Tutorial #41 - IMPACT SENSOR - Dreams PS4 Logic

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  • Опубликовано: 4 дек 2024

Комментарии • 32

  • @justinlied
    @justinlied 5 лет назад +5

    Brilliant, as usual. You are going to be a big name, as far as Dreams is concerned, for the lifetime of the product.

  • @Jack_Wolfe
    @Jack_Wolfe 5 лет назад +4

    This is probably one of the more important sensors for Dreamers to learn!

  • @johndee7124
    @johndee7124 5 лет назад +4

    This really sank in and helps so much to show the input and output wires uses. I will have to go back and rewatch from the start again for some coz certain things didn't click until now.. great work jimmy, thank you

  • @kenball1980
    @kenball1980 4 года назад

    Best tutorials in the business, great job!

  • @ars3d
    @ars3d 4 года назад

    Thank you for your tutorials! The best channel for Dreams users!

  • @charlieselby6185
    @charlieselby6185 4 года назад

    You are amazing. Thank you for all these highly educational tutorial videos.

  • @lilian1812
    @lilian1812 5 лет назад +1

    Another high quality tutorial

  • @cannibalcoookie
    @cannibalcoookie 4 года назад

    Really good. Hope you do more of these

  • @DihStyle69
    @DihStyle69 5 лет назад

    this one is not used enough by people. it's super useful and a much better way to, for example, trigger some sounds in a more realistic and smooth way than some other gadgets like, well, trigger zones, which are used more often than not. great tutorial 👍

  • @BublySofaPotato
    @BublySofaPotato 5 лет назад

    Happy you did this one, needed it.

  • @zOOpygOOpert
    @zOOpygOOpert 6 месяцев назад

    I am a bit dissapointef dreams doesnt let you sense impacts from specific tags, but this still seems useful

  • @TAPgiles
    @TAPgiles 5 лет назад

    Good job, mate. I'll be adding this into the docs soon.
    On an unrelated note, I figured out something the other day. You know how fat wires carry a "default" signal of some kind, such as the magnitude for a "3" fat wire? You can convert it down to *just* its default value by plugging it into a value slider, and taking the result out of that. In programming terms, it "casts" it down to a thin wire.

    • @JimmyJules153
      @JimmyJules153  5 лет назад

      Thanks, and awesome tip! I’ll have to remember that it’ll no doubt come in handy! :)

    • @TAPgiles
      @TAPgiles 5 лет назад

      Now added to the docs! docs.google.com/document/d/1gvFqQl84-kEIO0u3PRTXmXMQDEcnV8kCm80bLNur_7M/edit#heading=h.940dlbef67ep

  • @simonsmith8742
    @simonsmith8742 5 лет назад

    @nd watch through and it just clicked. Thanks, Jimmy you are a Jewel! :)

  • @Perjoss
    @Perjoss 4 года назад

    awesome vid, thank you

  • @AdamSabla
    @AdamSabla 4 года назад

    Thanks! This helped!

  • @VisionsGames139
    @VisionsGames139 3 года назад

    I wished you would showcase you tutorials

  • @ItzMisterBlitzer
    @ItzMisterBlitzer 3 года назад

    Huh. I wonder if I can use this in my game as a way to do collateral damage. Like impact scenery and it damages the building and the puppet

  • @dragoonseye76
    @dragoonseye76 4 года назад

    Is this what I want to use for a strike to an object?

  • @Terbie36
    @Terbie36 4 года назад

    Is there a way to prevent the spasmic reactions of the puppet when hit? I design a game where the puppet will be shot by fireballs but it reacts as above when hit by those great balls of fire. p.s. I added no keyframes, it is the default reaction of the puppet.

  • @BublySofaPotato
    @BublySofaPotato 5 лет назад

    Does anyone know how scale affects the thermometer, for ex. if my whole game is half the size, will take up a smaller amount of therm.?

    • @JimmyJules153
      @JimmyJules153  5 лет назад

      No each of the objects will take up a set amount of thermo no matter how large they are, but if they’re smaller you can decrease the detail of them and get some graphics thermometer back :)

    • @BublySofaPotato
      @BublySofaPotato 5 лет назад

      @@JimmyJules153 thanks, your a real light-hearted hero.

  • @justingreenland7399
    @justingreenland7399 5 лет назад

    There's an entire gadget dedicated to cutting out the frames where one character hits another?

  • @swampflux
    @swampflux 4 года назад

    Could you please change your tutorials playlist so it's not in reverse order...

    • @JimmyJules153
      @JimmyJules153  4 года назад

      I just checked, this isn't something I can control sorry, but you can do it on your device locally. There'll be a 'sort' option at the top of the playlist :)

  • @PauloAndreTex
    @PauloAndreTex 5 лет назад

    42?

  • @Terbie36
    @Terbie36 4 года назад +2

    This doesn't make sense. How could the lava be your friend?

    • @JimmyJules153
      @JimmyJules153  4 года назад +2

      Lots of people have pet rocks, lava is just melted rock, so it could be your friend after it cools off 😉 haha but yeah you’d probably tag it with foe most of the time!

    • @Terbie36
      @Terbie36 4 года назад

      @@JimmyJules153 Friendship is an intricate matter 😀