I like the "replay missions later with more tools for bonus objectives". Sounds better than straight new game + since you can replay at any point instead of having to finish the game once.
Game looked interesting as I'm big on superheroes and TTRPGs. From everything you said, it's a wait for sale, which is a relief as the game backlog is pretty big.
I just wanna say, Mortem. You inspired me to get back into RUclips. I appreciate you as a creator and just know your ability to consistently provide content like this is something I aspire to do. Although some of these games maybe aren't the greatest, have flaws, etc. You always cover them and give an honest review to the best of your ability. Keep up the great work.
This game reminds me of a game called Freedom Force (I think, it's been a while). I played it back in the early 2000s and remember it being quite fun, with tactical real-time with pause combat, and had custom superheroes as well.
Great review. I have been playing Capes for a week now, and I have actually really enjoyed the experience. I am a comic fan, so this may make me a little more forgiving of the game. I have been splitting my time between Chaos Gate and Capes, and find myself gravitating back to Capes more and more. All the best and thanks again.
This game reminds me of an old super hero tactical CRPG series called Freedom Force which I definitely recommend for you to review some time, Mortis if you've not yet. Thank you for the amazing detailed reviews!
Thank you, I agree with your review. They make you think you should achieve all the objectives first try and all at once which in most missions, at least in the first half of the game, isn't actually possible with the level / heroes you are going to have at that point.
For a small team, they did pretty well. That being said, I agree with you in that they should make a DLC that allows you to make your own characters. Also I am concerned with replay ability. I would like to see procedural campaigns. Lastly, steam workshop and mods, these are the big three with me in any game. Graphics are really cool and I like the grittiness of the game.
I heard that skill points aren't evenly distributed, but instead pooled? That is, you get 3 skill pts (for example) and can use them on any hero? If so, does that repetatively pad the game in that you have to grind constantly to bring up all heroes to a usable place?
There are two progression systems: XP (given per successful encounter, including repeats) and SP (given only upon the first completion of specific objectives). XP goes exclusively towards increasing the character's level, which unlocks additional upgrade purchase options. SP is spent to purchase those upgrades. Grinding encounters over and over thus doesn't work too well because even if the characters are all level 5, you won't have the SP to actually upgrade them. I haven't feel the pressure to grind encounters yet, except in the pursuit of full clears.
FWIW, I picked up both this and Crown Wars: Black Prince. I am enjoying both to different degrees. This TRPG is more enjoyable, in my opinion, mainly because its performing better and the controls are less clunky (I'm on PS5). I'm hoping CW will be patched quickly as I'm sticking to Capes for now.
I have around 20h in the game, I think it is really good. Gameplay: A (Every map is a small puzzle, some missions are sneaky, some have mass small enemys, some have some elite enemys) Heroes: A+ (Every hero feels very different. Some are stronger, some are a little bit weaker, but no one is useless. The Combo-Abilites between heroes are one of my favourite features) Tutorial: S (everything is explained in detail) Story: B (Cool story, sometimes pretty dark concernin the company, but some decisions the characters make doesn't make sense at all. E.g. killing all the goons in fights, throwing them of buildings etc, but not killing one of the supervillains because - killing is bad.....) Presentation: B (Textures are a little bit basic, animations are good, idle animations are poor, voice acting of main chars is really good, voice acting of side chars can be very bad) Overall: A
This is the next game I am looking forward to. Unfortunately it's got the "Steam is learning about this game" tag which limits the Steam features and I would not buy games with this tag. Hopefully it would be removed later, and more importantly, Steam achievements be introduced upon release.
I was really excited for this one. When I saw the $40 price tag plus the reviews calling it more of a puzzle game really threw me off. I hope they are able to iron things out and I may buy it for $30 or so.
At 10 hours in I can say Super hero xcom is what I wanted, it’s not there but it’s damn close. once I figured out your supposed to comeback to mission to clear all the side objectives (and not beat my head against a wall trying to get them all the first time) it was a lot less stressful. Good first effort and hope this is successful enough they can refine it in a sequel. Also only $35 on ps or was at launch if anyone looking to save $5
@@daviddecesare-v4q oh yeah mate I know I just mean the series as a whole could use either a sequel a reboot or even a proper remaster. But also if they were to decide to reboot it in some sort of turn-based way then that would be sick too.
I'd usually wait for a sale, but this seems like a small team getting their start. I'll throw this a supportive buy since you said steam deck is OK. Thanks morty.
I'll admit, this was a bit too...rushed in its story for me. The pacing is all over the place, with a nice slow beginning, but about mission...4 or 5 including the tutorials, it feels like the plot wants to start trying to lap itself, every mission having suddenly a revelation or a character twist, never really giving the thing time to settle since they don't have the length to accommodate it all, and so they just shove it in as thick as possible, and hope the player absorbs it since they are obviously proud of the story they're telling, and it is more than okay, up to pretty good in fact. I also wish there were some more options in terms of difficulty, as the 3 options on offer are VERY broad in what they do, and I could have used some modularity to them, giving me some control. My gold standards are OwlCat and Arkane, but even in TRPGs, Wintermoor Tactics gives you full control of the damage multipliers for you AND the enemy, and that goes a long way to making your own game modes, like rocket tag gameplay where every hit is an instant kill, which is a load of fun in that game if you ever play it.
The inability to create heroes like we can with XCOM soldiers feels like a huge missed opportunity for the game's re-playability and overall longevity.
Hehe.. getting the game when it's on sale. I'm back to playing old MMO's now.. probably due to familiarity and old age. :p This game does scratch the super hero/villain itch.. probably be my first TRPG with the comic hero theme I think. Also I'm a 'prefer early game to end game' type of player.. and a masochist.. lol
Was hoping we would be able to create our super heroes and not get stucked with premade ones. Seems like we will never get a City of Heroes single player game
Yeah, though you'd be after the skill points from optional objectives, the levels don't do anything besides allow you to get the next tier of upgrades with skill points.
Depends on what you want. Troubleshooter is much bigger with more systems but is a bit more janky. This is more polished but shorter and more intentional.
@@jake4179 well to each their own but most people don't consider XCOM dull because of generic characters, especially if you name them as your real life friends and they start getting hurt or killed. You tend to get attached to them pretty quick. You would probably get attached pretty quick if you randomly got a super hero with powers you thought were awesome.
@MortismalGaming Yeah, I think it's a thing in comics where being super smart is not a superpower cause Tony Stark is super intelligent, but the Ironman suits he makes are the superpower... You know what I mean?
First, I love the reviews and have listened for a long time, but I am curious if you’ve talked to devs or researched in general about the price point of the price point of games, especially with the layoffs, etc in the industry. I mean, do you really think this company would be able to earn enough to make up for the time and resources they put in at $25? Not to mention then have enough success to continue to make more games I don’t know the answer to that and I’m genuinely asking.
Thanks for the kind words! Depends entirely on the financial situation of any individual company which is going to vary too much for any one size fits all answer to your question. Price is everything with these indie games though, because sure maybe $25 a copy won't be enough to cover costs with projected sales but if you can't deliver a game at a price point in line (or less) with the genre and level of quality and content on offer then you probably shouldn't be making it because people just won't buy it.
@@MortismalGaming That's fair and they do need to price point it correctly regardless as you say, which is $35 right now and just a few dollars cheaper than Wasteland 3 (a much bigger game). I just love the genre and personally tend to be willing to overpay in support of it, but that's necessarily your job in your review. Again, thanks for the great effort you put into reviews as I can be pretty sure whether I will like a game based on them more than anywhere else.
Another one of these games without a create-your-own system where anyone can die? That's another pass from me unfortunately. A damn shame as this would have been a good game if it was "City of Heroes meets X-Com"
Thank you, for always adding the steam deck section.
goat
I like the "replay missions later with more tools for bonus objectives". Sounds better than straight new game + since you can replay at any point instead of having to finish the game once.
Game looked interesting as I'm big on superheroes and TTRPGs. From everything you said, it's a wait for sale, which is a relief as the game backlog is pretty big.
Im gonna go for it
I went for it, I'm having fun
I just wanna say, Mortem. You inspired me to get back into RUclips. I appreciate you as a creator and just know your ability to consistently provide content like this is something I aspire to do.
Although some of these games maybe aren't the greatest, have flaws, etc. You always cover them and give an honest review to the best of your ability. Keep up the great work.
Just subbed! Good luck man
This game reminds me of a game called Freedom Force (I think, it's been a while). I played it back in the early 2000s and remember it being quite fun, with tactical real-time with pause combat, and had custom superheroes as well.
This was actually the reason I was originally interested in this game since I really enjoyed Freedom Force.
This game has the same writer as Freedom Force, I believe.
I remember FF CHUGGING on my mom's 2003 Dell Latitude 😂
Freedom Force was the greatness
I also liked the sequel though its short but still fun
Great review. I have been playing Capes for a week now, and I have actually really enjoyed the experience. I am a comic fan, so this may make me a little more forgiving of the game. I have been splitting my time between Chaos Gate and Capes, and find myself gravitating back to Capes more and more. All the best and thanks again.
This game reminds me of an old super hero tactical CRPG series called Freedom Force which I definitely recommend for you to review some time, Mortis if you've not yet.
Thank you for the amazing detailed reviews!
Thank you, I agree with your review. They make you think you should achieve all the objectives first try and all at once which in most missions, at least in the first half of the game, isn't actually possible with the level / heroes you are going to have at that point.
"not a superhero, just a very smart guy"
Sad Ironman noises...
I heard this game does not sell well on steam, but you still play it. Thats nice Morty
"Not make your own". That's all I needed to hear. Thanks!
Been looking for a sequel to Freedom Force for about 20 years.
For a small team, they did pretty well. That being said, I agree with you in that they should make a DLC that allows you to make your own characters. Also I am concerned with replay ability. I would like to see procedural campaigns. Lastly, steam workshop and mods, these are the big three with me in any game. Graphics are really cool and I like the grittiness of the game.
Looking forward to this review 😊
Ngl this game looks like what I wanted Midnight Suns to be, so I'm excited to see this game exists
Midnight Suns was hands down my favorite game of last year, but I definitely think you were not alone in this feeling.
Having played both, this is very good but Midnight Suns was better .
Thanks for the video. I was kind of hoping that there would be an Incredible reference in this one. Onward to 400k. All glory to the algorithm.
So, buy it as soon as it goes on sale. Gotcha!
Looks like fun!
I heard that skill points aren't evenly distributed, but instead pooled? That is, you get 3 skill pts (for example) and can use them on any hero?
If so, does that repetatively pad the game in that you have to grind constantly to bring up all heroes to a usable place?
There are two progression systems: XP (given per successful encounter, including repeats) and SP (given only upon the first completion of specific objectives).
XP goes exclusively towards increasing the character's level, which unlocks additional upgrade purchase options.
SP is spent to purchase those upgrades.
Grinding encounters over and over thus doesn't work too well because even if the characters are all level 5, you won't have the SP to actually upgrade them. I haven't feel the pressure to grind encounters yet, except in the pursuit of full clears.
Yeah skill points are pooled
Thank you both, appreciate the clarification and info on this 🙏
I get not having custom characters so they can sculpt the story they want to tell but it basically kills replayability.
They would have to rework a LOT of shit for custom characters. It’s not Xcom. It’s far more like a puzzle game honestly
Which the multiple characters and side objectives fix. I don’t really understand why so many people are criticizing this game for no custom character
Which game do you recommend more capes or crown wars?
FWIW, I picked up both this and Crown Wars: Black Prince. I am enjoying both to different degrees. This TRPG is more enjoyable, in my opinion, mainly because its performing better and the controls are less clunky (I'm on PS5). I'm hoping CW will be patched quickly as I'm sticking to Capes for now.
I have around 20h in the game, I think it is really good.
Gameplay: A (Every map is a small puzzle, some missions are sneaky, some have mass small enemys, some have some elite enemys)
Heroes: A+ (Every hero feels very different. Some are stronger, some are a little bit weaker, but no one is useless. The Combo-Abilites between heroes are one of my favourite features)
Tutorial: S (everything is explained in detail)
Story: B (Cool story, sometimes pretty dark concernin the company, but some decisions the characters make doesn't make sense at all. E.g. killing all the goons in fights, throwing them of buildings etc, but not killing one of the supervillains because - killing is bad.....)
Presentation: B (Textures are a little bit basic, animations are good, idle animations are poor, voice acting of main chars is really good, voice acting of side chars can be very bad)
Overall: A
How do u compare this to midnight suns and troubleshooter?
Just a heads up Mort. "Interregnum: False Prophet" is due out June 18th. Might want to check it out.
This is the next game I am looking forward to. Unfortunately it's got the "Steam is learning about this game" tag which limits the Steam features and I would not buy games with this tag. Hopefully it would be removed later, and more importantly, Steam achievements be introduced upon release.
I was really excited for this one. When I saw the $40 price tag plus the reviews calling it more of a puzzle game really threw me off. I hope they are able to iron things out and I may buy it for $30 or so.
Oh its’s out? Played the demo seemed fun
At 10 hours in I can say Super hero xcom is what I wanted, it’s not there but it’s damn close. once I figured out your supposed to comeback to mission to clear all the side objectives (and not beat my head against a wall trying to get them all the first time) it was a lot less stressful. Good first effort and hope this is successful enough they can refine it in a sequel. Also only $35 on ps or was at launch if anyone looking to save $5
This is giving me some serious chimera squad vibes
@@Buzzerker_1775 chimera squad was one of my favorite games. So not really
This made me think. A Freedom Force remake/sequel that plays closer to this, would be amazing.
there is fredom force vs the third reich snd its very good {but short} give it s try
@@daviddecesare-v4q oh yeah mate I know I just mean the series as a whole could use either a sequel a reboot or even a proper remaster. But also if they were to decide to reboot it in some sort of turn-based way then that would be sick too.
hey dude i loved your video on midnight suns because of you i bought it and loved it.
Small thing, but it would be nice if you added a link to the steam page in your description
Hey, Mortem! I really enjoy your videos, this is similar to Showgunners (as in X-com-like), yes? Which game did you enjoy more?
It is somewhat similar sure. Overall I'd say showgunners personally, just enjoyed the running man vibes more.
Roughly how long to 100%? And how difficult?
I'd usually wait for a sale, but this seems like a small team getting their start. I'll throw this a supportive buy since you said steam deck is OK. Thanks morty.
Have really been looking forward to this one and it has not disappointed. $40 is a bit steep but totally worth it.
Hey, at least they don't have dating sim segments with Wattpad level writing.
Reminds me of Freedom Force by Irrational.
The design work on this does look sharp though.
I'll admit, this was a bit too...rushed in its story for me. The pacing is all over the place, with a nice slow beginning, but about mission...4 or 5 including the tutorials, it feels like the plot wants to start trying to lap itself, every mission having suddenly a revelation or a character twist, never really giving the thing time to settle since they don't have the length to accommodate it all, and so they just shove it in as thick as possible, and hope the player absorbs it since they are obviously proud of the story they're telling, and it is more than okay, up to pretty good in fact.
I also wish there were some more options in terms of difficulty, as the 3 options on offer are VERY broad in what they do, and I could have used some modularity to them, giving me some control. My gold standards are OwlCat and Arkane, but even in TRPGs, Wintermoor Tactics gives you full control of the damage multipliers for you AND the enemy, and that goes a long way to making your own game modes, like rocket tag gameplay where every hit is an instant kill, which is a load of fun in that game if you ever play it.
Are you going to review Skald ?
Yeah
Is it just combat? No side stuff
Yeah trpgs are pretty much all combat
i had this wishlisted , but i think ill wait a few patches or a special to get it
The inability to create heroes like we can with XCOM soldiers feels like a huge missed opportunity for the game's re-playability and overall longevity.
I might pick it up. I like the super heroe setting for a xcom like game.
I highly recommend the web serial/novel Worm by John C McCrae If you like the premise in this game and want to read a 10/10 superhero story
How does this game compare to TROUBLESHOOTER?
Wow this reminds me of Freedom Force
The game needs more costumization
I was waiting by or this review.
Loved this game personally
the comic book aesthetics are a fun look.
I always love your professional and honest reviews, thank you so much. Hugs
Hehe.. getting the game when it's on sale. I'm back to playing old MMO's now.. probably due to familiarity and old age. :p
This game does scratch the super hero/villain itch.. probably be my first TRPG with the comic hero theme I think.
Also I'm a 'prefer early game to end game' type of player.. and a masochist.. lol
If i may ask what got you into gaming ?
Just the thing I always wanted to do most since I was like 6
Where do you find the time to play so many games to 100% 🤯
Was hoping we would be able to create our super heroes and not get stucked with premade ones. Seems like we will never get a City of Heroes single player game
Is this better than midnight sun.
Good show sir
I just wish it wasn’t so linear
Can u replay missions and level grind?!
Yeah, though you'd be after the skill points from optional objectives, the levels don't do anything besides allow you to get the next tier of upgrades with skill points.
@@MortismalGaming omg that was my fear!
No capes!
Everyone complained about this feeling like a puzzle rather than a combat RPG, but I didn’t see that being a bad thing.
thanks
Really enjoyed the game.
I wonder if the sequel will be called Cowls
If this was set in the Marvel or DC universes it would be even better
😑😑 copyright and whatnot....
This game or troubleshooter?
Depends on what you want. Troubleshooter is much bigger with more systems but is a bit more janky. This is more polished but shorter and more intentional.
I just wish it wasn’t so linear
free comment.
I kind of wanted this game to be like XCOM but where you recruit superheroes with various random abilities that can be killed during play.
I’d rather not. I find generics to pretty be dull.
@@jake4179 well bad cringe writing of named characters that cant be killed due to plot armor can be dull as well
@@alexoelkers2292 That's just bad writing that includes named characters. Generics are always boring.
@@jake4179 well to each their own but most people don't consider XCOM dull because of generic characters, especially if you name them as your real life friends and they start getting hurt or killed. You tend to get attached to them pretty quick. You would probably get attached pretty quick if you randomly got a super hero with powers you thought were awesome.
HEY I HAVE one challange left for 100%. how did you do killing 10 ppl in one round on a speedster? do you remember :D?
Looks fun but costs way to much.
👍🏾👍🏾💯💯💯💯💯💯💯💯💪🏾💪🏾
Bought game going for 100%
It looks like Xcom without anything fun, thanks for saving me money!
Gronk!
"You can't make your own character"
All I needed to hear.
Not being able to make your own heroes? Pass from me.
You don't count super intelligence as a superpower?
Sure, but thats not what that guy has, even he says he doesn't have powers.
@MortismalGaming Yeah, I think it's a thing in comics where being super smart is not a superpower cause Tony Stark is super intelligent, but the Ironman suits he makes are the superpower... You know what I mean?
You very should review fredom force its a gem . good job as always like from me and subscribe { at last ]
Are they generous with the skill points?!
This looks pretty cool. It's expensive though and the voices/music are very bland. Needs work.
It seems too much like Chimera Squad to me. Not sure ill buy it tbh.
You’re crazy 100% everything
steam deck !!!
First, I love the reviews and have listened for a long time, but I am curious if you’ve talked to devs or researched in general about the price point of the price point of games, especially with the layoffs, etc in the industry.
I mean, do you really think this company would be able to earn enough to make up for the time and resources they put in at $25? Not to mention then have enough success to continue to make more games I don’t know the answer to that and I’m genuinely asking.
Thanks for the kind words! Depends entirely on the financial situation of any individual company which is going to vary too much for any one size fits all answer to your question. Price is everything with these indie games though, because sure maybe $25 a copy won't be enough to cover costs with projected sales but if you can't deliver a game at a price point in line (or less) with the genre and level of quality and content on offer then you probably shouldn't be making it because people just won't buy it.
@@MortismalGaming That's fair and they do need to price point it correctly regardless as you say, which is $35 right now and just a few dollars cheaper than Wasteland 3 (a much bigger game). I just love the genre and personally tend to be willing to overpay in support of it, but that's necessarily your job in your review. Again, thanks for the great effort you put into reviews as I can be pretty sure whether I will like a game based on them more than anywhere else.
No character creation = no buy
❤
I'd like to see this game in a Warhammer 40K skin.
If we could bring our own hero, customize, pick the powers and so on this would be a great game for me.. with how it is now its sadly a pass
As soon as you said no character creation i immediately became uninterested
Too many superheroes in my capes videogame
Might as well just play Marvel's Midnight Suns.
Another one of these games without a create-your-own system where anyone can die? That's another pass from me unfortunately. A damn shame as this would have been a good game if it was "City of Heroes meets X-Com"
So, wait for sale/gamepass.
I hate it when games like this don't let you create your own character. Always such a huge missed opportunity.