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Command Stack Ep 39 - Armada Rules Update v1.6
#commandstack #ionradio #starwarsarmada
Tonight on Command Stack... Ken, Garrett and Special Guest Dennis, go through the Rule changes and updates from the latest update for Star Wars: Armada from Atomic Mass Games!
This Episode was recorded on January 26, 2025.
The Podcast can also be found at the link below for your listening pleasure. Don't forget to follow us to stay up to date with the most recent episodes and news.
Twitter: Commandstack
Email: Command.stack.podcast@gmail.com
Talk with the Command Staff on the ION Radio Discord
ION Radio™, and the ION Radio Logo are trademarks of ION Radio, LLC. in the U.S. and other countries.
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Видео

Command Stack Ep 38 - General Errata Armada Updates
Просмотров 7664 часа назад
#commandstack #ionradio #starwarsarmada Tonight on Command Stack... Ken, Garrett and Special Guest Dennis, go through the General portion of the latest update for Star Wars: Armada from Atomic Mass Games! This Episode was recorded on January 26, 2025. The Podcast can also be found at the link below for your listening pleasure. Don't forget to follow us to stay up to date with the most recent ep...
Command Stack Ep 37 - Empire Errata Armada Updates
Просмотров 7179 часов назад
#commandstack #ionradio #starwarsarmada Tonight on Command Stack... Ken, Garrett and Special Guest Dennis, go through the Empire portion of the latest update for Star Wars: Armada from Atomic Mass Games! This Episode was recorded on January 26, 2025. The Podcast can also be found at the link below for your listening pleasure. Don't forget to follow us to stay up to date with the most recent epi...
Command Stack Ep 36 - Rebel Errata Armada Updates
Просмотров 78014 часов назад
#commandstack #ionradio #starwarsarmada Tonight on Command Stack... Ken, Ryan and Garrett go through the Rebel portion of the latest update for Star Wars: Armada from Atomic Mass Games! This Episode was recorded on January 22, 2025. The Podcast can also be found at the link below for your listening pleasure. Don't forget to follow us to stay up to date with the most recent episodes and news. ww...
Command Stack Ep 35 - GAR Armada Updates
Просмотров 58916 часов назад
#commandstack #ionradio #starwarsarmada Tonight on Command Stack... Ryan and Garrett go through the GAR portion of the latest update for Star Wars: Armada from Atomic Mass Games! This Episode was recorded on January 21, 2025. The Podcast can also be found at the link below for your listening pleasure. Don't forget to follow us to stay up to date with the most recent episodes and news. www.buzzs...
Command Stack Ep 34 - CIS Armada Updates
Просмотров 63119 часов назад
#commandstack #ionradio #starwarsarmada Tonight on Command Stack... Ryan and Garrett go through the CIS portion of the latest update for Star Wars: Armada from Atomic Mass Games! This Episode was recorded on January 21, 2025. The Podcast can also be found at the link below for your listening pleasure. Don't forget to follow us to stay up to date with the most recent episodes and news. www.buzzs...
ION Radio - Star Trek Into the Unknown "Enterprise D" Ship Pack Unboxing
Просмотров 890День назад
A huge thank you to the folks at WizKids for sending us a copy of the upcoming Star Trek "Into the Unknown" Enterprise D Ship Pack. Ken opens up the box and shows off everything that is inside as well as giving a few opening thoughts. ION Radio™, and the ION Radio Logo are trademarks of ION Radio, LLC. in the U.S. and other countries. ION Radio Links Patreon: www.patreon.com/ionradio Facebook: ...
Star Trek: Into the Unknown - "Beyond the Halls of the Prophets" - ION Radio Battle Report
Просмотров 44714 дней назад
Episode 2 "Beyond the Halls of the Prophets" Ken and John begin their first "campaign mission" for Star Trek: Into the Unknown with the "Beyond the Halls of the Prophets" mission. They setup their respective ships and follow their own path to claim victory in this sector. EDITORS NOTE (1/17): We did get several rules wrong as noted throughout the video. We did find that the end result would hav...
Chicago Uprising Streaming Setup Timelapse - ION Radio
Просмотров 20128 дней назад
Let's start off 2025 with a video! ION RADIO IS ON THE AIR! Watch the ION RADIO crew and some friends as we setup the streaming table at the Maywood Public Library for the 2024 Star Wars: Armada Uprising Tournament brought to you by Armada Chicago! ION Radio™, and the ION Radio Logo are trademarks of ION Radio, LLC. in the U.S. and other countries. ION Radio Links Patreon: www.patreon.com/ionra...
Command Stack Ep 33 - Kentucky Team Championships!
Просмотров 375Месяц назад
#commandstack #ionradio #starwarsarmada Tonight on Command Stack... Ryan, Garrett and Ken go through the Kentucky State Team Championship along with special guest Damon (Xantos1159) This Episode was recorded on December 13, 2024. The Podcast can also be found at these links for your listening pleasure. Don't forget to follow us to stay up to date with the most recent episodes and news. Apple Po...
Star Trek: Into the Unknown - "At Perdition's Gate" - ION Radio Battle Report
Просмотров 923Месяц назад
Star Trek: Into the Unknown - "At Perdition's Gate" - ION Radio Battle Report
Battletech: McCarron's Armored Cavalry Assault Lance Unboxing - ION Radio
Просмотров 676Месяц назад
Battletech: McCarron's Armored Cavalry Assault Lance Unboxing - ION Radio
ION Radio - Ship Movement How To - Star Trek Into the Unknown
Просмотров 368Месяц назад
ION Radio - Ship Movement How To - Star Trek Into the Unknown
Star Wars Armada - Extra Madness! Round 1 Table 4 - ION Radio
Просмотров 5052 месяца назад
Star Wars Armada - Extra Madness! Round 1 Table 4 - ION Radio
Star Trek: Alliance - Mission 6: Preemptive Strike
Просмотров 2922 месяца назад
Star Trek: Alliance - Mission 6: Preemptive Strike
ION Radio - Star Trek Into the Unknown Core Set Unboxing
Просмотров 1,8 тыс.2 месяца назад
ION Radio - Star Trek Into the Unknown Core Set Unboxing
Star Wars Armada - Extra Madness! Round 1 Table 3 - ION Radio
Просмотров 5362 месяца назад
Star Wars Armada - Extra Madness! Round 1 Table 3 - ION Radio
Command Stack Ep 32 - Chicago Uprising!
Просмотров 5353 месяца назад
Command Stack Ep 32 - Chicago Uprising!
ION Radio - Star Trek: Into the Unknown Developer Interview
Просмотров 9433 месяца назад
ION Radio - Star Trek: Into the Unknown Developer Interview
Star Trek: Alliance - Campaign Act 2 recap
Просмотров 2614 месяца назад
Star Trek: Alliance - Campaign Act 2 recap
ION Radio Livestream Announcement! Uprising in October
Просмотров 4304 месяца назад
ION Radio Livestream Announcement! Uprising in October
ION Radio September 2024 Studio Update
Просмотров 4164 месяца назад
ION Radio September 2024 Studio Update
Ken's Korner - GenCon 2024 Battle with Kyle!
Просмотров 4175 месяцев назад
Ken's Korner - GenCon 2024 Battle with Kyle!
Star Trek: Alliance - Mission 5: Escort Runabouts
Просмотров 4465 месяцев назад
Star Trek: Alliance - Mission 5: Escort Runabouts
Star Wars Armada "Raiders of the Lost Tokens" Draven vs Jerjerrod - ION Radio Battle Report
Просмотров 1,2 тыс.5 месяцев назад
Star Wars Armada "Raiders of the Lost Tokens" Draven vs Jerjerrod - ION Radio Battle Report
Star Wars Armada - Extra Madness! Round 1 Table 2 - ION Radio
Просмотров 5025 месяцев назад
Star Wars Armada - Extra Madness! Round 1 Table 2 - ION Radio
Command Stack Ep 31 - Armada's Last Update / The Rise of Star Trek
Просмотров 1,8 тыс.5 месяцев назад
Command Stack Ep 31 - Armada's Last Update / The Rise of Star Trek
Star Wars Armada "Outer Rim Engagement" Trench vs Luminara - ION Radio Battle Report
Просмотров 1,2 тыс.6 месяцев назад
Star Wars Armada "Outer Rim Engagement" Trench vs Luminara - ION Radio Battle Report
ION Radio - The Last Starfighter "Quick Swarm Battle"
Просмотров 2886 месяцев назад
ION Radio - The Last Starfighter "Quick Swarm Battle"
Star Trek: Alliance - Mission 4: Listening Posts
Просмотров 4686 месяцев назад
Star Trek: Alliance - Mission 4: Listening Posts

Комментарии

  • @jbone5830
    @jbone5830 5 часов назад

    You guys are right I am a new player started about a month ago ago I have spent well over $1000 but I have 2 starter kits and most empire and rebel ships they could be making a killing it just blows my mind

  • @atheistbiker
    @atheistbiker 6 часов назад

    I'm sad they added the Bombard keyword to LTTs. Now my Rebels can't get the most out of them.

  • @xenoserum
    @xenoserum 12 часов назад

    Hoping that the ship building sites get updated with these soon so I can work on what I need to workout.

    • @IONRadio
      @IONRadio 10 часов назад

      Ryan Kingston has already been updated. There are several other ones that I have not heard of before that also include the new errata. - Ken

  • @stephenmerry5399
    @stephenmerry5399 13 часов назад

    11:08 Look at the last bullet. I was under the impression that when the con fire command is resolved it triggers gunnery teams automatically, but this seems to say that if I spend the con fire command to activate gunnery teams then it cannot also resolve its regular effect. Which one is it?

    • @IONRadio
      @IONRadio 13 часов назад

      The rule you are looking for is not in that excerpt. Look under "Effect Use and Timing" (pg 6 RRG v1.6). "Effects with a command icon as a header, such as 'Concentrate Fire Icon:', can be resolved once while the ship is resolving the matching command."

  • @rscottr
    @rscottr 17 часов назад

    I think I need an illustration of what difference the line-of-sight change makes.

    • @IONRadio
      @IONRadio 14 часов назад

      I believe I can arrange that. I'll post something on our community page over the weekend. - Ken

  • @trevorshrum69
    @trevorshrum69 22 часа назад

    This comes with a foil crew card now check their website. Though my account says it’s on pre order status and it could be up to two months before I see it.

    • @IONRadio
      @IONRadio 21 час назад

      No disputing that the website says with preorders you get the foil card. I did not receive one - although to be fair mine is NOT a preorder, but a review copy.

  • @MaximosPhelps
    @MaximosPhelps День назад

    I seriously disagree with the Pryce change. The cost of a shield really limits how many times her ability is actually used, so she was already limited more to Onagers with Varnillian for extra dice fixing. Now that she can't set to accuracies, I seriously don't see myself ever using her again because if I want reliable crits I can just use Screed. On top of that, in the segment you discussed this you all seem to be really biased against this card, and made it sound like you're just tired of it being used against you. Not a good look.

  • @joshf2685
    @joshf2685 День назад

    I think heavy fire zone would be playable on different slot than turbolaser. LTT and HFZ could make a fun flak boat out of a double blue flak ship.

  • @asinglegreatarmada1998
    @asinglegreatarmada1998 День назад

    One of my favorite scenes in all of Star Wars is in ROTJ when that Nebulon B is trading close-range broadsides with the Executor. High Capacity Ion Turrets, Rapid Reload, Expanded Launchers; I think these changes are gonna bring us all a lot closer :) PDIC's having been nerfed, but still reasonable, allows you to defend against the incoming dual ordinance-fleets. I love/like/tolerate the changes, but don't really hate any.

  • @seanwatson1724
    @seanwatson1724 2 дня назад

    The LTT change feels like it completely guts the Recusant Support Destroyer, since it's probably the only ship that relies on the card more than Munificents. The ship definitely needs more dice fixing than Dual Turbo Turrets can provide, but with so many red dice and only one evade Turbo Reroute Circuits feels a bit rough.

    • @hirmetrium1
      @hirmetrium1 День назад

      Recusant still has the absolutely insane patriot fist / SMB /APT or ACM combo. Annoyingly it limits it to that build, but the ship is still absolutely deadly.

    • @IONRadio
      @IONRadio День назад

      I''m not sure I completely agree with this. DTT provides similar functionality to LTT (versus ships) on one of your shots. If my math is right at long range while in a double arc, LTT would net you +.28 Damage to each shot, whereas DTT would net +.75 to one shot. Playing averages you would do 5.25 (DTT) vs 5.06 (LTT). At closer ranges DTT provides more damage potential as you can remove a blue or black die. Another way to look at it is DTT = +.18 damage / pt and LTT = +.08 damage / pt. My two cents, your mileage may vary. - Ken

    • @seanwatson1724
      @seanwatson1724 День назад

      @hirmetrium1 To be clear, I'm not speaking about the recusant in general. I mean specifically the support destroyer version that doesn't have an ordnance slot and costs 5 extra points

    • @seanwatson1724
      @seanwatson1724 День назад

      @@IONRadio It might not be as bad as I think, but not getting the rerolls on the red flak die feels just as bad on the recusant as it would on the muni. Also, DTT is definitely not +.75 on one shot, that would be if you didn't have to cancel a die. The math isn't super easy, but intuitively it seems like DTTs are slightly better on any one attack (you can fish for the 1/8 double hit with no risk) and generally worse when making multiple attacks.

    • @IONRadio
      @IONRadio 21 час назад

      You are 100% correct. I left out a factor in my calculation- removing a non-blank die. Thank you for pointing that out! Even if the math was the same - you would still only lose out on ,28 damage. I do however agree that flak would change - however LTT still works the same way for flak on the Recusant. So that hasn’t changed. You just lose out on the .28 damage potential versus ships.

  • @jacobgale4792
    @jacobgale4792 2 дня назад

    Some reasoning for RHD being how it is I think was it was made in a time when we didnt have Ace limits, and it was to incentivize people taking generic swarm fighters.

  • @RevanBartus
    @RevanBartus 2 дня назад

    RHD would be cool if it was Campaign only card.

    • @IONRadio
      @IONRadio 2 дня назад

      There are a number of upgrades that would be neat for campaign only play.

  • @Amboss_d_Triumphator
    @Amboss_d_Triumphator 2 дня назад

    I think most vital now is, that Rapid Launch bays does not work with Flight commander anymore

  • @markslater8529
    @markslater8529 2 дня назад

    Rapid reload and XX9 on Demo 😮

    • @IONRadio
      @IONRadio 2 дня назад

      That's evil. I like it. Too bad the Gladiator does not have a turbolaser slot. :(

    • @hirmetrium1
      @hirmetrium1 День назад

      Work great on venators no? And MC30...

    • @markslater8529
      @markslater8529 День назад

      @IONRadio Bad memory, and ive not used Glads in a while 😄

  • @RevanBartus
    @RevanBartus 2 дня назад

    Isn't Heavy Fire Zone a full art?

  • @wolfsigma
    @wolfsigma 2 дня назад

    Gr-75 Fireships!! Woot! Load your GRs with 2 b-wings each and fly right at the worst thing on the map! I love it!

    • @asinglegreatarmada1998
      @asinglegreatarmada1998 День назад

      Rebels should be a bit daring and reckless. That's EXACTLY what this is. If you have the points, stick Keyan Farlander in there.

    • @wolfsigma
      @wolfsigma День назад

      @@asinglegreatarmada1998 I might have the points now! 😁

  • @Trawn91
    @Trawn91 2 дня назад

    But as for the reason why I came here - I just wanted to comment on LTT. It is a bad change. If they were too prevalent, you could have chnaged their effect or change the price. But this just shows favouritism to new factions. Rebels got shafted hard. Muni would´nt have any worse issues without it then any Ackbar ship. And if you want to reroll red, just take DTT. But this just makes things unfair. Just my 2 cents

    • @IONRadio
      @IONRadio 2 дня назад

      LTT should have been broken up into 2 cards (personal opinion). One for the squadron effect and one for Red rerolls against ships. When it first came out, it seemed too powerful for a single card. Too early for me to see what I think about the change, however to be fair I'm a DTT fan, so there is bias. I got the impression that card text could not be changed too much for this update. That would also explain why we did not see a change to Luke or Vader (TIE Advanced). - Ken

    • @nathaniellazo5912
      @nathaniellazo5912 2 дня назад

      I very much agree, LTT shouldn't have been changed

    • @hirmetrium1
      @hirmetrium1 День назад

      Think you're missing the point of the change a little. The change was intentionally targeted at the GCW factions to bring them in line with the clone wars factions and design. The ships were never intended to have the upgrade, and it completely shut down the slot and other upgrades like DTTs that did the similar. This change is really healthy for the game, even if it's controversial. Nobody likes it when prevalent/meta things are reigned in; and we've lived with LTTs for years. And there's still great options out there; rebels love turbo laser reroute circuits, and agate lets them get it on some weird ships like the MC80s. I don't think it's the death knell of the faction at all, and a lot of their big ships got hefty discounts

  • @bradleystevens4618
    @bradleystevens4618 2 дня назад

    I ran XX9 Turbolasers a lot when it was 5pts. It catches people off guard and can really pop off on a surprising variety of ships. 2pts now, time to run it on everything 👏

    • @asinglegreatarmada1998
      @asinglegreatarmada1998 День назад

      Stacking faceup effects can be devastating to any ship, and just the right random faceup effect can determine the winner in a close game. I've always loved XX9's

    • @joshf2685
      @joshf2685 День назад

      I’ve also ran it. People get really confused about not being able to contain.

  • @Trawn91
    @Trawn91 2 дня назад

    Why does Ryan keeps saying "we changed"? I though this was AMG change and not an ARC one?? Edit: My bad, it is Dennis, he just has similar voice to Ryan Becker, hence my confusion :)

  • @wolfsigma
    @wolfsigma 2 дня назад

    I keep trying Heavy Fire Zone. It never works. I had it on a Neb Escort, so throwing 2 red dice. I had Home One so I could make one die an accuracy if I needed. I had no fighters of my own. And it still didn't work.

  • @Ghost.in.the.Machine
    @Ghost.in.the.Machine 2 дня назад

    hardcell battle refits are all red dice and not bombard... 😢

    • @admiraltater5436
      @admiraltater5436 2 дня назад

      Slaved turrets!

    • @nathaniellazo5912
      @nathaniellazo5912 2 дня назад

      I feel bad for all players, it is basically a useless card now...

    • @admiraltater5436
      @admiraltater5436 2 дня назад

      @ yeah GCW will have to use alternative turbos now.

    • @plecostomus483
      @plecostomus483 2 дня назад

      I'm sad for the recusant support destroyer as well...LTT was so good on that thing! Munis are still happy at least

  • @OnyersixForLife
    @OnyersixForLife 2 дня назад

    I would argue you won't see a lot more Arquitens, as they were never in stock, and moving forward, never will be. There are also a number of people who will refuse to use 3d printed ships, regardless of how good they are.

  • @hirmetrium1
    @hirmetrium1 3 дня назад

    The LVO list went from 394 to 377, absolutely insane reduction

  • @philp7884
    @philp7884 3 дня назад

    I'm salivating for this game! I ate this interview up! Thanks guys!

  • @longshot52
    @longshot52 4 дня назад

    I'm kind of surprised Nebulons didn't get more love.

  • @DeanCaruso
    @DeanCaruso 4 дня назад

    Any more news about Han and a possible change? Thanks for the content 👍

    • @IONRadio
      @IONRadio 4 дня назад

      Lots of rumors, but nothing concrete. We did ask Dennis, but if there is a change coming he is not letting on about it.

    • @DeanCaruso
      @DeanCaruso 4 дня назад

      @ AMG being a tease

  • @RevanBartus
    @RevanBartus 4 дня назад

    Arquitens feel underpriced now. They were in a good spot already.

  • @asinglegreatarmada1998
    @asinglegreatarmada1998 4 дня назад

    I hadn't realized that people considered the Arquitens to be overpriced. I see them on the table a lot. I know a bloke in ATX who makes great use of Hand Of Justice as support for his SSD list. Bonus for him. I have almost no experience with flying Imperial, but I love the idea of making Corrupter a heavy support carrier. Firepower, hangars, and double the durability of a Quasar.

    • @IONRadio
      @IONRadio 4 дня назад

      I never thought of them as being overpriced, however I do see Dennis' point on cost relative to other ships in the faction. Some things the Gladiator does better, other things an ISD does better. The point reduction should see the Arquitens on the table a little more.

  • @KaliumKraehe
    @KaliumKraehe 4 дня назад

    Assaj on a gozanti is neat now. With this points reduction she is no longer a real commitment. Now, together with the other reductions, she fits in easily and gives the option to do similar things that she could do before. Throw attack, add raid, add TF, and from there either snatch a confire token for a free reroll or a nav token for some manuvering

  • @Amboss_d_Triumphator
    @Amboss_d_Triumphator 4 дня назад

    sloan does not work on rogues, and gauntles are not bombers

    • @admiraltater5436
      @admiraltater5436 4 дня назад

      Yeah sorry lol, that’s my bad on the gauntlets. I so rarely look at them that slipped out of my mouth.

  • @arslanxelan9606
    @arslanxelan9606 4 дня назад

    I am glad that there was a lot restraint with the changes after hearing Dennis, I kind of detect that there is a personal grudge against Sloan list. The final update was well received because of the restraint. If you would have nerfed Empire even more compared with the huge boost to CIS I bet that the final update would have been way more controversial. All in all the update was fantastic for every faction.

  • @IntotheUnknownAStarTrekChannel
    @IntotheUnknownAStarTrekChannel 5 дней назад

    This gonna be the lynchpin in almost everyone's Federation fleet until more capitals come along.

  • @RevanBartus
    @RevanBartus 5 дней назад

    Shame that Luke and Han are still going to stay in the binder. Also I did expect pickle to get fleet command slot.

    • @IONRadio
      @IONRadio 5 дней назад

      Luke and Vader (TIE Advanced) need some love. Han Solo probably needs a 2 point reduction. Perhaps this was an oversight and will be picked up on and corrected?

    • @RevanBartus
      @RevanBartus 5 дней назад

      @IONRadio probably. For Luke if he did not have Escort he'd be way better already.

  • @RevanBartus
    @RevanBartus 5 дней назад

    I dont know about Madine, he feels too expensive for a yaw change. Maybe if he was 27?

    • @IONRadio
      @IONRadio 4 дня назад

      I'm getting reports from players that have used the new version and are suggesting that he is appropriately priced. Sounds as though you can get a lot of arc dodging with Madine while countering with Con Fire commands.

  • @richardsapp4475
    @richardsapp4475 6 дней назад

    When the Defiant hit the Jem'hadar for 5 Ken stated he wasn't spending reserve energy to lower the damage because there was no point. Spending energy for shields is a MUST. pg 24 step 9. Also, Ken's threat analysis in turn 2 standby phase would not have increased in difficulty as the Defiant was not in sensor range of the solid objective.

    • @IONRadio
      @IONRadio 5 дней назад

      We mentioned the shield issue, although if you run through the entire game with the correct energy allocation, the end result (by chance) happens to be the same. Something we correct in future videos. For the Turn 2 standby phase, the Defiant was within 6" of the solid objective point. This may have been measured off camera and not shown.

    • @richardsapp4475
      @richardsapp4475 5 дней назад

      @IONRadio yeah, I just watched the second video. Looks like you mentioned it there. Didn't see it in this one though. And for the sensors I had to go look at the display. I just figured out what that second section of it is saying. When we played we thought the Defiant only had 2" range sensors the whole game. Lol

    • @IONRadio
      @IONRadio 5 дней назад

      There is a lot to understand in this game. After our first playthrough (which you pretty much saw), we opted to go back and really dig into a few "rules learning" games. Thanks for watching! We're hoping to record the next set very soon.

  • @timothsurburg6460
    @timothsurburg6460 6 дней назад

    8:45 Two Venators? In this economy!?!

  • @shaunkrogulski9619
    @shaunkrogulski9619 6 дней назад

    That seems like a lot of good stuff for rebels, which is exciting!

  • @asinglegreatarmada1998
    @asinglegreatarmada1998 6 дней назад

    Having a few more points to add to MC Exodus shield-spam fleets is welcome. I feel like Madine can be used very defensively. If you're no longer in an opponent's danger-arc because of an extra yaw, defense tokens and retrofits don't matter. Also, Raddus on an Ordinance Cruiser with Expanded Launchers, drops a second Ordinance Cruiser with Ex Launchers with a HH Torpedo Corvette in the Profundity hole- One ship is gonna get some "fresh pepper". Against MSU you'll likely die horribly.

  • @wolfsigma
    @wolfsigma 6 дней назад

    Think you guys might be sleeping on Redemption. Among other things, with Redemption any ship that has engineering of 4 or more now has a token that can remove a damage card. If you combo Redemption with the MC Fleet title, you can get getting up into obscene numbers of your engineering value. Since Ken doesn't love the titles on MC-30's if he runs Redemption and 2 Exodus MC-30's, when they do an engineering command they get engineering value 8. Its always on and it can be so very clutch.

    • @admiraltater5436
      @admiraltater5436 6 дней назад

      I’ve been trying to make it work, issue is the Neb an is just so easy to kill. Enemy kills it. Then doesn’t engage the MC80’s and wins. Definitely something there though. So many engineering points. If it can be kept safe I think it would make a good projection experts platform as well.

    • @wolfsigma
      @wolfsigma 6 дней назад

      @@admiraltater5436 This is also very true. 🙂

  • @wolfsigma
    @wolfsigma 6 дней назад

    The new Madine is amazing. The fact was... Ozzel always had his ability going and because of it he could rack in any command or token and still change his speed. But Madine had to constantly be putting down tokens and commands to get anything... which meant either you weren't getting the commands you needed in key moments or you were deeply in trouble is someone messed with your dials. Now this is always on and every ship can use it. I don't have to give up my concfire anymore just to make the Liberty fly better than a pig. And even if I get sliced I can still get the Madine benefit. I think he is amazing now! I wrote this before I listened to your breakdowns. 😛

  • @bradleystevens4618
    @bradleystevens4618 6 дней назад

    Overall I really don't see the minor points changes affecting how Rebels play very much. I'm stoked to see Madine become usable, but I think Agate is still the better squadron commander competitively. We'll probably see less Jaina, but TRC90s are unchanged otherwise; we'll still see them a lot. Fleets with 1 MC30 will find +2pts for a title; fleets with 2 or more MC30s probably wouldn't have taken the titles anyway. And tbh the MC80 & 75 are still overcosted, though maybe you're right about the cheaper blue crit cards making them more of an offensive threat. As for the squads adjustments, I think the problem is that the Rebels just have so many great squads with great synergies, that you'd still rather just take the things that are still better regardless of the cost. 1pt cheaper E-Wings still have pretty bad dice compared to Defenders, Deltas, and even Belbs, they don't have Escort to benefit from Biggs/Hera, and A-Wings are much cheaper as a light squad cover. Lancers are still too frail to compete with YT24s (though 1 is now an interesting alternative to Rogue Squadron). Keyan is still outclassed by the Y Wing aces, and Mallee is now just Nym with no ability (who we also don't see any of).

  • @Ghost.in.the.Machine
    @Ghost.in.the.Machine 6 дней назад

    And Luke is still binder fodder. Sad.

    • @IONRadio
      @IONRadio 6 дней назад

      Luke Skywalker and Darth Vader (TIE Advanced) were two squadrons I was really hoping we would see a change for.

    • @Deathelement53
      @Deathelement53 4 дня назад

      I play games at the store with casual players and it's so funny how scared they get of Luke

  • @jeromyfisher297
    @jeromyfisher297 6 дней назад

    I I like how you’re doing the updates by faction, it’s easier to follow this format. Great video.

    • @IONRadio
      @IONRadio 6 дней назад

      Exactly why we are breaking them down that way. Thank you for watching, stay tuned for the next few videos.

  • @RevanBartus
    @RevanBartus 6 дней назад

    Both CIS and GAR feel way stronger after the changes.

    • @IONRadio
      @IONRadio 6 дней назад

      There are a lot of changes, some really look to favor the Clone Wars factions. It will take a month or two to really start to see what the impact of all these changes will be. I'm sure there are viable combos out there that we haven't thought of.

  • @shaunkrogulski9619
    @shaunkrogulski9619 7 дней назад

    I am happy the clone wars factions seem to have more list options now, I am a bit concerned that they may be a bit overtuned but we will see at worlds

    • @asinglegreatarmada1998
      @asinglegreatarmada1998 7 дней назад

      I thought that myself, but with so many unpopular upgrades getting a price cut, maybe there will be more options to keep op fleets in check.

  • @OnyersixForLife
    @OnyersixForLife 7 дней назад

    Keep these coming. I really appreciate the breakdowns.

    • @IONRadio
      @IONRadio 7 дней назад

      We have 3 more video episodes planned, might even have a special one...

  • @asinglegreatarmada1998
    @asinglegreatarmada1998 8 дней назад

    I think they were intending to give the opportunity to turn the Providence Dreadnaught into a close range, face-melt, broadside brawler. Expanded Launchers, with Lucid Voice, LTT's, Ordinance Experts, and Shu Mai- Your opponents will need buckets to catch the crits. In that case you might as well throw on some XX-9's

    • @admiraltater5436
      @admiraltater5436 7 дней назад

      I'd still take invincible over lucid voice. That painbow red blue black salvo is great. And having thermals is so good.

    • @asinglegreatarmada1998
      @asinglegreatarmada1998 7 дней назад

      @@admiraltater5436 Yeah, the painbow salvo allows you to keep presure up as you close the distance, and keeps small ships in check. :) Regardless, every double ordinance ship is bringing back the close range broadside fights now.

  • @svenbrucker5370
    @svenbrucker5370 8 дней назад

    Wie sieht des mit den Regeln aus muss mann alle komando Räder aufdecken bevor die nächste runde beginnt oder bloß alle schiffe ein Rad bin überfragt

    • @IONRadio
      @IONRadio 7 дней назад

      I am not 100% sure what you are asking. Only your top command dial is revealed when your ship activates.

    • @svenbrucker5370
      @svenbrucker5370 7 дней назад

      @IONRadio das stimmt ich meinte ob alle Kommando Räder aktiviert werden müssen bevor die neue Runde beginnt oder bloß alle Schiffe einmal aktivieren und dann beginnt nach der staffelphase eine neue runde wie ist das geregelt oder darf man das handhaben wie man will

    • @IONRadio
      @IONRadio 7 дней назад

      Ah, I understand. Each ship will only activate 1 time each round. Dials NOT revealed are set for future rounds. For example: On Round 1 with an Imperial Star Destroyer, you set 3 dials. These will be revealed during the activation of that ship on Rounds 1, 2 and 3. During the Command Phase of Turn 2, you are setting the command dial for round 4.