AtkPwr Gaming
AtkPwr Gaming
  • Видео 979
  • Просмотров 3 006 434
ITS NOT CHEATING BUT... 5 Exploits To Win Every Time in Steel Division 2
I dont want to make this video but its important that everyone has the same information and opportunity to win!
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Просмотров: 2 498

Видео

HIGH LEVEL MICRO! Monthly Game on Orsha East- Steel Division 2
Просмотров 3 тыс.День назад
We dive into a match between Ftunk and Dragotango on Orsha East with GrossDeutschland vs. 2nd Blindee! 👕 Merch: atkpwrgaming.com/shop/ Time Stamp ➖ 0:00 Follow me! ➖ Instargram: atkpwr_gaming Tik Tok : www.tiktok.com/@atkpwrgaming Newsletter: atkpwrgaming.com/blog/ Support Me! ➖ 💙 Get Channel Membership: [Link] 💙 Visit my Website : atkpwrgaming.com/ 💚 Support Me On Patreon: ww...
LOST ITS SHINE?! SD2 Monthly on Orsha North- Steel Division 2
Просмотров 3 тыс.14 дней назад
We dive into a game between Jaapaasa and Liszek on Orsha North with 17th SS vs. 84th Strelki! 👕 Merch: atkpwrgaming.com/shop/ Follow me! ➖ Instargram: atkpwr_gaming Tik Tok : www.tiktok.com/@atkpwrgaming Chat On Discord: [Discord Link] Twitch Streams: [Twitch Link] Newsletter: atkpwrgaming.com/blog/ Support Me! ➖ 💙 Get Channel Membership: [Link] 💙 Visit my Website : atkpwrgamin...
BACK TO MARKET GARDEN! Nemesis Vote Preview #3
Просмотров 1,4 тыс.21 день назад
The third nemesis preview is out! Lets check it out! 👕 Merch: atkpwrgaming.com/shop/ Follow me! ➖ Instargram: atkpwr_gaming Tik Tok : www.tiktok.com/@atkpwrgaming Newsletter: atkpwrgaming.com/blog/ Support Me! ➖ 💙 Get Channel Membership: [Link] 💙 Visit my Website : atkpwrgaming.com/ 💚 Support Me On Patreon: www.patreon.com/ATKPWRGaming 💙 Buy Steel Division II : www.instant-gami...
A NEW NOV?! 2nd Nemesis Vote Preview
Просмотров 1,4 тыс.21 день назад
The second Nemesis Preview and Vote! Follow me! ➖ Instargram: atkpwr_gaming Tik Tok : www.tiktok.com/@atkpwrgaming Newsletter: atkpwrgaming.com/blog/ Support Me! ➖ 💙 Get Channel Membership: [Link] 💙 Visit my Website : atkpwrgaming.com/ 💚 Support Me On Patreon: www.patreon.com/ATKPWRGaming 💙 Buy Steel Division II : www.instant-gaming.com/en/6651-buy-steam-steel-division-2-pc-gam...
MORE DIVISIONS! YAY! Steel Division 2 Update
Просмотров 2,8 тыс.Месяц назад
Upcoming new nemesis vote! 👕 Merch: atkpwrgaming.com/shop/ Time Stamp ➖ 0:00 Follow me! ➖ Instargram: atkpwr_gaming Tik Tok : www.tiktok.com/@atkpwrgaming Newsletter: atkpwrgaming.com/blog/ Support Me! ➖ 💙 Get Channel Membership: [Link] 💙 Visit my Website : atkpwrgaming.com/ 💚 Support Me On Patreon: www.patreon.com/ATKPWRGaming 💙 Buy Steel Division II : www.instant-gaming.com/...
ITS STILL SO STRONG! Monthly Tournament on Haroshaje- Steel Division 2
Просмотров 4,2 тыс.Месяц назад
ITS STILL SO STRONG! Monthly Tournament on Haroshaje- Steel Division 2 We dive into a match between Schwere Abteliung and GhostDragon on Haroshaje with 3rd Fallschirmjager vs. 1st DFL! 👕 Merch: atkpwrgaming.com/shop/ Follow me! ➖ Instargram: atkpwr_gaming Tik Tok : www.tiktok.com/@atkpwrgaming Newsletter: atkpwrgaming.com/blog/ Support Me! ➖ 💙 Get Channel Membership: [Link] 💙 V...
LIGHT ARMOR RUMBLE! SD2 Monthly on Haroshaje- Steel Division 2
Просмотров 4,3 тыс.Месяц назад
LIGHT ARMOR RUMBLE! SD2 Monthly on Haroshaje- Steel Division 2 We hop into a showdown between Mimile and Koenig in the Monthly tournament on Haroshaje with 20th Panzer vs. 3rd Armored! 👕 Merch: atkpwrgaming.com/shop/ Follow me! ➖ Instargram: atkpwr_gaming Tik Tok : www.tiktok.com/@atkpwrgaming Newsletter: atkpwrgaming.com/blog/ Support Me! ➖ 💙 Get Channel Membership: [Link] 💙 V...
THE SWORN ENEMY! General Tourney on Orsha North- Steel Division 2
Просмотров 3 тыс.Месяц назад
THE SWORN ENEMY! General Tourney on Orsha North- Steel Division 2 Diving into my match against Manned Wolf with 5th Cavalry vs. 1st Airborne Task Force! 👕 Merch: atkpwrgaming.com/shop/ Follow me! ➖ Instargram: atkpwr_gaming Tik Tok : www.tiktok.com/@atkpwrgaming Newsletter: atkpwrgaming.com/blog/ Support Me! ➖ 💙 Get Channel Membership: [Link] 💙 Visit my Website : atkpwrgaming.c...
FOREST of LIGHT AT! SD2 Bootcamp Tourney Game 2 on Tsel- Steel Division 2
Просмотров 3,3 тыс.2 месяца назад
FOREST of LIGHT AT! SD2 Bootcamp Tourney Game 2 on Tsel- Steel Division 2 We dive into game 2 between Farid and myself on Tsel with 6th Corpul vs. Unternehman Rosselsprung! 👕 Merch: atkpwrgaming.com/shop/ Follow me! ➖ Instargram: atkpwr_gaming Tik Tok : www.tiktok.com/@atkpwrgaming Newsletter: atkpwrgaming.com/blog/ Support Me! ➖ 💙 Get Channel Membership: [Link] 💙 Visit my Webs...
SURVIVE THE DRIVE! SD2 Bootcamp Monthly on Bobr Game 1- Steel Division 2
Просмотров 2,8 тыс.2 месяца назад
SURVIVE THE DRIVE! SD2 Bootcamp Monthly on Bobr Game 1- Steel Division 2 We dive into game one between Farid and I in the April Monthly tournament for the SD2 Bootcamp with 8th Cavalry vs. 1 SS Panzer! 👕 Merch: atkpwrgaming.com/shop/ Follow me! ➖ Instargram: atkpwr_gaming Tik Tok : www.tiktok.com/@atkpwrgaming Newsletter: atkpwrgaming.com/blog/ Support Me! ➖ 💙 Get Channel Membe...
A NEW S TIER?! 1st SS Panzer Deck Build and Review- Steel Division 2
Просмотров 3,3 тыс.2 месяца назад
A NEW S TIER?! 1st SS Panzer Deck Build and Review- Steel Division 2 Lets dive into the new 1st SS Panzer division! 👕 Merch: atkpwrgaming.com/shop/ Follow me! ➖ Instargram: atkpwr_gaming Tik Tok : www.tiktok.com/@atkpwrgaming Newsletter: atkpwrgaming.com/blog/ Support Me! ➖ 💙 Get Channel Membership: [Link] 💙 Visit my Website : atkpwrgaming.com/ 💚 Support Me On Patreon: www.patr...
MAYBE I SHOULD DO THIS MORE... SD2 Monthly Game 2 on Tali Inhatala- Steel Division 2
Просмотров 3 тыс.2 месяца назад
MAYBE I SHOULD DO THIS MORE... SD2 Monthly Game 2 on Tali Inhatala- Steel Division 2 We dive into game 2 between Badgerjelly and I on Tali Inhantala with 11th SS vs. 1st Fallschirmjager! 👕 Merch: atkpwrgaming.com/shop/ Follow me! ➖ Instargram: atkpwr_gaming Tik Tok : www.tiktok.com/@atkpwrgaming Newsletter: atkpwrgaming.com/blog/ Support Me! ➖ 💙 Get Channel Membership: [Link] 💙...
TOURNEY TIME!- SD2 Monthly Game 1 on Orsha East- Steel Division 2
Просмотров 3,3 тыс.2 месяца назад
TOURNEY TIME!- SD2 Monthly Game 1 on Orsha East- Steel Division 2 We dive into my match against Badgerjelly in the April Monthly Tournament! We are on Orsha East with 1st SS Panzer vs. 7th Desert Rats! 👕 Merch: atkpwrgaming.com/shop/ Follow me! ➖ Instargram: atkpwr_gaming Tik Tok : www.tiktok.com/@atkpwrgaming Newsletter: atkpwrgaming.com/blog/ Support Me! ➖ 💙 Get Channel Membe...
The ROMANIAN FIST! 5th Cavalry Ranked- Steel Division 2
Просмотров 2,3 тыс.2 месяца назад
The ROMANIAN FIST! 5th Cavalry Ranked- Steel Division 2
SOVIETS STILL SUFFER- 1st SS Panzer Gameplay- Steel Division 2
Просмотров 3,8 тыс.2 месяца назад
SOVIETS STILL SUFFER- 1st SS Panzer Gameplay- Steel Division 2
WELL ITS UNIQUE?... 716th Infanterie Deck Building and Review- Steel Division 2
Просмотров 1,9 тыс.2 месяца назад
WELL ITS UNIQUE?... 716th Infanterie Deck Building and Review- Steel Division 2
Is there SOMETHING IN THIS DUMPSTER FIRE?? 716th Infanterie- Steel Division 2
Просмотров 2,9 тыс.2 месяца назад
Is there SOMETHING IN THIS DUMPSTER FIRE?? 716th Infanterie- Steel Division 2
AMERICAN ASSAULT! 1st Infantry "BRO" Deck Build and Review- Steel Division 2
Просмотров 1,9 тыс.2 месяца назад
AMERICAN ASSAULT! 1st Infantry "BRO" Deck Build and Review- Steel Division 2
ANYONES GAME! SD2 King Tournament on Tannenberg- Steel Division 2
Просмотров 3,7 тыс.2 месяца назад
ANYONES GAME! SD2 King Tournament on Tannenberg- Steel Division 2
Frostpunk 2 is FREAKING AWESOME! Beta Gameplay
Просмотров 1,1 тыс.2 месяца назад
Frostpunk 2 is FREAKING AWESOME! Beta Gameplay
DONT MISS THE END! 16th Luftwaffe Fun! Steel Division 2
Просмотров 4,6 тыс.2 месяца назад
DONT MISS THE END! 16th Luftwaffe Fun! Steel Division 2
'MURICAN FIREPOWER! 1st BRO Ranked Game- Steel Division 2
Просмотров 3,2 тыс.2 месяца назад
'MURICAN FIREPOWER! 1st BRO Ranked Game- Steel Division 2
I LOVE THIS DIVISION- 9th Panzer Deck Build and Review- Steel Division 2
Просмотров 2,8 тыс.2 месяца назад
I LOVE THIS DIVISION- 9th Panzer Deck Build and Review- Steel Division 2
I MISS THIS DIV! SD2 Bootcamp Monthly on Kostritsa- Steel Division 2
Просмотров 3,7 тыс.2 месяца назад
I MISS THIS DIV! SD2 Bootcamp Monthly on Kostritsa- Steel Division 2
OOOHH IM LOVING THIS! 9th Panzer Gameplay- Steel Division 2
Просмотров 4,6 тыс.2 месяца назад
OOOHH IM LOVING THIS! 9th Panzer Gameplay- Steel Division 2
CAN HE HOLD ON?! SD2 Monthly Tournament on Shchedrin Game 3- Steel Division 2
Просмотров 3,8 тыс.2 месяца назад
CAN HE HOLD ON?! SD2 Monthly Tournament on Shchedrin Game 3- Steel Division 2
The NEW TOP of the COMMONWEALTH?! 7th Desert Rats Gameplay- Steel Division 2
Просмотров 3 тыс.2 месяца назад
The NEW TOP of the COMMONWEALTH?! 7th Desert Rats Gameplay- Steel Division 2
MORE NEW DIVISIONS FIGHT! SD2 Monthly on Slutsk- Steel Division 2
Просмотров 4 тыс.2 месяца назад
MORE NEW DIVISIONS FIGHT! SD2 Monthly on Slutsk- Steel Division 2
Is the VETERANCY WORTH IT?! 2nd Panzer Gameplay- Steel Division 2
Просмотров 4,1 тыс.2 месяца назад
Is the VETERANCY WORTH IT?! 2nd Panzer Gameplay- Steel Division 2

Комментарии

  • @h3llrazah420
    @h3llrazah420 17 часов назад

    Just got this game and love it so far. Only problem is trying to figure out how to play it right. Im lost 😂

    • @atkpwrgaming
      @atkpwrgaming 9 часов назад

      @@h3llrazah420 lots of tutorials here to check out! They should help you get started!

    • @h3llrazah420
      @h3llrazah420 7 часов назад

      @@atkpwrgaming I plan too bro. Do you have one you recommend I should watch first?

  • @Steamthrower1
    @Steamthrower1 20 часов назад

    Genuinely interested as someone new to sd2 but not eugen- how did atk win the forest fight on the left? The enemy had 3-4 assault engineers with 3 star veterancy and a support vehicle (died quick though) so how did they manage to lose thay engagement?

    • @atkpwrgaming
      @atkpwrgaming 9 часов назад

      I caught them in the yellow forest where my units could still use their more powerful LMGs and none of the units could utilize their close range weaponry

    • @Steamthrower1
      @Steamthrower1 9 часов назад

      @atkpwrgaming Ohh right okay, I was so shocked when you ended up winning that. I never would've thought your troops win that engagement- I need to get used to the ranges more in this game!

  • @Caudata_
    @Caudata_ 23 часа назад

    I'm standing in the military history institute in svidnik, Slovakia right now and man you need to get over here. You will lose your mind.

  • @OK-GV888OD
    @OK-GV888OD День назад

    😎😎😎

  • @OK-GV888OD
    @OK-GV888OD 2 дня назад

    GG 😋🤣😎

  • @OK-GV888OD
    @OK-GV888OD 2 дня назад

    Never give up at its best! 😎😎😎

  • @OK-GV888OD
    @OK-GV888OD 2 дня назад

    Great game with the ABs. Great game at all! 😎😎😎

  • @OK-GV888OD
    @OK-GV888OD 2 дня назад

    😎😎😎

  • @jonny-b4954
    @jonny-b4954 2 дня назад

    4:00 Is it really that dumb? I mean, if he can get a unit or 2 down there to your end, he can cut off your deployment routes? I do that to the AI all the time, I know it's different with a human, but it could still force you to focus way in the back if he can do it. I really think the game suffers when you can't use pause constantly. Just too much going on. Never enjoyed "spaz" strategy games where you have to constantly bounce around etc. I think it kind of ruins the slowness of real combat, you have time to make tactical decisions, generally, in real combat and what not.

  • @Chepstowion_Adventura
    @Chepstowion_Adventura 2 дня назад

    Also how can find out which units work best where?

  • @Chepstowion_Adventura
    @Chepstowion_Adventura 2 дня назад

    Do you know which German units are better in green forests?

  • @OK-GV888OD
    @OK-GV888OD 4 дня назад

    😎😎😎

  • @OK-GV888OD
    @OK-GV888OD 4 дня назад

    😎😎😎

  • @Tinyuvm
    @Tinyuvm 4 дня назад

    You heard Stalin, not one step back. Gimme that truck here!

  • @solaufein1374
    @solaufein1374 5 дней назад

    Even ATKPWR decided not to mention forbidden ju-tsu technique of surrendering pinned squads by sending halftrack after off map bombardment.

  • @cheezycrackers8677
    @cheezycrackers8677 5 дней назад

    I'm a player with a high WR and a pretty high APM and I think that the ground attack #2 exploit is extremely powerful. While it's true that it is very micro intensive, if you have the APM required to use it consistently it is pretty busted. I've had my infantry consistently win engagements that they have no business winning using it.

  • @Tinyuvm
    @Tinyuvm 6 дней назад

    Listen friend, I know the world is scary right now... but it's going to get wah worse

  • @TheMelnTeam
    @TheMelnTeam 6 дней назад

    The most bugged and nonsensical ones are "sound at range" and "bomb ground doesn't bomb ground". Hearing tanks outside LoS when near your units is reasonable. Zooming in on a person's deployment to hear where they've allocated vehicles is highly questionable. Planes being incapable of bombing a specific spot on the ground is the only one that seems objectively bugged. So much so that if the devs said otherwise, I'd say they're either mistaken or lying. This is because planes can *generally* target outside any unit's normal LoS with ground target, even into buildings and forests to kill infantry. Similarly, artillery can still fire into the smoke. LoS impacting planes in this scenario makes zero sense and breaks the game in multiple ways. Not only can a random low cost guy hang out near tanks and block bombing runs on them by popping smoke...this also means that AA guns that are smoked are immune to ground-fire bombs. Perhaps this was the reason it was implemented, but it's hard to respect that given the solution of "just move the AA" is the same as when artillery shoots at AA in ADDITION to redundant AA waving off the planes or shooting them down. None of the other interactions are as game altering as smoke air force fields, though tracing SPG through fog with audio is close, that one is at least very costly in terms of staring at nothing for non-trivial time. The hunt order not working on slopes is also very annoying though (tanks should only stop to shoot when they *can* shoot, which is how the game normally works).

  • @duke7052
    @duke7052 6 дней назад

    The sound exploit explains a lot now. I usually 10v10 and occasionally the enemy artillery is able to pinpoint exactly where all my stuff is no matter how much I hide them. Sometimes they are so back from the front line. There is no way they can be identified otherwise

    • @frubblord1
      @frubblord1 6 дней назад

      That is likely not the sound exploit. It's most likely people using smart orders like Fire at will, Counter battery or defensive fire. Fire at will for example will target anything and everything on the field with pinpoint accuracy. I highly doubt anybody is actually using the sound exploit in 10v10.

    • @TheMelnTeam
      @TheMelnTeam 6 дней назад

      @@frubblord1 Defensive fire would require them marking that specific area (it's not a big circle), so if he's moving the stuff around a lot it's probably one of the others. I think this is more likely in 10v10 than normal, but still not very likely. To find artillery using sound, it must a) be SPG and b) the player doing it has to spend a lot of time not looking at visible units (including their own). If someone is a "dedicated artillery guy", which could be a thing in 10v10, there's a small chance that guy is doing this. More likely, by far, is that SPG gets spotted by recon, because AFAIK most SPG vs high optics will be spotted at the cap of 3000m, and recon will try to forward position if it can. It's pretty hard to fully hide from 3000m of viewing distance entirely, unless the map is just full of cover. Of course, opponent might just be seeing the shot tracers and manually firing at them too. I am not that good at the game overall, but can still do this fairly easily. It does kind of annoy me that the tracers from mortars are so obvious, but at least counter-battery won't shoot at them, has to be defensive fire or manually targeted to hit mortars. Funny/annoying this about mortars is that they're fast enough to dodge arty if you queue a shot with them then move...unless the enemy has a big, inaccurate dispersion circle. Then they might hit your mortars anyway, and due to low health kill them ^_^. I don't think even that works against mortars on wheels though...radio-corrected shot mortars in trucks are no joke, really hard to get rid of if also behind AA, same with SPG.

    • @ElpredatorGYRO
      @ElpredatorGYRO 5 дней назад

      Most likely a Recon plane flew by.

    • @cheezycrackers8677
      @cheezycrackers8677 5 дней назад

      @@TheMelnTeam 10v10 players are functionally retarded. 0% chance they are using these exploits. These are only for 1v1 players.

    • @duke7052
      @duke7052 4 дня назад

      It's not targeting my arty and by B phase AA is so thick that no planes survive. I'm talking about wiping out a KT hiding in yellow forest without having a chance to fire a shot.

  • @czwarty7878
    @czwarty7878 6 дней назад

    14:00 this thing doesn't even make sense. Like, if tank commander/cannon team leader noticed they don't have enough gun depression/elevation to reach for the target he'd either drive further or retreat back to safety. He wouldn't be like "oopsies haha we lack 1 degree to aim at that panzer that is now firing on us, I guess we can't do anything now haha I guess we just stay here and let ourselves get killed" like ??????? There is zero reason for this mechanic to be present in the game, this kind of thing would never happen IRL, makes no sense in both realism and gameplay perspective. Either this mechanic should be removed or AI should make automatic corrections to positioning when acquiring target on a slope

    • @DrWacher
      @DrWacher 6 дней назад

      Yeah they should be able to generate a flag if theres a game limit to firing and continue the q move until it can fire or it arrives at position

    • @TheMelnTeam
      @TheMelnTeam 6 дней назад

      @@DrWacher Tanks which can't shoot should definitely not stop when set to the hunt order.

  • @czwarty7878
    @czwarty7878 6 дней назад

    But does this attack ground fire actually increase damage? I used it sometimes, never knew there's some additional mechanic to it, I used it for example with machine guns when against infantry gun or AT gun in forest when they disappeared (no longer being spotted), giving order attack ground on last visible position to suppress it and hopefully also deal some damage. I always thought it's a deliberate design feature as IRL soldiers, especially machine gunners, would suppress areas where enemy is even if they didn't see him, for suppression, so game allowed you to do this with micro. But I never noticed any increased damage or suppression though? And even in this video that targeted squad doesn't seem to take extra damage (the house surely did though)? So am I misunderstanding something about it? If it allows attacking armored vehicles by firearms then yeah it seems like a glitch, but maybe it's also design to portray "buttoning" tactic? Do armored units take damage from this, or only suppression?

    • @TheMelnTeam
      @TheMelnTeam 6 дней назад

      Attack ground will deal more damage in fights between soft targets with small arms, outright killing target faster. Unless they move or you mistime it and reset cooldown on a grenade throw that would have gone off anyway, for example, in which cases it reduces your damage. You can attack ground onto tanks with infantry and HMG. A few HMG will suppress a light tank if it just sits in that and the thing doesn't move or counter-fire them and suppress/kill them first (unless distracted, it will). Infantry firing an LMG at a stug...TECHNICALLY adds suppression, but it's such a tiny amount that a stug would still kill hundreds of deployment cost in infantry doing that before it gets pinned. The only value you can get out of doing this is to make the tank first turn at the infantry (which otherwise might not be detected) so you can shoot it in the side with something else...you'd get nearly as much value just shooting at the floor to reveal the unit lol. I don't think it's possible to outright kill tanks with small arms fire from infantry, maybe not from HMG either. At least if it is, I haven't seen it in tests. The only way I've seen the tank is lost is if it gets "pinned" in a situation it will surrender (most common when it drives into/near flamethrower guys). Unless you have a habit of driving tanks deep into enemy territory and then not watching them, it's very unlikely you'll get a tank surrendered by infantry small arms spamming it. And even then, they can save a few minutes by just calling in a PIAT guy or something.

    • @czwarty7878
      @czwarty7878 5 дней назад

      @@TheMelnTeam good to know, thanks. I wonder now if it works more efficiently on open-topped vehicles? Do they outright take more suppression or splash damage?

    • @TheMelnTeam
      @TheMelnTeam 5 дней назад

      @@czwarty7878 I haven't tested whether those get suppressed more because they're open top, or just because open top vehicles also tend to have much less armor (which % damage reduces HE damage generally).

    • @czwarty7878
      @czwarty7878 4 дня назад

      @@TheMelnTeam good vehicle to test it on would be M10 vs other closed-top but similarly armored vehicle (PzIII L, PzIV J?) and compare

  • @Papa_Nurgle360
    @Papa_Nurgle360 6 дней назад

    I do have a question, how do people prep some of the rocket arty, i have seen it happen a few times with the div 1 guys, they prep a rocket arty and only fire when its a sure thing, it is greatly reducing their prep time for a barrage and im a little jelly bro lol great video, thanks attkpwr! GG drago and ftunk

    • @frubblord1
      @frubblord1 6 дней назад

      Give the arty an Attack ground order and then set them to return fire. They will hold that order until you turn off the return fire.

    • @TheMelnTeam
      @TheMelnTeam 6 дней назад

      @@frubblord1 This, and it also works for regular arty and mortars! Even those 540m range mortars are a bit less useless if you have a predicted attack direction, although the soviet 800m version is a lot nicer to work with, even low-range mini-mortars can predict approach and release return fire to volley shots pretty quickly. Can easily change the outcome of forest fights, maybe enough that you consider making room for them in support on decks where otherwise have bad CQC infantry to play around. Hard to use target ground with pinned troops! Some of the commonwealth decks get these on transport vehicles, too. Quite possibly worth the 15 point price tag.

  • @wonkeeeeee
    @wonkeeeeee 6 дней назад

    Awesome video. I hope Eugen notices it.

  • @macelharen
    @macelharen 6 дней назад

    00:00 intro 01:36 Ground Attack #1 04:24 Ground Attack #2 09:20 The Sound Exploit 12:00 "Hillpression" 13:40 Fighter Bombers 15:44 Defensive Fire

    • @skies6546
      @skies6546 6 дней назад

      appreciate it bro

  • @markcollins6578
    @markcollins6578 6 дней назад

    I have a question though, when I play offline I can engage a unit but out of sight is a pioneer unit with an anti personnel charge (satchel, grenade) etc and I can see the item thrown and it kills me. The question is do you know how to throw the charge if the unit is hidden from the enemy unit - can you ground attack while hidden with only the satchel or grenade? e.g the enemy is in one house, you are in the next but the Pioneer is hidden by the house you occupy. My belief is the Pioneer needs to be in line of sight but the AI suggests not

    • @Papa_Nurgle360
      @Papa_Nurgle360 6 дней назад

      yes, if you are confident that you are about to blow up a group of bad guys, you can attack ground with a pioneer unit and toss a grenade in there. This is a sound tactic for when you are being pushed out of a cqc area but reinforcements are only 75m out or something, falling your cqc troops back with a pio prepping to throw a grenade into the area the enemy is chasing you is a wonderful way to buy some much needed frontline stability to buy you some time

  • @markcollins6578
    @markcollins6578 6 дней назад

    missed another - not all sight lines are the same from both directions - in a few instances the sight lines / firing lines are different and so always check both directions if say for a tank, AT, etc. I noticed this when playing offline and placing bunkers in breaktrough - the AI always had the best sight lines. Also saw that if the AI tank was 1/2 in and 1/2 out the sight line it could fire but the bunker would not

    • @czwarty7878
      @czwarty7878 6 дней назад

      God this one makes me so furious sometimes

    • @TheMelnTeam
      @TheMelnTeam 6 дней назад

      @@czwarty7878 Learned this the hard way, fortunately just in skirmish with AI. Lost several vehicles getting shot with magic, non-reciprocal LoS.

  • @ALabInSaintDenis
    @ALabInSaintDenis 6 дней назад

    Excellent video Fam

  • @ALabInSaintDenis
    @ALabInSaintDenis 6 дней назад

    I personally think the sound exploit is okay because you can absolutely hear these vehicles in real life they are not quiet.

  • @ALabInSaintDenis
    @ALabInSaintDenis 6 дней назад

    Bro I just started this video but this very first tip is Absolutely CRUCIAL💪🏿💪🏿!!! Excellent work so far!!!

  • @tedarcher9120
    @tedarcher9120 6 дней назад

    They definitely can fix the splash exploit

  • @mimile4462
    @mimile4462 6 дней назад

    Regarding the 2 ground attack exploits, I think that they are fine. The tnt ground attack adds a new layer of micro. Flames win against tnt unless the tnt player puts some micro in. But the flame player can also put micro and move out of the tnt since the tnt wouldn't be aiming for its target as it does normally. The ground attack is pretty niche. It requires so much micro. On paper, it could be used in most engagements but in practice, it is too micro intensive. I've learned about it recently when Shkodder talked about it. Since then, I have been using it a couple of times per game. I've never used the sound exploit because it really is too exploity Didn't even know about the smoke plane exploit lmao

    • @ElpredatorGYRO
      @ElpredatorGYRO 6 дней назад

      I suppressed german HT with 2 Maxims.

    • @mimile4462
      @mimile4462 6 дней назад

      @@ElpredatorGYRO Yeah I did some testing around it and the lighter the armor, the easier to suppress. HT are not a brickwall to inf as they used to be.

    • @danya8862
      @danya8862 6 дней назад

      @@ElpredatorGYRO that's 50 pts worth of units dealing with a 5pt unit in the most sub-optimal way possible

    • @ElpredatorGYRO
      @ElpredatorGYRO 6 дней назад

      @@danya8862 When you have no AT and no other mean to deal with it.

    • @mimile4462
      @mimile4462 6 дней назад

      @@danya8862 Yeah you shouldn't use it as the main way to deal with armor but it can replace it in some clutch situations.

  • @frubblord1
    @frubblord1 6 дней назад

    Shoutouts to using seize order to hunt down units in your backlines. They will home-in on units within the order area, regardless of if they have ever been spotted or not. Spares you of the micro of protecting your reinforcement roads from ATR/Bazooka squads running amok.

  • @jaapaasa
    @jaapaasa 6 дней назад

    Tip for players annoyed by the grenade ground attack: If you have the micro you can avoid ground attacked grenade by moving back. Wait until grenade explodes -> go back in Works especially well with squads with plenty of smgs and/or raider and commando trait

    • @czwarty7878
      @czwarty7878 6 дней назад

      True but first you will still get damaged by splash (TNT has massive blast and to clear out without being hurt you need to run before the grenade even flies), and secondly the main problem is that this breaks the rock-paper-scissors balance of CQC units. Entire strength of flamer is ability to panic and force-move the units and this trick removes it, and forces you to fall back even though you have unit that should have superiority in this scenario. It is so controversial because it breaks the design that shouldn't exactly be changeable, even by micro. It's as if there was a micro trick to make LMG win vs snipers - such thing just shouldn't happen by design tbh

    • @jaapaasa
      @jaapaasa 6 дней назад

      @@czwarty7878 Oh I know. But it is what it is, just trying to ease some of the pain ;) Besides, I get the idea of rock-paper-scissor, but it simply was never the case in higher level play. Pure tnt units would rarely defeat smg squads as players would break LoS before the throw could happen.

  • @bottle-xz5hp
    @bottle-xz5hp 6 дней назад

    100 m lmg minimum range is more stupid than gun depression.

    • @hibikinyan7180
      @hibikinyan7180 6 дней назад

      Its there so pzgrens are not cqc monsters

    • @czwarty7878
      @czwarty7878 6 дней назад

      @@hibikinyan7180 exactly. It was lifted on release and actually for at least a year LMGs could shoot below 100m, but they came back to this (it was first SD44 mechanic, lifted in SD2 on release) because there was just no way to balance infantry without it. Back then Panzergrenadiers could shockingly often win vs Avtomatchiki in green forest.

    • @bottle-xz5hp
      @bottle-xz5hp 3 дня назад

      @@hibikinyan7180 there are other ways to do it, instead of making it worse than a rifle.

  • @Moeeefiction
    @Moeeefiction 6 дней назад

    The sound "exploid" isnt a eugen only issue. You have it also MoW2 & GoH etc. .

    • @musikmedravnen
      @musikmedravnen 6 дней назад

      It's in every game. Some guy just broke LoL by calling hidden API's in the League Client, ending a game after 1 minute 20 seconds.

    • @mrcenturies1820
      @mrcenturies1820 6 дней назад

      CoH2 as well

    • @skendzie18
      @skendzie18 6 дней назад

      Coh3 too. It's in every game lol

  • @MrMDanny
    @MrMDanny 7 дней назад

    Damn almost got a heart attack there when the timer was at zero!

  • @OK-GV888OD
    @OK-GV888OD 8 дней назад

    😎😎😎

  • @OK-GV888OD
    @OK-GV888OD 9 дней назад

    French are the better Americans!? 🤣 😎😎😎

  • @M0_961
    @M0_961 9 дней назад

    The m3 lee is the cutest tank

  • @swagsurfer03
    @swagsurfer03 10 дней назад

    Looks like the road to avdiivka

  • @colonelkoenig42birhakeim42
    @colonelkoenig42birhakeim42 10 дней назад

    Sad to see Blindée played like that 😢

  • @jaapaasa
    @jaapaasa 10 дней назад

    France is certainly very strong faction in game. One of my favorites as well. But some of it's power comes from the fact that 1v1 community generally favors maps where french divs thrive such as Orshas and Haro.

  • @benjaminsmith5024
    @benjaminsmith5024 11 дней назад

    Great cast! Keep it going.

  • @OK-GV888OD
    @OK-GV888OD 11 дней назад

    😎😎😎

  • @ftunk8288
    @ftunk8288 11 дней назад

    The idea behind the SDKFZ in B phase was to use them as a cheap way to deal with shermans with their HEAT. Even if you loose three to kill one sherman you still end up even. And if you have them next to a tank which is being focused by the shermans they don't die as fast. But I'm curious to hear what more experienced players think of this. I have only tried it twice in a tournament game so far and it wasn't an important factor in either of those. When I did counterbattery the M7 I had vision on it for a while and noticed that it was never moved. Whenever i do that they just seem to die quickly so i figured i'd give it a try. But it was a good game by dragotango. I think Blindee was just not the best pick against GD, at least not on balanced, and that's what ultimately lost him the game.

    • @ftunk8288
      @ftunk8288 11 дней назад

      I wouldn't consider turning off parts of the bomb loadout or groundattacking with the pioneers higher level skills though. You hear about it often enough in your videos so it's just something that you need to remember. And if you focus on starting doing this you will usually remember when the situation requires it.

    • @vevos_
      @vevos_ 11 дней назад

      The Support SDKFZs should've definitely been brought in A because of what Atkpwr said. Bringing them in B phase isn't that good either because the availability increase is low. They also can't deal with Shermans because Shermans have aim time buff (stabilizer) which allows them to shoot first. The HEAT accuracy is really low too so its primary role should always be dealing with soft targets which it is very good at, the HEAT simply being a nice bonus. Blindee is very good on this map so it wasn't a bad pick, I think you won because you played better.

    • @jaapaasa
      @jaapaasa 11 дней назад

      Well played. I agree with vevos. Bring support 75mm in A. They are so cheap and there are less stuff on the field which can kill them in A. Blindee is deadly on Orsha East, but you managed deal with its best tools

    • @colonelkoenig42birhakeim42
      @colonelkoenig42birhakeim42 10 дней назад

      Blindée is one of the best pick on orsha east furthermore against GD. It is just that he played badly the div and made an awful deck (without be severe just fact). I would say that your pick was bad but you outplayed him. In a equally skilled game you would have lost.

    • @ftunk8288
      @ftunk8288 10 дней назад

      @@colonelkoenig42birhakeim42 Thanks for your input. I'm sure that Blindée is a good div for that map but can you elaborate why you think it's a good matchup for Blindée? I thought it wasn't a good matchup because GD can block out an area with a Panther as Blindée would struggle with those. You still have good inf that you can support with some light armor and can also counter Blindées airforce. If you say it's a bad matchup for GD i take it but I'm curious to see why. Maybe it should be a good matchup if you play it mav as you're supposed to, is this what i'm missing?

  • @OK-GV888OD
    @OK-GV888OD 11 дней назад

    😎😎😎

  • @lonurad1259
    @lonurad1259 11 дней назад

    the bomber thing I have never considered I high level play tbh. Pretty simple to do that I think by this point most people who play 1 v 1s know now

    • @lepathewarrior4445
      @lepathewarrior4445 11 дней назад

      Requires still some micro and analysis of the situation unless the skies are completely free

  • @czwarty7878
    @czwarty7878 11 дней назад

    35:15 in fact MP44 are slightly inferior to M1 Carbines stat-wise... they also waste ammo like crazy, while M1s shoot just few shots and achieve same DPS. God it's about time something is done about MP44s:(