I was going to watch on my phone. However; after a few minutes, it's clear this disaster deserves to be watched on the TV when I have time to appreciate the artistry of this catastrophe.
It's also pretty cool to read on reddit that seemingly lots of "good" players tried to salvage the base and all cut down the amount of dupes massively and even then struggled. Meanwhile Francis mostly only let the ones die that were probably impossible to save at this stage and then managed to get the rest of the base up and running again. It's really cool how he always tries to save a dupe. It's a good balance with all the other war crimes.
Sometimes, jokes about war crimes aren't made because one actually likes war crimes, but because one is coping with the harsh reality of having no better option. Humor is easier to deal with than sadness.
@@DasPanoptikumNo, it checks out. In Rimworld, he moves heaven and earth to make sure his colonists are fine, pampered even. He's clearly a nationalist
Oh, when was that? It's been ages since I first looked at a Hatch's consumables (3+ years?), and as far as I remember the dupe foods have always been in the "(mostly)
@@myxal So i got it wrong, it's not the amount that they eat that's based on weight it's the amount of coal they produce that is done by weight instead of kcal, and it seems like they still haven't changed it? just upped the conversion from 75% to 100% for Sage Hatches
The Duality of Francis John 14:40 "Showers?! Showers!? No. No more showers! Showers are just gone. no. no." 28:48 "This base just feels like -- I feel like I have to take a shower."
Well, HE needed to take a shower, because it feels like a dip into a thick slimy mud, for colonists, however, it was going to be a bunch of tight, sweaty WORK if they are planning to survive at all. It makes sence.
The sneaky sage hatch in the kitchen is just an icing on this delicius disaster cake. I wonder how many of those gravestones are due to this one hatch 😂
I'd agree. It's one thing to keep a base going when it's been built carefully from the ground up. It's quite another to know where to start to fix a base that has gone horribly wrong, instead of just giving up and starting over. Seeing that it IS possible to save a base like this, and the thought processes and priorities that went into triaging the issues teaches a lot more about how to stabilise a base and what the base needs.
This is a great DLC idea for Klei to borrow from, story: the pod was off for some reason, and after 300 cycles of dupes following the last order things had gone horribly wrong and during a slippery acciedent a dupe magically hit the power switch on the pod again...........
This reminds me of "Dude! Fix my base!" series by GrindThisGame. I loved those series of his! Maybe FJ could make this a series too? It's a fun way of engaging with the community and keeping the game fun and challenging
GTG is a big fan of FJ too, in fact he's how I found out about FJ. GTG drives me nuts how casual he is when playing ONI, but he always makes it work in the end.
@@rodbonner7370 I would never have guessed! GTG was the second ONI content creator I ever found, the first was Brothgar. I only found out about FJ much later.
@@hansdampf640 Same here! In fact, I've been watching FJ for a lot more in the past 6 years that I genuinely thought they were the same person. I forgot that the Fix My Base series was not FJ's. Wow, my brain...
I wonder how many of the 4 dupes would have survived had Francis realized he had critters eating up all the food earlier. Poor dupes, Francis is a negligent overlord.
One thing worth noting is the save is on no sweat difficulty. I did a playthrough of the base on the reddit and was able to save all but 1 dupe, and I'm pretty sure that by murdering a few critters you can stabilize with no deaths. One major help was to deconstruct most of the meal wood planters, which frees up dirt which allows the stunted mealwood that's close to blooming to complete
@@vexxer209 Especially those with insatiable appetite trait... No binge eating for you! You're not going to eat all the food the colony needs when we don't have any. You go into the starving chamber! It's now time for the Starving Games!
I kind of dig these Fix 'Em maps. I've watched you play this game enough times to know exactly how you'd start something, but it's much more entertaining to watch you have to fix something. 😂
How to play ONI under time pressure: a guide for new players. by the GOAT ONI player Francis John. 33:34 Coordinates for this map, for anyone who wants to try to play this planetoid from the start. Understand the situation 0:44 Base zoom out. Overview of present challenges for the first 3 minutes. 0:58 Salt water geyser, hot. Leaking heat onto the base. 2:30 "Food: where is the food?" Farms are currently inoperable. 7:46 Metal Refineries without cooling. Triage the immediate problems 3:30 Cut power off to systems unnecessary for immediate survival. 5:57 Cancel all of the existing build commands. 5:10 "At the same time, I have found food." Dig up wild food from around the map. 7:15 Remove priority on compost and farms. Focus duplicant labor on survival tasks. 12:30 Removed incubators due to power draw 28:34 Disable disinfect 37:19 Seal off hot salt water geyser Prepare to resume food production 9:14 Disable autorepair, build new grill 16:00 Enable autorepair on grill 16:23 Move to the cooking area, a stack of sleet wheat grains 18:52 Set up cooking tasks 19:05 "Gas range can go to hell" 21:00 Start cooking 23:45 Get more sleet wheat 38:25 Set sleet wheat plants to autoharvest Stagger duplicant shifts 10:00 "Oooh wow, they're all on one schedule. That is -- that's a lot of schedule." 18:27 Stagger schedules. This improves the functioning of multiple aspects of the base. Dupes are better able to share toilets, you have round-the-cycle work shift coverage, dupes don't all draw oxygen while sleeping, etc. Build a dining hall: improve duplicant morale 17:50 "We're gonna need to put in a dining hall. So that we get some morale in so that people stop having mental breaks all the time." 18:51 Selected a location, deconstruct buildings that are in the way. 19:10 Place doors, build a closed room for the dining hall. 22:38 Check requirements for the Great hall room bonus. Place down as many mess tables as possible for the room. Replace 2 mess tables with a water cooler, which is a recreational building. Disable the water cooler so that dupes don't waste time recreating at the building -- it doesn't affect the room bonus. Build a bathroom: improve duplicant morale 29:30 "Once we have a dining hall built ... we then also have to put in bathrooms." 31:00 Place doors, build a closed room for the bathroom. 31:09 Blueprint plans for a standard 4 duplicant bathroom. 39:02 Water recycling system for the bathroom. 42:44 Fill the bathroom loop. Not shown: the water system will have more and more water as time passes. This loop needs an overflow system to handle excess water. Skill scrubbers: reduce morale requirements 10:15 Initial duplicant skills. Many dupes have excessive morale requirements due to unoptimized skill assigments. 47:31 "5 skill scrubbers, comin' up." 48:10 Morale analysis. Prioritize the dupes with 20+ morale need for skill scrubbing. 58:55 Morale analysis after scrubbing. Assign new skills with more restraint to create a duplicant capable of working while not exceeding the morale availablility. Fix the farms 52:50 Redo farms 57:53 Source more CO2 for mushrooms 1:01:49 Food calculations Build a Self Powered Oxygen Maker 1:02:43 The legendary Rodriguez design 1:04:03 Trapped duplicant. Also mistake: should use mesh tiles under the electrolyzers instead of airflow tiles 1:07:13 Booting the Rodriguez 1:07:34 It's above 250g for hydrogen, above 450g for oxygen on the atmo sensors 1:08:26 Switch to self-powering with hydrogen 1:09:35 Remove old algae terrariums 1:11:30 Remove old electrolyzers 1:13:00 Recommendations for next steps: hatch ranching 1:14:05 Beginner's mistakes
This map is the "Skewed Asteroid" from "The Lab" (asteroid style screen). I knew as soon as I saw the two Gold Volcanos and sideways points of interest.
This was such an insane map, so many good things and the dude squandered it. Luckily Francis managed to fix it, but I was in actual physical pain at the start, Jesus that layout was dogshit
I came back to watch this again after my last base inploded so i could feel a little better and laughed at something i missed before... The super high priority for the fertilizers was probably because all of the mealwood plants were dead because of "Fertilization" due to no dirt... That's a big time early ONI move.
Outstanding resuce, and it wouldn't be a FJ video without some outstanding existential dread like watching a wild hatch eat the food as fast as you can cook it for a full 40 minutes.
When you picked the nutrient bars to get in the portal, you went "This will stop people from starving!" Literally less than 5 seconds between going from 4000 calories to 0 again. Amount of 'Starvation' alerts went from '4' to '4'.
This base is truely the perfect storm of problems. Each one is an understandable beginner blunder, but all them together could only have been orchestrated by a master o.o'
casually noticing that SAGE hatch in the kitchen while you are cooking...you know the SAGE hatch that eats food just there chilling. you know a dupe is serious when he has to put on an atmosuit to go smash
I'm honestly just impressed they made it to cycle 281 if you just rethink the whole "No rooms/44Dupes/Slimelung hell" as challenges they had to suffer through.
I would have thought you were losing your cool several times but then you have that nice chuckle to bring yourself back! So much fun and nice job always watching you play ONI!
This video gave the perfect idea, a mod that gives you a messed up world that you need to fix in X amount of time with X dupes surviving. Can be a fun way to play the game.
Aaaaand we're back! ❤ For starters this base feels hilariously doomed, you can't go for mushrooms because there is barely any CO2 (algae terrarium) which is also wasting algae that could be better used with oxygen diffuser, dirt is all used up too.. on top of all that this guy decides to pull oxygen out of the base that is already dying to fill up atmo suits lmao... Very interested in seeing what you come up with Francis.
What a fantastic way to tease us with some ONI content. Always a pleasure to watch you playing ONI. This is a great concept for ONI. Almost like a challenge mode. Take bases that are nearly run into the ground, and get them back into a sustainable state with minimal losses. Thanks!
This is beautiful, so many of the mistakes you make at the start. But instead like me stopping when you realise it is a dumpsterfire they just kept going until it seemed absolutely hopeless. Hats off to them and to Francis for taking this challlenge on!
this was very enjoyable to watch. the sense of urgency and the chaos just really hit the spot for me. i would love to see more of these ''base rescues'' it dosent even have to be ONI bases.
please just continue this base Francis, As you can tell by the views its much more popular than anything else in the past afew months. Long format please 1h + ... ( Life is hard, we Need this ).
Without sacrifice there can be no victory... A few acceptable loses to ensure the continuity of the colony. Nice recovery in preventing what almost appeared to be the imminent death of the entire colony. Well played, well done!
I really like the ONI content, but realize that most starting from scratch ideas have been done at this point, so I was really happy to see a rescue style episode. Matt Lowe did a similar series for Kerbel Space Program where he would go rescue a kerbel that someone left in a weird orbit or stuck on a different planet. If this is a one-and-done type of episode, instead of a short series for a new map, I would really enjoy it as a monthly or quarterly event, where Francis takes a different "naturally" dying colony and saves it. Just have to avoid the unnatural trap maps people might send in.
My only concern is that it *might* get repetitive, but the same can be said about any rescue run in any game. A checklist of simple solutions from top to bottom, executed in order of urgency. Hell, Francis basically covered every possible issue in this one game except the Co2 Doom cloud and the base being cooked.
@@kevingriffith6011 Yeah, it would absolutely get repetitive if it was a weekly thing, but I think once a month or once every 3 months is spaced out enough that it can help scratch that ONI itch, and I think there's enough different disasters to last at least 5-10 episodes over the span of a year or so.
Always enjoy a good Base fixer upper, though man this was a horror to see Hahaha, I feel like we need to make a checklist of "things not to do" and go down any base recovery attempts and mark them on the chest list so others can learn from these videos if this becomes a series! Good luck Francis!
This was really fun! I hope the original colony owner gets catharsis and some teachable knowledge from this. It's also very interesting to watch pros put out fires, and the thing is those fires tend not to be likely to occur in their own playthroughs so this is a unique opportunity.
awesome! I took a whack at this as well but culled them down to 24 dupes by 316 and posted a picture in his original thread of the results. But the base was super stable after that with a rodriguez almost exactly where you put yours and a mini industrial brick. Saving some of these colonies is a ton of fun. I actually went back and saved a bunch of colonies I had started when I was first playing this game.
Its so weird stumbling onto this and remembering my own beginning mistakes...not that I'm pro or even a vet by any stage, I'm still very much learning, but at least I know about scheduling and not taking in every dupe that comes up, or filling all their skill trees. It makes me feel a little better about where I'm at now lol. Glad to see most of the dupes actually made it!
This is amazing! I'm not even 9 minutes in and I'm already laughing. I don't blame the original player, we all made these makes; it's actually impressive to make them all in one game! Edit: Great save! This was really fun to watch.
Never underestimate the level of complexity new ONI players can pour into their base. It is honestly, the greatest source of entertainment. It’s like watching house remodels whose owners had dupe level IQ in construction. Don’t ask me how I know. Worst house I did was where they tore out the stem walls holding the core of their house up to put in HVAC, causing immeasurable damage.
That moment when you realize you have learned so much from years of playing... for starters just the knowledge that powered filters for pipes and vents are a trap when you can easily create an filter with just a few pipe bits and a valve that doesn't require power.
I just commented under the most recent channel update that I wish to get into FJ's ONI videos but couldnt so far. Havent played it before and probably never will, so the game mechanics and gameplay loop seemed very intransparent in the series' I started to get into. Counterintuitively as though it may seem, this video here was absolutely comprehensible and extremely enjoyable! I assume that within a few more ONI videos of a comparable "in media res" approach, I might finally be able to understand the game well enough to watch the ONI playlists
A while back I was watching one of Legend of Total War's saving your disaster campaign vids and had the thought - This would work well for Francis with oni. Very entertaining vid, thanks Francis!
I'm happy to see you trying to save this. I wish you all the luck, I bet you need it. And after watching this, I never gonna feel bad about my bases again i guess
Nice to see you back in Oni, and that was a nice save, there were a few deaths, but at that stage they were unavoidable. I can honestly say that I never made most of the mistakes made by the original poster, but I did learn from the best, yourself and Echo Ridge Gaming. My biggest mistakes, even to this day, is too little automation, and too few dupes. I also have a tendency not to dig much outside of the original biome, just one ladder down to the oil, and then usually extend that up to space.
I feel better just from 2 minutes into the video, pretty sure I'm bad at my 100 hours in ONI. after watching this, my early colony is like heaven. Oke is more like Black Company, but still they appreciate the mushroom fry.
This was great! I recently tried doing this with some of my first game files. I found it really fun to try and fix something right on the precipice of failure
I was laughing along with you and at you throughout this Francis. This was more of a challenge than most of your ONI runs so far! I kept pointing at the showers/toilets on the top right that you still hadn't decommissioned at the end of the vid, as well as the hatches in the kitchen level. I expected you to have wrangled them all up near the start to farm them, but hey ho 😉 This was really entertaining, maybe you could do another base rescue in future. While your ONI vids are always informative and entertaining, I think that this pushed you harder than most have done, and showed how us mere mortal non-experts can recover from a bad run. 🙂
I swear this reminds me of the long long ago when I started playing and slimelung would still kill off your colony. Him bringing up that germ overlay brought back some bad memories.
I noticed that the stress reduction bonus for playing on easy ("Chipper") exactly cancels out the maximum penalty for having Duplicants severely short on morale. So, the base can persist like that pretty much indefinitely as long as the other sources of stress are kept down.
The refinery you deconstructed early on was set to refine everything endlessly lol. Was pretty funny watching you struggle for the raw stuff most of the video.
The highest morale in the base was the hatch eating the frost buns lol
Maybe this entire base was actually set up to make this one hatch happy.
I kept laughing each time he would scroll past it.
I was going to watch on my phone. However; after a few minutes, it's clear this disaster deserves to be watched on the TV when I have time to appreciate the artistry of this catastrophe.
Thought the exact same!
The term that comes to mind is beautiful mess. 🤣
Same! I was gonna watch this on my Samsung Fold, but when he got to the Slimelung, I knew this deserved a bigger screen.
The artistry of this catastrophe 😂😂😂
Definitely needs to be seen in 4k yes. It's so glorious 😂
It's also pretty cool to read on reddit that seemingly lots of "good" players tried to salvage the base and all cut down the amount of dupes massively and even then struggled. Meanwhile Francis mostly only let the ones die that were probably impossible to save at this stage and then managed to get the rest of the base up and running again.
It's really cool how he always tries to save a dupe. It's a good balance with all the other war crimes.
Sometimes, jokes about war crimes aren't made because one actually likes war crimes, but because one is coping with the harsh reality of having no better option.
Humor is easier to deal with than sadness.
Francis in rimworld: I slaughtered thousands of tribals and made hats from their skin for profit.
Francis in ONI: a dupe dying? Not on my watch!
@@DasPanoptikumNo, it checks out. In Rimworld, he moves heaven and earth to make sure his colonists are fine, pampered even. He's clearly a nationalist
@@vincentvalashu so if Francis ever gets to rule a country, be the first to move there. You don't want to be the neighbor
And he feed a couple of hatches for a while totally on purpose
Your dupes working their hardest to cook buns while the sage hatch eats them got me dying too LUL
TBH with 40 dupes, feeding a wild hatch (140kcal/cycle, IIRC) is basically a rounding error :D
@@myxal They used to eat food based on weight not kcal, if this was a previous patch that one hatch would've eaten ALL the food being produced
Oh, when was that? It's been ages since I first looked at a Hatch's consumables (3+ years?), and as far as I remember the dupe foods have always been in the "(mostly)
@@myxal So i got it wrong, it's not the amount that they eat that's based on weight it's the amount of coal they produce that is done by weight instead of kcal, and it seems like they still haven't changed it? just upped the conversion from 75% to 100% for Sage Hatches
@@myxal But how hungry was that hatch? It might've had a quite significant amount of calories to go in the short term before it filled up.
I'm glad it only took about halfway through the video for FJ to notice the 30 gravestones and about 2/3 to 3/4 to notice the sage hatch in the kitchen
I was screaming "SAGE HATCH, SAGE HATCH, SAGE HATCH" and actually pointing at the screen as though it would make a difference XD
And he never even noticed the hatch on the other side of the kitchen
That hatch was living la vida loca!
Same xD@@DarthVella
@@DarthVella yup, i did the same. Except pointint, i'm too lazy for that XD
That gasp of horror at the incubators was the cherry on top
It really was the best part
The Duality of Francis John
14:40 "Showers?! Showers!? No. No more showers! Showers are just gone. no. no."
28:48 "This base just feels like -- I feel like I have to take a shower."
Well, HE needed to take a shower, because it feels like a dip into a thick slimy mud, for colonists, however, it was going to be a bunch of tight, sweaty WORK if they are planning to survive at all. It makes sence.
@@mrShift_0044I see what you did there
That's called the benefit of management.
The sneaky sage hatch in the kitchen is just an icing on this delicius disaster cake. I wonder how many of those gravestones are due to this one hatch 😂
Hes sage for a reason he eats duplicant souls!
Perhaps ironically, this has been a better teaching tool than watching your let's plays.
I'd agree. It's one thing to keep a base going when it's been built carefully from the ground up. It's quite another to know where to start to fix a base that has gone horribly wrong, instead of just giving up and starting over. Seeing that it IS possible to save a base like this, and the thought processes and priorities that went into triaging the issues teaches a lot more about how to stabilise a base and what the base needs.
Finally a guide that's applicable to my own playthroughs
18:42 "I'm surprised none have starved yet." *Doesn't notice 1 fewer dupe than he started with. Poor lost, forgotten Muppet 37.
Tragically past away at 15:40 :'(
Watching Francis' absolute horror and him squirming while trying to fix this base was funny.
I've heard a lot of stressed "it's fine" from Francis through the years, but I think this has set a new record.
Yeah in this one Francis became the "this is fine" meme. Fire and all
That's so nice to see a base with all colours of a rainbow in the atmosphere
This is a great DLC idea for Klei to borrow from, story: the pod was off for some reason, and after 300 cycles of dupes following the last order things had gone horribly wrong and during a slippery acciedent a dupe magically hit the power switch on the pod again...........
*notices cook walking off*
“Where are you going?”
*reads*
“Ur going to express yourself… what does that expression involve?” 😂😂
This reminds me of "Dude! Fix my base!" series by GrindThisGame. I loved those series of his! Maybe FJ could make this a series too? It's a fun way of engaging with the community and keeping the game fun and challenging
GTG is a big fan of FJ too, in fact he's how I found out about FJ. GTG drives me nuts how casual he is when playing ONI, but he always makes it work in the end.
@@rodbonner7370 I would never have guessed! GTG was the second ONI content creator I ever found, the first was Brothgar. I only found out about FJ much later.
i found Francis because of GrindThis Game,the world is a village ^^
@@hansdampf640 Same here! In fact, I've been watching FJ for a lot more in the past 6 years that I genuinely thought they were the same person. I forgot that the Fix My Base series was not FJ's. Wow, my brain...
@@vitorfray Brothgar! Damn, that's a name I haven't seen in a while...
I wonder how many of the 4 dupes would have survived had Francis realized he had critters eating up all the food earlier. Poor dupes, Francis is a negligent overlord.
One thing worth noting is the save is on no sweat difficulty. I did a playthrough of the base on the reddit and was able to save all but 1 dupe, and I'm pretty sure that by murdering a few critters you can stabilize with no deaths. One major help was to deconstruct most of the meal wood planters, which frees up dirt which allows the stunted mealwood that's close to blooming to complete
I was wondering just WHEN Francis would notice the 2 hatches running around... took him 40 or so minutes.
don't forget, those are video minutes. He played longer before noticing them xD
Yeah, but there's a 3rd
Everyone talks about you being a monster, yet your first task was not choosing muppets to set to no food. Well done!
If I had to take over this base from where he did I would definitely have put a few of them into a room and locked it indefinitely lol
Yeah, I really like how he always tries to save the dupes
@@vexxer209 Especially those with insatiable appetite trait... No binge eating for you! You're not going to eat all the food the colony needs when we don't have any. You go into the starving chamber! It's now time for the Starving Games!
@@vexxer209 I never made a room for them .
FJ is never cruel, only EFFICIENT.
I kind of dig these Fix 'Em maps. I've watched you play this game enough times to know exactly how you'd start something, but it's much more entertaining to watch you have to fix something. 😂
I started counting the "Oh, Honey...😟" moments, and then quickly lost count.
That dupe dropping the food in the worst possible spot at the moment is just Murphy laughing at you.
Come on man, we are in FJ world here. It's Randy, not Murphy.
Well, Oxygen was not included in this base. Good luck Francis!
I'm so sad that you're not doing any more of these, this is probably my favorite video of yours.
Well from the naming scheme and how he doesn't need a second attempt I think it might become a series
How to play ONI under time pressure: a guide for new players. by the GOAT ONI player Francis John.
33:34 Coordinates for this map, for anyone who wants to try to play this planetoid from the start.
Understand the situation
0:44 Base zoom out. Overview of present challenges for the first 3 minutes.
0:58 Salt water geyser, hot. Leaking heat onto the base.
2:30 "Food: where is the food?" Farms are currently inoperable.
7:46 Metal Refineries without cooling.
Triage the immediate problems
3:30 Cut power off to systems unnecessary for immediate survival.
5:57 Cancel all of the existing build commands.
5:10 "At the same time, I have found food." Dig up wild food from around the map.
7:15 Remove priority on compost and farms. Focus duplicant labor on survival tasks.
12:30 Removed incubators due to power draw
28:34 Disable disinfect
37:19 Seal off hot salt water geyser
Prepare to resume food production
9:14 Disable autorepair, build new grill
16:00 Enable autorepair on grill
16:23 Move to the cooking area, a stack of sleet wheat grains
18:52 Set up cooking tasks
19:05 "Gas range can go to hell"
21:00 Start cooking
23:45 Get more sleet wheat
38:25 Set sleet wheat plants to autoharvest
Stagger duplicant shifts
10:00 "Oooh wow, they're all on one schedule. That is -- that's a lot of schedule."
18:27 Stagger schedules. This improves the functioning of multiple aspects of the base. Dupes are better able to share toilets, you have round-the-cycle work shift coverage, dupes don't all draw oxygen while sleeping, etc.
Build a dining hall: improve duplicant morale
17:50 "We're gonna need to put in a dining hall. So that we get some morale in so that people stop having mental breaks all the time."
18:51 Selected a location, deconstruct buildings that are in the way.
19:10 Place doors, build a closed room for the dining hall.
22:38 Check requirements for the Great hall room bonus. Place down as many mess tables as possible for the room. Replace 2 mess tables with a water cooler, which is a recreational building. Disable the water cooler so that dupes don't waste time recreating at the building -- it doesn't affect the room bonus.
Build a bathroom: improve duplicant morale
29:30 "Once we have a dining hall built ... we then also have to put in bathrooms."
31:00 Place doors, build a closed room for the bathroom.
31:09 Blueprint plans for a standard 4 duplicant bathroom.
39:02 Water recycling system for the bathroom.
42:44 Fill the bathroom loop.
Not shown: the water system will have more and more water as time passes. This loop needs an overflow system to handle excess water.
Skill scrubbers: reduce morale requirements
10:15 Initial duplicant skills. Many dupes have excessive morale requirements due to unoptimized skill assigments.
47:31 "5 skill scrubbers, comin' up."
48:10 Morale analysis. Prioritize the dupes with 20+ morale need for skill scrubbing.
58:55 Morale analysis after scrubbing. Assign new skills with more restraint to create a duplicant capable of working while not exceeding the morale availablility.
Fix the farms
52:50 Redo farms
57:53 Source more CO2 for mushrooms
1:01:49 Food calculations
Build a Self Powered Oxygen Maker
1:02:43 The legendary Rodriguez design
1:04:03 Trapped duplicant. Also mistake: should use mesh tiles under the electrolyzers instead of airflow tiles
1:07:13 Booting the Rodriguez
1:07:34 It's above 250g for hydrogen, above 450g for oxygen on the atmo sensors
1:08:26 Switch to self-powering with hydrogen
1:09:35 Remove old algae terrariums
1:11:30 Remove old electrolyzers
1:13:00 Recommendations for next steps: hatch ranching
1:14:05 Beginner's mistakes
This map is the "Skewed Asteroid" from "The Lab" (asteroid style screen). I knew as soon as I saw the two Gold Volcanos and sideways points of interest.
This was such an insane map, so many good things and the dude squandered it. Luckily Francis managed to fix it, but I was in actual physical pain at the start, Jesus that layout was dogshit
This is amazing!
Thank you! Love people who do this.
I came back to watch this again after my last base inploded so i could feel a little better and laughed at something i missed before...
The super high priority for the fertilizers was probably because all of the mealwood plants were dead because of "Fertilization" due to no dirt... That's a big time early ONI move.
Oh my god. I've been ignoring your videos thinking youtube was recommending old videos, and all this time, you've been putting out new videos.
Ha! I could *see* his eyes twitching in his voice.
It was wonderful. Good to see FJ back in his natural enviornment.
Outstanding resuce, and it wouldn't be a FJ video without some outstanding existential dread like watching a wild hatch eat the food as fast as you can cook it for a full 40 minutes.
When you picked the nutrient bars to get in the portal, you went "This will stop people from starving!" Literally less than 5 seconds between going from 4000 calories to 0 again. Amount of 'Starvation' alerts went from '4' to '4'.
This base is truely the perfect storm of problems. Each one is an understandable beginner blunder, but all them together could only have been orchestrated by a master o.o'
I was thirsting for some more FJ ONI content! Thank you!
I'm looking forward to the result, it looks like you got your work cut out for you. 🍿
Eyyy look who’s back!
Well let’s look at the room overlay. Oh no.
Haha this is gonna be good.
casually noticing that SAGE hatch in the kitchen while you are cooking...you know the SAGE hatch that eats food just there chilling. you know a dupe is serious when he has to put on an atmosuit to go smash
I'm honestly just impressed they made it to cycle 281 if you just rethink the whole "No rooms/44Dupes/Slimelung hell" as challenges they had to suffer through.
I would have thought you were losing your cool several times but then you have that nice chuckle to bring yourself back! So much fun and nice job always watching you play ONI!
This video gave the perfect idea, a mod that gives you a messed up world that you need to fix in X amount of time with X dupes surviving. Can be a fun way to play the game.
Aaaaand we're back! ❤
For starters this base feels hilariously doomed, you can't go for mushrooms because there is barely any CO2 (algae terrarium) which is also wasting algae that could be better used with oxygen diffuser, dirt is all used up too.. on top of all that this guy decides to pull oxygen out of the base that is already dying to fill up atmo suits lmao... Very interested in seeing what you come up with Francis.
He went for mushrooms.
@@MinalkraYup I did not expect sleet wheat to carry that far honestly, it was everywhere!
What a fantastic way to tease us with some ONI content. Always a pleasure to watch you playing ONI. This is a great concept for ONI. Almost like a challenge mode. Take bases that are nearly run into the ground, and get them back into a sustainable state with minimal losses. Thanks!
This base made me laugh soo hard ! I'm running out of food! I need more dupes to run the mealwood !
I need more fertilizer, for some reason, and that requires more power.
I need more dupes to operate all those manual generators!
@@vectinator7605 *why is **_food_** keeps going down!?*
The Hatches are eating all the food! I think we need more dupes to ranch faster.
This is beautiful, so many of the mistakes you make at the start. But instead like me stopping when you realise it is a dumpsterfire they just kept going until it seemed absolutely hopeless.
Hats off to them and to Francis for taking this challlenge on!
This is like.... reverse base lovin' and I love it.
Only a few minutes in and I'm enjoying the sheer horror in Meistro's voice at the germ conditions.
this was very enjoyable to watch. the sense of urgency and the chaos just really hit the spot for me. i would love to see more of these ''base rescues'' it dosent even have to be ONI bases.
please just continue this base Francis, As you can tell by the views its much more popular than anything else in the past afew months.
Long format please 1h + ... ( Life is hard, we Need this ).
Without sacrifice there can be no victory...
A few acceptable loses to ensure the continuity of the colony. Nice recovery in preventing what almost appeared to be the imminent death of the entire colony. Well played, well done!
I really like the ONI content, but realize that most starting from scratch ideas have been done at this point, so I was really happy to see a rescue style episode. Matt Lowe did a similar series for Kerbel Space Program where he would go rescue a kerbel that someone left in a weird orbit or stuck on a different planet. If this is a one-and-done type of episode, instead of a short series for a new map, I would really enjoy it as a monthly or quarterly event, where Francis takes a different "naturally" dying colony and saves it. Just have to avoid the unnatural trap maps people might send in.
My only concern is that it *might* get repetitive, but the same can be said about any rescue run in any game. A checklist of simple solutions from top to bottom, executed in order of urgency. Hell, Francis basically covered every possible issue in this one game except the Co2 Doom cloud and the base being cooked.
@@kevingriffith6011 Yeah, it would absolutely get repetitive if it was a weekly thing, but I think once a month or once every 3 months is spaced out enough that it can help scratch that ONI itch, and I think there's enough different disasters to last at least 5-10 episodes over the span of a year or so.
Always enjoy a good Base fixer upper, though man this was a horror to see Hahaha, I feel like we need to make a checklist of "things not to do" and go down any base recovery attempts and mark them on the chest list so others can learn from these videos if this becomes a series! Good luck Francis!
full episode I was woundering "When will Frances notice the hatches ontop of the cooking". I had a good chuckle when you finally did
It's nice seeing what newer players come up with in their games. Thanks for making this video!
This is great. It's so much fun to see how you go through and systematically fix all these problems.
This is so perfect! I am 10 minutes in and am reminded that we all start somewhere. This game has such a HUGE learning scale. LOVE it.
This was really fun! I hope the original colony owner gets catharsis and some teachable knowledge from this. It's also very interesting to watch pros put out fires, and the thing is those fires tend not to be likely to occur in their own playthroughs so this is a unique opportunity.
awesome! I took a whack at this as well but culled them down to 24 dupes by 316 and posted a picture in his original thread of the results. But the base was super stable after that with a rodriguez almost exactly where you put yours and a mini industrial brick. Saving some of these colonies is a ton of fun. I actually went back and saved a bunch of colonies I had started when I was first playing this game.
Its so weird stumbling onto this and remembering my own beginning mistakes...not that I'm pro or even a vet by any stage, I'm still very much learning, but at least I know about scheduling and not taking in every dupe that comes up, or filling all their skill trees. It makes me feel a little better about where I'm at now lol. Glad to see most of the dupes actually made it!
I would LOVE to see you doing one of these base fixxer uppers every week. This was amazing FJ!
Honestly ONI and Factorio are 2 of my favourite games to watch! Always makes me happy to see either!
It's like someone put a base in a blender. I am proud of the creator for persisting and making it that many cycles.
Was a lot of fun to see you turn this around! In my mind I thought if you managed to keep them above 40 dupes then that was a win! Congrats
This is amazing! I'm not even 9 minutes in and I'm already laughing.
I don't blame the original player, we all made these makes; it's actually impressive to make them all in one game!
Edit: Great save! This was really fun to watch.
Never underestimate the level of complexity new ONI players can pour into their base. It is honestly, the greatest source of entertainment.
It’s like watching house remodels whose owners had dupe level IQ in construction. Don’t ask me how I know. Worst house I did was where they tore out the stem walls holding the core of their house up to put in HVAC, causing immeasurable damage.
This was an awesome idea for a video. Keep doing these
This has been the best episode ever. I hope you make a couple more of these.
That moment when you realize you have learned so much from years of playing... for starters just the knowledge that powered filters for pipes and vents are a trap when you can easily create an filter with just a few pipe bits and a valve that doesn't require power.
Props to the player for making it as far as he did with that map.
Oh my goodness. Just getting the lay of the land for the first few minutes was incredible
First impression after 10 min.
I love ONI again and I love this concept of rescueing someone elses huge mistakes
I hope you do more of these videos this was really entertaining
@Francis, please make part 2 or more like these! These are awesome!
I’m glad you found this! I think you could do this where people send in their bases and you fix them. A bit like your base lovin’ series!
Base fixing series would be awesome. Love this kind of content!
I love how they tried to tame a cool steam vent by feeding the steam from it to a steam turbine, glad to know i wasnt the only one
I like how every time you try to look at the piping systems it causes psychological damage until you give up.
Oh dear god! This was definitely something! What an ungodly mess!!! Good job keeping this base together Francis!
I was hoping to see another playthrough, but this is positively horrendous! It feels like refactoring code, it's awesome! 🎉
I just commented under the most recent channel update that I wish to get into FJ's ONI videos but couldnt so far. Havent played it before and probably never will, so the game mechanics and gameplay loop seemed very intransparent in the series' I started to get into.
Counterintuitively as though it may seem, this video here was absolutely comprehensible and extremely enjoyable! I assume that within a few more ONI videos of a comparable "in media res" approach, I might finally be able to understand the game well enough to watch the ONI playlists
A while back I was watching one of Legend of Total War's saving your disaster campaign vids and had the thought - This would work well for Francis with oni. Very entertaining vid, thanks Francis!
I'm happy to see you trying to save this. I wish you all the luck, I bet you need it. And after watching this, I never gonna feel bad about my bases again i guess
It is glorious to have Francis back in his proper place, wrestling with ONI.
Oh this was delightful, I hope this becomes a regular series on the channel
Nice to see you back in Oni, and that was a nice save, there were a few deaths, but at that stage they were unavoidable. I can honestly say that I never made most of the mistakes made by the original poster, but I did learn from the best, yourself and Echo Ridge Gaming. My biggest mistakes, even to this day, is too little automation, and too few dupes. I also have a tendency not to dig much outside of the original biome, just one ladder down to the oil, and then usually extend that up to space.
Loved this so much. Francis you need to do more rescue videos. I watched start to finish.. twice. Hilarious!
Fantastic! What a job saving that base! So happy to see some ONI gameplay again, thank you very much!
This is f***in great. Chefs kiss. Hope we get more of this series.
This was tremendously fun to watch! I feel like I recognized all those mistakes that I've made as well. Great job!
That was super fun to watch and a great change of pace. Would love to see some more of these mixed in.
This is such a good idea for a youtube series. Take people's disastrous colonies and try to save them. Really cool.
I feel better just from 2 minutes into the video, pretty sure I'm bad at my 100 hours in ONI. after watching this, my early colony is like heaven. Oke is more like Black Company, but still they appreciate the mushroom fry.
OMG It's ONI on your channel. I've missed this so much. You have the best commentary in action, sparing no judgement LOL
I'd love to see more of this content. I loved seeing a master at work.
This was great! I recently tried doing this with some of my first game files. I found it really fun to try and fix something right on the precipice of failure
I was laughing along with you and at you throughout this Francis.
This was more of a challenge than most of your ONI runs so far!
I kept pointing at the showers/toilets on the top right that you still hadn't decommissioned at the end of the vid, as well as the hatches in the kitchen level. I expected you to have wrangled them all up near the start to farm them, but hey ho 😉
This was really entertaining, maybe you could do another base rescue in future.
While your ONI vids are always informative and entertaining, I think that this pushed you harder than most have done, and showed how us mere mortal non-experts can recover from a bad run. 🙂
I swear this reminds me of the long long ago when I started playing and slimelung would still kill off your colony. Him bringing up that germ overlay brought back some bad memories.
I love the dupes getting a nice relaxing massage while staring at the corpse of their friend! 😂
I noticed that the stress reduction bonus for playing on easy ("Chipper") exactly cancels out the maximum penalty for having Duplicants severely short on morale. So, the base can persist like that pretty much indefinitely as long as the other sources of stress are kept down.
This was a fantastic watch, seeing how your brain works is always a joy ❤️
The refinery you deconstructed early on was set to refine everything endlessly lol. Was pretty funny watching you struggle for the raw stuff most of the video.
That really is pretty much all the classic new player mistakes crammed into one base...
This base was a masterclass in what not to do.