give you the best balance of everything with minimal sacrifice. It can be really hard to find a comfortable setting though. Tons of trial and error that I based off of aim tests. I found that very low DPI and sens + higher accel and a sens cap (for flicking whole turns) works wonderfully. I still feel that gyro would be much more intuitive and therefore be more accessible to people. Especially considering it works on a controller.
Speaking of accel, would you say that gyro accel is extremely consistent? It sure is with a good mouse accel driver. Honestly the good mouse accel is equally as consistant as without accel because the input will be the same whenever you move a certain speed. I assume it's the same for gyro accel?
I'd really push accel if possible because it allows you to have a wider range of consistent control if you do it right. Because instead of just distance/time you have speed/time.
Also I read a ton of your wiki and about how the gyro works. How exactly are the minimum inputs on gyro? Like for mouse if you use 400 DPI but have a really fast sens you will "angle skip" or pixel skip. (400 DotsPerInch * 6inch 360 turn = 2400 inputs for a 360 and so at 90 horizontal FOV 4*1920=7,680 pixels for a 360 view. 7680 pixels / 2400 = 3.2 pixels moved per input) I might have the exact method a bit backwards but you can test it out yourself and see the pixels skip as you move the smallest possible amount. This means you cannot hit exact pixels on your screen = really bad and not smooth.
I bring this up because I am curious: how does gyro avoid this issue? So how small is the movement resolution or what is it's equivalent to "DPI"? Those are just some things to keep note of when you are trying to set up the program for maximum accuracy.
I was thinking a VR motion capture device might work well. But it seems they lack buttons and joysticks quite often and idk how supported they are outside of VR. I was thinking maybe one motion controller + keyboard could work rather well as a hybrid.
And you're right. A controller really does make sense to try and make viable or anything else really. It may be too late for PS5 controller... unless we get a special PS5 controller later and special support for it with gyro as a strong focus.
Well done with the Aimtastic leaderboards!
I'm a fan of accel (done well) to help lessen the tension between range and precision. That blog about povohat's driver was part of what inspired the accel described on GyroWiki, though I think describing it as two sensitivities and two thresholds is easier for users than an acceleration factor, an offset, and a cap like described there. Quake's options are technically very useful, but not very transparent to users. The end result is the same, though.
The gyro equivalent of DPI is the fact that they report their gyro velocities with signed shorts. With some very rough maths here, PS4 controller and Switch controller gyros use numbers ranging from roughly -32000 to 32000 to represent speeds of +-2000 degrees per second. This means the smallest representable velocity is (very approximately) one 16th of a degree per second. That's assuming the sensor itself is otherwise perfectly accurate (they're not), but that's probably the closest thing to the equivalent of the DPI problem you describe.
A big difference is that gyros report a velocity rather than a displacement. So there's no pixel skip, but it might be impossible to get the exact velocity you intended at really, really high sensitivities.
I'm glad to see you're so keen to explore better ways to play games -- I know that even with mouse accel, a lot of people dismiss it outright. I know I used to.
@@JibbSmartGD I appreciate the detailed response! Keep up the great work and I'll be following your updates and videos :)
So you're telling me i shouldn't use my donkey kong bongos or RE4 Chainsaw controller?
If you can make it happen I'd LOVE to see it
Drawing tablets are also supported, I reccomend a smaller screenless tablet but unfortunately I cannot do this as the drivers for my small tablet conflict with the screen tablet I have with my 2nd monitor, and that has a significantly lower framerate than my other monitor.
I have a Cintiq. I'll have to give that a try!
Jibb a quick question. You plan on adding support for more platforms
In the future like linux and mac for more people to try out joyshockmapper
I'd very much like to. I've kept the Windows-specific stuff mostly separated from everything else so it can easily be replaced on other platforms.
With Linux it's a matter of finding the time. With Mac... those things are really expensive, so to be honest I'd probably need other reasons to get one as well, unless someone really wanted to buy me a Mac just to get a Mac version of JSM :P
Which software did you use to show the controller in 3D? °-°
It's called JoyShockOverlay, but there's no public version yet. I made it myself, but it still needs more work before it's ready for everyone else.
Keep it up!
Thanks!
Very helpful ty
You're welcome!
I have a question it s compatible with the dj hero controller ?
What software do you use to display the controllers?
Is there any way to play with a smart tablet with an app or something? No control scheme so far feels good at all to me, and I don't have a dj stick but if I could plug my tablet and use it to control it might feel similar
I don't know of such a way, but that does sound like a good idea
I know this is an old video, but just wondering... Could I use an attari paddle?
I'm afraid I don't know. There might be a list of supported devices online somewhere
You can watch "Inject" in full using the new controls on Twitter: twitter.com/JibbSmart/status/1233324113566957568
I'm going to try and put more gameplay snippets on Twitter for those interested, while the videos on this RUclips channel continue to be more carefully made and narrated.
Does this works with an xbox controller on pc?
Gyro doesn't (Xbox only has legacy controllers, even Series X|S), and my remapper doesn't yet work with Xbox controllers (though that'll change soon!), but check out my next video -- they added the rotating stick controls to the game, so everything non-gyro should work fine with Xbox controllers on PC :)
Can you play with a 4x4 MPC pad controller?
My guess would be "yes", but I don't know for sure
what are you using for controller visualization?
Something home-made. Not publicly available unfortunately, but there's a free one someone else made floating about
@@JibbSmartGD fair enough! thanks for the response!
@@amr-OH No problem :)
please be kind enough to post a config settings for garena free fire game..... i cant do it properly. please
It's a mobile game, isn't it?
Can you use mouse wheel?
That's a great question. I don't know, but it'd be interesting to try!
XD👌
Would be fun in a Steering wheel
Ooh, it would be!
niceeeeeeeeeeeeee
Do Doom eternal with gyro aim.
I'd like to! I've got some other plans first. Also, it's not cheap, so I haven't bought it yet, but I'll get to it soon enough, I'm sure :)
Good video! Keep it up! Would you like to be RUclips friends? :]
Thank you :) What does it mean to be RUclips friends?
1 way. with a controller lol...