@@waduhek8931 Hi, if you're doing a 20 you're in the top percentage of players and are an above average player. Just because people that play the game for a living do 28s and 29s, doesn't discredit the fact that if you're doing a 20 then you're in the top percent of players in the game.
Holy pala doesn't need nerf, rest of the healing classes need to be buffed. I do main heal, I gave up on playing dps, because the wait time to find tank/healer was pretty much mission impossible.
I main tank and i find dps way too boring plus getting denied is awful unless you outgear a low key or play a meta class. I'd play healer but between bad tanks and lack of mechanics makes the learning part awful and then getting flamed for people dying when they did nothing to save themself just ruins it even more. Maybe if i even join a static group id attempt but pugging as healer just seems pointless to learn
@@lecommenter8528this lmao the amount of times I’ll be healing a key and dudes either eat a mechanic or just don’t use a CD to save themselves is insane.
Second this, played heal for the first time in DF as holy pala. Was amazing to be able to actually heal up people in countable GCDs. Now it's getting nerfed repeatedly so back to dps for S3 👍
They can't buff other healers up to H pala level. It's not a numbers problem, it's a toolkit problem. They would have to rework the healers to bring them up to H pala level.
Welcome to the Refugees of Former Healers. I loved healing mythics until Dragonflight, both seasons. I swapped to DPS and honestly it saved the game for me. I was shocked at how much easier and laid back mythics became when I go DPS. I occasionally heal a key to see if it's still horrible and it always is. Now I just run like four DPS ALTs to KSM without breaking a sweat and live my best life.
I find it funny that he is talking about holy paladin being meta while showing us +20 key :D :D :D Every healer pushed 27 or higher. If you can't push 27 it's not because of your spec, it's skill issue. Simple as that. I literally healed +20 with my friend tank on my 2 day old disco priest with 405 ilvl...
@@pr3287 He is talking about how much difference is there between holy paladin and other healers in difficulty. You can't make mistakes with a mistweaver for example because your pug team probably won't even use defensives or not the correct time. So your ramp up and timing must be perfect or they die. Also getting into keys is a major difference, it can take much longer to get into a 20-23 pug key with something that is not holy paladin. With mistweaver (lack of relevant utility) or preservation evoker (everyone want aug.) you can sit in the queue for a very long time or wait for people for your own keys for a long time.
I had the exact opposite experience, I mostly DPS, though I healed and Tanked in Season 1 on MW and Brew. This Season, I switched to Healing because I couldn't be bothered to wait for a Healer, and then watch them not be able to get past Tyrannical bosses, which just ends the key. So I switched to Healing in M+, so I could carry the group. Because this Season, the timers are incredibly comfortable, so if you can live the hard Healing checks, then the key is free. And I would rather all the pressure be on me, than sit there watching helplessly knowing the Healer can't get past the boss.
The part about regular healing rotation keeping the group at where they are, at best... good lord that has been my pain since I started being a healer this season. Soo many moments asking myself "why am I using any of my healing spells when they do jack?" Currently a restro drood main and bringing my holy priest up.
Resto Druid main. Getting turned down on +18 keys in pugs, while almost at 2.9 k rio feels a bit oof. Interesting, I experience the same thing you talk about in your video. Having a geared Prevoker from S1 I switched to Augvoker and having a blast now. This spec is so satisfying. It has almost for every scenario the right tools. Something for tanks, something for my healer, buff my dps mates, mitigate some dmg from bosses for the group, 2 upheavels, 1 push back, kick, 1 root, 2 dispells, Lust, some off healing. Minmaxing buff uptime and cds. It feels so satisfying to help and push the group through the key. And even if I time a cd wrong, nobody dies. Whereas with my Druid I have the constant pressure to time my cds, painfully heal through bleed and sickness debuffs, just hoping my group mate will press his mitigate cds, which are not always available as, for whatever reason, it is common that the same player gets targeted with debuffs twice/thrice in a row.
@trollnerd bfa dungeon design was miles better then df imo. no unavoidable aoe dmg on every boss/pack and if u died it was because u didnt interrupt/cc/position correctly. there was barely any room to blame the healer for ur failure. they should definitely punish dps though in some way other than their hp bar going down.
@trollnerd freehold/bracken are outliers imo. also HOI is literally the king of pulsing aoe dmg idk how u think that brother. first boss aoe unavoidable nuke. dragon aoe nuke + dot. frog boss has 2 unavoidable aoe nukes. 3rd boss has a permanent aoe nuke lol. 4th boss has 1. its far far more than how dungeons were designed in bfa. at least as far as boss design is concerned. even more so a problem is the amount of dispells required for magic debuffs like emberon in uldaman. which is why spriest md is so broken currently and its partly the reason classes that have no ways to deal with it are hard capped at 27s-28s
You're 100% spot on. I'm not a healer myself, but my cousin is. We've played together as tank and healer in various MMOs for 17 years, and this is the first time EVER he has quit healing and gone to dps. It was stressing him out healing keys when it should be fun.
I think DPS has just got to used to ignoring mechanics and affixes and expecting healers to take care of their shortcomings it’s a team game when in a dungeon and it’s their responsibility to keep themselves alive and the healer to do what they can’t help with themselves after all that’s why they have the abilities in the first place.
@@shamba4406 no as a former dps main this is 1 billion percent true i would definetly feel like the healers only duty was to keep me alive so i would focus on my dps instead of mechanics and i can tell you this is what atleast 90% of players think
Once you get to the higher levels of keys, believe me when I say that no one in the group is blaming the healer for their fuckups. It cuts deep and I am acutely aware of each time I fuck up and cause my own death. The simple fact of the matter is that healing is way too intense this season for M+. Too much shit is just unlivable even when you're trying your damnedest to cycle through your defensives in an intelligent way. Many classes and specs simply aren't equipped to handle high keys this season
Stuns and disarms and *very noticeable* damage penalties for screwing up mechanics are sorely lacking. It's not a problem in 18+ keys but below that, dps don't even know they are screwing up because someone else has always babied them through it. The range where incompetence gets weeded out has risen sharply in 10.1, it used to be sub-10s. In S1 it was 13+. Now 16s aren't safe because they can easily be timed while doing everything wrong.
Nah. Maybe in really low keys, and you see one of those every once in a while in higher keys, but that's not the norm. On higher keys Dps player use thdir buttons, at least to some extent. I can see people afk attacking on a +15 tho, but then those players dont usually get into higher keys. And to be fair, you CAN do that on a +15 and time ir fairly easy.
Raiding as Holy Priest is the most fun I have in game, you just feel powerful and well equipped to deal with stuff during boss fights, even the lack of mobility never bothered me as i saw it as a drawback for playing a strong group healer. When i turned to m+ i could only force myself to do one key a week, because it was almost impossible. The biggest issue wasn't that i couldn't do enough hps but that i felt like i didn't have the kit to deal with a group of 5 players. When you are in a raid and you use your huge CDs you feel great but in m+ using Apotheosis is pretty much it all your other CDs aren't efficient enough in small groups and with wasted talent keystones like lightwell you feel hopeless. Not to mention the stat disparity between m+ and raid where holy priests go crit and mastery in raid and haste in m+ trying to meet these hps requirement with 0 haste and burstey dmg spikes is just impossible and I am not getting two sets of gear on one character.
It honestly feels as though you need to stack CDs to keep a group up with high dmg. Not how I remember the resto druids counterpart spell Tranquility, that would regularly bring a group from 10% back to atleast 50 from what I remember. I don't see a health difference when using circle of healing or any other CDs on Hpriest.
i also stoped healing this season...but the reason was i was sick of dps who always thought that if you're a healer then you should do everything: dispel affix and heal it all alone, dps and at the same time heal party members who stands in shit every time and if someone dies it's almost always a healer fault, i don't have friends to play with and the only choice i have is pug groups now i'm playing hunter and i really enjoy it even though it's difficult to get to mythic plus groups as a hunter
Im also a former healer main that switched to DPS late in season 1. Agreed healing sucks - I dont think it was just bad this season it was bad in season 1 as well. Bliz has to do some major changes or there wont be any healers left.
i left 2 months ago, was healing sham and all i had to offer was raw hps. i tried a paladin after the rework and i was doing +19s with 420ilvl with ease. They need to fix a lot in S3. good luck hunting
100% correct. I have NEVER played DPS over healer. Ever. My entire life. Today I logged in to my Resto Druid to realize I had nothing waiting for me in my vault, I only played Aug Evoker this week. Like you I felt a little bit gross but at the same time it's been more enjoyable. Healing just doesn't feel right at the moment. Healing with my Druid in Classic feels so satisfying right now compared to retail, it's night and day.
I don't know what 3k RIO in DF season 2 was % wise, but right now I'm playing at 2.8k in TWW which is top < 0.1% and my experience is very similar. The way I look at it is also very similar, survivability of the group is not solely a healers responsibility and you shouldn't blame yourself as a healer if someone dies. I think this is the problem that most low rated players run into and why no one wants to play a healer, understanding what bosses and adds do is very important for planing CDs obviously but also to keep your sanity, knowing why someone died and knowing there was nothing you could've done about it is just as important as recognizing your own mistakes. Some people, especially DPS players are just boosted due to playing a specific class or due to playing with their way higher ranked friends and some of them are just straight up buying dungeon boosts the entire time. You will run into these players quite frequently and understanding that they are just bad players will keep you sane.
Right now I only play as a resto shaman and I absolutely love the class and the role. Healing in Mythic plus DF season 2 has been an absolute wild roller coaster. Personally I am still enjoying playing as a healer but I'm not pushing high keys anymore, granted high keys for me at 16-17 +. It feels exactly as you said that there are key moments where if not done correctly can just wipe the group. Having this happen a bit really took a toll on my enjoyment of the game because I kept thinking it was my fault I'm not healing well enough I need to be better. After I started to look at the warcraft logs I realized that it's not me, it might be a bit of me, but it's also they hit crazy hard, a missed mechanic by anyone else means I have to heal that much harder to top everyone up while waiting/dealing with/dodging the next mechanic. It's exhausting and I am hoping for more balance between the classes. But right now I am enjoying playing as a healer but mainly cause I'm not pushing anything crazy. Just healing runs that I know will be fun and helps get other players their keys up. Also I am a huge fan of your UI layout and would absolutely love to replicate it, would you or anyone else that might see this be able to point me towards how to set that up?
I feel like healing is for sure the most fun you can have in M+. It's both the most stressful and satisfying role to fill but if things go south it's can be one of the most demoralizing roles as well. I don't play a lot of wow these days (playing lots of FFXIV) but when I do you can bet I jump on my resto Shaman. Such a comfy spec to heal with
As a former holy pally on retail i had to manage my holy power ,dps , keep the group alive and avoid game mechanics and on top of that i had almost 30 key binds .. nah man im good with healing in wotlk i have my flash of light holy shock and holy light i just sit back throw bombs with holy light and enjoy the game as a healer .
I've been raid healing for a decade now. I find what you say to be true about M+ healing. It only takes a single mistake, or slow ramp, or not available CD, to kill a player or wipe a party. I am a holy priest, and while I am not a high level M+, I have done 15's pretty reliably, but after that,,,, the damage is too much at times.
I started the season on resto druid and hpal - holy paladin felt better at the start even before it got giga-buffed. Frankly the lack of on-demand healing from resto druid makes healing painful and not fun at all. Swiftmend is used for soul of the forest and not actual healing, and nature's swiftness is really the only button that feels remotely good to press. Hots need to do more and fall off slower - take out circle of life and death and buff the HoT throughput. Cat form is a joke when I get 2 globals before having to pop out and frantically heal someone in a rando trash pull
i played resto shaman as my first healer and than rerolled to holy pala, i had no chance with shaman and iam pissed that they nerf pala again and again and ye healing isnt that much fun and i dont like that i have to use my melee cds all the time and i dont see a reason to do mythic keys all the time why should i do high keys or even raiding after 2-3 weeks iam almost fully geared
I agree there are a couple of fixes - 1) Improve the normal rotation spells, so that if played to perfection cd's aren't needed, of coarse no one is absolutely perfect so cd's will still be useful but not mandatory like they are now 2) Boost the cd's, when a tank hits cd's they become nearly invincible, when a healer uses theirs the group can still easily die if mechanics are missed, I feel like the same god-mode given to tanks should be extended to healers for their biggest cd's giving them the ability to truly save a group
shaman main and literally not going to touch resto in m+ its quite clear that its something you dont wanna put yourself through unless you are forced into that position
As a "midrange"(20+) mistweaver monk... I've heal several 23~24 keys with guildmates, even with them on alt character not geared enough for this level of key, which was WAY less effort than doing 16~17 for my weekly chest since 10.1.5. I just wont heal pug groups anymore. misuse of defensive, no respect to the strat, priority target dying last, little to no help with affixes... it's appalling.
I OS three different healers (pally, priest, shaman) and I can't say I blame you. Even with a very geared "meta" healer, some stuff is just BRUTAL. It's very easy to get underwater during a pull, and once that happens it's total struggle until either it dies or you do. If I wasn't playing with friends and guildmates, I'm not sure how much healing I'd actually be doing. This season has not struck the proper balance as it pertains to challenge as far as M+ healing.
Its sad they are nerfing pally instead of buffing the others. I've done 3 KSM healers this season, rdruid/mw monk/hpal, and it's wild how much less stress you get with hpal cuz you have more in your kit to deal with stuff and the heals actually feel meaningful. I'm not doing super high keys(18s, trying to get to 20s), but it's almost worse at lower levels with off meta healers cuz often the dps literally do not care to help you out at all, so the weaker heals really feel worse.
Resto shaman main, reached 2550 io at 21+ and quited wow until season 3, i didnt want to lose my mind more...this is my first time quit before mid season
I stopped healing as well, I’m a mistweaver main, getting into PUGs was literally impossible on anything 18 and up. Healing just hasn’t been very fun for someone that PUGs majority of keys. So I feel the sentiment, I just started playing AUG recently, I like it
Not to mention it feels like a mistweaver has no margin for error. If you slow down on keeping up renewing mists for a second it's wipe city. Gotta stay dpsing or the fights get haywire.
Playing dps in the same range rio here.. I feel bad for healers but I also enjoy helping healers by using my defensives really good and really putting thought into it while learning the dungeon mechanics. I like that a healer isn't a substitute for failing a mechanic on a high key... but totally agree with the balancing act blizzard is on here is not a good one and I hope they put more thought into the future seasons
I'm glad sombody said it... I thought that I was just getting worse (and if I am, this is now my get out of jail free card :)). This season hasn't been as fun, I have felt squishier and the healing throughput reduced. I have gravitated to tanking, even in open world as it is more fun at times, as well as looking into other classes - I don't like the play style of Priest or Evoker, but feel like they are something I have to do, to play the game. Thanks for the vid dude.
Holy priest main. This video is spot on. Healing is insanely difficult this season. One thing you didn’t mention is the attitude from the rest of the community. Tanks and dps doing stupid stuff is nothing new, but this season it feels like they’re just trolling healers by ignoring mechanics and crying that they died
Although I left the game at the beggining of S2 for other reasons related with M+ (I mained priest, shadow and holy so, no, it was not that my spec was useless, or something like that), I kept myself in touch wih both the game and the M+ community, and I sincerely believe you have almost nailed the issues of S2, with a caveat. Because before 10.1.5 (aug evoker one) the meta was still not so locked as it is today, now add aug evoker in that patch, with some insane sinergies between a few spells (PI, ejem) and classes, and you have the real full picture. Dungeon pool + Aug evoker, and you have a dead season for the average player who wants to play what he/she likes in M+, instead of the meta.
Full agree im a Unholy Main since BfA with some Breaks between but atm the best tip you can give a DPS DK is "reroll to a meta specc your specc is to "bad" atm"
Really well-articulated. I transitioned to healing in S4 of shadowlands and played Dragonflight season 1 more than I ever have. This season I just haven’t been able to maintain the motivation to pug.
I find it problematic that Blizzard nerf the healing of holy paladin instead of buffing the other healers. It makes zero sense considering how healing is in m+ right now
Ive gotten most of my healers to 2800 io. Disc Priest, Resto Shaman, Prevoker, Hpaladin just hit 3k io. Resto Druid is sitting in 2700 I dont play him much. Im doing 20s on ALL healers, including Mistweaver Monk
@@Ichirou2929 What is your point? Just because you can heal 20s on all healers doesn't make healing in m+ any more enjoyable. I've healed M+ since 9.0 SL. One week ago I decided to try augevoker and I'm already 3150 rating on a class, spec and role I've never played, timing 24+ keys. It's fine if Blizzard want to maintain healing as the hardest role in the game, but nerfing the most suitable healer for these dungeons isn't the way to go about it.
@@Zowek The point was made to the op ed, but to spell it out for you. You were saying why blizzard nerfed Hpals, and not bring the other healers indicating the other healers are lacking. The point was not explicitly stated but implicitly, or implied, that some players have different opinions. Aug at 3k is easy...very easy, you just push buttons right, dodge certain things, CC certain things, and you get carried. but as a healer its NOT hard, difficult, at all. However thats an opinion. As I prolly can do 1k io as a dps, or 1.5k io as a tank, but thats it. It all comes down to matter of opinion and skill ceiling, and everyone has different skill caps in playing the game. Blizzard is slowly engaging that skill issue to be more broad, without losing the interest of the gamers, or the pros, or whatever you wanna call them but this is referring to those of us that push past 3k io. and wanna keep pushing.
@@Zowek also Ive mained healing classes since the beginning of WoW, the skill cap I have is much higher than those who played since SL. the skill and opinions of a CE raider vs a AOTC raider will vary and be hard to understand to most.
Agreed. Chose to nerf HPala, they also messed up that imho because 15% reduction still leaves it in S tier. Meanwhile, everyone else still wondering where the healers went. xD
been a healer main and disc priest since WOTLK , dragonflight has really been a huge struggle for me ... I kept dissapointing myself because I couldn't keep people 100% or I would die trying to do it and it end up a wipe . the dungeon pool is pretty nasty and bosses have heavy mechanical dmg that are mostly unavoidable , specially tyrannical weeks are nightmare . season 1 was fun with Raz buff and some cool dungeons , but season 2 was a nightmare . I only played for 1 month like a tryhard and I ended up hating myself and quitting wow until another season ... if this story continues , I prefer playing tank or dps , atleast I will have mental health ...
I hate that disco can only put 1 shield for a cd that long. It took away it's entire personality as a support healer and it makes it so difficult to switch target and need to do damage to heal. It takes my attention away, plus also respecting mechanics, while keeping attunements on, while dpsing and dispelling....it's a bit too much to ask for a person to pay attention to.
Nope, I think you covered it very well. I basically stopped healing M+ altogether unless I'm with a full guild group, and keep my healing to raid night. Im a support main now with off spec heal.
I came back to wow from FF14 healing and man i know theyre both different games but damn, Healing in wow to me atleast just feels painful. FF14 someone takes some dmg, i can throw a hot on them and they'll be topped off in like say 6 to 8 sec so long as they dont take any more avoidable dmg and i can save my "Oh shit buttons" for those bad moments. WoW has a lot of unavoidable dmg on top of avoidable dmg that hurts so you need to throw like 3 hots and 2 single target heals to top someone off it feels like. I remember running a dungeon as an Hpriest and everyone took a spike of dmg and so i hit my circle of healing to get a quick heal out and its like it do almost no healing to my party.
Not pushing 22+keys but as a mistweaver i feel the feast and famine every dungeon. It forces you to drain your mana and drain yourself mentally. And it's not just affixes. You are a hundred percent right about the dungeon pull and debuffs. DPS will always ignore mechanics, tanks will never wait for you to drink. But there are a lot of thing you can change as a game dev. I'm going to classic for now.
ngl, ive seen a MW monk today the first time in this whole season. Quite sad actually. They killed the whole spec with Legion and it never recovered from it. in WoD MW was ULTRA fun to play and was my main, well yes, bit too strong but the rework and ultra gutting with legion was the nail in the coffin
Resto Druid here who went from "Key? Sure, let's have some fun" to just plain old dreading high keys to the point of thinking I might just dust off some dps spec and have fun again. Keys outside meta comp = not fun.
As a main monk healer i feel the problem is, as you said, the fact that same utilities are needed on every dungeon (aka bleed/mass dispell) and the lack of utility repartition between classes. And if i were not playing monk, I would have been bored with healing, because i just love his gameplay.
I play mistweaver as an alt and he is sitting at 3k io. Never had problems getting into baby keys like 20-22. If you try tu queue for 25-26+ that's true nobody gonna invite monk but I doubt any of you people crying in the comment will ever push anything higher than baby keys (+20). Those are VAULT keys, vault keys are meant for casuals...every spec is good enough to +3 those keys if team plays well
I've swapped most my healers to DPS after some Brackenhide arguments watching people still have defensives up after getting the bleed or the frenzy, or not using pots. It's just too much, you more or less cannot out heal that incoming damage, and the 2900~ dps you get still fail basic mechanical checks. I don't want to heal unless I'm on an organized group that someone invites me to anymore. It's unfortunate, becuse if you balance around people not kicking, using pots or defensives then it becomes too easy for everyone. I don't have an answer. What I have enjoyed is playing my Ret pally, and watching when the healer struggles I can run 1 minute Sac's, offheal for 480-500k holy light crits, bop, damage reductions for myself. Had way more succesful keys playing my pally as an OS helper.
Blizzard made pushing above +20's very painful for pug groups with no real strategy. Over 50,000 easily of each class in Mythics and only 2000-4000 timing above +20s from each class should tell you that 90% of people in pugs should NOT be attempting above 20's. If you guys want to reach 3k io and above you should be looking into making a strong 5 man comp to counter the affixes and massive damage. Of course you are going to have the "insane" people that spend hundreds of thousands of gold on consumables and fail 150-200 +21s and 22's just to make 3k but those people are not what I would call good players, more like (LAB RATS) in repetition mode.... if you run enough eventually you will make 3k io but the good players and formed groups had it done by week 4 or 5 and are now doing +25s or higher. Everyone just now making it to 3k over hundreds of attempts is more like INSANITY and you are not a good player... just a common LAB RAT. Also, if your DPS is not even 100k overall, then stay the fuck out of 21s and 22s. You are getting carried even with perfect play. Healers ain't got time for that kind of fail play. Also, if everyone of your timed +20s were done with only 90 seconds or less left on the timer, then the next level is going to be a ton of fails for you as a DPS. When you have 2 DPS pulling 140k+ Overall and the 3rd DPS is only pulling like 95k Overall and you fail the run by only a minute or 2... all 4 of you should know that the 3rd dps only pulling 95k Overall just cost you over 3 minutes being WEAK and reaching higher in keys than he/she should. When I design a pug group, each person is studied thoroughly.. I probably kick 30 people for everyone I accept or more. I am currently at 3k io and I have not ran a mythic key since week 5. When I stopped pushing I was 1st in realm. 2 months later without a single key ran I am still 5th in realm...you guys are just bad, over 90% of you should stop after timing 20's. "WE NEED BUFFS, WE NEED BUFFS" all these noobs crying and the Mythic Raid was beaten 2 months ago by people only 430-435 item level and teams timing +27s right now. You don't need buffs, you need to fucking learn how to play or go work on something else.
17 years as a healer. I didn't like the which healer brings the most DPS gameplay during Shadowlands, but Dragonflight went too far in the other direction. It blows losing someone quicker than you can heal them if you're mid GCD.
My problem with healing personally is that i feel like i cant play anything other than my holy paladin even before the changes it just feels rough and wonky for me to play priest which i played in slands or even my shaman it just feels rough to not play holy paladin and i don’t like it which is why ive rotated to dps roles
Holy priest main in the same key range, and I'd definitely agree that healing has been a bit wild this expansion. I do like the challenge, but its very apparent how much they've turned the knob to 11 in my opinion. I leveled and started playing a holy paladin and am doing the same keys my priest is doing but 10 ilvl lower... It really feels bad, and I've been getting very discouraged from m+, but I'm the only healer in my group of friends thats interested in pushing io as a healer, so I've pigeon holed myself a little. Trying to pug dps keys as a break and it's wild how much more laid back that role is even if you're looking to maximize your utility and help out the group. I don't think this direction should continue for healers personally, although i imagine it might too some extent for the rest of the expansion, maaybe the last season will be more relaxed
Ive been enjoying healing in S2 so far, though I happened to choose Holy Pala when I came back to the game and that happened to end up being meta. I try not to go towards whats meta, as long as im not on the bottom of the pool where im going to struggle. I just got with whatever is fun, which I have found the paladin changes they have made to be a lot of fun!
I haven't pushed 3k but I just got KSH for the first time (I started playing WoW in mid-SL) and I gotta say this season was the "git gud" season for me as a healer.
Hey man, I feel ya! I've been healing throughout Shadowlands and Dragonflight as a Restoration Shamans (3k rating range) and I've had my class ups and downs, but never felt the need to reroll to metaclasses for instance, or even stop healing I'm just taking a break of sorts. I've picked up my Affliction Warlock, and I've been having a blast playing Keys ranging from 15~18s and gearing up since my Resto Main is full equipped. Not only that, but I've got some praises playing Aff lock since "I know how to play" coming from a healer's perspective. Can honestly say that healing made me a better DPS player without a doubt, to use defensive CDs prior healing checks to help mitigate healing, feels awesome to help out even in the slightest, funny that I see a lot of other DPS players not helping at all even getting in the way, that for sure feels bad. Hope that Blizz comes up with other support classes like Aug, launching them in the middle of a Season really f* up the M+ structure as we know it. Maybe the mistake was insisting that this is a "DPS class" which clearly isn't. But then again, can't just straight up classify them as a pure Support because the system doesn't allow it. Maybe we'll see a revamp with 1 Tank, 1 Healer + Supp then 3 DPS in M+ (6 player instances).
I might be on my own on this opinion but as a Holy Pally main(2.7k IO, not super high like you), ive enjoyed healing this xpac. I love how crucial it is to use CD at the right time, the anxiety of it being hard. Maybe im just a masochist. Lol. I do agreee with other people saying that blizz needs to stop nerfing classes instead of just buffing the ones that need to be buffed.
If I’m tired or distracted I will brick keys, as a casual player that limits my play time a lot. I play wow to have fun and blizzard doesn’t understand that.
I’ve been a healer main since legion came out with m+ and I absolutely love the role. But this season is so punishing. A lot of success seems like it rides on the timing of your big cooldown along with your group helping out with either defensive cds or offheals. I’ve had group where the runs are smooth and I’m not sweating bullets trying to keep people alive. Then theres other runs in the same dungeons where I’m going nuts keeping people alive doing 70k on pulls where it should be 30-40
I feel a huge issue is healer throughout becoming more and more gated behind and dependent on cooldowns. Cooldowns are cool and feel great when they’re impactful but I don’t really think we need a dozen of them of varying cooldowns. I liked healing more when once you had a few low cooldown healing spells, which were impactful, especially as they enabled more of your kit. And you maybe had a couple of much larger and much more powerful cooldowns. It also meant that your basic healing kit HAD to be able to manage different types of damage. You actually had to make meaningful decisions about which healing spells to use and in which order, considering interactions, and to go into different sort of mana-efficiency healing “gears”. I.e. sure you could throw out some “heal” and “renew” on damaged people. Then you could start tossing out some flash heals or binding heals occasionally and then using serendipity on heal. Medium gear. Then when healing was really needed you could start blasting double binding heal and prayer of healing rotation, weaving in others to dump your mana bar for HPS. Mana was your HPS and you had to be carful. Not your cooldowns. Same with say holy paladin. In heavy damage you could start going holy radiance to proc daybreak to go hard hitting healing instead of just low healing and doing damage. Mistweaver you could start pumping up that chi inefficiently to start pumping healing. It was a game of efficiency vs inefficiency for HPS and how well you could balance those two when needed. That was healing power. All healers could do high healing if they needed to but it would COST YOU. You didn’t need to wait for the next 15s of 45s cooldown to come back up to help your limp healing without it to be able to do anything. Cooldowns feel good to use when they’re powerful but I think WoW has gone a bit too far in that direction. Most healers should have an option and interactions to be able to get amazing HPS without them, but at a cost. Which is imo how healing should be.
@@robotspartan9100 I totally agree and get where you’re coming from. I think there is a balance where they could have cool cooldowns still but adjust such that the basic no-CD toolkit - like it used to be - is able to approximate a shadow of your max HPS when using a cooldown when you choose spells interactions specifically but at the expense of mana.. A lot of healers especially struggle with “emergencies” because of the cooldown model being built into throughput numbers. An example I remember is doing a “The Butcher” back in WoD and the other healer died and I had that realisation of “this is the moment. I know the high HPS rotations, I can do this” and pulling the plug ENTIRELY on my mana bar as a holy priest and just going for it and being able to soloheal the fight. I was OOM and struggling before long but I was able to trade long term efficiency for short term potency, and using as many of the hidden passives and interactions as possible I felt so powerful and a master of my spec. It was a glorious moment. The type that doesn’t really exist anymore.
Heal, dispel, cc the affix, get screamed at because you can't dispel something, dps can't avoid damage, have to stop and drink, blow all cooldowns on a pack pull, rinse repeat. By second boss you're ready to log off and watch RUclips. Lol
@@shestewa6581 I had a similar moment in SL, necrotic wake 17(?). We had so much time on the key that the tank said "fuck it, let's pull the whole upstairs in one go and just nuke for fun. We can afford the wipe". I burnt an entire mana bar, used two CD's, but not one person dropped below 50% health in what can only be described as a minute of utter chaos. My god did i feel amazing at the end of that. Pure adrenaline as I nailed every single cast in perfect order. I couldn't even imagine doing that now
It is nice to see that I am not alone. I 100% agree that this seasons pool for keys + the tool kit that most healers have is making it harder and harder to get through content via pug land. I didn't think I would end up stepping away from primarily healing but I have ever since 10.1.5. I was similar in the boot of a benched evoker that had gear to step right into the spot of Aug. I even got super lucky and managed to land a LEGGOOOO! So it will be interesting to see if Blizzard with be able to figure out the tuning to move forward into next season.
I think u nailed it on the utility aspects on things like mass dispell and bleed removals. Also when a priest can mind soothe and everyone can just walk by the mob that is crazy op while all mobs it seems has true sight basically saying bye rogue. What frustrates me the most is how op holy pal is. They can burst you up or the group up np and their mana isn't even an issue. Blizz always talks about balance but in beta everyone was saying pal will be op and guess what. Sometimes I think they want to rotate power to diff class to keep us playing longer bouncing from spec to spec so that every class can have its day and they can prolong their subscription fees.
I agree with you. I stopped healing a few weeks ago. Now I play my hunter. I thought about levelling an Evoker but i don't want to do All the quests again. M+ is not satisfying atm for me. Even in lower Keys people prefer meta specs. Bad for pugging😢
Hi! I started playing WoW about 3 months ago, I had touched it here and there but never got to max lvl. Well, I am running a preservation evoker (cause dragons are cool) loved everything to 70 and early 70, and was having a fun time. Then to get gear I started heroics, cool and fun lil spicy but not bad. Well then I tried to hop into mythic dungeons with friends and pubs. I watch videos about all the dragon flight dungeons to learn the mechanics, have heal bot, DBM, and I find it really hard to keep up with the difficulty curve. the first 10 or so lvls are challenging but I never felt like I was bad. I can do a heroic Abreus run, and be 1st or secon on healing but then wipe on an 11 myth+. Between people running all over the place out of my range, or pulling everything in sight all at once, I just can't seem to keep up. To me it just feels really unforgiving and difficult to learn. I don't enjoy dungeons, but very much enjoy raiding. My 2 cents.
Lots of people call it the Exodia spec, but really the current Meta 5 is the Batman spec, as it has an answer for everything in its toolbelt. I've noticed such a night and day difference on the keys I run (17-18) between parties that know the mechanics, when to use their defensives, actually use pots/healthstones, and those that just don't. A good group at those levels is very easy to heal and I have my cooldowns for the boss's damaging abilities. I think one of the big changes is how the little things add up so much too right now. For example, the 2nd boss in VP has a lot of stuff going on at once, and can be a challenge to keep everyone up with the combination of group damage and the downburst mechanic. However, if your group positions themselves so that when they jump for the downburst they don't end up downwind, they don't take several ticks of damage (assuming the mechanic doesn't line up with a wind shift) and it's not a scramble after landing to get people out of the danger zone. TBH, that boss is kinda my litmus test for a group, as I've never had a group that struggled on that boss do well on the following trash and last boss, but everyone who has done well on that boss breezed through the rest.
The 0.1% threshold jump triggered by 10.1.5 is all you need to know. Now, with the deserved nerfs to the meta5 (damage and healing only, as you said), and the nerf to the chains in neltharus, it’s as if blizzard has given up on balancing or course correcting for s2.
0.1% threshold is not much higher than it was in previous season. IO of the highest pushing players jumped higher than in previous season but for average title pusher nothing really changed that much. Meta or not there is still skill issue. You cant pick up aug and push all 27s if you're bad, no matter what community thinks about meta specs you still need skill and dungeon knowledge to push 27-28s
I think the whole Bleed, Curse, Magic, Snare, Poison etc system works really well in raid where you can bring in a lot of different classes, sometimes you want to bring a shaman instead of a priest or bring both, the problem in M+ is that you don't get that option so the specs with more broad utility are brought with classes like priest with mass dispel being a huge outlier because of it, I think Blizzard needs to remove those requirements in M+ and have most dungeons have only magic effects and not be in mass so you don't feel required to bring a specific class or Mass Dispel, there are so many ways to add difficulty to a dungeon without having to give all the party a debuff that only 1 class in the game can deal with.
Healer balance is our biggest issue right now. I main priest and if disc or holy was on hpally’s lvl you wouldn’t need a spriest in keys. Could pick up a shaman or lock.
I planned on playing shadow at the start of the season, but switched to holy when it took an insane amount of time to find a healer. I did not switch back to dps for the rest of the season after that. It's my first time healing ever, and I've been enjoying holy priest a lot. I've only pushed 20s and 21s, but so far I've enjoyed healing this season.
Holy paladin since BFA here. This is how I felt before the rework. I swapped to ret about two weeks before season 2 dropped and it made my life a lot easier. Then ret got the rework and because my io wasn't high enough, I'd sit all day in Valdrakken being declined for hours (I couldn't compete with higher io rets). Then holy got their rework and for the first time in 3 weeks I was able to spam keys non stop. As an hpal I'm having fun, and I think that it should be the same for the rest of the healers. I think the problem comes from overlapping debuffs that need dispels, affixes that not everyone can deal with and a ton of damage that can't be dealt with unless you're perfect. I wish they stopped nerfing healers and they just fixed those issues in the dungeons themselves. Buff every other healer, dungeons should be fun for everyone.
I am playing around 3k+ as guardian druid (before people call me meta I played it to 3k io last season when they were F rank) and I think you touched on the biggest problem with the meta. I hate sitting in a group waiting for a specific spec to apply because we need them for a dungeon and looking at a ton of other high io classes apply but not be able to invite them because the key becomes 10x harder without the specific utility. The dungeons and the best routes require specific utility such as mind soothe, mass dispel, and blessing of freedom as well as the dispels of diseased for BH. The extra survivability that augment gives is simply far too large for them not to be required in higher keys, if they were changed so that they only gave damage to the rest of the group it would fix things a bit but even then they give int to the healer so that they heal more. I don't see a way to fix it as the solution was to not design the game in a way that made these utilities, skips, and strategies so dependant on a single class ability.
Playing my HPal = brings the joy out of being a healer. Playing my MW or RDruid= shambles. HPals are just the new iteration on role design. It is the first - yet the others are next!
I hear ya. I’ve been playing resto druid since the start of Burning Crusade back in 2007. I found that healing has gone through many changes since then. I think mythic dungeons made things more complicated in balancing healers d/t affixes and such. Blizzard, for the past several years, seemed to either go too far one way (healing intensive) or the other (dps requirement). Balance is key and this is more true for healers than any other class. Keeping folks alive will always fall on our shoulders since it’s our main job. Healers ultimate goal is to go through a dungeon with zero deaths. And, typically, I find most healers are perfectionists. Blizzard needs to change how affixes affects the party. As you said, our normal healing rotation needs to feel more meaningful.
I feel like this season the weight of responsibilities has shifted toward DPS. A good DPS group will avoid being hit by avoidable damages, use their defensive for big burst, kick what need to be kicked, and use their full utility kit (help with cleansing). The difference between a good DPS group and a bad one can make all the difference in the healing experience. Which bring the question: what is blizzard current design for healing classes? Is it just to be babysitters for DPS (tanks don't even need healers anymore)? I miss the original healing design, when healers were resource managers, when heals actually healed but were costly in resources and could not be spammed without quickly running out. Healing required more tactical capacities than other roles and often seen as the "intellectual" in the group. What do you think?
I agree! I learned holy priest in BC/WotLK and have now returned to the game, playing midlevel keys. It doesn't even feel like I have the same spells anymore: Flash Heal and Heal have practically identical effects once they go off, measured by how able I am to top anyone off. And meanwhile there's no apparent benefit from having my old BC skills, e.g. pre-casting the slower, more mana-efficient spell. CoH and PoH used to be nice for group heals, and now I barely even see the health meters move. Everything I do, outside of cooldowns, just feels impotent.
Healer main, taking a break for the remainder of the season. I played preoker, resto shaman, and holy priest heavily in season 1, loved them all. I do not enjoy healing M+ at all right now, so I will continue to consume content, and likely come back to the game when classes balance out. Great video, I couldn't agree more with your take.
Hit 2500 on an alt disc in like, 2 weeks. Pretty boring with all the 1 shots, dps not using utility. Just starting to go back to my OG tbc priest and playing it as shadow, so relaxing. Mechanics get done (cause as a healer I'm use to doing them alone anyway), at least 1 dps is using utility, and at least 1 dps isn't randomly dying.
Towel is thrown in until Resto Druids get those new talents. I'm going through the exact same thing I did as Unholy at the start of BFA: tons of button presses and GCD bloat to be on bottom of the meters and I only mattered for grips and if I failed them I was benched, so no margin for error and you're managing more than everyone else at the same time.
I was afk for 5 years after playing almost only tanks and my resto shaman (very casually) I decided to make a comeback for the start of Shadowlands. I saw that mythic + was added. When I saw how they worked I lost a lot of confidence especially since everyone else was so experienced. That’s when I made the decision to switch mains to resto shaman. IT FELT REALLY WEAK. but I persevered and stumbled along. I got my KSM but it was hard. I got better as I played but resto shaman has never really felt strong. Then we get bashed for not doing enough dps in m+ even tho we have to carry the slack that dps cause because of mistakes and healers are ALWAYS blamed. In season 2 we always lower our keys to 16s, we have decided that it’s not worth the stress. We don’t do many dungeons each week because of work commitments etc.
You have hit the nail on the head. I’m sitting in the same boat atm. I mained resto Druid for soo long and this season has been the hardest for me. I don’t feel like my Druid’s heals are anywhere they should be for my ilvl and that makes me so mad. Struggling through dungeons I’m perfectly geared for but can’t keep ppl up. So like you I switched to my evoker. It would be a lie if I said I wasn’t having fun. I pushed higher keys than my Druid in 2 short weeks. I’ve tried all three evoker specs in m+. I’m not disappointed. .just need to work on what all the spells do.
After 12 years of healing in wow, this is the first expansion I went DPS/tank main, and it has never been easier to reach the 3k mark. Now, I struggle to reach 3k on my healer as the final alt of the season. However, after healing the last month here, I do find the "hard healing" more engaging since you kind of matter in the key by making a difference, like if you compare to BFA or Shadowlands, where healing was so easy that you didn't need a healer, which proven by the fact that there were 20-25keys timed without healers. I wish they would introduce the healing fights and checks without it being a "Numbers hard" playstyle. Also, after I played the Aug evoke, I felt like they missed an opportunity by not making healers do less damage in raid/group content and instead were able to cast specific buffs that would either increase your party damage, survival, or movability, which would introduce another aspect to being a supportive class in the party.
I rerolled into a shaman healer at the start of season 2. Hit a plateau at 21 with very long wait times or mass decline when trying to join a pug. Rerolled again into holy paladin about 2 weeks ago and now I'm getting invited quickly again (even after the nerfs today).
I can't even think to push as Disc since I know It's quite impossible to find a decent group when you're not a meta spec, plus it's even harder to heal high keys as Disc in this season. So I switched to Hpal and found out the problem is not the class or the spec I'm playing. No matter how good you can be with a healer spec, if the content requires really specific classes that can provide what is needed while the other ones have nothing to offer then you know you won't be able to play what you want unless you don't care about competition. It feels like It's quite unbalanced.
I tried HPal out recently just on a target dummy, and couldn't see how you could do decent DPS with it. Then I tried some group content, and realized that you get credit for the damage your blessings enable. Basically HPal has to use 2 GCDs per pull to more than take care of their DPS responsibilities, and can spend more time healing (and generating holy power) than any other spec by a huge margin. If you time your blessing of summer on a priest's power infusion target, and with an Aug Evoker in the group, your DPS numbers skyrocket from a single GCD. DPS is expected from every healer in M+, but Blizz has done absolutely nothing to balance the damage per GCD that healers do. It can easily take 25 GCDs for my (better geared) resto shammy to come close to the DPS my HPal does in 2 GCDs.
I’ve maimed disc since wrath. I’m really enjoying healing season 2. I’m kinda stuck in the plus 20 range due to limited time. I found season 1 harder to heal. Or maybe the bosses pugging didn’t suit how I heal. I do have concerns how disc will heal once the 4 pc goes. I feel that’s making disc work atm
Coming from a resto shaman main healer I agree. I was so frustrated, because I just hit rock bottom with my 21-23 keys. Even with innervate, vampiric embrace and a pala tank we came to the point where we just were stuck underneath the 3k rating. We couldn't get higher, not only because of my healing though. At some point I just decided to "give pala a go" I never wanted to play a melee, let alone a melee heal. But I can tell you.. my joy for healing came back in just a blink of an eye. It finally felt like I could really accomplish something with my healing and actually was able to keep my group alive. Seeing pala get nerfed over and over again (although I read what Ellesmere has to say about it) gives me a bit of fear to fall back into this "I can't help my group to survive"-mode. I agree on some other comments, that the only healer which is able to keep up with the dungeons doesn't need to get nerfed but the other healers should be buffed that they can keep up on the same pace.
I especially think making healing about a few key burst moments ruins diversity of healing playstyles. Something like Rdruid is at its core a sustain healer - HoTs are not meant for quick burst heals. Other healers are more designed for that, which is why encounters needs a proper balance of "healing problems" to solve. If it's all about burst windows, then they need to force some healers into playing something they fundamentally are not designed for, and while you can obviously balance numbers to make it work, it won't work from a good design perspective, resulting in losing both the identity and fun of certain healers.
noob question but how do you make the other players in your group have those frames look like that? Much bigger so easier to click, also what add on did you use to see other mobs health like that?
In my opinion, the continued addition of player health & enemy damage, while not increasing healing (at anywhere near the same rate) is the biggest issue. Tanks in mid to high keys, are baseline 600/700k health, sometimes getting over 1m. When my regular healing spells (small if any CD) have a cast time & only do to 30k healing, that's an issue. Add three other players to watch, plus yourself, and usually given affix duty to handle; healing isn't as enjoyable as it was in previous seasons/xpacs.
@trollnerd I lot of "should" & "shouldn't" in there hahaha, but I know what you mean. Jokes aside, I know most tanks are self reliant; but the ones that opt not take the healing talents because they want to compete for #1 on the DPS meter (which are a lot of PUGs) make it more challenging.
Im someone who started healing m+ at the beginning of shadowlands, and i really miss it. Ive quit a month ago because im just not having fun healing like this. How is it fun to not only have so many responsibilities, but your main resposibility is so stressful and precise that if you mess up just one button we all die. I want a game to be less stressful than this. Meanwhile a dps is just chilling going about their rotation, a tank is chilling running the same route a millionth time. A healer has eyes on ever pixel on the screen to make sure they and everyone else doesnt die. Someone misses an interrupt and you need to pop an important CD? Good luck on the upcoming boss. A healer cant lay out all their CDs for a run, because people mess up.
Also most affixes punish the healer and/or distract their attention for several GCDs for handling ghosts and whatnot. This is soooo frustrating and annoying.
I've always mained shadow, even when it wasn't in the best place, but I stopped playing my priest as Shadow and started playing Disc because being a FOTM meta class that hadn't done a 20 and am not part of a community to carry me to a higher score, I couldn't compete with the other spriests that were pushing 3k for a single +20. Invites for keys up to +19 were instant, but I applied to +20's for hours with no success. Healers, on the other hand, were so in demand that I guess beggars couldn't be choosers.
I have been loving healing in season 2, my first time really healing. I came from tank mains, which I still maintain as my main. Healing has become more fun then tanking to me. But, I keep it low level. The highest my preserve Evoker has done is a 20 I had no business doing, but I was following my own key and that's where it went. We were over time by 37 seconds. Had I been prepared for the damage of Ulda last boss, and saved those 6 deaths we had, we would have timed it.
Man finally some challenge for us healers! This is so nice I like the fact that is difficult! I agree a lot that a lot of classes are lock for a lot of DG
even before the 10.1.5 patch, it was hard to come by healers for pugging in m+ during season 2 but after the .5 patch its absolutely collapsed. If we are lucky enough to come across a healer, we then cant even find dps to fill keys at the +21-22 level
I've been playing WoW off and on since BC, and have always enjoyed healing. Since really getting into Dragonflight endgame content I realized healing is TOUGH! It certainly never used to be this hard or stressful. Not to mention tanks these days for some reason prefer giant pulls and putting all of the stress on the healers instead of going through dungeons methodically. I've started looking at running DPS or Tank specs for all of my healers at this point. The healer shortage will only get worse, so something needs to be done.
One missed global cooldown can brick a key as a healer. That’s it. It’s insane
Hi, i've timed every dungeon on a 20 on both fort and tyranical. This is blatent misinformation and you're scaring off people from playing a healer.
Hi, i've timed every dungeon on a 20 on both fort and tyranical. This is blatant truth and you're right.
@@thenicaraguan 😭😂😭😂
@@gansta432hi, 20s are weeklies and you can die 30 times in a +20 and still time it!
@@waduhek8931 Hi, if you're doing a 20 you're in the top percentage of players and are an above average player. Just because people that play the game for a living do 28s and 29s, doesn't discredit the fact that if you're doing a 20 then you're in the top percent of players in the game.
Holy pala doesn't need nerf, rest of the healing classes need to be buffed. I do main heal, I gave up on playing dps, because the wait time to find tank/healer was pretty much mission impossible.
Folks at Blizzard don't care
I main tank and i find dps way too boring plus getting denied is awful unless you outgear a low key or play a meta class. I'd play healer but between bad tanks and lack of mechanics makes the learning part awful and then getting flamed for people dying when they did nothing to save themself just ruins it even more. Maybe if i even join a static group id attempt but pugging as healer just seems pointless to learn
@@lecommenter8528this lmao the amount of times I’ll be healing a key and dudes either eat a mechanic or just don’t use a CD to save themselves is insane.
Second this, played heal for the first time in DF as holy pala. Was amazing to be able to actually heal up people in countable GCDs. Now it's getting nerfed repeatedly so back to dps for S3 👍
They can't buff other healers up to H pala level. It's not a numbers problem, it's a toolkit problem. They would have to rework the healers to bring them up to H pala level.
Welcome to the Refugees of Former Healers. I loved healing mythics until Dragonflight, both seasons. I swapped to DPS and honestly it saved the game for me. I was shocked at how much easier and laid back mythics became when I go DPS. I occasionally heal a key to see if it's still horrible and it always is. Now I just run like four DPS ALTs to KSM without breaking a sweat and live my best life.
But i mean, all healers can easily get KSM with minimum effort. The differences only matter when you are talking about high-level keys like 20+
I find it funny that he is talking about holy paladin being meta while showing us +20 key :D :D :D Every healer pushed 27 or higher. If you can't push 27 it's not because of your spec, it's skill issue. Simple as that.
I literally healed +20 with my friend tank on my 2 day old disco priest with 405 ilvl...
@@pr3287 He is talking about how much difference is there between holy paladin and other healers in difficulty. You can't make mistakes with a mistweaver for example because your pug team probably won't even use defensives or not the correct time. So your ramp up and timing must be perfect or they die. Also getting into keys is a major difference, it can take much longer to get into a 20-23 pug key with something that is not holy paladin. With mistweaver (lack of relevant utility) or preservation evoker (everyone want aug.) you can sit in the queue for a very long time or wait for people for your own keys for a long time.
I had the exact opposite experience, I mostly DPS, though I healed and Tanked in Season 1 on MW and Brew.
This Season, I switched to Healing because I couldn't be bothered to wait for a Healer, and then watch them not be able to get past Tyrannical bosses, which just ends the key.
So I switched to Healing in M+, so I could carry the group. Because this Season, the timers are incredibly comfortable, so if you can live the hard Healing checks, then the key is free.
And I would rather all the pressure be on me, than sit there watching helplessly knowing the Healer can't get past the boss.
Really, i think dps is the hardest role if you’re pushing, need to use ur defensives at the right time, util and kicks and do good damage.
The part about regular healing rotation keeping the group at where they are, at best... good lord that has been my pain since I started being a healer this season. Soo many moments asking myself "why am I using any of my healing spells when they do jack?" Currently a restro drood main and bringing my holy priest up.
Resto Druid main. Getting turned down on +18 keys in pugs, while almost at 2.9 k rio feels a bit oof.
Interesting, I experience the same thing you talk about in your video. Having a geared Prevoker from S1 I switched to Augvoker and having a blast now. This spec is so satisfying. It has almost for every scenario the right tools. Something for tanks, something for my healer, buff my dps mates, mitigate some dmg from bosses for the group, 2 upheavels, 1 push back, kick, 1 root, 2 dispells, Lust, some off healing. Minmaxing buff uptime and cds. It feels so satisfying to help and push the group through the key.
And even if I time a cd wrong, nobody dies. Whereas with my Druid I have the constant pressure to time my cds, painfully heal through bleed and sickness debuffs, just hoping my group mate will press his mitigate cds, which are not always available as, for whatever reason, it is common that the same player gets targeted with debuffs twice/thrice in a row.
sames
@trollnerd bfa dungeon design was miles better then df imo. no unavoidable aoe dmg on every boss/pack and if u died it was because u didnt interrupt/cc/position correctly. there was barely any room to blame the healer for ur failure. they should definitely punish dps though in some way other than their hp bar going down.
@trollnerd freehold/bracken are outliers imo. also HOI is literally the king of pulsing aoe dmg idk how u think that brother. first boss aoe unavoidable nuke. dragon aoe nuke + dot. frog boss has 2 unavoidable aoe nukes. 3rd boss has a permanent aoe nuke lol. 4th boss has 1. its far far more than how dungeons were designed in bfa. at least as far as boss design is concerned. even more so a problem is the amount of dispells required for magic debuffs like emberon in uldaman. which is why spriest md is so broken currently and its partly the reason classes that have no ways to deal with it are hard capped at 27s-28s
You're 100% spot on. I'm not a healer myself, but my cousin is. We've played together as tank and healer in various MMOs for 17 years, and this is the first time EVER he has quit healing and gone to dps. It was stressing him out healing keys when it should be fun.
I think DPS has just got to used to ignoring mechanics and affixes and expecting healers to take care of their shortcomings it’s a team game when in a dungeon and it’s their responsibility to keep themselves alive and the healer to do what they can’t help with themselves after all that’s why they have the abilities in the first place.
personally I think that's crap. Healers just love to whine.
@@shamba4406 no as a former dps main this is 1 billion percent true i would definetly feel like the healers only duty was to keep me alive so i would focus on my dps instead of mechanics and i can tell you this is what atleast 90% of players think
Once you get to the higher levels of keys, believe me when I say that no one in the group is blaming the healer for their fuckups. It cuts deep and I am acutely aware of each time I fuck up and cause my own death. The simple fact of the matter is that healing is way too intense this season for M+. Too much shit is just unlivable even when you're trying your damnedest to cycle through your defensives in an intelligent way. Many classes and specs simply aren't equipped to handle high keys this season
Stuns and disarms and *very noticeable* damage penalties for screwing up mechanics are sorely lacking. It's not a problem in 18+ keys but below that, dps don't even know they are screwing up because someone else has always babied them through it. The range where incompetence gets weeded out has risen sharply in 10.1, it used to be sub-10s. In S1 it was 13+. Now 16s aren't safe because they can easily be timed while doing everything wrong.
Nah. Maybe in really low keys, and you see one of those every once in a while in higher keys, but that's not the norm. On higher keys Dps player use thdir buttons, at least to some extent. I can see people afk attacking on a +15 tho, but then those players dont usually get into higher keys. And to be fair, you CAN do that on a +15 and time ir fairly easy.
Raiding as Holy Priest is the most fun I have in game, you just feel powerful and well equipped to deal with stuff during boss fights, even the lack of mobility never bothered me as i saw it as a drawback for playing a strong group healer. When i turned to m+ i could only force myself to do one key a week, because it was almost impossible. The biggest issue wasn't that i couldn't do enough hps but that i felt like i didn't have the kit to deal with a group of 5 players. When you are in a raid and you use your huge CDs you feel great but in m+ using Apotheosis is pretty much it all your other CDs aren't efficient enough in small groups and with wasted talent keystones like lightwell you feel hopeless. Not to mention the stat disparity between m+ and raid where holy priests go crit and mastery in raid and haste in m+ trying to meet these hps requirement with 0 haste and burstey dmg spikes is just impossible and I am not getting two sets of gear on one character.
It honestly feels as though you need to stack CDs to keep a group up with high dmg. Not how I remember the resto druids counterpart spell Tranquility, that would regularly bring a group from 10% back to atleast 50 from what I remember.
I don't see a health difference when using circle of healing or any other CDs on Hpriest.
i also stoped healing this season...but the reason was i was sick of dps who always thought that if you're a healer then you should do everything: dispel affix and heal it all alone, dps and at the same time heal party members who stands in shit every time and if someone dies it's almost always a healer fault, i don't have friends to play with and the only choice i have is pug groups
now i'm playing hunter and i really enjoy it even though it's difficult to get to mythic plus groups as a hunter
Im also a former healer main that switched to DPS late in season 1. Agreed healing sucks - I dont think it was just bad this season it was bad in season 1 as well. Bliz has to do some major changes or there wont be any healers left.
Stopped healing at exactly the same time as well.
Me to
I stopped healing 1 week before 1.5
I’ve been slowly gearing non-healing alts all season.
i left 2 months ago, was healing sham and all i had to offer was raw hps. i tried a paladin after the rework and i was doing +19s with 420ilvl with ease. They need to fix a lot in S3. good luck hunting
I quit healing about two months ago. Blizzard's attitude on Afflicted, and affixes in general, was the nail in my coffin.
100% correct. I have NEVER played DPS over healer. Ever. My entire life. Today I logged in to my Resto Druid to realize I had nothing waiting for me in my vault, I only played Aug Evoker this week. Like you I felt a little bit gross but at the same time it's been more enjoyable. Healing just doesn't feel right at the moment. Healing with my Druid in Classic feels so satisfying right now compared to retail, it's night and day.
I don't know what 3k RIO in DF season 2 was % wise, but right now I'm playing at 2.8k in TWW which is top < 0.1% and my experience is very similar. The way I look at it is also very similar, survivability of the group is not solely a healers responsibility and you shouldn't blame yourself as a healer if someone dies.
I think this is the problem that most low rated players run into and why no one wants to play a healer, understanding what bosses and adds do is very important for planing CDs obviously but also to keep your sanity, knowing why someone died and knowing there was nothing you could've done about it is just as important as recognizing your own mistakes.
Some people, especially DPS players are just boosted due to playing a specific class or due to playing with their way higher ranked friends and some of them are just straight up buying dungeon boosts the entire time. You will run into these players quite frequently and understanding that they are just bad players will keep you sane.
Right now I only play as a resto shaman and I absolutely love the class and the role. Healing in Mythic plus DF season 2 has been an absolute wild roller coaster. Personally I am still enjoying playing as a healer but I'm not pushing high keys anymore, granted high keys for me at 16-17 +. It feels exactly as you said that there are key moments where if not done correctly can just wipe the group. Having this happen a bit really took a toll on my enjoyment of the game because I kept thinking it was my fault I'm not healing well enough I need to be better. After I started to look at the warcraft logs I realized that it's not me, it might be a bit of me, but it's also they hit crazy hard, a missed mechanic by anyone else means I have to heal that much harder to top everyone up while waiting/dealing with/dodging the next mechanic. It's exhausting and I am hoping for more balance between the classes. But right now I am enjoying playing as a healer but mainly cause I'm not pushing anything crazy. Just healing runs that I know will be fun and helps get other players their keys up.
Also I am a huge fan of your UI layout and would absolutely love to replicate it, would you or anyone else that might see this be able to point me towards how to set that up?
Same. I tell people all the time, it's the most fun Healing class, well to me anyways.
You got absolutely fked in 10.2....
I feel like healing is for sure the most fun you can have in M+. It's both the most stressful and satisfying role to fill but if things go south it's can be one of the most demoralizing roles as well. I don't play a lot of wow these days (playing lots of FFXIV) but when I do you can bet I jump on my resto Shaman. Such a comfy spec to heal with
As a former holy pally on retail i had to manage my holy power ,dps , keep the group alive and avoid game mechanics and on top of that i had almost 30 key binds .. nah man im good with healing in wotlk i have my flash of light holy shock and holy light i just sit back throw bombs with holy light and enjoy the game as a healer .
I've been raid healing for a decade now. I find what you say to be true about M+ healing. It only takes a single mistake, or slow ramp, or not available CD, to kill a player or wipe a party.
I am a holy priest, and while I am not a high level M+, I have done 15's pretty reliably, but after that,,,, the damage is too much at times.
I started the season on resto druid and hpal - holy paladin felt better at the start even before it got giga-buffed. Frankly the lack of on-demand healing from resto druid makes healing painful and not fun at all. Swiftmend is used for soul of the forest and not actual healing, and nature's swiftness is really the only button that feels remotely good to press. Hots need to do more and fall off slower - take out circle of life and death and buff the HoT throughput. Cat form is a joke when I get 2 globals before having to pop out and frantically heal someone in a rando trash pull
i played resto shaman as my first healer and than rerolled to holy pala, i had no chance with shaman and iam pissed that they nerf pala again and again and ye healing isnt that much fun and i dont like that i have to use my melee cds all the time and i dont see a reason to do mythic keys all the time why should i do high keys or even raiding after 2-3 weeks iam almost fully geared
I agree there are a couple of fixes - 1) Improve the normal rotation spells, so that if played to perfection cd's aren't needed, of coarse no one is absolutely perfect so cd's will still be useful but not mandatory like they are now 2) Boost the cd's, when a tank hits cd's they become nearly invincible, when a healer uses theirs the group can still easily die if mechanics are missed, I feel like the same god-mode given to tanks should be extended to healers for their biggest cd's giving them the ability to truly save a group
shaman main and literally not going to touch resto in m+ its quite clear that its something you dont wanna put yourself through unless you are forced into that position
what is the addon for that circle around the cursor? is it just for high visibility so you dont ever lose the cursor?
As a "midrange"(20+) mistweaver monk... I've heal several 23~24 keys with guildmates, even with them on alt character not geared enough for this level of key, which was WAY less effort than doing 16~17 for my weekly chest since 10.1.5. I just wont heal pug groups anymore. misuse of defensive, no respect to the strat, priority target dying last, little to no help with affixes... it's appalling.
Quit healing?! :D I've unistalled wow 30m ago. I feel relieved. In the age of Kotik and Hazzikostas it simply no loger worth it.
I did exactly that two weeks ago. It definitely feels good 😮
I OS three different healers (pally, priest, shaman) and I can't say I blame you. Even with a very geared "meta" healer, some stuff is just BRUTAL. It's very easy to get underwater during a pull, and once that happens it's total struggle until either it dies or you do. If I wasn't playing with friends and guildmates, I'm not sure how much healing I'd actually be doing. This season has not struck the proper balance as it pertains to challenge as far as M+ healing.
Its sad they are nerfing pally instead of buffing the others. I've done 3 KSM healers this season, rdruid/mw monk/hpal, and it's wild how much less stress you get with hpal cuz you have more in your kit to deal with stuff and the heals actually feel meaningful. I'm not doing super high keys(18s, trying to get to 20s), but it's almost worse at lower levels with off meta healers cuz often the dps literally do not care to help you out at all, so the weaker heals really feel worse.
Resto shaman main, reached 2550 io at 21+ and quited wow until season 3, i didnt want to lose my mind more...this is my first time quit before mid season
I stopped healing as well, I’m a mistweaver main, getting into PUGs was literally impossible on anything 18 and up. Healing just hasn’t been very fun for someone that PUGs majority of keys. So I feel the sentiment, I just started playing AUG recently, I like it
Not to mention it feels like a mistweaver has no margin for error. If you slow down on keeping up renewing mists for a second it's wipe city. Gotta stay dpsing or the fights get haywire.
Playing dps in the same range rio here.. I feel bad for healers but I also enjoy helping healers by using my defensives really good and really putting thought into it while learning the dungeon mechanics. I like that a healer isn't a substitute for failing a mechanic on a high key... but totally agree with the balancing act blizzard is on here is not a good one and I hope they put more thought into the future seasons
I'm glad sombody said it... I thought that I was just getting worse (and if I am, this is now my get out of jail free card :)). This season hasn't been as fun, I have felt squishier and the healing throughput reduced. I have gravitated to tanking, even in open world as it is more fun at times, as well as looking into other classes - I don't like the play style of Priest or Evoker, but feel like they are something I have to do, to play the game. Thanks for the vid dude.
Holy priest main. This video is spot on. Healing is insanely difficult this season. One thing you didn’t mention is the attitude from the rest of the community. Tanks and dps doing stupid stuff is nothing new, but this season it feels like they’re just trolling healers by ignoring mechanics and crying that they died
Although I left the game at the beggining of S2 for other reasons related with M+ (I mained priest, shadow and holy so, no, it was not that my spec was useless, or something like that), I kept myself in touch wih both the game and the M+ community, and I sincerely believe you have almost nailed the issues of S2, with a caveat. Because before 10.1.5 (aug evoker one) the meta was still not so locked as it is today, now add aug evoker in that patch, with some insane sinergies between a few spells (PI, ejem) and classes, and you have the real full picture. Dungeon pool + Aug evoker, and you have a dead season for the average player who wants to play what he/she likes in M+, instead of the meta.
Full agree im a Unholy Main since BfA with some Breaks between but atm the best tip you can give a DPS DK is "reroll to a meta specc your specc is to "bad" atm"
Really well-articulated. I transitioned to healing in S4 of shadowlands and played Dragonflight season 1 more than I ever have. This season I just haven’t been able to maintain the motivation to pug.
It’s my first season healing and I chose Preservation Evoker. I definitely find it challenging to push past 20+ pugging without all the good utility
I find it problematic that Blizzard nerf the healing of holy paladin instead of buffing the other healers. It makes zero sense considering how healing is in m+ right now
Ive gotten most of my healers to 2800 io. Disc Priest, Resto Shaman, Prevoker, Hpaladin just hit 3k io. Resto Druid is sitting in 2700 I dont play him much. Im doing 20s on ALL healers, including Mistweaver Monk
@@Ichirou2929 What is your point? Just because you can heal 20s on all healers doesn't make healing in m+ any more enjoyable. I've healed M+ since 9.0 SL. One week ago I decided to try augevoker and I'm already 3150 rating on a class, spec and role I've never played, timing 24+ keys.
It's fine if Blizzard want to maintain healing as the hardest role in the game, but nerfing the most suitable healer for these dungeons isn't the way to go about it.
@@Zowek The point was made to the op ed, but to spell it out for you. You were saying why blizzard nerfed Hpals, and not bring the other healers indicating the other healers are lacking. The point was not explicitly stated but implicitly, or implied, that some players have different opinions. Aug at 3k is easy...very easy, you just push buttons right, dodge certain things, CC certain things, and you get carried. but as a healer its NOT hard, difficult, at all. However thats an opinion. As I prolly can do 1k io as a dps, or 1.5k io as a tank, but thats it. It all comes down to matter of opinion and skill ceiling, and everyone has different skill caps in playing the game. Blizzard is slowly engaging that skill issue to be more broad, without losing the interest of the gamers, or the pros, or whatever you wanna call them but this is referring to those of us that push past 3k io. and wanna keep pushing.
@@Zowek also Ive mained healing classes since the beginning of WoW, the skill cap I have is much higher than those who played since SL. the skill and opinions of a CE raider vs a AOTC raider will vary and be hard to understand to most.
Agreed. Chose to nerf HPala, they also messed up that imho because 15% reduction still leaves it in S tier. Meanwhile, everyone else still wondering where the healers went. xD
Hi folks, What is the add-on that HIGHLIGHTS the MOUSE POINTER?? MY GAWD I NEED THAT!
been a healer main and disc priest since WOTLK , dragonflight has really been a huge struggle for me ... I kept dissapointing myself because I couldn't keep people 100% or I would die trying to do it and it end up a wipe . the dungeon pool is pretty nasty and bosses have heavy mechanical dmg that are mostly unavoidable , specially tyrannical weeks are nightmare . season 1 was fun with Raz buff and some cool dungeons , but season 2 was a nightmare . I only played for 1 month like a tryhard and I ended up hating myself and quitting wow until another season ...
if this story continues , I prefer playing tank or dps , atleast I will have mental health ...
I hate that disco can only put 1 shield for a cd that long. It took away it's entire personality as a support healer and it makes it so difficult to switch target and need to do damage to heal. It takes my attention away, plus also respecting mechanics, while keeping attunements on, while dpsing and dispelling....it's a bit too much to ask for a person to pay attention to.
Nope, I think you covered it very well. I basically stopped healing M+ altogether unless I'm with a full guild group, and keep my healing to raid night. Im a support main now with off spec heal.
I came back to wow from FF14 healing and man i know theyre both different games but damn, Healing in wow to me atleast just feels painful. FF14 someone takes some dmg, i can throw a hot on them and they'll be topped off in like say 6 to 8 sec so long as they dont take any more avoidable dmg and i can save my "Oh shit buttons" for those bad moments. WoW has a lot of unavoidable dmg on top of avoidable dmg that hurts so you need to throw like 3 hots and 2 single target heals to top someone off it feels like. I remember running a dungeon as an Hpriest and everyone took a spike of dmg and so i hit my circle of healing to get a quick heal out and its like it do almost no healing to my party.
I hear you brother! I main mistweaver monk and a lot of my viewers echo the same thing, as I'm sure you can imagine!
Not pushing 22+keys but as a mistweaver i feel the feast and famine every dungeon. It forces you to drain your mana and drain yourself mentally. And it's not just affixes. You are a hundred percent right about the dungeon pull and debuffs. DPS will always ignore mechanics, tanks will never wait for you to drink. But there are a lot of thing you can change as a game dev. I'm going to classic for now.
ngl, ive seen a MW monk today the first time in this whole season. Quite sad actually. They killed the whole spec with Legion and it never recovered from it. in WoD MW was ULTRA fun to play and was my main, well yes, bit too strong but the rework and ultra gutting with legion was the nail in the coffin
Resto Druid here who went from "Key? Sure, let's have some fun" to just plain old dreading high keys to the point of thinking I might just dust off some dps spec and have fun again. Keys outside meta comp = not fun.
As a main monk healer i feel the problem is, as you said, the fact that same utilities are needed on every dungeon (aka bleed/mass dispell) and the lack of utility repartition between classes. And if i were not playing monk, I would have been bored with healing, because i just love his gameplay.
I play mistweaver as an alt and he is sitting at 3k io. Never had problems getting into baby keys like 20-22. If you try tu queue for 25-26+ that's true nobody gonna invite monk but I doubt any of you people crying in the comment will ever push anything higher than baby keys (+20). Those are VAULT keys, vault keys are meant for casuals...every spec is good enough to +3 those keys if team plays well
MW here too; if only we had some 'must-bring' utility. Be nice to just be desireable for keys, preferred even; even if just for one season :)
I've swapped most my healers to DPS after some Brackenhide arguments watching people still have defensives up after getting the bleed or the frenzy, or not using pots. It's just too much, you more or less cannot out heal that incoming damage, and the 2900~ dps you get still fail basic mechanical checks. I don't want to heal unless I'm on an organized group that someone invites me to anymore.
It's unfortunate, becuse if you balance around people not kicking, using pots or defensives then it becomes too easy for everyone. I don't have an answer. What I have enjoyed is playing my Ret pally, and watching when the healer struggles I can run 1 minute Sac's, offheal for 480-500k holy light crits, bop, damage reductions for myself. Had way more succesful keys playing my pally as an OS helper.
Blizzard made pushing above +20's very painful for pug groups with no real strategy. Over 50,000 easily of each class in Mythics and only 2000-4000 timing above +20s from each class should tell you that 90% of people in pugs should NOT be attempting above 20's. If you guys want to reach 3k io and above you should be looking into making a strong 5 man comp to counter the affixes and massive damage. Of course you are going to have the "insane" people that spend hundreds of thousands of gold on consumables and fail 150-200 +21s and 22's just to make 3k but those people are not what I would call good players, more like (LAB RATS) in repetition mode.... if you run enough eventually you will make 3k io but the good players and formed groups had it done by week 4 or 5 and are now doing +25s or higher. Everyone just now making it to 3k over hundreds of attempts is more like INSANITY and you are not a good player... just a common LAB RAT. Also, if your DPS is not even 100k overall, then stay the fuck out of 21s and 22s. You are getting carried even with perfect play. Healers ain't got time for that kind of fail play. Also, if everyone of your timed +20s were done with only 90 seconds or less left on the timer, then the next level is going to be a ton of fails for you as a DPS. When you have 2 DPS pulling 140k+ Overall and the 3rd DPS is only pulling like 95k Overall and you fail the run by only a minute or 2... all 4 of you should know that the 3rd dps only pulling 95k Overall just cost you over 3 minutes being WEAK and reaching higher in keys than he/she should. When I design a pug group, each person is studied thoroughly.. I probably kick 30 people for everyone I accept or more. I am currently at 3k io and I have not ran a mythic key since week 5. When I stopped pushing I was 1st in realm. 2 months later without a single key ran I am still 5th in realm...you guys are just bad, over 90% of you should stop after timing 20's. "WE NEED BUFFS, WE NEED BUFFS" all these noobs crying and the Mythic Raid was beaten 2 months ago by people only 430-435 item level and teams timing +27s right now. You don't need buffs, you need to fucking learn how to play or go work on something else.
I swapped from healing 15-18 keys to Paladin Tanking. I’m 2400 tank IO and aiming for 2500….doing 18 keys +1/+2.
I think they main problem Is the gap between pally and the other healers
17 years as a healer. I didn't like the which healer brings the most DPS gameplay during Shadowlands, but Dragonflight went too far in the other direction. It blows losing someone quicker than you can heal them if you're mid GCD.
My problem with healing personally is that i feel like i cant play anything other than my holy paladin even before the changes it just feels rough and wonky for me to play priest which i played in slands or even my shaman it just feels rough to not play holy paladin and i don’t like it which is why ive rotated to dps roles
Holy priest main in the same key range, and I'd definitely agree that healing has been a bit wild this expansion. I do like the challenge, but its very apparent how much they've turned the knob to 11 in my opinion. I leveled and started playing a holy paladin and am doing the same keys my priest is doing but 10 ilvl lower... It really feels bad, and I've been getting very discouraged from m+, but I'm the only healer in my group of friends thats interested in pushing io as a healer, so I've pigeon holed myself a little. Trying to pug dps keys as a break and it's wild how much more laid back that role is even if you're looking to maximize your utility and help out the group. I don't think this direction should continue for healers personally, although i imagine it might too some extent for the rest of the expansion, maaybe the last season will be more relaxed
Ive been enjoying healing in S2 so far, though I happened to choose Holy Pala when I came back to the game and that happened to end up being meta. I try not to go towards whats meta, as long as im not on the bottom of the pool where im going to struggle. I just got with whatever is fun, which I have found the paladin changes they have made to be a lot of fun!
I haven't pushed 3k but I just got KSH for the first time (I started playing WoW in mid-SL) and I gotta say this season was the "git gud" season for me as a healer.
Hey man, I feel ya! I've been healing throughout Shadowlands and Dragonflight as a Restoration Shamans (3k rating range) and I've had my class ups and downs, but never felt the need to reroll to metaclasses for instance, or even stop healing I'm just taking a break of sorts.
I've picked up my Affliction Warlock, and I've been having a blast playing Keys ranging from 15~18s and gearing up since my Resto Main is full equipped. Not only that, but I've got some praises playing Aff lock since "I know how to play" coming from a healer's perspective. Can honestly say that healing made me a better DPS player without a doubt, to use defensive CDs prior healing checks to help mitigate healing, feels awesome to help out even in the slightest, funny that I see a lot of other DPS players not helping at all even getting in the way, that for sure feels bad.
Hope that Blizz comes up with other support classes like Aug, launching them in the middle of a Season really f* up the M+ structure as we know it. Maybe the mistake was insisting that this is a "DPS class" which clearly isn't. But then again, can't just straight up classify them as a pure Support because the system doesn't allow it. Maybe we'll see a revamp with 1 Tank, 1 Healer + Supp then 3 DPS in M+ (6 player instances).
I might be on my own on this opinion but as a Holy Pally main(2.7k IO, not super high like you), ive enjoyed healing this xpac. I love how crucial it is to use CD at the right time, the anxiety of it being hard. Maybe im just a masochist. Lol. I do agreee with other people saying that blizz needs to stop nerfing classes instead of just buffing the ones that need to be buffed.
If I’m tired or distracted I will brick keys, as a casual player that limits my play time a lot. I play wow to have fun and blizzard doesn’t understand that.
I’ve been a healer main since legion came out with m+ and I absolutely love the role. But this season is so punishing. A lot of success seems like it rides on the timing of your big cooldown along with your group helping out with either defensive cds or offheals. I’ve had group where the runs are smooth and I’m not sweating bullets trying to keep people alive. Then theres other runs in the same dungeons where I’m going nuts keeping people alive doing 70k on pulls where it should be 30-40
I feel a huge issue is healer throughout becoming more and more gated behind and dependent on cooldowns.
Cooldowns are cool and feel great when they’re impactful but I don’t really think we need a dozen of them of varying cooldowns.
I liked healing more when once you had a few low cooldown healing spells, which were impactful, especially as they enabled more of your kit. And you maybe had a couple of much larger and much more powerful cooldowns.
It also meant that your basic healing kit HAD to be able to manage different types of damage. You actually had to make meaningful decisions about which healing spells to use and in which order, considering interactions, and to go into different sort of mana-efficiency healing “gears”.
I.e. sure you could throw out some “heal” and “renew” on damaged people.
Then you could start tossing out some flash heals or binding heals occasionally and then using serendipity on heal. Medium gear.
Then when healing was really needed you could start blasting double binding heal and prayer of healing rotation, weaving in others to dump your mana bar for HPS. Mana was your HPS and you had to be carful. Not your cooldowns.
Same with say holy paladin. In heavy damage you could start going holy radiance to proc daybreak to go hard hitting healing instead of just low healing and doing damage.
Mistweaver you could start pumping up that chi inefficiently to start pumping healing.
It was a game of efficiency vs inefficiency for HPS and how well you could balance those two when needed. That was healing power. All healers could do high healing if they needed to but it would COST YOU. You didn’t need to wait for the next 15s of 45s cooldown to come back up to help your limp healing without it to be able to do anything.
Cooldowns feel good to use when they’re powerful but I think WoW has gone a bit too far in that direction. Most healers should have an option and interactions to be able to get amazing HPS without them, but at a cost. Which is imo how healing should be.
@@shestewa6581 "It was a game of efficiency vs inefficiency for HPS and how well you could balance those two when needed. "
@@robotspartan9100 I totally agree and get where you’re coming from.
I think there is a balance where they could have cool cooldowns still but adjust such that the basic no-CD toolkit - like it used to be - is able to approximate a shadow of your max HPS when using a cooldown when you choose spells interactions specifically but at the expense of mana..
A lot of healers especially struggle with “emergencies” because of the cooldown model being built into throughput numbers.
An example I remember is doing a “The Butcher” back in WoD and the other healer died and I had that realisation of “this is the moment. I know the high HPS rotations, I can do this” and pulling the plug ENTIRELY on my mana bar as a holy priest and just going for it and being able to soloheal the fight. I was OOM and struggling before long but I was able to trade long term efficiency for short term potency, and using as many of the hidden passives and interactions as possible I felt so powerful and a master of my spec. It was a glorious moment. The type that doesn’t really exist anymore.
Heal, dispel, cc the affix, get screamed at because you can't dispel something, dps can't avoid damage, have to stop and drink, blow all cooldowns on a pack pull, rinse repeat. By second boss you're ready to log off and watch RUclips. Lol
@@shestewa6581 I had a similar moment in SL, necrotic wake 17(?). We had so much time on the key that the tank said "fuck it, let's pull the whole upstairs in one go and just nuke for fun. We can afford the wipe". I burnt an entire mana bar, used two CD's, but not one person dropped below 50% health in what can only be described as a minute of utter chaos. My god did i feel amazing at the end of that. Pure adrenaline as I nailed every single cast in perfect order. I couldn't even imagine doing that now
I love how Blizz attempted to fix most affixes being 'a healer job' by introducing even more healer job affixes lol
It is nice to see that I am not alone. I 100% agree that this seasons pool for keys + the tool kit that most healers have is making it harder and harder to get through content via pug land. I didn't think I would end up stepping away from primarily healing but I have ever since 10.1.5. I was similar in the boot of a benched evoker that had gear to step right into the spot of Aug. I even got super lucky and managed to land a LEGGOOOO! So it will be interesting to see if Blizzard with be able to figure out the tuning to move forward into next season.
I think u nailed it on the utility aspects on things like mass dispell and bleed removals. Also when a priest can mind soothe and everyone can just walk by the mob that is crazy op while all mobs it seems has true sight basically saying bye rogue. What frustrates me the most is how op holy pal is. They can burst you up or the group up np and their mana isn't even an issue. Blizz always talks about balance but in beta everyone was saying pal will be op and guess what. Sometimes I think they want to rotate power to diff class to keep us playing longer bouncing from spec to spec so that every class can have its day and they can prolong their subscription fees.
I agree with you. I stopped healing a few weeks ago. Now I play my hunter. I thought about levelling an Evoker but i don't want to do All the quests again.
M+ is not satisfying atm for me. Even in lower Keys people prefer meta specs. Bad for pugging😢
Hi! I started playing WoW about 3 months ago, I had touched it here and there but never got to max lvl. Well, I am running a preservation evoker (cause dragons are cool) loved everything to 70 and early 70, and was having a fun time. Then to get gear I started heroics, cool and fun lil spicy but not bad. Well then I tried to hop into mythic dungeons with friends and pubs. I watch videos about all the dragon flight dungeons to learn the mechanics, have heal bot, DBM, and I find it really hard to keep up with the difficulty curve. the first 10 or so lvls are challenging but I never felt like I was bad. I can do a heroic Abreus run, and be 1st or secon on healing but then wipe on an 11 myth+. Between people running all over the place out of my range, or pulling everything in sight all at once, I just can't seem to keep up. To me it just feels really unforgiving and difficult to learn. I don't enjoy dungeons, but very much enjoy raiding. My 2 cents.
Lots of people call it the Exodia spec, but really the current Meta 5 is the Batman spec, as it has an answer for everything in its toolbelt.
I've noticed such a night and day difference on the keys I run (17-18) between parties that know the mechanics, when to use their defensives, actually use pots/healthstones, and those that just don't. A good group at those levels is very easy to heal and I have my cooldowns for the boss's damaging abilities. I think one of the big changes is how the little things add up so much too right now. For example, the 2nd boss in VP has a lot of stuff going on at once, and can be a challenge to keep everyone up with the combination of group damage and the downburst mechanic. However, if your group positions themselves so that when they jump for the downburst they don't end up downwind, they don't take several ticks of damage (assuming the mechanic doesn't line up with a wind shift) and it's not a scramble after landing to get people out of the danger zone. TBH, that boss is kinda my litmus test for a group, as I've never had a group that struggled on that boss do well on the following trash and last boss, but everyone who has done well on that boss breezed through the rest.
The 0.1% threshold jump triggered by 10.1.5 is all you need to know. Now, with the deserved nerfs to the meta5 (damage and healing only, as you said), and the nerf to the chains in neltharus, it’s as if blizzard has given up on balancing or course correcting for s2.
0.1% threshold is not much higher than it was in previous season. IO of the highest pushing players jumped higher than in previous season but for average title pusher nothing really changed that much. Meta or not there is still skill issue. You cant pick up aug and push all 27s if you're bad, no matter what community thinks about meta specs you still need skill and dungeon knowledge to push 27-28s
I think the whole Bleed, Curse, Magic, Snare, Poison etc system works really well in raid where you can bring in a lot of different classes, sometimes you want to bring a shaman instead of a priest or bring both, the problem in M+ is that you don't get that option so the specs with more broad utility are brought with classes like priest with mass dispel being a huge outlier because of it, I think Blizzard needs to remove those requirements in M+ and have most dungeons have only magic effects and not be in mass so you don't feel required to bring a specific class or Mass Dispel, there are so many ways to add difficulty to a dungeon without having to give all the party a debuff that only 1 class in the game can deal with.
Healer balance is our biggest issue right now. I main priest and if disc or holy was on hpally’s lvl you wouldn’t need a spriest in keys. Could pick up a shaman or lock.
I quiited the game for the same reason. The margin of error healing pugs in high keys is zero.
I planned on playing shadow at the start of the season, but switched to holy when it took an insane amount of time to find a healer. I did not switch back to dps for the rest of the season after that. It's my first time healing ever, and I've been enjoying holy priest a lot. I've only pushed 20s and 21s, but so far I've enjoyed healing this season.
Love healing on my evoker, but this season is rough. Went Aug and have been having a blast.
Same
Holy paladin since BFA here. This is how I felt before the rework. I swapped to ret about two weeks before season 2 dropped and it made my life a lot easier. Then ret got the rework and because my io wasn't high enough, I'd sit all day in Valdrakken being declined for hours (I couldn't compete with higher io rets). Then holy got their rework and for the first time in 3 weeks I was able to spam keys non stop.
As an hpal I'm having fun, and I think that it should be the same for the rest of the healers.
I think the problem comes from overlapping debuffs that need dispels, affixes that not everyone can deal with and a ton of damage that can't be dealt with unless you're perfect.
I wish they stopped nerfing healers and they just fixed those issues in the dungeons themselves. Buff every other healer, dungeons should be fun for everyone.
I am playing around 3k+ as guardian druid (before people call me meta I played it to 3k io last season when they were F rank) and I think you touched on the biggest problem with the meta. I hate sitting in a group waiting for a specific spec to apply because we need them for a dungeon and looking at a ton of other high io classes apply but not be able to invite them because the key becomes 10x harder without the specific utility.
The dungeons and the best routes require specific utility such as mind soothe, mass dispel, and blessing of freedom as well as the dispels of diseased for BH. The extra survivability that augment gives is simply far too large for them not to be required in higher keys, if they were changed so that they only gave damage to the rest of the group it would fix things a bit but even then they give int to the healer so that they heal more. I don't see a way to fix it as the solution was to not design the game in a way that made these utilities, skips, and strategies so dependant on a single class ability.
Playing my HPal = brings the joy out of being a healer. Playing my MW or RDruid= shambles. HPals are just the new iteration on role design. It is the first - yet the others are next!
Hpal brings the joy out of being a healer? Are you mental. Hpal rework ‘was’ awesome.
@@gmtime5439 He was saying that playing hpal made healing feel more joyous. What about that is 'mental' exactly?
I hear ya. I’ve been playing resto druid since the start of Burning Crusade back in 2007. I found that healing has gone through many changes since then. I think mythic dungeons made things more complicated in balancing healers d/t affixes and such. Blizzard, for the past several years, seemed to either go too far one way (healing intensive) or the other (dps requirement). Balance is key and this is more true for healers than any other class. Keeping folks alive will always fall on our shoulders since it’s our main job. Healers ultimate goal is to go through a dungeon with zero deaths. And, typically, I find most healers are perfectionists. Blizzard needs to change how affixes affects the party. As you said, our normal healing rotation needs to feel more meaningful.
I feel like this season the weight of responsibilities has shifted toward DPS. A good DPS group will avoid being hit by avoidable damages, use their defensive for big burst, kick what need to be kicked, and use their full utility kit (help with cleansing). The difference between a good DPS group and a bad one can make all the difference in the healing experience. Which bring the question: what is blizzard current design for healing classes? Is it just to be babysitters for DPS (tanks don't even need healers anymore)?
I miss the original healing design, when healers were resource managers, when heals actually healed but were costly in resources and could not be spammed without quickly running out. Healing required more tactical capacities than other roles and often seen as the "intellectual" in the group. What do you think?
I agree! I learned holy priest in BC/WotLK and have now returned to the game, playing midlevel keys. It doesn't even feel like I have the same spells anymore: Flash Heal and Heal have practically identical effects once they go off, measured by how able I am to top anyone off. And meanwhile there's no apparent benefit from having my old BC skills, e.g. pre-casting the slower, more mana-efficient spell. CoH and PoH used to be nice for group heals, and now I barely even see the health meters move. Everything I do, outside of cooldowns, just feels impotent.
What add on are you using for the count down for the add spawns?
Healer main, taking a break for the remainder of the season. I played preoker, resto shaman, and holy priest heavily in season 1, loved them all. I do not enjoy healing M+ at all right now, so I will continue to consume content, and likely come back to the game when classes balance out. Great video, I couldn't agree more with your take.
Hit 2500 on an alt disc in like, 2 weeks.
Pretty boring with all the 1 shots, dps not using utility.
Just starting to go back to my OG tbc priest and playing it as shadow, so relaxing. Mechanics get done (cause as a healer I'm use to doing them alone anyway), at least 1 dps is using utility, and at least 1 dps isn't randomly dying.
Towel is thrown in until Resto Druids get those new talents. I'm going through the exact same thing I did as Unholy at the start of BFA: tons of button presses and GCD bloat to be on bottom of the meters and I only mattered for grips and if I failed them I was benched, so no margin for error and you're managing more than everyone else at the same time.
I was afk for 5 years after playing almost only tanks and my resto shaman (very casually) I decided to make a comeback for the start of Shadowlands. I saw that mythic + was added. When I saw how they worked I lost a lot of confidence especially since everyone else was so experienced.
That’s when I made the decision to switch mains to resto shaman. IT FELT REALLY WEAK. but I persevered and stumbled along. I got my KSM but it was hard. I got better as I played but resto shaman has never really felt strong. Then we get bashed for not doing enough dps in m+ even tho we have to carry the slack that dps cause because of mistakes and healers are ALWAYS blamed. In season 2 we always lower our keys to 16s, we have decided that it’s not worth the stress. We don’t do many dungeons each week because of work commitments etc.
You have hit the nail on the head. I’m sitting in the same boat atm. I mained resto Druid for soo long and this season has been the hardest for me. I don’t feel like my Druid’s heals are anywhere they should be for my ilvl and that makes me so mad. Struggling through dungeons I’m perfectly geared for but can’t keep ppl up. So like you I switched to my evoker. It would be a lie if I said I wasn’t having fun. I pushed higher keys than my Druid in 2 short weeks. I’ve tried all three evoker specs in m+. I’m not disappointed. .just need to work on what all the spells do.
What is your GS and what Keystone level did you run if I may ask?`:D
After 12 years of healing in wow, this is the first expansion I went DPS/tank main, and it has never been easier to reach the 3k mark.
Now, I struggle to reach 3k on my healer as the final alt of the season.
However, after healing the last month here, I do find the "hard healing" more engaging since you kind of matter in the key by making a difference, like if you compare to BFA or Shadowlands, where healing was so easy that you didn't need a healer, which proven by the fact that there were 20-25keys timed without healers. I wish they would introduce the healing fights and checks without it being a "Numbers hard" playstyle.
Also, after I played the Aug evoke, I felt like they missed an opportunity by not making healers do less damage in raid/group content and instead were able to cast specific buffs that would either increase your party damage, survival, or movability, which would introduce another aspect to being a supportive class in the party.
What’s your take on healing s1 TWW?
I stopped healing 3 weeks ago on my 2600 rsham I've mained for 6 years. The s2 dungeon pool is definitely not fun for anything but the God comp.
I rerolled into a shaman healer at the start of season 2. Hit a plateau at 21 with very long wait times or mass decline when trying to join a pug. Rerolled again into holy paladin about 2 weeks ago and now I'm getting invited quickly again (even after the nerfs today).
I can't even think to push as Disc since I know It's quite impossible to find a decent group when you're not a meta spec, plus it's even harder to heal high keys as Disc in this season. So I switched to Hpal and found out the problem is not the class or the spec I'm playing. No matter how good you can be with a healer spec, if the content requires really specific classes that can provide what is needed while the other ones have nothing to offer then you know you won't be able to play what you want unless you don't care about competition. It feels like It's quite unbalanced.
I tried HPal out recently just on a target dummy, and couldn't see how you could do decent DPS with it. Then I tried some group content, and realized that you get credit for the damage your blessings enable. Basically HPal has to use 2 GCDs per pull to more than take care of their DPS responsibilities, and can spend more time healing (and generating holy power) than any other spec by a huge margin. If you time your blessing of summer on a priest's power infusion target, and with an Aug Evoker in the group, your DPS numbers skyrocket from a single GCD. DPS is expected from every healer in M+, but Blizz has done absolutely nothing to balance the damage per GCD that healers do. It can easily take 25 GCDs for my (better geared) resto shammy to come close to the DPS my HPal does in 2 GCDs.
Hi, could resto druid nourish build work for M+ with overgrowth and verdancy? for spot healing moments?
I’ve maimed disc since wrath. I’m really enjoying healing season 2. I’m kinda stuck in the plus 20 range due to limited time. I found season 1 harder to heal. Or maybe the bosses pugging didn’t suit how I heal. I do have concerns how disc will heal once the 4 pc goes. I feel that’s making disc work atm
Coming from a resto shaman main healer I agree. I was so frustrated, because I just hit rock bottom with my 21-23 keys. Even with innervate, vampiric embrace and a pala tank we came to the point where we just were stuck underneath the 3k rating.
We couldn't get higher, not only because of my healing though.
At some point I just decided to "give pala a go" I never wanted to play a melee, let alone a melee heal. But I can tell you.. my joy for healing came back in just a blink of an eye.
It finally felt like I could really accomplish something with my healing and actually was able to keep my group alive.
Seeing pala get nerfed over and over again (although I read what Ellesmere has to say about it) gives me a bit of fear to fall back into this "I can't help my group to survive"-mode.
I agree on some other comments, that the only healer which is able to keep up with the dungeons doesn't need to get nerfed but the other healers should be buffed that they can keep up on the same pace.
I especially think making healing about a few key burst moments ruins diversity of healing playstyles. Something like Rdruid is at its core a sustain healer - HoTs are not meant for quick burst heals. Other healers are more designed for that, which is why encounters needs a proper balance of "healing problems" to solve. If it's all about burst windows, then they need to force some healers into playing something they fundamentally are not designed for, and while you can obviously balance numbers to make it work, it won't work from a good design perspective, resulting in losing both the identity and fun of certain healers.
noob question but how do you make the other players in your group have those frames look like that? Much bigger so easier to click, also what add on did you use to see other mobs health like that?
In my opinion, the continued addition of player health & enemy damage, while not increasing healing (at anywhere near the same rate) is the biggest issue. Tanks in mid to high keys, are baseline 600/700k health, sometimes getting over 1m. When my regular healing spells (small if any CD) have a cast time & only do to 30k healing, that's an issue. Add three other players to watch, plus yourself, and usually given affix duty to handle; healing isn't as enjoyable as it was in previous seasons/xpacs.
@trollnerd I lot of "should" & "shouldn't" in there hahaha, but I know what you mean. Jokes aside, I know most tanks are self reliant; but the ones that opt not take the healing talents because they want to compete for #1 on the DPS meter (which are a lot of PUGs) make it more challenging.
@trollnerd I love that 😂😂
Im someone who started healing m+ at the beginning of shadowlands, and i really miss it. Ive quit a month ago because im just not having fun healing like this. How is it fun to not only have so many responsibilities, but your main resposibility is so stressful and precise that if you mess up just one button we all die. I want a game to be less stressful than this. Meanwhile a dps is just chilling going about their rotation, a tank is chilling running the same route a millionth time. A healer has eyes on ever pixel on the screen to make sure they and everyone else doesnt die. Someone misses an interrupt and you need to pop an important CD? Good luck on the upcoming boss. A healer cant lay out all their CDs for a run, because people mess up.
Also most affixes punish the healer and/or distract their attention for several GCDs for handling ghosts and whatnot. This is soooo frustrating and annoying.
I've always mained shadow, even when it wasn't in the best place, but I stopped playing my priest as Shadow and started playing Disc because being a FOTM meta class that hadn't done a 20 and am not part of a community to carry me to a higher score, I couldn't compete with the other spriests that were pushing 3k for a single +20. Invites for keys up to +19 were instant, but I applied to +20's for hours with no success. Healers, on the other hand, were so in demand that I guess beggars couldn't be choosers.
I only got ksm this season 😢 I just don't want to pug on my healer. I don't really like playing dps, burnt out on tanking. Might try aug out 🤷♂️
healer shortage in m+ healer shortage in pvp, and then blizzard ends up making healing even harder. what on earth are they thinking
I have been loving healing in season 2, my first time really healing. I came from tank mains, which I still maintain as my main. Healing has become more fun then tanking to me. But, I keep it low level. The highest my preserve Evoker has done is a 20 I had no business doing, but I was following my own key and that's where it went. We were over time by 37 seconds. Had I been prepared for the damage of Ulda last boss, and saved those 6 deaths we had, we would have timed it.
whats the addon that lets u have the group there , where he has it ? havent played in 10 years and cant google that stuff :/
Man finally some challenge for us healers! This is so nice I like the fact that is difficult! I agree a lot that a lot of classes are lock for a lot of DG
even before the 10.1.5 patch, it was hard to come by healers for pugging in m+ during season 2 but after the .5 patch its absolutely collapsed.
If we are lucky enough to come across a healer, we then cant even find dps to fill keys at the +21-22 level
I've been playing WoW off and on since BC, and have always enjoyed healing. Since really getting into Dragonflight endgame content I realized healing is TOUGH! It certainly never used to be this hard or stressful. Not to mention tanks these days for some reason prefer giant pulls and putting all of the stress on the healers instead of going through dungeons methodically. I've started looking at running DPS or Tank specs for all of my healers at this point. The healer shortage will only get worse, so something needs to be done.