I really can’t thank you enough for including the “steam deck performance” staple in all of your reviews, it’s such a minor detail that seemingly no one else bothers to mention, but it MASSIVELY influences my purchase decisions. It’s a real labor of love, Mort - thank you for your care and attention to your viewers’ needs, it doesn’t go unnoticed or unappreciated!
Yes, I am really with you on this. I am late to having a Steam Deck, but really enjoy being able to play games without having to sit at a computer ( which many of us do for a living ).
Yeah it is kinda nuts, but the game isn't as hard to 100%, there are a lot less barriers to hinder you from doing things right away (at least compared to games like the original Persona 5, which was terribly grindy.
@@artificialstyle998I played on hard and idk what I did wrong but he took 2 fking hours yet Since then and before then most things were fairly easy bosses included
@@goodguybrian9764 mix and match archetypes is pretty important. On hard, you'll usually have a rough time if your team members have 1 or 2 weaknesses to attacks a boss uses a lot, they'll get too many turns. Been trying to brute force a couple of bosses and struggled, changed my party setup and did them first try.
@@ThundraBoy666 problem was taking too much damage I did switch things up but I didn't have more than 1 attack able to target him when I got his corpse dead so he didn't summon a second one, tons of criticals on his side too wish was upsetting, I think I was under leveled I did the dungeon in one go trying to 100% the game and maximize time available
“Do thing by deadline, then story happens” is probably the most accurate tagline for every Persona game since P3. I enjoy that loop, but it’s good to make sure new folks to these games get that info up front. Great review, as always. I had to wait on buying this one just to make sure it got the Mortim seal of approval.
Honestly, when I played the demo I was really worried it would be the "villain of the month" all over again like Persona 5 but somehow they managed to make the same thing but different. I got a bit tired of how predictable the strucure of Persona was and was surprised to see how Metaphor's structure is kinda unpredictable. Sure you still know you have X days until something happens but it's not always "the end of the month" like P5, sometimes you get a 10 days deadline, sometimes 3 days, sometimes there are no timelines because the game got into a linear "setpiece" section for an hour and a half. To me this game really is Atlus's masterpiece.
@@Ocean5ix i just finished the game like an hour ago so it's pretty fresh on my mind, but i'm not sure i'd call it their masterpiece- although i've played all of their other persona/smt games and even then i couldn't say for sure if any of them are better than refantazio a lot of the textures look like they were made for an early PS3/late PS2 RPG and not a new game, they shipped it with that audio bug which was just fixed yesterday and it's like each area had its framerate decided by a dice roll they weren't very bold with the main story but knowing atlus it wasn't really surprising, still quite good though the characters were the best part imo, easily the most likeable crew you get in these games, even though some of them look pretty bland and weird
@@noahsylvester1754 It's just that to me every SMT (and spin off) games focus on doing one or two things really well, when they could've done more and in some ways I feel like Metaphor is "more". I like how there's a bit or everything in the game, how the calendar system is more leniant letting players experient a bit more, I like how you're not stuck in a "closed loop" (or routine) like Persona in which you go to sleep and wake up every day in the same place, it gives the game this "grand adventure" vibe that I really enjoy. Then there's the mechanics, I think that between the archetypes, skill inheritance and synergy skills, there's a lot of theorycrafting and min/maxing to be made. The dungeons while less stylized like Persona 5, have that multi-floor structure with multiple paths that leads to an upper or lower floor, while it's no Strange Journey, it reminds me of the older SMT dungeon crawlers. Also a big plus for the "dark souls inspired" (for the lack of a better reference) shortcut design. Overall, I think the only SMT games that I would rate close (or the same score) as Metaphor is SMT 4. I'd say it's the other SMT game that has some kind of free exploration, side questing etc. All of them are great games, it's just that if you really think about it, Nocturne, Strange Journey, Soul Hackers 1 and SMT 5 are pretty much dungeon crawlers. Persona has it's own structure that is fun but also feels "claustrophobic" in a sense. Devil Survivor 1 and 2 are great sRPGs with SMT combat. I would really say their most "unique" games are SMT4 (and 4A), Persona 2 and Metaphor, because of how they feel different compared to other SMT games.
It doesn't work outside of the game as good as any of the persona music. It very alike to Fire Emblem Three Houses music. Good, but mostly very generic. Compared to Persona's - it's bland.
Completed the game yesterday, and enjoyed the journey. I think the biggest reason why this game is shorter than the persona games is the action combat system that cuts down a lot of time that is usually spent watching the combat intro animations from fighting trash mobs. For the late game bosses I trivialised it with evasion tank shenanigans and charging strong critical attacks allowing me to 1tk or 2tk without taking damage. I can certainly see how much of a slog it would be if the game system isn't being abused to the fullest with how much hp and buffs those enemies can stack on.
Late game strohl running synthesis buffed peerless stonecleave is probably the strongest damage dealer I've used, nasty 15-20k hits sometimes even hitting 25-30k on crits.
@@haseddouremohamed7106damn what abilities you running to get that high? I am running slash boost,charge,triple attack buff. Is there a slash amp somewhere?
@@Freakymonkey78 Key components are : - Beloved greatsword - Utilitarian's manual to reduce cost of synthesis OR Overlord's Sash to increase damage - Royal Warrior for Slash Surge - Slash Boost - Arcane Unity (from elemental master) - If the synthesis cost is too much for you, you can reduce it by half by using Magic Link Charge comes from Junah (Playing on hard but i'm not sure how modifiers vary compared to other difficulties)
I'm a fan of the press-turn system as given in this game, and the Archetype mixing and matching is very satisfying to figure out. The second I lost a whole round of turns to getting my abilities reflected set off a lightbulb in my head that sent me on an adventure scouring the archetypes for Reflect Magic and Reflect Physical skills (Faker has access to reflect magic) and having a dangerous enemy use Soul cry to get tons of turns, only to lose it all the second they hit one of my reflects is VERY satisfying
As someone who liked Mot's battle, there was one mandatory story boss who's usage of the this system was really, really annoying. Less because of difficulty and more because they use like ten attacks that don't have animations you can cancel out of so you're sitting there for like two to three minutes waiting for your turn.
@@MattR8605 I saw somewhere where you should place your entire party in the back row. It helps to mitigate the enemy stunning you. It doesn't cost an action to move characters between ranks.
I think he is a rogue AI operating in the game review corner of the internet. Every now and then he’ll say something like “thanks for helping me pay off my house” or this game “ made me feel a feeling” which are just things hes learned make him pass as a human.
What Mort said is correct and it's the main reason why I got Dodge Talisman. Changing the loss of 2 turns icons to ALL enemy turn icons lost on dodge is a life saver.
Im 75hrs in, very little left to do, and i loved this game thoroughly. IMHO, it's the pinnacle of this type of turn based RPG, taking everything that worked in the genre in the last 30 years. Taking nostalgia out of the equation, its probably my PERSONAL favourite game of the genre.
Pinnacle of the genre is a huge stretch, the game could have used more voice work for all scenes, like P5 Royal, or more interacts with party members like dq11S with it's photo mode or party chat option. Or make the competitors involved in the story, as they make the idea of a big race against others, and you could very easily avoid every single competitor in the game making it a solo journey.
not really imo. you can clearly see that by the end, they have to make the bosses cheat with the turn icon to make them relevant. Also the combat system is super repetitive and you can see the limitations pretty quickly.
I got a big smile on my face when I saw this in my subscriptions. You don't 100% JRPGs often, especially Atlus RPGs, so seeing you crush this one so quickly means it's gotta be damn good.
I have never played a persona game and from what I'm seeing that seems to be ideal. A lot of comparisons to their previous work out there. So what this is telling me, is if I like metaphor, then I'm really gonna like their other stuff
So far it’s a very good game probably gonna be one of my must plays list. But not something that will stick in my mind forever or be obsessed with like Library of Ruina or the Souls series. But if it’s still as good towards the end then it’s definitely something I will return to and I will play Metaphor Refantazio 2 if it ever comes out. Persona games are good story wise but their gameplay is piss easy. SMT (the series that persona is a spin off of) has better gameplay but the story quality varies per game. And the story when there is very different and the setting is much darker generally. Not that persona couldn’t be dark especially Persona 3 due to well the subjects the story talks about p. But they all take place in our world/ high school with a magic side to it. On top of that persona focuses on social aspects and relationships too.
imo persona 3 and 4 have procedurally generated dungeons that absolutely destroy the experience for me. metaphor and persona 5 have very well designed dungeons that makes P3 and 4 close to unplayable
@@VVVHHHSSS The dungeons in P5R are even better than in the base game. Overall Royal is really a better experience than base P5 which I didn't think would be possible to that extent !!!
Persona 5 Royal is really good. Persona 4 Golden is my favorite, but it’s more old school. It might be easier to play 5 first and if you like the structure after the systems open up, you’ll be able to love 4 (They stand alone so you don’t have to play them in any order)
Beautiful to see you liked the game. I am 15 hours in and love it so far. Setting and the deep narrative are what is most important to me, and the game delivers on both fronts
I think they could have used more 'random' dungeon tilesets, as those start to repeat in the third area, and there's only one new one past that chapter, which, while 'new' is still just a recolor of an old one. Beyond that, that story is fantastic. I think I still prefer SMTV's gameplay, even though it doesn't have the instant win mechanics, which is a big shame, it DOES have the enemy run away feature, and wide open maps that mean you never really have to deal with a battle unless you chose to, save one or two moments in the 'dungeons' of that one. Still, the popularity mechanics are just awesome, and the fact that they actually save some content for New Game +, one of the first times they've done that, along with the tweaked battle system, bringing it closer to what Digital Devil Saga used versus what SMT mainline does, as well as the unique parties thanks to the archetype system, which makes it fun.
I used to marvel at the workload and speed of The Completionist (yeah, that guy...) but Mort just takes it to a new level. 100% with a video out this fast is insane! I simply would NEVER be able to do this
I am assuming the "long dungeon" at the 3/4 of the story is Dragongrace Shinjuku as you have shown. I myself find that Dungeon to be the point where the story starts to pick up again, I myself was waiting for such a dungeon in scale, because outside of Cathedral nothing came close that far in.
Flashy is par for the course with Atlus. I'm not sure I'd go so far as to call it innovative as it isn't really breaking any conventions or redefining the genre, but it's more of a culmination of the company's previous works. Persona, SMT, DDS, Etrian Odyssey, they are all in here in some shape or form, and imo it's very well executed.
Almost done with my first playthrough, been really enjoying it. I think I've got an extra 12 hours or so logged into the game from falling asleep while staying up with my baby lol
I haven't even started the second main dungeon and I'm at 35 hours. This always happens though. I'll make a 50 hour game a 200 hour game and I'm not even sure how.
@@mrmattyjwest I know right! It took me about 100 hours to finish Wukong. My second playthrough was much faster but that’s because I was so overpowered and knew where everything was.
@@macsis6338he doesn't just finish the game as in reaching the ending, he 100% completes it, as in all achievements and optional stuff, that normally can't be done in a speedrun
Honestly, there's no way he 100% the game in 66 hours. You could probably finish the main quest in 50 hours, but all achievements, including the new game + superboss? Impossible.
Thank you the review once again. Your gameplay and combat descriptions are always very detailed. We really get to understand the mechanics, very helpful (and I think I'm going to wait... reminds me too much of the grind and weird difficulty spikes for a couple of bosses of P5 Royal). I can't pretend I know how to (so please take this as a mere suggestion), but I think there is potential to be more thought provoking with the story section without spoiling anything.
What kept me entertained for the entire game, even for the "low middle-game point" was the main dungeons being unique enough to feel fresh. Also I found the story twists and development quite enjoyable: when you thought the game was leading you towards a certain plot point, the game pulls a "nuh huh" and drops a bombshell on your face (opera segment was a roller coaster). I also found the background lore of the game's universe to be quite interesting. The main villain was just also so much fun throughout the game, and isn't given (at least not as bad as some other games) the "appears 2-3 times for the entire runtime then confronts you at the very end" treatment, and very much so present for quite a long duration, which makes his threat ever present as he could show up at any point. I also feel like they managed well enough the pacing of the story, and didn't fall for the trap of dragging certain plot points for longer than what they should have. The whole archetype system is probably the best "Shin Megami Tensei" like class system: being able to switch your allies' archetype (unlike persona games), having the choice of inheriting and switching skills as required without having to go through the slug of previous games' inheritance system, being able to upgrade archetypes on the go and keep getting xp for other archetypes while channelling a max rank archetype, the icon system being a small but fresh change to the formula, all of it really. For what small faults this game might have, its strenghts more than make up for it. PS: for the late game bosses, I just use Heismay with his royal archetype to skip on the enemy's full turn, making them way more manageable (I also find that for the final trial boss, the game giving you repel gear only for the boss to one-shot you if you have repel gear might be one of the cruellest things Atlus has done).
as a Steam Deck owner who hates tiny text on handhelds I didn't find it bad in that respect. it also runs great if you cap the framerate at 30. the only caveat is there's some super ugly aliasing.
I’ve never commented on a view in my life, but while looking for confirmation by us, I found your review and going away by your process and how far you are. The steam deck information was really important to me. You’re easily have a subscription from me.
I used to love JRPGs growing up, then I got suckered into MMOs for a long time. Now I’m getting back into JRPGs and really enjoying myself. I’m alternating between this, P3R and Like a Dragon. Loving all of them. Hyped for DQ3!
Thanks for another great in-depth review! Despite having not completed a Persona title yet*, this game is on my radar. Not only is it stylish (it looks a lot like one of the Persona projects), it looks interesting. That is has a "grand story" and sticks the landing makes it more alluring, as content is king. All the best! * I tend to start games, but often get distracted and don't return to them. This has nothing to do with how fun they are. If and when I do return, I often feel lost and that I need to begin again, which dissuades me.
One thing I hope the Persona series learns from this game is the large 30 day timeframe you get near the end of the game that lets you wrap everything up. Going into NG+ purely to experience 1 or 2 social links and a secret boss isn’t very fun for most people so being able to do all of it in 1 playthrough if you used your time decently enough is better imo.
I am glad you played Metaphor, because in its core it combines two of my favorite things: Shin Megami Tensei's Press Turn System and high fantasy. A part of me kind of wishes that the game didn't have Personas calendar system, to have more of an open game, but the game is fine as is. I think its pretty good, not my favorite Atlus game (I thought it would be, since I love fantasy) but it still got a high place in my ranking!
Great review! Im just in the 1st main dungeon now, great game so far, I dont really like the Grind for Mp atm but it is passable I guess. Recommended title
As a huge fan of these games, Metaphor really blew my expectations out of the water. The story and some bonds even got me to tear up. In my NG+ on Regicide, I think theres one Archetype that will carry through for one reason only, which is a similar (and one of the only) gripes I had; Soul Scream/Shriek. Thankfully, an end game Archetype you can gain access to allows you to cause a dodge to instead waste ALL of an enemy's turns. It honestly made me breathe a small sigh of relief when I discovered this. Other than that, I agree with near everything you said. The music is also so fun for me, even if a tad repetitive. Also thankfully, costumes from DLC can change the music on tactical fights to break up some of that repetitiveness.
Absolutely my game of the year. Loved the inclusion of real-time battles for the trash mobs. I'm one of those people who likes to grind so this addition is a godsend. Having spent a large part of the year with SMT:Vengance, I was already very familiar with the press turn system and I think I like it better than the Persona, 1-More system. The art direction was incredible! I definitely saw some Ghibli influences, but it did a great job of carving out its own niche. The story and performances were what really took it over the top for me. Especially the performances! Strohl, Louis, and Brigitta's VA's just knocked it out of the park! This game was such a little nugget of sunshine. I hope they do more with this game whether it be some sort of sequel or take it more Persona style.
Very informative, no bullshit review. Even Steamdeck performance where I will probably play mostly. Exactly what I was looking for. You've earned my subscribe, good sir. Thanks for the work you do.
Keeping a dozen backup saves should be standard gamer practice. Time is precious and losing 5 hours to a bug or softlock sucks a lot of enjoyment out of an otherwise great time.
Amazing thoughtful review. Glad to see new people enjoying Atlus jrpg formula. Just wanna drop some tips for some people here regarding your issue with endgame superbosses Press turn system is not just about how many action u can get every turn, but u also have to actively making decision on how to reduce enemy turn. this is where dodge , null, repel, or drain in play. without spoiling, there's also a way to completely shut down enemy turn the moment they attack n miss hope this general idea helps with people struggling with endgame bosses
Great review Mort! I've just started the game (around the 10H mark) and I get a few references to different JRPGs, especially the SMT and Persona series, it's really fun finding them and I'm looking forward to the dungeons and story beats, t's like getting back to the old games with the familiar and lovable structure but with a pinch of fresh and new content, really liking that. Looking forward to your next review :)
I havent played any JRPGs for at least 10 years now, this was in my opinion the perfect game to enter back into the world of turnbased jrpg games and boy did it not disappoint 🔥
One other waring about the Steam deck worth mentioning is that the game comes with Denuvo which can really affect you from simply tweaking settings or if you are without internet.
How did you manage to get the NG+ secret boss achievement? Is it simple to just speedrun on Easy difficulty for it or what? Powerpyx says +120 hours but you did it in half the time.
I wouldn't say it's super sus especially if you overplayed the demo like I did (reaching lvl2 Wisdom and getting Brigitta's quest to go into goblin cave rather than doing the main dungeon sure was an experience on Hard, ended up with ~10 hours playtime on demo alone but it made pretty much everything else considerably less challenging and I beat the first main dungeon with ease), I'm still surprised cuz the way people are talking about this game thus far the first playthrough time seems to range from 60 hours to +100, even though I HIGHLY doubt it's as long as Persona 5 and that game was bloated as fuck even before Royal. Still I think if you go NG+, set it to Easy and fast forward all text and just rush the main story path it's probably a 10-15 hour venture at most.
People are saying the game took 40-60 hours? How have I managed to put in 100 and still not finish the game? >_> I don't think I did that much grinding. If anything, I feel strapped for mag in the last quarter of the game.
@@shutup1037 im 47 hours in the last month of the game and i just need to finish up 5 more follower bonds to max, king stats and have done all the side quest in the game so far, its way shorter than a persona games. it has less months
This game is so amazing. I bought a ROG Ally X just for this game alone. Installed bazzite and enjoying it like a Steam Deck but with more battery life and better performance. So happy
Don't have time for it at the moment so having to hold off. The 3/4 comments (6:40~) reminds me that it's also probably best to just wait to see if this has a "definitive" version like Persona.
Just finished it tonight and the ending feels like the perfect setup for DLC/expansions. Not going to spoil anything but when the credits rolled I felt like I should be rolling straight into the next quest.
What exactly do you mean by "the game runs out of new things to present to the player"? I'm asking because in RPGs with job systems, usually the new job unlocks and mix/matching, min/maxing build crafting is one of the biggest driving forces of the progression system. At least to me. Unless you're talking about the overall structure of the game regarding the calendar and deadline system?
I saw this game being nominated for some awards so I thought I'd check out an in depth review. I can tell this one isn't for me because I'm more into being able to create my character, but still leaving a thumbs up and comment for the detailed analysis. Thanks.
It's a banger of a game for me. I've only gotten to play atlus games since they made the jump to xbox with persona. And I have enjoyed each title they have made and or ported over to Xbox since
I feel like games are getting more expensive without any other justification than " we want more money :) ". And once a big game gets away with it, every other company gladly follows. I remember when new released game were 50 bucks.
I also remember a time when some groceries were almost half the price they are right now, and it wasn't so long ago. To be honest, game prices have not really kept pace with inflation for a few years. It's true Metaphor is expensive, but I don't mind paying for it personally. Especially since I've spent more on subscription fees and gachas than those titles probably deserved. If it means more games of this calibre I would happily pay.
@@Harkz0r " if it means more games of this calibre" That's the issue. it doesn't mean that at all ! the only reason game are more expensive is for the sake of profit. nothing else. they could have sold the game for way less without any problem. it's just that investors likes it when the green arrow goes up.
I love the demo and really want to get this game, but after what happened with Persona 5 Royal and Final Fantasy XV Royal, I am going to wait at least a year to buy it to see if they release an upgraded version that is also cheaper to buy. FFXVR had everything that I had paid $110 to preorder for $50.
Regarding the end game side bosses with absurd action economy, it was frustrating to me but then I found a way through with repel skills. Helkenburg can straight up break the game, and the trials pushing me to exploit game mechanics actually felt incredibly rewarding and fitting. I did probably grind for longer than necessary at like 90~ hours played but taking the time + knowledge from the dragons then destroying the final boss was a victory lap to an incredible game.
After seeing this review, I bought a physical copy of the game from Slovakia and waiting now to obtain it. Being a fan of RPGs and having Xbox is such a struggle in Poland sometimes.
i dont even think this game needs 82 hours taking into account completing all bonds and quests took me about 62 hours. there isn't much left to do. persona 5 took 102 hours if we add mementos and that final quest was exhausting and difficult. but this game is more manageable. devourer of stars was probably the one that drain most of my time and ofcourse like p5 the final boss was exhausting its welcome.
Regarding the Steam Deck: from Nexusmod you can install the MetaphorFix mod which will allow you to play the game fullscreen in 16:10 and, even more importantly, you’ll be able to edit a .ini file in Desktop mode to fine tune the game performance which will make a ton of difference. For instance reducing shadow quality from 2048 to 1024 and reducing draw distance.
I went in with high hopes on this game, really liked it, and now I’m 36 hours in and it’s starting to bore me a bit. Not sure if I should just stick with it through to the end or stop.
I've never played a Persona or Shin Megami Tensi game, so I went in to Metaphor completely blind. I gotta say I'm really liking it, the music is incredible and the story is pretty good. Just got the 5th playable party member, man I hope that was the long dungeon you were talking about, cause God damn that was a massive place, it just kept going and going without many save points and limited MP healing items makes for a lot of running from enemies. It was a slog! Other than that dungeon it's all been really good.
Thank you very much Mortis for your review! For me it's not a day 1 buy as I've got too much on my plate to start anything else but I loved Persona 5 and I think that the negatives you mentioned were part of Persona 5 as well and it didn't annoy me more than that since I was still fully immersed in the game. A must-buy for me!
I just finished the game yesterday after 70 hours and I can confidently say this is one of the best stories I have ever witnessed in my life to far, the mid-section of the game leaves you speechless and sat on your chair processing what just happened. The calendar system works well but if you want to get the 100% you must be perfectly organized with what you do every day. I must go to NG+ because I missed some items I honestly did not give any importance in this run (debating with the candidates, achieving the victories in arena that are almost half of a month not doing anything at night other than fighting) The progression es very consequential of what you're doing but if don't want to beat your head on what the best archetype is for whatever you want to do you would like to check a guide, because if not done right you will find yourself with a somewhat incompatible team for the end game. Speaking of which, the end game is bomb after bomb after bomb but the final boss gave me a real headache NGL.
Another exceptional review Morti. In-depth but to the main points. If I wasn't a broke boi, I would buy Metaphor: ReFantazio the day it came out but alas. Also, here are some other RPGs that came out this year I think you should try to 100%. Visions of Mana, Legends of Heroes: Trails Through Daybreak, Final Fantasy VII Rebirth, & Unicorn Overlord. At least half.
I had some minor problems in Big Picture mode: I usually switch from my monitor to smart tv, but the game wasn't very keen on doing that and eventually Steam crashed. Was working fine afterwards, if you don't count UI stuck on keyboard display despite me using a controller for the whole time.
@@kokosan09 yea bro I feel you, imagine an outfit made for this actual game where you can wear some cool looking armors or whatever later on in the game, would’ve definitely added to the game for me haha
I really can’t thank you enough for including the “steam deck performance” staple in all of your reviews, it’s such a minor detail that seemingly no one else bothers to mention, but it MASSIVELY influences my purchase decisions. It’s a real labor of love, Mort - thank you for your care and attention to your viewers’ needs, it doesn’t go unnoticed or unappreciated!
Ditto 😊
Yes, I am really with you on this. I am late to having a Steam Deck, but really enjoy being able to play games without having to sit at a computer ( which many of us do for a living ).
Same 🙏
Seconded! This is super helpful!
Mortismal a week ago:
" Guys, im busy, gonna take my time. Game is long so better as you can play the Game"
The Madman himself after 1 week:
100% 🎉🎉
Yeah it is kinda nuts, but the game isn't as hard to 100%, there are a lot less barriers to hinder you from doing things right away (at least compared to games like the original Persona 5, which was terribly grindy.
I’ve been playing for a week and only just beat the Necromancer yesterday
@@artificialstyle998I played on hard and idk what I did wrong but he took 2 fking hours yet Since then and before then most things were fairly easy bosses included
@@goodguybrian9764 mix and match archetypes is pretty important. On hard, you'll usually have a rough time if your team members have 1 or 2 weaknesses to attacks a boss uses a lot, they'll get too many turns. Been trying to brute force a couple of bosses and struggled, changed my party setup and did them first try.
@@ThundraBoy666 problem was taking too much damage I did switch things up but I didn't have more than 1 attack able to target him when I got his corpse dead so he didn't summon a second one, tons of criticals on his side too wish was upsetting, I think I was under leveled I did the dungeon in one go trying to 100% the game and maximize time available
“Do thing by deadline, then story happens” is probably the most accurate tagline for every Persona game since P3. I enjoy that loop, but it’s good to make sure new folks to these games get that info up front.
Great review, as always. I had to wait on buying this one just to make sure it got the Mortim seal of approval.
rah
It’s funny because I sorta forgot I was playing an Atlas style game, when they gave me my first “dungeon deadline” I was like OHHH RIIIGHT
Honestly, when I played the demo I was really worried it would be the "villain of the month" all over again like Persona 5 but somehow they managed to make the same thing but different. I got a bit tired of how predictable the strucure of Persona was and was surprised to see how Metaphor's structure is kinda unpredictable. Sure you still know you have X days until something happens but it's not always "the end of the month" like P5, sometimes you get a 10 days deadline, sometimes 3 days, sometimes there are no timelines because the game got into a linear "setpiece" section for an hour and a half.
To me this game really is Atlus's masterpiece.
@@Ocean5ix i just finished the game like an hour ago so it's pretty fresh on my mind, but i'm not sure i'd call it their masterpiece- although i've played all of their other persona/smt games and even then i couldn't say for sure if any of them are better than refantazio
a lot of the textures look like they were made for an early PS3/late PS2 RPG and not a new game, they shipped it with that audio bug which was just fixed yesterday and it's like each area had its framerate decided by a dice roll
they weren't very bold with the main story but knowing atlus it wasn't really surprising, still quite good though
the characters were the best part imo, easily the most likeable crew you get in these games, even though some of them look pretty bland and weird
@@noahsylvester1754 It's just that to me every SMT (and spin off) games focus on doing one or two things really well, when they could've done more and in some ways I feel like Metaphor is "more". I like how there's a bit or everything in the game, how the calendar system is more leniant letting players experient a bit more, I like how you're not stuck in a "closed loop" (or routine) like Persona in which you go to sleep and wake up every day in the same place, it gives the game this "grand adventure" vibe that I really enjoy. Then there's the mechanics, I think that between the archetypes, skill inheritance and synergy skills, there's a lot of theorycrafting and min/maxing to be made. The dungeons while less stylized like Persona 5, have that multi-floor structure with multiple paths that leads to an upper or lower floor, while it's no Strange Journey, it reminds me of the older SMT dungeon crawlers. Also a big plus for the "dark souls inspired" (for the lack of a better reference) shortcut design.
Overall, I think the only SMT games that I would rate close (or the same score) as Metaphor is SMT 4. I'd say it's the other SMT game that has some kind of free exploration, side questing etc. All of them are great games, it's just that if you really think about it, Nocturne, Strange Journey, Soul Hackers 1 and SMT 5 are pretty much dungeon crawlers. Persona has it's own structure that is fun but also feels "claustrophobic" in a sense. Devil Survivor 1 and 2 are great sRPGs with SMT combat. I would really say their most "unique" games are SMT4 (and 4A), Persona 2 and Metaphor, because of how they feel different compared to other SMT games.
Not getting the people saying the music is bad. It aint persona good but it still slaps. Just a different vibe.
Never played persona but the musics in this game espcially the battle theme is just chief kiss
Oddly enough, the music makes me think of Strange Journey.
@@silvercyborg like i said before never played any of the SMT series game
The monster fusion system is just not my cup of tea, too many min-maxing
Thought I'd check out the soundtrack cuz of your comment. Shit is absolute ass bruh get your hearing checked.
It doesn't work outside of the game as good as any of the persona music. It very alike to Fire Emblem Three Houses music. Good, but mostly very generic. Compared to Persona's - it's bland.
Completed the game yesterday, and enjoyed the journey. I think the biggest reason why this game is shorter than the persona games is the action combat system that cuts down a lot of time that is usually spent watching the combat intro animations from fighting trash mobs.
For the late game bosses I trivialised it with evasion tank shenanigans and charging strong critical attacks allowing me to 1tk or 2tk without taking damage. I can certainly see how much of a slog it would be if the game system isn't being abused to the fullest with how much hp and buffs those enemies can stack on.
Late game strohl running synthesis buffed peerless stonecleave is probably the strongest damage dealer I've used, nasty 15-20k hits sometimes even hitting 25-30k on crits.
@@haseddouremohamed7106damn what abilities you running to get that high? I am running slash boost,charge,triple attack buff. Is there a slash amp somewhere?
That usually puts me at about 3 k ish damage with crimson moon slash or whatever it’s called
@@Freakymonkey78 Key components are :
- Beloved greatsword
- Utilitarian's manual to reduce cost of synthesis OR Overlord's Sash to increase damage
- Royal Warrior for Slash Surge
- Slash Boost
- Arcane Unity (from elemental master)
- If the synthesis cost is too much for you, you can reduce it by half by using Magic Link
Charge comes from Junah
(Playing on hard but i'm not sure how modifiers vary compared to other difficulties)
@@Freakymonkey78 And you want to use Peerless Stonecleaver NOT Crimson Moon
I'm a fan of the press-turn system as given in this game, and the Archetype mixing and matching is very satisfying to figure out. The second I lost a whole round of turns to getting my abilities reflected set off a lightbulb in my head that sent me on an adventure scouring the archetypes for Reflect Magic and Reflect Physical skills (Faker has access to reflect magic) and having a dangerous enemy use Soul cry to get tons of turns, only to lose it all the second they hit one of my reflects is VERY satisfying
When you realize you can cast reflect magic on a knight and then have them aggro to completely have the enemy lose a turn is just supper satisfying.
Spoilers: Mort is actually a team of 100 people, doing 14 hour days. Thanks.
I think you're right...
Isn't it obvious? He got Naruto to teach him the shadow clone jutsu.
I played this game about 15 hours a day 😆 i have about 150 hours in the game 😂 and didn't finish it yet
Correct! It's an acronym.
Massive
Online
Role-playing
Team
I think rushing a playthrew of any 70 plus hour game is going to feel shalow you are not meant to play that way
You: "Bosses getting more turns is unfair!"
Me, hearing Mot from SMT3 use beast eye several times in a row: this shit is awesome
As someone who liked Mot's battle, there was one mandatory story boss who's usage of the this system was really, really annoying. Less because of difficulty and more because they use like ten attacks that don't have animations you can cancel out of so you're sitting there for like two to three minutes waiting for your turn.
You REALLY feel the failure when you happen to mess up a stun opening and get ambushed instead
Me, fighting yamatano no orochi in SMT5, (gets 1 press turn for each head): this shit is awesome too!
yeah this one is not close to as brutal as some of the older SMTs
@@MattR8605 I saw somewhere where you should place your entire party in the back row. It helps to mitigate the enemy stunning you. It doesn't cost an action to move characters between ranks.
We need to study morts productivity and apply it to the government
I think we could all learn a thing or two from him lol
I think he is a rogue AI operating in the game review corner of the internet. Every now and then he’ll say something like “thanks for helping me pay off my house” or this game “ made me feel a feeling” which are just things hes learned make him pass as a human.
We’re all actually in the Cyberpunk universe and Mort is an AI from beyond the Blackwall.
Underrated comment 😂🔥
What Mort said is correct and it's the main reason why I got Dodge Talisman. Changing the loss of 2 turns icons to ALL enemy turn icons lost on dodge is a life saver.
Im 75hrs in, very little left to do, and i loved this game thoroughly. IMHO, it's the pinnacle of this type of turn based RPG, taking everything that worked in the genre in the last 30 years. Taking nostalgia out of the equation, its probably my PERSONAL favourite game of the genre.
Pinnacle of the genre is a huge stretch, the game could have used more voice work for all scenes, like P5 Royal, or more interacts with party members like dq11S with it's photo mode or party chat option.
Or make the competitors involved in the story, as they make the idea of a big race against others, and you could very easily avoid every single competitor in the game making it a solo journey.
@MrSneakSneak that's just like... Your opinion, man.
For me it is.
@@igorlemes1123 I will create a new world where there will be no more injustice... And only GOOD game opinions survive
How? Lol. I did everything, and it took me like 115 hours, hahaha
not really imo. you can clearly see that by the end, they have to make the bosses cheat with the turn icon to make them relevant. Also the combat system is super repetitive and you can see the limitations pretty quickly.
picking up my physical copy today, can’t wait!
I got a big smile on my face when I saw this in my subscriptions. You don't 100% JRPGs often, especially Atlus RPGs, so seeing you crush this one so quickly means it's gotta be damn good.
I have never played a persona game and from what I'm seeing that seems to be ideal. A lot of comparisons to their previous work out there. So what this is telling me, is if I like metaphor, then I'm really gonna like their other stuff
So far it’s a very good game probably gonna be one of my must plays list. But not something that will stick in my mind forever or be obsessed with like Library of Ruina or the Souls series. But if it’s still as good towards the end then it’s definitely something I will return to and I will play Metaphor Refantazio 2 if it ever comes out.
Persona games are good story wise but their gameplay is piss easy. SMT (the series that persona is a spin off of) has better gameplay but the story quality varies per game. And the story when there is very different and the setting is much darker generally. Not that persona couldn’t be dark especially Persona 3 due to well the subjects the story talks about p. But they all take place in our world/ high school with a magic side to it. On top of that persona focuses on social aspects and relationships too.
imo persona 3 and 4 have procedurally generated dungeons that absolutely destroy the experience for me. metaphor and persona 5 have very well designed dungeons that makes P3 and 4 close to unplayable
@@VVVHHHSSS I loved everything about P4 but just thinking about the dungeons makes me physically ill
@@VVVHHHSSS The dungeons in P5R are even better than in the base game. Overall Royal is really a better experience than base P5 which I didn't think would be possible to that extent !!!
Persona 5 Royal is really good.
Persona 4 Golden is my favorite, but it’s more old school. It might be easier to play 5 first and if you like the structure after the systems open up, you’ll be able to love 4
(They stand alone so you don’t have to play them in any order)
40 hours ? How ? I'm 75 hours in, don't grind endlessly and I'm only at like 75%-80% of the game
75 hours and just finished joined Louis team and dispatched a doggo
Was 1000% skipping cutscenes
he might be subtracting the cutscene times
Beautiful to see you liked the game. I am 15 hours in and love it so far. Setting and the deep narrative are what is most important to me, and the game delivers on both fronts
Racism bad is the narrative
Damn dude. We should start a patreon so you can go on vacation
"I've just got 100% completion on my vacation and even found the hidden 'Pet the dolphin' achievement."
Great now go outside and find a girlfriend @chuck2703
Why is the top comment on every video something to this effect? It’s weird.
@@ShiningArmor because its funny?
Thanks! Again sets the bar on reviews
Thank you!
I think they could have used more 'random' dungeon tilesets, as those start to repeat in the third area, and there's only one new one past that chapter, which, while 'new' is still just a recolor of an old one.
Beyond that, that story is fantastic. I think I still prefer SMTV's gameplay, even though it doesn't have the instant win mechanics, which is a big shame, it DOES have the enemy run away feature, and wide open maps that mean you never really have to deal with a battle unless you chose to, save one or two moments in the 'dungeons' of that one.
Still, the popularity mechanics are just awesome, and the fact that they actually save some content for New Game +, one of the first times they've done that, along with the tweaked battle system, bringing it closer to what Digital Devil Saga used versus what SMT mainline does, as well as the unique parties thanks to the archetype system, which makes it fun.
I used to marvel at the workload and speed of The Completionist (yeah, that guy...) but Mort just takes it to a new level. 100% with a video out this fast is insane! I simply would NEVER be able to do this
I am assuming the "long dungeon" at the 3/4 of the story is Dragongrace Shinjuku as you have shown. I myself find that Dungeon to be the point where the story starts to pick up again, I myself was waiting for such a dungeon in scale, because outside of Cathedral nothing came close that far in.
I have a feeling that I'm gonna like that dungeon
Dragongrace Shinjuku is the most recent dungeon I have completed and so far it’s by FAR my favorite piece of content in the game yet
My wife is loving this one. So far, from what I’ve seen it’s very innovative and flashy
Flashy is par for the course with Atlus.
I'm not sure I'd go so far as to call it innovative as it isn't really breaking any conventions or redefining the genre, but it's more of a culmination of the company's previous works. Persona, SMT, DDS, Etrian Odyssey, they are all in here in some shape or form, and imo it's very well executed.
I searched 100% review yesterday for this game and expected your channel to pop up but it didn't and today you release this lol
60+ hours just enter the last act and this madman already 100%
Almost done with my first playthrough, been really enjoying it. I think I've got an extra 12 hours or so logged into the game from falling asleep while staying up with my baby lol
I haven't even started the second main dungeon and I'm at 35 hours. This always happens though. I'll make a 50 hour game a 200 hour game and I'm not even sure how.
Same! People were finishing Wukong in like 30 hours and I’m sitting here at like 100 and still not done!
@@mrmattyjwest I know right! It took me about 100 hours to finish Wukong. My second playthrough was much faster but that’s because I was so overpowered and knew where everything was.
Don't feel bad, I think it's better to enjoy a game to the fullest and not speedruned like this guy probably
@@macsis6338he doesn't just finish the game as in reaching the ending, he 100% completes it, as in all achievements and optional stuff, that normally can't be done in a speedrun
Honestly, there's no way he 100% the game in 66 hours. You could probably finish the main quest in 50 hours, but all achievements, including the new game + superboss? Impossible.
One of Atlus best for sure. Amazing feedback.
Btw don’t sleep on Romancing SaGa 2 Revenge of the Seven releasing next week.
Thank you the review once again. Your gameplay and combat descriptions are always very detailed. We really get to understand the mechanics, very helpful (and I think I'm going to wait... reminds me too much of the grind and weird difficulty spikes for a couple of bosses of P5 Royal). I can't pretend I know how to (so please take this as a mere suggestion), but I think there is potential to be more thought provoking with the story section without spoiling anything.
What kept me entertained for the entire game, even for the "low middle-game point" was the main dungeons being unique enough to feel fresh. Also I found the story twists and development quite enjoyable: when you thought the game was leading you towards a certain plot point, the game pulls a "nuh huh" and drops a bombshell on your face (opera segment was a roller coaster). I also found the background lore of the game's universe to be quite interesting. The main villain was just also so much fun throughout the game, and isn't given (at least not as bad as some other games) the "appears 2-3 times for the entire runtime then confronts you at the very end" treatment, and very much so present for quite a long duration, which makes his threat ever present as he could show up at any point. I also feel like they managed well enough the pacing of the story, and didn't fall for the trap of dragging certain plot points for longer than what they should have. The whole archetype system is probably the best "Shin Megami Tensei" like class system: being able to switch your allies' archetype (unlike persona games), having the choice of inheriting and switching skills as required without having to go through the slug of previous games' inheritance system, being able to upgrade archetypes on the go and keep getting xp for other archetypes while channelling a max rank archetype, the icon system being a small but fresh change to the formula, all of it really. For what small faults this game might have, its strenghts more than make up for it.
PS: for the late game bosses, I just use Heismay with his royal archetype to skip on the enemy's full turn, making them way more manageable (I also find that for the final trial boss, the game giving you repel gear only for the boss to one-shot you if you have repel gear might be one of the cruellest things Atlus has done).
Thanks for the review! Looking forward to finishing this game myself
as a Steam Deck owner who hates tiny text on handhelds I didn't find it bad in that respect. it also runs great if you cap the framerate at 30. the only caveat is there's some super ugly aliasing.
I’ve never commented on a view in my life, but while looking for confirmation by us, I found your review and going away by your process and how far you are. The steam deck information was really important to me. You’re easily have a subscription from me.
I used to love JRPGs growing up, then I got suckered into MMOs for a long time. Now I’m getting back into JRPGs and really enjoying myself. I’m alternating between this, P3R and Like a Dragon. Loving all of them. Hyped for DQ3!
Love your reviews and was waiting for this one the last few days!
Thanks for another great in-depth review! Despite having not completed a Persona title yet*, this game is on my radar. Not only is it stylish (it looks a lot like one of the Persona projects), it looks interesting. That is has a "grand story" and sticks the landing makes it more alluring, as content is king. All the best!
* I tend to start games, but often get distracted and don't return to them. This has nothing to do with how fun they are. If and when I do return, I often feel lost and that I need to begin again, which dissuades me.
One thing I hope the Persona series learns from this game is the large 30 day timeframe you get near the end of the game that lets you wrap everything up. Going into NG+ purely to experience 1 or 2 social links and a secret boss isn’t very fun for most people so being able to do all of it in 1 playthrough if you used your time decently enough is better imo.
Your dedication is phenomenal, much appreciated 🎉
I am glad you played Metaphor, because in its core it combines two of my favorite things: Shin Megami Tensei's Press Turn System and high fantasy. A part of me kind of wishes that the game didn't have Personas calendar system, to have more of an open game, but the game is fine as is. I think its pretty good, not my favorite Atlus game (I thought it would be, since I love fantasy) but it still got a high place in my ranking!
44 hours? I'm entering the final act at 71 hours, and I haven't grinded whatsoever. How is that possible? Is it because I'm playing on hard?
Probably
Mort's voice is so relaxing 😎
Great review! Im just in the 1st main dungeon now, great game so far, I dont really like the Grind for Mp atm but it is passable I guess. Recommended title
well like p5 and p3r, mp would be less a concern beyond the first one or two dungeons.
Well you don't really have to finish the dungeon in 1 sitting, in which case you don't massively need to grind for MP anyways.
You don’t have to grind for MP
The game isn't meant, or balanced around grinding for MP and finishing dungeons in one day. It doesn't have to be done.
The actual true final boss is the boss Mort is talking about with 14 turns. So yeah, if you want the true ending? There you go. Hope that helps.
thanks, Mort! I'm thoroughly enoying the game rn. whenever the music in the runner plays, I get such happy, nostalgic feels ahahaha
Damn, 100% in just a week
Absolute mad man
As a huge fan of these games, Metaphor really blew my expectations out of the water. The story and some bonds even got me to tear up. In my NG+ on Regicide, I think theres one Archetype that will carry through for one reason only, which is a similar (and one of the only) gripes I had; Soul Scream/Shriek.
Thankfully, an end game Archetype you can gain access to allows you to cause a dodge to instead waste ALL of an enemy's turns.
It honestly made me breathe a small sigh of relief when I discovered this.
Other than that, I agree with near everything you said. The music is also so fun for me, even if a tad repetitive. Also thankfully, costumes from DLC can change the music on tactical fights to break up some of that repetitiveness.
Absolutely my game of the year. Loved the inclusion of real-time battles for the trash mobs. I'm one of those people who likes to grind so this addition is a godsend. Having spent a large part of the year with SMT:Vengance, I was already very familiar with the press turn system and I think I like it better than the Persona, 1-More system. The art direction was incredible! I definitely saw some Ghibli influences, but it did a great job of carving out its own niche. The story and performances were what really took it over the top for me. Especially the performances! Strohl, Louis, and Brigitta's VA's just knocked it out of the park! This game was such a little nugget of sunshine. I hope they do more with this game whether it be some sort of sequel or take it more Persona style.
I’m looking forward to time with this game. It may sound odd but sometimes repetitive jrpg stuff is a good “zone out, and chill” thing for me.
Thorough review without spoilers. Really informational. Thank you! Like and subbed 👍
Plenty of archetype spoilers though, if anyone were to care about that kind of thing
100% reviews are goated. I love how you actually get every trophy
Very informative, no bullshit review. Even Steamdeck performance where I will probably play mostly. Exactly what I was looking for. You've earned my subscribe, good sir. Thanks for the work you do.
I feel like some guys that are talking about this game didn't even played it, so thanks for this truthy review
The people crapping on the OST definitely haven't played the game to get the vibe
"safety saves, reload go back", you should do a video on your process to 100 percenting games
I have, its in the channel FAQ playlist
Keeping a dozen backup saves should be standard gamer practice. Time is precious and losing 5 hours to a bug or softlock sucks a lot of enjoyment out of an otherwise great time.
Amazing thoughtful review. Glad to see new people enjoying Atlus jrpg formula.
Just wanna drop some tips for some people here regarding your issue with endgame superbosses
Press turn system is not just about how many action u can get every turn, but u also have to actively making decision on how to reduce enemy turn.
this is where dodge , null, repel, or drain in play. without spoiling, there's also a way to completely shut down enemy turn the moment they attack n miss
hope this general idea helps with people struggling with endgame bosses
I thought it was cool that their fantasy book seems to be “utopia” by Thomas More
Really liked this one and might be my goty
I mean the author is literally called More lol
Always enjoy the rare JRPG review! Thanks!
Always enjoy your reviews keep up the good work
Great review Mort!
I've just started the game (around the 10H mark) and I get a few references to different JRPGs, especially the SMT and Persona series, it's really fun finding them and I'm looking forward to the dungeons and story beats, t's like getting back to the old games with the familiar and lovable structure but with a pinch of fresh and new content, really liking that.
Looking forward to your next review :)
My god man, you are a rockstar
I havent played any JRPGs for at least 10 years now, this was in my opinion the perfect game to enter back into the world of turnbased jrpg games and boy did it not disappoint 🔥
try DQ XI
One other waring about the Steam deck worth mentioning is that the game comes with Denuvo which can really affect you from simply tweaking settings or if you are without internet.
I never player Persona because of my dislike of anime but gave this a shot. Absolutely love this. Its a brilliant modern jrpg.
if you dislike anime, then dont touch this game. the dialogues and characters are tid bit whimsical if you may
@sotruem8 15 hours in...I love it! Gallica can be too talkative in battles but yeah I love this game and may play P5 now
@@StillWeRide smt v vengeance is even better than persona 5 imo
How did you manage to get the NG+ secret boss achievement? Is it simple to just speedrun on Easy difficulty for it or what? Powerpyx says +120 hours but you did it in half the time.
I'm curious about that too, that's a huge time difference.
Yeah something ain't right lol
Storyteller difficulty you get way more Exp and MAG but even then he had to have skipped dialogue to make it that fast idk how else
I wouldn't say it's super sus especially if you overplayed the demo like I did (reaching lvl2 Wisdom and getting Brigitta's quest to go into goblin cave rather than doing the main dungeon sure was an experience on Hard, ended up with ~10 hours playtime on demo alone but it made pretty much everything else considerably less challenging and I beat the first main dungeon with ease), I'm still surprised cuz the way people are talking about this game thus far the first playthrough time seems to range from 60 hours to +100, even though I HIGHLY doubt it's as long as Persona 5 and that game was bloated as fuck even before Royal.
Still I think if you go NG+, set it to Easy and fast forward all text and just rush the main story path it's probably a 10-15 hour venture at most.
Solid review thank you !
100% already! Your a beast!
You're a machine!
People are saying the game took 40-60 hours? How have I managed to put in 100 and still not finish the game? >_> I don't think I did that much grinding. If anything, I feel strapped for mag in the last quarter of the game.
Skipping cutscene and all bonding
@@shutup1037nah i finished in 60 and did all the side stuff and didnt skip any cutscenes on hard. Some people just play fast and others play slow
@@shutup1037 im 47 hours in the last month of the game and i just need to finish up 5 more follower bonds to max, king stats and have done all the side quest in the game so far, its way shorter than a persona games. it has less months
@@sasuke11457 is that a good thing or a bad thing? P5 took me a long ass time.
I finished tonight and took me 106 hours with last 7 hours being mostly running around and do dialogues. I guess some people read faster.
Just rolled credits on the game last night, absolutely loved it. I would really like to see Atlus do another Fantasy game.
This game is so amazing. I bought a ROG Ally X just for this game alone. Installed bazzite and enjoying it like a Steam Deck but with more battery life and better performance. So happy
Don't have time for it at the moment so having to hold off. The 3/4 comments (6:40~) reminds me that it's also probably best to just wait to see if this has a "definitive" version like Persona.
Just finished it tonight and the ending feels like the perfect setup for DLC/expansions. Not going to spoil anything but when the credits rolled I felt like I should be rolling straight into the next quest.
Youre a mad lad! Much appreciated for the review!
Coming to watch the video for it's title, I was fully okay with story spoilers over personal impressions
What exactly do you mean by "the game runs out of new things to present to the player"? I'm asking because in RPGs with job systems, usually the new job unlocks and mix/matching, min/maxing build crafting is one of the biggest driving forces of the progression system. At least to me.
Unless you're talking about the overall structure of the game regarding the calendar and deadline system?
I saw this game being nominated for some awards so I thought I'd check out an in depth review. I can tell this one isn't for me because I'm more into being able to create my character, but still leaving a thumbs up and comment for the detailed analysis. Thanks.
Its crazy how this game fails to appeal to me.. not saying its bad mind you, saying it doesnt speak to me at all
If you don't like stories about racism and modern issues using a fantasy setting as an allegorical device then this may not be for you
It's a banger of a game for me. I've only gotten to play atlus games since they made the jump to xbox with persona. And I have enjoyed each title they have made and or ported over to Xbox since
Man this took me 117 hours doing EVERYTHING 😭
The side stuff of looking for a spot for the sons ashes...gets you in the feels.
not sure this is the game for me, but i found the review extremely valuable. liked & sub'd, thanks
I feel like games are getting more expensive without any other justification than " we want more money :) ". And once a big game gets away with it, every other company gladly follows.
I remember when new released game were 50 bucks.
I also remember a time when some groceries were almost half the price they are right now, and it wasn't so long ago. To be honest, game prices have not really kept pace with inflation for a few years. It's true Metaphor is expensive, but I don't mind paying for it personally.
Especially since I've spent more on subscription fees and gachas than those titles probably deserved. If it means more games of this calibre I would happily pay.
@@Harkz0r " if it means more games of this calibre" That's the issue. it doesn't mean that at all !
the only reason game are more expensive is for the sake of profit. nothing else. they could have sold the game for way less without any problem. it's just that investors likes it when the green arrow goes up.
I love the demo and really want to get this game, but after what happened with Persona 5 Royal and Final Fantasy XV Royal, I am going to wait at least a year to buy it to see if they release an upgraded version that is also cheaper to buy. FFXVR had everything that I had paid $110 to preorder for $50.
So like upgrading from the velvet room to the cathedral of shadows app?
Regarding the end game side bosses with absurd action economy, it was frustrating to me but then I found a way through with repel skills. Helkenburg can straight up break the game, and the trials pushing me to exploit game mechanics actually felt incredibly rewarding and fitting. I did probably grind for longer than necessary at like 90~ hours played but taking the time + knowledge from the dragons then destroying the final boss was a victory lap to an incredible game.
After seeing this review, I bought a physical copy of the game from Slovakia and waiting now to obtain it.
Being a fan of RPGs and having Xbox is such a struggle in Poland sometimes.
82 hours in myself, Atlus did amazing job with the game. My GOTY so far
same amount of hours here❤
Could you folks please share some of that spare time? Thanks!!
@@Nope-ity-nope-nope Just loose your job 😭🤣
@@kewa_design Yeah i lost mine week ago 😆 thats why i had the time for it
i dont even think this game needs 82 hours taking into account completing all bonds and quests took me about 62 hours. there isn't much left to do. persona 5 took 102 hours if we add mementos and that final quest was exhausting and difficult. but this game is more manageable. devourer of stars was probably the one that drain most of my time and ofcourse like p5 the final boss was exhausting its welcome.
That mission at 15:30 caught me off guard lol
Regarding the Steam Deck: from Nexusmod you can install the MetaphorFix mod which will allow you to play the game fullscreen in 16:10 and, even more importantly, you’ll be able to edit a .ini file in Desktop mode to fine tune the game performance which will make a ton of difference.
For instance reducing shadow quality from 2048 to 1024 and reducing draw distance.
I went in with high hopes on this game, really liked it, and now I’m 36 hours in and it’s starting to bore me a bit. Not sure if I should just stick with it through to the end or stop.
Great review, I'll probably get this game once I have the time play a large JRPG.
Looks incredible!!! wish i had more time to play!
THANKS FOR THE REVIEW MORTY G ❤
I've never played a Persona or Shin Megami Tensi game, so I went in to Metaphor completely blind. I gotta say I'm really liking it, the music is incredible and the story is pretty good.
Just got the 5th playable party member, man I hope that was the long dungeon you were talking about, cause God damn that was a massive place, it just kept going and going without many save points and limited MP healing items makes for a lot of running from enemies. It was a slog! Other than that dungeon it's all been really good.
Thank you very much Mortis for your review! For me it's not a day 1 buy as I've got too much on my plate to start anything else but I loved Persona 5 and I think that the negatives you mentioned were part of Persona 5 as well and it didn't annoy me more than that since I was still fully immersed in the game. A must-buy for me!
I just finished the game yesterday after 70 hours and I can confidently say this is one of the best stories I have ever witnessed in my life to far, the mid-section of the game leaves you speechless and sat on your chair processing what just happened.
The calendar system works well but if you want to get the 100% you must be perfectly organized with what you do every day. I must go to NG+ because I missed some items I honestly did not give any importance in this run (debating with the candidates, achieving the victories in arena that are almost half of a month not doing anything at night other than fighting)
The progression es very consequential of what you're doing but if don't want to beat your head on what the best archetype is for whatever you want to do you would like to check a guide, because if not done right you will find yourself with a somewhat incompatible team for the end game. Speaking of which, the end game is bomb after bomb after bomb but the final boss gave me a real headache NGL.
Hats off to you good sir! Idk how you 100% this one...
Great review as always, thanks
Another exceptional review Morti. In-depth but to the main points. If I wasn't a broke boi, I would buy Metaphor: ReFantazio the day it came out but alas. Also, here are some other RPGs that came out this year I think you should try to 100%. Visions of Mana, Legends of Heroes: Trails Through Daybreak, Final Fantasy VII Rebirth, & Unicorn Overlord. At least half.
I’ve been absolutely loving Metaphor. Probably my favorite JRPG now. Or at least the most competitive with the FFVII remake/rebirth that I’ve played
I had some minor problems in Big Picture mode: I usually switch from my monitor to smart tv, but the game wasn't very keen on doing that and eventually Steam crashed. Was working fine afterwards, if you don't count UI stuck on keyboard display despite me using a controller for the whole time.
I only wish these games came with different outfits that are not just DLC. So many opportunities that they don’t take😢
agreed. I find the "other franchise" costumes so immersion breaking. this ain't Fortnite, dammit!!
@@kokosan09 yea bro I feel you, imagine an outfit made for this actual game where you can wear some cool looking armors or whatever later on in the game, would’ve definitely added to the game for me haha