This stage is by far the most interesting of the H11 package. Sure it can wipe your entire squad in 5 sec if you're not careful with deployment but there are so many ways to break it apart. Tactician vanguards can cheese both the kamikaze drones and the devouring mobs, trap masters and ambushers can stall the left lanes for weeks, defenders with HP modifiers can solo tank the artillery, and you can be really creative with ranged operators' placement since there are very few ennemies who can specifically target them... Definitely a far more fun stage to play than the slog of H11-1.
Thanks Kyo for all these guides.
This stage is by far the most interesting of the H11 package. Sure it can wipe your entire squad in 5 sec if you're not careful with deployment but there are so many ways to break it apart.
Tactician vanguards can cheese both the kamikaze drones and the devouring mobs, trap masters and ambushers can stall the left lanes for weeks, defenders with HP modifiers can solo tank the artillery, and you can be really creative with ranged operators' placement since there are very few ennemies who can specifically target them...
Definitely a far more fun stage to play than the slog of H11-1.
eyja real goat
Kyo doesnt use melantha anymore sadge