You know what's even more than Psychic type pokemon in gen 1? Normal types. No i am not kidding, normal type moves in gen 1 were way stronger than in later games. And this actually means that the top three pokemon in gen 1 (aside from mew and mewtoo) were all normal types. This is because the fighting type was absolute trash, because hahahah, psychic types go boom. It feels kinda weird to have normal types be overpowered.
Another good video, QG. You're right, despite the fact that these series didn't have the best beginnings, it's good to see how the developers have learned from their past projects and used that knowledge to create even better games. Just goes to show: mistakes are the stepping stones of success - so long as you learn from them.
Or as Raifiki from The Lion King(THE GOOD ONE FROM THE 90s) says, "Ah, yes, the past can hurt. But the way I see it you can either run from it, or... learn from it".
If you're playing it on mobile or part of Sonic Origins, you can change the amount of Chaos Emeralds from 6 to 7 which is the only way to play as Super Sonic in that game
I know Origins's cartoons show the 7th Emerald coming later, but that was also when the Emerald colors weren't perfectly based around RGB coloring and had three of them be blue-purple-pink instead of cyan-blue-magenta, plus I don't trust post-Naka Sega/Sonic Team with Sonic lore. I'd rather have the 7th Emerald in Sonic 1 already be in Eggman's possession, with him losing it to you if you knock him as he tries to escape after being beaten out of his final piston trap so as to give that move purpose beyond utterly humiliating the ovoid overlord. Good way to have the full set while still canonically holding off on Super Sonic.
For the longest time, I thought that Street Fighter started with 2 for some reason. It took me until years later for me to learn about the original Street Fighter in 1987. Yeah I can see why people more remember the second game.
I wasn't even _interested_ in trying to find where to play SF1 until Finn Wolfhard namedropped it in IT: Chapter One in-character as Richie. Though to be fair, that movie took place in 1989 so SF1 was the _only_ game in the franchise at the time...
Fun fact about that one: it’s the only game in the series to have certain weapons be YOUR weakness, which makes a certain ice level even more annoying than the bad ice physics and badly programmed flying platforms make it already
@@rigelseybert9406 wait how does that work Do you get weaknesses depending on what weapon you equipped Well even without weaknesses why would you use the weapon in that scenario
Super Mario World and the New SMB and SM3D games as well as some early Kirby games also keep score out of sheer tradition. Though some nonstandard Kirby games did have purposes for score, and maxing out points would get you a 1-Up with every kill as an Easter egg.
14:35 Especially since in the last area, Tourian, the only way to kill Metroids was to freeze them with the Ice Beam before blasting them with Missiles.
Being a Pokemon fan has been the worst since 2018. That's why I dropped the series after SV released to instead play Megaten. Pokemon was already in a downward trend starting in Gen 6 but it got a million times worse with the switch to HD consoles. SV is nearly unplayable and the Sonic 06 of the switch era.
And to think, Final Fight was going to be a Street Fighter game called Street Fighter '89, where the series could have become a beat'em up instead of an actual fighting game. And considering that Capcom only made games like Mega Man 2 and Street Fighter II in their free time, it was time well-spent.
Honestly, that gave off the impression that Street Fighter 1 wasn’t a game that aged poorly, but rather a game that sucked at the time as well with how they tried to stray away from it. Good thing they tried and succeeded to work the blueprints in 2.
I remember Touhou having some first game syndrome with it being more of an Arkanoid clone compared to the later on games that are the proper bullet hell games we know today.
Oh yeah, there was a time limit in Touhou 1. When you run out of time, bullets start coming at you out of nowhere making an already hard level even more difficult until you beat the level. (Unless you play Easy mode)
@@blizzardforonline1954 Charii5 quitting making EWW videos has nothing to do with the "commentary community." It has to do with him not having fun with it anymore and would rather work on bigger, more ambitious projects on RUclips.
Dishonorable Mention: Hyperdimension Neptunia(PS3): It's gameplay and enemies were reused from Trinity Universe, the game's frame rate moves at 10 or 15 FPS and the random encounters are terrible. Future games would improve all of that and you're better off playing the remake Rebirth 1.
21:25 The map took up half the screen because that is where the second player screen would be in two player mode. This reduced the jarring of going from a full screen to half a screen when you had a friend over. It also served as the "rear view" in single player. Just hit "X" on the controller.
You know...looking back...you're totally right about Sonic. My first Sonic game was Sonic Adventure DX, which aged about as gracefully as cheese, but it's the kind that you just can't help but look at and shrug; it's not hurting anybody and at least it's not totally repulsive. In a way, the quality of Sonic games tends to swing like the pendulum of a grandfather clock; time will tell if Frontiers winds up being one of the best in the franchise, but with Ian Flynn being a major writer for the story, there is promise. :3
Ian Flynn is an overrated writer. He prioritizes plot progression over characterization. With him, characters only exist to propel the plot, even if it results in OOC moments. As if that wasn't enough, he shifts the blame to SEGA for "mandates." Not to mention, the man only cares about siphoning off praise from as many people as possible. So many Sonic fans praise him as if he's the Savior of the franchise and worship him like he's some freakin' god. The truth couldn't be farther from that; if it wasn't for Sonic, Flynn would be a nobody. In all likelihood, Flynn is probably going to be the narrative writer, which is mostly just outlining the story and plotting out its structure. Those kinds of writers don't have a hand on the actual story or its script.
@@sonicstar917 Can you give some examples of such OOC moments, because I'm not sure what you mean. I'm not disagreeing with what you're saying, both Penders & Flynn have their strengths & weaknesses just as all writers do. Characters are just as important to the story, but if the plot is hamfisted & ramshackle, then the characters aren't going to be able to salvage it; the opposite is also true: if the plot is making the characters do things they wouldn't otherwise do for the sake of moving the story forward, then the story needs to be revised otherwise we might as well just use brand new characters, ya know? Besides...not like one person alone is responsible for the entire project's success; unless it's an indie game made by one dude, that's not fair to the rest of the team who worked as hard, if not harder, on the project. ;)
@@bluestreaker9242 Okay, I'll point to IDW Sonic. For starters, Amy Rose is suddenly the leader of the Resistance from Sonic Forces, even though that position belonged to Knuckles in that game. Amy has had no experience in military operations, and she's not somebody known for her tactical skills. Other characters could've easily taken that spot, such as Rouge or Espio, or even Tails! Matter of fact, a lot of people have noted that Amy in IDW acted a lot like Sally did in the Archie comics. With no proper explanation, it comes across as Amy being given favoritism, since Flynn is a major Amy fan. Another issue is Dr. Eggman during the notorious Zombot Arc. After having unleashed the Metal Virus onto the populace and turning them into "Zombots," he and his associate, Dr. Starline, soon discover that these monsters no longer respond to his commands. While Starline is concerned about this (and rightfully so), Eggman initially brushes it off and says he'll figure out something. It's not like Eggman to be this careless, especially considering how he made sure to keep his minions on a leash in Lost World and Forces, even mentioning in the latter how he "learned from his previous mistakes." But in IDW, he barely tests the Metal Virus, and when things go pear-shaped, he doesn't start working to fix it. Fans have asked Ian about this, wondering if it was related to Eggman recovering from his amnesia trip, or if it the direction SEGA wanted him to take the doctor. Flynn responded by basically saying that Eggman has never really had a solid plan, even citing the doctor's plans from previous games. That would seem fine, but Flynn fails to realize that several of those examples are dure to outside forces that not even Eggman could possibly see coming.
@@sonicstar917 Very true; we know Eggman to be a narcissist, not an idiot: there's a difference. Kinda makes me wonder if Flynn even played those same games? Yeah, Eggman loves plastering his image over everything and claiming himself to be a genius, but he always...ALWAYS...had a plan. In fact, one of the smartest things he ever did was Sonic Adventure 2 where he nearly succeeded in killing Sonic and making Tails think he just killed his best friend.
I knew Ratchet and Clank would be on here. Started the series with Up Your Arsenal, still the best game IMO, so I tried the first two games. Culture shocj
the touhou project is a series of infamous bullet hell shmups. except for touhou 1 which was a breakout/arkanoid clone of all things instead of a shmup.
Huge fan of extra life. I got diagnosed with ALL at 15, so I know what it’s like going through this shit no one pre-adulthood should have to go to. I’m cancer free now, but not without my physiology getting wrecked and giving me chronic illlnesses in the process. Pediatric cancer’s a bitch, and getting out without any long lasting consitions (and that’s not including potential survivor guilt, as we see our fellow survivors fail to make it out alive). We all appreciate the support you and organizations like Extra Life give us every day.
17:59 HOO BOY has this segment aged poorly. Funny to think that Scarlet and Violet were MORE broken than Gen 1 with a Sonic 06 tier level of "quality" and glitches and balancing issues to bad it pretty much fully killed VGC? The game is literally unplayable. -Runs at a consistent 5-10 FPS at all times. -Overheats the switch and destroys the battery life, only a max of 15m of playtime in handheld mode. -Awful graphics that TRY to look HD but end up just looking like an early PS2 game with HD shadows. Dragon Quest 8, Final Fantasy X, and Kingdom Hearts 1 look SIGNIFICANTLY better than SV. -Game breaking bugs up the wazoo. Randomly falling off the world, running up walls if you run backwards, constant clipping, t posing models, morphing models, random data corruptions, and more. None of these have been fixed even after the $30 DLC. -God-awful new Pokemon designs that make the gen 5 designs look amazing in comparison. Some of the new mons legit look AI generated with how bad the designs are. The stick bug and tumbleweed Pokemon are the worst ones, but there's also literally Minecraft, Grass Incineroar, cat with bowl on his head, etc. The only good mons are the ones from the previews. Even the new Pikachu clone looks awful. -Balance that's somehow worse than Gen 1. Paradox Pokemon (all of them) are too insanely OP and some of the new evolutions for already strong Pokemon like Kinggambit and the Dullaladon evolution are utterly insane. Not to mention the glitches in combat that can be used in VGC to crash the opponent's game, manipulate their moves, and bypass certain moves and abilities effects. All of VGC is just seeing how fast you can disqualify your opponent. A single paradox Pokemon has higher stats than most legendaries and even megas with OP exclusive abilities as well. That's WAY more busted than Gen 1 psychic types which you can still destroy with the 10 types neutral against it and overleveling which is very easy to do in Gen 1 thanks to item duping rare candies. AND THEY'RE FULLY ALLOWED.
In your effort to make a pun on Psychic and Saiyan, you said the latter word in the original Japanese pronunciation. That is hilarious. Although these early games served as important means for their respective series to walk before they run, it's fun to think of what they *could* be with the benefit of hindsight and better technology.
Or even just more time, money and care. Though the irony to that is that Pokémon Gen 1 took OVER FIVE YEARS. And the pun also works because of Super Saiyan Blue AKA "Super Cyan": "Super Psyan". THAT's how dominating the Psychic type was.
My personal five choices: Metal Gear, Super Smash Bros., Resident Evil, Grand Theft Auto, And in a kinda twisted way, Team Fortress, The original Quake mod if you can count that.
WOW! I knew Pokemon Gen 1 & Street Fighter 1 were gonna be on here (The latter I thought would be an obvious number 1 pick for good reason) but I didn't think Gen 1 would be as high as it is cause of the flack more recent Pokemon games have gotten.
I would've put the original Puyo Puyo (or OPP) on the list. Though not as bad a case as some of these other games, the fact that you couldn't offset meant that you had no incentive to get higher than a 5 chain.
Honorable Mention to Mario Party 1 for how broken some of the minigames were and how much the N64 control stick broke enough people's hands to warrant a lawsuit and Nintendo ridding all later Mario Parties of stick spinners... until they decided to bring Tug of War back for Superstars and keep the spinning intact instead of making it a masher.
Reminds me of the crown the King wore in the Valiant-made Mario comic story "Betrayal Most Proper" with how it would mock his expressions while still praising him as king.
There's a handful of games that could be included: 1. Gran Turismo: Almost all the cars are Japanese, with only 9 American cars and 6 British cars in the roster, there are no Single Race events other than Spot Race, only Championships, A GT Hi-Fi mode that runs on 60 FPS, only 3 Licenses to obtain (B, A, and IA), and no World Circuits or Dirt Courses. For the Western release, the Arcade Mode has different physics from Gran Turismo Mode, and the Soundtrack is completely different. 2. Galaxian: Plays rather simply compared to its much more memorable sequel, Galaga. There's no capturing, you can only shoot one missile at a time, and there's no challenging stages. 3. Skylanders: Spyro's Adventure: Only a select number of Skylanders can actually speak, with the rest making unintelligible gibberish or noises. Level cap at 10, A great amount of Glitches compared to its sequels, No Jumping, but swimming is possible for certain Skylanders, no side mini-game like Skystones, and has the most broken balancing for PvP battles.
There’s one game I can think of that has a case of first game syndrome was Pokemon Mystery Dungeon Red/Blue Rescue Team. Team management was awkward, having certain HM moves to access certain dungeons, balance issue like speed buff and multi-hit moves being insanely busted, and that god awful partner AI. It’s not as crazy as the main Gen 1 games but it is sure up there. It’s a good thing we have the DX version on the Switch
Not to mention if you wanted to choose which pokemon you wanted to be, you had to answer specific questions with the correct answers and that's if you are lucky enough to have the questions you need just to choose the pokemon you want to be, good thing the DX remake fixed this by allowing you to choose.
When it comes down to Ratchet & Clank for me personally; I've always felt alone on this when I feel that going down the route it did in terms of Gameplay in sequels has always felt like a downgrade in a lot of ways. Like the 1st game felt more like a platformer with some puzzle like weapons combat whilst the sequels were all basically third person shooters with some platforming here and there the way I've seen it. Running in guns a blazing was clearly never the best approach to take in the 1st game thanks to the lack of strafing but it sort of played into how you'd need to strategize and think of what approach to take and what weapons to invest in and use (which also meant the bolt scarcity was less of an issue unless you wanted to invest in the RYNO) unlike in the sequels where the combat has been intensified with strafing in mind, making it less about strategy and more about gunplay. Whilst upgrading weapons does indeed sound like a great evolution to the gunplay, incentivising players to make use of all weapons without committing to any favourites, it also means there's less room to be strategic about what weapon to use at any given time, you'll just struggle a lot using the worst weapon choice for the wrong situation, just because you want to level it up at all costs, which I guess doesn't really matter much when the weapons themselves have all started to become homogenous with the new controls with one or two acceptations. Keep in mind, this ain't much of a debate as to what exactly is the better approach in Gameplay, fans have already taken a liking to how the sequels tackle this approach as shown by how far the series has gone. I do think however it is worth highlighting that because of the sequels focusing more on gunplay that we never really see the more puzzle like weapons combat of the 1st game improve or expanded upon much, I wouldn't consider it flawless, there's room for improvements but for the most part, we never really see any of it in the games that come after 1. There are a lot of games like Ratchet 2, but not a lot of games like Ratchet 1. Overall; one approach isn't necessarily worse than the other, it's basically all up to you on what way you want the series to be. On a personal note though; I genuinely wasn't really feeling it by the time Rift Apart came out. After playing it, I got the feeling that everything was streamlined and consumable. But even with how much the combat has improved, even in a few large ways, it was starting to become mind numbing after several enemy encounters, it kind of showed off how much of an interest in the Gameplay I've lost since the 1st game. Only other game I feel like I did genuinely like the combat a lot in was Gladiators but that's simply because the game was more so made with the heavy focus on combat in mind and actually opts to be honest about the Gameplay by having little to no platforming involved, in addition to a lot of tweaks that were made in that game with the combat in mind.
I agree with you. RaC1 is my favorite in the franchise because it feels like a puzzle/plataformer with shooting elements on top. And it did it perfectly. I don't mind the lack of strafe, I actually have no strafed up to Crack in Time and I honestly, especially enjoyed CiT a LOT more with that handicap. The newer games feel monotonous and repetive, and it makes the weapons feel samey IMO. It doesn't help that the stupid autostrafe they introduced with firing even if you are not pressing strafe makes it imposible to do no strafe, and I wish I could do that handicap on Rift Apart.
Oh yeah, Disgaea 1 was pretty rough. Two problems I remeber vividly are the map design (specifically the late main-story maps) and the entire fact that if you accidentally kill any ally unit (which is going to happen one way or another), you can't get the good ending.
@@revaryk6868 The big one in map design is the Item World. Some maps are rendered completely unwinnable because the map generator decided to get cheeky.
Awesome list! I agree with most of the entries which genuinely improved after their rocky start. Yet despite their aging, some games like DMC 1 and Ratchet 1 have aspects that I appreciate a lot compared to other games in their series (DMC 1's slightly darker tone and unique gothic aesthetic, and Ratchet 1's story and writing). One game in particular that I feel didn't age well was the first Fire Emblem game: Shadow Dragon and the Blade of Light for NES. Playing this after Three Houses just makes me feel grateful for how far this series has come, but it's especially rough today. Most of the characters didn't have strong personalities like in some of the later games (Jagen and Camus are cool tho), certain classes like Knights couldn't promote, the area your units can move isn't visible and most egregiously, healers couldn't gain experience through healing! You can only level up your healers by having them be attacked by enemies and praying that they miss (good luck keeping them alive). And unlike most of the entries on this list, there isn't really a good remake besides the Japanese-exclusive Fire Emblem 3 which had a slightly improved version of FE1 (Shadow Dragon is ok but not one of the better FE games). If SD were to get an Echoes-style remake (which is unlikely considering an FE4 remake is more anticipated by fans) I think it could reimagine the story and characters like what Echoes did for Gaiden. If Gen 1 Pokémon can get two different remakes in the span of 14 years, an Echoes-style FE1 doesn't sound too impossible.
Ratchet and Clank 1 is my favorite Ratchet and Clank game. Even the controls are great IMO, just weird and obtuse when I was new to it. I love how once you get used to it's controls it feels so fluid and so free to do whatever you want. I dislike the modern games because they feel like the replayable aspects like the ammount of choice you had when playing were streamlined off. Up to Crack in Time I could break the strafe button and play in a completely diferent way to normal play, the modern games have an autostrafe when firing that makes it imposible.
8. The reboot thankfully fixed these issues. 7. And in Megaman Powered Up, we got 2 more robot masters to meet the 8 robot master quota. Time Man and Oil Man, on the other hand, this also meant that the weaknesses got reshuffled. 6. This is something that plagues all the Uncharted Games, as well as The Last of Us and it's sequel: Lock-on AI. Enemies can aim and shoot at your EXACT LOCATION, even though solid objects regardless of distance as if they have both Lock-on AND X-ray vision! And their aim is also REALLY STICKY, meaning trying to shake their aim is futile. And even the villains got better in later games and were more fleshed out. Take for instance Harry Flynn in Uncharted 2 or Rafe Adler and Nadine Ross in Uncharted 4.
I don't think there's any actual crunch with Pokemon. Apparently the team's split up to have one side work on remakes, the other on mainline games, and a 3rd for DLC content. Each game also takes about 3 years of development time, interestingly enough.
Man, the 1st Street Fighter. I remember playing this on the 30th Anniversary Collection. I was moving my analog stick like a nutcase while mashing the punch button in the hopes of executing a Hadouken or a Shouryuken. Still can't believe I managed to beat it. 😆
I’ve thought of more cases of FGS. Time Crisis: compared to the sequels, you don’t get any flashing warnings for those kill shots. Also, you actually get a game over when you run out of time in the original, whereas in later games you merely lose a life. Also, it was purely single-player which I feel was only to justify protagonist Richard Miller as a “one-man army”, whereas Time Crisis 2 onward was made to have co-op available. And then beginning in Time Crisis 3, we get multiple weapon options. Onimusha: similar case to Devil May Cry, with the fixed camera angles and everything. It wouldn’t be until Oni 2 that things would begin to really pick up. Mario Party: Oh gods above, the original Mario Party is BRUTAL. Especially with the rotation mini-games. That, and there’s all the gimmicks that wouldn’t be introduced until MP2. Spyro the Dragon: Yes, even Spyro 1 has some noticeable issues that would be addressed in sequels. Basically, a similar case to Crash Bandicoot. Persona: Oh man… the original PS1 game did NOT age well AT ALL. It had issues that were somewhat mitigated by the PSP remake. And of course we have the Persona 2 duology. And then starting with Persona 3, we’d have the traditional slice-of-life formula that the rest of the series would follow.
We don't talk about Street Fighter 1. Though to be fair, the fact it was included as a prop in IT: Chapter One is genuinely remarkable considering how the more refined 2 has vastly overshadowed it.
Well, the movie is supposed to take place in the summer of 1989 and the second game didn't come out till 1991. Plus, the arcade is a small town in rural Maine, meaning they could have not gotten it as fast as arcades in larger cities
HyperDimension Neptunia also had a case of First game syndrome They had guns as a mechanic originally (Which also was the only way to do Element Damage ) but then not only did they not have them in Mk2 but they completely Retconned the Story of Mk1 so it's not even Canon Even the remake Rebirth;1 isn't canon
More personal examples: Fire Emblem, Lego Star Wars: The Video Game (pretty much for the entire Lego series), Mario and Luigi: Superstar Saga, Red Dead Revolver.
Nice picks. Don’t worry no spoilers. My honourable mentions (which I am not criticising them, I like a lot, if not all, of these games) go to: Jak and Daxter (in that it was more closer to super Mario 64 than GTA with platforming) Dynasty Warriors 1 (though this is more of a mistranslation as DW 2 was supposed to be a spin-off….. the irony of that now is hilarious 😂 anyway dw1 fighter similar to Soul Calibur, DW2 strategy hack and slash) Dead or alive 1 (initially looked very similar to tekken 1 or virtua fighter, and DOA2 revving up the gameplay more like the later titles) Soul blade (it had a very weird disarming system that isn’t in any of the other games.) Trauma Centre: Under the Knife (original had a mistake counter not present in future games) Phoenix Wright: Ace attorney (compared to other games, the investigation is very barebones and, while not as bad in the original cases 1-4, the 3 day system kinda makes some cases drag on.) Saints row 1. (Lack of checkpoints in missions, main character is mostly mute and strictly male, can only save at your house, lack of fine aiming due to your character shooting Gangsta and story being more grounded like GTA instead of the wackiness of later games… though some fans prefer this)
If i had to choose first game syndrome... first windows touhou game, EoSD It lacked many important things about touhou today, like visible hitbox in focus mode, the characters introduced in this game aren't even half as interesting or deep as later characters would become, and yet still this game wins the popularity contest EVERY. SINGLE. TIME. I'm convinced that people who voye on EoSD didn't actually play it or any touhou game, and are here just for the magic girls and... "certain kind" of fanart depicting them Yeah, i said it, touhou fans, come get me
eosd is a game that feels like a incomplete transition from the pc98 era, it has a distinctive atmosphere along with pcb and in, which makes them both nostalgic and almost surreal, but it does have some big problems... like the fact that zun used unironically the word "loli" to describe a character... it's a product of the time, and still good experience to try any now and then i remember how much i struggled on flander to the point of rage quitting, only to come back to her years later after i was finally capable of scoring a victory against koishi... it wasn't a battle, it was a massacre
Fun Fact: Before Final Fantasy and Dragon Quest, there were three IPs that took advantage when creating the computer role-playing game experience when it comes to pulling cues form Dungeons & Dragons as well! You got Interplay with Bard's Tale, Sirtech with Wizardry and Origin Systems with Ultima! When Enix looked at those games, then they allowed Yuji Horii to make Dragon Quest while Squaresoft let Hironobu Sakaguchi to create Final Fantasy and save Square from going bankrupt! :D
Another big example of first game syndrome: Guilty Gear. I havent played it personally, but i have heard HORROR STORIES about Guilty Gear 1. The biggest example requires but 2 sentences. 1: When you get down to half health, you get infinite meter. 2: Destroyed moves were usable in round 1 and WON YOU THE GAME. also, they are INCREDIBLY SPAMMABLE. also do i need to mention Kliff and Justice? I don't think so.
@Sharpester Not to mention the controls when playing with a controller: In the sequels, all the face buttons shoots, while the shoulder buttons make you take cover. In the first game however: 2 face buttons (X and O) do the shooting while the other 2 (Triangle and Square) did the taking cover. You can guess how crampy and rough it can get.
What I Also Believe To Have First Game Syndrome Is The First Burnout Game... Because The Series Was Inspired By Other Arcade Games Like Konami's Thrill Drive, Sega's Crazy Taxi And... An Arcade Emergency Ambulance Game With I Have Seen In The Internet, SOMEHOW. The 1st Burnout Game Is Also The Most Difficult In The Series, Because Of... THE CONTROLS. They Are Very Clunky, And The 1st Burnout Game Did Have An Checkpoint Time Limit System, And How Much Damage In Cost You Did When You Crash Into Other Cars, And Because Of The 1st Burnout Game's Clunky Controls, You Will Accidently Crash... ALOT. I Have Played Burnout 3 Takedown (Which Is One Of My Favorite Racing Games Of All Time) And To See How Well And Improved The Burnout Series Had Become... I Do Think That The 1st Burnout Game Does Have Its First Game Syndrome.
Im working on a list of the opposite topic. Top 10 First Games and 2 of the games happened to be here including my #1. It gets me to wonder if a first game can still be great despite the syndrome. Honestly I just find a certain charm in these games despite their age.
Ratchet and Clank 1 is one of the best RaC games IMO. The controls are weird and obtuse for begginers but once you get used to them they feel so liberating and it feels like you can do whatever you want. Every facet of the game has strategy from what weapons you put on your quickselect, which weapons you use depending on how good in the situation they are vs how much ammo they have, how you tackle the bossfights, etc. You cannoy cheese fights since the guns blazing strategy is practically nonexistant and no quickselect pause makes it so you choose your weapon before fights and get really fast at switching them Add on top of that the execelent story, music, graphics, chracters, voice acting, stellar levels and so on there is what is my personal favorite RaC game. It gets massively better the more you play it, that's not a compliment I can give to the modern Ratchet games
The way I see it no matter where a franchise gets its start it's always important to know where they come from and how important of an impact they have. After all, there's always room for improvement with sequels especially the number twos for the most part.
I agree wholeheartedly. It's crazy to think, for instance, Pokemon almost never happened; Game Freak was struggling to keep its head above water during the development of Red & Green, so they had to make other games in the interim. As such...Pokemon Red & Green's development cycle was over 6 years long! We are VERY lucky that passion project paid off as hard as it did! I guess, in a cosmic sort of way, Pokemon is to Game Freak what Final Fantasy was for Square. :3
For the #2 Segment, it also didn't help that the Fighting-Type used to be on par with BUG for the worst type in Gen 1. Ice-Types were rare, Rock-Types were Tanks, Dark and Steel didn't exist yet, ergo Fighting-Types only had THREE purposes, those being HM Slavery, Pokedex fodder and Giovanni's Kangaskhan. And even then, Fighting-Types had barely any STAB besides Submission, Jump Kick and High Jump Kick (which were VERY risky moves) and sending out a Fighting-Type against a Normal-Type is pretty much pointless considering the Rock-Type takes neutral damage against Normal-Type moves and a good handful of Rock-Type Pokemon, like Golem and Rhydon, can learn the previously-mentioned Submission. Oh, and Karate Chop was a NORMAL-Type move at the time. Yeah, the Fighting-Type was done DIRTY. Also, I did a Nuzlocke on Blue a few weeks back and somehow got through with FOUR deaths, less than I would've thought. (Sorry if this comment is so long)
To address one of the honorable mentions: Mass Effect is pretty awkward in that if you don't play it, your playthroughs of 2 and 3 will be unfinishable. You won't have saved the Rachni Queen, you won't have the option of romantically reconciling with Liara, and you'll have to put up with Wreav without Wrex to keep him in line. So as rough as Mass Effect 1 is, it's still an experience worth playing if you want a full experience as Commander Shepard despite the roving tank without a map to find important stuff. The trilogy is meant to be played in full pretty much every time so you may wish to get it in bulk, or the legendary collection or whatever it is called.
We've all got to start from somewhere, no one said it was going to be a graceful start though. That said, here's some honorable mentions of my own. • Kirby's Dream Land. Pretty much the most bare bones you'll get from the series as it lacks Kirby's signature copy abilities and the game is pretty much beatable in an hour. Great for when you need to use the toilet if you're tired of playing Super Mario Land for the umpteenth time. Also has a psuedo remake on 3DS via Kirby's Blowout Blast which is technically a test for how Kirby would work in 3D. • Touhou Reiiden (Wondrous Tale) ~ The Highly Responsive to Prayers. Instead of the usual bullethell gameplay we're all used to we have a Arkanoid/Breakout clone theme'd after various old Japanese mythology where a young girl named Reimu Hakurei pretty much flings a yin-yang orb like it's a toy. Also, one of the few Arkanoid/Breakout clones where you need to avoid and repel the ball *manually* or else Reimu gets crushed by her own weapon. • HyperDimension Neptunia (PS3). It's a far departure from what later entries would bring to the table and it shows. Also, for some bizarre reason you could rename each of the recruitable CPUs even though they already had pre-determined names which I'm glad was scrapped. My guess is that it was either probably a leftover from when the game wasn't going to be a parody of the console war that the devs forgot to remove or maybe it was to make the experience more memorable. Either way, like I said the idea was scrapped immediately when Hyperdimension Neptunia Mk2 was released. • Puyo Puyo. The original game didn't have many features that would eventually become staples of the series which meant you or your opponent just needed a good chain of Puyos and that's it. No tense back and forth hoping that your chain of Puyos is superior to your opponent's. • Mario Party. Pretty infamous for its minigames that required rotating the control stick and being slow in general. Also one of the few times where Nintendo got hit with so many lawsuits that resulted in them not only paying for the legal fees but also giving out gloves to each of the injured players. Would explain why it hasn't been re-released in any capacity until a few months ago via the Nintendo Switch Online service.
I gotta bring up Spyro the Dragon. Graphics, while good at the time, did not age well (the water looked like toothpaste for gnorc’s sake), platforming was awkward at times, the flying in flight levels were stiff, and the boss battles were underwhelming as hell. But the gameplay was solid enough, the graphics were nice and bright, and thank you Stewart Copeland for the music.
One game series I would add to the list would be Hitman. I know most are familiar with the 2016 games, but Hitman did have 5 games beforehand, and the first one called Hitman: Codename 47 while received fine enough, did suffer from bad controls and difficulty where even its easy setting is pretty hard. Thankfully by the second game, Hitman 2: Silent Assassin, the problems were more ironed out and the rest is history.
Ratchet & Clank 1. Not only do your weapons not upgrade at all, but your health doesn't upgrade from killing enemies either; instead you're stuck with a measly four hits or so for the entire game, making the game far more frustrating and archaic-feeling than 2 and 3.
Etrian Odyssey. Even though Etrian Odyssey is my favorite video game series, the first game was REALLY rough around the edges. It was BEYOND unbalanced. The remake polished the first game a LOT, thank the Abyssal God.
I agree with Street Fighter 1, it was so bad that Takashi Nishiyama jumped ship and went over to SNK to create Fatal Fury: King Of Fighters, that game also only had a small number of playable characters(Terry Bogard, Andy Bogard, Joe Higashi) but the player could actually select who they will use, and console versions allowed the player to play as the CPU opponent characters(Although on the SNES version which had Hwa Jai and Billy Kane only P2 can play as Duck King, Richard Meyer, Micheal Max, Tung Fu Rue, Hwa Jai, Raiden, Billy Kane and final boss Geese Howard, on the Mega Drive version both can play as the cpu characters in multi-player, but Hwa Jai and Billy Kane were replaced for the two other player characters, it wouldn't be until Fatal Fury Special[an update of Fatal Fury 2] where 3 the characters not retained for Fatal Fury 2 were playable, this is also a thing for Real Bout Fatal Fury Special and Real Bout Fatal Fury 2. And Fatal Fury Special laid the ground work for King of Fighters '94, so yeah, I doubt the gaming world would be the same)
Honorable Mentions Super Mario Kart: The tracks were simplistic, the controls pretty loose, and following 64, it was pretty confusing to see the item boxes on the floor instead of them floating around. And if I remember correctly, the item boxes didn't respawn so people falling behind would be screwed over. And the aforementioned N64 sequel fixed all that and would maintain these improvements throughout the series. But if you ask me, I think I'd be glad with an MK game that just had remakes of the N64 stages, given how I love it so much. Tony Hawk Pro Skater: It lacked the trademark moves one would commonly associate with skateboarding, including manual, as featured in later games, which also had more variety in the presentation. As innovative as it was, the wild side of skating games could be found in subsequent games. Including its remake alongside Pro Skater 2! Wasn't nearly as bad as Pro Skater 5 though. Resident Evil: "That was a close one. You were almost a Jill Sandwich!" Heh, need I say more? Then again, the voice acting is one of the more legendary parts of the first game. But you gotta admit, the atmosphere, controls, characters, and monster designs the series became known for were still to come. Kingdom Hearts: Really slow combat compared to 2 and 3. Strangely made the bosses harder than they probably would be in those games. The story hasn't aged a day, though, they've always been silly. Jet Set Radio: God, do I miss this series... I guess it kinda doesn't count since they only made two games, but it's still really worth noting. If you aren't a fan of the original's time limit, lack of control variety and lack of combat, you'll be pleased to know that Future took all that into consideration. Its world is a lot more explorable this time around, being an open world game where one can spray around at their own pace. Graffiti QTEs are replaced with swift spraying, wall riding and rail combos, and best of all, you can knock down policemen! The original game still had unique things to offer, but if you gotta pick one, I recommend Future more. Again, sad to see it die off so quick. Spyro: Like Insomniac's more modern classic, the first game was still pretty good, but it was limited in comparison. Weaker voice acting, the NPC variety was found more in the later games, and the bosses didn't even fight you. It was once you got to Avalar where things got really good. The Reignited version gave the dragons more visual personality and beautiful remakes of the realms. By the way, the Japanese version was 10 times worse, so it's even more of first game syndrome over there. God of War: People know God of War these days for the arc Kratos goes through in overcoming his past. I wouldn't blame him for wanting to forget those awkward temple puzzles and annoying final boss.
I actually think the original KH has the best story. As unrefined as the combat is, I still think it's the best game in the series regarding everything else. It has the most straightforward plot in the series and it's the only game to actually properly integrate both the Disney and Final Fantasy elements into the narrative instead of having them be filler.
I haven't played the original Final Fantasy, but I would bet every penny that the original Dragon Quest has at least as much "first game syndrome" as it. You have no party, just the hero, which makes every battle a 1v1 (and Sleep nearly a death sentence), the customization and variety are almost nil, the keys are one use items, the dungeons have darkness in them forcing you to illuminate them with either magic or items (and your inventory is incredibly limited), Zoom only brings you to the first castle, there's no sailing nor flying... all in all, it REALLY shows it was the dawn of JRPGs as we know them.
Rewatching this video makes me think of one single game. Monster Hunter Janky controls including attacks being on the right stick instead of a button press. only 6 weapons (SnS, Greatsword, Hammer, Lance, Light/Heavy Bowguns), terrible hitboxes, terrible balancing, grindy as all hell, ran like ass on a console that was more than capable of running more intense games at a decent framerate, it doesnt even have button prompts for interacting with things like chests or monster carving. If you want a true old school MH experience, just play Freedom Unite. if you absolutely must play the original. play Freedom.
Some sonic fan with a user name of elderin who talks about concept art for sonic games said he not only likes labryth zone but it's his favorite if you can believe that
Its a miracle how far Tekken has come since the first game was even in development, considering how it had a nightmarish cycle and how awful the game itself was from every aspect that wasn't visuals (for the time). Tekken 8 is looking pretty damn cool as well
Honorable Mention: Spyro the Dragon 1: The Revolutionary 3D Platformer that not only had pretty good draw distance, but for introducing the mechanics of Gliding, Speeding and much more. Also making Collecting gems and collectables Seamlessly Rather than kicking you out unlike Super mario 64. While 2 and 3 did improve on not only introducing other side quests/ Missions and gameplay styles. Sometimes it can be better to start off simple.
Only other game I would think that would be an honorable mention is Megaman Zero. Unlocking the different moves are a huge chore, the cyber elves destroy your rank which includes using sub tanks and that final boss’ second phase is hell incarnate. It’s still a good game but whenever I think of first game syndrome, Megaman Zero always comes to mind. Thank goddess they got better
Some of my own one of my favourite franchises God Of War I think has first game syndrome I find it hard to go back to the original it really just drags after a while, Spyro 1 is a little meh compared to it's amazing sequels and Kingdom Hearts 1 while still a wonderful game has it's first game issues the combat being kinda clunky to go back to,
14:47 -14:51 Uh....QG. You forgot that another problem with the original Metroid is that there are no recharge stations which means you have to kill A LOT of enemies which means wasting more time
From what I've heard I would put the first Monster Hunter game on the list. Sounds like the third generation is when the series started to hit it's stride. Pokémon Red/Blue/Yellow have not aged well.
Personal honorable mention ; Yo Kai Watch 1. I dunno if I'm the only one who suffered this problem, but Yo Kai Watch 1 has a HUGE DIFFICULTY SPIKE. Unless you overlevel, Sproink's battle can be an absolute pain in the ass. Also the post game, well, ok, I'm not saying it's not massive, but in comparison to the later entries in the franchise, it's a butterfly in comparison. Noticeable, but still pretty tiny. Also unlike later entries that build up the main villain, the villain of the first game, Chairman McKraken, just shows up out of nowhere, right after defeating Dr. Maddiman. I mean I guess you could make the argument that the evil Yo Kai running amok are considered build up for McKraken, but considering they never reference him or even utter his name out loud, how the hell are you supposed to know that? It's not as bad as my younger self makes it up to be, but even after redemption via replay, it's still a bit flawed.
Speaking of Enix, the original Dragon Quest also counts. Supposedly, the game was inspired by a DnD campaign. If that's the case, why is there only one party member? Battles aren't particularly exciting because they're always 1v1. This also makes the sleep status painful as if your character is affected, the only way it's removed is if the game feels like it. The stats you gain by leveling up are also determined by what you name your character (with KEFKA being the best possible name). Even exploring hasn't aged well, because you can only warp back to Castle Tantegel, you use Magic Keys that can run out to open locked doors and many dungeons will be poorly lit, needing either its own dedicated spell or torches.
I agree regarding Dragon Quest 1 to an extent, as while it's old, it still worked without any bugs to mess up magic or weapons (Something QG glanced over about FF1, but weapons that are supposed to do more damage to certain enemies like the Coral Sword and Werebuster only had the usual Attack boost a new sword would give you and some spells didn't work at all, like the Attack buffing Temper which... gave squat.) and if you knew what you were doing, it was relatively short for RPG standards. Though the sequels improved MANY aspects, and some even became RPG staples! Dragon Quest 2: Party members with their own strengths and weaknesses... And it came out BEFORE Final Fantasy 1. Dragon Quest 3: Customizable party to assist your hero with a choice of many classes, freedom of choice regarding class change (FF1 only had Class Promotion, and even then, Class Change had its limits), and it even had a remake on SNES that introduced a personality quiz for the Hero character at the start (Which would later be used in Pokemon Mystery Dungeon) and personalities that affect stat growth (AKA, like the Natures in Pokémon) and an extra class in the Thief! And Dragon Quest 4? Well, it introduced AI-controlled allies that would be done BETTER in games like the Tales series. DQ 4's was... pretty loopy. But it also gave characters with their own classes and personalities. And I can go on with DQ 5's monster recruiting mechanics (BEFORE even Pokémon Gen 1, four years later!), DQ 6 and 7's new class change system with Alltrades Abbey, DQ9's online features inspiring the 3DS Streetpass (I am NOT joking.)... Yeah, Dragon Quest has its own fair share of accolades, as the series that gave JRPGs a starting step.
If we reach $1000 for Extra Life this year, I will make my Discord server public! Donate here: www.extra-life.org/participant/TheQuarterGuy
You know what's even more than Psychic type pokemon in gen 1? Normal types. No i am not kidding, normal type moves in gen 1 were way stronger than in later games. And this actually means that the top three pokemon in gen 1 (aside from mew and mewtoo) were all normal types. This is because the fighting type was absolute trash, because hahahah, psychic types go boom. It feels kinda weird to have normal types be overpowered.
To quote GameChamp3000, "Metroid on the Nintendo Entertainment System was programmed with duct tape".
Another good video, QG. You're right, despite the fact that these series didn't have the best beginnings, it's good to see how the developers have learned from their past projects and used that knowledge to create even better games. Just goes to show: mistakes are the stepping stones of success - so long as you learn from them.
Or as Raifiki from The Lion King(THE GOOD ONE FROM THE 90s) says, "Ah, yes, the past can hurt. But the way I see it you can either run from it, or... learn from it".
17:56 QG vs. The Genwunners. FIGHT!
Yeah... Gen 1 needs to be seen for what it is: ANCIENT AND OBSOLETE.
One thing you forgot to mention about Sonic the Hedgehog... There were only 6 Chaos Emeralds instead of the usual 7.
If you're playing it on mobile or part of Sonic Origins, you can change the amount of Chaos Emeralds from 6 to 7 which is the only way to play as Super Sonic in that game
@Arthur Snyder I don't remember being able to change to getting all 7 chaos emeralds in Sonic 1 in Origins.
I know Origins's cartoons show the 7th Emerald coming later, but that was also when the Emerald colors weren't perfectly based around RGB coloring and had three of them be blue-purple-pink instead of cyan-blue-magenta, plus I don't trust post-Naka Sega/Sonic Team with Sonic lore. I'd rather have the 7th Emerald in Sonic 1 already be in Eggman's possession, with him losing it to you if you knock him as he tries to escape after being beaten out of his final piston trap so as to give that move purpose beyond utterly humiliating the ovoid overlord. Good way to have the full set while still canonically holding off on Super Sonic.
@@CarbonRollerCaco it's because all of the games on Origins (including Sonic 3 and Knuckles) are based on their Christian Whitehead ports
For the longest time, I thought that Street Fighter started with 2 for some reason. It took me until years later for me to learn about the original Street Fighter in 1987. Yeah I can see why people more remember the second game.
I wasn't even _interested_ in trying to find where to play SF1 until Finn Wolfhard namedropped it in IT: Chapter One in-character as Richie. Though to be fair, that movie took place in 1989 so SF1 was the _only_ game in the franchise at the time...
Hearing about Street Fighter 2010 was probably the culprit.
Where did you think the 2 came from in the title?
About #7... from what I've heard, that one actually _was_ going to be an arcade game originally. The whole points thing was a relic of that.
Fun fact about that one: it’s the only game in the series to have certain weapons be YOUR weakness, which makes a certain ice level even more annoying than the bad ice physics and badly programmed flying platforms make it already
@@rigelseybert9406 wait how does that work
Do you get weaknesses depending on what weapon you equipped
Well even without weaknesses why would you use the weapon in that scenario
Super Mario World and the New SMB and SM3D games as well as some early Kirby games also keep score out of sheer tradition. Though some nonstandard Kirby games did have purposes for score, and maxing out points would get you a 1-Up with every kill as an Easter egg.
@@dubstepbee6892 Just the fact that there are weapons in the game that do 10 damage to Mega Man: Thunder Beam and Ice Slasher.
14:35
Especially since in the last area, Tourian, the only way to kill Metroids was to freeze them with the Ice Beam before blasting them with Missiles.
Though that became a series staple, you were absolutely fucked if you came in with the Wave Beam.
"Being a Pokemon fan is suffering." Freaking MOOD!
we have a......complicated relationship.
Mega Man fans(like me): That's cute.
As a Pokemon fan myself, I feel this in my BONES.
Being a Pokemon fan has been the worst since 2018. That's why I dropped the series after SV released to instead play Megaten. Pokemon was already in a downward trend starting in Gen 6 but it got a million times worse with the switch to HD consoles. SV is nearly unplayable and the Sonic 06 of the switch era.
And to think, Final Fight was going to be a Street Fighter game called Street Fighter '89, where the series could have become a beat'em up instead of an actual fighting game. And considering that Capcom only made games like Mega Man 2 and Street Fighter II in their free time, it was time well-spent.
Honestly, that gave off the impression that Street Fighter 1 wasn’t a game that aged poorly, but rather a game that sucked at the time as well with how they tried to stray away from it. Good thing they tried and succeeded to work the blueprints in 2.
@@RetroRulzMyTown Eh....I dunno about that, it doesn't seem that bad for it's time really, but it does stick out like a sore thumb nowadays.
@@RetroRulzMyTown The two-player combat, replacement six-button layout and special moves, busted as they were in every way, saved SF1.
And there was an NES game called Street Fighter 2010: The Final Fight that starred Ken as a martial arts super soldier. Oi-yoi.
I remember Touhou having some first game syndrome with it being more of an Arkanoid clone compared to the later on games that are the proper bullet hell games we know today.
Oh yeah, there was a time limit in Touhou 1. When you run out of time, bullets start coming at you out of nowhere making an already hard level even more difficult until you beat the level. (Unless you play Easy mode)
QG: "The list of bugs and issues in gen 1 is SO long that you could make a CinemaSins video out of it"
Charriii5: "You rang?"
This comment aged poorly thanks to the commentary community.
@@blizzardforonline1954 Charii5 quitting making EWW videos has nothing to do with the "commentary community." It has to do with him not having fun with it anymore and would rather work on bigger, more ambitious projects on RUclips.
@@KrimsonKattYTThat, and Charii5 isn’t Jeremy or Chris.
A very unique and very enjoyable list.
Dishonorable Mention: Hyperdimension Neptunia(PS3): It's gameplay and enemies were reused from Trinity Universe, the game's frame rate moves at 10 or 15 FPS and the random encounters are terrible. Future games would improve all of that and you're better off playing the remake Rebirth 1.
Metal Gear on the MSX is definitely a contender of First Game Syndrome, having to open the menu constantly and a number of other annoyances.
but what about Metal Gear on the NES
@@dubstepbee6892 Even worse, but it's non canon so it doesn't count.
21:25 The map took up half the screen because that is where the second player screen would be in two player mode. This reduced the jarring of going from a full screen to half a screen when you had a friend over. It also served as the "rear view" in single player. Just hit "X" on the controller.
You know...looking back...you're totally right about Sonic. My first Sonic game was Sonic Adventure DX, which aged about as gracefully as cheese, but it's the kind that you just can't help but look at and shrug; it's not hurting anybody and at least it's not totally repulsive. In a way, the quality of Sonic games tends to swing like the pendulum of a grandfather clock; time will tell if Frontiers winds up being one of the best in the franchise, but with Ian Flynn being a major writer for the story, there is promise. :3
Ian Flynn is an overrated writer. He prioritizes plot progression over characterization. With him, characters only exist to propel the plot, even if it results in OOC moments. As if that wasn't enough, he shifts the blame to SEGA for "mandates."
Not to mention, the man only cares about siphoning off praise from as many people as possible. So many Sonic fans praise him as if he's the Savior of the franchise and worship him like he's some freakin' god. The truth couldn't be farther from that; if it wasn't for Sonic, Flynn would be a nobody.
In all likelihood, Flynn is probably going to be the narrative writer, which is mostly just outlining the story and plotting out its structure. Those kinds of writers don't have a hand on the actual story or its script.
@@sonicstar917 Can you give some examples of such OOC moments, because I'm not sure what you mean. I'm not disagreeing with what you're saying, both Penders & Flynn have their strengths & weaknesses just as all writers do. Characters are just as important to the story, but if the plot is hamfisted & ramshackle, then the characters aren't going to be able to salvage it; the opposite is also true: if the plot is making the characters do things they wouldn't otherwise do for the sake of moving the story forward, then the story needs to be revised otherwise we might as well just use brand new characters, ya know? Besides...not like one person alone is responsible for the entire project's success; unless it's an indie game made by one dude, that's not fair to the rest of the team who worked as hard, if not harder, on the project. ;)
@@bluestreaker9242 Okay, I'll point to IDW Sonic.
For starters, Amy Rose is suddenly the leader of the Resistance from Sonic Forces, even though that position belonged to Knuckles in that game. Amy has had no experience in military operations, and she's not somebody known for her tactical skills. Other characters could've easily taken that spot, such as Rouge or Espio, or even Tails! Matter of fact, a lot of people have noted that Amy in IDW acted a lot like Sally did in the Archie comics. With no proper explanation, it comes across as Amy being given favoritism, since Flynn is a major Amy fan.
Another issue is Dr. Eggman during the notorious Zombot Arc. After having unleashed the Metal Virus onto the populace and turning them into "Zombots," he and his associate, Dr. Starline, soon discover that these monsters no longer respond to his commands. While Starline is concerned about this (and rightfully so), Eggman initially brushes it off and says he'll figure out something.
It's not like Eggman to be this careless, especially considering how he made sure to keep his minions on a leash in Lost World and Forces, even mentioning in the latter how he "learned from his previous mistakes." But in IDW, he barely tests the Metal Virus, and when things go pear-shaped, he doesn't start working to fix it.
Fans have asked Ian about this, wondering if it was related to Eggman recovering from his amnesia trip, or if it the direction SEGA wanted him to take the doctor. Flynn responded by basically saying that Eggman has never really had a solid plan, even citing the doctor's plans from previous games.
That would seem fine, but Flynn fails to realize that several of those examples are dure to outside forces that not even Eggman could possibly see coming.
@@sonicstar917 Very true; we know Eggman to be a narcissist, not an idiot: there's a difference. Kinda makes me wonder if Flynn even played those same games? Yeah, Eggman loves plastering his image over everything and claiming himself to be a genius, but he always...ALWAYS...had a plan. In fact, one of the smartest things he ever did was Sonic Adventure 2 where he nearly succeeded in killing Sonic and making Tails think he just killed his best friend.
@@bluestreaker9242 See, Flynn views Sonic and Eggman's relationship to be like Batman and the Joker. Think of that how you will...
I knew Ratchet and Clank would be on here. Started the series with Up Your Arsenal, still the best game IMO, so I tried the first two games. Culture shocj
the touhou project is a series of infamous bullet hell shmups.
except for touhou 1 which was a breakout/arkanoid clone of all things instead of a shmup.
Whats funny is that ZUN did work at Taito before
As a Touhou fan, can confirm that shmups perfectly defines these games
touhou 6 looks like a bullet mess compared to the later games, meiling moment
Huge fan of extra life. I got diagnosed with ALL at 15, so I know what it’s like going through this shit no one pre-adulthood should have to go to. I’m cancer free now, but not without my physiology getting wrecked and giving me chronic illlnesses in the process. Pediatric cancer’s a bitch, and getting out without any long lasting consitions (and that’s not including potential survivor guilt, as we see our fellow survivors fail to make it out alive). We all appreciate the support you and organizations like Extra Life give us every day.
17:59 HOO BOY has this segment aged poorly. Funny to think that Scarlet and Violet were MORE broken than Gen 1 with a Sonic 06 tier level of "quality" and glitches and balancing issues to bad it pretty much fully killed VGC? The game is literally unplayable.
-Runs at a consistent 5-10 FPS at all times.
-Overheats the switch and destroys the battery life, only a max of 15m of playtime in handheld mode.
-Awful graphics that TRY to look HD but end up just looking like an early PS2 game with HD shadows. Dragon Quest 8, Final Fantasy X, and Kingdom Hearts 1 look SIGNIFICANTLY better than SV.
-Game breaking bugs up the wazoo. Randomly falling off the world, running up walls if you run backwards, constant clipping, t posing models, morphing models, random data corruptions, and more. None of these have been fixed even after the $30 DLC.
-God-awful new Pokemon designs that make the gen 5 designs look amazing in comparison. Some of the new mons legit look AI generated with how bad the designs are. The stick bug and tumbleweed Pokemon are the worst ones, but there's also literally Minecraft, Grass Incineroar, cat with bowl on his head, etc. The only good mons are the ones from the previews. Even the new Pikachu clone looks awful.
-Balance that's somehow worse than Gen 1. Paradox Pokemon (all of them) are too insanely OP and some of the new evolutions for already strong Pokemon like Kinggambit and the Dullaladon evolution are utterly insane. Not to mention the glitches in combat that can be used in VGC to crash the opponent's game, manipulate their moves, and bypass certain moves and abilities effects. All of VGC is just seeing how fast you can disqualify your opponent. A single paradox Pokemon has higher stats than most legendaries and even megas with OP exclusive abilities as well. That's WAY more busted than Gen 1 psychic types which you can still destroy with the 10 types neutral against it and overleveling which is very easy to do in Gen 1 thanks to item duping rare candies. AND THEY'RE FULLY ALLOWED.
In your effort to make a pun on Psychic and Saiyan, you said the latter word in the original Japanese pronunciation. That is hilarious.
Although these early games served as important means for their respective series to walk before they run, it's fun to think of what they *could* be with the benefit of hindsight and better technology.
Or even just more time, money and care. Though the irony to that is that Pokémon Gen 1 took OVER FIVE YEARS.
And the pun also works because of Super Saiyan Blue AKA "Super Cyan": "Super Psyan". THAT's how dominating the Psychic type was.
I still find Pokemon Gen I and Mega Man 1 to be enjoyable in my opinion! LOL
My personal five choices: Metal Gear, Super Smash Bros., Resident Evil, Grand Theft Auto, And in a kinda twisted way, Team Fortress, The original Quake mod if you can count that.
WOW! I knew Pokemon Gen 1 & Street Fighter 1 were gonna be on here (The latter I thought would be an obvious number 1 pick for good reason) but I didn't think Gen 1 would be as high as it is cause of the flack more recent Pokemon games have gotten.
Mega Man is rough, but I have a soft spot for it, as my first.
I'd love to see a variation on this list: top 10 "sophomore slumps" in games.
I would've put the original Puyo Puyo (or OPP) on the list. Though not as bad a case as some of these other games, the fact that you couldn't offset meant that you had no incentive to get higher than a 5 chain.
Honorable Mention to Mario Party 1 for how broken some of the minigames were and how much the N64 control stick broke enough people's hands to warrant a lawsuit and Nintendo ridding all later Mario Parties of stick spinners... until they decided to bring Tug of War back for Superstars and keep the spinning intact instead of making it a masher.
i am glad i returned after these years to watch your content
Psychic types definitely were insane in gen 1. Though, I also have to give a shout out to how overpowered normal types were prior to gen 3.
Gotta love the extra jokes scrolling across the device on his shirt.
agreed it's amazing.
Reminds me of the crown the King wore in the Valiant-made Mario comic story "Betrayal Most Proper" with how it would mock his expressions while still praising him as king.
not surprised to see Gen 1 so high on the list because HO BOY has it aged like milk in a Florida heat wave with how damn broken it is
agreed.
There's a handful of games that could be included:
1. Gran Turismo: Almost all the cars are Japanese, with only 9 American cars and 6 British cars in the roster, there are no Single Race events other than Spot Race, only Championships, A GT Hi-Fi mode that runs on 60 FPS, only 3 Licenses to obtain (B, A, and IA), and no World Circuits or Dirt Courses. For the Western release, the Arcade Mode has different physics from Gran Turismo Mode, and the Soundtrack is completely different.
2. Galaxian: Plays rather simply compared to its much more memorable sequel, Galaga. There's no capturing, you can only shoot one missile at a time, and there's no challenging stages.
3. Skylanders: Spyro's Adventure: Only a select number of Skylanders can actually speak, with the rest making unintelligible gibberish or noises. Level cap at 10, A great amount of Glitches compared to its sequels, No Jumping, but swimming is possible for certain Skylanders, no side mini-game like Skystones, and has the most broken balancing for PvP battles.
There’s one game I can think of that has a case of first game syndrome was Pokemon Mystery Dungeon Red/Blue Rescue Team. Team management was awkward, having certain HM moves to access certain dungeons, balance issue like speed buff and multi-hit moves being insanely busted, and that god awful partner AI. It’s not as crazy as the main Gen 1 games but it is sure up there. It’s a good thing we have the DX version on the Switch
Not to mention if you wanted to choose which pokemon you wanted to be, you had to answer specific questions with the correct answers and that's if you are lucky enough to have the questions you need just to choose the pokemon you want to be, good thing the DX remake fixed this by allowing you to choose.
Megaman Battle Network 1, you had some ideas but god you can feel the dread halfway though.....
When it comes down to Ratchet & Clank for me personally; I've always felt alone on this when I feel that going down the route it did in terms of Gameplay in sequels has always felt like a downgrade in a lot of ways. Like the 1st game felt more like a platformer with some puzzle like weapons combat whilst the sequels were all basically third person shooters with some platforming here and there the way I've seen it. Running in guns a blazing was clearly never the best approach to take in the 1st game thanks to the lack of strafing but it sort of played into how you'd need to strategize and think of what approach to take and what weapons to invest in and use (which also meant the bolt scarcity was less of an issue unless you wanted to invest in the RYNO) unlike in the sequels where the combat has been intensified with strafing in mind, making it less about strategy and more about gunplay. Whilst upgrading weapons does indeed sound like a great evolution to the gunplay, incentivising players to make use of all weapons without committing to any favourites, it also means there's less room to be strategic about what weapon to use at any given time, you'll just struggle a lot using the worst weapon choice for the wrong situation, just because you want to level it up at all costs, which I guess doesn't really matter much when the weapons themselves have all started to become homogenous with the new controls with one or two acceptations.
Keep in mind, this ain't much of a debate as to what exactly is the better approach in Gameplay, fans have already taken a liking to how the sequels tackle this approach as shown by how far the series has gone. I do think however it is worth highlighting that because of the sequels focusing more on gunplay that we never really see the more puzzle like weapons combat of the 1st game improve or expanded upon much, I wouldn't consider it flawless, there's room for improvements but for the most part, we never really see any of it in the games that come after 1. There are a lot of games like Ratchet 2, but not a lot of games like Ratchet 1. Overall; one approach isn't necessarily worse than the other, it's basically all up to you on what way you want the series to be.
On a personal note though; I genuinely wasn't really feeling it by the time Rift Apart came out. After playing it, I got the feeling that everything was streamlined and consumable. But even with how much the combat has improved, even in a few large ways, it was starting to become mind numbing after several enemy encounters, it kind of showed off how much of an interest in the Gameplay I've lost since the 1st game. Only other game I feel like I did genuinely like the combat a lot in was Gladiators but that's simply because the game was more so made with the heavy focus on combat in mind and actually opts to be honest about the Gameplay by having little to no platforming involved, in addition to a lot of tweaks that were made in that game with the combat in mind.
I agree with you. RaC1 is my favorite in the franchise because it feels like a puzzle/plataformer with shooting elements on top. And it did it perfectly. I don't mind the lack of strafe, I actually have no strafed up to Crack in Time and I honestly, especially enjoyed CiT a LOT more with that handicap.
The newer games feel monotonous and repetive, and it makes the weapons feel samey IMO. It doesn't help that the stupid autostrafe they introduced with firing even if you are not pressing strafe makes it imposible to do no strafe, and I wish I could do that handicap on Rift Apart.
So there’s more shooting than platforming?
@@jonahabenhaim1223 Exactly the case for the newer games
Although number one is well deserved, playing Mega Man 1 nearly made me quit the whole series. Glad I didn't but jeeeeez
I was hoping to see Disgaea 1 since it had a lot of problems, but still, great list. Some games have to start somewhere, and this is proof of it.
Oh yeah, Disgaea 1 was pretty rough. Two problems I remeber vividly are the map design (specifically the late main-story maps) and the entire fact that if you accidentally kill any ally unit (which is going to happen one way or another), you can't get the good ending.
@@revaryk6868 The big one in map design is the Item World. Some maps are rendered completely unwinnable because the map generator decided to get cheeky.
I’m calling it: Mega Man Zero 1 is gonna be on this.
It’s QG, of course it’s gonna be there. Edit:Well, we were right about mega man being on the list, it was just the wrong mega man.
Ahaha! WRONG!
MegaMan 1 deserves it more.
@@jackmist yeah, we can admit it.
Well at least Mega Man was on it. I guess we can only fit one awkward game from the series.
Awesome list! I agree with most of the entries which genuinely improved after their rocky start. Yet despite their aging, some games like DMC 1 and Ratchet 1 have aspects that I appreciate a lot compared to other games in their series (DMC 1's slightly darker tone and unique gothic aesthetic, and Ratchet 1's story and writing).
One game in particular that I feel didn't age well was the first Fire Emblem game: Shadow Dragon and the Blade of Light for NES. Playing this after Three Houses just makes me feel grateful for how far this series has come, but it's especially rough today. Most of the characters didn't have strong personalities like in some of the later games (Jagen and Camus are cool tho), certain classes like Knights couldn't promote, the area your units can move isn't visible and most egregiously, healers couldn't gain experience through healing! You can only level up your healers by having them be attacked by enemies and praying that they miss (good luck keeping them alive). And unlike most of the entries on this list, there isn't really a good remake besides the Japanese-exclusive Fire Emblem 3 which had a slightly improved version of FE1 (Shadow Dragon is ok but not one of the better FE games).
If SD were to get an Echoes-style remake (which is unlikely considering an FE4 remake is more anticipated by fans) I think it could reimagine the story and characters like what Echoes did for Gaiden. If Gen 1 Pokémon can get two different remakes in the span of 14 years, an Echoes-style FE1 doesn't sound too impossible.
Ratchet and Clank 1 is my favorite Ratchet and Clank game. Even the controls are great IMO, just weird and obtuse when I was new to it. I love how once you get used to it's controls it feels so fluid and so free to do whatever you want.
I dislike the modern games because they feel like the replayable aspects like the ammount of choice you had when playing were streamlined off. Up to Crack in Time I could break the strafe button and play in a completely diferent way to normal play, the modern games have an autostrafe when firing that makes it imposible.
8. The reboot thankfully fixed these issues.
7. And in Megaman Powered Up, we got 2 more robot masters to meet the 8 robot master quota. Time Man and Oil Man, on the other hand, this also meant that the weaknesses got reshuffled.
6. This is something that plagues all the Uncharted Games, as well as The Last of Us and it's sequel: Lock-on AI. Enemies can aim and shoot at your EXACT LOCATION, even though solid objects regardless of distance as if they have both Lock-on AND X-ray vision! And their aim is also REALLY STICKY, meaning trying to shake their aim is futile.
And even the villains got better in later games and were more fleshed out. Take for instance Harry Flynn in Uncharted 2 or Rafe Adler and Nadine Ross in Uncharted 4.
Amazing as always QG!
I don't think there's any actual crunch with Pokemon. Apparently the team's split up to have one side work on remakes, the other on mainline games, and a 3rd for DLC content. Each game also takes about 3 years of development time, interestingly enough.
Man, the 1st Street Fighter. I remember playing this on the 30th Anniversary Collection. I was moving my analog stick like a nutcase while mashing the punch button in the hopes of executing a Hadouken or a Shouryuken. Still can't believe I managed to beat it. 😆
The aesop is that Capcom needs two tries when creating a new serie.
3 in the case of Devil May Cry.
I’ve thought of more cases of FGS.
Time Crisis: compared to the sequels, you don’t get any flashing warnings for those kill shots. Also, you actually get a game over when you run out of time in the original, whereas in later games you merely lose a life. Also, it was purely single-player which I feel was only to justify protagonist Richard Miller as a “one-man army”, whereas Time Crisis 2 onward was made to have co-op available. And then beginning in Time Crisis 3, we get multiple weapon options.
Onimusha: similar case to Devil May Cry, with the fixed camera angles and everything. It wouldn’t be until Oni 2 that things would begin to really pick up.
Mario Party: Oh gods above, the original Mario Party is BRUTAL. Especially with the rotation mini-games. That, and there’s all the gimmicks that wouldn’t be introduced until MP2.
Spyro the Dragon: Yes, even Spyro 1 has some noticeable issues that would be addressed in sequels. Basically, a similar case to Crash Bandicoot.
Persona: Oh man… the original PS1 game did NOT age well AT ALL. It had issues that were somewhat mitigated by the PSP remake. And of course we have the Persona 2 duology. And then starting with Persona 3, we’d have the traditional slice-of-life formula that the rest of the series would follow.
We don't talk about Street Fighter 1. Though to be fair, the fact it was included as a prop in IT: Chapter One is genuinely remarkable considering how the more refined 2 has vastly overshadowed it.
Well, the movie is supposed to take place in the summer of 1989 and the second game didn't come out till 1991. Plus, the arcade is a small town in rural Maine, meaning they could have not gotten it as fast as arcades in larger cities
I'm not saying it should be on the list but Kid Icarus should have been mentioned.
I just thought of one: Kirby's Dream Land 1
No copy abilities, easy bosses, and a whole long play of the game takes less than half an hour.
A few predictions from me:
Mega Man and/or Mega Man Zero
Metroid (and how!)
Shantae
Mortal Kombat
One more Honorable Mention. Twisted Metal.
Wonder if MegaMan 1 will be on here?
Wonder no more because yes.
You were right!
HyperDimension Neptunia also had a case of First game syndrome
They had guns as a mechanic originally (Which also was the only way to do Element Damage ) but then not only did they not have them in Mk2 but they completely Retconned the Story of Mk1 so it's not even Canon
Even the remake Rebirth;1 isn't canon
Metroid is my favorite game series, and I completely agree with you on the original Metroid.
Adam: Being a Pokemon fan is suffering.
Mega Man fans(like me): That's cute.
More personal examples: Fire Emblem, Lego Star Wars: The Video Game (pretty much for the entire Lego series), Mario and Luigi: Superstar Saga, Red Dead Revolver.
Nice picks. Don’t worry no spoilers.
My honourable mentions (which I am not criticising them, I like a lot, if not all, of these games) go to:
Jak and Daxter (in that it was more closer to super Mario 64 than GTA with platforming)
Dynasty Warriors 1 (though this is more of a mistranslation as DW 2 was supposed to be a spin-off….. the irony of that now is hilarious 😂 anyway dw1 fighter similar to Soul Calibur, DW2 strategy hack and slash)
Dead or alive 1 (initially looked very similar to tekken 1 or virtua fighter, and DOA2 revving up the gameplay more like the later titles)
Soul blade (it had a very weird disarming system that isn’t in any of the other games.)
Trauma Centre: Under the Knife (original had a mistake counter not present in future games)
Phoenix Wright: Ace attorney (compared to other games, the investigation is very barebones and, while not as bad in the original cases 1-4, the 3 day system kinda makes some cases drag on.)
Saints row 1. (Lack of checkpoints in missions, main character is mostly mute and strictly male, can only save at your house, lack of fine aiming due to your character shooting Gangsta and story being more grounded like GTA instead of the wackiness of later games… though some fans prefer this)
If i had to choose first game syndrome... first windows touhou game, EoSD
It lacked many important things about touhou today, like visible hitbox in focus mode, the characters introduced in this game aren't even half as interesting or deep as later characters would become, and yet still this game wins the popularity contest EVERY. SINGLE. TIME.
I'm convinced that people who voye on EoSD didn't actually play it or any touhou game, and are here just for the magic girls and... "certain kind" of fanart depicting them
Yeah, i said it, touhou fans, come get me
eosd is a game that feels like a incomplete transition from the pc98 era, it has a distinctive atmosphere along with pcb and in, which makes them both nostalgic and almost surreal, but it does have some big problems...
like the fact that zun used unironically the word "loli" to describe a character...
it's a product of the time, and still good experience to try any now and then
i remember how much i struggled on flander to the point of rage quitting, only to come back to her years later after i was finally capable of scoring a victory against koishi...
it wasn't a battle, it was a massacre
@@krippydepperi8636 Yeah, eosd still had pc-98 antics like tracing over characters from different media, or straight up stealing designs and names
7:09 I don't even blame you. I love the Mega Man franchise too.
13:26 👍
17:53 👍
19:46 The Psychic Type was UNBELIEVABLY broken.
Fun Fact: Before Final Fantasy and Dragon Quest, there were three IPs that took advantage when creating the computer role-playing game experience when it comes to pulling cues form Dungeons & Dragons as well! You got Interplay with Bard's Tale, Sirtech with Wizardry and Origin Systems with Ultima! When Enix looked at those games, then they allowed Yuji Horii to make Dragon Quest while Squaresoft let Hironobu Sakaguchi to create Final Fantasy and save Square from going bankrupt! :D
Another big example of first game syndrome: Guilty Gear. I havent played it personally, but i have heard HORROR STORIES about Guilty Gear 1.
The biggest example requires but 2 sentences.
1: When you get down to half health, you get infinite meter.
2: Destroyed moves were usable in round 1 and WON YOU THE GAME. also, they are INCREDIBLY SPAMMABLE.
also do i need to mention Kliff and Justice? I don't think so.
My two biggest picks that aren't on this list are Megaman Zero and the first 3D Ninja Gaiden
Im rewatching this and honestly im amazed kirby didnt show up
Gotta admit. With Stranger of Paradise now out, it's good to see Final Fantasy get a mention on this list. :)
For me, if there's one game that comes to my mind when I think first game Syndrome, it's Time Crisis 1.
@Sharpester Not to mention the controls when playing with a controller:
In the sequels, all the face buttons shoots, while the shoulder buttons make you take cover.
In the first game however: 2 face buttons (X and O) do the shooting while the other 2 (Triangle and Square) did the taking cover.
You can guess how crampy and rough it can get.
I’m surprised monster hunter wasn’t on here, or even in the honourable mentions, considering how big of a fan of the series you are.
You didn’t mention shinnies, breeding or gender of your Pokémon, which didn’t get introduced until Generation 2.
What I Also Believe To Have First Game Syndrome Is The First Burnout Game...
Because The Series Was Inspired By Other Arcade Games Like Konami's Thrill Drive, Sega's Crazy Taxi And... An Arcade Emergency Ambulance Game With I Have Seen In The Internet, SOMEHOW.
The 1st Burnout Game Is Also The Most Difficult In The Series, Because Of... THE CONTROLS. They Are Very Clunky, And The 1st Burnout Game Did Have An Checkpoint Time Limit System, And How Much Damage In Cost You Did When You Crash Into Other Cars, And Because Of The 1st Burnout Game's Clunky Controls, You Will Accidently Crash... ALOT.
I Have Played Burnout 3 Takedown (Which Is One Of My Favorite Racing Games Of All Time) And To See How Well And Improved The Burnout Series Had Become... I Do Think That The 1st Burnout Game Does Have Its First Game Syndrome.
Im working on a list of the opposite topic. Top 10 First Games and 2 of the games happened to be here including my #1. It gets me to wonder if a first game can still be great despite the syndrome. Honestly I just find a certain charm in these games despite their age.
Ratchet and Clank 1 is one of the best RaC games IMO. The controls are weird and obtuse for begginers but once you get used to them they feel so liberating and it feels like you can do whatever you want.
Every facet of the game has strategy from what weapons you put on your quickselect, which weapons you use depending on how good in the situation they are vs how much ammo they have, how you tackle the bossfights, etc. You cannoy cheese fights since the guns blazing strategy is practically nonexistant and no quickselect pause makes it so you choose your weapon before fights and get really fast at switching them
Add on top of that the execelent story, music, graphics, chracters, voice acting, stellar levels and so on there is what is my personal favorite RaC game. It gets massively better the more you play it, that's not a compliment I can give to the modern Ratchet games
Another example I could give is Ys 1 (and 2). Bump combat has a charm to it but the later games just feel better to play.
20:51 why Halo Combat Evolved got 1st game syndrome? Halo 2 sucks like Dmc 2. Also other game with 1st game syndrome is Borderlands.
The way I see it no matter where a franchise gets its start it's always important to know where they come from and how important of an impact they have. After all, there's always room for improvement with sequels especially the number twos for the most part.
I agree wholeheartedly. It's crazy to think, for instance, Pokemon almost never happened; Game Freak was struggling to keep its head above water during the development of Red & Green, so they had to make other games in the interim. As such...Pokemon Red & Green's development cycle was over 6 years long! We are VERY lucky that passion project paid off as hard as it did! I guess, in a cosmic sort of way, Pokemon is to Game Freak what Final Fantasy was for Square. :3
For the #2 Segment, it also didn't help that the Fighting-Type used to be on par with BUG for the worst type in Gen 1. Ice-Types were rare, Rock-Types were Tanks, Dark and Steel didn't exist yet, ergo Fighting-Types only had THREE purposes, those being HM Slavery, Pokedex fodder and Giovanni's Kangaskhan. And even then, Fighting-Types had barely any STAB besides Submission, Jump Kick and High Jump Kick (which were VERY risky moves) and sending out a Fighting-Type against a Normal-Type is pretty much pointless considering the Rock-Type takes neutral damage against Normal-Type moves and a good handful of Rock-Type Pokemon, like Golem and Rhydon, can learn the previously-mentioned Submission. Oh, and Karate Chop was a NORMAL-Type move at the time. Yeah, the Fighting-Type was done DIRTY.
Also, I did a Nuzlocke on Blue a few weeks back and somehow got through with FOUR deaths, less than I would've thought.
(Sorry if this comment is so long)
To address one of the honorable mentions: Mass Effect is pretty awkward in that if you don't play it, your playthroughs of 2 and 3 will be unfinishable. You won't have saved the Rachni Queen, you won't have the option of romantically reconciling with Liara, and you'll have to put up with Wreav without Wrex to keep him in line. So as rough as Mass Effect 1 is, it's still an experience worth playing if you want a full experience as Commander Shepard despite the roving tank without a map to find important stuff. The trilogy is meant to be played in full pretty much every time so you may wish to get it in bulk, or the legendary collection or whatever it is called.
We've all got to start from somewhere, no one said it was going to be a graceful start though.
That said, here's some honorable mentions of my own.
• Kirby's Dream Land. Pretty much the most bare bones you'll get from the series as it lacks Kirby's signature copy abilities and the game is pretty much beatable in an hour. Great for when you need to use the toilet if you're tired of playing Super Mario Land for the umpteenth time. Also has a psuedo remake on 3DS via Kirby's Blowout Blast which is technically a test for how Kirby would work in 3D.
• Touhou Reiiden (Wondrous Tale) ~ The Highly Responsive to Prayers. Instead of the usual bullethell gameplay we're all used to we have a Arkanoid/Breakout clone theme'd after various old Japanese mythology where a young girl named Reimu Hakurei pretty much flings a yin-yang orb like it's a toy. Also, one of the few Arkanoid/Breakout clones where you need to avoid and repel the ball *manually* or else Reimu gets crushed by her own weapon.
• HyperDimension Neptunia (PS3). It's a far departure from what later entries would bring to the table and it shows. Also, for some bizarre reason you could rename each of the recruitable CPUs even though they already had pre-determined names which I'm glad was scrapped. My guess is that it was either probably a leftover from when the game wasn't going to be a parody of the console war that the devs forgot to remove or maybe it was to make the experience more memorable. Either way, like I said the idea was scrapped immediately when Hyperdimension Neptunia Mk2 was released.
• Puyo Puyo. The original game didn't have many features that would eventually become staples of the series which meant you or your opponent just needed a good chain of Puyos and that's it. No tense back and forth hoping that your chain of Puyos is superior to your opponent's.
• Mario Party. Pretty infamous for its minigames that required rotating the control stick and being slow in general. Also one of the few times where Nintendo got hit with so many lawsuits that resulted in them not only paying for the legal fees but also giving out gloves to each of the injured players. Would explain why it hasn't been re-released in any capacity until a few months ago via the Nintendo Switch Online service.
I gotta bring up Spyro the Dragon. Graphics, while good at the time, did not age well (the water looked like toothpaste for gnorc’s sake), platforming was awkward at times, the flying in flight levels were stiff, and the boss battles were underwhelming as hell. But the gameplay was solid enough, the graphics were nice and bright, and thank you Stewart Copeland for the music.
One game series I would add to the list would be Hitman. I know most are familiar with the 2016 games, but Hitman did have 5 games beforehand, and the first one called Hitman: Codename 47 while received fine enough, did suffer from bad controls and difficulty where even its easy setting is pretty hard. Thankfully by the second game, Hitman 2: Silent Assassin, the problems were more ironed out and the rest is history.
Ratchet & Clank 1.
Not only do your weapons not upgrade at all, but your health doesn't upgrade from killing enemies either; instead you're stuck with a measly four hits or so for the entire game, making the game far more frustrating and archaic-feeling than 2 and 3.
The PSP version of number 3 even has all of the GBA port's bonus dungeons and an exclusive boss called Chronodia
Etrian Odyssey. Even though Etrian Odyssey is my favorite video game series, the first game was REALLY rough around the edges. It was BEYOND unbalanced. The remake polished the first game a LOT, thank the Abyssal God.
22:08 Seven foot frame, rats along his back!
I agree with Street Fighter 1, it was so bad that Takashi Nishiyama jumped ship and went over to SNK to create Fatal Fury: King Of Fighters, that game also only had a small number of playable characters(Terry Bogard, Andy Bogard, Joe Higashi) but the player could actually select who they will use, and console versions allowed the player to play as the CPU opponent characters(Although on the SNES version which had Hwa Jai and Billy Kane only P2 can play as Duck King, Richard Meyer, Micheal Max, Tung Fu Rue, Hwa Jai, Raiden, Billy Kane and final boss Geese Howard, on the Mega Drive version both can play as the cpu characters in multi-player, but Hwa Jai and Billy Kane were replaced for the two other player characters, it wouldn't be until Fatal Fury Special[an update of Fatal Fury 2] where 3 the characters not retained for Fatal Fury 2 were playable, this is also a thing for Real Bout Fatal Fury Special and Real Bout Fatal Fury 2. And Fatal Fury Special laid the ground work for King of Fighters '94, so yeah, I doubt the gaming world would be the same)
I must admit, I was expecting Mega Man Zero 1 on this list, but I can understand why not
Honorable Mentions
Super Mario Kart: The tracks were simplistic, the controls pretty loose, and following 64, it was pretty confusing to see the item boxes on the floor instead of them floating around. And if I remember correctly, the item boxes didn't respawn so people falling behind would be screwed over. And the aforementioned N64 sequel fixed all that and would maintain these improvements throughout the series. But if you ask me, I think I'd be glad with an MK game that just had remakes of the N64 stages, given how I love it so much.
Tony Hawk Pro Skater: It lacked the trademark moves one would commonly associate with skateboarding, including manual, as featured in later games, which also had more variety in the presentation. As innovative as it was, the wild side of skating games could be found in subsequent games. Including its remake alongside Pro Skater 2! Wasn't nearly as bad as Pro Skater 5 though.
Resident Evil: "That was a close one. You were almost a Jill Sandwich!" Heh, need I say more? Then again, the voice acting is one of the more legendary parts of the first game. But you gotta admit, the atmosphere, controls, characters, and monster designs the series became known for were still to come.
Kingdom Hearts: Really slow combat compared to 2 and 3. Strangely made the bosses harder than they probably would be in those games. The story hasn't aged a day, though, they've always been silly.
Jet Set Radio: God, do I miss this series... I guess it kinda doesn't count since they only made two games, but it's still really worth noting. If you aren't a fan of the original's time limit, lack of control variety and lack of combat, you'll be pleased to know that Future took all that into consideration. Its world is a lot more explorable this time around, being an open world game where one can spray around at their own pace. Graffiti QTEs are replaced with swift spraying, wall riding and rail combos, and best of all, you can knock down policemen! The original game still had unique things to offer, but if you gotta pick one, I recommend Future more. Again, sad to see it die off so quick.
Spyro: Like Insomniac's more modern classic, the first game was still pretty good, but it was limited in comparison. Weaker voice acting, the NPC variety was found more in the later games, and the bosses didn't even fight you. It was once you got to Avalar where things got really good. The Reignited version gave the dragons more visual personality and beautiful remakes of the realms. By the way, the Japanese version was 10 times worse, so it's even more of first game syndrome over there.
God of War: People know God of War these days for the arc Kratos goes through in overcoming his past. I wouldn't blame him for wanting to forget those awkward temple puzzles and annoying final boss.
I actually think the original KH has the best story. As unrefined as the combat is, I still think it's the best game in the series regarding everything else. It has the most straightforward plot in the series and it's the only game to actually properly integrate both the Disney and Final Fantasy elements into the narrative instead of having them be filler.
Yeah add a manual literally changed everything
4:56 Who's here after Sonic Origins? ;-D
I haven't played the original Final Fantasy, but I would bet every penny that the original Dragon Quest has at least as much "first game syndrome" as it. You have no party, just the hero, which makes every battle a 1v1 (and Sleep nearly a death sentence), the customization and variety are almost nil, the keys are one use items, the dungeons have darkness in them forcing you to illuminate them with either magic or items (and your inventory is incredibly limited), Zoom only brings you to the first castle, there's no sailing nor flying... all in all, it REALLY shows it was the dawn of JRPGs as we know them.
Rewatching this video makes me think of one single game. Monster Hunter
Janky controls including attacks being on the right stick instead of a button press. only 6 weapons (SnS, Greatsword, Hammer, Lance, Light/Heavy Bowguns), terrible hitboxes, terrible balancing, grindy as all hell, ran like ass on a console that was more than capable of running more intense games at a decent framerate, it doesnt even have button prompts for interacting with things like chests or monster carving.
If you want a true old school MH experience, just play Freedom Unite. if you absolutely must play the original. play Freedom.
Some sonic fan with a user name of elderin who talks about concept art for sonic games said he not only likes labryth zone but it's his favorite if you can believe that
Gen 1 is SOO broken some mad lass beat the whole game WITHOUT. TAKING. DAMAGE
Its a miracle how far Tekken has come since the first game was even in development, considering how it had a nightmarish cycle and how awful the game itself was from every aspect that wasn't visuals (for the time). Tekken 8 is looking pretty damn cool as well
Honorable Mention: Spyro the Dragon 1:
The Revolutionary 3D Platformer that not only had pretty good draw distance, but for introducing the mechanics of Gliding, Speeding and much more. Also making Collecting gems and collectables Seamlessly Rather than kicking you out unlike Super mario 64.
While 2 and 3 did improve on not only introducing other side quests/ Missions and gameplay styles.
Sometimes it can be better to start off simple.
Only other game I would think that would be an honorable mention is Megaman Zero. Unlocking the different moves are a huge chore, the cyber elves destroy your rank which includes using sub tanks and that final boss’ second phase is hell incarnate. It’s still a good game but whenever I think of first game syndrome, Megaman Zero always comes to mind. Thank goddess they got better
Dishonorable Mention: Mortal Kombat 1.
_Sad, but true._ 😞
Make that the SNES version
@@michaelpopowich5095 ...any and all MK1...and that's coming from a MK fanboy TBH.
Some of my own one of my favourite franchises God Of War I think has first game syndrome I find it hard to go back to the original it really just drags after a while, Spyro 1 is a little meh compared to it's amazing sequels and Kingdom Hearts 1 while still a wonderful game has it's first game issues the combat being kinda clunky to go back to,
14:47 -14:51
Uh....QG. You forgot that another problem with the original Metroid is that there are no recharge stations which means you have to kill A LOT of enemies which means wasting more time
From what I've heard I would put the first Monster Hunter game on the list. Sounds like the third generation is when the series started to hit it's stride. Pokémon Red/Blue/Yellow have not aged well.
gen 1 sure as hell did not, and over the years it's issues have gotten worse with how dated it is
MH1 is a lovable janky mess
Personal honorable mention ; Yo Kai Watch 1.
I dunno if I'm the only one who suffered this problem, but Yo Kai Watch 1 has a HUGE DIFFICULTY SPIKE. Unless you overlevel, Sproink's battle can be an absolute pain in the ass.
Also the post game, well, ok, I'm not saying it's not massive, but in comparison to the later entries in the franchise, it's a butterfly in comparison. Noticeable, but still pretty tiny.
Also unlike later entries that build up the main villain, the villain of the first game, Chairman McKraken, just shows up out of nowhere, right after defeating Dr. Maddiman.
I mean I guess you could make the argument that the evil Yo Kai running amok are considered build up for McKraken, but considering they never reference him or even utter his name out loud, how the hell are you supposed to know that?
It's not as bad as my younger self makes it up to be, but even after redemption via replay, it's still a bit flawed.
Speaking of Enix, the original Dragon Quest also counts. Supposedly, the game was inspired by a DnD campaign. If that's the case, why is there only one party member? Battles aren't particularly exciting because they're always 1v1. This also makes the sleep status painful as if your character is affected, the only way it's removed is if the game feels like it. The stats you gain by leveling up are also determined by what you name your character (with KEFKA being the best possible name). Even exploring hasn't aged well, because you can only warp back to Castle Tantegel, you use Magic Keys that can run out to open locked doors and many dungeons will be poorly lit, needing either its own dedicated spell or torches.
I agree regarding Dragon Quest 1 to an extent, as while it's old, it still worked without any bugs to mess up magic or weapons (Something QG glanced over about FF1, but weapons that are supposed to do more damage to certain enemies like the Coral Sword and Werebuster only had the usual Attack boost a new sword would give you and some spells didn't work at all, like the Attack buffing Temper which... gave squat.) and if you knew what you were doing, it was relatively short for RPG standards. Though the sequels improved MANY aspects, and some even became RPG staples!
Dragon Quest 2: Party members with their own strengths and weaknesses... And it came out BEFORE Final Fantasy 1.
Dragon Quest 3: Customizable party to assist your hero with a choice of many classes, freedom of choice regarding class change (FF1 only had Class Promotion, and even then, Class Change had its limits), and it even had a remake on SNES that introduced a personality quiz for the Hero character at the start (Which would later be used in Pokemon Mystery Dungeon) and personalities that affect stat growth (AKA, like the Natures in Pokémon) and an extra class in the Thief!
And Dragon Quest 4? Well, it introduced AI-controlled allies that would be done BETTER in games like the Tales series. DQ 4's was... pretty loopy. But it also gave characters with their own classes and personalities.
And I can go on with DQ 5's monster recruiting mechanics (BEFORE even Pokémon Gen 1, four years later!), DQ 6 and 7's new class change system with Alltrades Abbey, DQ9's online features inspiring the 3DS Streetpass (I am NOT joking.)... Yeah, Dragon Quest has its own fair share of accolades, as the series that gave JRPGs a starting step.
Hey QG, have you played KOF XV yet? It just came out recently.
I hope you're planning to talk about the Capcom fighting games making a return in June for your next QG at the Arcade episode.