Another great tutorial. Another great technique. This has definitely given me ideas for a current project. Thank you so much for sharing your knowledge and your creativity. THANK YOU! Dg
Very cool tutorial. Thank you for that. I am a total noob when it comes to geometry nodes. Could you think of a way to apply the narrowing scaling on the actual geometry to the points? So they are smaller towards the end of the curve?
@ Thanks for your reply!! There’s no way to use the node which makes the surface, generated from the same curve, go smaller towards the end, also for the point creation? Or maybe rebuild that and map the size of both with a ramp? It’s just awkward that the points are penetrating the surface towards the end. I have so much learning to do in this area. Which is good. My 55 year old Alias Wavefront brain needs re-routing!!
Short tip: quite a while ago, Blender got a new Noise Texture node, where the fBM noise has a Normalize checkbox. If you disable it, there's no need for subtracting 0.5 anymore... but nobody ever uses it in tutorials, everybody explains you always have to subtract 0.5 to center the noise. Admittedly, iirc without normalization the values do not go from -1 to +1, but from -1 × Detail to +1 × Detail, so they can be large. But in almost all use cases people scale the noise anyway to fit the range they want.
@@NinoDefoq Yeah, I use that all the time now... if you want the noise for a Color Ramp it's not very useful of course, because the ramp only uses 0 to 1 for input. But for all kinds of stuff where you need/want negative values as well it's okay. But before that I usually did not subtract 0.5 either, I'd rather use a Map Range node because it can basically spare you the subtracting and scaling nodes both at the same time. Although most times I mapped from the 0..1 range to -1..1 and kept the scale node, so I don't have to change two values on the mapping output to scale the range.
How did you draw the side branches on second bezier and have it start at center point at the end? Every time I draw it is way off. Thanks, great tutorial!
By default your curves will be drawn at/near your 3D cursor location. This means that if your 3D cursor is somewhere else, it will not pick up the location properly. Use shift+right mouse to place your cursor on the base curve where you want your sub curve and you should be good!
Try starting with simpler tutorials, Like donut tutorial from blender guru or other beginner tutorials to get the hang of it. Search for best blender beginner tutorials.
a very creative & beautiful effect bruv
Thanks you so much!!
Banger ideas man
Appreciate that!
Lovely
Thank you!
Another great tutorial. Another great technique. This has definitely given me ideas for a current project. Thank you so much for sharing your knowledge and your creativity. THANK YOU! Dg
Thank you so much!! Appreciate you 😇
Beautiful 😍
Thank you!!
Really cool effect! Thanks!
Thank you!!
Very cool tutorial. Thank you for that. I am a total noob when it comes to geometry nodes. Could you think of a way to apply the narrowing scaling on the actual geometry to the points? So they are smaller towards the end of the curve?
Thank you! In edit mode of a curve, you can set the radius of actual points in the properties menu (hotkey N, item tab)
@ Thanks for your reply!! There’s no way to use the node which makes the surface, generated from the same curve, go smaller towards the end, also for the point creation? Or maybe rebuild that and map the size of both with a ramp? It’s just awkward that the points are penetrating the surface towards the end. I have so much learning to do in this area. Which is good. My 55 year old Alias Wavefront brain needs re-routing!!
Amazing!
Thank you!!
Love it!
Thank you sir!
Short tip: quite a while ago, Blender got a new Noise Texture node, where the fBM noise has a Normalize checkbox. If you disable it, there's no need for subtracting 0.5 anymore... but nobody ever uses it in tutorials, everybody explains you always have to subtract 0.5 to center the noise.
Admittedly, iirc without normalization the values do not go from -1 to +1, but from -1 × Detail to +1 × Detail, so they can be large. But in almost all use cases people scale the noise anyway to fit the range they want.
Omg you're a life saver... Thank you so much for the tip and the explanation, always appreciated!!😇
@@NinoDefoq Yeah, I use that all the time now... if you want the noise for a Color Ramp it's not very useful of course, because the ramp only uses 0 to 1 for input. But for all kinds of stuff where you need/want negative values as well it's okay.
But before that I usually did not subtract 0.5 either, I'd rather use a Map Range node because it can basically spare you the subtracting and scaling nodes both at the same time. Although most times I mapped from the 0..1 range to -1..1 and kept the scale node, so I don't have to change two values on the mapping output to scale the range.
@@gordonbrinkmann Makes a lot of sense. Great tips & info, appreacite it a lot! I'll definitely keep this in mind for the next vid! Thanks again :)
Because RUclips is a dump for amateurs
@@ruslandad365 Now I'm looking forward to your professional videos.
beautifull
Thank you so much!
How did you draw the side branches on second bezier and have it start at center point at the end? Every time I draw it is way off. Thanks, great tutorial!
By default your curves will be drawn at/near your 3D cursor location. This means that if your 3D cursor is somewhere else, it will not pick up the location properly. Use shift+right mouse to place your cursor on the base curve where you want your sub curve and you should be good!
@@NinoDefoq thank you, that works great!
Alright, so I just picked up blender for the first time, and I try this… Any help?
Try starting with simpler tutorials, Like donut tutorial from blender guru or other beginner tutorials to get the hang of it. Search for best blender beginner tutorials.
Great tip! I've started with those as well!
Could you create tutorial for something like this in Blender ruclips.net/video/ziwNVtOyKSU/видео.html
Interesting one! Thanks for the idea!