Nice game guys, I have tried a similar Sloan build with a Ven and Vic II Warlord which worked pretty well but similarly the squads zero’d themselves out. Loved the content. #Summa
Always like seeing mirror-ish matches, two very similar themed fleets beating on each other. Got to see some Expanded Launchers value and the plucky Acclamator that could. Since the squadron dice were running cold, I'm wondering how much of an impact those out-of-range activations would have had if played differently? I'm assuming John would have gotten more value against the Venator? Thanks again for another episode! #summa
It can be done! Needless to say, a lot of our games being filmed post Madness (none revealed except the one RR2 match) will be better. Adepticon and having that amount of conversations and theory crafting should improve my game.
@@IONRadio You also made the good point that it's not your list and that has its own challenges of trying to figure out all of the small mechanics of what's going on especially if it consists of cards you don't use often.
Great episode! Always look forward to y’all’s videos. I liked the expanded launchers into external racks combo! It is terrifying to see that many black dice thrown at once. I also love y’all’s chemistry on stream! Great banter even when the game is rough for one of you. #summa
I really liked the continued "Ken's fighters were not in range and couldn't be activated." The one main downside with Hyperspace Rings :P Great episode, as always! Very happy to see Plo Koon take it...though also always fun to see the "Imperial Infinite Black Dice" Venator just annihilate ships. #summa
I really underestimated the quasar. I didin't expect it to survive for so long in the front arc of a venator. Even if in the end it was destroyed made each shot more exciting. #summa
Good game! I wasn't sure who was going to win. My favorite part was seeing the title Pursuant be used to switch the dial to squadrons. I find that people tend to forgot about their titles sometimes. #summa
And I'm seating on my side of monitor screaming "Axe save Anakin!" xP Also some ARCs missed healing on station. ;) Unless that was some pealty for that extreme range squadron activation ;) #summa
Looks like John countered the arcs a few times with the interceptors, which shouldn’t have been possible due to the obstruction both dropping a die and canceling the attack pool, and stopping engagement stopping howlrunner from being able to add a die even if the pool wasn’t canceled.
Obstruction only reduces the attack by 1 die. Interceptors have counter 2 which goes to 1. Howl doesn't care about engagement and increases them back to 2.
This one was great. Thanks guys! Watching that venator go down so fast was bonkers! #summa
It is fun to see capital ships be reduced to scrap metal in a few rounds of firing.
So many dice!
I think having a dice rolled counter overlay on the screen would be fun to have on some videos.
Hahaha! I may have to seriously consider adding this somewhere.
- Ken
As always the after action report and the infographic at the end of every round is super helpful and cool. #summa.
We've always had this... always will. It's something we wanted to see and decided to put in the extra effort for you guys.
Nice game guys, I have tried a similar Sloan build with a Ven and Vic II Warlord which worked pretty well but similarly the squads zero’d themselves out. Loved the content. #Summa
Thank you, Beaker! This one was an interesting mix up for us to be sure.
- Ken
Dice were brutal! I don't think I've seen so many accuracies rolled.... #Summa
Great Match again. Didn’t expect the outcome. But that’s the way😃 #summa
We aim to keep you on your toes, Roger. :)
- Ken
Always like seeing mirror-ish matches, two very similar themed fleets beating on each other. Got to see some Expanded Launchers value and the plucky Acclamator that could.
Since the squadron dice were running cold, I'm wondering how much of an impact those out-of-range activations would have had if played differently? I'm assuming John would have gotten more value against the Venator?
Thanks again for another episode! #summa
We have a few "similar fleet / mirror-match" episodes this season. Buckle those seat-belts for more Armada action!
- Ken
Nice match again very fun to watch! Good job Ken! John got very unlucky in the beginning with dice rolls
Thanks, Brandon. John's dice helped me out a little here.
- Ken
I was really surprised to see Ken pull the victory out with how cold his dice went. Man that was rough to watch. #summa
It can be done! Needless to say, a lot of our games being filmed post Madness (none revealed except the one RR2 match) will be better. Adepticon and having that amount of conversations and theory crafting should improve my game.
@@IONRadio You also made the good point that it's not your list and that has its own challenges of trying to figure out all of the small mechanics of what's going on especially if it consists of cards you don't use often.
That is some great precision flying with the Pelta. It looks like you laugh at margins! Hope I will get as good as you Ken!
Note that I can fly these things - this is 100% years of playing X-wing.
- Ken
Great episode! Always look forward to y’all’s videos.
I liked the expanded launchers into external racks combo! It is terrifying to see that many black dice thrown at once. I also love y’all’s chemistry on stream! Great banter even when the game is rough for one of you. #summa
Expanded and external help add a lot of dice to imperial ven's. It's fun to play around with.
I really liked the continued "Ken's fighters were not in range and couldn't be activated." The one main downside with Hyperspace Rings :P
Great episode, as always! Very happy to see Plo Koon take it...though also always fun to see the "Imperial Infinite Black Dice" Venator just annihilate ships. #summa
The not in range really would have changed how the game would play out in the end. But didn't realize this till editing.
It's a simple thing but I really enjoyed watching all the fighter go at each other (not so effectively for a while there lol) #summa
I personally enjoy it when the fighters get to do their combat separate form the ships. :)
- Ken
I really underestimated the quasar. I didin't expect it to survive for so long in the front arc of a venator. Even if in the end it was destroyed made each shot more exciting. #summa
Good game! I wasn't sure who was going to win. My favorite part was seeing the title Pursuant be used to switch the dial to squadrons. I find that people tend to forgot about their titles sometimes. #summa
Pursuant and wing commander have been one of my favorite combos since slicers came out.
And I'm seating on my side of monitor screaming "Axe save Anakin!" xP Also some ARCs missed healing on station. ;) Unless that was some pealty for that extreme range squadron activation ;)
#summa
Oh, I realized that a little later on (Axe helping out Anakin). Next time?
- Ken
I have to say, the squadrons during this match truly mastered their evasion game.
Either that, or all weapons were clogged. hahaha
Paintballs were loaded into the cannons. :)
- Ken
Looks like John countered the arcs a few times with the interceptors, which shouldn’t have been possible due to the obstruction both dropping a die and canceling the attack pool, and stopping engagement stopping howlrunner from being able to add a die even if the pool wasn’t canceled.
Obstruction only reduces the attack by 1 die. Interceptors have counter 2 which goes to 1. Howl doesn't care about engagement and increases them back to 2.
I wish I could play alreasy but the packs still haven't shipped yet and I ordered them in January 😢 I just want my cool ships 😂
I'm confused why John's list has both Pursuant *and* Wing Commander. Seems like a waste of 2 points.
I dont have discord, is it ok if i suggest a build here in the comment section on youtube
Feel free to suggest a build here.
Anakin can splash the squadron he targeted with his attack
wow da hat mal jemand anderes gewonnen? #summa
Ja, ich kann gewinnen!
- Ken