GBO2, Barzam Custom, moving where we're needed

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  • Опубликовано: 8 фев 2025
  • GBO2 gameplay featuring the Barzam Custom on the military base map. The custom combines aspects of the last two suits i talked about. With fast strafe mods (with a lower than average walk that is compensated for with the overon mobility part) and the flexible DPS or long range stun rifle (though with a lower projectile speed and range than the marine commanders). It doesn't excell in any particular area other than it's flexibility, with double dodgerolls being the glue that keeps the suit afloat, allowing it to push past windows of oppurtunity and stay in fights just that little bit longer. (of course this is compensated for with below average bulk). But military base can be a map where things get heated very quickly or dragged out at range and the custom can do decent enough in either scenario. In fact this 'decency' can win the day, as seen in this fairly close match. The enemy left to their own devices spread out early on, leaving their strongest players to be picked apart as they had hope dot use their teammates as bait, but we simply went for them as they were isolated. in fact our tactical advantage became something of a hampering as forcing the enemy back to their spawn so early in the match also forced them to work more closely together and eventually the match became quite close as a result. However our team was more tightly coordinated, a key skill to work with especially on larger maps where it is easier to become isolated. Reading the flow of the battlefield, aaaand using that flow to go where needed for allies, putting stuns on target or providing diversion just to keep enemies eyes and attention split between multiple targets.

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