TL;DR Melee's original code has built in 20.83 MS of latency due to oversights from the development team. Faster Melee (what we use on Netplay) is a re-coding that has removed that internal latency, and the removal of this 20.83 MS can balance out the additional latency received from LCD monitors to replicate the pace and latency of CRT melee.
Phenomenal video, Hax. I've long been a supporter of CRT's for competitive melee, and strongly against monitors for competitive use. Up until now, the tech just hasn't been ready, and the experience has always suffered. This is what melee has needed to finally make LCD's viable. I completely agree with every point you made in this video, and I will do my part to help educate the masses.
not really. Faster Melee was developed entirely with netplay/dolphin in mind. Of course now, with that technology its not a big step for lans to switch to monitors though
hax you've always been my favorite player but I think you are also one of my favorite content creators now. the scope of your videos and their explanations are seriously impressive. you bring so much to the melee community and I just want to say I appreciate it.
3:15 my mind just blew. I never knew how exactly these monitors works and why everytime I tried to record a CRT it has those scan lines, really interesting
Jake Zepeda You do really suck (and so do I and most people here) but your muscle memory would be off and you probably will see better results by practicing on a CRT
Why would be netplay more consistent than CRT? If im not mistaken in netplay we suffer from the adapter polling rate not being synced as good as in a console setup, even tho we can now overclock it to 1000hz with Arte’s guide, he explains that at the end of it: twitter.com/SSBM_Arte/status/1313616578571837440
@@salj.5459 Most Americans do if you are talking about America. Study politics and economics can be boring but it is necessary to consider voting. My political views have completely flipped in the last few years because of this
Devyn Tucker What are your views now? And yes, I'm aware that the political state of America is absolute shit due to uneducated voters and corrupt politicians... and also apathy from young voters.
@@salj.5459 A little background: I'm a veteran of 6 years (Guard) so I've always been a constitutionalist even though I was a liberal. After listening to people and researching on my own, the best way I can explain my views is I'm now "Conservitarian" I am not traditional in my views however, but I am liberal when it comes to social stuff like gays getting married or if somebody wants to be transgender. I just don't like it when it's kids being chemically castrated. I believe in freedom of religion even if it's a religion I don't like. Basically the government just needs to stay out of everyone's lives more than they are now.
The change is inevitable, it's just a matter of when the technology and culture around the game are ready for it. The year is 20XX... CRTs are nowhere to be found. Optimal Melee is played strictly on monitors.
hax this is really top tier content you have done so much for the scene and i really appreciate your work ethic. Please continue doing this kind of stuff
this is the step to be taken in the community if we want melee to continue being played alongside other FGC tournaments. Youngn's don't own CRTs so it is harder for them to get into melee. CRTs are also a pain in the ass to transport.
In the beginning where you compare the ways that CRT and LCD draw pictures it can be added that the fact that much of the picture is briefly black on a CRT happily results in moving objects and panning scenes being perceived by our eyes as much clearer, while the "sample-and-hold" method of LCD (as well as OLED) results in motion appearing blurry to our eyes (even if pixel response is near-instant), and this is known as persistence or eye-tracking blur (as opposed to "motion blur" from slow pixel response). Persistence blur on flat panels can be alleviated using techniques like black frame insertion. Luckily in the case of Melee there is not a lot of screen scrolling, but some players used to the motion clarity of CRT may still feel that moving objects appear blurry as a separate issue from input latency.
The PD is definitely something that should be standardized as long as we're already using codes like UCF (which is hopefully forever). From my understanding it would help the consistency of frame perfect inputs like multishines and pivots, and since the game is definitely headed in that direction there's no reason we shouldn't address that issue. I'm not as interested on the LCD issue honestly (because my scene has never had issues with CRTs), but anything to make the game more accessible and more convenient to organize and manage events is good in my book should it not disturb anything vital to the game.
The more a device utilises light projection as a method of data manipulation (be it decoding or transferral), the less latency will be generated by the given device as light moves at the fastest possible speed. The rate at which current moves through copper is likewise capped, although this cap is harder to reach in standard electrical devices for a myriad of reasons. Keeping in mind I'm speaking in gamer talk, it should be noted that the lack of lag in a CRT tv is caused by the "build order" or the decoding in data, which "rushes" the step in which the data is turned into light, but at the cost of having a low ceiling for fidelity (which is why the big switch to lcd happened in general). I could go into more depth but know that a smaller signal path = a smaller amount of delay and it is perceivable that smaller screens could lead to lower delay. Additionally you could cut open an already small screen and see if there's a bunch of excess wires you can shorten and go full mad max about it. This miniaturisation is funnily enough why graphics cards are getting smaller again fun fact lol.
I always thought the problem was the TV's own conversion of the signal; even if a flatscreen has analog inputs, it still has to convert those to digital. I understand that I'm wrong; I just didn't realize.
You're on the right track. The problem is what the TV does with the signal before it displays it, which is referred to as input lag. This input lag applies regardless if the source is digital or analog. Hax, as usual, misses the forest for the trees and fixates on millisecond display transition time deltas and technical differences in how the image is painted when input lag can introduce up to around 100ms of delay. TV's usually employ image processing to improve the quality of the displayed image. This processing pipeline adds additional delay and is separate from how long it takes the display to physically paint the frame. This is why fighting game tournaments use small PC monitors, which do not perform any additional image processing. There is a display database (displaylag.com/display-database/) that lists the measured input lag of popular displays, since this is not something the manufacturers publish. The displays used at major tournaments, such as the BenQ mentioned here, have less than 1 frame (16ms) of input lag. Ultimately, the actual delay is irrelevant so long as it's within reason, because what matters in a competitive setting is the reaction time delta between competitors. So long as everyone's using similar displays with
Great video Hax! But I need to know: Why do you find 20ms LESS latency a bad thing long-term for Melee? Does that much time difference negatively change how the game feels and responds for players at your tourney?
I'd guess it's just based on a relative difference from what we're used to. Just like latency added, latency removed changes timings that we are used to. The goal isn't to make it as fast as possible, it's to make it just like the better CRTs. FM was so successful because it's both the reduced internal latency and the added network latency that makes it feel like LAN.
Probably a consistency issue. At the top competitive level, I assume all setups (vanilla CRT and otherwise) should ideally behave the same. However I'm skeptical of whether even top players would be able to discern a ~5ms difference.
@@EvilApple567 the difference doesn't need to be discernible to have a statistical effect - e.g. see meleeitonme.files.wordpress.com/2014/03/powershield.png
@@jsoncpark They already don't considering they don't notice the polling drift. It's pretty crap that people are basing their arguments about latency off of anecdotes of players "feeling" the lag. Even more crap is how people don't understand that your latency will change any time you change setups and can even change on the same setup. You're never going to get consistent latency so may as well just reduce it as much as possible.
I think I'm the Modern Melee world, we need to do our best to standardize play. I see comments on Twitter about how we should just stick to CRT cuz it's cheaper and more accessible, but at the same time there are people everywhere are still using different versions of melee, ucf on, ucf off, EON, monitor, adjusted latency, and whatever else. This video highlights that there are solutions to optimize the base game and I think that something everyone should think about the gameplay above all else, not just about how they don't want to give up CRTs.
Great video Aziz. You're the VSauce of Melee. Could you expand on the issues caused by codes that remove "too much" latency? What are the negatives to having the lowest latency possible?
From what i understand, the community is abhorrently against changing from the latency they've played on for ~18 years. If they change it, people who have acclimated to the previous latency will have to re-acclimate, which they don't want to do.
Those Wii2HDMI converters aren't where you want to be looking, the picture is crap and has gone through multiple unneeded conversions. Wii2HDMI conversion process: Digital Signal > Analog Signal > Digital Signal > HDMI Conversion > TV (according to badassconsoles). You want a solution based on gcvideo. For Gamecube you have Carby and EON, for Wii you have WiiDual. Otherwise, your analysis is spot on except possibly the BenQ RL2455HM vs CRT. I am not doubting that particular comparison, but it seems unfair that a 4 year old monitor has been used, there are other newer lagless monitors that should have been compared. I understand this was from a secondary source, it's a very minor nitpick. Thanks for your work.
Wii2HDMI is still far cheaper and a straightforward solution. Just buy a Sewell or Neoya brand which have the best performance with little delay according to Fizzi's own article. Obviously Wiidual and GCvideo are the superior choice but not everybody can afford over 100$ on those mods. This is where Wii2HDMI becomes handy for those with low budget.
I’m honestly all for this route tbh. I see the pros and cons, but I am inherently more aligned with this outcome for the future of this game in the long run if we decide in the end to go this direction.
Been thinking running house tournaments again and going full-LCD would be a godsend for me since it's mostly a oneman team - going to try it out next time. Considering how Melee players despise change, thanks a ton for the breakdown and the bold suggestions:)
I still prefer the look of gen 6 and prior consoles on CRT TVs, but it's nice that people are finding ways to make it easier to hold these kind of tournaments.
Console's already "think in digital" the built in DAC turns it into analog but these wii adapters turn that analog back into digital "creating" this redundant latency. In the case of the gc, it already has a digital output. What about the wii dual mod that adds a digital out straight into the wii (in that case the monitor would need to support 480p through hdmi (unsure if 480i is rated for hdmi)). The wiihdmi adapter mentioned does upscale some of the time to 720p then the monitor upscales to it's native resolution, lag from two upscales and dedacing sounds harsher than one upscale from a digital port. Would be even worse if it was 480i as then the display or processor would need to de-interlace.
Don't forget that running melee on a 120hz monitor and using black frame insertion could greatly improve visual fidelity and how long it takes the player to recognize the new frame.
18:11 i know you said that these codes could be easily be added to ucf memory cards but my question is how exactly do you go about doing that simply just for personal use?
Can you elaborate on what you mean when you say the VB + PD fix would reduce the delay by too much? Do you just mean that you think the goal should be to make the experience of playing on an LCD identical to playing vanilla melee on a CRT by matching the delay times of each, or is there some reason that minimizing the delay too much would negatively affect the game?
Looking at it from a broad point of view, I'm surprised no one has purposed a fix like this already. I'm not involved too much in the melee community, but this just seems like a simple idea of a solution (notice how I said idea. The execution is probably a lot more complicated, especially for making this the accepted norm for tournaments).
I was trying to explain to my old head buddy how dumb he is for thinking he can only play on crt in person, this beautifully covers my gaps in understanding.
So here's a really good question: If LCD monitors Blended Scanlines are what cause the issue, why hasn't anyone made a monitor that can disable the scanline blending? Would that even be practical in a gaming market? This could help retro games that were not made with modern LCD's in mind, as well as games that need the more snappy response window. It seems that removing the gradient would improve the window where your brain notices a difference, right?
Before watching, I'm just gonna guess. A GCvideo solution plugging straight into the Digital Out port of an early to mid aged GameCube. (Thus requiring no Digital to Analog conversion.) And the kinds of monitors every other FGC gamers use because they're already state of the art when it comes to latency. ...Or at least that's how I'd do it. Hell, if you get a GCHD Mk. 2 you get a zero lag component break out for the stream right out of the box.
Huh. Melee has NTSC timing issues. Who knew! I still think GCvideo solutions should be a part of the modern Melee setup. And if we absolutely have to stick with the Wii (and it's slightly worse color depth), then the Wiidual mod might be attractive!
I was randomly at Nebulous in March 2018 because of a school trip to NY all the way from Norway. I never knew I was at one of the last ones ever until now. Fuck.
We started hosting S4 tournaments back in its heyday. We were thinking about Melee too along with 64(my personal favorite) but I advised against it because it was just not worth the time and energy to lug around CRTs. The cafe we did it at had one HD wii setup for melee and it was pretty cool.
I’ve been a proponent of LCD melee for a while, but never wanted it until they had consistent latency fixes. Now that i know this lets get it done. Never gonna lug around a CRT again.
On converters, it's important not to categorize them all as being identical. It is very possible for some converters to introduce more latency than others, and conflating all of them works against the point you're trying to make. I myself own a converter that introduces very noticeable latency. Secondly, from what I know lag isn't due to display transition but to the electronics necessary to convert and transport image data to the display. Wikipedia backs me up, please consult its page on display lag [ en.wikipedia.org/wiki/Display_lag ] and notice that it says not to confuse it for pixel response time.
With Melee fixed though, the CRT problem still exists for 64, and PM (and Brawl, but only two people still play that competitively). While this video is aimed at Melee, I figure I should point out the CRT problem likely won't die out even if Melee was fixed on every copy of the game. However, this latency issue will prevail regardless of this fix, as unless you went back in time and fixed the millions of Melee discs being sold, you will be constantly stuck at the 59Hz problem on every copy that doesn't have a Memory Card fix, and given how a majority of Melee setups in areas with less Melee players work, it's just a Wii/GC and a copy of the game, along with the save with all characters unlocked. This itself could create a issue if they went on from their community into the national community only for the PD fix to be instated, where at it's worst could lead to move whiffs and failed techs, which could lead to lost stocks and losing the tourney as a whole. I do think however, that this is a perfect fix Melee needs, but it should have been on the disc from the start, since in its current state there will be consistency gaps. I'd like to add that this is all based on one high-end gaming monitor. Since not everyone can afford those, even with the PD and VB fix, the game is still going to be notoriously laggy for setups using stock LCD panels (and with massive Melee events (SSC, Shine), this could get *very* costly). With the CRT "population" in decline***, the community is in this weird rut of sorts trying to get the game into a more modern setup, with the middle/low end stuck with CRTs/laggy LCDs, and the high end being near lagless LCDs. ***In China and still-developing countries, CRTs are the most affordable option for television, and are still being actively produced. I have also come across an American-based CRT manufacturer that reverse engineers CRT's that are sent to them so they can replicate the tube for replacement, commonly used in arcade cabinets.
The CRT problem for 64 isn't a problem at all. They use Retrotink which is a fully lagless transcoder with option to output Component, HDMI and even RGB. The only problem is that they are ludicrously expensive.
Man, I wish hax could make videos like this for every topic. Not just melee stuff. Like, I want to learn the optimal way to do my taxes from this guy.
20XX&R block
double shine wavedash jumpcancel tax fraud
2020 he's gonna come out with the Taxx.
Hax seems to have great potential for this sorta thing, he could find a way do anything optimally
@@cheef825 lol
the year is 2019
The year is 20XX.....also known as 2020
Posted 9 hours ago fuk yea
...everyone uses CRTs with broken-back levels of dedication.
@@Matanumi was this a megaman reference or am i overlooking this
666
More importantly, this discovery is HUGE for the Post-Game Johns Metagame
Twitter will make millions
The true Melee
hey buddy
“Dude, of course i lost, the fucking polling drift is making me drop combos!”
-John
Dude. I only lost because HAL forgot to make sure the visual buffer is synched! That's why I missed the tech!
Obviously.
You weren't lying when you said this could change Melee.
I mean he's literally modifying Melee
TL;DR
Melee's original code has built in 20.83 MS of latency due to oversights from the development team.
Faster Melee (what we use on Netplay) is a re-coding that has removed that internal latency, and the removal of this 20.83 MS can balance out the additional latency received from LCD monitors to replicate the pace and latency of CRT melee.
^ agreed, well done sir
Well done but also probably contributes to lower watch time which Hax doesn’t deserve 🥺
Phenomenal video, Hax. I've long been a supporter of CRT's for competitive melee, and strongly against monitors for competitive use. Up until now, the tech just hasn't been ready, and the experience has always suffered. This is what melee has needed to finally make LCD's viable. I completely agree with every point you made in this video, and I will do my part to help educate the masses.
100% agree... also love your vids man. Ive been planning a wii crt (CRWii) fusion but using a lcd would make a portable setup so much more convenient.
Hey your the guy with the awesome Wii portables ;)
LCDs have been viable for a while lol
@@Splozy not for competitive melee. The panels still have latency compared to CRT. Panel latency is a limitation of the current tech.
@@rosetintedtankergoggles897 thanks, appreciate it :)
i wish hax narrated a movie about my life
I hope he gets an episode in METAGAME.
hax saving melee one video at a time
just dweened all over myself
Thank you. Your wrists were sacrificed in exchange for knowledge.
does this mean faster melee was a plant for Big Monitor?
precisely
@@fallensmemesdump wtf the world's jank plug plays melee? let's get itttttt
not really. Faster Melee was developed entirely with netplay/dolphin in mind. Of course now, with that technology its not a big step for lans to switch to monitors though
"BIG MONITOR" 💀
10:35 of course it's a blue fox shining a pink falcon as the example
hax you've always been my favorite player but I think you are also one of my favorite content creators now. the scope of your videos and their explanations are seriously impressive. you bring so much to the melee community and I just want to say I appreciate it.
I kinda like how all your videos feel like a lecture for a university melee class. I'd take that class in a second.
3:15 WTF WAS THIS TRANSITION
I needa study for my midterm lmao
word
Pft, studying
Fuck school this is a real education
Mood
Tradition at 3:15 was sick
thank god there are smart people in the melee community. also can't wait for my boxx!
I feel like I just watched a lecture from a professor or something
Mydickisholy lmao I wish my professors were this good
@@Puffzilla777 bruh deadass
Already studying for Prof. Hax's Melee Midterm
3:15 my mind just blew. I never knew how exactly these monitors works and why everytime I tried to record a CRT it has those scan lines, really interesting
Been waitin all day for this
As a netplay warrior I always wondered why I seemed to miss more inputs on crt. Now I know why
I went to my first tourney last saturday and I thought it felt weird because I just sucked so much.
Jake Zepeda
You do really suck (and so do I and most people here) but your muscle memory would be off and you probably will see better results by practicing on a CRT
@@AwesomepianoTURTLES lol, "really suck" is an understatement. I'm bad on emulator but helpless on a CRT.
Why would be netplay more consistent than CRT? If im not mistaken in netplay we suffer from the adapter polling rate not being synced as good as in a console setup, even tho we can now overclock it to 1000hz with Arte’s guide, he explains that at the end of it: twitter.com/SSBM_Arte/status/1313616578571837440
better mic and better emg intro poggers
Monitor Melee is a Must!
I didn't understand anything, but I agree anyway
Lol horrible
I hope you don't apply that same apathy and ignorance to your political views.
@@salj.5459 Most Americans do if you are talking about America. Study politics and economics can be boring but it is necessary to consider voting. My political views have completely flipped in the last few years because of this
Devyn Tucker What are your views now?
And yes, I'm aware that the political state of America is absolute shit due to uneducated voters and corrupt politicians... and also apathy from young voters.
@@salj.5459 A little background: I'm a veteran of 6 years (Guard) so I've always been a constitutionalist even though I was a liberal. After listening to people and researching on my own, the best way I can explain my views is I'm now "Conservitarian" I am not traditional in my views however, but I am liberal when it comes to social stuff like gays getting married or if somebody wants to be transgender. I just don't like it when it's kids being chemically castrated. I believe in freedom of religion even if it's a religion I don't like. Basically the government just needs to stay out of everyone's lives more than they are now.
Community: *Pulls a pro gamer move by using codes on CRT*
Playing melee on FM dolphin build with a 240hz monitor is optimal. Never had someone over for melee who didn't think it felt smoother than a CRT
The change is inevitable, it's just a matter of when the technology and culture around the game are ready for it. The year is 20XX... CRTs are nowhere to be found. Optimal Melee is played strictly on monitors.
glad kadano gave you the info needed for this video. this is like a more digestable version of the video he did a number of years ago
hax this is really top tier content you have done so much for the scene and i really appreciate your work ethic. Please continue doing this kind of stuff
Fantastic work Hax, can't wait to see how far this goes.
this is the step to be taken in the community if we want melee to continue being played alongside other FGC tournaments. Youngn's don't own CRTs so it is harder for them to get into melee. CRTs are also a pain in the ass to transport.
This will ensure melee’s future after the apocalypse.
In the beginning where you compare the ways that CRT and LCD draw pictures it can be added that the fact that much of the picture is briefly black on a CRT happily results in moving objects and panning scenes being perceived by our eyes as much clearer, while the "sample-and-hold" method of LCD (as well as OLED) results in motion appearing blurry to our eyes (even if pixel response is near-instant), and this is known as persistence or eye-tracking blur (as opposed to "motion blur" from slow pixel response). Persistence blur on flat panels can be alleviated using techniques like black frame insertion. Luckily in the case of Melee there is not a lot of screen scrolling, but some players used to the motion clarity of CRT may still feel that moving objects appear blurry as a separate issue from input latency.
God bless Kadano, what a mad man
Wow, what an incredible, technical, and professional video. Well done!
The PD is definitely something that should be standardized as long as we're already using codes like UCF (which is hopefully forever). From my understanding it would help the consistency of frame perfect inputs like multishines and pivots, and since the game is definitely headed in that direction there's no reason we shouldn't address that issue. I'm not as interested on the LCD issue honestly (because my scene has never had issues with CRTs), but anything to make the game more accessible and more convenient to organize and manage events is good in my book should it not disturb anything vital to the game.
Hax always out here dropping the hot knowledge
I love you man. Your essay research approach to gaming is beautiful
The more a device utilises light projection as a method of data manipulation (be it decoding or transferral), the less latency will be generated by the given device as light moves at the fastest possible speed. The rate at which current moves through copper is likewise capped, although this cap is harder to reach in standard electrical devices for a myriad of reasons. Keeping in mind I'm speaking in gamer talk, it should be noted that the lack of lag in a CRT tv is caused by the "build order" or the decoding in data, which "rushes" the step in which the data is turned into light, but at the cost of having a low ceiling for fidelity (which is why the big switch to lcd happened in general).
I could go into more depth but know that a smaller signal path = a smaller amount of delay and it is perceivable that smaller screens could lead to lower delay. Additionally you could cut open an already small screen and see if there's a bunch of excess wires you can shorten and go full mad max about it. This miniaturisation is funnily enough why graphics cards are getting smaller again fun fact lol.
hax's hand getting fucked up was the best thing to happen to melee
I always thought the problem was the TV's own conversion of the signal; even if a flatscreen has analog inputs, it still has to convert those to digital. I understand that I'm wrong; I just didn't realize.
You're on the right track. The problem is what the TV does with the signal before it displays it, which is referred to as input lag. This input lag applies regardless if the source is digital or analog. Hax, as usual, misses the forest for the trees and fixates on millisecond display transition time deltas and technical differences in how the image is painted when input lag can introduce up to around 100ms of delay.
TV's usually employ image processing to improve the quality of the displayed image. This processing pipeline adds additional delay and is separate from how long it takes the display to physically paint the frame. This is why fighting game tournaments use small PC monitors, which do not perform any additional image processing. There is a display database (displaylag.com/display-database/) that lists the measured input lag of popular displays, since this is not something the manufacturers publish. The displays used at major tournaments, such as the BenQ mentioned here, have less than 1 frame (16ms) of input lag.
Ultimately, the actual delay is irrelevant so long as it's within reason, because what matters in a competitive setting is the reaction time delta between competitors. So long as everyone's using similar displays with
Lots of love to you, Hax, the Averroes of Melee.
Hax is actually the best Melee content creator of all time
may the community appreciate yalls effort and relief all the tos of tons of struggle
Great video Hax!
But I need to know: Why do you find 20ms LESS latency a bad thing long-term for Melee? Does that much time difference negatively change how the game feels and responds for players at your tourney?
I'd guess it's just based on a relative difference from what we're used to. Just like latency added, latency removed changes timings that we are used to. The goal isn't to make it as fast as possible, it's to make it just like the better CRTs. FM was so successful because it's both the reduced internal latency and the added network latency that makes it feel like LAN.
Probably a consistency issue. At the top competitive level, I assume all setups (vanilla CRT and otherwise) should ideally behave the same. However I'm skeptical of whether even top players would be able to discern a ~5ms difference.
@@jsoncpark It's less than a third of a frame. I can't imagine anyone honestly being able to discern a difference not based on placebo.
@@EvilApple567 the difference doesn't need to be discernible to have a statistical effect - e.g. see meleeitonme.files.wordpress.com/2014/03/powershield.png
@@jsoncpark They already don't considering they don't notice the polling drift. It's pretty crap that people are basing their arguments about latency off of anecdotes of players "feeling" the lag. Even more crap is how people don't understand that your latency will change any time you change setups and can even change on the same setup. You're never going to get consistent latency so may as well just reduce it as much as possible.
tl;dr Faster Melee figured out how to get rid of 20.83 ms of lag on the base game which you can use to make LCDs as lagless as CRTs
Where is the guide?
VB half (12.5ms) + PD is now a thing as of 12/22/21 on slippi 1.9.3! Feels great on monitor 👍.
I think I'm the Modern Melee world, we need to do our best to standardize play. I see comments on Twitter about how we should just stick to CRT cuz it's cheaper and more accessible, but at the same time there are people everywhere are still using different versions of melee, ucf on, ucf off, EON, monitor, adjusted latency, and whatever else. This video highlights that there are solutions to optimize the base game and I think that something everyone should think about the gameplay above all else, not just about how they don't want to give up CRTs.
Great video Aziz. You're the VSauce of Melee. Could you expand on the issues caused by codes that remove "too much" latency? What are the negatives to having the lowest latency possible?
From what i understand, the community is abhorrently against changing from the latency they've played on for ~18 years. If they change it, people who have acclimated to the previous latency will have to re-acclimate, which they don't want to do.
Hax$ you make the greatest and most informational videos I have ever seen. Keep up the work and more will follow my man.
Good guy Hax. Always three steps ahead trying to save the communities.
Even rewatching these videos are just as good as the first time
This is edited really well 👍
hax and his melee shenanigans is the perfect example of what a slippery slope looks like
Amazing video hax, looking forward to updates
Those Wii2HDMI converters aren't where you want to be looking, the picture is crap and has gone through multiple unneeded conversions. Wii2HDMI conversion process: Digital Signal > Analog Signal > Digital Signal > HDMI Conversion > TV (according to badassconsoles). You want a solution based on gcvideo. For Gamecube you have Carby and EON, for Wii you have WiiDual.
Otherwise, your analysis is spot on except possibly the BenQ RL2455HM vs CRT. I am not doubting that particular comparison, but it seems unfair that a 4 year old monitor has been used, there are other newer lagless monitors that should have been compared. I understand this was from a secondary source, it's a very minor nitpick.
Thanks for your work.
The picture is 480p anyway, so it doesn't make much of a difference.
@@spagootest2185 if you've seen both on a high quality display you wouldn't be saying that. There's a world of difference.
Wii2HDMI is still far cheaper and a straightforward solution. Just buy a Sewell or Neoya brand which have the best performance with little delay according to Fizzi's own article. Obviously Wiidual and GCvideo are the superior choice but not everybody can afford over 100$ on those mods. This is where Wii2HDMI becomes handy for those with low budget.
Again great vid, clear and precise
Incredibly thorough. Good job, Hax
Salem: years of research
I’m honestly all for this route tbh. I see the pros and cons, but I am inherently more aligned with this outcome for the future of this game in the long run if we decide in the end to go this direction.
8:28 I just realised this is a picture of a dog. I always thought it was some sort of Nintendo creature.
Incredible dedication shown from these people, kudos
Even thought I dont even play melee, I still find all this quite interesting!
Super interesting. I had no idea how any of this worked, and I got to learn about it through it's application to the greatest competitive game.
Players hate him!
Find out how this man singlehandedly makes CRTs worthless with 1 easy step!
Been thinking running house tournaments again and going full-LCD would be a godsend for me since it's mostly a oneman team - going to try it out next time.
Considering how Melee players despise change, thanks a ton for the breakdown and the bold suggestions:)
2:36 whoa that's the same monitor I'm watching this video with, trippy.
Very good video. Can really see the effort put into it
I still prefer the look of gen 6 and prior consoles on CRT TVs, but it's nice that people are finding ways to make it easier to hold these kind of tournaments.
Console's already "think in digital" the built in DAC turns it into analog but these wii adapters turn that analog back into digital "creating" this redundant latency. In the case of the gc, it already has a digital output. What about the wii dual mod that adds a digital out straight into the wii (in that case the monitor would need to support 480p through hdmi (unsure if 480i is rated for hdmi)). The wiihdmi adapter mentioned does upscale some of the time to 720p then the monitor upscales to it's native resolution, lag from two upscales and dedacing sounds harsher than one upscale from a digital port. Would be even worse if it was 480i as then the display or processor would need to de-interlace.
Wow, Hax I dunno what to say but I really appreciate you and your input. Amazing video.
Don't forget that running melee on a 120hz monitor and using black frame insertion could greatly improve visual fidelity and how long it takes the player to recognize the new frame.
18:11 i know you said that these codes could be easily be added to ucf memory cards but my question is how exactly do you go about doing that simply just for personal use?
My dude MONEY fixing this broken ass game almost 2 decades later
Can you elaborate on what you mean when you say the VB + PD fix would reduce the delay by too much? Do you just mean that you think the goal should be to make the experience of playing on an LCD identical to playing vanilla melee on a CRT by matching the delay times of each, or is there some reason that minimizing the delay too much would negatively affect the game?
It's fucking amazing how players optimizing an 18 year old game has led to videos like this. Melee is truly on another fucking level.
Was it n0ne or Fiction that disliked this video?
coulda been gravy
logicman would never dislike this
EON shill hbox
Hax content is always a treat
Looking at it from a broad point of view, I'm surprised no one has purposed a fix like this already. I'm not involved too much in the melee community, but this just seems like a simple idea of a solution (notice how I said idea. The execution is probably a lot more complicated, especially for making this the accepted norm for tournaments).
Hax is so 20XX with kicking knowledge that I accidentally skipped 10 seconds and didn't even realize it when Hax was explaining some technical info
What about using 480p melee on Monitors ?
Thanks a lot for this, Brawl didn't kill melee, no evo didn't kill melee, ultimate didn't kill melee. But not having a place to play the game will.
summit threw away a crt, i thought that was pretty cool
I was trying to explain to my old head buddy how dumb he is for thinking he can only play on crt in person, this beautifully covers my gaps in understanding.
Hax can seriously teach a college course about retro/competitive gaming and its evolution.
So here's a really good question: If LCD monitors Blended Scanlines are what cause the issue, why hasn't anyone made a monitor that can disable the scanline blending? Would that even be practical in a gaming market? This could help retro games that were not made with modern LCD's in mind, as well as games that need the more snappy response window. It seems that removing the gradient would improve the window where your brain notices a difference, right?
Is it possible to add in lag to the game? If so VB+PD+lag to equal again to CRT.
Before watching, I'm just gonna guess.
A GCvideo solution plugging straight into the Digital Out port of an early to mid aged GameCube. (Thus requiring no Digital to Analog conversion.)
And the kinds of monitors every other FGC gamers use because they're already state of the art when it comes to latency.
...Or at least that's how I'd do it. Hell, if you get a GCHD Mk. 2 you get a zero lag component break out for the stream right out of the box.
Huh. Melee has NTSC timing issues. Who knew!
I still think GCvideo solutions should be a part of the modern Melee setup. And if we absolutely have to stick with the Wii (and it's slightly worse color depth), then the Wiidual mod might be attractive!
I was randomly at Nebulous in March 2018 because of a school trip to NY all the way from Norway. I never knew I was at one of the last ones ever until now. Fuck.
We started hosting S4 tournaments back in its heyday. We were thinking about Melee too along with 64(my personal favorite) but I advised against it because it was just not worth the time and energy to lug around CRTs. The cafe we did it at had one HD wii setup for melee and it was pretty cool.
Why is hax such a fucking genius
Its crazy how video games make a group of people figure out how TV's work lol
it's like one of those courses that you understand shit but the powerpoint/lecture is too good so you still manage to clutch it out anyways
I’ve been a proponent of LCD melee for a while, but never wanted it until they had consistent latency fixes. Now that i know this lets get it done. Never gonna lug around a CRT again.
On converters, it's important not to categorize them all as being identical. It is very possible for some converters to introduce more latency than others, and conflating all of them works against the point you're trying to make. I myself own a converter that introduces very noticeable latency.
Secondly, from what I know lag isn't due to display transition but to the electronics necessary to convert and transport image data to the display. Wikipedia backs me up, please consult its page on display lag [ en.wikipedia.org/wiki/Display_lag ] and notice that it says not to confuse it for pixel response time.
So I can fire up melee on a gaming monitor, and this code will remove any input lag?
Hax$ Changing the Melee landscape for the better yet again...
this is the best video I've ever seen
With Melee fixed though, the CRT problem still exists for 64, and PM (and Brawl, but only two people still play that competitively). While this video is aimed at Melee, I figure I should point out the CRT problem likely won't die out even if Melee was fixed on every copy of the game. However, this latency issue will prevail regardless of this fix, as unless you went back in time and fixed the millions of Melee discs being sold, you will be constantly stuck at the 59Hz problem on every copy that doesn't have a Memory Card fix, and given how a majority of Melee setups in areas with less Melee players work, it's just a Wii/GC and a copy of the game, along with the save with all characters unlocked. This itself could create a issue if they went on from their community into the national community only for the PD fix to be instated, where at it's worst could lead to move whiffs and failed techs, which could lead to lost stocks and losing the tourney as a whole. I do think however, that this is a perfect fix Melee needs, but it should have been on the disc from the start, since in its current state there will be consistency gaps. I'd like to add that this is all based on one high-end gaming monitor. Since not everyone can afford those, even with the PD and VB fix, the game is still going to be notoriously laggy for setups using stock LCD panels (and with massive Melee events (SSC, Shine), this could get *very* costly). With the CRT "population" in decline***, the community is in this weird rut of sorts trying to get the game into a more modern setup, with the middle/low end stuck with CRTs/laggy LCDs, and the high end being near lagless LCDs.
***In China and still-developing countries, CRTs are the most affordable option for television, and are still being actively produced. I have also come across an American-based CRT manufacturer that reverse engineers CRT's that are sent to them so they can replicate the tube for replacement, commonly used in arcade cabinets.
The CRT problem for 64 isn't a problem at all. They use Retrotink which is a fully lagless transcoder with option to output Component, HDMI and even RGB. The only problem is that they are ludicrously expensive.