Atlanteans are Here! What’s New? | AoM: Retold

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  • Опубликовано: 22 окт 2024

Комментарии • 134

  • @NguyenNguyen-jp8rv
    @NguyenNguyen-jp8rv 2 месяца назад +111

    Absolutely insane changes for Atlanteans! As a Atlantian main (Kronos, Gaia), I very welcome the majority of the new changes. Thank you so much for covering! Cheers!

    • @sirguilhaume1964
      @sirguilhaume1964 2 месяца назад +1

      How do you gain favor? i was playing with kronos and i was having a hard time gaining favor, i did have 10 oracles hero and it was very slow, 27 favor per minute

    • @royasturias1784
      @royasturias1784 2 месяца назад +5

      ​@@sirguilhaume1964Keep your Oracles and Hero Oracles spread out on the map and hidden from enemy LOS

    • @steroitzz
      @steroitzz 2 месяца назад

      Gaia portrait looks pretty cheap

    • @ArawnOfAnnwn
      @ArawnOfAnnwn 2 месяца назад +2

      @@sirguilhaume1964 They gimp each others Favor generation. You need to keep your Oracles spaced apart, such that their stationary LoS doesn't overlap with each other.

  • @hatorihorrus
    @hatorihorrus 2 месяца назад +99

    All Gaia player now become starcraft 2 zerg player

    • @elias9473
      @elias9473 2 месяца назад +1

      Lol true

    • @paxbaldurexe6590
      @paxbaldurexe6590 2 месяца назад

      Did I hear you say creep control? Also question does it apply to opponents?

    • @GonTar_X
      @GonTar_X 2 месяца назад +1

      Literally, 100% Zerg gameplay with lush being exactly like creep

    • @baronmunro1494
      @baronmunro1494 2 месяца назад +1

      As a big fan of both, I'm really looking forward to this!

    • @balazsfenyes3880
      @balazsfenyes3880 Месяц назад

      Turning all units to heroes turn you into protoss deathball.

  • @Jon0007723
    @Jon0007723 2 месяца назад +56

    Kronos tech allows *three* buildings to be time shifted at once, since it adds 2 to the original 1

    • @mooseaom
      @mooseaom  2 месяца назад +12

      Even better! I must have misread it

    • @Jon0007723
      @Jon0007723 2 месяца назад +2

      @@mooseaomhyyyyype :D

  • @gebhard128
    @gebhard128 2 месяца назад +35

    i like the new favor mechanic, passive income just from the TC felt really lazy compared to the other civs, now u actually have to make decisions to get the ressource

    • @misteral9045
      @misteral9045 2 месяца назад +6

      @@gebhard128 I hate the new favor mechanic. It's a lot of pointless micromanaging for LOS, Oracles are ridiculously exposed and easy to raid, and now the Atlanteans don't always have a little favor to make heros.
      Even without missing the old way, Atlanteans get shafted in terms of favor generation, even worse than Norse. (But Norse get great myth, most Atlantean myth is bad).
      And they don't even have the Oracles for each major titan do something different.

  • @Cythil
    @Cythil 2 месяца назад +25

    Yes. The overlapping of oracles do cut down favour generation. So do not go and hide them in a corner. I like this since it make it a more active thing to manage.

    • @jyymyy277
      @jyymyy277 2 месяца назад

      I remember it as a kid, that that was what gained favour ever since.. when did it change, that the towncenters gain it? some mandela effect right here for me..

    • @Cythil
      @Cythil 2 месяца назад +1

      @@jyymyy277 Must be. Because this is new as far as I remember it. Now there are some other games where you encourage to not overlap your resource production. In Battle For Middle Earth 2 your resource production facilities should not overlap. That would make the farms less efficient. As an example.
      (This is of course a bit different from that example, as you can actually move oracles.)

  • @parkerdixon-word6295
    @parkerdixon-word6295 2 месяца назад +17

    The Favor-from-Oracles change is something I'm gonna have trouble getting used to.
    On the one hand- it absolutely needed to change- the Atlanteans were *uninteresting* to gain favor with in the original game, it needed to be something interactive like Greeks assigning villagers to temples, or Norse fighting. Even if the Egyptians are also passive in how they gain favor, they have Pharohs who can interact with the system, and at least have to build dedicated buildings for it. Gaining favor from Town Centers was the most "We can't come up with something, so you get it from doing what you were already incentivized to do" answer.
    On the other hand- I *never* really interacted with Oracles much, it just wasn't a unit I ever engaged with, goofing around with the game as a kid, so learning to do so as a core part of the faction now is gonna be weird. It's not like I have a better suggestion, and the word "Oracle" is evocative enough that tying them into the core of the faction is probably smart.
    Edit: The other thing worth remembering with Gaia and Lush is that, when you think about effects that makes villagers go faster, most of us will think of that as an economic upgrade... except this is the Atlanteans. They don't need to return to an economy building to drop off resources. As a result, "Lush" that boosts unit speed is a bit weird to only be on economic buildings. I would like it to be on more buildings, just because now the only real purpose it serves is moving your units around when being attacked, so it'd be nice to get that defensive move speed bonus when I'm running over to protect my military buildings or whatever. I suppose it's kinda funny to build a bunch of eco buildings along your trade route to speed up the llamas.
    Though I suppose it's important that towers and palaces no produce lush, since you don't really want the strat to be a Gaia Tower Rush. In that light, Lush not preventing enemy buildings remains a good change.

    • @misteral9045
      @misteral9045 2 месяца назад +3

      @@parkerdixon-word6295 Gaia Tower Rush was never thing, in fact tower rushing at all isn't really a thing in AOM unless you're going for Heimdall cheese and even that's not really effective.

    • @parkerdixon-word6295
      @parkerdixon-word6295 2 месяца назад +4

      @@misteral9045 My point being that you don't want to MAKE it a thing. Or with palaces, or with other options. Walls and defensive buildings probably shouldn't spread Lush, but it would be nice if barracks, counter-barracks, temples, etc still did, rather than just econ buildings.

  • @PekkaEräreikä51
    @PekkaEräreikä51 2 месяца назад +3

    Saw a dream wheere an Atlantaean tomatogoddess had tomato rain as a godpower and it became a meme where someone was taunting the opponent with units and the opponent threw tomatoes to those units.
    lol

  • @jeremiahfino7905
    @jeremiahfino7905 2 месяца назад +8

    Still prefer the old portrait of gaea. Then new one is more monster like.😊😊

  • @Artwr
    @Artwr 2 месяца назад +61

    Mommy Gaia shall be missed

    • @Rws4Life
      @Rws4Life 2 месяца назад +13

      She is Groot

    • @bludclone
      @bludclone 2 месяца назад +5

      No, she shall be awaited for in the restore patch

  • @mikesully110
    @mikesully110 2 месяца назад +13

    I like the citizens being only 2 instead of 3 because them being 3 each just seemed like their eco was just too simplistic to me. All the changes are good IMO though "Channels" being lush only seems a bit weak to me how often to units travel on lush? unless it spreads a lot further? Especially since Citizens don't need drop off points how often do they even move?
    I noticed their citizens are dark haired now as well I wonder why they did that, maybe because the Greek ones are supposed to be their colonists?

    • @Stoildan
      @Stoildan 2 месяца назад +2

      There are lots of fights taking place near town centers so it could help Gaia quite a lot while defending. Also it could be interesting to spread out the lush with a manor or two on the frontlines and play around them with your army

  • @lolmanboss
    @lolmanboss 2 месяца назад +11

    I hate the Oracle change. Their favour should be tied to their lore, finding a new home. Let them gain favour from TC, Manors and maybe the new building where they can make vilagers, and scale it properly.
    If they decide to add the chineese, they should redo from scratch most of them.
    Also, if they add new civs in future DLC, that would be awesome. India, Japan, some african civs, the Mesoamericans. They have big pantheons. Imagine recruiting Yokai and Oni.

    • @Cythil
      @Cythil 2 месяца назад +11

      And what do a Oracle do? Find things. So fits lore wise.
      One can always get the upgrade that make TCs produce favour. Overall, I like this change myself. A bit more engaging than the old system.

    • @lolmanboss
      @lolmanboss 2 месяца назад +3

      @@Cythil guess it is a difference in taste then...

    • @Cythil
      @Cythil 2 месяца назад +2

      @@lolmanboss Yeah. I am not saying you're wrong. Since is a matter of taste.

    • @Afronautsays
      @Afronautsays 2 месяца назад +1

      @@lolmanboss It was about building a new home, in that sense you're absolutely correct.

  • @tomrob123
    @tomrob123 2 месяца назад +3

    Very good video. As someone who is new to AOM, could you please also do a deep dive on on the other civilisations? Like I currently struggle alot with the purpose of hero and myth units. Also the unit counter system seems to be based on rock-paper-scissor for non myth/hero units? Also a video regarding the various bonuses of relics would be cool.

    • @mooseaom
      @mooseaom  2 месяца назад +3

      Thanks, I’m planning to make all those videos when the games released!

  • @AwesomeBara
    @AwesomeBara 2 месяца назад +7

    If I remembered from the today games Kronos can time shift 3 buildings simultaneously with his unique tech

    • @mooseaom
      @mooseaom  2 месяца назад +3

      I think I misread it, it’s 2 extra (3 total)

  • @tonyshum5569
    @tonyshum5569 2 месяца назад +2

    i always figured that the point of atlantean houses being garrisonable at all was because it could bring units along with time shift, but the feature never made in for balance reasons

  • @mihajlohranisavljevic6412
    @mihajlohranisavljevic6412 2 месяца назад +4

    Moose just so you know in UI options you can set that resources be near the minimap not up there,and you can change size of an UI.

    • @mooseaom
      @mooseaom  2 месяца назад

      Oh really? that’s great! I’ll be able to play again on Sunday, I’ll check it out

  • @TombstoneThe
    @TombstoneThe Месяц назад

    "Building Faster around Manors" actually makes sense. you're supposed to build the buildings at home and teleport them forward with Kronos' unique ability. gives you more "on demand" structures to encourage use of his building-teleporting ability but also means Citizens cant drop forts/TCs in enemy territory quickly without paying the 50% cost of the teleportation ability (which only applies to defensive structures)

  • @melikfratcicek
    @melikfratcicek 2 месяца назад +4

    I disagree with you on one thing. You claimed that we do not build new town centers for favor but instead solely for extra population room. I mostly try to capture other town centers early on just for the favors actually. Population part is the extra for me, while playing the atlanteans of course.

    • @misteral9045
      @misteral9045 2 месяца назад +3

      @@melikfratcicek Yeah I think Moose forgot that the Titans DLC was when you could build more than one TC before heroic age. And the change was made specifically for Atlanteans so they didn't have to play with no favor all game. Their TCs deliberately have lower hp than all other civs so they're a little easier to take down, because Atlanteans will be trying to get a lot of them.

  • @Yautja24
    @Yautja24 2 месяца назад

    Looking forward to it. Love AoEII back in the day. and loved the remaster.
    I missed this title when i was a kid. and the Steam version is in my wishlist for the last 10 or so. When i saw Retold, i bought it immediately.

  • @DrRipper19
    @DrRipper19 2 месяца назад +1

    I suspect the time shift change for Kronos with the manors is to nerf using time shift as an offensive ability and buff it as a defensive ability.

  • @Zathurious
    @Zathurious Месяц назад +1

    Maybe I:m mistaken, but I'm pretty sure you can only build one economic guild. If I'm wrong, the that's a good way to spread the lush.

    • @mooseaom
      @mooseaom  Месяц назад

      You can build as many as you want

  • @m136dalie
    @m136dalie Месяц назад

    Love this type of comparing video

  • @krixs1625
    @krixs1625 2 месяца назад +2

    Please do this type of video for every civilization (Greek, Egyptian and Northern)

    • @vario6492
      @vario6492 Месяц назад +1

      Northern Ireland? That's a great civilization indeed

    • @krixs1625
      @krixs1625 Месяц назад +1

      @@vario6492 i meant norse 😂😂

  • @MegaMaster1021
    @MegaMaster1021 2 месяца назад +5

    Did anyone else have an issue with the oracles making the wand noise way too much especially when they weren't on the screen ?
    They got so annoying hopefully it's just a bug

    • @mooseaom
      @mooseaom  2 месяца назад +4

      Now you mention it I think I did hear the noise more, maybe because they don’t start from 0 LOS anymore

  • @roflBJ
    @roflBJ 2 месяца назад +4

    I spent today about 10 hours practicing this civ. What i have observed is Gaia and Kronos has great strategy to be make, but oranos... Ohh boy... My main 20 years ago, but now he is absolutelly useless.

    • @Maxderdachs
      @Maxderdachs 2 месяца назад

      how did you spend 10 hours, thoght the servers only lasted for 3?

    • @roflBJ
      @roflBJ 2 месяца назад

      @@Maxderdachs No idea how did it allow me to play more. But no complains from my side

    • @TinfoilHatWearer-w9v
      @TinfoilHatWearer-w9v 2 месяца назад +1

      @@Maxderdachs The stress test was up for 12 hours today.

    • @mooseaom
      @mooseaom  2 месяца назад +1

      After oranos being the best for so long I’m happy for the other 2 to take over

  • @otayro
    @otayro 2 месяца назад +34

    CHRONOS RUSH BACK BOYSSS 🎉🎉

    • @nathanmonk7128
      @nathanmonk7128 2 месяца назад +1

      What’s the rush do?

    • @fryboiter6045
      @fryboiter6045 2 месяца назад

      In AoM:TT or EE you could forward time shift your temple, heroise your oracles with the valor god power and "Kronos rush = Krush" any unsuspecting victim. It wasn't a perfect strategy, but one working very effective against unprepared victims.​@@nathanmonk7128

    • @pedrodemendoncaefontes7909
      @pedrodemendoncaefontes7909 2 месяца назад

      @@nathanmonk7128 You rush age 3 and attack with behemoths and prometheans. Timeshifting the temple close to the enemy base before the 3 age comes. So the behemoths spawn closer.

    • @pedrodemendoncaefontes7909
      @pedrodemendoncaefontes7909 2 месяца назад

      @@nathanmonk7128 It's fun and it isn't an "all in". Even if the enemy defends it, if you do enough eco damage you can play the later parts of the game.

    • @nathanmonk7128
      @nathanmonk7128 2 месяца назад

      @@pedrodemendoncaefontes7909 dude that’s awesome and having never freaky gotten into Atlanteans I’m excited now! Do you have a build order to do this?

  • @steroitzz
    @steroitzz 2 месяца назад +6

    Gaia maybe tier 1? All her changes are crazy good

  • @a357
    @a357 2 месяца назад

    Loving the videos man. Keep it up

  • @integralinsanity1641
    @integralinsanity1641 2 месяца назад +1

    OMG REALLY WHY HADN'T I HEARD ABOUT THIS SOONER?

  • @ICHBinCOOLERalsJeman
    @ICHBinCOOLERalsJeman 2 месяца назад +1

    First, love the changes, especially to favor which was always kind of lazy compared to other pantheons.
    In terms of gathering rate for res atlantean villagers are more 1.5 than 2 greek villagers.
    Kronos right now seems OP with prometheus right now, at least against greek which is 90% of the ladder.
    I have found that they have a really hard time countering the early prometheans +some human units, especially when they don't expect it.

    • @mooseaom
      @mooseaom  2 месяца назад

      In terms of gather rate it’s probably closer to 1.5 but for ease of explaining I went with 2. The Kronos double myth unit spawn does seem incredibly strong

  • @xlRadioactive
    @xlRadioactive 2 месяца назад +3

    What I don't understand looking at the screen how tf can a viewer tell which god you're currently playing? In the beta they had the gods name in the unit portraits but they seem to be gone now

    • @mooseaom
      @mooseaom  2 месяца назад +2

      I had a game bug where there was no player names, I imagine that’s a bug too if it’s missing

  • @JoseLopez-du4kd
    @JoseLopez-du4kd 2 месяца назад

    I used to play this as a kid highest rating i got online ranked was like 1760 so pretty noob back then. I'm excited for this retold and try it out again.

  • @viniciusrosasilveira2344
    @viniciusrosasilveira2344 2 месяца назад

    Very nice changes! Well thinking

  • @oliverramirez768
    @oliverramirez768 2 месяца назад

    I always play with Gaia and I very happy with changes :)

  • @dnaseb9214
    @dnaseb9214 2 месяца назад +13

    I am Grut.

  • @jamesmead4151
    @jamesmead4151 19 дней назад

    I want to to know if the Cheirobalista and destroyer are included in the 20% resource return when lost with kronos

  • @girishkamath642
    @girishkamath642 2 месяца назад +3

    Do tartarus gates still only spawn 6 beasts or have they reworked that? 😅

    • @mooseaom
      @mooseaom  2 месяца назад +2

      Only seen it a couple of times so far, maybe it felt slightly weaker

  • @Harvest133
    @Harvest133 2 месяца назад

    Already looks like Oranos will need a buff. The other two are just straight up superior with their bonuses in basically every way. What were they thinking?

  • @samcs1453
    @samcs1453 2 месяца назад +1

    Gaia is the zerg version of this game, but cleaner.

  • @krixs1625
    @krixs1625 2 месяца назад

    I love this video thanks!

  • @mr.swedishoak2386
    @mr.swedishoak2386 2 месяца назад +4

    Kronos picture looks lame as hell

  • @Shero1337
    @Shero1337 2 месяца назад +3

    Played the Atlanteans all day today they felt super fun overall but Oranos felt like garbage, he feels like he doesn't have any major god bonuses because the ones he has are so niche. Oranos used to be my favorite god because of the sky passages, but he doesn't have anything going for him anymore.

  • @solaire07
    @solaire07 2 месяца назад +1

    Gaia seems good

  • @waxe5819
    @waxe5819 2 месяца назад +1

    Very nice changes

  • @30Salmao
    @30Salmao 2 месяца назад +1

    Best review of the atlantean I saw so far.

  • @texasred8603
    @texasred8603 2 месяца назад

    nothing about the The Titans campaign?

  • @integralinsanity1641
    @integralinsanity1641 2 месяца назад

    The heroizing sounds... clunky. But it is a powerful trump card to be able to kill all your enemy's myth units by turning their prey into heroes and surprising them.

  • @dzine_yt
    @dzine_yt 2 месяца назад +1

    How are you still playing the game? I thought the beta was over?

    • @royasturias1784
      @royasturias1784 2 месяца назад +3

      Limited time stress test / open beta (before MS could invest in more server slides), only 3 hours per day until this Sunday

    • @TinfoilHatWearer-w9v
      @TinfoilHatWearer-w9v 2 месяца назад +1

      @@royasturias1784 Today the stress test was extended. It ran for 12 hours.

    • @royasturias1784
      @royasturias1784 2 месяца назад +1

      @@TinfoilHatWearer-w9v There is hype and high demand.

  • @RFS_oficial
    @RFS_oficial 2 месяца назад

    Gaia and Kronos became way stronger than before. I guess they are the stronger gods now.

  • @BlackeyeVuk
    @BlackeyeVuk 2 месяца назад +10

    I don't like god's portraits. Most of them looks bad.

    • @shadowdragun
      @shadowdragun 2 месяца назад +1

      Its because they're ai generated

    • @BlackeyeVuk
      @BlackeyeVuk 2 месяца назад

      @@shadowdragun Hopefully they change it.

    • @Dayz3O6
      @Dayz3O6 2 месяца назад

      @@BlackeyeVuk they have the scummy move of locking the original behind paywall

  • @randomargument972
    @randomargument972 2 месяца назад

    Oranos won't be whack-a-mole anymore

  • @memegodnz3375
    @memegodnz3375 2 месяца назад

    Can someone explain why mythical units get larger in the Wonder age? I saw a video where someone had three titans and one was massive whereas the other two were tiny

    • @roflBJ
      @roflBJ 2 месяца назад +4

      With each age up your myth units gets better. My prometheans in wonder age were taller than TC :D

    • @ihavenoidea9418
      @ihavenoidea9418 2 месяца назад +4

      The first Titan you get is the biggest, any titan after that is smaller

  • @alessandrogottuso95
    @alessandrogottuso95 2 месяца назад

    But why stil Oranos? Should be Uranus, same as the planet. I though they would have fix it with Retold.

    • @royasturias1784
      @royasturias1784 2 месяца назад +3

      Closer to the Greek spelling Ouranos
      oh, and Vranvs in classical Latin writ

    • @Diegus-
      @Diegus- 2 месяца назад +2

      They may also try to avoid the cheap prank.

  • @christophersatkowski8548
    @christophersatkowski8548 Месяц назад

    Why are you saying they’re available now for the first time? They been in the game since the original game and expansion came out 💀💀💀

  • @fiegt
    @fiegt 2 месяца назад

    How are you still playing? I have the beta and don't have access anymore.

    • @mooseaom
      @mooseaom  2 месяца назад +4

      This is the stress test of the multiplayer servers. 3 hours each day Friday-Sunday. Go on the aom steam page and request access

    • @fiegt
      @fiegt 2 месяца назад +1

      @@mooseaom Amazing, thank you ! Maybe we'll meet in game some time. Enjoy the beta !

    • @TinfoilHatWearer-w9v
      @TinfoilHatWearer-w9v 2 месяца назад

      @@mooseaom The stress test today was extended to 12 hours. Hopefully it's the same on Saturday and Sunday.

  • @misteral9045
    @misteral9045 2 месяца назад +6

    The oracles are just walking gardens, Tale of the Dragon rears its ugly head once again.
    TC's generating favor made sense because the Atlantean thematic identity was about claiming a new home, so the Titans could be freed, that very nicely supported the hero system.
    The hero system was broken because it let you go way over the population cap, as well as being able to significantly increase the power of your army at a moments notice (paying twice for your army is sometimes worth it if it means you win the battle).
    Since Microsoft has committed to recycling elements between the age games, I like the idea of the Indian Charminar Gate which trains Mansubdar units (hero versions of standard units that have double cost, double pop, double health, same other stats, and an aura that gives a damage buff to other units of the same type). Atlanteans don't need a special building, hero units can be trained from the same military buildings they just have a cap of 1-3 per unit type. Citizens can still become heros instantly, and the Valor god power still exists.
    Atlanteans should also be able to build the new village centers (limit 5 or whatever) and gain favor from them (slower than TCs), which solves both the manor garrison problem and the favor gathering problem at once. Manors cannot garrison, but atlanteans also don't have their expensive villagers completely defenseless.
    Gaia lush should spread from every building and heal, with the channels upgrade providing a speed boost. It can still prevent the enemy from building things, except for TCs, which should be able to be claimed by the opponent immediately. That was the only really annoying thing about lush.
    I hate the free myth unit mechanic, Kronos should be able to time shift units as well and there's your classic Kronos rush. It can be an upgrade like gaia has channels.
    Sky passages should have a toggle feature to either immediately dump the units (like underworld passage) or to hold the units. Oranos should have the shockwave power replaced with "Open Skyway" where you can immediately put a sky passage anywhere you have line of sight. The speed nerf is good but no one ever uses the passages because they're too clunky to set up.

    • @Shero1337
      @Shero1337 2 месяца назад +1

      I think they felt fun to play, I just don't like all the nerfs to Oranos, he's essentially unplayable right now.

    • @misteral9045
      @misteral9045 2 месяца назад

      @@Shero1337 Noob over here saying that an Atlantean civ is unplayable. Guess you'll just have to wait for the Chinese to come out.

    • @TheEnecca
      @TheEnecca 2 месяца назад +1

      Oracles search for a new home so its tied to the lore. But more important its not the most boring thing in the world like getting favor from TCs was.

    • @misteral9045
      @misteral9045 2 месяца назад +1

      @@TheEnecca No, Oracles practice meditation and mindfulness while praying to and asking guidance from the gods to achieve Farsight, seeing long distances both in reality as well as getting glimpses of the future. They cannot seek a particular thing, because reality or the potential for a reality (the future) is what it is.
      What do you mean boring? Atlanteans are the only civ who can do an archaic age (oracle heros) push. Other civs can do harassment but only Set can field non nerfed military units, who are animals that get hunted by villagers. They're the only civ that doesn't have to sacrifice something to the gods (villager time, building resources, unit life) and it feels like the myth is actually living alongside the humans rather than being a separate world that humans borrow or buy power from. Atlantean myth is generally weaker but cheaper so if you take control of the map you can reasonably go for a mostly myth push, something no other civ can do other than Thor/Odin during Ragnarok or Loki doing Loki things. It's a win more kind of thing but it's fun and also easily countered by mass heros if your opponent doesn't roll over and resign.

    • @Shero1337
      @Shero1337 2 месяца назад +1

      @@misteral9045 Compared to the other two he's not even in the same ballpark. Oranos essentially doesn't have any major god bonuses. I spent the whole day playing Atlanteans and there is currently no point in playing Oranos over the other two.

  • @SaberScorpion
    @SaberScorpion 2 месяца назад +1

    Not a fan of Groot Gaia. Not at all. She barely even looks female.
    Why does Oranos get to look human but Gaia looks like that?

  • @balazsfenyes3880
    @balazsfenyes3880 Месяц назад

    I thought greek are OP then I played atlanteans, they are like playing protoss in starcraft. When you have money to turn all units to heroes you A move and win

  • @Shuforces1
    @Shuforces1 2 месяца назад +1

    They seem to "Cartoonish"

  • @100toeface
    @100toeface 2 месяца назад

    How did you get to play Atlanteans, I thought the beta was over?

    • @TinfoilHatWearer-w9v
      @TinfoilHatWearer-w9v 2 месяца назад

      This weekend is the stress test. Anybody can play for free until Sunday. The stress test was supposed to only be 3 hours per day starting at 12:30 GMT and ending at 15:30 GMT, but today it was extended from 12:30 GMT to 00:30 GMT. Hopefully they extend it on Saturday and Sunday as well.

  • @CsDeathshadow
    @CsDeathshadow 2 месяца назад

    very important change to the hero system! the previous system was absolutely OP, made myth units basically useless against this civ

  • @AlenPetkovic-xu9wf
    @AlenPetkovic-xu9wf 2 месяца назад

    I don't like that ui, I hope they fix it so it looks like the old game

  • @jeremyj5932
    @jeremyj5932 2 месяца назад

    They used the old aoe game engine and ruined it. How sad..

  • @nahtanoj92
    @nahtanoj92 2 месяца назад

    no chinese mythology?

    • @mooseaom
      @mooseaom  2 месяца назад

      The Chinese haven’t been shown yet