i bought your (6 hrs Realtime female human making) i was kinda shocked it came with zero voice or sound it was silent thru the whole journey , i thought it has like a commentary or a tutorial explaining what to do like your short video on youtube .. now i know the difference between a tutorial & the Realtime making process , anyway it was a good experience for me so im not complaining , im just pointing my experience to those whos confused between the 2 concepts like i was , over all great work and im really happy and proud of you and your work , thanx for the effort bro ..
Sorry about that, I tried my best to let people know it doesn't have any sounds, you can always use this video as the tutorial and use the realtime video to follow along but, working on an actual course for character creation but it takes too much time :(
lovely tutorial, i miss Blender so much (college wants us using maya) so im using zbrush to follow along. This is by far a great way for people to learn anatomy without feeling discouraged, you're only as good as your reference and if you've been studying anatomy for years, that reference is engrained into your skull lol, takes time! so build up your confidence the same way they did, with the reference.
this is actually an increaibly smart and somewhat fast way to make a base mesh. I am defiently going to use some of this for my base mesh I have been making as the elbow and knee caps I dint think of making like that at all
So sculpting is just a way for you to get the mesh looking right and then when you retop it. Which is basically just poly modeling. Its easier since you just gotta follow the sculpt. I might try one day
Yes or you can just draw ur own reference image or look at reference images online from front and side and follow that by using quads from the start, that's very fast
Hey man thanks for the tutorial I instantly purchased the footage after watching it helped a lot taught me to slow down on block outs rather than throw shapes down quick as you can. I've just come to sculpting the face is it possible to get the face reference you used or a link too it please!! Keep doing what you are doing mate. :]
Shoot, sorry i forgot to add it, i have a short term memory of a gold fish lmao here you go: i.pinimg.com/736x/c8/93/fa/c893fab90e3df69c79f9ca48cce84962.jpg
Pintrest, google ect... Use any combination of these search terms: "Anatomy turn around, Character turn around, anatomy reference, male female child old fat ect..."
Use gpt5 when it’s available along add Dall-e 3, an cheat engine than ya can get away with creating whatever’s ya could get ur hands on ect lol kid ya not
references for what exactly? clothes, poses ? you may have to find a LOT of references but it shouldn’t be that hard since most things we design are somewhat based on real life. (i am trying to prevent the use of ai to design characters since they are 1) not good 😩 2) not the most accurate references to be learning from
Jesus fu-(shh no cuss words) Christ man....WHAT A GEM, I'm still gonna study anatomy cause Niko inspires me so, but Holy Hell is this a gem, very concise, perfect speed, perfect explanation, makes it look so easy but not the type of easy where you know you can't do it, yesterday I saw this video and opened a tab for it who knew I'd unknowingly struck gold wth (and I'm not even halfway through the video yet)...Amazing work man, amazing work, and thank you.
this helped a lot, great video. any chance that you'll do a continuation video of this for sculpting out the face before the retopo? i'm a terrible artist, so i'm struggling with the face modeling.
You can use a subdivided cube with the Cast (to Sphere) modifier instead of a UV sphere, those triangle fans on the poles look bad when you stretch it in Sculpt mode.
Curious as to why you dont merge all the shapes then remesh it in sculpt mode to carry on with your sculpting? Like why take the time and fully manually retopo it just to go back and sculpt again? Am i missing something? Just wondering why. Thank you for the video ! I will be setting up my references and blocking out like this !! :)
Glad you find it useful :) Yes you could remesh it and start the sculpting process but you will have to retoplogize it properly at the end, since the blockout was really close to the base mesh i didn't see a reason to remesh it so i went ahead and retopoologized it to skip the remeshing step. not to mention it's easier to sculpt on a proper topology than a remesh.
@@PixelicaCG Yeah but then arent you going to retopo it again after you are done your sculpt? At the end i mean when you are fully done sculpting? And no thank you, setting up references like that makes things way easier!
Hey! I’ve just finished a retopo of my character and have been trying to figure out how to make a mouth-bag (inner mouth) without losing the details projected from my original sculpt. People have said to apply the shrink wrap modifier before working on the mouth-bag, but when I apply any of my modifiers (Multires, shrink wrap, mirror) , everything gets messed up and artifacts apear and poke through the face. Would you happen to know how to do this correctly? I would like to animate my character at some point. :)
Ya could use a character creator slider maker app to apply the irl references pics to know what to pinpoint the irl or fictional characters body an face meshes constructive numerical slider attributes sizes ect ya welcome lol
always using tablets for sculpting but in this case since we're not actually "sculpting" i used a mouse, it's just a grab brush so no diffrence between mouse and tablets.
@@judethenekogamer3651and do it in 15 minutes. Your client commands you because you’re a better artist than I am so you can make everything all the time by default.
Not spreading negativity but if you watched this video and you got something out of it (be honest with yourself you know you definitely did) and you didn't leave at least a like (which is honestly the least you could do)...then you are a ___ person (I'm sure your conscience filled in the blanks)
Such a friendly accent. I bet this man has de-escalated many situations.
"If you're using a reference from that famous website with the orange color, you gotta make it big." 💀💀
Dude, your humor cracks me up 🤣🤣
Where is it?
can you explain what website is he talking about
@ajversusworld bruh I'm sorry, but if you don't know, you're probably too innocent 💀
@@lisaillust27 give me a hint im not innocent
@@ajversusworld he's talking about 🌽 hub genius 💀 it was just a joke tho lmaoo
i bought your (6 hrs Realtime female human making) i was kinda shocked it came with zero voice or sound it was silent thru the whole journey , i thought it has like a commentary or a tutorial explaining what to do like your short video on youtube .. now i know the difference between a tutorial & the Realtime making process , anyway it was a good experience for me so im not complaining , im just pointing my experience to those whos confused between the 2 concepts like i was , over all great work and im really happy and proud of you and your work , thanx for the effort bro ..
Sorry about that, I tried my best to let people know it doesn't have any sounds, you can always use this video as the tutorial and use the realtime video to follow along but, working on an actual course for character creation but it takes too much time :(
lovely tutorial, i miss Blender so much (college wants us using maya) so im using zbrush to follow along. This is by far a great way for people to learn anatomy without feeling discouraged, you're only as good as your reference and if you've been studying anatomy for years, that reference is engrained into your skull lol, takes time! so build up your confidence the same way they did, with the reference.
this is actually an increaibly smart and somewhat fast way to make a base mesh. I am defiently going to use some of this for my base mesh I have been making as the elbow and knee caps I dint think of making like that at all
خیلی حال کردم این همه یاد گرفتم اخرش فهمیدم ایرانی هستین 🎉🎉🎉🤩🤩🤩
This is very good exercise for beginners
been learning blender for the past 3 months now & thanks for the template brother your life saver ,1 sub😘
So sculpting is just a way for you to get the mesh looking right and then when you retop it. Which is basically just poly modeling. Its easier since you just gotta follow the sculpt. I might try one day
Yes or you can just draw ur own reference image or look at reference images online from front and side and follow that by using quads from the start, that's very fast
Yet another good video for the new blender users :) I already have my base meshes :)
I'm a very fan of your work!❤ Please do more about skin textures in blender
I also need an good tutorial on realistic skin texture paint, and no stencils of a scan image :)
Hey man thanks for the tutorial I instantly purchased the footage after watching it helped a lot taught me to slow down on block outs rather than throw shapes down quick as you can. I've just come to sculpting the face is it possible to get the face reference you used or a link too it please!! Keep doing what you are doing mate. :]
Hi, Thank you :) Glad you found it useful, here you go:
ro.pinterest.com/pin/333266441191160282/
Where is the link of the reference image
Shoot, sorry i forgot to add it, i have a short term memory of a gold fish lmao
here you go: i.pinimg.com/736x/c8/93/fa/c893fab90e3df69c79f9ca48cce84962.jpg
Now if I can just find references that perfect for the character I want to create, I'll be set!
Pintrest, google ect... Use any combination of these search terms: "Anatomy turn around, Character turn around, anatomy reference, male female child old fat ect..."
Use gpt5 when it’s available along add Dall-e 3, an cheat engine than ya can get away with creating whatever’s ya could get ur hands on ect lol kid ya not
@@megagreatgodlywhiteshark2929
Cheat engine? I assume you're not talking about the game hacking tool, right?
references for what exactly? clothes, poses ? you may have to find a LOT of references but it shouldn’t be that hard since most things we design are somewhat based on real life.
(i am trying to prevent the use of ai to design characters since they are 1) not good 😩 2) not the most accurate references to be learning from
Duuudeeee! You crazy! Amazing work!
Jesus fu-(shh no cuss words) Christ man....WHAT A GEM, I'm still gonna study anatomy cause Niko inspires me so, but Holy Hell is this a gem, very concise, perfect speed, perfect explanation, makes it look so easy but not the type of easy where you know you can't do it, yesterday I saw this video and opened a tab for it who knew I'd unknowingly struck gold wth (and I'm not even halfway through the video yet)...Amazing work man, amazing work, and thank you.
Thanks :) glad you found the video helpful.
this helped a lot, great video. any chance that you'll do a continuation video of this for sculpting out the face before the retopo? i'm a terrible artist, so i'm struggling with the face modeling.
8:09 this one got me spining laughing 💀
Yes that was in fact my favorite part! :D
I am a zbrush user but the blockout technique looks real useful
yes, it works everywhere no matter the software :)
You can use a subdivided cube with the Cast (to Sphere) modifier instead of a UV sphere, those triangle fans on the poles look bad when you stretch it in Sculpt mode.
you remesh it anyway
this is what I do too, works very well👍🏾
when i add the mirror mod on shoulder part, it mirrors the changes made on the object it self not the whole body we are building??? help???
Actually, not a bad idea... Good video.
i love your videos
Curious as to why you dont merge all the shapes then remesh it in sculpt mode to carry on with your sculpting? Like why take the time and fully manually retopo it just to go back and sculpt again? Am i missing something? Just wondering why.
Thank you for the video ! I will be setting up my references and blocking out like this !! :)
Glad you find it useful :) Yes you could remesh it and start the sculpting process but you will have to retoplogize it properly at the end, since the blockout was really close to the base mesh i didn't see a reason to remesh it so i went ahead and retopoologized it to skip the remeshing step.
not to mention it's easier to sculpt on a proper topology than a remesh.
@@PixelicaCG Yeah but then arent you going to retopo it again after you are done your sculpt? At the end i mean when you are fully done sculpting?
And no thank you, setting up references like that makes things way easier!
Bro can you please do the same video for male base mesh. 🙏🙏🙏🙏
Kinda curious. At 5:37 the mesh turns greyish transparent and you can see the outline even behind the ref image. What is that called.
Hey! I’ve just finished a retopo of my character and have been trying to figure out how to make a mouth-bag (inner mouth) without losing the details projected from my original sculpt. People have said to apply the shrink wrap modifier before working on the mouth-bag, but when I apply any of my modifiers (Multires, shrink wrap, mirror) , everything gets messed up and artifacts apear and poke through the face. Would you happen to know how to do this correctly? I would like to animate my character at some point. :)
Where did you get that reference from?
great work
oye amigo puedes hacer un modelo de los personajes de kengan ashura?
Awesome! Where can I get such reference images?
nevermind got it, i.pinimg.com/736x/c8/93/fa/c893fab90e3df69c79f9ca48cce84962.jpg
Pintrest is always the best.
Bros makin video from Zibad respect
Hi there, great Video, thank you. Can you do a video on creating clothing, or a piece of clothing? Thanks again!
thanks :) i'm working on few but already have some on the channel (jackets)
so easy!
"no anatomy knowledge???"
you mean Like: _"Stellar Blade?"_
........................... *Shin Jae Eun's **_real existence aside_*
👍👍👍👍
Ya could use a character creator slider maker app to apply the irl references pics to know what to pinpoint the irl or fictional characters body an face meshes constructive numerical slider attributes sizes ect ya welcome lol
help. Together with the video you made, you can also download 4 files in FBX format. How do I open them? what should I use? Thank you
OK I SOLVED IT AND CONGRATULATIONS I DID VERY WELL
the funny thing is that the first 16 seconds were exactly accurate same result same video from speedchar LMAO
Are you using mouse or pad to sculpt ?
always using tablets for sculpting but in this case since we're not actually "sculpting" i used a mouse, it's just a grab brush so no diffrence between mouse and tablets.
@@PixelicaCG i dont buy tablet yet, but right now im thinking about sculpting using mouse
famous website with the orange color lol. We all know what you mean Hhahahhaha
They know a lot about anatomy and you don't know shit hits hard... lol
Yea, you don’t need anatomy knowledge or edge loop for animation knowledge either.
Bro. Why teach people how to delve into bad habits?
Bruh just study anatomy books it's not hard
Yea, but it's not easy to focus when it comes to female anatomy cuz something else is hard.
Coming from a guy with public playlists of other people's advice and no work of his own, that's some pretty weak advice.
@@KB-kp2ozur right but also so are they sort of. it’s not easy but it’ll make your future artwork a lot easier to visualise and create
Just make attractive characters
@@judethenekogamer3651and do it in 15 minutes. Your client commands you because you’re a better artist than I am so you can make everything all the time by default.
How to create a human for virgins:
Not spreading negativity but if you watched this video and you got something out of it (be honest with yourself you know you definitely did) and you didn't leave at least a like (which is honestly the least you could do)...then you are a ___ person (I'm sure your conscience filled in the blanks)