Firebrand Spirit Battle: Character: 3 Ridleys and 1 Giant Ridley Skin: All Red Ranking: Ace Stage: Dracula's Castle Conditions: Defeat the main fighter to win The enemy tends to avoid conflict The enemy favors neural specials
Collin Drey *Mhm...* PS: *Fuck Beast Monokuma.* (Your *required* to rely on Toko on *6* of them in the whole game! No batteries? *Well, start over again!!!*)
Firebrand is actually one of my favourite Capcom characters. I loved Gargoyle's Quest II: The Demon Darkness was actually one of my favourite games, when I was a kid. It still is, to this day.
that's basically how it feels. I STILL hate them, even today! it is just no fun because of the fact that the beholder beam prevents you from even attacking...I hate that.
Also, from the Ninja Gaiden race: "You're going to spawn a bird THERE?" "Yes. Ninja Gaiden." "Is there a bird there? No? Spawn a bird there." "This is Ninja Gaiden in a nutshell. I'm just killing the same bird over and over, and the moment I kill it, it respawns."
First 5 seconds were played at speed 1.5... I didn't know speed carried over between videos. That's what I get for listening to the Poker Night at the Inventory version of Sam and Max's office theme at that speed.
I think some of the Stoneborn from Fire Emblem Fates- Conquest’s Eternal Stairway are kinda frustrating to deal with. They can move, have stupid range in their rock shots, and they immobilise you if or when they hit, essentially making you a sitting duck for the endless hordes of Faceless. Thanks a lot, Iago.
joefire567 Echoes has the cantors, which summons enemies 1 turn and heal in the next one to later repeat the proces, but those stoneborn are still annoying as hell too.
I can safely say that was not my intention. XD it is supposed to look like my OC, which has red hair, a black headband, a red shirt, a black jacket, and black pants...but I kinda see what you mean now that you say that. :P it also doesn't help that the clothes are actually kiritos clothes, which I got from a SAO X Mabinogi event a couple years back.
Good list, as usual. Here's mine (with a one per franchise rule or one enemy from the series and games I've played). 10. Iron Knuckles (LoZ2: The Adventure Of Link). Starting the list are the most common Enemies you'll see in most dungeons. These enemies are as good at fencing as link is, but with crazy bulk and higher damage, while just being barely slower than Link. The Blue variants are the worst as they shoot beams that must be blocked standing or crouching, AND they camp and can go through doors with keys needed to pass them! They're made worse with bots or other annoying enemies acompanying them! 9. Dogu (Okami). These things are TANKS, eating numerous hits and casting summoned swords like Vergil from DMC. Very annoying with other enemies or in groups, where the only times they can be attacked safely is with Veil Of Mist active. 8. Hammer Bros. (Super Mario Bros). Quarter Guy Goes over them nicely in the video. 7. Metroids (the WHOLE series). Varying in shape and form, these creatures are very annoying to deal with. One of the worst incarnations of them is in Zero Mission's hard Mode where they draing 2 health per 1 frame, meaning they can kill Samus in literal seconds if not dealt with. Shoutout to Metroid: Return Of Samus' Metroids. She has to defeat them AND their naturally occuring stages afterward. 6. J'avo (Resident Evil 6). I'll be talking about them specifically on the game's hardest difficulty, No Hope! These B.O.W.s retain their human intelligence (until they start mutating) and use weapons such as snipers, tmps, machetes, and even rocket launchers. The main gimmick they have is randomly mutating upon receiving physical trauma (the parts of the body shot anyway.) and retain a BUNCH of invincibility frames during mutation, while swarming in groups. They can eat quite a bit of punishment before dying. Sometimes, they get incased in a cocoon and mutate into an even bigger nuisance. Did I forget to mention these twats deal at least 2/6 worths of damage, with mutated parts or complete mutations putting players into dying status? First Enemy on the list that can re-spawn (in numerous parts of Jake's, Chris', and Ada's campaign). What keeps them from being higher is I'm a sucker for their random mutations making the game hella variable and unique every playthrough on campaigns that feature them. 5. Malboro (the WHOLE Final Fantasy series). These are tanky status spreaders that inflict more than THREE status ailments on the WHOLE party with a move tilted ' Bad Breath', making them turn one nukes or turn one game overs without status immunity (because they almost always use confuse with blind AND beserk). Being random encouters in most FF games, they can cause doom for a ton of casual player or the unaware. Some like Great Malboros in FF X have the Initiative ability, meaning they'll go first unless you have a weapon with it, abd guess what move they'll use 90% of the time? 4. Clickers (The Last Of Us). Blind, but aggressive enemies once their echolocation or noise from other infected alert them of your presence. They're immune to punches and are really only easily dealt with through arrows or throwable items like bricks or bottles to froce them into other areas. Getting caught by one is an instant kill. Very unbearable around runners, as those infected trigger them. They're always in spots you need to go too. 3. Gordos (Kirby's Dream Land). Gordos are always a nuisance because they're invincible and occupy areas Kirby needs to progress, but in the first game these f*ckers cost THREE health should Kirby come into contact with one. The Extra mode (the game's hard mode) has bosses using them as hazards and with Kirby's health being halved guess how many souls will be taken? They also move around much quicker and erraticly on Extra mode. 2. Medusa Heads (Castlevania series). Predictable patterns, but with the main characters suffering from too much pushback and infinite re-spawning, they become giants threats very fast. Throw in death pits, other stronger enemies, or platforming and let the hate saturate the player. 1. Hawks (Ninja Gaiden NES games). Medusa Heads with Homing properties. God, why are these creatures a thing? They also deal respectable damage and are around areas that have pits and other enemies.
My top 10 annoying enemies 10 - Snipers Batman Arkham Series 9 - Spiders X-men Legends 2 8 - Sand Wraths Darksiders 7 - Thugs Spiderman Shattered Dimensions Spiderman Noir Levels 6 - Flashlight Users The Darkness 2 5 - Screamers Resident Evil 6 4 - Possessed Shadows Alan Wake 3 - Locusts Gears Of War series 2- Cyclops God Of War 1- Possessed Ruins Alice Madness Returns
I do have to admit QG, while the red Arremers were pretty annoying, we did get Demon's Crest's Firebrand with their design, which was one of my favorite games growing up with a super nintendo.
How the Big Eyes operate is there are set numbers where it will tell the game the Big Eye is supposed to jump high/low. The numbers are keeping on going while you are playing the game. How these numbers are connected to the Big Eye is when the enemy is spawned, it is on the ground for a couple of frames. It takes those frames and the code checks to see what is the number at that exact point. Then, when it is back on the ground, it checks again. So, really, it technically *is* RNG, but not quite RNG.
Most annoying enemies is a common thread on borderlands forums. Most people mention stalkers or surveyors, or rabid stalkers. Because.. Yup. But wormhole threshers are the worst. Glad to see them here, but never anywhere else.
Sagittarius Von Capricorn *Simple.* They die to two hits in *every weapon in the game,* and in Link between worlds, *~that bracelet fixes all the pain...*
Daemon, TheWanderingGuardianSpirit true but you forget about how fast and sneaky they are and that if they get you before you get them they gobble your ass right up and spit you out back at the front door of the dungeon!😖
The Ignis are the most aggravating enemies I have recently faced. Just today I managed to beat the Delirium Lava Ruins in Rune Factory 4 on hard difficulty and man those Ignis are a pain in the booty They have an aggravating pattern of always hitting me with a fire ball at the worst possible moment normally knocking me back into a corner allowing all enemies in the room to get free hits off of me because it takes 2-3 seconds to get back up. And since this is hard mode each hit taken no matter your party and your health down in seconds if your not careful. Also they heal from the rooms with the red gas while you take damage so while your health is dwindling by 46 health per second all Ignis in the room are being restored by 6 health per second making it really tough to truly send them back to the forest of beginnings
I personally find rabid skags and stalkers more annoying than wormhole threshers, but I still have a fair share of deaths and rage quits from such threshers.
One of my personal least favourite enemies are Chimera Assaults from DMC 4. These grass devils can be a menace even in their normal state because of constant movement and some unpredictable attacks, not to mention there are times when it's possible to get combo'd by them for high damage, but when Chimera decides to attach itself to one of these you better prepare for a world of pain. Chimera on top of these Assaults will swing their bladed tentacles around every few seconds which means unless you shoot them enough getting close to them will guarantee that you'll take damage, but then there are it's already dangerous dig move, which becomes even faster and harder to dodge and the new attack in which they will dash towards you while spinning around like a drill and they often do that more than just 1 time. Combine that with their tendency to show up in groups and you can very easily take hit after hit until you realise "what the fuck?". Plus to add some extra insult to already infected injury, their debut is in the 2nd mission in which you play as Dante. It's already difficult enough to get used to the style switching mechanic introduced in DMC 4 as it is after playing as Nero for so long, but because Capcom are such geniuses they decided to throw in one of the worst enemies to fight with this particular character. I had nowhere near as much trouble with them in Bloody Palace when I played as Nero thanks to his powerful as hell charged shot, but when I played as Dante fighting Chimera Assaults became one of the most frustrating experiences in my life. And yet another reason to stay away from vegetables.
Can someone tell me what's the song that played at 17:31
6 лет назад
#1...did you know that there's actually a SNES game where the Protagonist is a red demon? it's called "Demon's Crest". the demon's name is Firebrand. the mains story involves his quest to recover several magical "crests" boost magic, which another demon stole from him by treachery. it's sort of amusing that the first level resembles the graveyard level from ghosts and goblins, complete with monsters spawning from coffins. but his ability to fly is quite useful. it's a pretty fun game, with multiple endings, depending on how many hidden items you find before battling the treacherous demon.
Strangely enough the wormhole threshers have a third counter: Axton. If you have his turret deployed and have the Phalanx Shield skill equipped. Just run into the shield and you're safe from the wormhole trying to pull you in.
Zelda Breathe of the wild Lynels are my number 1. Seriously these guys are arguably the toughest enemies in Zelda history. Hell they are harder than all of the games bosses! They can fight you short and long range since they have bows (and they are very precise). They are very fast, they have a lot of health and they hurt like all hell.
Oh, hey! Mabinogi! : 3 I'm surprised that you didn't point out that you can pretty much disable Blinkers by using Sand Burst, which temporarily blinds them for quite a while. Because they have low CP, Sand Burst should almost always work. Also, Elf Hide + Summon Spam = best tactic. : p
Still makes me wish the dual Pistols could shoot them in the air. The Blinkers are way more annoying than the fomors that poison me over and over again.
Have you tried using a Charged X attack or Gun Stinger from a distance on the Kuzzler? That usually stuns them before they have a chance to become an issue, and Unite Hand & Sword can usually handle them by that point. If not, go back to X and Gun Stinger.
Bigeyes are easy to take out after you get the Ice Slasher. Just freeze them and then spam lemons, then rinse and repeat. That's how I got through Wily Fortress 1.
All that's missing is the Unholy Trio of Fire Emblem ECHOS (Archers, Witches, And Dread Fighters), and several verities of Space Pirates from the Metroid Prime Series.
The three enemies that annoy me are Wallmasters,Floormasters and LikeLikes Wall and FloorMasters: they can toss you back to the start of a dungeon. Likelikes: They steal shields, tunics and rupees!
Here's a pair of enemies that I feel like you missed. Konchu and Bullfango/Rhenoplos My god... Fighting some of the monsters in Monster Hunter is bad enough (insert image of Gypceros here) but these enemies make it even worse! Let's start with the Bullfangos and Rhenoplos. These bastards will target you and charge into to deal a small amount of damage. Not that bad right? WRONG! These charging attacks are super annoying not only when you're doing fetch quests (remember the Powderstone Quest from Monster Hunter 1?) but if you're fighting a monster, they will usually charge into you causing you to trip and, usually, be unable to dodge an attack by large monsters, especially if its a monster who's already really difficult such as Yian Garuga or Rajang. Another terrible thing Bullfangos have done was introduce Bulldrome, a large monster who's only main attacks include thrashing about and charging! And the Konchus are, believe it or not, EVEN WORSE! Not only do they ram into you via rolling up into a ball, but they also serve as armor for other large monsters because yeah, AS IF HITTING MONSTERS WITH HIGH DEFENSE WASN'T HARD ENOUGH! And in G-Rank, they can also serve as weaponry for the Yian Kut Ku but thats probably the best thing that could happen to you with a Konchu outside of it not messing with you all together. Thank god none of these small enemies ended up in World otherwise I would've had Dire Miralis come and sink the place immediately.
A bit late to the party, but I would have used Mogouls (I think I spelt that right) and Cantors from Fire Emblem Echoes: Shadows of Valentia. Screw. Those. Things.
During the segment with the MMO and Snake with a scouter (OmegaSnake was his name?) that mineshaft looked a lot like the one from some TF2 maps.... maybe it’s just the style...
oh, there is a reason why it looks like a mineshaft, because it literally is a mine. it's called Barri Dungeon and I go in there sometimes to actually mine some Iron Ore for Blacksmithing. Also, yeah That was basically my avatar back then, but since then, i have changed to more of a "Me" Avatar
SPOILERS I'm surprised there was not one mention of Zubat. Edit: Okay Zubat was shown in the pre-countdown segment, but I was just surprised it wasn't on the Top 10 itself.
The hilarious part is that there are ways to get rid of it and if you have the patience to do it then it can be one of the strongest members of your team.
I still consider Toxapex much more infuriating! 152 Defense and 142 Sp. Defense, Good defensive typing and can absorb Toxic Spikes, along with a horrifying movepool with the likes of Scald to burn your mons, Recover for reliable recovery, Haze to get rid of your stat boosts, and fucking Knock Off.... *WHY DOES IT GET KNOCK OFF?!* Also, should I also mention it can have Regenerator as an ability, meaning if you wear it down, it can just switch out and come back out later with a 1/3rd of its health back! In conclusion, fuck Toxapex!
Penguindude91 the only reason they're infamous is because of encounter rates. Fighting them individually isn't that bad. It's just annoying how many of them you have to fight.
I'll enjoy Borderlands, then, Adam. As someone who has seen enough docs and hospitals for real to be labeled a living pincushion, nothing majo... OHGODSAMALBOROKILLITNOW!!!
I actually had this unique set up where i would use a spirit cutlass in one hand and a rebis guard cylinder in the other. Basically maximize on the swords high crit rate and pull off crazy combo attacks.
I absolutely agree with Wormhole Threshers being here, they deserve it. HOWEVER! A dishonorable mention has to go to the Witch Doctors in the Hammerlock DLC, these guys were so BS I gave up trying to complete the DLC solo and had to wait until I had at least one meatsh- I mean partner to help.
I guess you don't play warframe, because I was expecting either the nullifier or the scrambuses. They both take away your powers, and depending on your current warframe, that's a big problem. Certain frames, like chroma, have their main appeal come from abilities and most of their survivability. Nullifiers have anti ability bubbles that will shrink when shot (repeatedly because each level has its own crit/status proof health bar), while scrambi (?) take out abilities is an aoe around them that doesn't require line of sight. The worst part? They are apart of the same faction,aka they can fight together. I personally would give it to corrupted nullifiers because, as part of a different faction made of parts of different factions with increased stats, they can team up with (and most importantly protect) corrupted ancients, which make nearby enemies take WAY less damage. They themselves aren't to annoying since they can't enjoy their own buffs (not even from other nearby ancients) and the buff ends when they die. But once a shield you must spam at to destroy even with the most powerful weapons is introduced, all salt breaks loose.
Want to know my choice : EVERY fucking random ennemies in Shin Megam Tensei Nocturne in hard Mod, by that I don't mean that all the ennemy are annoying no but the thing is unlike Bosses you never know what's gonna come to you, and every single encounter can be a game over for multiple reasons : -Bad luck the random ennemies is a one that can exploit your elemental weakness gaining more turn to fuck you up -Instant-Death spell that your Main Character can only be immune to one of them until the end of the game -Getting busted by unlucky Critical Hit (which gives them more turns) -Getting fucked up by statuts effect -Getting ambush by powerfull physical ennemies that gives them free Critical Hit and so gives them more turns In other words there is a ton of way to die to random in this game and you just can't be prepare for any situation (not to mention getting trolled by RNG) resulting that just reaching the next save point can be a long and painful journey and let's not even start on that goddamn Labyrinth of Amala where you don't have any freaking save point and mix the already dangerous random encounter with rooms that saps your HP at a ridiculous speed, and why did I mention Hard Mod ? Because in Hard Mod you CANNOT run away from Random Encounter meaning if you don't have Smoke Balls or the Trafuri skill you are force to fight every single random encounters, so YEAH if you're playing you're going to learn how to hate this random encounters and every single mobs in them.
+The Name's Recoome Never played Morrowind, though I know ALLLLLLL about those things. Including the mod where if you kill one Cliff Racer, two more will take it's place. (Insert overused Hail Hydra joke here)
As a Morrowind player, I can tell you this:They are worse than any of the tings on this list, and you have to either mod their spawn rate and AI to tolerable degrees, or prepare specifically for them on every jaunt outside civilization. At least with the Red Arramer you can move as not to wake it up...Cliff Racers WILL show up, WILL swarm you and WILL destroy all players...*shudder*...
I don't actually think the Red Arremers are that bad, having gotten kinda used to their pattern in the arcade version of Ghosts N' Goblins where they're much faster. Also Gargoyle's Quest is an amazing series. I'd argue they're more consistently fun than the Ghosts N' Goblins games themselves
In fact the Red Arremer Jokers from Super Ghouls N Ghosts are nothing if you can time your knife's magic attack right before they dive bomb you or if you use the bow with upgraded armor
The big eyes on the first Wily stage are easy, use Ice slasher. Too bad though there's one in ice man's stage because it's the only one you can't use ice slasher on.
As a huge fan of The Elder Scrolls series I can safely say the Cliff Racers from TES 3: Marrowind can go extinct for all I care I hate those things so much not do they rush when you least expect it but they also rush you in swarms then there's that shriek of theirs that shriek is pure ear-murder.
0:00 “Who’s a good little Edgelord? You are, yes you are” - The Quarter Guy 2018
Firebrand Spirit Battle:
Character: 3 Ridleys and 1 Giant Ridley
Skin: All Red
Ranking: Ace
Stage: Dracula's Castle
Conditions: Defeat the main fighter to win
The enemy tends to avoid conflict
The enemy favors neural specials
4:14 I think I hear SomecallmeJohnny screaming in anguish and agony.
no it's after 17:05
I don't think Johnny has anything major against Hammer Brothers. At least, not when compared to Slicers. He LOATHES Slicers.
Yeah, but #1 though... *shudders*
SaiyanGamer95 With Tailsdoll &or Clement maniacally laughing in the background.
I HATE SLICERS
0:05 *Starting off with my favorite starter Pokémon.*
...oh, this'll be good.
I see you are a man of culture as well.
Collin Drey *Mhm...*
PS: *Fuck Beast Monokuma.*
(Your *required* to rely on Toko on *6* of them in the whole game! No batteries? *Well, start over again!!!*)
LITTEN/INCINEROAR FOR THE WIN!
I love Litten, but Oshawott is my boy
I can still hear Somecallmejohnny’s Screams of frustration from the Slicers and Red Arremers.
I thought it would be the Respawning Ghosts.
Firebrand is actually one of my favourite Capcom characters. I loved Gargoyle's Quest II: The Demon Darkness was actually one of my favourite games, when I was a kid. It still is, to this day.
They are annoying 6:10
Im expecting Malboros to be here.
Edit: Not Dissapointed.
Blinker: IT’S NO USE!
Silver: Hey! That’s my line!
that's basically how it feels. I STILL hate them, even today! it is just no fun because of the fact that the beholder beam prevents you from even attacking...I hate that.
Also, from the Ninja Gaiden race:
"You're going to spawn a bird THERE?"
"Yes. Ninja Gaiden."
"Is there a bird there? No? Spawn a bird there."
"This is Ninja Gaiden in a nutshell. I'm just killing the same bird over and over, and the moment I kill it, it respawns."
0:01 Litten does not approve. BE HAPPY, CAT!
If you look at the Litten's face when QG was petting it, it not happy
Hammer Brothers.
Being worse than Bowser Jr before he was even born.
I know people hate the kid, but at least he throws no hammers.
9:45 snake is red kirito
+Connor Freeman He'd take that as a compliment.
He's wielding the Dragon Shit Sword!
Yes I am, I have both of Kirito's Swords, I just dyed them
Red Kirito huh? I like that
Omega Snake can make one hell of a Chain mail belive it or not
A Green Scorpion AND a Quarter Guy countdown in one day?
YAY :D
*Sees #1*
What about the respawning ghosts? I heard those things are evil.
They're nothing compared to Red Arremers.
First 5 seconds were played at speed 1.5...
I didn't know speed carried over between videos. That's what I get for listening to the Poker Night at the Inventory version of Sam and Max's office theme at that speed.
I think some of the Stoneborn from Fire Emblem Fates- Conquest’s Eternal Stairway are kinda frustrating to deal with. They can move, have stupid range in their rock shots, and they immobilise you if or when they hit, essentially making you a sitting duck for the endless hordes of Faceless. Thanks a lot, Iago.
joefire567 Echoes has the cantors, which summons enemies 1 turn and heal in the next one to later repeat the proces, but those stoneborn are still annoying as hell too.
9:40 Snake why does your avatar look like what would happen if Roy and Kirito did the fusion dance?
I can safely say that was not my intention. XD it is supposed to look like my OC, which has red hair, a black headband, a red shirt, a black jacket, and black pants...but I kinda see what you mean now that you say that. :P it also doesn't help that the clothes are actually kiritos clothes, which I got from a SAO X Mabinogi event a couple years back.
4. But it's fun as hell when you get to control them and add them to your party in tactics
Good list, as usual. Here's mine (with a one per franchise rule or one enemy from the series and games I've played).
10. Iron Knuckles (LoZ2: The Adventure Of Link). Starting the list are the most common Enemies you'll see in most dungeons. These enemies are as good at fencing as link is, but with crazy bulk and higher damage, while just being barely slower than Link. The Blue variants are the worst as they shoot beams that must be blocked standing or crouching, AND they camp and can go through doors with keys needed to pass them! They're made worse with bots or other annoying enemies acompanying them!
9. Dogu (Okami). These things are TANKS, eating numerous hits and casting summoned swords like Vergil from DMC. Very annoying with other enemies or in groups, where the only times they can be attacked safely is with Veil Of Mist active.
8. Hammer Bros. (Super Mario Bros). Quarter Guy Goes over them nicely in the video.
7. Metroids (the WHOLE series). Varying in shape and form, these creatures are very annoying to deal with. One of the worst incarnations of them is in Zero Mission's hard Mode where they draing 2 health per 1 frame, meaning they can kill Samus in literal seconds if not dealt with. Shoutout to Metroid: Return Of Samus' Metroids. She has to defeat them AND their naturally occuring stages afterward.
6. J'avo (Resident Evil 6). I'll be talking about them specifically on the game's hardest difficulty, No Hope! These B.O.W.s retain their human intelligence (until they start mutating) and use weapons such as snipers, tmps, machetes, and even rocket launchers. The main gimmick they have is randomly mutating upon receiving physical trauma (the parts of the body shot anyway.) and retain a BUNCH of invincibility frames during mutation, while swarming in groups. They can eat quite a bit of punishment before dying. Sometimes, they get incased in a cocoon and mutate into an even bigger nuisance. Did I forget to mention these twats deal at least 2/6 worths of damage, with mutated parts or complete mutations putting players into dying status? First Enemy on the list that can re-spawn (in numerous parts of Jake's, Chris', and Ada's campaign). What keeps them from being higher is I'm a sucker for their random mutations making the game hella variable and unique every playthrough on campaigns that feature them.
5. Malboro (the WHOLE Final Fantasy series). These are tanky status spreaders that inflict more than THREE status ailments on the WHOLE party with a move tilted ' Bad Breath', making them turn one nukes or turn one game overs without status immunity (because they almost always use confuse with blind AND beserk). Being random encouters in most FF games, they can cause doom for a ton of casual player or the unaware. Some like Great Malboros in FF X have the Initiative ability, meaning they'll go first unless you have a weapon with it, abd guess what move they'll use 90% of the time?
4. Clickers (The Last Of Us). Blind, but aggressive enemies once their echolocation or noise from other infected alert them of your presence. They're immune to punches and are really only easily dealt with through arrows or throwable items like bricks or bottles to froce them into other areas. Getting caught by one is an instant kill. Very unbearable around runners, as those infected trigger them. They're always in spots you need to go too.
3. Gordos (Kirby's Dream Land). Gordos are always a nuisance because they're invincible and occupy areas Kirby needs to progress, but in the first game these f*ckers cost THREE health should Kirby come into contact with one. The Extra mode (the game's hard mode) has bosses using them as hazards and with Kirby's health being halved guess how many souls will be taken? They also move around much quicker and erraticly on Extra mode.
2. Medusa Heads (Castlevania series). Predictable patterns, but with the main characters suffering from too much pushback and infinite re-spawning, they become giants threats very fast. Throw in death pits, other stronger enemies, or platforming and let the hate saturate the player.
1. Hawks (Ninja Gaiden NES games). Medusa Heads with Homing properties. God, why are these creatures a thing? They also deal respectable damage and are around areas that have pits and other enemies.
Big Eyes can be frozen with Ice Man's weapon, so you just need to catch him at the top of his jumps
Or use the Magnet BEam in Elec Man's stage (Super Arm required tho)
The anor Londo archers, they’re not a boss but they’ve killed you more.
I’m so disappointed that you didn’t make a SuperBowl LI Joke during the Falcons segment.
I was more irritated than anything else. I'm a Saints fan myself. As much as I hate the Falcons, no team has more of my hatred than the Patriots.
0:00 I gotta love that intro!
My top 10 annoying enemies
10 - Snipers Batman Arkham Series
9 - Spiders X-men Legends 2
8 - Sand Wraths Darksiders
7 - Thugs Spiderman Shattered Dimensions Spiderman Noir Levels
6 - Flashlight Users The Darkness 2
5 - Screamers Resident Evil 6
4 - Possessed Shadows Alan Wake
3 - Locusts Gears Of War series
2- Cyclops God Of War
1- Possessed Ruins Alice Madness Returns
I do have to admit QG, while the red Arremers were pretty annoying, we did get Demon's Crest's Firebrand with their design, which was one of my favorite games growing up with a super nintendo.
UH..todays been boring..
"sees a new QG countdown"
..todays been a good day
How the Big Eyes operate is there are set numbers where it will tell the game the Big Eye is supposed to jump high/low. The numbers are keeping on going while you are playing the game. How these numbers are connected to the Big Eye is when the enemy is spawned, it is on the ground for a couple of frames. It takes those frames and the code checks to see what is the number at that exact point. Then, when it is back on the ground, it checks again.
So, really, it technically *is* RNG, but not quite RNG.
Muskoids in Etrian Odyssey. They like to put your entire party to sleep, and they're FAST.
GHOSTS AND GOBLINS! (Grabs popcorn)
Hey, I dare you to make a top 10 video on the good things from Megaman X 7
Flame Hyenard: BURN! BURN TO THE GROUND! BURN!
And here I was thinking "bulfangos for sure" but oh boy, every memory I managed to block from all those games rushed back
0:38 Hey, it's Vivian from Paper Mario 2! SKREEHEEHEEHEEHEEHEEHEEHEEHEEHEE!
If I was Arthur, I'd just move out of the world he lives in and watch it burn. Pretty much not a video game world to live in at all.
19:30 I'm guessing Capcom figured that if player's couldn't take nearly unstoppable force they could BE THE UNSTOPPABLE FORCE
that hall way is the reson I never beat the original caslevanua
11:19, Or use a bladed weapon and roid shield.
I still remember those freaking falcons..... I agree with all the enemies you mentioned. Excellent video!
Omaruck You know I’m disappointed that he didn’t make a SuperBowl li Joke when he mentioned them.
Most annoying enemies is a common thread on borderlands forums. Most people mention stalkers or surveyors, or rabid stalkers. Because.. Yup. But wormhole threshers are the worst. Glad to see them here, but never anywhere else.
14:50 my entire school history
Same here. It's also pretty much college for me in a nutshell.
QG? Is it just me or is there a good excuse for why WALL MASTERS get a reprieve from being on the list?
In my opinion thunder keese from breath of the wild are way worse. Hope you like dropping your weapons.
What about Flyfish from Splatoon 2's Salmon Run? Are they excluded because they're "Boss Salmonid". If so, I still call BS.
Sagittarius Von Capricorn *Simple.*
They die to two hits in *every weapon in the game,* and in Link between worlds, *~that bracelet fixes all the pain...*
Daemon, TheWanderingGuardianSpirit true but you forget about how fast and sneaky they are and that if they get you before you get them they gobble your ass right up and spit you out back at the front door of the dungeon!😖
Sagittarius Von Capricorn you, my friend, need to do more *Blocking.*
(... I am *not kidding.* They can't grab you if you put up the shield.)
The Ignis are the most aggravating enemies I have recently faced. Just today I managed to beat the Delirium Lava Ruins in Rune Factory 4 on hard difficulty and man those Ignis are a pain in the booty
They have an aggravating pattern of always hitting me with a fire ball at the worst possible moment normally knocking me back into a corner allowing all enemies in the room to get free hits off of me because it takes 2-3 seconds to get back up. And since this is hard mode each hit taken no matter your party and your health down in seconds if your not careful. Also they heal from the rooms with the red gas while you take damage so while your health is dwindling by 46 health per second all Ignis in the room are being restored by 6 health per second making it really tough to truly send them back to the forest of beginnings
I can tell from the beginning that someone also chose litten in ultra sun/ ultra moon
I personally find rabid skags and stalkers more annoying than wormhole threshers, but I still have a fair share of deaths and rage quits from such threshers.
I agree that Rabid Skags and Stalkers are worse.
Honestly, I dislike badass Pyre Threshers more than Wormhole threshers cause they can kill you simply by showing up
What worst that random moving enemies. Enemies that one shot and need to make a map of the level to beat them
Omg bad memories of 2d mario platforming are coming back to me AHHHH GET OUT MY HEAD!
I hadn't realized this until now, but you sound like a less nasily version of myself.
One of my personal least favourite enemies are Chimera Assaults from DMC 4. These grass devils can be a menace even in their normal state because of constant movement and some unpredictable attacks, not to mention there are times when it's possible to get combo'd by them for high damage, but when Chimera decides to attach itself to one of these you better prepare for a world of pain.
Chimera on top of these Assaults will swing their bladed tentacles around every few seconds which means unless you shoot them enough getting close to them will guarantee that you'll take damage, but then there are it's already dangerous dig move, which becomes even faster and harder to dodge and the new attack in which they will dash towards you while spinning around like a drill and they often do that more than just 1 time. Combine that with their tendency to show up in groups and you can very easily take hit after hit until you realise "what the fuck?".
Plus to add some extra insult to already infected injury, their debut is in the 2nd mission in which you play as Dante. It's already difficult enough to get used to the style switching mechanic introduced in DMC 4 as it is after playing as Nero for so long, but because Capcom are such geniuses they decided to throw in one of the worst enemies to fight with this particular character. I had nowhere near as much trouble with them in Bloody Palace when I played as Nero thanks to his powerful as hell charged shot, but when I played as Dante fighting Chimera Assaults became one of the most frustrating experiences in my life. And yet another reason to stay away from vegetables.
Let's go it's back
At least Wormhole Threshers can be dealt with easier, playing as Maya using a Phaselock/Incendiary SMG combo. Rabid Stalkers...not so much.
Can someone tell me what's the song that played at 17:31
#1...did you know that there's actually a SNES game where the Protagonist is a red demon?
it's called "Demon's Crest".
the demon's name is Firebrand.
the mains story involves his quest to recover several magical "crests" boost magic, which another demon stole from him by treachery.
it's sort of amusing that the first level resembles the graveyard level from ghosts and goblins, complete with monsters spawning from coffins.
but his ability to fly is quite useful.
it's a pretty fun game, with multiple endings, depending on how many hidden items you find before battling the treacherous demon.
gun enemies with actual bullet physics in NMH
Strangely enough the wormhole threshers have a third counter: Axton. If you have his turret deployed and have the Phalanx Shield skill equipped. Just run into the shield and you're safe from the wormhole trying to pull you in.
For the Kuzzler you can use team attack (X button) to stun them, especially during the force field.
Zelda Breathe of the wild Lynels are my number 1. Seriously these guys are arguably the toughest enemies in Zelda history. Hell they are harder than all of the games bosses! They can fight you short and long range since they have bows (and they are very precise). They are very fast, they have a lot of health and they hurt like all hell.
Primal aspid : wait what ? Im not number 1?
Oh, hey! Mabinogi! : 3
I'm surprised that you didn't point out that you can pretty much disable Blinkers by using Sand Burst, which temporarily blinds them for quite a while. Because they have low CP, Sand Burst should almost always work.
Also, Elf Hide + Summon Spam = best tactic. : p
we forgot to mention that part. :P but it doesn't make them any less annoying. Plus, not everyone uses alchemy
Indeed.
I myself really love Alchemy, because it tends to allow me to be super cheap with Hydra. XD
heh, I know what you mean. I love using the Arctic Dungeon attack, and then spamming windmill to make a frozen blender.
Still makes me wish the dual Pistols could shoot them in the air. The Blinkers are way more annoying than the fomors that poison me over and over again.
TELL ME ABOUT IT!
Have you tried using a Charged X attack or Gun Stinger from a distance on the Kuzzler? That usually stuns them before they have a chance to become an issue, and Unite Hand & Sword can usually handle them by that point. If not, go back to X and Gun Stinger.
doesn't change that the attack is really annoying.
Are you saying that Unite Hand can HANDLE them? -Sorry not sorry-
Bigeyes are easy to take out after you get the Ice Slasher. Just freeze them and then spam lemons, then rinse and repeat.
That's how I got through Wily Fortress 1.
REALLY ADAM, YOU NEVER GONNA MAKE TOP 10 BEST GAME TO LIVE IN???
Medusa Heads \0_0/
Best intro yet.
All that's missing is the Unholy Trio of Fire Emblem ECHOS (Archers, Witches, And Dread Fighters), and several verities of Space Pirates from the Metroid Prime Series.
The three enemies that annoy me are Wallmasters,Floormasters and LikeLikes
Wall and FloorMasters: they can toss you back to the start of a dungeon.
Likelikes: They steal shields, tunics and rupees!
Here's a pair of enemies that I feel like you missed.
Konchu and Bullfango/Rhenoplos
My god...
Fighting some of the monsters in Monster Hunter is bad enough (insert image of Gypceros here) but these enemies make it even worse!
Let's start with the Bullfangos and Rhenoplos. These bastards will target you and charge into to deal a small amount of damage. Not that bad right? WRONG! These charging attacks are super annoying not only when you're doing fetch quests (remember the Powderstone Quest from Monster Hunter 1?) but if you're fighting a monster, they will usually charge into you causing you to trip and, usually, be unable to dodge an attack by large monsters, especially if its a monster who's already really difficult such as Yian Garuga or Rajang. Another terrible thing Bullfangos have done was introduce Bulldrome, a large monster who's only main attacks include thrashing about and charging! And the Konchus are, believe it or not, EVEN WORSE!
Not only do they ram into you via rolling up into a ball, but they also serve as armor for other large monsters because yeah, AS IF HITTING MONSTERS WITH HIGH DEFENSE WASN'T HARD ENOUGH! And in G-Rank, they can also serve as weaponry for the Yian Kut Ku but thats probably the best thing that could happen to you with a Konchu outside of it not messing with you all together. Thank god none of these small enemies ended up in World otherwise I would've had Dire Miralis come and sink the place immediately.
A bit late to the party, but I would have used Mogouls (I think I spelt that right) and Cantors from Fire Emblem Echoes: Shadows of Valentia. Screw. Those. Things.
What is the Malboro equvilent in Mystic Quest?
*I find the Terror Bites from Time Crisis 4 to be an annoyance. Just want to save my non-handgun weapons in later stages...GAME!*
Which game is at 0:20? Looks interesting.
Rythm thief.
During the segment with the MMO and Snake with a scouter (OmegaSnake was his name?) that mineshaft looked a lot like the one from some TF2 maps.... maybe it’s just the style...
oh, there is a reason why it looks like a mineshaft, because it literally is a mine. it's called Barri Dungeon and I go in there sometimes to actually mine some Iron Ore for Blacksmithing. Also, yeah That was basically my avatar back then, but since then, i have changed to more of a "Me" Avatar
I guess I know why Firebrand was in Infinite now.
I think he's also a secret boss in that obscure fighting game called SvC Chaos
Hammer bros, Medusa heads, falcons, and RED ARREMERS IS A GROUP OF FRUSTRATION INCARNATEF
Hey hey! This'll be good.
SPOILERS
I'm surprised there was not one mention of Zubat.
Edit: Okay Zubat was shown in the pre-countdown segment, but I was just surprised it wasn't on the Top 10 itself.
The hilarious part is that there are ways to get rid of it and if you have the patience to do it then it can be one of the strongest members of your team.
Or you know, Repel sprays?
I still consider Toxapex much more infuriating! 152 Defense and 142 Sp. Defense, Good defensive typing and can absorb Toxic Spikes, along with a horrifying movepool with the likes of Scald to burn your mons, Recover for reliable recovery, Haze to get rid of your stat boosts, and fucking Knock Off.... *WHY DOES IT GET KNOCK OFF?!*
Also, should I also mention it can have Regenerator as an ability, meaning if you wear it down, it can just switch out and come back out later with a 1/3rd of its health back!
In conclusion, fuck Toxapex!
Penguindude91 the only reason they're infamous is because of encounter rates. Fighting them individually isn't that bad. It's just annoying how many of them you have to fight.
Toxapex is actually my favourite Gen VII Pokémon.
I'll enjoy Borderlands, then, Adam. As someone who has seen enough docs and hospitals for real to be labeled a living pincushion, nothing majo... OHGODSAMALBOROKILLITNOW!!!
Can you do a Top 10 Killjoys in video games please QG? :)
Jerry Peters top 10 best game to live in????
*Fawfuls Minioning intensifies*
1:58 dice?, why?
1:59 King Dice. He's just god.
DUDE! I didn't know you played mabinogi!......ah the memories. I should go back and visit.
yeah, we play now and then
I actually had this unique set up where i would use a spirit cutlass in one hand and a rebis guard cylinder in the other. Basically maximize on the swords high crit rate and pull off crazy combo attacks.
hmmm, intresting
hehehe it was a lot of fun.
For number 8, just use your team attack to bring it down
I think the Medusa Heads are the ones that gave me the biggest headache. Especially in the 3rd game, combining with the fucking stairs was heinous.
Johnny always said HE HATES SLICERS!
I absolutely agree with Wormhole Threshers being here, they deserve it. HOWEVER! A dishonorable mention has to go to the Witch Doctors in the Hammerlock DLC, these guys were so BS I gave up trying to complete the DLC solo and had to wait until I had at least one meatsh- I mean partner to help.
The lack of Konchu or Bullfango/Rhenoplos is shocking
I guess you don't play warframe, because I was expecting either the nullifier or the scrambuses. They both take away your powers, and depending on your current warframe, that's a big problem. Certain frames, like chroma, have their main appeal come from abilities and most of their survivability. Nullifiers have anti ability bubbles that will shrink when shot (repeatedly because each level has its own crit/status proof health bar), while scrambi (?) take out abilities is an aoe around them that doesn't require line of sight. The worst part? They are apart of the same faction,aka they can fight together. I personally would give it to corrupted nullifiers because, as part of a different faction made of parts of different factions with increased stats, they can team up with (and most importantly protect) corrupted ancients, which make nearby enemies take WAY less damage. They themselves aren't to annoying since they can't enjoy their own buffs (not even from other nearby ancients) and the buff ends when they die. But once a shield you must spam at to destroy even with the most powerful weapons is introduced, all salt breaks loose.
and yet, Demon's Crest was still awesome
Shout out to the Hammer Bros, best enemies in the series.
Want to know my choice : EVERY fucking random ennemies in Shin Megam Tensei Nocturne in hard Mod, by that I don't mean that all the ennemy are annoying no but the thing is unlike Bosses you never know what's gonna come to you, and every single encounter can be a game over for multiple reasons :
-Bad luck the random ennemies is a one that can exploit your elemental weakness gaining more turn to fuck you up
-Instant-Death spell that your Main Character can only be immune to one of them until the end of the game
-Getting busted by unlucky Critical Hit (which gives them more turns)
-Getting fucked up by statuts effect
-Getting ambush by powerfull physical ennemies that gives them free Critical Hit and so gives them more turns
In other words there is a ton of way to die to random in this game and you just can't be prepare for any situation (not to mention getting trolled by RNG) resulting that just reaching the next save point can be a long and painful journey and let's not even start on that goddamn Labyrinth of Amala where you don't have any freaking save point and mix the already dangerous random encounter with rooms that saps your HP at a ridiculous speed, and why did I mention Hard Mod ? Because in Hard Mod you CANNOT run away from Random Encounter meaning if you don't have Smoke Balls or the Trafuri skill you are force to fight every single random encounters, so YEAH if you're playing you're going to learn how to hate this random encounters and every single mobs in them.
Here's another math equation for you. The limit as u approaches wall of run(u) equals pain. In other words, if you run into a wall, you will get hurt.
Flying enemies are indeed some of the worst enemies EVER! If only your characters can fly infinitely.
If Bubsy gets a new game, why can’t the Mega Man’s X and ZX series!?
As long as they look at what made the 4st four good games I'm all for it.
I can't believe Zubat is not here.
Cliff Racers my dude...Cliff Racers.
+The Name's Recoome Never played Morrowind, though I know ALLLLLLL about those things.
Including the mod where if you kill one Cliff Racer, two more will take it's place.
(Insert overused Hail Hydra joke here)
As a Morrowind player, I can tell you this:They are worse than any of the tings on this list, and you have to either mod their spawn rate and AI to tolerable degrees, or prepare specifically for them on every jaunt outside civilization. At least with the Red Arramer you can move as not to wake it up...Cliff Racers WILL show up, WILL swarm you and WILL destroy all players...*shudder*...
I don't actually think the Red Arremers are that bad, having gotten kinda used to their pattern in the arcade version of Ghosts N' Goblins where they're much faster. Also Gargoyle's Quest is an amazing series. I'd argue they're more consistently fun than the Ghosts N' Goblins games themselves
In fact the Red Arremer Jokers from Super Ghouls N Ghosts are nothing if you can time your knife's magic attack right before they dive bomb you or if you use the bow with upgraded armor
How long until capcom let's us play AS a red arremer in the next ghosts and goblins game?
You included Mario's turtle duo but not the Wonderful 101's?
As an alternate Mega Man entry, I submit the freaking black hole enemies from Star Force. Those guys are so annoying.
The big eyes on the first Wily stage are easy, use Ice slasher. Too bad though there's one in ice man's stage because it's the only one you can't use ice slasher on.
As a huge fan of The Elder Scrolls series I can safely say the Cliff Racers from TES 3: Marrowind can go extinct for all I care I hate those things so much not do they rush when you least expect it but they also rush you in swarms then there's that shriek of theirs that shriek is pure ear-murder.
There's even a mod for that game with the only purpose with removing the cliff racers
@@arthursnyder6935 Whoever made that mod is a hero/heroine.