High Elf Realms vs Tomb Kings of Khemri - The Old World (Battle Report)
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- Опубликовано: 6 сен 2024
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// ARMY LISTS BELOW \\
High Elf Realms
===
++ Characters [428 pts] ++
Prince [213 pts]
- Hand weapon
- Full Plate Armor
- Shield
- On foot
- Ogre Blade
- Chracian Hunter
Archmage [215 pts]
- Hand weapon
- Upgrade to Level 4
- On foot
- Lore Familiar
- High Magic
++ Core Units [597 pts] ++
20 Elven Spearmen [315 pts]
- Hand weapons
- Thrusting Spears
- Light armour
- Shields
- Shieldwall
- Sentinel (champion)
- Standard bearer
- Musician
- 10 Elven Archers (Hand weapons + Longbows + Light armour)
20 Lothern Sea Guard [282 pts]
- Hand weapons
- Thrusting Spears
- Warbows
- Light armour
- Shields
- Sea Master (champion)
- Standard bearer
- War Banner
- Musician
++ Special Units [687 pts] ++
20 White Lions of Chrace [323 pts]
- Chracian Great Blades
- Heavy armour
- Guardian
- Standard bearer
- Lion Standard
- Musician
5 Dragon Princes [206 pts]
- Lance
- Full plate Armor
- Shield
- Barding
- Drakemaster
- Standard bearer
- Musician
10 Swordmasters of Hoeth [158 pts]
- Sword of Hoeth
- Heavy armour
- Bladelord
- Standard bearer
- Musician
++ Rare Units [285 pts] ++
Eagle Claw Bolt Thrower [80 pts]
Frostheart Phoenix [205 pts]
- Full plate armor
Tomb Kings of Khemri
===
++ Characters [710 pts] ++
Tomb King [440 pts]
(Hand weapon, Heavy armour, (Warsphinx only) May take Envenomed Sting, General, Khemrian Warsphinx, Ogre Blade, Potion of Speed, Shield of Ptra)
High Priest [270 pts]
(Hand weapon, May be a Level 4 Wizard, On foot, Talisman of Protection, Scroll of Transmogrification, Serpent Staff (Liche only), Necromancy)
++ Core Units [793 pts] ++
30 Skeleton Warriors [245 pts]
(Thrusting spears, Light armour, Shields, Nehekharan Phalanx (one per 1000pts), Master of Arms (champion), Armour of Meteoric Iron, Standard bearer, Mirage Banner, Musician)
4 Skeleton Chariots [190 pts]
(Hand weapons, Cavalry spears, Warbows, Skeletal Hooves (Count as Hand weapons), Master Charioteer (champion), Standard bearer, Musician)
4 Skeleton Chariots [190 pts]
(Hand weapons, Cavalry spears, Warbows, Skeletal Hooves (Count as Hand weapons), Master Charioteer (champion), Standard bearer, Musician)
10 Skeleton Horsemen [168 pts]
(Cavalry spears, Light armour, Shields, Master of Horse (champion), Death Mask of Kharnutt, Standard bearer, Musician)
++ Special Units [75 pts] ++
Tomb Scorpion [75 pts]
(Decapitating Claws, Envenomed Sting, Bone Carapace (Counts as Heavy Armour), Ambusher)
++ Rare Units [420 pts] ++
Casket of Souls [135 pts]
(Hand weapons, Great weapons, Light armour)
Screaming Skull Catapult [125 pts]
(Screaming Skull Catapult, Hand weapons, Light armour, May Have the Skulls of the Foe Special Rule)
Necrolith Colossus [160 pts]
(Paired Great Khopeshes, Heavy armour)
Loving all the Old World. Keep it coming, DC 👏👏👍
Thanks Daddy Dave!
Thanks Dave! 🏴❤
Double one on break test means they just give ground, no auto break. It's in the break test section of combat.
Yep thanks have seen now
The high elf special rule does not give rerolls to break test tho. So ended upp with a somewhat correct result.
This. p.154
High elf archers should certainly have tested panic when the giant ran down the spearmen.
There is no limit on disspells (if you're in range), so in the 1st turn the 2nd spell could have been disspelled aswell. Also there is always the faithed dispell
Thanks!
Thanks good to know 😊
@37:23 FYI Ithilmar Weapons is only for Hand Weapons, not the Lances.
And Lances are Ap2! So maybe evens out in the end. :P
Free comment for engagement. But also I think you should have -1 to hit when using multiple shots on the repeater bolt thrower.
Yes correct
I love the idea of the narrative campaigns for the SN+ old world tier. I would sign up - and I've only ever been the member of one other channel!
Awesome to hear!
That’s kind thanks!! Seems people want narrative games! ❤
Ithilmar Weapons don't work with Lances unfortunately. So you only reroll 1s when using (single) Hand Weapon. For Dragon Princes, this is basically when you don't charge - on subsequent rounds of combat or if enemy charged you.
Curse of years is not remains in play and thus cannot be dispelled by your opponent during his turn. You can only dispel Remains in play spells.
I've been really enjoying your old world battle reports, so please keep it up!
One suggestion: you go through a lot of army selection again when talking through deployment. You could merge the two sections together and save yourself some editing time.
Thanks again
I've enjoying and appreciating all the Old World videos that you've produced. They've been great background videos to watch while assembling my brand new Tomb King army.
Cheers!
Thanks champ
Epic!! What’s in your Tomb Kings army so far?
@@sn_dc Just the Big Box and a unit of Tomb Guard. Of course I want to 'buy more' but i should probably get a few games in first
I love the look of this High Elf army! Walk Between Worlds is brutal
Love the idea of narrative driven battle reports
Hi, random collection of mistakes on rules that others didn't already pick up. Otherwise, keep up the good work!
Failed charges move forward by the value of the "charge roll". It could be more explicit, but the "charge distance" is the movement + charge roll.
So when you fail a charge, you only move the result of the die (dice with Swiftstride), without adding your movement.
"If a model is able to fight but is not in base contact with an enemy model, it can make only one attack, regardless of its Attacks characteristic". One attack per model in the fighting rank, you pick one of your choice from any attack on the model (whether it's a charioteer, a monstrous something, or a big character on some mount that can still join a unit).
It's one of the many features that limits insane levels of damage output, and reduces the appeal of one giant block of death.
Lance are AP -2 (And Bane 1), no saves on that scorpion
Don't think that magic missile could have hit the White Lions from behind the Warsphinx. You need LOS for Magic Missiles and Vortices
Anyone has to test to restrain from following-up or pursuing, being Impetuous has no impact on this.
Not that it mattered with the roll anyway, but WS 4 vs 6 (reduced white lions) is still 4+. Needs to be more than twice for 5+, just like it's a 2+ to hit the other way around
When you annihilate a unit in combat (Phoenix vs Chariots), you get to restrain & reform or overrun & try to reform (as if you caught a fleeing unit)
(Could I recommend using a fixed cam with an overview of the battlefield? I know it might not be an available resource, but it's much more enjoyable to spectate)
Thanks buddy, honestly I feel for @SN_DC having to sheppard me through this, I mean even though I've played fantasy since 3rd edition, its just lots of random bits the meld.
@@wiggy357 Yeah, I've played Warhammer Ancient Battles a lot, and many rules are taken from there. So I'm quite familiar with it and it was an easy adjustment :)
Thanks for the corrections buddy! great spots as for the Fixed cam we are not a fan of that at all seems very boring when its a fixed view I think that works better for live streams maybe like others do
I may be wrong but something else that may be relevant is that musician adds +1 to battle res if the opponent doesn't have a musician, s0 those fights with the giant and scorpion would have had different results
agreed, please keen the hand cam! way better than fixed
@@SNBattleReports
Stubborn is a fall back in good order
That catapult shot scatter was hilarious! 😂
😂
Love this content. Such good synergy between these guys. Really awesome work folks.
Thank you very much!
It will probably help you and others watching and learning to correctly say that the net Combat Result ADDS TO THE ROLL and not that it subtracts from Leadership.
This distinction is important when effects like Terror and spells modify the Leadership of a unit which does affect the point at which they Break and Flee as opposed to FBIGO.
I hear people say "unmodified Leadership" when checking for FBIGO and I know what they are saying, but it's not actually the "unmodified Leadership" since any (now very powerful) Leadership modifiers applied to the Unit do apply.
The terrain is dope! Keep on bringing the big things! Its sad there was no fight in it, but still sick! Very cool. Best old world Battlereport channel there is out there
Thanks! Will do!
Absolutely loving The Old World content. Building my army right now, and know there's people to play locally, so these battle reports are helping me to both learn the game and maintain a high level of excitement while waiting for models to arrive and then going through the hobby process.
Awww 🥰 that’s great yo hear
Hi. Valor of Ages in only to re-roll failed panic caused by fleeing units 1:55:51. Nice game! I have learned a lot :)
And heavy casualties
The "insane bravery" thing you were looking for is on page 154, "If the modified result is equal to or lower than the unit’s Leadership, or if the roll is a natural double 1, the unit Gives Ground."
But you also did a reroll from Valour of Ages which doesn't help on Break tests, so it's moot anyways
YES! Would make a big difference!!
Casket of Souls should have triggered Unbound Spirits rule when it was destroyed. Great battle report and im looking forward to more.
Great Battlereport, I love your ToW Battle Reports the most on whole RUclips, keep going! :) One rule thing I noticed and didnt see in the comments yet: Stand and shoot casualties count towards combat res. You forgot in the fight between the seaguard and the riders. Not does it what have mattered though... ;D
Correct thanks 😊
I love narrative campaigns.
Gives far more investment when who wins actually means something
Agreed 🙌🏽
Love all The Old World content. As Dwarf is my spirit race, it pains me to see High Elves win anything… but well played Andy, those Dragon Princes put in the work!
They did didn’t they!
Yer they were brutal!! And we’ll have Dwarves back on soon for more games! 😊❤
DC, love your work! Would love to see campaign stuff in SN+, and maybe a tier combining Old World and Heresy since those are the reports I watch :)
Noted!
Thanks Josh! Appreciate it ❤ more to come for sure!!
Another Fun The Old World Battle Report, You have the best intro's DC. I look forward to the narrative side of TOW. ⭐
The best!
Definitely interested more in narrative campaigns than in constant battle reports. Mixing up games with twists and turns and storytelling is always quite interesting.
I am thoroughly enjoying the old world reports, please keep them coming!! Andy was great, please have him back! Shame the sword masters got no action in this game, would have been interesting to see how they would have performed!
Andy is a great guy and a local so i'm sure he will be back soon!
Appreicate that, and yes don't worry DC is badgering me for some lizards to come play.
This match was a great showcase on what not to do in the movement phase from the Tomb Kings side. So many bad decisions lol
Quite unfortunate even since I was looking forward to see what this list could actually do. Welp, maybe next time!
what a great table guys! Stunning as per usual! And u know what, i really like the movement phase shown in fast forward: seen the actual movements makes it all more coherent to me! Great job lads #yaynarrative #goodoldDCstreak
#thankyouverymuchkindsiryourock
Thanks as always Titius! I’m bringing the pain next time I can’t keep this streak up ahha ❤
Lance's are AP -2 and armour bane (1)
Page 154 for double ones give ground.
Also, if you wipe a unit then you can test to restrain and reform or you may overrun. Would have been big for Phoenix and Dragon Princes.
Not only that but per the FAQ, if you overrun you can test at the end of the move to reform 😳
Thanks! 😊 Hope you enjoyed the game
Loving the old world content..
Will get my copy this weekend (in aus) and can't wait for my first game.
Updated us on Discord!
Oooo let us know how it goes! 😊
@sn_dc will do... delay in post :( ... hopefully next week.
We had a 4 week pre order timeframe in Aus. Almost there
Old world content 10/10 DC
❤️
You’re too kind! ❤
DC narrative campaigns sound great!!
❤️
Epic!! People seem to be interested in the idea! ❤
Omg guys another one !!!! you’re great thank for all your work 🙏
Our pleasure!
Thanks so much! It’s very much appreciated ❤
‘Frostheart Phoenix, I don’t see them often’
Sadly I saw them far too often in 8th 😂
Love to see Old World Content. Can't get enough of it!
Thanks Champ
I love narrative battle reports! Would definitely subscribe to a narrative campaign (or more) 😎
Awesome thanks
Hello :) I believe you would have had more volley fire shots @ 58:36 . The rule simply states "half of each rank beyond the first" in this case. So it would have been an extra 8 or so not 3
"High Elves: We don't cheat, we're just better", where's your Phoenix Crown then Elgi??
on the painting table 😆
It's so cool to see Fantasy finally back in action! Great report!
Quick question: Why did you base your Skeleton Horsemen on larger trays? I think they stayed the same.
Yeah DC got that wrong as so many horses have gone up he thought these has to
Thanks for fixing the intro sound!
Keep ‘em coming 👌
What Intro sound Champ?
@@SNBattleReports 3-4 weeks back one of your reps had the intro audio about 5x louder than the rest. Asked for a little dip and seems to have made it to edit. Glad for that to save my ears :)
Cheers.
really? can you link which one?@@bitharne
ruclips.net/video/3_KQIQ7q-sQ/видео.html&lc=Ugy1x8nwSoRwkgMEX2t4AaABAg.9zbSf9eucPK9zcGJge-Hs5
@@SNBattleReports
I sure do love the look of the screaming skull catapult, but I dont think I have seen a single game where it hasnt been terrible.
Yeah same here 😆
Great work guys, at 1:04:46 the Phoenix gets no closed order bonus as you need to have more than 1 model in the unit for that to apply. Keep the great reports coming 😊❤
The Phoenix is a monstrous creature so it gets Lumbering, so it counts as close order even with one model.
Lumbering models get closed order
1:53:09 page 97 under leadership test: a roll of a double one is always considered a pass, also since valour of ages doesn't let you re-roll break test that just compensate...
Thank you, we looked and could not find it for looking, and the 40K mindset said there must be something, still know for next time
Very good game and fun ! 🎉
One note charge the chariot in together with the big inf units
That really make all the different 😊
Love to see a narrative campaign
Great game gents. Page 349 Section 3 Break Test, at the bottom left above the horse picture, talks about the double 1 FYI
Cheers buddy! Good spot
Great looking board/terrain and armies! I think you made some rule errors throughout the game but recognized most of them a few miniutes later and corrected them. Still a new game, so it'll take some time to get all the new rules right
Hay Look I'm on RUclips!!! :D
I guess you’re Andy? 😆
Wow that was brutal! Poor Tomb Kings lol. Didn't get a single charge off with their chariots (which is like 90% of their damage), the Giant lost vs simple line infantry and the ten Horse Riders were just fed into the woodchipper. ASF on a combat character seems a bit overpowered.
As you said in the end, the Tomb King list was quite poor on damage. Get some Tomb Guard, get that BSB for the sweet Indomitable and LD rerolls on My Will Be Done and Arise and then kick some smug High Elf butt!
Looking forward to your next battle reports, keep up the good work guys!
Thanks buddy!
Appreciate the ideas! For sure will expand the TK army and will get Tomb Guard for sure - love those models! Glad you enjoyed! ❤
Drop the Giant. Seriously it's so bad it's not even funny. It has just too few attacks for it to reliably trigger it's extra attacks after killing a model. It'll hit most stuff on a 4+ but it's so slow that most units will get their damage in before he can swing. And most infantry has like 3-4 static combat res from ranks, banner and so on that the Giant will just crumble to dust.
My main aim for the early game was to try and stop the possibility of impact hits, so closing the chariots down quickly was essential.
@@wiggy357 Aye you did that really well! It was just a bit frustrating to see him going "Yeah, I don't want the DPs to charge my Chariots. But let me put them within their possible charge distance anyway." Whelp, learning through pain I guess. Undead REALLY need to be charging because of their low ini and chariots doubly so to get their impact hits and improved spear attacks. With reserve move and open order those chariots are very nimble and should get flank charges off or at least dictate where and when they charge.
Looking forward to when the Tomb Kings get some more heavy hitting units!
Lance is AP 2. Eleven archers are not AB 1. Great battle. Lots of fun and info. Will watch more for sure
Nice batrep! Seems like a mortuary priest on horse would be useful to support the flanks with "Arise!"
Volley fire is half of ranks beyond first (or first two if on hill). So shooting those Lothern Sea Guard in 5x4 would be 4 + (5/2=)3 + 3 + (4/2=)2 = 12 shots
Narrative campaigns sound like a great idea!
I think so too!
Awesome I’ll count your vote! 😊
Lances are AP-2 and armor bane 1
Thanks! Will make sure for next time, those Dragon Princes put the work in though! Crushed my flank haha
Can't wait to watch. Im already on the HH tier so ill probs just go full supporter if you do launch a ToW tier. I'm keen to see batreps, not too fussed about narrative. More batreps and less overhead for you!
Yeah Batreps for sure
Appreciate that!! Good to know and hope you enjoyed jt! ❤❤
I really like the idea of a narrative campaign we could follow ALA General's Compendium like they did in WD in 2003! I'll be playing in one with my group, but being able to follow that on RUclips would be awesome!
Love the Old World content! Tomb scorpion should have the bases wide side in front.
yes base is wrong sorry
Hi guys, for your future games, note that you may cast more than one enchantment on the same unit, just not the same enchantment twice. Great Game
Don't forget stand and shoot kills count for combat res and Ithilmar Weapons is just for hand weapons
Thanks did we do it differently?
Wouldn't have made a difference the missed combat res. It looked like you re-rolled the lance attacks on the charge T1 for Dragon Princes. Minor shifts here and there but a fun game 😊
Then my mistake, I should have re-read it before hand, thankfully my ability to roll 1’s with them was off
Good BR! Yes please, some narrative stuff!
* 1 attack on suporting attack
* stand and shoot count towards combat results
* itmar weapons don't count on Lance
* voli fier is every rank not only the first 2 and sorting a large target allows you to shoot the full first 2 rankes
Yes! Please do narrative campaigns!!!
🙌🏽
This toomb kings army is beautiful
Oh im excited about this one
Enjoy! 🔥
Hope you enjoyed!! 😊
It sure if anyone has already mentioned this but stand and shoot kills also count towards combat res
These are excellent. Keep them up
Glad you like them!
Yeeees! Keep the old world coming you legends !
No you are a legend for watching thanks!
This train ain’t got no brakes!! 😂
Casket of Should did not have line of sight to the white lions when it used the Light of Death magic missile at 1:15:00
Love the Tomb Kings content! Great game gents.
Thank you very much
Nice video guys! Enjoyed that ❤
why dragon princes? join the ranks of the Blood Knights!, lovely report, keep the good content!
Thanks Nikolas! You going to love our Blood Knights list
I’ve got 10 Blood Knights on my painting table! 🩸🩸🩸🩸
Very cool looking table and armies, thanks.
Thanks James
Thanks a lot! Glad you enjoyed it 😊
That highelf army looks soo cool. I wish Gdubs made new models.
Warhammer fantasy models have so much character
DC using some cooked dice there XD never seen so many sixs
Loving the paint scheme on those boney boys
Thanks 🙏🏽
Thanks!! I wanted to go a bit more grim and dark on them, they’re undead after all haha
Well interested in a narrative campaign, make a map and a living world sort of system not too far off Total War style and go nuts.
Great idea
In case no one else has mentioned it, automatic failure and success on both 1d6 and 2d6 are on pg. 97.
“Beach is closed” hahaha
😂
💪💪💪
Really enjoyed this one team!
Glad you enjoyed it!
When a unit is wiped out in combat, the winning side has to either overrun or restrain and reform. Always. So in turn 3 the phoenix would have to move or reform after it destoyed the chariots, the same for the dragon princes destroying the tomb scorpion.
Felt that game was up in the air and neevr seen so many bloody 6s in my life😂
ohh my beloved HE. about to watch it now but bruh.... need more so come on you slackers!. Edit - looked like a great fun game! that lonely guy facing the sphincter..love it lol, good job!, btw bonemeal is good for growing roses even HE ones but may end up eating your Ladies head if you gave her them haha. Suprised the DK were so good but thats the way the Tomb King crumbles! XD
You can join our membership tier for more soon!
@@SNBattleReports too poor for that lol but print great terrain!
I would rather a specialist games tier, so Horus Heresy and Old World Combined.
For the old World a narrative connection would be good as long as the armies were not the same the whole time. As the same faction army in every video could become boring if it’s a faction you are not interested in. So maybe some multiple factions fighting each other for some narrative goal.
I always thought dragon princes should have got the strength 4 treatment that the dark elves cold one knights got. Like you said, if they dont kill and win the combat they do struggle to do anything.
Agreed
@49:30 in teh combat of sea guard vs s. horsemen, the light of protection gives them -1 to hit. :(
Also. Does not mounted grant +1 save anymore? D:
I may find the introduction too long, but the report is quite nice. Keep on doing such great videos. ^^
Mounted does not give +1 save anymore, no.
😱@@editor2766
Mounted doesn’t unless the mount has barded
For sure would be interested in the narrative campaigns!
It’s coming
You guys do the best battle reports by far! Cheers from Sweden!
Thanks buddy 🇸🇪 💕
Too kind!! Thanks so much! ❤
Impetuous is not Frenzy; it only makes you roll 4+ at start of turn to have to charge. Dragon Princes could have stayed in front of the Scorpion and then charged. Also, people mentioned it before, but Lances are AP2, AB(1), so that Scorpion should've died in first combat. Then again, you have been rerolling 1s for them so I guess it evens out.
They still have to test to restrain, but yeah the scorpion should have been dead already
Yessss more old world
Enjoy! 🔥
More coming! 😊
all hail the algorithm
Hail! Hail! Hail!
Keep these coming please - great stuff 👍
Thanks Champ1
To get close order bonus you have to be in the "Combat Order" So you can not claim it while having one model (pg 101).
Light Of Protection gets you ward and -1to hit for the enemy :)
1:24:30 curse of years is a hex and it is not a remain in games speel so you can not dispel it in enemy turn.
1:30:23 Lord on mount can still declare challenges so you could declare challenge and avoid being hit by whole unit. You also take 5 plus regen if King od on the mount. At the EMG of the fight elves should falls back on good order instead od giving ground
Lumbering (pg 195), gives heavy chariots and monsters Close Order Formation despite being a single model.
@@shmabadu yes and that means that you direct rules of close order for moving etc but to get bonus you have to be in "close order (you are)" and in "combat order" (you are not).
Combat order demands you to be wider than deep. (pg 101)
nice scenario guys. iIt makes it so pleasant to watch, thanks!
Awww thanks
Thanks so much! Glad you enjoyed it ❤
Genuine question as I’m new to the game. The cavalry movement trays put a gap between bases which aren’t normally there? Is that something to consider? Does it affect gameplay and are they legal? They look good, just unsure
Hey buddy, it’s just fixing the bigger base issues without changing the bases themselves
The Frostheart Phoenix would have been able to reform after killing the chariots and then would have been able to charge in the turn after.
Interesting I didn’t think the skeleton cav base size changed ? 🧐
I will watch anything Old World at this point.