KoF XIII: EX Kyo trials (unedited)
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- Опубликовано: 9 фев 2025
- Persona going through KoF XIII EX Kyo trials. Although there are various ways on showing tips (such as people showing their hands while doing the trials), I decided to do things a bit differently and show trial and error. You might learn something new from watching it! Also if you need any help with this character's trials, feel free to ask.
ah! the classic RED kick combo... i missed this one
oreno...
Yuri Kennedy KATCHDA!
@@ericcartman735 THEO?!?!?
sir idk what u mean
@@ericcartman735 r u a sonic fan because I recognize that name from a friend on discord
With the same profile pic and name
miseteyaru kusanagi no kobushiwo!
wish they gave him this super in KOF XV
rekishi ga chigaun da yo!
Do you use an arcade stick of a controller because that last trial was intense.
I use a controller.
I can't even do the 3rd trial, im a complete noob :'( any tips? also to become better and do all the other trials?
Drop out the regular attacks. Practice first linking other special moves to other special moves using a flash drive.
Just keep on practice, it took me 2 months to be able carry out the moves , play at least 2 hours a day.
@@chaos3088 bruh that was 6 years ago i havent even touched this game in ages anymore :') i went on to other games xD
@@moreno522 😂😂😂 a true gamer will get their hand on the good game, I have lots n lots of good old classic games that I'll keep playing whenever I feel like going back to the old times. Kof 2001 was 1 of them.
@@chaos3088 i still play USF4 from time to time tho i liked that more than kof
Can i just ask how the hell do i cancel kyo dp into rekka light without triggering the super?
It's been a long time since I touched the game but try just doing the dp C and then mash A or C so there are no additional inputs.
10 months late reply here, but just in case you still haven’t found out how, change the normal DP input from f.qcf to hcb.f. It’s incredibly consistent, but u may rarely trigger the super if done too fast.
Also in case u don’t speak fighting game language: f = forward, qc = quarter circle, hcb = half circle back.
When you do the DP keep it at ↘️ then slowly move it to ➡️
Edit: Don’t do the inputs so fast, you’ll end up doing a super like you said.
➡️ ⬇️↘️ then slowly ➡️
Hope that helps.
@@KusanaG11how do i do the fifth trial? Is there a trick to cancel standing c into super or im just not fast enough?
I don't even get how to properly follow up the multiple combo specials, how do you do it god?
You very good kyo nests
its so hard on keyboard man...
Do you still touch this game every now and then? Do you like the new king of fighter that has comeout? It seems you're still active here
You planing the king of fighters xiii on ps3 or what 🙂
I cant do dp into qcb hcf :(
One of the tips to cancel a DP into a QCBHCF is to actually do HCB-F then QCF.
As Chips Light said, just do hcb-f then qcf. That's the method pretty much everyone uses.
Chips Light PersonaEntertainment Thanks! I finally complete Nest Kyo Trials :D
I know this is 5 years late but can somebody explainme these qcb hcf things into keyboard language? Or atleast give me a link if you know?
@@comi6597 qcb: quarter circle back ⬇️↙️⬅️ and hcf:half circle forward is ⬅️↙️⬇️↘️➡️
what does qcf and qcb mean
Cody Bartley Quarter circle forward and quarter circle back.
Or in other words down, downwards, forward.
And down, downwards, backwards.
Basically the command input for hadouken and TatsuMaki if you are fimilar with street fighter.
Não consigo fazer o hori e emendar com meia lua sem soltar especial
Tem que fazer clean input no DP, ou então dar delay e fazer late cancel na fireball.
Não entendi nenhuma palavra
kk
@@w.jhu_oficial Ele quis dizer que você tem que fazer o comando do DP (DP = dragon punch= shoryuken="hori") corretamente (input clean = inputs limpo = execução correta do comando), ou seja, o comando correto do shoryuken "frente, baixo e diagonal+soco", aí depois vc faz o meia lua pra soltar o outro golpe do combo. O erro mais comum é esse, provavelmente você deve estar executando o comando do shoryuken de maneira "incorreta", por exemplo: se no final do comando do DP aparecer um input de "frente" o jogo vai "entender" que você fez o comando de qcf (baixo, diagonal, frente) e quando vc fizer o meia lua ele vai soltar o especial automaticamente... aí nunca vai dar certo o cancelamento. Ou seja, quando vc for treinar, preste atenção nos inputs se vc esta fazendo o shoryuken corretamente.
Quando eu faço, eu sempre faço (Frente Baixo Diagonal "Soco Forte" Frente "Soco fraco") logo em seguida
Apertando na hora correta o soco forte do DP e o soco fraco da Skill
Por exemplo:
Começando a fazer o comando como se fosse um DP (Frente Baixo Diagonal para Frente)
Click HP
"Assim que eu direciono Frente novamente, isso já contará a meia lua pra frente da Skill do Soco" ou seja
Frente
Click no LP
É assim que sempre faço, os socos saem quase juntos, bem pertos de clickar, já digo que não é fácil. Mas acho que fazer Clean Input ainda mais difícil do que desta forma, e com Delay acho que chega a ser inviável.
trial 5 help