use easings on moon animator, press 7 after clicking a keyframe then press sine in/out/inout/outin in: makes the keyframe forward slowly then fast move faster out: makes the keyframe forward slowly end inout: combination of the 2 before outin: combination of in and out in reverse you can use sine or anyrhing else, and theres a graph of how the keyframe speed will move at you can also use 7 for camera, subtitles, etc. but press value to change value
@@potatochrisp i have animated with moon animator for 5 months, i suggest you animate with full linear instead every 5 frames (you can lower to 4 or 3 frames if you were to make your character throw a punch or slash with a sword, its best to learn the 12 principles of animation which is on alan beckers channel as the principles are important for smooth and good animations, easing is okay but i think it limits your skill as you have to rely on it and its much better to use full linear to smoothen out things because easing feels really interpolated and with full linear you can adjust how smooth it is, summary: watch the 12 principles of animation and animate with full linear every 5 frames. lets get to the criticism, dont get offended im not bashing the animation; im simply telling you whats wrong in it and how you can improve. the animation's follow through is weird because of the easing (a follow through is something that makes a movement smooth by making another keyframe with lesser movement and the easing does this for you in 1 frame) its very stiff,the windups are really fast and the torso really needs more movement making the slashes feel limited also because of no follow through . thats all i can really say i wish you luck in your animation. peace
use easings on moon animator, press 7 after clicking a keyframe then press sine in/out/inout/outin
in: makes the keyframe forward slowly then fast move faster
out: makes the keyframe forward slowly end
inout: combination of the 2 before
outin: combination of in and out in reverse
you can use sine or anyrhing else, and theres a graph of how the keyframe speed will move at
you can also use 7 for camera, subtitles, etc. but press value to change value
i use the easing but im not very good with them yet. Thanks
@@potatochrisp i have animated with moon animator for 5 months, i suggest you animate with full linear instead every 5 frames (you can lower to 4 or 3 frames if you were to make your character throw a punch or slash with a sword, its best to learn the 12 principles of animation which is on alan beckers channel as the principles are important for smooth and good animations, easing is okay but i think it limits your skill as you have to rely on it and its much better to use full linear to smoothen out things because easing feels really interpolated and with full linear you can adjust how smooth it is, summary: watch the 12 principles of animation and animate with full linear every 5 frames.
lets get to the criticism, dont get offended im not bashing the animation; im simply telling you whats wrong in it and how you can improve. the animation's follow through is weird because of the easing (a follow through is something that makes a movement smooth by making another keyframe with lesser movement and the easing does this for you in 1 frame) its very stiff,the windups are really fast and the torso really needs more movement making the slashes feel limited also because of no follow through . thats all i can really say i wish you luck in your animation. peace
very good
can u do a machine gun
What about you animate a bat?
i already have
@PotatoChrisp Oh, alright then. What about a small axe then?
@@fanofsun9559 ive done a hatchet too but i might redo it because it was kinda bad