OBJECT SOURCE LIGHTING EXPLAINED!!!

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  • Опубликовано: 7 янв 2025

Комментарии • 14

  • @Dendarien
    @Dendarien 6 месяцев назад +1

    do you have a guide on how to paint the mandrakes? that skin tone is great

    • @jwminiatures
      @jwminiatures  3 месяца назад

      Thank you. There is a pdf guide on the patreon

  • @DeepGreenX
    @DeepGreenX 7 месяцев назад

    Nice tutorial James. One thing to also be aware of with OSL is that different objects on the mini will reflect the OSL source in different ways. For example the skin and leather will reflect the OSL as a more diffuse glow while the metal of the sword would reflect a much brighter and sharply defined reflection. I think you're missing a trick by not painting a sharp green edge highlight along the curved tip of the blade since that would really sell the OSL on this particular mini.

    • @jwminiatures
      @jwminiatures  6 месяцев назад

      Thanks for the comment. I talk about different surfaces and reflection patterns in the video.
      I had considered adding some green light to the weapon when I started this model but after doing the mock-up the weapon appeared too far from the light source

  • @Ramppa1
    @Ramppa1 6 месяцев назад

    Absolutely amazing tutorial

    • @jwminiatures
      @jwminiatures  6 месяцев назад

      Thank you, I'm glad you enjoyed it!

  • @JohnPaul-nm9jz
    @JohnPaul-nm9jz 7 месяцев назад +1

    Great tutorial and beautiful paint job!

    • @jwminiatures
      @jwminiatures  7 месяцев назад

      Thank you buddy glad you enjoyed it

  • @pete.v
    @pete.v 6 месяцев назад

    Great tutorial, what painting handle do you use to hold your minis?

    • @jwminiatures
      @jwminiatures  6 месяцев назад

      Glad you enjoyed it. I drill some holes in the bottom of the mini and super glue in some 1mm wire then pop it in a cork. There a video about model prep and sub assembly on my channel explaining the process I go through to get my models ready

  • @maqywhaq
    @maqywhaq 7 месяцев назад

    Good basic concepts. I would've toned down the lighting on the arms(if the flames lose intensity at the tips, the light effects are not that intense to begin with, so I would read the flames as having an intense flame around the fist, but the ones snaking up the mandrake's arms are not actively fuelled and shouldn't be burning so brightly. BUT, that's just me and my take).

    • @jwminiatures
      @jwminiatures  7 месяцев назад

      I treated the ones snaking up the arm as separate flames, so they had an origin/active fuel source too. It's really just down to the interpretation of the sculpt, as I made those brighter the light in those areas had to be brighter

  • @mrg2039
    @mrg2039 7 месяцев назад

    This doesn't quite read as a light source, or as cast lighting on the rest of the model. I think the light source needs to higher in value, and it would help if the rest of model was lower in value overall. I think just doing the fist and not the indented glyphs would help too. They all fight each other. Sorry for being critical, this one just doesn't quite work.

    • @jwminiatures
      @jwminiatures  7 месяцев назад

      It's all down to style and choice. I based the colouring for the model on Illidan from WoW where the fel spells and glyphs tend to be the same colour and it might not be for everyone.