7 Years Later, This Minecraft Mob Still Cannot Spawn.

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  • Опубликовано: 27 май 2024
  • The illusioner is one of minecrafts most unique mobs, with one of a kind attack mechanics. But for almost 7 years now, it cannot naturally spawn in the game. Why is that?
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    0:00 - Intro
    0:40 - The Illusioners Mechanics
    3:49 - Still Being Updated?
    5:34 - Why Are They Still Not In The Game?
    10:22 - Illusioners Are Going To Be Added Soon?
    Music Used:
    1. nyoko - Flowing Into The Darkness
    2. Scott Buckley - Rites of Passage
    3. C418 - Moog City
    4. C418 - Aria Math
    5. Scott Buckley - Decoherence
    If there is any content in this video which you own and would like removed, than please contact me and I will be happy to oblige.
    #minecraft #minecraftmobs #minecraftsmp
  • ИгрыИгры

Комментарии • 744

  • @TheMisterEpic
    @TheMisterEpic  3 месяца назад +218

    Quite a shame cause they are a cool mob, hopefully they are added in 1.21!
    Be sure to subscribe and join my discord - discord.gg/WGc9UNM

  • @Eternal_Placidity
    @Eternal_Placidity 3 месяца назад +2057

    -Create a super cool and unique mob
    -Don’t actually implement it into vanilla survival
    -Say you’re still working on it and it’s not done yet after several years
    Yup, sounds like Mojang.

    • @kiilee5963
      @kiilee5963 3 месяца назад +62

      Legends say that they're still working on it we're just impatient

    • @ezyybin6089
      @ezyybin6089 3 месяца назад +4

      what if the mob is incredibly buggy

    • @MisterPancake778
      @MisterPancake778 3 месяца назад

      @@Bluw. Smol idie company pls understand also pls buy Minecoins

    • @camzilla603boy12
      @camzilla603boy12 3 месяца назад +68

      ​@ezyybin6089 you can spawn it and it works fine

    • @hansokuguys
      @hansokuguys 3 месяца назад

      ​@@ezyybin6089if a modder can do it i don't think big company like them will have problem fixing bugs that occurs

  • @SemiHypercube
    @SemiHypercube 3 месяца назад +1324

    I feel like the illusioners won't be in the trial chambers because there aren't any other illagers in there, so it might not make sense for them to be there

    • @wedoalittletrolling723
      @wedoalittletrolling723 3 месяца назад +89

      Minecraft in general doesn't make sense anyway

    • @Seamens
      @Seamens 3 месяца назад +13

      How about not making it an illager?

    • @wedoalittletrolling723
      @wedoalittletrolling723 3 месяца назад +74

      @@Seamens How about a cute passive useless mob instead of bad evil hostile somewhat useful mob?

    • @Elvelate13
      @Elvelate13 3 месяца назад

      ​Mob vote moment​@@wedoalittletrolling723

    • @lucasmatthiessen1570
      @lucasmatthiessen1570 3 месяца назад +4

      I’ve always believed the trial chambers are structures sent by gods to test the players skills

  • @Cuteplushbros
    @Cuteplushbros 3 месяца назад +518

    It would be nice if it had it's own wizard tower kinda thing

    • @TheMisterEpic
      @TheMisterEpic  3 месяца назад +106

      Hahaha that would be kind of cool actually

    • @Cuteplushbros
      @Cuteplushbros 3 месяца назад +31

      @@TheMisterEpicI have been thinking about how a wizard tower would be super cool, because it could have an illusioner version or and iceoleger version

    • @mrdollyman5675
      @mrdollyman5675 3 месяца назад +11

      @@TheMisterEpic Some sort of stone outpost with dark oak to highlight the relation with the illagers would be cool

    • @lucky_block_head
      @lucky_block_head 3 месяца назад +4

      mabye but it would be cool in mansions or rare in snow biomes

    • @Daralexen
      @Daralexen 3 месяца назад

      I think that Mojang is sadly against this idea. They have "No treehouses or towers for illusionists" on their commonly denied suggestions list.

  • @CrabSpy
    @CrabSpy 3 месяца назад +557

    I refuse to believe that 2017 was 7 years ago

    • @themanbehindthebananas
      @themanbehindthebananas 3 месяца назад +55

      wait what i was thinking that was 2012

    • @MrY7zz
      @MrY7zz 3 месяца назад +1

      uhm

    • @ImCrowned76
      @ImCrowned76 3 месяца назад +47

      2012 was 12 years ago buddy

    • @mysteryman3963
      @mysteryman3963 3 месяца назад +23

      I feel old. Feels like yesterday i was hyped when the totem and mansions were first added

    • @kimoVoid
      @kimoVoid 3 месяца назад +1

      Bro wtf 😭😭

  • @carolmerritt2240
    @carolmerritt2240 3 месяца назад +137

    I just realized the Illusioner's name starts with "Ill" because of the Illagers

    • @TheMisterEpic
      @TheMisterEpic  3 месяца назад +45

      Lol how did I not realise this

    • @slyan1
      @slyan1 3 месяца назад +6

      mmm how would it be called if it wasnt an illager? but that's just theory, AA GAME THEORY

    • @serialdreamer8386
      @serialdreamer8386 3 месяца назад +2

      ​@@slyan1 Library Villager

  • @CoolCreeper5322
    @CoolCreeper5322 3 месяца назад +296

    i almost feel like the illusioners blindness spell could be replaced with darkness, its less punishing and doesnt prevent sprinting

    • @CyberSurvivor44
      @CyberSurvivor44 3 месяца назад +15

      I think nausea would be a better choice

    • @NYKevin100
      @NYKevin100 3 месяца назад +31

      It would also make the All Advancements speedrun significantly less complicated.
      To get the advancement "How Did We Get Here?," you need to be affected by, among other things, dolphin's grace (can only be given by dolphins and only lasts a few seconds), levitation (can only be given by shulkers and only lasts a few seconds), and darkness (can only be given by the warden and naturally-generated sculk shriekers, and only lasts a few seconds). Since it is completely impossible to relocate sculk shriekers and still have them summon the warden or give darkness, you have to do this nonsense in the deep dark. Neither dolphins nor shulkers spawn in the deep dark, so you have to transport them. Dolphins are a pain to transport, because they are allergic to both water and air (they drown if underwater too long, they dry out and take damage if out of water for too long). In pre-1.19 versions of the game, darkness did not exist, so you just had to get the shulker to the overworld. If illusioners spawned in raids and gave darkness, you could skip the deep dark and do it that way instead. If they only spawn in woodland mansions, then it might still be worth it if the RNG likes you and puts one reasonably close to spawn. You have to explore all biomes and acquire elytra for two other advancements, so "reasonably close" is still a pretty generous distance.
      (As if that isn't bad enough, you also have to build both a beacon and a conduit to get their exclusive effects, but you already had to do those things anyway for other advancements.)

    • @MindcraftMC
      @MindcraftMC 3 месяца назад +2

      But darkness and nausa can be turned down using Vanilla client settings

    • @6Unknown_Source9
      @6Unknown_Source9 3 месяца назад +6

      tbh, blindess is okay but instead of a 20 seconds blindness, ot should be a 1-2 seconds just to catch it target by surprise, while having a cooldown of 1 minute

    • @Geckoreo
      @Geckoreo 3 месяца назад

      wait it prevents sprinting?

  • @oddtomato1049
    @oddtomato1049 3 месяца назад +332

    I feel like they could have implemented this mob in a much simpler way.
    Instead of having illusions as they are now, the Illusioner could get a short-range teleport where when he gets hit he spawns in clones which share a simpler version of his AI but can't shoot. They despawn after a few seconds or until the Illusioner spawns in a new batch.

    • @mechacode8527
      @mechacode8527 3 месяца назад +52

      I agree, I think the current behavior kinda defeats its own purpose. When the illusioner creates the illusions, they center around him while he gets an invisibility effect, which is useless because you know the ones you can see aren't the real one, so you'll just aim for the middle. Making him blend in with simpler AI copies of himself would make him work better both mechanically and conceptually.

    • @kronalord3764
      @kronalord3764 3 месяца назад +11

      @@mechacode8527 as somebody that's played modded that's only an issue when there is one illusioner they are confusing as shit when there are more than one

    • @fadillah6014
      @fadillah6014 3 месяца назад

      @@kronalord3764 yeah I ended up killing them with lava which not very fair way to defeat them

    • @smallxplosion9546
      @smallxplosion9546 3 месяца назад +6

      @@kronalord3764I think it should be buffed significantly and make it more of a boss/miniboss to compensate. It’s currently way too weak in its own but incredibly overwhelming when there’s multiple.

    • @Emerald_Dev
      @Emerald_Dev 3 месяца назад

      ODD TOMATO?!?! LIKE FROM FALLOUT PORTLAND AND TNTW!? What’s the chances I find you here!?

  • @staCats
    @staCats 3 месяца назад +60

    Since witches have a witch hut in swamps, why not give the illusioner a wizard tower near ancient cities? Like above an ancient city there's a chance of an illusioner wizard tower.

    • @poobman6
      @poobman6 3 месяца назад +10

      This would be cool as an indicator that there’s actually an ancient city under a mountain instead of a bunch of skulk without one

    • @madster01
      @madster01 3 месяца назад +2

      Ooohh that’s a very good take! This way it’s easier to locate ancient cities without hanging out underground

    • @IHonestlyDontGAF
      @IHonestlyDontGAF 2 месяца назад +1

      ​@madster01 not really, the point of tge warden and ancient city is that you're not supposed to be there, hence the name "deep dark", kinda defeats the purpose.

    • @matthewbarabas3052
      @matthewbarabas3052 2 месяца назад

      that would make ancient cities too easy to find.

  • @loganentertainment1814
    @loganentertainment1814 3 месяца назад +51

    Have we all forgotten Zombie Horses exist? They’re in creative mode, but they don’t naturally spawn. I wish they naturally spawn like skeleton horses. It’d be cool.

    • @billross9132
      @billross9132 Месяц назад +3

      I think that and the illusioner r the unused mobs most likely to be officially added in

  • @mich705
    @mich705 3 месяца назад +274

    I know someone already said that it should be added to Trial Chambers but why not make it a MINIBOSS of the Trial Chambers where only one will spawn out of that spawner and if you beat it, that illusioner spawner would spit out something unique but doesn't make the new Vault blocks redundant.

    • @someonequinof
      @someonequinof 3 месяца назад +11

      i'd want to be a boss, with a badass reveal when it spawned. Maybe dropping some sort of wizard item or smth idk

    • @ImCrowned76
      @ImCrowned76 3 месяца назад +6

      Make it that either its hp scales by playercount or make more spawn by playercount. Except one after another instead of all at once.

    • @goiterlanternbase
      @goiterlanternbase 3 месяца назад +3

      In the confined space of the trial chamber, the illusions would be mostly hang around in the walls and attached chambers. Same problem in the mansion.

    • @MythicTF2
      @MythicTF2 3 месяца назад +3

      @@goiterlanternbase I mean, I think if Mojang is to implement that mob, it WOULD be different anyways (as has been gone over with the tweets). I definitely do not think this current version of the Illusioner is good. It's annoying and unfun to fight against mainly because of the blindness which means you can't sprint to safety and you can't see the things attacking you from anything outside of 2 meters.

    • @mysteryman3963
      @mysteryman3963 3 месяца назад +2

      ​​​​@@someonequinof maybe it could drop its hat which could give you new special effects. It would be funny and cool at the same time

  • @Eel_
    @Eel_ 3 месяца назад +54

    I play on a minecraft server where illusioners spawn at outposts, and I never thought of using fire to kill them. I was just using their invisibility particles (which was really inefficient).
    It would be cool to see these guys officially being added to the game

    • @totalNERD-eo7wx
      @totalNERD-eo7wx Месяц назад

      Just curious, have you tried a multishot crossbow?

  • @StoryTellerStudios_Official
    @StoryTellerStudios_Official 3 месяца назад +101

    I hear an awful lot of people talking about this mob for a forgotten mob.

    • @mysteryman3963
      @mysteryman3963 3 месяца назад +40

      Because it's so fleshed out and almost completely in the game. It's like you can feel this mob cracking at the surface, waiting to be completely implemented..soon enough

    • @tacocattacocat7382
      @tacocattacocat7382 3 месяца назад +13

      “Forgotten by MOJANG”

    • @Daralexen
      @Daralexen 3 месяца назад

      They put it in Minecraft Dungeons with an entirely new design. So, it is not entirely forgotten. Just stuck in Development Hell with fellow forgotten mobs like Giants, Zombie Horses, Killer Bunnies, Ostriches, Termites, Meerkats, and Vultures.@@tacocattacocat7382

  • @timb_dealer
    @timb_dealer 3 месяца назад +17

    Illusioner should be added with iceoligers for a magic update maybe the wind one as well as they can all make a item with the drops for a magical weapon

  • @Kirill17
    @Kirill17 3 месяца назад +29

    I think this falls in the same line as giants are in. If you didnt know in a 1.14 snapshot giants where asded to be parts of raids and had actual working ai and would attack villages etc when in one but theu were removed in a later snapshots from them

  • @yang139
    @yang139 3 месяца назад +86

    Insane, didn’t realize you meant 2017 when you said 7 years ago. Time passes so fast

    • @f2p-setto508
      @f2p-setto508 3 месяца назад +1

      ITS BEEN 7 yr????? Time flies

  • @Pyrotrainthing
    @Pyrotrainthing 3 месяца назад +20

    I feel like if the Illusioner is added, it should probably have either more useful drops for the health or more preferrable a lower health more consistent with the other illagers. An example is a mod called Friends and Foes which adds several mobs from previous mob votes (up to the 2022 Mob Vote), the mod not only retextures the Illusioner to the MC Dungeons texture, but gives it a structure called the Illusioner's shack to spawn at, the structure having its own loot and a villager locked behind iron bars in the basement of a shack. The unique drop the Illusioner gives you in Friends & Foes is a new totem called the "Totem of Illusion" which functions similar to a totem of undying but instead places clones to distract hostile mobs and blinds any enemies nearby (there's a 3rd totem for the Iceolloger which is also added by the mod but that's a different mob).Juxtapose that with an unenchanted bow, something that you already have, and later on already have enchanted, it feels useless, giving everything a drop does not mean all drops are useful. That's also without mentioning the illusion effect, which I feel is interesting, but I think something more like having a Illusioner illusion clones be entities that look slightly different than the original would be more effective, I could be wrong considering these are words not lines of code and I don't imagine programming it would be an easy task.

    • @Daralexen
      @Daralexen 3 месяца назад

      I love that mod! I also believe that version of the Illusionist spawns rarely in cold biomes. I once fought one in a Taiga, but I think it despawned once I shot it with a Crayfish gun. Since I saw no totem, EXP, and I did not see it added to my kill counts in the statistics menu.

  • @TookDKids
    @TookDKids 3 месяца назад +29

    I swear whenever i learn about somethings existance it suddenly matters, i learned about regional difficulty from a fun fact a week ago and now i'm learning about regional difficulties effecting illusioners.

  • @BeepBoopBee
    @BeepBoopBee 3 месяца назад +9

    To be fair, the illusioner is a pretty tricky mob that (in its current implementation) doesn't really fit with any of the biomes or mechanics. It's supposed to be an illager, but it stands out like a sore thumb in comparison. The Mansion doesn't create enough open space and raids have the issue of fucky terrain around villages. Jungle and desert temples have all the above problems. And while their aesthetic fits well with the deep dark and ancient cities, those biomes are supposed to be free of all mobs except for the warden and bats. Honestly, the only way to properly implement them is to create a new structure centered around illagers or create a new category of hostile humanoid mobs.
    I imagine that they'd be implemented in a structure of sorts that spawns in biomes that are mostly flat, like the plains. Maybe some sort of castle like structure. Or they could make some sort of clouds biome and give the illusioner the ability to levitate or walk on air.
    The problem is plain and simple: the illusioner doesn't really fit the vanilla Minecraft experience. It feels like it's part of some wizard mod. That's why they haven't been able to implement it.

  • @Nao-nf2tl
    @Nao-nf2tl 3 месяца назад +36

    Honestly, they should have added the illusioner as a boss during the last stage of a raid

  • @nida7363
    @nida7363 3 месяца назад +14

    Super cool mob. I would like mojang to make this mob a boss, and make for it a cool boss fight. Thank you, great video.

  • @thelastfruitcake
    @thelastfruitcake 3 месяца назад +5

    blindness is probably the most dangerous debuff. in addition to greatly reducing your vision, it also prevents sprinting and critting.

  • @SydneyPawYT
    @SydneyPawYT 3 месяца назад +25

    fletching table: why has mojang forgotten about my existance?
    illusioner: "first time?"

    • @Daralexen
      @Daralexen 3 месяца назад +6

      Giants and Zombie Horses:

  • @megabubfish
    @megabubfish 3 месяца назад +8

    I think the problem is that they're simply not fun to play against and overcomplicated. They also don't really add much but frustration.

    • @chriszearcana6509
      @chriszearcana6509 Месяц назад

      Yep, pretty much. We need some quality of life contents in minecraft, not another nuance.

  • @jrninjaboy915
    @jrninjaboy915 3 месяца назад +5

    The illusioner seems like all the illegers merged into one, perhaps they were meant to be 1 mob, but eventually got split

  • @bobcheesemin4146
    @bobcheesemin4146 3 месяца назад +17

    the official minecraft short could be a little easter egg, hinting their addition to the new 1.21 update, this could be a great mob to go along with the breeze in the chambers
    🤠😷😷😷😷🤠🤠🤠

  • @someonequinof
    @someonequinof 3 месяца назад +4

    bro it'd be crazy if buffed the illusioner and made it a boss for the trial chambers. Just image finishing all the spawners and suddenly everything goes black, and the darkness started blinking to slowly reveal the illusioner in front of you, this would also give a new purpose to the darkness effect given by the Warden!

    • @Resiksim
      @Resiksim 3 месяца назад +2

      Sounds cool! Wouldn’t make sense lore-wise though

  • @woofes8958
    @woofes8958 3 месяца назад +4

    With the trial chambers coming in minecraft 1.21, I think the illusioner would fit in the trials chambers as a final boss that drops a unique item.

  • @Trojan073
    @Trojan073 3 месяца назад +4

    4:38 That’s probably for datapack creators

    • @lightninng0
      @lightninng0 3 месяца назад +1

      Most definitely, and it has proven to be very useful

  • @bobcheesemin4146
    @bobcheesemin4146 3 месяца назад +32

    illusioner should be buffed like crazy, and become a mini boss

    • @lightninng0
      @lightninng0 3 месяца назад +5

      Yeah but it would need several more attacks or it would be as lame as the wither (Java)

    • @bobcheesemin4146
      @bobcheesemin4146 3 месяца назад +7

      @@lightninng0 like how you had to specify java, but yea, maybe like some arrows can shoot negative effects, or it can spawn illusions of other pillagers

  • @alexthetiger7806
    @alexthetiger7806 3 месяца назад +4

    6:05 hold up, we got a Minecraft Pokerap? Ha that's awesome

  • @James89227
    @James89227 3 месяца назад +6

    I think that the illusioner being in the trial chambers is a great idea, but I could only see the Devs adding it as a Mini boss, which does kinda make sense. Having it spawn from a spawner would be cool, but if it did they would need to make an illager themed spawner room too. Also if they are still doing that lore stuff they were doing in the trails and tails update it wouldn’t fit very well if illagers were spawned by spawners

  • @starrynightsfadedlights
    @starrynightsfadedlights 3 месяца назад +14

    Man, Illusioners could've been such an interesting mob, and would definitely give a much-needed boost to the difficulty of raids.

  • @DerKlemm-Crafter
    @DerKlemm-Crafter 3 месяца назад +3

    The Illusioner is definetly a cool Mob and I would be very happy to see him.

  • @LordElijah
    @LordElijah 3 месяца назад +2

    3:10 higher then 2? Awesome video none the less

  • @MrDoodar
    @MrDoodar 3 месяца назад +10

    So we have this mob which has probably the most complex ai in the game and then we have the giant which isn’t smart enough to walk.

    • @lightninng0
      @lightninng0 3 месяца назад +8

      They actually gave it ai and damage in a 1.14 snapshot but briefly afterwards removed it, never to add it back

  • @theshadowwalker9672
    @theshadowwalker9672 3 месяца назад +2

    *Iceolger and Illusioner.*
    *Both cool mobs,never will see a light of day.*

  • @UnderTheRated
    @UnderTheRated 3 месяца назад +1

    The illusioner was always my favourite mob, I'm glad it's getting the attention it deserves

  • @peroloko
    @peroloko 3 месяца назад +2

    I played a modpack that had the illusioner as a mob that could randomly spawn like the pillagers, and it was the single most annoying mob to deal with, I don't know if they buffed him or he is just really broken, I think the illusioner is a similar case to the phantom that is a cool idea that is just really annoying in practice, if Mojang will add him he needs to be really uncommon or fix him because it's just not a fun enemy to fight

  • @ChesnokOrNot
    @ChesnokOrNot 3 месяца назад +1

    I think the raid boss needs the illusioner, it'll make that more interesting.
    If Mojang wanted to make the mob more friendly to non-experienced players, I had a couple ideas to fix it.
    The first would be to make the illusions transparent, both to explain the phasing and to reduce confusion.
    The second is to give the real illusioner extra, more visible particles that help the player figure out where it is.

  • @ShayTheValiant
    @ShayTheValiant 3 месяца назад +1

    The illusioner also reminds me of other unimplemented mobs like the zombie giant and the zombie horse and makes me wonder what Mojang originally had planned for them.

  • @neonoir__
    @neonoir__ Месяц назад

    its a very cool mob for map makers to play with, a lot of ctm maps use illusioners as a rarer mob or part of mob (spawners that spawn mobs riding each other are pretty common) in more difficult areas. A map I'm playing right now has custom evokers that ride illusioners as a rare spawner type, they are really interesting to fight since the illusioner protects the evoker well when theres a bunch of mob spam around you. The mob is useless in normal gameplay but it is still used in map making very succesfully

  • @cubed.public
    @cubed.public 3 месяца назад +2

    I've always hated the illusioner and heavily discourage any use of it in custom maps (even though mapmakers still will because its a cool mechanic and they're too lazy to make their own)
    New players are oftentimes incredibly confused, rightly believing that one of the illusions is the real one. In reality, none of them are real and its literally just an invisibility potion - an incredibly dumb mechanic as the entire point of "illusions" become pointless as you just ignore them and swing randomly for the invisible mob

  • @OldMacDonaldHadAFarmEIEIO
    @OldMacDonaldHadAFarmEIEIO 3 месяца назад +24

    hot take the real illusion was thinking mojang would actually make a good decision

  • @NotKnafo
    @NotKnafo 3 месяца назад +2

    the trail chambers could be a place for it

  • @Healthandwealth9422
    @Healthandwealth9422 3 месяца назад +1

    Mojang never said that tweet in the thumbnail.

  • @bobcheesemin4146
    @bobcheesemin4146 3 месяца назад +3

    If they add the illusioner to raids, they should add a new combat villager variant

  • @sandwichqueen
    @sandwichqueen 3 месяца назад +1

    Imagine these things in the end though. Have a trail spawner that spawns one at a time and you have the perfect combination. The end is flatter which will make the glitches not matter, the only thing you'll have to worry about accidentally hitting are the endermen, and fighting them could be used to unlock an Elytra. Would be an amazing miniboss to the End.

  • @lelieutenant7386
    @lelieutenant7386 3 месяца назад +1

    people say they want to fight it but no one realize that he would scale ridiculously bad on servers, imagine people dying to skeleton horses and skeletons, well that is worst.

  • @LandofHeros2234
    @LandofHeros2234 3 месяца назад

    One of the changes that could be made to the illusioner could be making the illusion copies their own entities that disappear when hit, if all of them are hit the illusioner reappears.

  • @RoyGuerrero1904
    @RoyGuerrero1904 3 месяца назад +2

    Iceologer and illusinor are in the same situation

  • @OfficialKingz_yt
    @OfficialKingz_yt 3 месяца назад +16

    It should be added to the trial chambers

    • @canovanthecanman
      @canovanthecanman 3 месяца назад +1

      Good idea

    • @TheMisterEpic
      @TheMisterEpic  3 месяца назад +5

      👀

    • @TheDragonfriday
      @TheDragonfriday 3 месяца назад +1

      Good idea but they won't do it

    • @megasfobia
      @megasfobia 3 месяца назад

      ​@TheMiisterEpic i thought you were in japan???

    • @lasercraft32
      @lasercraft32 3 месяца назад +2

      Not a good idea, it wouldn't make sense. The trial chambers have no correlation with the illagers.

  • @JerrySkoll
    @JerrySkoll 3 месяца назад +1

    i would love the see a pillage/illager or illusioner as a boss in a fortress in the end dimension

  • @DarkWolf2b
    @DarkWolf2b 3 месяца назад +2

    awesome video as always

  • @kamilvtf
    @kamilvtf 3 месяца назад

    I remember playing in one mod build where this illusionaire could spawn in one of the structures. I had iron and leather armor, but it wasn't too hard to kill him

  • @clothieredward5248
    @clothieredward5248 3 месяца назад +5

    One interesting thing about the illusioners that wasn't mentioned in the video is that Illusioners are in Minecraft Dungeons as a fully fledged miniboss with a completely different design.
    That's probably the biggest sign that Mojang hasn't fully forgotten about this mob.

    • @sporeham1674
      @sporeham1674 3 месяца назад +4

      6:12
      He mentioned it, us Dungeons fans were not forgotten for once!

    • @Greenhawk4
      @Greenhawk4 Месяц назад

      did you watch the video?

  • @thewintersgem7341
    @thewintersgem7341 3 месяца назад +3

    its a cool mob, played it in a few mods like RLCraft fun to play around with

  • @surge1229
    @surge1229 3 месяца назад +1

    I wish mojang would have kept the sinkholes as they honestly are just so cool to look at

  • @Nerdz156
    @Nerdz156 3 месяца назад

    Ngl when this mob first released, i was happy we were going to get an evoker in his pajamas!

  • @WardenIsAngry
    @WardenIsAngry 3 месяца назад

    The illusioner should instead of casting buggy illusions summon in 4 sentient minions that need to be killed before the illusion becomes vulnerable.

  • @leochangesnames
    @leochangesnames 3 месяца назад

    A few months ago there was an Xisuma, Cubfan, and other hermits stream with gnembon (developer) testing out trial chambers. They did put an illusioner into the spawner at one point, and briefly discussed it. From what gnembon said, we can infer that internally illusioner is considered too unintuitive and hard.
    Tbh I agree with that, a player not involved in the community wouldn't know about the invisibility and would just die not understanding what they're doing wrong. Also 20s blindness is insane, 2-3 should be enough.

  • @theshadowwalker9672
    @theshadowwalker9672 3 месяца назад

    Imagine this, having to fight the bogged,the breeze and the illusioner.

  • @stanzacosmi
    @stanzacosmi 3 месяца назад

    a way to fix the illusioner would be kinda like how pom pom works in mario 3D world. creates copies and then mixes itself in as the real one with some sort of indicator.

  • @Nick65444
    @Nick65444 3 месяца назад

    Mojang needs to get their shit together and start adding actually good agressive mobs like this one

  • @SJrad
    @SJrad 3 месяца назад

    experimental combat snapshots and bundles really need attention too

  • @bluebery4130
    @bluebery4130 3 месяца назад

    He was mentioned in a mojang short on a youtube short , it's not forgotten

  • @ryleegee1169
    @ryleegee1169 3 месяца назад +1

    i was playin a world with my friend with some vanilla+ mods and one of them added the illusionar to raids

  • @animalntaz
    @animalntaz 3 месяца назад

    An interesting idea would be that an illusioner can spawn after a number of ticks nearby, based on your witches kill count.

  • @MKDani911
    @MKDani911 3 месяца назад +1

    I find the illusioner to be a fun mob

  • @ZeKermet
    @ZeKermet 3 месяца назад +2

    Its always been in the game. Just in the form of herobrine 👀

  • @nath.gt350
    @nath.gt350 3 месяца назад

    I'd really like it that the illusioner spawns in woodland mansions and just like the guardians are "bosses", i'd also like that it takes around 16 hits with a diamond sword to make it harder

  • @tepig2828
    @tepig2828 3 месяца назад

    How I would implement it is make it so that instead of going invisible, it stays visible and summons 3 clones. The actual illusioner will look different from the clones, thus making it a “spot the difference” based enemy.

  • @DiamondPanda207
    @DiamondPanda207 3 месяца назад

    I wonder if the original vision for it was for one of the illusions to have hitboxs and the ability to wack down the clones to find the ‘real’ one. That could explain the technical limitations mentioned. something to do with having the hitbox move while keeping the ai relative to its original position, or splitting one entity into 4 entities that can then re merge into one entity dynamically

  • @Trolleger
    @Trolleger 3 месяца назад

    I once had the illusioner put me underground to suffocate

  • @ethoatom668
    @ethoatom668 3 месяца назад

    I do think the blindness mechanic is something that'd need to be changed because right now, it's something you can't really counter unless you take milk, distance yourself from the illusioner until the effect is over, or just rush in and hope you find the real one. Either make it an attack that can be avoided (like some magic blast or blindness arrow) or just replace it with something else.

  • @inklazer3447
    @inklazer3447 3 месяца назад +1

    FINALLY YOU CAN SUMMON IT AGAIN (last time i tried you couldn't get them)

  • @Yatezylad
    @Yatezylad Месяц назад

    I just think Mojang don't like adding hostile mobs tbh. We obviously got the warden which is super cool, but before that I genuinely cannot remember the last hostile mob.

  • @HG-1318
    @HG-1318 3 месяца назад

    There is a strange and detailed copper wall in the starting/tree room of Trial Chambers. Maybe behind this barricade the Illusioners reside.

  • @mc_lecraft80
    @mc_lecraft80 3 месяца назад

    Maybe you could make the other illusions have a Hitbox, so that he just clones weaker versions of him so that they don’t glitch through the block but they just don’t have that good attacks so it’s just like a boss that spawns mini versions

  • @frank-yp9br
    @frank-yp9br 3 месяца назад +2

    They should add these to the trail chambers or not or something

  • @Nooben2550
    @Nooben2550 3 месяца назад

    i played modded Minecraft a while ago, some mod i added implemented the Illusioner mob and i actually enjoyed it, can't remember it being buggy though.

  • @bobcheesemin4146
    @bobcheesemin4146 3 месяца назад +2

    the illusioner could probably ruin some raid farms

  • @miss_zlyuka
    @miss_zlyuka 3 месяца назад

    2017 was 7 years ago. I still can't believe it

  • @Mighty.Machines
    @Mighty.Machines 3 месяца назад +1

    1.21 would be the perfect time to add the iceologer and illusioner

  • @Vendetta_killer
    @Vendetta_killer 3 месяца назад +1

    Fun Fact: Minecraft Dungeons has the Illusioner 💀

  • @Sleeper____1472
    @Sleeper____1472 3 месяца назад

    It's been 7 years since Village and Pillage? Man.

  • @DrPiglin
    @DrPiglin 3 месяца назад +2

    they should of just added it in village and pillage

  • @jezz4official
    @jezz4official 3 месяца назад

    My theory is the stray is the undead version of the illusioner, because it has similar clothes

  • @brinefilopolski33
    @brinefilopolski33 3 месяца назад +1

    Ilusioner should be a boss in the trial chambers

  • @JakubKasnicki
    @JakubKasnicki 3 месяца назад +1

    I would love to see the illusioner readded

  • @Nathan-nc9yh
    @Nathan-nc9yh 3 месяца назад

    great video! do you know what shaders were you using at the start of the video?

  • @jyngreen2250
    @jyngreen2250 3 месяца назад

    "We've been trying to add it for a while but we hadn't the technical capabilities originally" Ah yes, a multi-billion dollar worth company that definitely isn't lazy.

  • @shrobbyy
    @shrobbyy 3 месяца назад

    Imagine a Villains Update that adds new bosses and especially Piglin and Illager mobs

  • @norso
    @norso 3 месяца назад +9

    I was 9 when the illusioners were first added to the game.. im now 16. I remember wishing these were added to the actual base game (as at the time I played on xbox 360 not java) and im shocked that it still hasnt happened.

  • @pythronex
    @pythronex 3 месяца назад

    Love that they were added to the RPG SMP's Dungeons, it really adds a challenge because they are stupidly annoying to kill.

  • @TheSandshrewBoss
    @TheSandshrewBoss 3 месяца назад

    I always forget this kinda thing isn’t in vanilla! I play with a mod pack that includes these guys but with all the buggy bits ironed out. They look like the Minecraft dungeon version (purple hood) and they’re great to fight! The darkness effect combined with being surrounded by the shadow clones is always tense. I hope Mojang brings them to a vanilla audience 🤞

  • @doombuggiebanana9739
    @doombuggiebanana9739 3 месяца назад

    these would honestly just make sence in trial chambers

  • @HarrenTonderen
    @HarrenTonderen 3 месяца назад +1

    imagine if he will appear in a future mob vote, wouldn't that be funny...

  • @octaviusmorlock
    @octaviusmorlock 3 месяца назад

    Seven years? Those are rookie numbers to the giant.

  • @shattered0138
    @shattered0138 3 месяца назад

    Even I forgot this existed and I've been playing Minecraft for 12 years 😭