Absolutely insane changes for Atlanteans! As a Atlantian main (Kronos, Gaia), I very welcome the majority of the new changes. Thank you so much for covering! Cheers!
How do you gain favor? i was playing with kronos and i was having a hard time gaining favor, i did have 10 oracles hero and it was very slow, 27 favor per minute
@@sirguilhaume1964 They gimp each others Favor generation. You need to keep your Oracles spaced apart, such that their stationary LoS doesn't overlap with each other.
i like the new favor mechanic, passive income just from the TC felt really lazy compared to the other civs, now u actually have to make decisions to get the ressource
@@gebhard128 I hate the new favor mechanic. It's a lot of pointless micromanaging for LOS, Oracles are ridiculously exposed and easy to raid, and now the Atlanteans don't always have a little favor to make heros. Even without missing the old way, Atlanteans get shafted in terms of favor generation, even worse than Norse. (But Norse get great myth, most Atlantean myth is bad). And they don't even have the Oracles for each major titan do something different.
Yes. The overlapping of oracles do cut down favour generation. So do not go and hide them in a corner. I like this since it make it a more active thing to manage.
I remember it as a kid, that that was what gained favour ever since.. when did it change, that the towncenters gain it? some mandela effect right here for me..
@@jyymyy277 Must be. Because this is new as far as I remember it. Now there are some other games where you encourage to not overlap your resource production. In Battle For Middle Earth 2 your resource production facilities should not overlap. That would make the farms less efficient. As an example. (This is of course a bit different from that example, as you can actually move oracles.)
The Favor-from-Oracles change is something I'm gonna have trouble getting used to. On the one hand- it absolutely needed to change- the Atlanteans were *uninteresting* to gain favor with in the original game, it needed to be something interactive like Greeks assigning villagers to temples, or Norse fighting. Even if the Egyptians are also passive in how they gain favor, they have Pharohs who can interact with the system, and at least have to build dedicated buildings for it. Gaining favor from Town Centers was the most "We can't come up with something, so you get it from doing what you were already incentivized to do" answer. On the other hand- I *never* really interacted with Oracles much, it just wasn't a unit I ever engaged with, goofing around with the game as a kid, so learning to do so as a core part of the faction now is gonna be weird. It's not like I have a better suggestion, and the word "Oracle" is evocative enough that tying them into the core of the faction is probably smart. Edit: The other thing worth remembering with Gaia and Lush is that, when you think about effects that makes villagers go faster, most of us will think of that as an economic upgrade... except this is the Atlanteans. They don't need to return to an economy building to drop off resources. As a result, "Lush" that boosts unit speed is a bit weird to only be on economic buildings. I would like it to be on more buildings, just because now the only real purpose it serves is moving your units around when being attacked, so it'd be nice to get that defensive move speed bonus when I'm running over to protect my military buildings or whatever. I suppose it's kinda funny to build a bunch of eco buildings along your trade route to speed up the llamas. Though I suppose it's important that towers and palaces no produce lush, since you don't really want the strat to be a Gaia Tower Rush. In that light, Lush not preventing enemy buildings remains a good change.
@@parkerdixon-word6295 Gaia Tower Rush was never thing, in fact tower rushing at all isn't really a thing in AOM unless you're going for Heimdall cheese and even that's not really effective.
@@misteral9045 My point being that you don't want to MAKE it a thing. Or with palaces, or with other options. Walls and defensive buildings probably shouldn't spread Lush, but it would be nice if barracks, counter-barracks, temples, etc still did, rather than just econ buildings.
Saw a dream wheere an Atlantaean tomatogoddess had tomato rain as a godpower and it became a meme where someone was taunting the opponent with units and the opponent threw tomatoes to those units. lol
I like the citizens being only 2 instead of 3 because them being 3 each just seemed like their eco was just too simplistic to me. All the changes are good IMO though "Channels" being lush only seems a bit weak to me how often to units travel on lush? unless it spreads a lot further? Especially since Citizens don't need drop off points how often do they even move? I noticed their citizens are dark haired now as well I wonder why they did that, maybe because the Greek ones are supposed to be their colonists?
There are lots of fights taking place near town centers so it could help Gaia quite a lot while defending. Also it could be interesting to spread out the lush with a manor or two on the frontlines and play around them with your army
I hate the Oracle change. Their favour should be tied to their lore, finding a new home. Let them gain favour from TC, Manors and maybe the new building where they can make vilagers, and scale it properly. If they decide to add the chineese, they should redo from scratch most of them. Also, if they add new civs in future DLC, that would be awesome. India, Japan, some african civs, the Mesoamericans. They have big pantheons. Imagine recruiting Yokai and Oni.
And what do a Oracle do? Find things. So fits lore wise. One can always get the upgrade that make TCs produce favour. Overall, I like this change myself. A bit more engaging than the old system.
Very good video. As someone who is new to AOM, could you please also do a deep dive on on the other civilisations? Like I currently struggle alot with the purpose of hero and myth units. Also the unit counter system seems to be based on rock-paper-scissor for non myth/hero units? Also a video regarding the various bonuses of relics would be cool.
i always figured that the point of atlantean houses being garrisonable at all was because it could bring units along with time shift, but the feature never made in for balance reasons
"Building Faster around Manors" actually makes sense. you're supposed to build the buildings at home and teleport them forward with Kronos' unique ability. gives you more "on demand" structures to encourage use of his building-teleporting ability but also means Citizens cant drop forts/TCs in enemy territory quickly without paying the 50% cost of the teleportation ability (which only applies to defensive structures)
I disagree with you on one thing. You claimed that we do not build new town centers for favor but instead solely for extra population room. I mostly try to capture other town centers early on just for the favors actually. Population part is the extra for me, while playing the atlanteans of course.
@@melikfratcicek Yeah I think Moose forgot that the Titans DLC was when you could build more than one TC before heroic age. And the change was made specifically for Atlanteans so they didn't have to play with no favor all game. Their TCs deliberately have lower hp than all other civs so they're a little easier to take down, because Atlanteans will be trying to get a lot of them.
Looking forward to it. Love AoEII back in the day. and loved the remaster. I missed this title when i was a kid. and the Steam version is in my wishlist for the last 10 or so. When i saw Retold, i bought it immediately.
Did anyone else have an issue with the oracles making the wand noise way too much especially when they weren't on the screen ? They got so annoying hopefully it's just a bug
I spent today about 10 hours practicing this civ. What i have observed is Gaia and Kronos has great strategy to be make, but oranos... Ohh boy... My main 20 years ago, but now he is absolutelly useless.
In AoM:TT or EE you could forward time shift your temple, heroise your oracles with the valor god power and "Kronos rush = Krush" any unsuspecting victim. It wasn't a perfect strategy, but one working very effective against unprepared victims.@@nathanmonk7128
@@nathanmonk7128 You rush age 3 and attack with behemoths and prometheans. Timeshifting the temple close to the enemy base before the 3 age comes. So the behemoths spawn closer.
@@nathanmonk7128 It's fun and it isn't an "all in". Even if the enemy defends it, if you do enough eco damage you can play the later parts of the game.
First, love the changes, especially to favor which was always kind of lazy compared to other pantheons. In terms of gathering rate for res atlantean villagers are more 1.5 than 2 greek villagers. Kronos right now seems OP with prometheus right now, at least against greek which is 90% of the ladder. I have found that they have a really hard time countering the early prometheans +some human units, especially when they don't expect it.
In terms of gather rate it’s probably closer to 1.5 but for ease of explaining I went with 2. The Kronos double myth unit spawn does seem incredibly strong
What I don't understand looking at the screen how tf can a viewer tell which god you're currently playing? In the beta they had the gods name in the unit portraits but they seem to be gone now
I used to play this as a kid highest rating i got online ranked was like 1760 so pretty noob back then. I'm excited for this retold and try it out again.
Already looks like Oranos will need a buff. The other two are just straight up superior with their bonuses in basically every way. What were they thinking?
Played the Atlanteans all day today they felt super fun overall but Oranos felt like garbage, he feels like he doesn't have any major god bonuses because the ones he has are so niche. Oranos used to be my favorite god because of the sky passages, but he doesn't have anything going for him anymore.
The heroizing sounds... clunky. But it is a powerful trump card to be able to kill all your enemy's myth units by turning their prey into heroes and surprising them.
Can someone explain why mythical units get larger in the Wonder age? I saw a video where someone had three titans and one was massive whereas the other two were tiny
The oracles are just walking gardens, Tale of the Dragon rears its ugly head once again. TC's generating favor made sense because the Atlantean thematic identity was about claiming a new home, so the Titans could be freed, that very nicely supported the hero system. The hero system was broken because it let you go way over the population cap, as well as being able to significantly increase the power of your army at a moments notice (paying twice for your army is sometimes worth it if it means you win the battle). Since Microsoft has committed to recycling elements between the age games, I like the idea of the Indian Charminar Gate which trains Mansubdar units (hero versions of standard units that have double cost, double pop, double health, same other stats, and an aura that gives a damage buff to other units of the same type). Atlanteans don't need a special building, hero units can be trained from the same military buildings they just have a cap of 1-3 per unit type. Citizens can still become heros instantly, and the Valor god power still exists. Atlanteans should also be able to build the new village centers (limit 5 or whatever) and gain favor from them (slower than TCs), which solves both the manor garrison problem and the favor gathering problem at once. Manors cannot garrison, but atlanteans also don't have their expensive villagers completely defenseless. Gaia lush should spread from every building and heal, with the channels upgrade providing a speed boost. It can still prevent the enemy from building things, except for TCs, which should be able to be claimed by the opponent immediately. That was the only really annoying thing about lush. I hate the free myth unit mechanic, Kronos should be able to time shift units as well and there's your classic Kronos rush. It can be an upgrade like gaia has channels. Sky passages should have a toggle feature to either immediately dump the units (like underworld passage) or to hold the units. Oranos should have the shockwave power replaced with "Open Skyway" where you can immediately put a sky passage anywhere you have line of sight. The speed nerf is good but no one ever uses the passages because they're too clunky to set up.
@@TheEnecca No, Oracles practice meditation and mindfulness while praying to and asking guidance from the gods to achieve Farsight, seeing long distances both in reality as well as getting glimpses of the future. They cannot seek a particular thing, because reality or the potential for a reality (the future) is what it is. What do you mean boring? Atlanteans are the only civ who can do an archaic age (oracle heros) push. Other civs can do harassment but only Set can field non nerfed military units, who are animals that get hunted by villagers. They're the only civ that doesn't have to sacrifice something to the gods (villager time, building resources, unit life) and it feels like the myth is actually living alongside the humans rather than being a separate world that humans borrow or buy power from. Atlantean myth is generally weaker but cheaper so if you take control of the map you can reasonably go for a mostly myth push, something no other civ can do other than Thor/Odin during Ragnarok or Loki doing Loki things. It's a win more kind of thing but it's fun and also easily countered by mass heros if your opponent doesn't roll over and resign.
@@misteral9045 Compared to the other two he's not even in the same ballpark. Oranos essentially doesn't have any major god bonuses. I spent the whole day playing Atlanteans and there is currently no point in playing Oranos over the other two.
I thought greek are OP then I played atlanteans, they are like playing protoss in starcraft. When you have money to turn all units to heroes you A move and win
This weekend is the stress test. Anybody can play for free until Sunday. The stress test was supposed to only be 3 hours per day starting at 12:30 GMT and ending at 15:30 GMT, but today it was extended from 12:30 GMT to 00:30 GMT. Hopefully they extend it on Saturday and Sunday as well.
Absolutely insane changes for Atlanteans! As a Atlantian main (Kronos, Gaia), I very welcome the majority of the new changes. Thank you so much for covering! Cheers!
How do you gain favor? i was playing with kronos and i was having a hard time gaining favor, i did have 10 oracles hero and it was very slow, 27 favor per minute
@@sirguilhaume1964Keep your Oracles and Hero Oracles spread out on the map and hidden from enemy LOS
Gaia portrait looks pretty cheap
@@sirguilhaume1964 They gimp each others Favor generation. You need to keep your Oracles spaced apart, such that their stationary LoS doesn't overlap with each other.
All Gaia player now become starcraft 2 zerg player
Lol true
Did I hear you say creep control? Also question does it apply to opponents?
Literally, 100% Zerg gameplay with lush being exactly like creep
As a big fan of both, I'm really looking forward to this!
Turning all units to heroes turn you into protoss deathball.
Kronos tech allows *three* buildings to be time shifted at once, since it adds 2 to the original 1
Even better! I must have misread it
@@mooseaomhyyyyype :D
i like the new favor mechanic, passive income just from the TC felt really lazy compared to the other civs, now u actually have to make decisions to get the ressource
@@gebhard128 I hate the new favor mechanic. It's a lot of pointless micromanaging for LOS, Oracles are ridiculously exposed and easy to raid, and now the Atlanteans don't always have a little favor to make heros.
Even without missing the old way, Atlanteans get shafted in terms of favor generation, even worse than Norse. (But Norse get great myth, most Atlantean myth is bad).
And they don't even have the Oracles for each major titan do something different.
Yes. The overlapping of oracles do cut down favour generation. So do not go and hide them in a corner. I like this since it make it a more active thing to manage.
I remember it as a kid, that that was what gained favour ever since.. when did it change, that the towncenters gain it? some mandela effect right here for me..
@@jyymyy277 Must be. Because this is new as far as I remember it. Now there are some other games where you encourage to not overlap your resource production. In Battle For Middle Earth 2 your resource production facilities should not overlap. That would make the farms less efficient. As an example.
(This is of course a bit different from that example, as you can actually move oracles.)
The Favor-from-Oracles change is something I'm gonna have trouble getting used to.
On the one hand- it absolutely needed to change- the Atlanteans were *uninteresting* to gain favor with in the original game, it needed to be something interactive like Greeks assigning villagers to temples, or Norse fighting. Even if the Egyptians are also passive in how they gain favor, they have Pharohs who can interact with the system, and at least have to build dedicated buildings for it. Gaining favor from Town Centers was the most "We can't come up with something, so you get it from doing what you were already incentivized to do" answer.
On the other hand- I *never* really interacted with Oracles much, it just wasn't a unit I ever engaged with, goofing around with the game as a kid, so learning to do so as a core part of the faction now is gonna be weird. It's not like I have a better suggestion, and the word "Oracle" is evocative enough that tying them into the core of the faction is probably smart.
Edit: The other thing worth remembering with Gaia and Lush is that, when you think about effects that makes villagers go faster, most of us will think of that as an economic upgrade... except this is the Atlanteans. They don't need to return to an economy building to drop off resources. As a result, "Lush" that boosts unit speed is a bit weird to only be on economic buildings. I would like it to be on more buildings, just because now the only real purpose it serves is moving your units around when being attacked, so it'd be nice to get that defensive move speed bonus when I'm running over to protect my military buildings or whatever. I suppose it's kinda funny to build a bunch of eco buildings along your trade route to speed up the llamas.
Though I suppose it's important that towers and palaces no produce lush, since you don't really want the strat to be a Gaia Tower Rush. In that light, Lush not preventing enemy buildings remains a good change.
@@parkerdixon-word6295 Gaia Tower Rush was never thing, in fact tower rushing at all isn't really a thing in AOM unless you're going for Heimdall cheese and even that's not really effective.
@@misteral9045 My point being that you don't want to MAKE it a thing. Or with palaces, or with other options. Walls and defensive buildings probably shouldn't spread Lush, but it would be nice if barracks, counter-barracks, temples, etc still did, rather than just econ buildings.
Saw a dream wheere an Atlantaean tomatogoddess had tomato rain as a godpower and it became a meme where someone was taunting the opponent with units and the opponent threw tomatoes to those units.
lol
Still prefer the old portrait of gaea. Then new one is more monster like.😊😊
Mommy Gaia shall be missed
She is Groot
No, she shall be awaited for in the restore patch
I like the citizens being only 2 instead of 3 because them being 3 each just seemed like their eco was just too simplistic to me. All the changes are good IMO though "Channels" being lush only seems a bit weak to me how often to units travel on lush? unless it spreads a lot further? Especially since Citizens don't need drop off points how often do they even move?
I noticed their citizens are dark haired now as well I wonder why they did that, maybe because the Greek ones are supposed to be their colonists?
There are lots of fights taking place near town centers so it could help Gaia quite a lot while defending. Also it could be interesting to spread out the lush with a manor or two on the frontlines and play around them with your army
I hate the Oracle change. Their favour should be tied to their lore, finding a new home. Let them gain favour from TC, Manors and maybe the new building where they can make vilagers, and scale it properly.
If they decide to add the chineese, they should redo from scratch most of them.
Also, if they add new civs in future DLC, that would be awesome. India, Japan, some african civs, the Mesoamericans. They have big pantheons. Imagine recruiting Yokai and Oni.
And what do a Oracle do? Find things. So fits lore wise.
One can always get the upgrade that make TCs produce favour. Overall, I like this change myself. A bit more engaging than the old system.
@@Cythil guess it is a difference in taste then...
@@lolmanboss Yeah. I am not saying you're wrong. Since is a matter of taste.
@@lolmanboss It was about building a new home, in that sense you're absolutely correct.
Very good video. As someone who is new to AOM, could you please also do a deep dive on on the other civilisations? Like I currently struggle alot with the purpose of hero and myth units. Also the unit counter system seems to be based on rock-paper-scissor for non myth/hero units? Also a video regarding the various bonuses of relics would be cool.
Thanks, I’m planning to make all those videos when the games released!
If I remembered from the today games Kronos can time shift 3 buildings simultaneously with his unique tech
I think I misread it, it’s 2 extra (3 total)
i always figured that the point of atlantean houses being garrisonable at all was because it could bring units along with time shift, but the feature never made in for balance reasons
Moose just so you know in UI options you can set that resources be near the minimap not up there,and you can change size of an UI.
Oh really? that’s great! I’ll be able to play again on Sunday, I’ll check it out
"Building Faster around Manors" actually makes sense. you're supposed to build the buildings at home and teleport them forward with Kronos' unique ability. gives you more "on demand" structures to encourage use of his building-teleporting ability but also means Citizens cant drop forts/TCs in enemy territory quickly without paying the 50% cost of the teleportation ability (which only applies to defensive structures)
I disagree with you on one thing. You claimed that we do not build new town centers for favor but instead solely for extra population room. I mostly try to capture other town centers early on just for the favors actually. Population part is the extra for me, while playing the atlanteans of course.
@@melikfratcicek Yeah I think Moose forgot that the Titans DLC was when you could build more than one TC before heroic age. And the change was made specifically for Atlanteans so they didn't have to play with no favor all game. Their TCs deliberately have lower hp than all other civs so they're a little easier to take down, because Atlanteans will be trying to get a lot of them.
Looking forward to it. Love AoEII back in the day. and loved the remaster.
I missed this title when i was a kid. and the Steam version is in my wishlist for the last 10 or so. When i saw Retold, i bought it immediately.
I suspect the time shift change for Kronos with the manors is to nerf using time shift as an offensive ability and buff it as a defensive ability.
Maybe I:m mistaken, but I'm pretty sure you can only build one economic guild. If I'm wrong, the that's a good way to spread the lush.
You can build as many as you want
Love this type of comparing video
Please do this type of video for every civilization (Greek, Egyptian and Northern)
Northern Ireland? That's a great civilization indeed
@@vario6492 i meant norse 😂😂
Did anyone else have an issue with the oracles making the wand noise way too much especially when they weren't on the screen ?
They got so annoying hopefully it's just a bug
Now you mention it I think I did hear the noise more, maybe because they don’t start from 0 LOS anymore
I spent today about 10 hours practicing this civ. What i have observed is Gaia and Kronos has great strategy to be make, but oranos... Ohh boy... My main 20 years ago, but now he is absolutelly useless.
how did you spend 10 hours, thoght the servers only lasted for 3?
@@Maxderdachs No idea how did it allow me to play more. But no complains from my side
@@Maxderdachs The stress test was up for 12 hours today.
After oranos being the best for so long I’m happy for the other 2 to take over
CHRONOS RUSH BACK BOYSSS 🎉🎉
What’s the rush do?
In AoM:TT or EE you could forward time shift your temple, heroise your oracles with the valor god power and "Kronos rush = Krush" any unsuspecting victim. It wasn't a perfect strategy, but one working very effective against unprepared victims.@@nathanmonk7128
@@nathanmonk7128 You rush age 3 and attack with behemoths and prometheans. Timeshifting the temple close to the enemy base before the 3 age comes. So the behemoths spawn closer.
@@nathanmonk7128 It's fun and it isn't an "all in". Even if the enemy defends it, if you do enough eco damage you can play the later parts of the game.
@@pedrodemendoncaefontes7909 dude that’s awesome and having never freaky gotten into Atlanteans I’m excited now! Do you have a build order to do this?
Gaia maybe tier 1? All her changes are crazy good
Loving the videos man. Keep it up
OMG REALLY WHY HADN'T I HEARD ABOUT THIS SOONER?
First, love the changes, especially to favor which was always kind of lazy compared to other pantheons.
In terms of gathering rate for res atlantean villagers are more 1.5 than 2 greek villagers.
Kronos right now seems OP with prometheus right now, at least against greek which is 90% of the ladder.
I have found that they have a really hard time countering the early prometheans +some human units, especially when they don't expect it.
In terms of gather rate it’s probably closer to 1.5 but for ease of explaining I went with 2. The Kronos double myth unit spawn does seem incredibly strong
What I don't understand looking at the screen how tf can a viewer tell which god you're currently playing? In the beta they had the gods name in the unit portraits but they seem to be gone now
I had a game bug where there was no player names, I imagine that’s a bug too if it’s missing
I used to play this as a kid highest rating i got online ranked was like 1760 so pretty noob back then. I'm excited for this retold and try it out again.
Very nice changes! Well thinking
I always play with Gaia and I very happy with changes :)
I am Grut.
I want to to know if the Cheirobalista and destroyer are included in the 20% resource return when lost with kronos
Do tartarus gates still only spawn 6 beasts or have they reworked that? 😅
Only seen it a couple of times so far, maybe it felt slightly weaker
Already looks like Oranos will need a buff. The other two are just straight up superior with their bonuses in basically every way. What were they thinking?
Gaia is the zerg version of this game, but cleaner.
I love this video thanks!
Kronos picture looks lame as hell
Played the Atlanteans all day today they felt super fun overall but Oranos felt like garbage, he feels like he doesn't have any major god bonuses because the ones he has are so niche. Oranos used to be my favorite god because of the sky passages, but he doesn't have anything going for him anymore.
Gaia seems good
Very nice changes
Best review of the atlantean I saw so far.
nothing about the The Titans campaign?
The heroizing sounds... clunky. But it is a powerful trump card to be able to kill all your enemy's myth units by turning their prey into heroes and surprising them.
How are you still playing the game? I thought the beta was over?
Limited time stress test / open beta (before MS could invest in more server slides), only 3 hours per day until this Sunday
@@royasturias1784 Today the stress test was extended. It ran for 12 hours.
@@TinfoilHatWearer-w9v There is hype and high demand.
Gaia and Kronos became way stronger than before. I guess they are the stronger gods now.
I don't like god's portraits. Most of them looks bad.
Its because they're ai generated
@@shadowdragun Hopefully they change it.
@@BlackeyeVuk they have the scummy move of locking the original behind paywall
Oranos won't be whack-a-mole anymore
Can someone explain why mythical units get larger in the Wonder age? I saw a video where someone had three titans and one was massive whereas the other two were tiny
With each age up your myth units gets better. My prometheans in wonder age were taller than TC :D
The first Titan you get is the biggest, any titan after that is smaller
But why stil Oranos? Should be Uranus, same as the planet. I though they would have fix it with Retold.
Closer to the Greek spelling Ouranos
oh, and Vranvs in classical Latin writ
They may also try to avoid the cheap prank.
Why are you saying they’re available now for the first time? They been in the game since the original game and expansion came out 💀💀💀
How are you still playing? I have the beta and don't have access anymore.
This is the stress test of the multiplayer servers. 3 hours each day Friday-Sunday. Go on the aom steam page and request access
@@mooseaom Amazing, thank you ! Maybe we'll meet in game some time. Enjoy the beta !
@@mooseaom The stress test today was extended to 12 hours. Hopefully it's the same on Saturday and Sunday.
The oracles are just walking gardens, Tale of the Dragon rears its ugly head once again.
TC's generating favor made sense because the Atlantean thematic identity was about claiming a new home, so the Titans could be freed, that very nicely supported the hero system.
The hero system was broken because it let you go way over the population cap, as well as being able to significantly increase the power of your army at a moments notice (paying twice for your army is sometimes worth it if it means you win the battle).
Since Microsoft has committed to recycling elements between the age games, I like the idea of the Indian Charminar Gate which trains Mansubdar units (hero versions of standard units that have double cost, double pop, double health, same other stats, and an aura that gives a damage buff to other units of the same type). Atlanteans don't need a special building, hero units can be trained from the same military buildings they just have a cap of 1-3 per unit type. Citizens can still become heros instantly, and the Valor god power still exists.
Atlanteans should also be able to build the new village centers (limit 5 or whatever) and gain favor from them (slower than TCs), which solves both the manor garrison problem and the favor gathering problem at once. Manors cannot garrison, but atlanteans also don't have their expensive villagers completely defenseless.
Gaia lush should spread from every building and heal, with the channels upgrade providing a speed boost. It can still prevent the enemy from building things, except for TCs, which should be able to be claimed by the opponent immediately. That was the only really annoying thing about lush.
I hate the free myth unit mechanic, Kronos should be able to time shift units as well and there's your classic Kronos rush. It can be an upgrade like gaia has channels.
Sky passages should have a toggle feature to either immediately dump the units (like underworld passage) or to hold the units. Oranos should have the shockwave power replaced with "Open Skyway" where you can immediately put a sky passage anywhere you have line of sight. The speed nerf is good but no one ever uses the passages because they're too clunky to set up.
I think they felt fun to play, I just don't like all the nerfs to Oranos, he's essentially unplayable right now.
@@Shero1337 Noob over here saying that an Atlantean civ is unplayable. Guess you'll just have to wait for the Chinese to come out.
Oracles search for a new home so its tied to the lore. But more important its not the most boring thing in the world like getting favor from TCs was.
@@TheEnecca No, Oracles practice meditation and mindfulness while praying to and asking guidance from the gods to achieve Farsight, seeing long distances both in reality as well as getting glimpses of the future. They cannot seek a particular thing, because reality or the potential for a reality (the future) is what it is.
What do you mean boring? Atlanteans are the only civ who can do an archaic age (oracle heros) push. Other civs can do harassment but only Set can field non nerfed military units, who are animals that get hunted by villagers. They're the only civ that doesn't have to sacrifice something to the gods (villager time, building resources, unit life) and it feels like the myth is actually living alongside the humans rather than being a separate world that humans borrow or buy power from. Atlantean myth is generally weaker but cheaper so if you take control of the map you can reasonably go for a mostly myth push, something no other civ can do other than Thor/Odin during Ragnarok or Loki doing Loki things. It's a win more kind of thing but it's fun and also easily countered by mass heros if your opponent doesn't roll over and resign.
@@misteral9045 Compared to the other two he's not even in the same ballpark. Oranos essentially doesn't have any major god bonuses. I spent the whole day playing Atlanteans and there is currently no point in playing Oranos over the other two.
Not a fan of Groot Gaia. Not at all. She barely even looks female.
Why does Oranos get to look human but Gaia looks like that?
I thought greek are OP then I played atlanteans, they are like playing protoss in starcraft. When you have money to turn all units to heroes you A move and win
They seem to "Cartoonish"
How did you get to play Atlanteans, I thought the beta was over?
This weekend is the stress test. Anybody can play for free until Sunday. The stress test was supposed to only be 3 hours per day starting at 12:30 GMT and ending at 15:30 GMT, but today it was extended from 12:30 GMT to 00:30 GMT. Hopefully they extend it on Saturday and Sunday as well.
very important change to the hero system! the previous system was absolutely OP, made myth units basically useless against this civ
I don't like that ui, I hope they fix it so it looks like the old game
They used the old aoe game engine and ruined it. How sad..
no chinese mythology?
The Chinese haven’t been shown yet