I QUIT Healing Mythic+...Here's What Happened...
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- Опубликовано: 24 авг 2024
- I stopped healing keys in Dragonflight M+ Season 2. Let's talk about why, and what it was like switching roles.
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One missed global cooldown can brick a key as a healer. That’s it. It’s insane
Hi, i've timed every dungeon on a 20 on both fort and tyranical. This is blatent misinformation and you're scaring off people from playing a healer.
Hi, i've timed every dungeon on a 20 on both fort and tyranical. This is blatant truth and you're right.
@@thenicaraguan 😭😂😭😂
@@gansta432hi, 20s are weeklies and you can die 30 times in a +20 and still time it!
@@waduhek8931 Hi, if you're doing a 20 you're in the top percentage of players and are an above average player. Just because people that play the game for a living do 28s and 29s, doesn't discredit the fact that if you're doing a 20 then you're in the top percent of players in the game.
Holy pala doesn't need nerf, rest of the healing classes need to be buffed. I do main heal, I gave up on playing dps, because the wait time to find tank/healer was pretty much mission impossible.
Folks at Blizzard don't care
I main tank and i find dps way too boring plus getting denied is awful unless you outgear a low key or play a meta class. I'd play healer but between bad tanks and lack of mechanics makes the learning part awful and then getting flamed for people dying when they did nothing to save themself just ruins it even more. Maybe if i even join a static group id attempt but pugging as healer just seems pointless to learn
@@lecommenter8528this lmao the amount of times I’ll be healing a key and dudes either eat a mechanic or just don’t use a CD to save themselves is insane.
Second this, played heal for the first time in DF as holy pala. Was amazing to be able to actually heal up people in countable GCDs. Now it's getting nerfed repeatedly so back to dps for S3 👍
They can't buff other healers up to H pala level. It's not a numbers problem, it's a toolkit problem. They would have to rework the healers to bring them up to H pala level.
Welcome to the Refugees of Former Healers. I loved healing mythics until Dragonflight, both seasons. I swapped to DPS and honestly it saved the game for me. I was shocked at how much easier and laid back mythics became when I go DPS. I occasionally heal a key to see if it's still horrible and it always is. Now I just run like four DPS ALTs to KSM without breaking a sweat and live my best life.
But i mean, all healers can easily get KSM with minimum effort. The differences only matter when you are talking about high-level keys like 20+
I find it funny that he is talking about holy paladin being meta while showing us +20 key :D :D :D Every healer pushed 27 or higher. If you can't push 27 it's not because of your spec, it's skill issue. Simple as that.
I literally healed +20 with my friend tank on my 2 day old disco priest with 405 ilvl...
@@pr3287 He is talking about how much difference is there between holy paladin and other healers in difficulty. You can't make mistakes with a mistweaver for example because your pug team probably won't even use defensives or not the correct time. So your ramp up and timing must be perfect or they die. Also getting into keys is a major difference, it can take much longer to get into a 20-23 pug key with something that is not holy paladin. With mistweaver (lack of relevant utility) or preservation evoker (everyone want aug.) you can sit in the queue for a very long time or wait for people for your own keys for a long time.
I had the exact opposite experience, I mostly DPS, though I healed and Tanked in Season 1 on MW and Brew.
This Season, I switched to Healing because I couldn't be bothered to wait for a Healer, and then watch them not be able to get past Tyrannical bosses, which just ends the key.
So I switched to Healing in M+, so I could carry the group. Because this Season, the timers are incredibly comfortable, so if you can live the hard Healing checks, then the key is free.
And I would rather all the pressure be on me, than sit there watching helplessly knowing the Healer can't get past the boss.
Really, i think dps is the hardest role if you’re pushing, need to use ur defensives at the right time, util and kicks and do good damage.
The part about regular healing rotation keeping the group at where they are, at best... good lord that has been my pain since I started being a healer this season. Soo many moments asking myself "why am I using any of my healing spells when they do jack?" Currently a restro drood main and bringing my holy priest up.
I think DPS has just got to used to ignoring mechanics and affixes and expecting healers to take care of their shortcomings it’s a team game when in a dungeon and it’s their responsibility to keep themselves alive and the healer to do what they can’t help with themselves after all that’s why they have the abilities in the first place.
personally I think that's crap. Healers just love to whine.
@@shamba4406 no as a former dps main this is 1 billion percent true i would definetly feel like the healers only duty was to keep me alive so i would focus on my dps instead of mechanics and i can tell you this is what atleast 90% of players think
Once you get to the higher levels of keys, believe me when I say that no one in the group is blaming the healer for their fuckups. It cuts deep and I am acutely aware of each time I fuck up and cause my own death. The simple fact of the matter is that healing is way too intense this season for M+. Too much shit is just unlivable even when you're trying your damnedest to cycle through your defensives in an intelligent way. Many classes and specs simply aren't equipped to handle high keys this season
Stuns and disarms and *very noticeable* damage penalties for screwing up mechanics are sorely lacking. It's not a problem in 18+ keys but below that, dps don't even know they are screwing up because someone else has always babied them through it. The range where incompetence gets weeded out has risen sharply in 10.1, it used to be sub-10s. In S1 it was 13+. Now 16s aren't safe because they can easily be timed while doing everything wrong.
Nah. Maybe in really low keys, and you see one of those every once in a while in higher keys, but that's not the norm. On higher keys Dps player use thdir buttons, at least to some extent. I can see people afk attacking on a +15 tho, but then those players dont usually get into higher keys. And to be fair, you CAN do that on a +15 and time ir fairly easy.
i also stoped healing this season...but the reason was i was sick of dps who always thought that if you're a healer then you should do everything: dispel affix and heal it all alone, dps and at the same time heal party members who stands in shit every time and if someone dies it's almost always a healer fault, i don't have friends to play with and the only choice i have is pug groups
now i'm playing hunter and i really enjoy it even though it's difficult to get to mythic plus groups as a hunter
I find it problematic that Blizzard nerf the healing of holy paladin instead of buffing the other healers. It makes zero sense considering how healing is in m+ right now
Ive gotten most of my healers to 2800 io. Disc Priest, Resto Shaman, Prevoker, Hpaladin just hit 3k io. Resto Druid is sitting in 2700 I dont play him much. Im doing 20s on ALL healers, including Mistweaver Monk
@@Ichirou2929 What is your point? Just because you can heal 20s on all healers doesn't make healing in m+ any more enjoyable. I've healed M+ since 9.0 SL. One week ago I decided to try augevoker and I'm already 3150 rating on a class, spec and role I've never played, timing 24+ keys.
It's fine if Blizzard want to maintain healing as the hardest role in the game, but nerfing the most suitable healer for these dungeons isn't the way to go about it.
@@Zowek The point was made to the op ed, but to spell it out for you. You were saying why blizzard nerfed Hpals, and not bring the other healers indicating the other healers are lacking. The point was not explicitly stated but implicitly, or implied, that some players have different opinions. Aug at 3k is easy...very easy, you just push buttons right, dodge certain things, CC certain things, and you get carried. but as a healer its NOT hard, difficult, at all. However thats an opinion. As I prolly can do 1k io as a dps, or 1.5k io as a tank, but thats it. It all comes down to matter of opinion and skill ceiling, and everyone has different skill caps in playing the game. Blizzard is slowly engaging that skill issue to be more broad, without losing the interest of the gamers, or the pros, or whatever you wanna call them but this is referring to those of us that push past 3k io. and wanna keep pushing.
@@Zowek also Ive mained healing classes since the beginning of WoW, the skill cap I have is much higher than those who played since SL. the skill and opinions of a CE raider vs a AOTC raider will vary and be hard to understand to most.
Agreed. Chose to nerf HPala, they also messed up that imho because 15% reduction still leaves it in S tier. Meanwhile, everyone else still wondering where the healers went. xD
I quit healing about two months ago. Blizzard's attitude on Afflicted, and affixes in general, was the nail in my coffin.
Raiding as Holy Priest is the most fun I have in game, you just feel powerful and well equipped to deal with stuff during boss fights, even the lack of mobility never bothered me as i saw it as a drawback for playing a strong group healer. When i turned to m+ i could only force myself to do one key a week, because it was almost impossible. The biggest issue wasn't that i couldn't do enough hps but that i felt like i didn't have the kit to deal with a group of 5 players. When you are in a raid and you use your huge CDs you feel great but in m+ using Apotheosis is pretty much it all your other CDs aren't efficient enough in small groups and with wasted talent keystones like lightwell you feel hopeless. Not to mention the stat disparity between m+ and raid where holy priests go crit and mastery in raid and haste in m+ trying to meet these hps requirement with 0 haste and burstey dmg spikes is just impossible and I am not getting two sets of gear on one character.
It honestly feels as though you need to stack CDs to keep a group up with high dmg. Not how I remember the resto druids counterpart spell Tranquility, that would regularly bring a group from 10% back to atleast 50 from what I remember.
I don't see a health difference when using circle of healing or any other CDs on Hpriest.
You're 100% spot on. I'm not a healer myself, but my cousin is. We've played together as tank and healer in various MMOs for 17 years, and this is the first time EVER he has quit healing and gone to dps. It was stressing him out healing keys when it should be fun.
Been healing for 17 years, I'm struggling . This is the first time I have been struggling I am starting to feel ashamed because people are dying and I use to never have people die in my groups. Thing is I am one of those people that hate to just give up so even with the struggle I am still trying
Ppl are dying because they are morons. Many dps don't care about tactics and when they die, it's always your fault. I have already stopped playing that role. It was always making me feel sad after keeping ppl alive for nothing and so I could see they do still the same mistakes...
@@marekhurek1366 the damage bombarding players is insane tho. When you move past the keys where people don't know a single interrupt because it didnt one shot them so far and you know the teammates do all they can and sometimes you just spam your st heals to everyone hoping they ccan wait the 1 second ur not focusing them bc your cds are gone.
@@petralichka6745 Thats the best shit I've read so far. Not a single interrupt. Not one, especially if theres a prot pally in the group because they expect the blast Avenger Shields to do the work. I say this because I am that prot pally.
I used to heal..... used to. I remember when Holy pally got smacked when Cata came out and you would go OOM on trash mobs. I think too many DPS forget that they also have self heals or interrupts or silences and its up to them to use them. Healers have enough crap on their plate without having to worry about interrupting stuff on the side. And of course if they step in the goo, purple, fire etc, you are supposed to instantly heal them to full health rather than keep that burst heal that you will need in 10 seconds for the tank.... go figure.
That's because all of your healing is in your gigantic personality.
Stopped healing at exactly the same time as well.
Me to
I stopped healing 1 week before 1.5
I’ve been slowly gearing non-healing alts all season.
As a "midrange"(20+) mistweaver monk... I've heal several 23~24 keys with guildmates, even with them on alt character not geared enough for this level of key, which was WAY less effort than doing 16~17 for my weekly chest since 10.1.5. I just wont heal pug groups anymore. misuse of defensive, no respect to the strat, priority target dying last, little to no help with affixes... it's appalling.
Im also a former healer main that switched to DPS late in season 1. Agreed healing sucks - I dont think it was just bad this season it was bad in season 1 as well. Bliz has to do some major changes or there wont be any healers left.
100% correct. I have NEVER played DPS over healer. Ever. My entire life. Today I logged in to my Resto Druid to realize I had nothing waiting for me in my vault, I only played Aug Evoker this week. Like you I felt a little bit gross but at the same time it's been more enjoyable. Healing just doesn't feel right at the moment. Healing with my Druid in Classic feels so satisfying right now compared to retail, it's night and day.
I started the season on resto druid and hpal - holy paladin felt better at the start even before it got giga-buffed. Frankly the lack of on-demand healing from resto druid makes healing painful and not fun at all. Swiftmend is used for soul of the forest and not actual healing, and nature's swiftness is really the only button that feels remotely good to press. Hots need to do more and fall off slower - take out circle of life and death and buff the HoT throughput. Cat form is a joke when I get 2 globals before having to pop out and frantically heal someone in a rando trash pull
Resto Druid main. Getting turned down on +18 keys in pugs, while almost at 2.9 k rio feels a bit oof.
Interesting, I experience the same thing you talk about in your video. Having a geared Prevoker from S1 I switched to Augvoker and having a blast now. This spec is so satisfying. It has almost for every scenario the right tools. Something for tanks, something for my healer, buff my dps mates, mitigate some dmg from bosses for the group, 2 upheavels, 1 push back, kick, 1 root, 2 dispells, Lust, some off healing. Minmaxing buff uptime and cds. It feels so satisfying to help and push the group through the key.
And even if I time a cd wrong, nobody dies. Whereas with my Druid I have the constant pressure to time my cds, painfully heal through bleed and sickness debuffs, just hoping my group mate will press his mitigate cds, which are not always available as, for whatever reason, it is common that the same player gets targeted with debuffs twice/thrice in a row.
This is why healing is a failed concept. The fact that a healer exists means people stop feeling responsible for their own health bar. When a person is out soloing in the wild or even playing a single player game like Elden Ring, people understand that if you die, it's your own fault and it's probably something you did wrong, but because there's a healer to cover up your mistakes, then you feel like your health bar isn't your responsibility anymore. I noticed something very interesting in keys which is that when the healer dies in a boss fight, all the sudden every player in the group turns into a 3500 rated player, dodging everything, healing themselves, healing eachother, it's hilarious. All it took for people to start playing like they actually give a 💩is for the healer to die.
sames
@@trollnerd bfa dungeon design was miles better then df imo. no unavoidable aoe dmg on every boss/pack and if u died it was because u didnt interrupt/cc/position correctly. there was barely any room to blame the healer for ur failure. they should definitely punish dps though in some way other than their hp bar going down.
@@jaded-harper I dont agree in the least. I think for instance Brackenhide hollow is one of the most fair dungeons in terms of damage and interrupt requirements. Halls of infusion is a bit rough in the first hallway but after that same thing, very fair in terms of interrupts and group damage. Neltharus ended up being one the easiest keys of the season, but the bosses do have massive AoE pulses that are pretty rough. Uldaman is a sh*tshow you'll get no argument from me on that one
@@trollnerd freehold/bracken are outliers imo. also HOI is literally the king of pulsing aoe dmg idk how u think that brother. first boss aoe unavoidable nuke. dragon aoe nuke + dot. frog boss has 2 unavoidable aoe nukes. 3rd boss has a permanent aoe nuke lol. 4th boss has 1. its far far more than how dungeons were designed in bfa. at least as far as boss design is concerned. even more so a problem is the amount of dispells required for magic debuffs like emberon in uldaman. which is why spriest md is so broken currently and its partly the reason classes that have no ways to deal with it are hard capped at 27s-28s
I've been raid healing for a decade now. I find what you say to be true about M+ healing. It only takes a single mistake, or slow ramp, or not available CD, to kill a player or wipe a party.
I am a holy priest, and while I am not a high level M+, I have done 15's pretty reliably, but after that,,,, the damage is too much at times.
I've swapped most my healers to DPS after some Brackenhide arguments watching people still have defensives up after getting the bleed or the frenzy, or not using pots. It's just too much, you more or less cannot out heal that incoming damage, and the 2900~ dps you get still fail basic mechanical checks. I don't want to heal unless I'm on an organized group that someone invites me to anymore.
It's unfortunate, becuse if you balance around people not kicking, using pots or defensives then it becomes too easy for everyone. I don't have an answer. What I have enjoyed is playing my Ret pally, and watching when the healer struggles I can run 1 minute Sac's, offheal for 480-500k holy light crits, bop, damage reductions for myself. Had way more succesful keys playing my pally as an OS helper.
Holy priest main. This video is spot on. Healing is insanely difficult this season. One thing you didn’t mention is the attitude from the rest of the community. Tanks and dps doing stupid stuff is nothing new, but this season it feels like they’re just trolling healers by ignoring mechanics and crying that they died
I feel like this season the weight of responsibilities has shifted toward DPS. A good DPS group will avoid being hit by avoidable damages, use their defensive for big burst, kick what need to be kicked, and use their full utility kit (help with cleansing). The difference between a good DPS group and a bad one can make all the difference in the healing experience. Which bring the question: what is blizzard current design for healing classes? Is it just to be babysitters for DPS (tanks don't even need healers anymore)?
I miss the original healing design, when healers were resource managers, when heals actually healed but were costly in resources and could not be spammed without quickly running out. Healing required more tactical capacities than other roles and often seen as the "intellectual" in the group. What do you think?
I agree! I learned holy priest in BC/WotLK and have now returned to the game, playing midlevel keys. It doesn't even feel like I have the same spells anymore: Flash Heal and Heal have practically identical effects once they go off, measured by how able I am to top anyone off. And meanwhile there's no apparent benefit from having my old BC skills, e.g. pre-casting the slower, more mana-efficient spell. CoH and PoH used to be nice for group heals, and now I barely even see the health meters move. Everything I do, outside of cooldowns, just feels impotent.
Although I left the game at the beggining of S2 for other reasons related with M+ (I mained priest, shadow and holy so, no, it was not that my spec was useless, or something like that), I kept myself in touch wih both the game and the M+ community, and I sincerely believe you have almost nailed the issues of S2, with a caveat. Because before 10.1.5 (aug evoker one) the meta was still not so locked as it is today, now add aug evoker in that patch, with some insane sinergies between a few spells (PI, ejem) and classes, and you have the real full picture. Dungeon pool + Aug evoker, and you have a dead season for the average player who wants to play what he/she likes in M+, instead of the meta.
Full agree im a Unholy Main since BfA with some Breaks between but atm the best tip you can give a DPS DK is "reroll to a meta specc your specc is to "bad" atm"
I stopped healing as well, I’m a mistweaver main, getting into PUGs was literally impossible on anything 18 and up. Healing just hasn’t been very fun for someone that PUGs majority of keys. So I feel the sentiment, I just started playing AUG recently, I like it
Not to mention it feels like a mistweaver has no margin for error. If you slow down on keeping up renewing mists for a second it's wipe city. Gotta stay dpsing or the fights get haywire.
17 years as a healer. I didn't like the which healer brings the most DPS gameplay during Shadowlands, but Dragonflight went too far in the other direction. It blows losing someone quicker than you can heal them if you're mid GCD.
I love how Blizz attempted to fix most affixes being 'a healer job' by introducing even more healer job affixes lol
The 0.1% threshold jump triggered by 10.1.5 is all you need to know. Now, with the deserved nerfs to the meta5 (damage and healing only, as you said), and the nerf to the chains in neltharus, it’s as if blizzard has given up on balancing or course correcting for s2.
0.1% threshold is not much higher than it was in previous season. IO of the highest pushing players jumped higher than in previous season but for average title pusher nothing really changed that much. Meta or not there is still skill issue. You cant pick up aug and push all 27s if you're bad, no matter what community thinks about meta specs you still need skill and dungeon knowledge to push 27-28s
Healer balance is our biggest issue right now. I main priest and if disc or holy was on hpally’s lvl you wouldn’t need a spriest in keys. Could pick up a shaman or lock.
Right now I only play as a resto shaman and I absolutely love the class and the role. Healing in Mythic plus DF season 2 has been an absolute wild roller coaster. Personally I am still enjoying playing as a healer but I'm not pushing high keys anymore, granted high keys for me at 16-17 +. It feels exactly as you said that there are key moments where if not done correctly can just wipe the group. Having this happen a bit really took a toll on my enjoyment of the game because I kept thinking it was my fault I'm not healing well enough I need to be better. After I started to look at the warcraft logs I realized that it's not me, it might be a bit of me, but it's also they hit crazy hard, a missed mechanic by anyone else means I have to heal that much harder to top everyone up while waiting/dealing with/dodging the next mechanic. It's exhausting and I am hoping for more balance between the classes. But right now I am enjoying playing as a healer but mainly cause I'm not pushing anything crazy. Just healing runs that I know will be fun and helps get other players their keys up.
Also I am a huge fan of your UI layout and would absolutely love to replicate it, would you or anyone else that might see this be able to point me towards how to set that up?
Same. I tell people all the time, it's the most fun Healing class, well to me anyways.
You got absolutely fked in 10.2....
I feel like healing is for sure the most fun you can have in M+. It's both the most stressful and satisfying role to fill but if things go south it's can be one of the most demoralizing roles as well. I don't play a lot of wow these days (playing lots of FFXIV) but when I do you can bet I jump on my resto Shaman. Such a comfy spec to heal with
I especially think making healing about a few key burst moments ruins diversity of healing playstyles. Something like Rdruid is at its core a sustain healer - HoTs are not meant for quick burst heals. Other healers are more designed for that, which is why encounters needs a proper balance of "healing problems" to solve. If it's all about burst windows, then they need to force some healers into playing something they fundamentally are not designed for, and while you can obviously balance numbers to make it work, it won't work from a good design perspective, resulting in losing both the identity and fun of certain healers.
One solution is to punish DPS for failed mechanics rather than punishing healers. If someone stands in something they shouldn't stand in perhaps instead of losing a big chunk of health they should have their damage reduced by a significant amount.
yeah cant wait to get my BM defensives even nerfed more, next time i fail a mechanic i die instantly and when i release i die again bcs its so dumb🤮
@semiramisubw4864 don't think the OP meant to punish dps by killing them. There can be punishment in the form of dps loss that punishes the damage output of a dps instead of punishing the healer. Damn near every mistake punishes the healer.
I agree. I feel like punishing damage output for dps failing mechanics would make more sense than punishing healers for everyone else's mistakes. You need dps to time keys. Punishing their damage output would actually make dps players pay more attention cause they love those meter numbers more than they love relying on healers to fix their mistakes. Failing timing a key could also be from dps failing to avoid things that lower their dps.
Absolutely idiotic, the dps that stand in crud will always stand in crud because they're not good enough not too. I know, let's halve their dps and see where that gets your group's key. For the most part, people playing in the 20+ key levels hardly stand in shiz on the floor but people still playing in the 10 range in s2 will be, as that is their standard............you cannot help people that don't want to be helped. One more thing, download a cd tracker and when someone is flaming you for their own death, you can point out to them how many of their defensives they did not use to keep themselves alive.
I was afk for 5 years after playing almost only tanks and my resto shaman (very casually) I decided to make a comeback for the start of Shadowlands. I saw that mythic + was added. When I saw how they worked I lost a lot of confidence especially since everyone else was so experienced.
That’s when I made the decision to switch mains to resto shaman. IT FELT REALLY WEAK. but I persevered and stumbled along. I got my KSM but it was hard. I got better as I played but resto shaman has never really felt strong. Then we get bashed for not doing enough dps in m+ even tho we have to carry the slack that dps cause because of mistakes and healers are ALWAYS blamed. In season 2 we always lower our keys to 16s, we have decided that it’s not worth the stress. We don’t do many dungeons each week because of work commitments etc.
Blizzard devs are completely clueless about how to fix this god meta they've created. The dungeons are packed with mechanics, dispells and bleeds, and the meta classes are the only ones packed with the utility to mitigate them. Combined with them insisting on tanks an heals being garbage to play they've destroyed the keys for the average player. Which is a shame since gearing up new alts is quite fun with this upgrade system
I am not a healer main. I am a Warlock main.
I have never trusted healers to heal me. Call it paranoia, call it whatever you want. Very rarely I die to avoidable damage/mechanics I can dodge. In my experience, healer players still think Warlocks are this unkillable casters. We are not. In DF, we are as squishy as a mage but with no cheat death or mobility. Yes, we have ways to heal ourselves, but the way the damage works in DF this makes us as squishy as a mage. Our strength lied in the fact that we had soul leech and soul leech is not good against spikey damage. This means, warlocks need as much healing as anyone else and if you let a warlock stay at 20%, that warlock will die fast. Mortal Coil heal will not matter because the next tick of damage will make that healing disappear, dark pact gets eaten pretty quick, healthstone, same as MC. With this in mind, I just dont trust healers. I didnt trust them before DF, I did not trust healers in Legion either. So, I always have a health pot on top of everything else and I dont mind tanking my dps just to be alive. Something most warlocks dont do. They would rather die at 200k dps than to live doing 100k dps. In DF, for the first time in any expansion, everything I do is not enough to keep myself alive. Remember what I said above, healers dont hurry healing Warlock, its almost like they heal us with a face of disgust: "here, rat, some healing /spits on the face".
Anyway, I went off-topic to put it into context. Since m+ meta is fixed and leaves no other class a wiggle room anything above 20s is damn near impossible to get into. I wasted 2 days or 16 hours in total of playing m+ queue simulator. I dont get invited as a Warlock. So, I decided to play something that no matter what the role, it has a spec for it. I picked up monk and 3 weeks I reached 443ilvl. BRM is fun as it has always been, WW is not my jam but it is satisfying and fun to play. MW is...........pain. Only pain. There are mechanics that deny you healing the group. Since fistweaving requires you to be in meele and continuously doing dmg the moment a mechanic targets you to leave meele thats when you blink and your mana bar suddenly is 50% then 30% and then 10%. Healing in m+ is pain incarnate. It is not fun and I avoid healing. I have healed 18s keys, I have healed 19s key. I timed them, no one died because of lack of healing but it is pain to heal. It is not fun and I am sick of having a miniheart attack everytime a mechanic goes off. I have healed a little in each expansion and each season with one hybrid or another. DF is the worst expansion to play healer, easily. It is also the worst expansion to be a warlock for alot of reasons but one of the biggest ones I named above.
I used to love playing m+. Like I did my KSM and I kept playing because I loved running it. Now, it is the first time I retired my Warlock after doing all 20s, tyrannical and fortified, because of the meta and because of how healing and damage in-take works. I am sick and tired playing m+ queue simulator.
Thanks, Blizzard. You managed to ruin the fun.
I can't even think to push as Disc since I know It's quite impossible to find a decent group when you're not a meta spec, plus it's even harder to heal high keys as Disc in this season. So I switched to Hpal and found out the problem is not the class or the spec I'm playing. No matter how good you can be with a healer spec, if the content requires really specific classes that can provide what is needed while the other ones have nothing to offer then you know you won't be able to play what you want unless you don't care about competition. It feels like It's quite unbalanced.
Playing dps in the same range rio here.. I feel bad for healers but I also enjoy helping healers by using my defensives really good and really putting thought into it while learning the dungeon mechanics. I like that a healer isn't a substitute for failing a mechanic on a high key... but totally agree with the balancing act blizzard is on here is not a good one and I hope they put more thought into the future seasons
Playing my HPal = brings the joy out of being a healer. Playing my MW or RDruid= shambles. HPals are just the new iteration on role design. It is the first - yet the others are next!
Hpal brings the joy out of being a healer? Are you mental. Hpal rework ‘was’ awesome.
@@gmtime5439 He was saying that playing hpal made healing feel more joyous. What about that is 'mental' exactly?
Not pushing 22+keys but as a mistweaver i feel the feast and famine every dungeon. It forces you to drain your mana and drain yourself mentally. And it's not just affixes. You are a hundred percent right about the dungeon pull and debuffs. DPS will always ignore mechanics, tanks will never wait for you to drink. But there are a lot of thing you can change as a game dev. I'm going to classic for now.
ngl, ive seen a MW monk today the first time in this whole season. Quite sad actually. They killed the whole spec with Legion and it never recovered from it. in WoD MW was ULTRA fun to play and was my main, well yes, bit too strong but the rework and ultra gutting with legion was the nail in the coffin
It’s my first season healing and I chose Preservation Evoker. I definitely find it challenging to push past 20+ pugging without all the good utility
I'm a returning player from the Wrath days. Admittedly I'm not the best player right now, but even as DPS, I just don't want to do these anymore. One mistake is a one-shot, and running mythic feels like pressure, not fun. If you can even get into a group.
Plenty of people seem to enjoy it, but I'm realising that it's just not for me. Half the time I can't tell what's going on, there's so much stuff on the ground to dodge, I don't always know what's placed by bad guys vs allies, or even what it does.
There's so many freaking abilities to track, like 5-6 damage mitigations outside of pots. It's nuts, I feel like I'm playing a piano instead of a game.
Maybe WoW just isn't for me, anymore.
Hit 2500 on an alt disc in like, 2 weeks.
Pretty boring with all the 1 shots, dps not using utility.
Just starting to go back to my OG tbc priest and playing it as shadow, so relaxing. Mechanics get done (cause as a healer I'm use to doing them alone anyway), at least 1 dps is using utility, and at least 1 dps isn't randomly dying.
Holy paladin since BFA here. This is how I felt before the rework. I swapped to ret about two weeks before season 2 dropped and it made my life a lot easier. Then ret got the rework and because my io wasn't high enough, I'd sit all day in Valdrakken being declined for hours (I couldn't compete with higher io rets). Then holy got their rework and for the first time in 3 weeks I was able to spam keys non stop.
As an hpal I'm having fun, and I think that it should be the same for the rest of the healers.
I think the problem comes from overlapping debuffs that need dispels, affixes that not everyone can deal with and a ton of damage that can't be dealt with unless you're perfect.
I wish they stopped nerfing healers and they just fixed those issues in the dungeons themselves. Buff every other healer, dungeons should be fun for everyone.
I tried HPal out recently just on a target dummy, and couldn't see how you could do decent DPS with it. Then I tried some group content, and realized that you get credit for the damage your blessings enable. Basically HPal has to use 2 GCDs per pull to more than take care of their DPS responsibilities, and can spend more time healing (and generating holy power) than any other spec by a huge margin. If you time your blessing of summer on a priest's power infusion target, and with an Aug Evoker in the group, your DPS numbers skyrocket from a single GCD. DPS is expected from every healer in M+, but Blizz has done absolutely nothing to balance the damage per GCD that healers do. It can easily take 25 GCDs for my (better geared) resto shammy to come close to the DPS my HPal does in 2 GCDs.
As a main monk healer i feel the problem is, as you said, the fact that same utilities are needed on every dungeon (aka bleed/mass dispell) and the lack of utility repartition between classes. And if i were not playing monk, I would have been bored with healing, because i just love his gameplay.
I play mistweaver as an alt and he is sitting at 3k io. Never had problems getting into baby keys like 20-22. If you try tu queue for 25-26+ that's true nobody gonna invite monk but I doubt any of you people crying in the comment will ever push anything higher than baby keys (+20). Those are VAULT keys, vault keys are meant for casuals...every spec is good enough to +3 those keys if team plays well
MW here too; if only we had some 'must-bring' utility. Be nice to just be desireable for keys, preferred even; even if just for one season :)
yes healers need to be touched up. as a aug main doing 25s im actively trying to help the healer out when i can. last boss of HOI 25 when i was at 100% HP his group wide ability one shot me when i had all def on cd. there was nothing i could do or the healer. seem flawed
shaman main and literally not going to touch resto in m+ its quite clear that its something you dont wanna put yourself through unless you are forced into that position
I just dont understand the complaints. 'Its a good thing that healers have to heal more BUT as the keys go up the healing gets harder and the margin for error gets less and less" well of course it does. As keys go higher dps can't make timers anymore. As keys go up tanks cant survive anymore. As dungeons go up healers cant keep up anymore. Thats literally the point!! Why do i keep hearing healers complain that despite going up in keys they are struggling to heal...... thats the whole damn point. What exactly are you expecting? To be able to heal everything no matter how high the key goes and rely on dps and tanks? If healers gas out at a lower level than the dps and tanks then thats just the key ceiling this season. Simple as that. Seriously i dont get this constant crying from healers.
I stopped healing as well after almost 20 years. For me the reason being dps/tanks can be absolute d.... espescially after MDI/TGP. People see the meta classes and mock you for not playing one all the while not using their own personal cd's. Healed a 19FH last Monday on my pres evoker, the guardian druid just kept pulling way too big without pressing any type of cooldown. We didn't time the key and at the end he started flaming me for not dispelling oiled blade while I did, his uptime on iron fur was less than 2 minutes in a run that lasted 35 minutes. I've always mained healer and played non meta classes in many seasons but was always able to keep up now it's just not happening no matter how hard I try. I've run lower keys in the +2 to +13 range but even that is undoable most of the time. People roll mage,sp,guardian druid and whatever is meta without knowing how the class actually works and expect healers to pick up where they fail. It's a no thanks for me for this season.
Blizzard made pushing above +20's very painful for pug groups with no real strategy. Over 50,000 easily of each class in Mythics and only 2000-4000 timing above +20s from each class should tell you that 90% of people in pugs should NOT be attempting above 20's. If you guys want to reach 3k io and above you should be looking into making a strong 5 man comp to counter the affixes and massive damage. Of course you are going to have the "insane" people that spend hundreds of thousands of gold on consumables and fail 150-200 +21s and 22's just to make 3k but those people are not what I would call good players, more like (LAB RATS) in repetition mode.... if you run enough eventually you will make 3k io but the good players and formed groups had it done by week 4 or 5 and are now doing +25s or higher. Everyone just now making it to 3k over hundreds of attempts is more like INSANITY and you are not a good player... just a common LAB RAT. Also, if your DPS is not even 100k overall, then stay the fuck out of 21s and 22s. You are getting carried even with perfect play. Healers ain't got time for that kind of fail play. Also, if everyone of your timed +20s were done with only 90 seconds or less left on the timer, then the next level is going to be a ton of fails for you as a DPS. When you have 2 DPS pulling 140k+ Overall and the 3rd DPS is only pulling like 95k Overall and you fail the run by only a minute or 2... all 4 of you should know that the 3rd dps only pulling 95k Overall just cost you over 3 minutes being WEAK and reaching higher in keys than he/she should. When I design a pug group, each person is studied thoroughly.. I probably kick 30 people for everyone I accept or more. I am currently at 3k io and I have not ran a mythic key since week 5. When I stopped pushing I was 1st in realm. 2 months later without a single key ran I am still 5th in realm...you guys are just bad, over 90% of you should stop after timing 20's. "WE NEED BUFFS, WE NEED BUFFS" all these noobs crying and the Mythic Raid was beaten 2 months ago by people only 430-435 item level and teams timing +27s right now. You don't need buffs, you need to fucking learn how to play or go work on something else.
I swapped from healing 15-18 keys to Paladin Tanking. I’m 2400 tank IO and aiming for 2500….doing 18 keys +1/+2.
Let’s be honest everyone. Healing sucks in this expansion. I almost exclusively played healers before this expansion. I now play 0 healing specs. When players have 700k health and your biggest heal does 30k something is seriously seriously wrong. It’s broken and it’s not even remotely fun any more. And they are continually making it worse. Challenging is one thing but this is ridiculous.
Resto shaman main, reached 2550 io at 21+ and quited wow until season 3, i didnt want to lose my mind more...this is my first time quit before mid season
As a former holy pally on retail i had to manage my holy power ,dps , keep the group alive and avoid game mechanics and on top of that i had almost 30 key binds .. nah man im good with healing in wotlk i have my flash of light holy shock and holy light i just sit back throw bombs with holy light and enjoy the game as a healer .
Im someone who started healing m+ at the beginning of shadowlands, and i really miss it. Ive quit a month ago because im just not having fun healing like this. How is it fun to not only have so many responsibilities, but your main resposibility is so stressful and precise that if you mess up just one button we all die. I want a game to be less stressful than this. Meanwhile a dps is just chilling going about their rotation, a tank is chilling running the same route a millionth time. A healer has eyes on ever pixel on the screen to make sure they and everyone else doesnt die. Someone misses an interrupt and you need to pop an important CD? Good luck on the upcoming boss. A healer cant lay out all their CDs for a run, because people mess up.
Also most affixes punish the healer and/or distract their attention for several GCDs for handling ghosts and whatnot. This is soooo frustrating and annoying.
Healing is too brutal now. As you have already said, if you miss use a cd or do not ramp perfectly it can be a wipe and a dead key.
Resto Druid here who went from "Key? Sure, let's have some fun" to just plain old dreading high keys to the point of thinking I might just dust off some dps spec and have fun again. Keys outside meta comp = not fun.
I might be on my own on this opinion but as a Holy Pally main(2.7k IO, not super high like you), ive enjoyed healing this xpac. I love how crucial it is to use CD at the right time, the anxiety of it being hard. Maybe im just a masochist. Lol. I do agreee with other people saying that blizz needs to stop nerfing classes instead of just buffing the ones that need to be buffed.
Really well-articulated. I transitioned to healing in S4 of shadowlands and played Dragonflight season 1 more than I ever have. This season I just haven’t been able to maintain the motivation to pug.
As a Prevoker main, I must say, you are absolutely spot on with how ridiculously coveted augvoker is. If any class is a glorified dps roll, it’s an augvoker. I don’t quite understand the desire to have one in your group.
You’re essentially trading the potential dps of any other dps class for the dps “gain” from the buffs of the augvoker. Some would even argue utility is a factor, but my rebuttal is that there are plenty of classes who have similar if not better utility abilities as a dps roll. You’re absolutely right man. Season 2 DF is on shaky ground right now.
i left 2 months ago, was healing sham and all i had to offer was raw hps. i tried a paladin after the rework and i was doing +19s with 420ilvl with ease. They need to fix a lot in S3. good luck hunting
been a healer main and disc priest since WOTLK , dragonflight has really been a huge struggle for me ... I kept dissapointing myself because I couldn't keep people 100% or I would die trying to do it and it end up a wipe . the dungeon pool is pretty nasty and bosses have heavy mechanical dmg that are mostly unavoidable , specially tyrannical weeks are nightmare . season 1 was fun with Raz buff and some cool dungeons , but season 2 was a nightmare . I only played for 1 month like a tryhard and I ended up hating myself and quitting wow until another season ...
if this story continues , I prefer playing tank or dps , atleast I will have mental health ...
healer shortage in m+ healer shortage in pvp, and then blizzard ends up making healing even harder. what on earth are they thinking
I was just starting to enjoy healing and then 10.1.5 was released. I essentially left it behind now. I’ve also just been playing significantly less overall. Blizzard essentially took the flaws that could be identified early in Season 2 and doubled down on them. I no longer enjoy what had become my favorite activity in the game.
I main holy priest. I say this everywhere and all the time: there is no excuse that a fully holy priest is not the best healer in game. I don’t understand why healers and casters “suck”???
I have made dozens of comments on the official forums and youtube videos that healing needs to be less avoidable damage and more unavoidable damage - more like Shadowmoon Burial Grounds, but with the unavoidable damage ramped up. This would allow the developers to finely tune the incoming damage for each level of key and take out the variability. It would give healers plenty to heal, but things wouldn't be so life or death that healers stress themselves out. The problem that is always pointed out with this is that it removes the standard mode of failure: dying from damage. This would have to be addressed with changing the mode of failure to enrage timers, one shot mechanics, or other creative things. Although this is viewed as a "problem", in actuality, taking the point of failure away from a single player (the healer) and moving some of that responsibility onto other players would in fact be a good thing.
As far as quitting healing, I'm right there with you and have been for a long time now. I'm still subscribed, but I only log in to heal one dungeon per week on two characters and then I'm done. I am barely hanging on, just for the sake of staying current with gear. Here's the thing though: this healer problem was apparent from the beginning. It took them 2 1/2 months to fix the utterly broken resto shaman. Dungeons went on far too long without nerfs (Ruby Life Pools). All in the name of "collecting data before we make any knee-jerk changes". Everyone's bullshit meter should have been reading at full at that point. Many of us saw it for what it was that early on, and so it's no surprise that this has developed into what it has by now. Despite the constant advise that has been given on the forums, Blizzard has instead gone in the opposite direction, not listening to healers.
Another aspect to this is the attitude healers have to put up with both in game and on the forums. If you complain even a little, you will be lambasted by people flaming you. Many dps in season one would scream at you if they died to avoidable damage. Eventually, it wears on a person. Absolutely no one should be surprised at the healer shortage. The WoW community, along with the developers, have made their bed, so they can sleep in it now.
even before the 10.1.5 patch, it was hard to come by healers for pugging in m+ during season 2 but after the .5 patch its absolutely collapsed.
If we are lucky enough to come across a healer, we then cant even find dps to fill keys at the +21-22 level
I am playing around 3k+ as guardian druid (before people call me meta I played it to 3k io last season when they were F rank) and I think you touched on the biggest problem with the meta. I hate sitting in a group waiting for a specific spec to apply because we need them for a dungeon and looking at a ton of other high io classes apply but not be able to invite them because the key becomes 10x harder without the specific utility.
The dungeons and the best routes require specific utility such as mind soothe, mass dispel, and blessing of freedom as well as the dispels of diseased for BH. The extra survivability that augment gives is simply far too large for them not to be required in higher keys, if they were changed so that they only gave damage to the rest of the group it would fix things a bit but even then they give int to the healer so that they heal more. I don't see a way to fix it as the solution was to not design the game in a way that made these utilities, skips, and strategies so dependant on a single class ability.
If I’m tired or distracted I will brick keys, as a casual player that limits my play time a lot. I play wow to have fun and blizzard doesn’t understand that.
I'm actually playing Wotlk now and quit healing 25s. It's the exact opposite. Healing is just brainless spam. I don't think after TBC they knew how to deal with it
My problem with healing personally is that i feel like i cant play anything other than my holy paladin even before the changes it just feels rough and wonky for me to play priest which i played in slands or even my shaman it just feels rough to not play holy paladin and i don’t like it which is why ive rotated to dps roles
I had to switch to Hpal to continue to enjoy healing this tier. I maintain Druid, Evoker & Disc Priest as well around 445 ilvl currently - and now hpal is being nerfed instead of the rest buffed it's just killed any of the motivation I had to continue healing this season so I'm rerolling the priest to Shadow & the evoker to Aug. neither of which are my preferred class. It's just healing is not enjoyable at ANY key level. Coupled with the fact that if you're not one of the 2 DPS, 1 Healer, 1 Support & 2 Tank combo that is meta, you're not getting in any keys above a 22 in less than an hour. Blizzard has really dropped the ball on ALL fronts of m+ this tier.
I haven't pushed 3k but I just got KSH for the first time (I started playing WoW in mid-SL) and I gotta say this season was the "git gud" season for me as a healer.
Nope, I think you covered it very well. I basically stopped healing M+ altogether unless I'm with a full guild group, and keep my healing to raid night. Im a support main now with off spec heal.
All these dungeons require a bleed remove, cure diesease, remove magic. mass dispel, etc etc like you cant run anything diff past 26+ other comps are not on the same playing field
Holy priest main in the same key range, and I'd definitely agree that healing has been a bit wild this expansion. I do like the challenge, but its very apparent how much they've turned the knob to 11 in my opinion. I leveled and started playing a holy paladin and am doing the same keys my priest is doing but 10 ilvl lower... It really feels bad, and I've been getting very discouraged from m+, but I'm the only healer in my group of friends thats interested in pushing io as a healer, so I've pigeon holed myself a little. Trying to pug dps keys as a break and it's wild how much more laid back that role is even if you're looking to maximize your utility and help out the group. I don't think this direction should continue for healers personally, although i imagine it might too some extent for the rest of the expansion, maaybe the last season will be more relaxed
Hi! I started playing WoW about 3 months ago, I had touched it here and there but never got to max lvl. Well, I am running a preservation evoker (cause dragons are cool) loved everything to 70 and early 70, and was having a fun time. Then to get gear I started heroics, cool and fun lil spicy but not bad. Well then I tried to hop into mythic dungeons with friends and pubs. I watch videos about all the dragon flight dungeons to learn the mechanics, have heal bot, DBM, and I find it really hard to keep up with the difficulty curve. the first 10 or so lvls are challenging but I never felt like I was bad. I can do a heroic Abreus run, and be 1st or secon on healing but then wipe on an 11 myth+. Between people running all over the place out of my range, or pulling everything in sight all at once, I just can't seem to keep up. To me it just feels really unforgiving and difficult to learn. I don't enjoy dungeons, but very much enjoy raiding. My 2 cents.
I'm glad sombody said it... I thought that I was just getting worse (and if I am, this is now my get out of jail free card :)). This season hasn't been as fun, I have felt squishier and the healing throughput reduced. I have gravitated to tanking, even in open world as it is more fun at times, as well as looking into other classes - I don't like the play style of Priest or Evoker, but feel like they are something I have to do, to play the game. Thanks for the vid dude.
Regular average healer main and I gave up on healing. Too much stress and no fun to be doomed to be the weak link in every run. I work full time so I just can’t have a lvl70 of every class ready to blast off when the unbalance hits. Blizzard really messed up with 10.1.5 then made it even worse with nerfs instead of addressing healing shortcomings. It’s like they want healers to struggle but we can always choose to do other roles or simply not play.
I am longer running these as a disc priest. My disc was my main since WOTLK and I had adapted to the changes many times but I am sick of this. Just rolled a hunter just to enjoy old contents now. Disc will always be my main but like you said, take a step back when you are on a burnout or sick of the changes.
Hey hey I'm a Resto Shaman who has gotten every KSM/Teleport since they were introduced, and this is the first season I can remember where it feels like healing has almost no impact in dungeons.
I guess I got used to feeling like I had carry potential in keys, where my party would live as long as I pumped healing/used CDs properly. But now it feels like dungeons have damage bursts big enough that I actually CAN'T heal someone fast enough.
If they live its because they used a pot. If they die I gotta remind 'em to try save a defensive for that.
Feels bad.
I agree with you. I stopped healing a few weeks ago. Now I play my hunter. I thought about levelling an Evoker but i don't want to do All the quests again.
M+ is not satisfying atm for me. Even in lower Keys people prefer meta specs. Bad for pugging😢
I just played holy paladin around +16 because only the opness gave me (m+ noob) the chance to do the keys without major problems. I'd say for the average joe it's way too stressful and difficult. I couldn't even imagine healing as a druid in m+
Towel is thrown in until Resto Druids get those new talents. I'm going through the exact same thing I did as Unholy at the start of BFA: tons of button presses and GCD bloat to be on bottom of the meters and I only mattered for grips and if I failed them I was benched, so no margin for error and you're managing more than everyone else at the same time.
I stopped in BFA with disc priest. I loved the new do damage to heal mechanic but it was too much work and people would not take me in high keys. Everyone wanted a RDruid in high keys.
I just hit 446 Ilvl on my rsham and am currently gearing my MW monk. Fuck the meta man. 🤘🏻 I’ll always be a healer!
Ive been enjoying healing in S2 so far, though I happened to choose Holy Pala when I came back to the game and that happened to end up being meta. I try not to go towards whats meta, as long as im not on the bottom of the pool where im going to struggle. I just got with whatever is fun, which I have found the paladin changes they have made to be a lot of fun!
I rerolled into a shaman healer at the start of season 2. Hit a plateau at 21 with very long wait times or mass decline when trying to join a pug. Rerolled again into holy paladin about 2 weeks ago and now I'm getting invited quickly again (even after the nerfs today).
Just to be honest, I'm not a big key pusher. I usually play Heal or Tank in the middle to the end of each season, currently Fistweaver Monk Heal. I don't give a fuck about meta and stuff like that. I just want to have fun with the class I'm playing with right now. And to be honest.. it's sometimes no longer fun from 17+ of the key level. Man I have to work like a fool, especially in pugs. With friends it's something else again, because they mostly use their CD's. Healers should all get a buff because the way it is currently there will soon be no more healers.
After 12 years of healing in wow, this is the first expansion I went DPS/tank main, and it has never been easier to reach the 3k mark.
Now, I struggle to reach 3k on my healer as the final alt of the season.
However, after healing the last month here, I do find the "hard healing" more engaging since you kind of matter in the key by making a difference, like if you compare to BFA or Shadowlands, where healing was so easy that you didn't need a healer, which proven by the fact that there were 20-25keys timed without healers. I wish they would introduce the healing fights and checks without it being a "Numbers hard" playstyle.
Also, after I played the Aug evoke, I felt like they missed an opportunity by not making healers do less damage in raid/group content and instead were able to cast specific buffs that would either increase your party damage, survival, or movability, which would introduce another aspect to being a supportive class in the party.
I stopped healing halfway through seeason 1, after healing exclusively for the last 4 expacs. This entire expansion has been SO bad for healing. Especially when watching dps/tanks do insane amount of heals the whole time.
I stopped healing dps and tanking after shadowlands came out and all the mechanics were “if you don’t play these specs gg”
The moment they requested me to do DMG as a healer i stopped healing. HEALERS should HEAL not deal DMG.
You're not being a big baby at all! I've basically made the same transition; from a prevoker that was having a hard time getting into pug 20s, to an augvoker who got all their portals in the first week of 10.1.5. The pressure drop was huge, the sense of relief that it's not going to kill the key if I lose focus for a moment is... giddying. Had an absolutely great couple of weeks just riding that rush and cramming every dungeon possible into my waking hours. I've only really played healers to any seriousness and I did not realise that other people actually get to relax and have fun. I thought everyone was on the edge of their seat all the time. Going to be hard to go back...
Problem is, I'm a terrible dps. Don't know why; if I knew, I wouldn't be terrible. But to have a support spec show up that benefits from knowledge of healing patterns in dungeons, that is absolutely the ideal thing for me. It's simple enough that I have time to mentally process the dungeon mechanics and do them properly instead of hoping that someone else picks them up because my brain is too busy. And it legit feels good to know I am lifting some of the pressure off another healer and making their life less of the stressful hell I had to endure at the start of the season. Having healers tell me that a dungeon felt 4 levels lower than they expected is really satisfying because I know exactly where they're at :)
I agree there are a couple of fixes - 1) Improve the normal rotation spells, so that if played to perfection cd's aren't needed, of coarse no one is absolutely perfect so cd's will still be useful but not mandatory like they are now 2) Boost the cd's, when a tank hits cd's they become nearly invincible, when a healer uses theirs the group can still easily die if mechanics are missed, I feel like the same god-mode given to tanks should be extended to healers for their biggest cd's giving them the ability to truly save a group
I hear you brother! I main mistweaver monk and a lot of my viewers echo the same thing, as I'm sure you can imagine!
what is the addon for that circle around the cursor? is it just for high visibility so you dont ever lose the cursor?
Finding Healers take hours and as a dps I feel like I take a lot of dmg, even when playing perfectly there is just a lot the healer has to do, it's understandable nobody wants to play rn
I main dps warrior, I can stay HOURS in queue as a 2k7 warrior without getting a group for 20's. When I find a grp, they are bad ppl and play shit then quit
I was a very High io player all seasons from legion to now and now I just gave up and started pvp instead because god meta killed community pugging and Healers are too scarce
I think everything you said here is pretty accurate, though I'd lie to add the toxic nature of the wow community as a whole to healers right now. I've noticed the tanks and dps seem to have no concept that healing is very stressful this season, and just expect you to deal with it and don't you dare complain. And if a heal check is missed because you literally can't heal enough while dumping your mana bar because the dps didnt use a dr, they jump on you and call you bad at the game.
I also find blizards argument that they want healers to heal more and want damage to be less spikey(and so nerfed healing power) to be disingenuous af. Damage profiles in m+ are spikier than they've ever done requiring more healing then ever without the power to pull it off(people have to use their defensives) Bricking a key as a healer because dps misused defensives feels awful and you can bet the blame is on the healer. And it's not even like we're expected to less other stuff since we have to heal more. We're still expected to pump damage, and we're still expected to mostly solo affixes.
All in all, I've never enjoyed the game less as a healer, having healed since TBC. I haven't even logged on in like a week and have been flirting with canceling my sub entirely. Healing is just too stressful for me to keep paying $15/month for the privilege.
I OS three different healers (pally, priest, shaman) and I can't say I blame you. Even with a very geared "meta" healer, some stuff is just BRUTAL. It's very easy to get underwater during a pull, and once that happens it's total struggle until either it dies or you do. If I wasn't playing with friends and guildmates, I'm not sure how much healing I'd actually be doing. This season has not struck the proper balance as it pertains to challenge as far as M+ healing.
Its sad they are nerfing pally instead of buffing the others. I've done 3 KSM healers this season, rdruid/mw monk/hpal, and it's wild how much less stress you get with hpal cuz you have more in your kit to deal with stuff and the heals actually feel meaningful. I'm not doing super high keys(18s, trying to get to 20s), but it's almost worse at lower levels with off meta healers cuz often the dps literally do not care to help you out at all, so the weaker heals really feel worse.
I also feel like incorp and afflicted being tier 2 affixes and the way they're implemented harmed the mid level pug scene.
They should allow people to run up and click on them at least. Cleansing or cc'ing them. That way some people would have clear advantages on those affixes like entangling, but everyone could deal.
A misused cooldown and such should equal a lost key at 3000~ io and above. You’re the healer, you’re not supposed to misuse your cooldown.