Perhaps the COOLEST Soviet Div! Group Fedyunkina Deck Build and Review- Steel Division 2

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  • Опубликовано: 6 сен 2024
  • 🕹️ In this video, we dive deep into Group Fedyunkina! Whether you're a seasoned general or new to the front, there's something here for everyone!
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Комментарии • 49

  • @mimile4462
    @mimile4462 6 месяцев назад +13

    The 160mm mortar is good. For 85pts, you get a big shell. Yes it fires slow but big shells fire slow. The A19 fires one more round per min for a smaller shell and costs 10 more pts.
    Also, since it is a mortar, auto counter battery doesn't hit it. you can put it close to the front and use its own radio to fire faster and more precisely.
    Don't take the yer 2 (500kg bombs). It is too slow and IL2 + recon bombers are enough. If you do take it, be aware that it drops in a line.
    I like to take both cards of IS152 and double vet them. It adds longevity to the tank tab.

    • @atkpwrgaming
      @atkpwrgaming  6 месяцев назад +1

      Thanks for the review!

    • @RaEndymion1231
      @RaEndymion1231 6 месяцев назад

      The 160 mortar is not good, it has a longggg aiming time, also the mortar does not fire faster. even in 2 vet, it still fire 3 round per minute. Another problem is supply, these thing absorb supply like crazy

    • @mimile4462
      @mimile4462 6 месяцев назад

      @@RaEndymion1231 Yeah, it isn't super strong. It is very cheap (for a shell of that calliber) and can kill a lot more things than you would first assume.

    • @shanemiller667
      @shanemiller667 6 месяцев назад

      its 4rounds per minute on 2vet@@RaEndymion1231

    • @WalterKovacs-cx1lq
      @WalterKovacs-cx1lq 5 месяцев назад

      The yer-2 is really fun though, it has really big bombs. Especially the double 1000 lb version and has really high resiliency. They'll shake off AA guns relatively easily after they drop their load

  • @McMonkeyful
    @McMonkeyful 6 месяцев назад +9

    In defence of APCR, they do seem to give an above average % of critical hits, so you may get lucky with your first pen & get a crew kill etc... So not always 4x pens needed to get the job done.

    • @lolifico_banzago
      @lolifico_banzago 6 месяцев назад +1

      usually you'd want to turn it off when you want to kill a halftrack or a transport

    • @user-zg7fc6hh1f
      @user-zg7fc6hh1f 6 месяцев назад +1

      After getting crew killed on 2 Panthers back to back I almost never turn off APCR on anything.

    • @TheWarlord9883
      @TheWarlord9883 6 месяцев назад +1

      I noticed with the GD Gerlich AT gun, it was getting alot of crits. Usually after the first shot. Now I know why.

    • @atkpwrgaming
      @atkpwrgaming  6 месяцев назад +3

      Actually, I recently was told by a person who would know that every APCR shot cries, but there's a visual bug that it apparently doesn't always show. Not sure how true that is, but I dont know

    • @ryanhodges2201
      @ryanhodges2201 6 месяцев назад +2

      @@atkpwrgaming That would def make up for the lack of damage. I noticed the other day my Zis-3 hit a stug with an APCR shell and it immediately got a crit on the transmission.

  • @LordDarthViadro
    @LordDarthViadro 6 месяцев назад +3

    DT machine gun is a variant of DP machine gun that was adapted to be used in armored vehicles. It was lighter and more compact in order to fit more easily into limited spaces of the vehicle. That's why it has move & shoot trait.

    • @atkpwrgaming
      @atkpwrgaming  6 месяцев назад

      Great to know! I honestly think the actual reason is cause eugen didnt want to create two different dt mgs so since the tank has move and shoot the infantry do too haha

    • @czwarty7878
      @czwarty7878 2 месяца назад

      I assure you DT with it's fully loaded magazine is not even close to being "lighter and more compact" than DP lol, DP-28 was ~9.1kg DT was 10kg, rising to 11.5kg with fully loaded mag. Soldiers used DT over DP simply because it allowed the use of extended magazine, not for it's weight or mobility

  • @user-zg7fc6hh1f
    @user-zg7fc6hh1f 6 месяцев назад +3

    I take A Artillerist + SU-76 in most Soviet decks, fills same role as German mortar half-tracks and radio stays useful for heavier pieces later on.

  • @shanemiller667
    @shanemiller667 6 месяцев назад +2

    I like the 160mm mortar as well-again because its invisible to counter battery when counterbatttery is selected as an automatic option- they seem to survive the duration of the game-ammo hungry though- i play this deck for the big boom mortars and for the 2km at 100mm gun-as you said though a second card of 100mm is needed and it would be great to have better long distance infantry

    • @atkpwrgaming
      @atkpwrgaming  6 месяцев назад

      Yeah i think a second card would be totally reasonable and fun to have, similar to resitsa

  • @Zenturio331
    @Zenturio331 6 месяцев назад +1

    The Su-122 is the most op thing in this game. I swear to god I cant even fit the kill feeds I get from the HE Shells onto two screens. You can snipe Panthers with no Issue. With HE. Seeing an SU-122 on the enemies Side focuses all my Firepower onto that very point and there will be Hellfire ontop just in Case

    • @atkpwrgaming
      @atkpwrgaming  6 месяцев назад

      I personally am much more afraid of the ISU152, but the SU122 is also quite dangerous, a little underappreciated at times to be sure

  • @notbotheredable
    @notbotheredable 6 месяцев назад +1

    I would swap out the A-phase strelki for chernos. Strelki are really only useful for holding ground, and chernos do the save job for less points. Strelki just don't beat anything else with their one dp, whereas at least the chernos don't reveal themselves at 750m range.

    • @atkpwrgaming
      @atkpwrgaming  6 месяцев назад

      A fair argument for sure, probably worth doing

  • @kleddit6400
    @kleddit6400 6 месяцев назад

    Often in your vids you mention how hybrid squads are pretty lackluster, I find them pretty useful when sent in in pairs: short range to 2v1 an enemy squad, then enough long range to hold the position until reinforcements arrive. Of course they do not replace dedicated cqc/long range infantry, but perhaps try deploying in this style

    • @atkpwrgaming
      @atkpwrgaming  6 месяцев назад +1

      A good point, but at the end of the day nearly every infantry squad wins fights 2v1, so to me thats not really an argument for hybrid units but more an argument for calling units in in twos rather than singular

  • @DrWacher
    @DrWacher 6 месяцев назад +2

    Great breakdown! Was wondering about the supply trucks in a strained support tab, would it be reasonable to cut it out as you’re using very little arty anyway and maybe swapping the 81mm for a light arty piece to bring supply with?

    • @atkpwrgaming
      @atkpwrgaming  6 месяцев назад

      Thats probably a good idea, help to relieve the support tab a little for sure

  • @boringpolitician
    @boringpolitician 6 месяцев назад

    15:03 - The advantage of slow-medium fire rate is that the ammo lasts longer.
    20:08 - How ever, if you're playing against AtkPwr, it will happen most of the time.

  • @RedBull34xxxxx
    @RedBull34xxxxx 6 месяцев назад +1

    M30's and A19's are of course not AT Guns, but they can one shot tanks when they do direct fire with their HEAT/AP.

    • @atkpwrgaming
      @atkpwrgaming  6 месяцев назад

      Yeah they can slap pretty hard actually

  • @wafflekopf9429
    @wafflekopf9429 6 месяцев назад

    "Man, APCR with 1000m range and only 3 damage is terrible."
    **cries in six-pounder**

    • @atkpwrgaming
      @atkpwrgaming  6 месяцев назад +1

      True true haha but they come in divs that have a 17 pdr, you arent relying on that as your main AT weapon

  • @ryanhodges2201
    @ryanhodges2201 6 месяцев назад

    I like to bring the Zis-3, less as a AT gun and more as a direct fire HE that can also deal with light tanks better then most of the standard non self propelled assault guns.

    • @atkpwrgaming
      @atkpwrgaming  6 месяцев назад

      Oh yeah, I like them for that too. just cant rely on them to kill a tank haha

    • @ryanhodges2201
      @ryanhodges2201 6 месяцев назад

      @@atkpwrgaming That is fair. I guess since I mostly play against decks with lots of infantry or lighter tanks like Stugs and Panzer 4s I find them to be decent at closer ranges.

  • @TheAnimeAtheist
    @TheAnimeAtheist 6 месяцев назад

    Hybrid infantry are good you just need to use them in conjunction with other units. A hybrid unit by itself is a crime, but they're great at shoring up the needs of an infantry defense/advance. Also, Katyushka's work better when paired with an arty leader, which does also have the radio trait.
    Speaking of crimes though, not taking the VZVOD with this deck is a crime. 4 submachines, 3 ptrds, and an anti tank grenade, all for a very low price. Amazing deal.
    Personally the way I play this deck is to not lean too hard into the infantry aspect. Despite being an infantry division the Fedyunkina seems to work better with less infantry and more mech support IMO. Also, because the advantages that this deck offers are limited, playing vanguard, probably works more to your favor. Get an advantage with what you can, while you can, and you'll have a better shot at coming out on top.

    • @atkpwrgaming
      @atkpwrgaming  6 месяцев назад +1

      Thanks for the feedback! The arty leader does not benefit the katushya though. I mean it does give it the usual veterancy boost, but the arty leader is only suppose to affect tube arty, not rocket arty

    • @TheAnimeAtheist
      @TheAnimeAtheist 6 месяцев назад

      @@atkpwrgaming You're right, my mistake, it doesn't. Still comes with a radio though :P

  • @CosmicLegion
    @CosmicLegion 6 месяцев назад +1

    Fedyunkina is kinda my main and I feel that they used to be decent but now its kinda meh division. Like against bad divisions its good and against good divisions its bad.
    The issue is the inf tab and having good tools but just a single set of them so no redundancy. The inf hurts as your unique "good" inf is just strelki DP with less HP and a molotov. Like you say sure they will beat other units that suck in CQC in CQC but lose to everything else due to not even having shock or anything. Then you still need to take Strelki in your tab to fill it out and they are just so behind curve these days. Making the inf tab rather weak. Even with this you still are at below 80inf and its cheap inf so you can easily run out.
    The overall for the div is you have a small pool of cool units that work well but the pool is small and centered around a poor infcenter. Which makes it though for the division. Outside of 2k maps you dont really have the numbers to be a strong division. So you end up in a weird position. I feel that the division used to be better than it looked but now is worse than it looks.
    On another note you cant leave without getting the big bomber and big mortar. Thats the entire reason you play the div! its the cool unique units they have even if the bomber is bad.
    The mortar though is actually decent you just need to use it like a mortar not a arty piece. It needs to be close to frontlines and use its own radio to kill selected targets like AA, AT guns MGs and such. Because of the volley and high damage if it launches in its own radiorange it is a deletebutton on anything that isnt armored and it also deals good damage to armor standing still for a mortar.
    Also I think SU85s are strong you just need to use them defensivly
    Overall:
    Recon: Good but short
    Inf: somewhat bad
    Tanks: Decently good but limited
    Support: Great
    AT: Great
    AA: Standard
    Arty: Good close support, poor long range
    Air: Good

    • @mimile4462
      @mimile4462 6 месяцев назад

      I think the div would be very potent with 2 cards of strelki dp and a bit more AP

    • @atkpwrgaming
      @atkpwrgaming  6 месяцев назад

      Great run down, thanks!

    • @TheAnimeAtheist
      @TheAnimeAtheist 6 месяцев назад

      @@mimile4462 Strelki DP would be baller with this division. Stelki DP leader, with DP squad, followed by VZVOD. Light Armor beware!
      Division has plenty of AP though, it's just all mechanized, hardly any AT infantry.

    • @mimile4462
      @mimile4462 6 месяцев назад

      @@TheAnimeAtheist The div really lacks a decent line inf. The strelki dt is good but can't fill the role of long range inf alone, especially with only 2 cards. All good soviet decks have 4 cards of double lmg inf so adding 2 cards of strelki dp would bring this div at the same level.
      Activation points aren't terrible but they aren't good either. Especially when compared to newer divs.

    • @TheAnimeAtheist
      @TheAnimeAtheist 6 месяцев назад

      @@mimile4462 it does lack good line infantry which is why I think its better to rely more on mech support with this deck, but I'm also not that good of a player.

  • @shanemiller667
    @shanemiller667 6 месяцев назад

    What is best soviet div atm do you think?

    • @atkpwrgaming
      @atkpwrgaming  6 месяцев назад +1

      84th or 26th, both have a good suite of tools