Great battle report, and love the analysis. Absolutely tough against such a magic heavy army. I'm not sure how to deal with it, and I have a 1500pt game of dwarfs against High Elves this week....and it's my first game of Old World.
Epic Intro! Epic Pictures! Thank you so much for this One. I wanted to Play Classic Dwarfs in Age of Sigmar...but then The Old World Got Announced! Glad they are Back! (Some say they where never gone ....9th Age, and Other Systems).
I love the tactical perspective of the battle report. I can't help but notice you feel a little discouraged playing this game. Appreciate your analysis, especially as fellow dwarf player!
Thanks, glad you like it. I am discouraged primarily because I think the core mechanics of the game are inferior to the previous edition. I like the game but after playing 8th edition for so long I can’t help but compare it..
That you very much for your lovely content!! Please tell me what this battlefield mat is exactly. Please keep on going your fantastic channel. Best wishes to you!
Nice report, as a Dwarf player myself I think we are in a tough spot when it comes to magic, MR1 just doesn’t seem to cut it. FYI, you can’t claim rank bonuses when in marching column pg. 101.
In addition to MR1, Dwarves should also have an army-wide effect similar to the Rune of Calm, maybe just at -1 to cast. But, the new magic phase also really hurts Dwarfs as there is no limit to casting. I sort of miss the old dice pool, but it just needed refinement. Hammerers should also be in plate.
@@andrewbakescakes9684MRoCalm is itself a very valuable item, any character can take it, and with a decent roll you're making your opponent into a L2 caster (L1 if casting magic missiles or hexes)
@@jtrain9926 - True, but can't it be dispelled easily on your opponent's turn? They only have to dispel the easy version (so beat an 8), and the Rune itself does not reduce the dispel roll (bad design!).
@@andrewbakescakes9684it's a self hex, so it can only be dispelled in the turn that it's cast, and if you roll it on a 9+ then it's got 36" range so can simply out-range the other caster, or you can cast it outside of their dispel range on a 6+ and march it into their range, plus so many spells have ranges less than 18" to boot.
Yea it’s difficult for dwarfs, though I wouldn’t say they have the worst per se because they can take multiple dispel runes amongst other tricks. Dwarfs used to have a natural +2 to dispel whereas now you need a runelord. The issue is that in this edition there is no magic phase limited by a total pool of dice so there could potentially be loads of spells cast each turn. This makes the normal wizardly dispel more powerful and once use items less powerful. The anvil of doom seems like a must to counter magic-heavy lists.
@@d6woundsthe dwarves have the worst magic defense because they are at a disadvantage dispelling. They have been given Magic Resistance in exchange for their old bonus to dispels but Magic Resistance only works on hexes and magic missiles. The runelord is a level 2 and the anvil of doom is a level 3, any lvl 4 wizard is at a huge advantage against them because (1) they naturally cast at +1 compared to the anvil (and better for the rest), (2) they can but items that increase their casting and/or dispelling bonus, dwarves don’t have a rune for this, (3) when dispelling you lose if you tie a roll which makes the defendant (dwarves) at even more of a disadvantage, (4) the anvil is immobile which means spells can be cast just outside its dispel range to make it unable to mess with Magic. So sure, you can buy lots of spell breaker runes, but they won’t last forever, especially if you face someone with multiple casters, like it happened in this game.
Fantastic battle report :-) succinct and to the point, without the fluff alot of other reports struggle with. I'd love to hear some post game thoughts from the tomb kings player, if there was a moment early on he was worried about. But overall, brilliant stuff 😁
Very nice battle report! I think that gyrocopters and rangers are a must for any dwarf army kinda how shades and warlocks are a must for dark elf (my army) You should try 3 gyro unit if you have the models ofc, although single models are good as well Honestly gyrocopters (clattergun) are so good that in theory you should maximize special unit points with them, i dont think theres any restriction? Dwarfs have the potential to be wood elves in old world but people are gonna hate you so much 😅
You know I think we did take the rank bonus off the necrosphinx vs. Warriors, they also lost it due to straddling the obstacle. I think they just gave ground.
Great batrep man! One little thing, your units in marching column don't get to use their rank bonus. Also if you're getting pounded by magic, throwing obsidian loadstones on the champions of your important units can really help. You can even stack multiple for MR2 or 3
@@d6wounds good catch! I hate that they hide additional rules in italics 😅 The obsidian loadstone does specifically allow you to purchase multiples to stack it up to MR(3) but that would only be worth it if your opponent keeps running heavy magic
Tomb kings can certainly be oppressive in a game that’s all about killing for points. not to mention they essentially ignore any negative they have with arrows of asaph and plentiful reserve moves
Magic res is so good, played with my Venerable Ushabti the other day, and the oppenet having -2 to cast spells that target them, makes it both harder for them to cast and easier for me to dispel. As your whole army already has magic resistance 1, adding a few runes into unit to increase that may be helpful.
there are currently no runes that improve magic resistance, you have to buy runesmiths to increase it. I hope we get more runes in the up and coming journal
IMO magic would be fixed if hero level caster got +1 to cast/dispel, and Lords got +2. It would balance all choices against each other I.E. no wizard vs lvl four would be so bad.
I was thinking the same thing, but I would also increase the number of fated dispels to 1 per phase instead of 1 per round. It would make it viable to take no wizards and still have a chance against a level 4.
The journals aren't really about buffing armies though and shouldn't be either. So far they've just provided alternative ways to build the army but nothing is strictly better than a vanilla list, it gives different options. Dwarfs need to be buffed from the ground up imo not fixed with a journal
Im a new subscriber and love your videos. I value your analysis and think you’re a good player. For entertainment purposes, consider using language that is more neutral that would hide the result of the game as long as possible until the result is completely obvious. In the beginning of the video you tend to give spoilers. It sounds like you are complaining… which is fine. But it takes away from the surprise… Which does take some of the fun out of it… however, At the end of the video, unleash your grievances, don’t hold back. Just my two cents! Wishing you well and can’t wait for your next video.
Consider bringing Rangers in open order with GW instead of Quarellers or Thunderers. I haven't tried it yet, but on paper they are better at both shooting and combat. Losing the close order combat result doesn't seem like an issue to me. Run them with an Engineer at the far edge of the unit and place your artillery there.
Yes rangers look fantastic. I think Dwarfs can be good in this edition, I just have a lot of painting to do ha. I’m expecting GW to sell (new or old) ranger models too…
Thing is you have to see what you cast at,you can't cast into combat so their spells die in prolonged combat etc... I think the magic is weird,some times you see a game where you're like 'omg this is op' Then other times 'omg this is dreadful. I also disagree with the big deep unit thing cos I hated the steadfast lines of 8th. But great report mate
why 3 bolttrowers ?? dwarfs can't have lvl 4 only lvl 3 on anvil. use those hammerers they have greathammer that dont have always strike last. gyrocopters need to use there template weapons. line your combat units as a line so all warriors can strike. you only get a +2 bonus from ranks and will do more damage with your attacks.
Strong disagree on magic being less fun. It's now integrated into the game instead of a whole mini game. Gotta get a runesmith (or caster of your own in other armies) in there to keep dispelling.
@@d6wounds ok thx, im trying to make dwarfs work in warhall:) that’s what I’m testing: 2x3 gyrocopters with cluttergun ( gyro seems one of our best unit in the book) 3x5 irondrakes with x3 torpedo( best unit in the book imo) Have you found bolt throwers useful? I wanna test 2 of them One with rune of skewering and rune of burning One with rune of skewering only!😀 Btw good job for the channel😀
It feels like dwarfs have fewer options compared to other armies in terms of play style and get punished when trying to play aggressively. I think war machines and shooting did need to be adjusted down, but it does not seem like dwarfs received anything to compensate. I am still going to keep playing dwarfs but I am glad I don't play competitively.
Dwarves got over corrected, for example our cannons are all standard, but should all be great cannons, or at least have the option to buy a rune to make them great cannons.
You need hammerers to anchor a flank not iron breakers, Iron breakers might take longer to die but hammerers will kill you given half a chance, they are among the strongest infantry in game and can take a few different rune banners that will let them fight anything short of a dragon with a good chance of winning.
Love those old dwarves, they had so much character. Thanks for the vid!
Dwarves are so beautifully painted, well done!
Great battle report, and love the analysis. Absolutely tough against such a magic heavy army. I'm not sure how to deal with it, and I have a 1500pt game of dwarfs against High Elves this week....and it's my first game of Old World.
Nicely painted army you have there sir.
Epic Intro! Epic Pictures! Thank you so much for this One. I wanted to Play Classic Dwarfs in Age of Sigmar...but then The Old World Got Announced! Glad they are Back! (Some say they where never gone ....9th Age, and Other Systems).
I love the tactical perspective of the battle report. I can't help but notice you feel a little discouraged playing this game. Appreciate your analysis, especially as fellow dwarf player!
Thanks, glad you like it. I am discouraged primarily because I think the core mechanics of the game are inferior to the previous edition. I like the game but after playing 8th edition for so long I can’t help but compare it..
@@d6wounds we’d love you to come in the Any Wargame, Any Time podcast! Sam and I are rank-n-flank guys and would love your perspective!
I play both of these armies! This is perfect 😁
That you very much for your lovely content!!
Please tell me what this battlefield mat is exactly.
Please keep on going your fantastic channel.
Best wishes to you!
Thanks buddy, it was my friends battle mat but so not sure where it’s from..
Nice report, as a Dwarf player myself I think we are in a tough spot when it comes to magic, MR1 just doesn’t seem to cut it. FYI, you can’t claim rank bonuses when in marching column pg. 101.
Yes, well spotted thanks
In addition to MR1, Dwarves should also have an army-wide effect similar to the Rune of Calm, maybe just at -1 to cast. But, the new magic phase also really hurts Dwarfs as there is no limit to casting. I sort of miss the old dice pool, but it just needed refinement. Hammerers should also be in plate.
@@andrewbakescakes9684MRoCalm is itself a very valuable item, any character can take it, and with a decent roll you're making your opponent into a L2 caster (L1 if casting magic missiles or hexes)
@@jtrain9926 - True, but can't it be dispelled easily on your opponent's turn? They only have to dispel the easy version (so beat an 8), and the Rune itself does not reduce the dispel roll (bad design!).
@@andrewbakescakes9684it's a self hex, so it can only be dispelled in the turn that it's cast, and if you roll it on a 9+ then it's got 36" range so can simply out-range the other caster, or you can cast it outside of their dispel range on a 6+ and march it into their range, plus so many spells have ranges less than 18" to boot.
Good and intresting battlereport! 😀
Dwarfs having the worst magic defense in The Old World is a baffling design decision.
Yea it’s difficult for dwarfs, though I wouldn’t say they have the worst per se because they can take multiple dispel runes amongst other tricks. Dwarfs used to have a natural +2 to dispel whereas now you need a runelord. The issue is that in this edition there is no magic phase limited by a total pool of dice so there could potentially be loads of spells cast each turn. This makes the normal wizardly dispel more powerful and once use items less powerful. The anvil of doom seems like a must to counter magic-heavy lists.
They have almost everything worse in this edition.
@@d6wounds The anvil can be blocked by any fast troop. Now magic doesn't work in close combat.
@@d6woundsthe dwarves have the worst magic defense because they are at a disadvantage dispelling. They have been given Magic Resistance in exchange for their old bonus to dispels but Magic Resistance only works on hexes and magic missiles. The runelord is a level 2 and the anvil of doom is a level 3, any lvl 4 wizard is at a huge advantage against them because (1) they naturally cast at +1 compared to the anvil (and better for the rest), (2) they can but items that increase their casting and/or dispelling bonus, dwarves don’t have a rune for this, (3) when dispelling you lose if you tie a roll which makes the defendant (dwarves) at even more of a disadvantage, (4) the anvil is immobile which means spells can be cast just outside its dispel range to make it unable to mess with Magic.
So sure, you can buy lots of spell breaker runes, but they won’t last forever, especially if you face someone with multiple casters, like it happened in this game.
Don't worry, Magic in this edition sucks! It's too bad
Fantastic battle report :-) succinct and to the point, without the fluff alot of other reports struggle with. I'd love to hear some post game thoughts from the tomb kings player, if there was a moment early on he was worried about. But overall, brilliant stuff 😁
Glad you enjoyed it!
Very nice battle report!
I think that gyrocopters and rangers are a must for any dwarf army kinda how shades and warlocks are a must for dark elf (my army)
You should try 3 gyro unit if you have the models ofc, although single models are good as well
Honestly gyrocopters (clattergun) are so good that in theory you should maximize special unit points with them, i dont think theres any restriction?
Dwarfs have the potential to be wood elves in old world but people are gonna hate you so much 😅
You know I think we did take the rank bonus off the necrosphinx vs. Warriors, they also lost it due to straddling the obstacle. I think they just gave ground.
Yes I think you’re right mate
Love the old school Gyros
Fantastic painting on the Dwarfs. Wish your paint job could confer some buffs on them, as they sorely need it this edition.
A few errors but hey, first game and we're all relearning etc 👍
Glad to see you getting into TOW mate.
The Anvil is ace fyi!
Great batrep man! One little thing, your units in marching column don't get to use their rank bonus. Also if you're getting pounded by magic, throwing obsidian loadstones on the champions of your important units can really help. You can even stack multiple for MR2 or 3
No, MR doesn't stack unfortunately - I wish it did though!
@@d6wounds good catch! I hate that they hide additional rules in italics 😅
The obsidian loadstone does specifically allow you to purchase multiples to stack it up to MR(3) but that would only be worth it if your opponent keeps running heavy magic
You don't get rank bonuses while in marching column.
Yes someone pointed that out below. Cheers
Tomb kings can certainly be oppressive in a game that’s all about killing for points. not to mention they essentially ignore any negative they have with arrows of asaph and plentiful reserve moves
It really looks like you NEED the Anvill of doom for dwarves especialpy at 2k
Exactly. The anvil and the magic res just about evens up the odds.
The anvil cant move so it wouldn't of help this match.
Plus Undead have a + 1 to cast with casket of souls and mortis engine.
Magic res is so good, played with my Venerable Ushabti the other day, and the oppenet having -2 to cast spells that target them, makes it both harder for them to cast and easier for me to dispel.
As your whole army already has magic resistance 1, adding a few runes into unit to increase that may be helpful.
there are currently no runes that improve magic resistance, you have to buy runesmiths to increase it. I hope we get more runes in the up and coming journal
One question, if you take the lore familiar, can you choose a signature spell from your own lore?
I am more certain than ever that this game is not meant to be played competitively.
Yea I’m starting to think that too. It’s a shame but I will still play 8th anyway
that's the joy of it
Its fine with me, I play Kings of War competitively as its more balanced. Happy to play curated games of Old World as a beer and pretzels game.
Loving more TOW content ❤
Where did you get the stone base you mounted your king on?
It’s from a Polish manufacturer called Scibor miniatures
@@d6wounds thanks!
IMO magic would be fixed if hero level caster got +1 to cast/dispel, and Lords got +2. It would balance all choices against each other I.E. no wizard vs lvl four would be so bad.
I was thinking the same thing, but I would also increase the number of fated dispels to 1 per phase instead of 1 per round. It would make it viable to take no wizards and still have a chance against a level 4.
That’s what they did in WAP and it seemed like a great change
It's possible the dwarfs will receive more of a buff when the arcane journel drops.
The journals aren't really about buffing armies though and shouldn't be either. So far they've just provided alternative ways to build the army but nothing is strictly better than a vanilla list, it gives different options. Dwarfs need to be buffed from the ground up imo not fixed with a journal
Great Batrep
If you put the cannon behind a unit, can it still see?
No it can’t. In this game the cannon was on a hill though.
Im a new subscriber and love your videos. I value your analysis and think you’re a good player. For entertainment purposes, consider using language that is more neutral that would hide the result of the game as long as possible until the result is completely obvious. In the beginning of the video you tend to give spoilers. It sounds like you are complaining… which is fine. But it takes away from the surprise… Which does take some of the fun out of it… however, At the end of the video, unleash your grievances, don’t hold back. Just my two cents! Wishing you well and can’t wait for your next video.
Being a dwarf player through all WH editions ... I still am getting my head around LINEhammer. Not a fan so far though ...
Have no idea why he wouldn't have used all 3 units to drag a whole bunch of dwarfs under the sand.
🙌
Consider bringing Rangers in open order with GW instead of Quarellers or Thunderers. I haven't tried it yet, but on paper they are better at both shooting and combat. Losing the close order combat result doesn't seem like an issue to me. Run them with an Engineer at the far edge of the unit and place your artillery there.
Yes rangers look fantastic. I think Dwarfs can be good in this edition, I just have a lot of painting to do ha. I’m expecting GW to sell (new or old) ranger models too…
@@d6wounds Imagine dropping a major game system and not providing the models for people to buy and actually play it. GW is such a strange company.
Thing is you have to see what you cast at,you can't cast into combat so their spells die in prolonged combat etc...
I think the magic is weird,some times you see a game where you're like 'omg this is op'
Then other times 'omg this is dreadful.
I also disagree with the big deep unit thing cos I hated the steadfast lines of 8th.
But great report mate
why 3 bolttrowers ?? dwarfs can't have lvl 4 only lvl 3 on anvil. use those hammerers they have greathammer that dont have always strike last. gyrocopters need to use there template weapons.
line your combat units as a line so all warriors can strike. you only get a +2 bonus from ranks and will do more damage with your attacks.
Strong disagree on magic being less fun. It's now integrated into the game instead of a whole mini game. Gotta get a runesmith (or caster of your own in other armies) in there to keep dispelling.
Guys does heavy infantry give another +1 to combat resolution?
No it’s just 4 models for a rank instead of 5 and enemy needs unit strength 10 to disrupt
@@d6wounds ok thx, im trying to make dwarfs work in warhall:) that’s what I’m testing:
2x3 gyrocopters with cluttergun ( gyro seems one of our best unit in the book)
3x5 irondrakes with x3 torpedo( best unit in the book imo)
Have you found bolt throwers useful?
I wanna test 2 of them
One with rune of skewering and rune of burning
One with rune of skewering only!😀
Btw good job for the channel😀
It feels like dwarfs have fewer options compared to other armies in terms of play style and get punished when trying to play aggressively. I think war machines and shooting did need to be adjusted down, but it does not seem like dwarfs received anything to compensate. I am still going to keep playing dwarfs but I am glad I don't play competitively.
Dwarves got over corrected, for example our cannons are all standard, but should all be great cannons, or at least have the option to buy a rune to make them great cannons.
@@jtrain9926Dwarfs never had great cannons only Emipre did.
@@grlmgor no but we used to have the best cannons and now Empire does so we should have cannons at least as good as theirs
You need hammerers to anchor a flank not iron breakers, Iron breakers might take longer to die but hammerers will kill you given half a chance, they are among the strongest infantry in game and can take a few different rune banners that will let them fight anything short of a dragon with a good chance of winning.
@@jtrain9926Rune of reloading is amazing for 5 points and Rune of forging is great option if you don't want to bring an Engineer.
Rangers>thunder and quarrelers. Just take em with great weapons. 2 points more cost per model which. Is nothing.
I would say quarrelers are better than thunders as iron drakes outperform thunders.
Plus their cheaper with longer range.
my dwarf player stacks Magic Res to i think -5 on one of his units, helps him out ALOT
How? MR doesn’t stack…
MR does not stack unfortunately, highest MR replace the lowest.
Hope we get a cheap multiple banner rune that increase MR by +1 for each rune.
✋ P r o m o s m
All that complaining about magic doesn't make for a fun bat rep.
Mis-match because you lost? maybe stop treating old world as this hyper competitive shit show and you might enjoy it more.
People have fun in different ways.. plenty of other channels for you to watch…
He said it was a mismatch because there were two level 4s vs a level 1. I think this is the consensus TBH, certainly not a "competitive" only opinion.