As a Ball main I can agree this guy's Ball play wasn't half bad. Needs to use his shields more and needs to quit letting go of grapple early but overall decent enough. When he went over the edge to swing onto high ground you could tell the momentum was falling off so he should have piledrive onto the orisa who wasn't gold for that extra damage. I think he picked Orisa and Zarya though because people said they both are OP at the moment but just because they are great heroes doesn't mean you should pick them without knowing how to play them
Also ball main, agree as well play was pretty decent. What I noticed is sometimes he didn’t take advantage of their tempo a bit. If your team is stomping them and you are eating as well. Before the fight actually starts, roll through them (unless they have cc ofc) or just get behind them because you know they are not happy about you so as long as you make sure they know you are behind them they will be panicking and won’t be paying nearly as much attention to your own team. Often times it will also allow you to see what they are doing and give you really good angles to engage from. Feel free to also be hyper aggressive and even try to 1v5/spawn camp while you are learning him so that you can limit test what you can actually get away with. You will die and throw a lot but it’s pretty important for learning ball
@@silentdc404 bingo. I'd argue though to even roll into them, strategically, even if they have cc. Spawn camp to buy time for your cart to advance even if you die. And for the love of God quit snipeing as Ball
As a ball player, you most of all have to realize what the strengths of ball is: Survivability and demanding attention. You should strive to maximize your value based off of these two aspects all the time. Already now I can tell you that you can take twice as many fights as you currently do, just by relying on your shields to keep you up. You're often going 2-3 engages without using shield, which is quite wasteful in terms of how much attention you could be pulling onto yourself at all times if you were more active in general. Now, the way you do take your engages is fine, you don't have to be more/less aggro, you simply have to be more active with less downtime. Simply. By looking for more uptime, you will start to see how you can chain engages and disengages into each other in a fluid playstyle where you are constantly doing something productive - either putting aggression onto the enemy, or making the enemy aggress onto you as you disengage. This push-pull style is fundamental to consistent value with ball, as it leaves very little excess time for the enemy team to do anything that is outside your control (aka engaging directly with your team, instead of you). For mechanics, I'd say you got a fair grasp of the basic utility of ball, which honestly is all you need to get to Masters. Now, you have a grasp of it, but you haven't really mastered any aspect yet, so there is still a lot of room to grow. I would suggest you start practicing 180 piledrives off of ledges both at regular speed and at full speed, this should absolutely be core muscle memory for you as a ball player. It's one of the most essential basics of playing ball consistently. Second of all, practice roll-through into piledrive on single targets. This is a basic but potent move especially against squishies with limited escape options (like Zen, Hanzo, Torb, etc). Getting the combo of roll-hit plus piledrive, gives you an easy time to finish them off as they're still in the air with minimal movement options - at the very least you get them critical to where they either have to back off entirely or someone else on your team can do a bit of chip damage to finish them off. Some matchups you will be pretty much hard countered when you play a skill equal match, against hard cc like Sombra hack or Ana sleep dart. For these encounters you have to be very mindful of when they use their abilities and how they're positioned. Going for high piledrives is not adviced here, as it is predictable. Here 180 ledge piledrives should be your go-to form of value, and if you see/hear the hack or sleep dart, try to use your shields in advance, and then grapple to disengage. In general when you take engages, try to align them so that your natural roll direction leads you to a health pack - this makes it much easier to chain your engages with less downtime if you already have a preplanned direction and don't have to improvise mid-fight all the time.
I've played with this guy (not this game)! Im a support and thought they did really well and weren't too bad about LOS when not using health packs. Unfortunately our dps were struggling (
Ayo, if you're the ball in this video, about first point: you can use the cogwheel in Junkertown to bounce up to the window -- it's honestly way easier/more consistent than trying to grapple your way there ! Just gather speed going towards the cogwheel (from its front angle), then jump as you hit it, it's gonna send you up high
Upon opening this video i expected to gauge my eyes out on the ball gameplay. I gotta say i was positively surprised. I expected a silver 5 ball to continuesly hold grapple and try to boop people while bodyblocked and going back and forth, to just roll around or fly high through the air and take a million damage and to never flank. What i got to see was actually pretty decent. Try to setup more piledrives from highground before the fight starts instead of sticking onto the cart for example. You can also just not group up with your team and flank behind them/setup flanks while your team is respawning. With any luck 2 players will hunt you down as you escape/go towards their side of the map to grab hp packs, causing the fight to be a 4v3 or when you return a 5v4.
If you are rolling them on a hero. Stay on that hero, especially in low ranks, your teammates have no clue how to play, or just as much as you. Don't pick a different hero just because they say so
Imagine the next tank is a bear who has like metal arm gauntlets that shoot out honey or something that slows down the enemy and does dps over time. His ultimate could be like a straight line charge that kills on direct hits and boops people back on indirect hits. He could even have a roar ability that shakes the affected players screens or blurs vision for a short period of time.
@@jaxsonburch-eo1vz a bear that shoots honey? sounds more like a pokemon than something that would be added to overwatch. if you want to play as a bear just play another game, for example skyrim you can play as a werewolf and with mods you can play as a werebear which can charge and roar like you said
Would like to say am bronze and play different I listen to a lot of high level players and play very aggressive or defensive and constantly try to keep or gain space I don't know if this is how I should play or different any tips?
tbf there’s a chance that the enemy sombra only picked her to counter you and doesn’t actually know how she works, therefore letting you ball harder (or she can be decent and fuck you over, whatever we ball)
I'd rather not use a bubble for a while, rather than use them for the sake of using them and not have them when I actually need them. Also outside of "burst dmg" abilities, I try to bubble myself after I lose the shield hp, cause shields can recharge themselves if you hide behind cover for a sec. Also, I think I'd rather nonfitting hero that you know how to play, then a must pick that a player doesn't know what to do with.
i have issues with playing different heroes im so use to playing echo now with all her movement and being able to go literally anywhere you want... i feel soo.... grounded playing anything else when it comes to dps.
okay, let me be real with you as a plat 4 support player: don't swap tanks just because a support asks you. many of us - including myself! - don't fully understand your job as the tank, and just because we might have been struggling as the supports does NOT mean your performance or your hero pick was the problem. if they ask nicely and you felt like you hadn't been getting a ton of value, sure, there's no harm in trying something else if things weren't working. but I don't think there was any reason to swap after round 1. please don't misunderstand this as me saying not to listen to your supports and hear their perspective. listening to your teammates is an important part of being a good teammate and good overwatch player. but I feel like many support players, especially those in low ranks, may not understand how to play with tanks like Ball and Doomfish because they're a different sort of tank than the others. they're disruptors instead of your regular front line kind of tank. so support players may see what you're doing and feel like a tank they're more comfortable playing with is the right swap. so dont just take their word at face value. listen to them, swap if it seems like the right idea or you're open to trying something else. be FLEXIBLE. but my guess is that your support may not have understood why Ball was working. granted, it was a very confusing first round, but you on Ball were making it hard for the enemy to set up and properly defend. that's extremely valuable because sometimes once the enemy is positioned, it can be hard to dislodge them, but you didn't let them get a foothold. just because your support may have struggled to support you - it IS hard to play with Ball, seeing Balls roll away (even though i can tell they're going for a health pack) is rough on a support lol - doesn't mean a change was needed. don't play heroes you're not confident on just because someone tells you! you will always contribute more value on heroes you are comfortable with. also, re: bubbles on zarya, always have a specific purpose and reason for using them. sometimes you'll bubble a teammate just because they're coming back or they're out of position, but ask yourself: do they NEED a bubble? will the rest of the team, including me, be good until i have that bubble back? is my teammate taking any damage? is anyone looking at them? is there cover nearby that could/will be used that would make the bubble unnecessary? bubbles are very powerful! you want to use them when they will get value. bubbling a reaper who is currently ulting, for example, is a good idea because that reaper is 99% likely to be taking damage and be the focus of enemy crowd control (ana's sleep, etc). however, bubbling a reaper who is coming back for healing WHILE in wraith form isn't super valuable because they're currently invulnerable and may already be receiving healing. it's just always worth it to ask yourself if a bubble is needed or whether saving it for yourself or another teammate is a better idea
Most important thing to remember is that your teammates are just as good/bad at the game as you are. They don't have some higher knowledge about how to play, if they did, they wouldn't be at your elo
@@Vinicius9515if I'm honest, that sounds like a them problem, not a you problem. they're the ones choosing to throw a temper tantrum like they're four years old instead of adapting to the situation and taking it in stride.
I am the same rank thus person is a lot of ball gameplay relys on mechanic but you also need really good sim to finish kill this guy has same issue I have that he has decent mechanics with ball but not the aim to finish his kills
lol 6mo late but i am a silver 1/gold 5 ball main and have the exact same thing!! mechanics are always down alongside most decisionmaking but it's the aim that gets us
As a Ball main I can agree this guy's Ball play wasn't half bad. Needs to use his shields more and needs to quit letting go of grapple early but overall decent enough. When he went over the edge to swing onto high ground you could tell the momentum was falling off so he should have piledrive onto the orisa who wasn't gold for that extra damage. I think he picked Orisa and Zarya though because people said they both are OP at the moment but just because they are great heroes doesn't mean you should pick them without knowing how to play them
Nice man ball players actually have skill unlike orisas and zaryas
I love ball(s)!
Love me some good ball play
Also ball main, agree as well play was pretty decent.
What I noticed is sometimes he didn’t take advantage of their tempo a bit. If your team is stomping them and you are eating as well. Before the fight actually starts, roll through them (unless they have cc ofc) or just get behind them because you know they are not happy about you so as long as you make sure they know you are behind them they will be panicking and won’t be paying nearly as much attention to your own team. Often times it will also allow you to see what they are doing and give you really good angles to engage from.
Feel free to also be hyper aggressive and even try to 1v5/spawn camp while you are learning him so that you can limit test what you can actually get away with. You will die and throw a lot but it’s pretty important for learning ball
@@silentdc404 bingo. I'd argue though to even roll into them, strategically, even if they have cc. Spawn camp to buy time for your cart to advance even if you die. And for the love of God quit snipeing as Ball
As a ball player, you most of all have to realize what the strengths of ball is:
Survivability and demanding attention. You should strive to maximize your value based off of these two aspects all the time.
Already now I can tell you that you can take twice as many fights as you currently do, just by relying on your shields to keep you up. You're often going 2-3 engages without using shield, which is quite wasteful in terms of how much attention you could be pulling onto yourself at all times if you were more active in general. Now, the way you do take your engages is fine, you don't have to be more/less aggro, you simply have to be more active with less downtime. Simply.
By looking for more uptime, you will start to see how you can chain engages and disengages into each other in a fluid playstyle where you are constantly doing something productive - either putting aggression onto the enemy, or making the enemy aggress onto you as you disengage. This push-pull style is fundamental to consistent value with ball, as it leaves very little excess time for the enemy team to do anything that is outside your control (aka engaging directly with your team, instead of you).
For mechanics, I'd say you got a fair grasp of the basic utility of ball, which honestly is all you need to get to Masters. Now, you have a grasp of it, but you haven't really mastered any aspect yet, so there is still a lot of room to grow.
I would suggest you start practicing 180 piledrives off of ledges both at regular speed and at full speed, this should absolutely be core muscle memory for you as a ball player. It's one of the most essential basics of playing ball consistently.
Second of all, practice roll-through into piledrive on single targets. This is a basic but potent move especially against squishies with limited escape options (like Zen, Hanzo, Torb, etc). Getting the combo of roll-hit plus piledrive, gives you an easy time to finish them off as they're still in the air with minimal movement options - at the very least you get them critical to where they either have to back off entirely or someone else on your team can do a bit of chip damage to finish them off.
Some matchups you will be pretty much hard countered when you play a skill equal match, against hard cc like Sombra hack or Ana sleep dart. For these encounters you have to be very mindful of when they use their abilities and how they're positioned. Going for high piledrives is not adviced here, as it is predictable. Here 180 ledge piledrives should be your go-to form of value, and if you see/hear the hack or sleep dart, try to use your shields in advance, and then grapple to disengage.
In general when you take engages, try to align them so that your natural roll direction leads you to a health pack - this makes it much easier to chain your engages with less downtime if you already have a preplanned direction and don't have to improvise mid-fight all the time.
I've played with this guy (not this game)! Im a support and thought they did really well and weren't too bad about LOS when not using health packs. Unfortunately our dps were struggling (
Ayo, if you're the ball in this video, about first point: you can use the cogwheel in Junkertown to bounce up to the window -- it's honestly way easier/more consistent than trying to grapple your way there !
Just gather speed going towards the cogwheel (from its front angle), then jump as you hit it, it's gonna send you up high
This hamster's not moving... He's SCHMOVIMG!
Hampter
Hampter
Upon opening this video i expected to gauge my eyes out on the ball gameplay.
I gotta say i was positively surprised. I expected a silver 5 ball to continuesly hold grapple and try to boop people while bodyblocked and going back and forth, to just roll around or fly high through the air and take a million damage and to never flank.
What i got to see was actually pretty decent. Try to setup more piledrives from highground before the fight starts instead of sticking onto the cart for example. You can also just not group up with your team and flank behind them/setup flanks while your team is respawning.
With any luck 2 players will hunt you down as you escape/go towards their side of the map to grab hp packs, causing the fight to be a 4v3 or when you return a 5v4.
what the actual bananas was that slam at 10:13
If you are rolling them on a hero. Stay on that hero, especially in low ranks, your teammates have no clue how to play, or just as much as you. Don't pick a different hero just because they say so
We need another animal hero in the game
Imagine the next tank is a bear who has like metal arm gauntlets that shoot out honey or something that slows down the enemy and does dps over time. His ultimate could be like a straight line charge that kills on direct hits and boops people back on indirect hits. He could even have a roar ability that shakes the affected players screens or blurs vision for a short period of time.
@@jaxsonburch-eo1vz a bear that shoots honey? sounds more like a pokemon than something that would be added to overwatch. if you want to play as a bear just play another game, for example skyrim you can play as a werewolf and with mods you can play as a werebear which can charge and roar like you said
@@daigonmocs0785 I mean it's just an idea... what were the odds that a hamster in a wrecking got into a game like this?
@@daigonmocs0785 A bear is crazy but a talking gorilla that shoots electricity isn’t?
I want an animal dps hero
Hampter
Would like to say am bronze and play different I listen to a lot of high level players and play very aggressive or defensive and constantly try to keep or gain space I don't know if this is how I should play or different any tips?
Just be a ball otp and have fun :)
sombra:
tbf there’s a chance that the enemy sombra only picked her to counter you and doesn’t actually know how she works, therefore letting you ball harder (or she can be decent and fuck you over, whatever we ball)
Emongg does it matter what platform we play on for vod reviews??
no hes done a console one before somewhat recently it was on dorado
Ohh cool okay thanks
He only does them on stream right? How can we send it to him?
Those dps were getting rolled the whole game, theyd be first to die and then the fight was lost
I'd rather not use a bubble for a while, rather than use them for the sake of using them and not have them when I actually need them. Also outside of "burst dmg" abilities, I try to bubble myself after I lose the shield hp, cause shields can recharge themselves if you hide behind cover for a sec.
Also, I think I'd rather nonfitting hero that you know how to play, then a must pick that a player doesn't know what to do with.
i have issues with playing different heroes im so use to playing echo now with all her movement and being able to go literally anywhere you want... i feel soo.... grounded playing anything else when it comes to dps.
Is it just me or is zarya just like a really fun hero to play?
Best thing on zarya is you can confirm your kills more than other tanks
okay, let me be real with you as a plat 4 support player:
don't swap tanks just because a support asks you. many of us - including myself! - don't fully understand your job as the tank, and just because we might have been struggling as the supports does NOT mean your performance or your hero pick was the problem. if they ask nicely and you felt like you hadn't been getting a ton of value, sure, there's no harm in trying something else if things weren't working. but I don't think there was any reason to swap after round 1.
please don't misunderstand this as me saying not to listen to your supports and hear their perspective. listening to your teammates is an important part of being a good teammate and good overwatch player.
but I feel like many support players, especially those in low ranks, may not understand how to play with tanks like Ball and Doomfish because they're a different sort of tank than the others. they're disruptors instead of your regular front line kind of tank. so support players may see what you're doing and feel like a tank they're more comfortable playing with is the right swap.
so dont just take their word at face value. listen to them, swap if it seems like the right idea or you're open to trying something else. be FLEXIBLE. but my guess is that your support may not have understood why Ball was working.
granted, it was a very confusing first round, but you on Ball were making it hard for the enemy to set up and properly defend. that's extremely valuable because sometimes once the enemy is positioned, it can be hard to dislodge them, but you didn't let them get a foothold. just because your support may have struggled to support you - it IS hard to play with Ball, seeing Balls roll away (even though i can tell they're going for a health pack) is rough on a support lol - doesn't mean a change was needed.
don't play heroes you're not confident on just because someone tells you! you will always contribute more value on heroes you are comfortable with.
also, re: bubbles on zarya, always have a specific purpose and reason for using them. sometimes you'll bubble a teammate just because they're coming back or they're out of position, but ask yourself: do they NEED a bubble? will the rest of the team, including me, be good until i have that bubble back? is my teammate taking any damage? is anyone looking at them? is there cover nearby that could/will be used that would make the bubble unnecessary?
bubbles are very powerful! you want to use them when they will get value. bubbling a reaper who is currently ulting, for example, is a good idea because that reaper is 99% likely to be taking damage and be the focus of enemy crowd control (ana's sleep, etc). however, bubbling a reaper who is coming back for healing WHILE in wraith form isn't super valuable because they're currently invulnerable and may already be receiving healing.
it's just always worth it to ask yourself if a bubble is needed or whether saving it for yourself or another teammate is a better idea
Most important thing to remember is that your teammates are just as good/bad at the game as you are. They don't have some higher knowledge about how to play, if they did, they wouldn't be at your elo
Im plat on ball and sometimes people start trolling if i dont swap
@@Vinicius9515if I'm honest, that sounds like a them problem, not a you problem. they're the ones choosing to throw a temper tantrum like they're four years old instead of adapting to the situation and taking it in stride.
He should kill thr pocket support, makes no sense dumping all those rounds into orisa face... never will win that fight
I am the same rank thus person is a lot of ball gameplay relys on mechanic but you also need really good sim to finish kill this guy has same issue I have that he has decent mechanics with ball but not the aim to finish his kills
lol 6mo late but i am a silver 1/gold 5 ball main and have the exact same thing!! mechanics are always down alongside most decisionmaking but it's the aim that gets us
Hampter
Hampter
hampter
hampter