Run8 Train Simulator V3 #8 Working the UPWest Colton Humpyard! BNSF SD40 Derails the UP Hump Train!

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  • Опубликовано: 13 янв 2025

Комментарии • 10

  • @MaksBrochu
    @MaksBrochu 2 года назад

    23:12 ok, I was not paying attention to the video for litterally 5 seconds and this happened in my headphones and almost had me have an heart attack !

  • @Joeybagofdonuts76
    @Joeybagofdonuts76 2 года назад

    That ol boy is ready for retirement.

  • @DRRP
    @DRRP 2 года назад +3

    The BNSF WCL RV is so if the car goes to the BNSF Barstow yard it tells the hump to send it into the UP West Colton Bound track them when it gets to West Colton the hump will ignore the first tag and send it to the RV track

    • @ThatMateoGuy
      @ThatMateoGuy  2 года назад +2

      Yeah I was thinking it meant something like that. Sorry for the late reply

  • @trm4822
    @trm4822 Год назад

    Hi. Please tell me how best to prescribe tags for trains that should be formed on approaches. But not in such a way that all the tags used are displayed on the cars in a strict sequence, but so that all the cars are mixed by tags. Now I am writing comma separated, but they are still formed by +- the same number of all tags equally. How best to write it down?

  • @kurtisf3366
    @kurtisf3366 2 года назад +1

    Does the West Colton hump controller work better than the Barstow one? I’m having the worst problems with the Barstow hump sending slough cars to track 1 no matter how I tag it in the controller then sending certain cars to slough when there are other tracks tagged for them.

    • @ThatMateoGuy
      @ThatMateoGuy  2 года назад

      I find both humps work the same. Are you certain your tagging your cars right?
      If I'm understanding correctly you have multiple tracks with the exact same car tag? I think it will always send it to the first one with that tag.

    • @kurtisf3366
      @kurtisf3366 2 года назад

      @@ThatMateoGuy No I’ve got the game spawning mixed freight manifest trains with industry tags, I haven’t modified the tags. I’ve found that no matter what I do, track 1 ends up as slough. Then from there I’ve tried tagging tracks with the names of the locals I want to build but I find it’s still sending a bunch of cars to slough rather than where I have a track set up. Honestly I’ve given up on it and joined your server where things are already running relatively smoothly.

    • @nexa331
      @nexa331 Год назад

      I had the same issue at Barstow Yard. You need to make sure the hump yard is not enabled and then click the "Reset Hump Yard" button which fixed the issue for me. You can see the button at 4:28 in the video.
      If the cars are getting pushed down the track too fast, it can screw up the controller which I think is what is causing that issue to happen. Make sure you are either using Slow Speed Control to push the cars over the hump at 2 MPH or use the AI Hump if you have Run8 V3.