Speaking of: Do you know what video has he play Ugin and Under the King of the Mountain starts playing when he has to either cast it and win or have it countered or lose?
As was LVD's voiceover, it went as if he didn't cut about 20 seconds out of the video there... The Storm count jumped from 10 to 19, if you look closely.
Something interesting I noticed @20:00 : As you pointed out, you could have generated an arbitrarily high storm count and amount of colorless mana, the problem being that the soul warden gives mrmvp888 that much extra life as well. But when you said that you didn't have a card to discard, you actually did: the Ignus itself! After sufficient storm and mana is achieved, you could start flashing back faithless lootings to hopefully find a Grapeshot. If you did, you could wipe their board and reset their life total to somewhere around 21-25 (depending on how many faithless lootings you cast). It wouldn't be a particularly good line of play I reckon, since you'd lose the Ignus (you have to discard it) as well as use up 1 Grapeshot. I feel like it's worth mentioning though since without their soul warden, this line would have been game-winning, and with at least 6 draws you have a decent chance of finding the grapeshot... and even if you don't find it, at least you effectively surveil 6 and can simply replay the Ignus. My apologies for the long comment, but I figured illustrating that line of play could help win other games where the opponent doesn't have a soul warden.
Match 3 you had game. +1 C every time you looped Ignis, and +6 R every third cast on the two steamkin, with Hazoret's monument letting you wheel through your deck for grapeshot
They could implement an infinity loop thing. You just have to have a small listener process on your own actions that apply different rules to see if it is currently an infinite loop, then a prompt asking players how many times and boom. It's a bit precise code wise but doable.
You say it's a bit precise but doable--do you have a code snippet to show the general idea? My gut reaction is that it's actually not that simple without hardcoding specific instances of every single infinite combo, which would be foolish and produce spaghetti code. That said, I'd love to see it if anyone has a functional C# implementation.
@@defiantparsnip if there is a repeatable action? If you can do the same action 2x-3x times and nothing changes to the first time, that lowers access, then you go and get a prompt "how many?" There is no need for a exact template, you just record actions and look for repeats. It does not look that hard to me. But, i dont have any idea on C# Would have to use AI for that^^
@@defiantparsnip I do feel like it has to be possible to basically check if after a certain number of steps you reach a similar game state (with only changes such as life increasing, storm increasing mana in pool increasing) and then basically allow to select a number for one of these changes. Then you could either have something like a macro auto run the sequence, or just jump to the state with the selected number. Maybe the player has to activate it, so it doesn't just consume computing power constantly in the background. It wouldn't capture all infinite combos, but it would make most way easier. Though the complexity to implement this depends very much on how they actually handle game states on the back end. Another option would be to implement some of the features of MTGO, such as auto yields for certain triggers that can be selected by the players. That would make some games more bareble in general.
I mean they cant even make the game function properly. If i have audio enabled while minimized it still cuts and freezes a bunch when i alt tab lol. The most basic functions they struggle to make.
this interaction makes me really wish more support was available for Witherbloom Aprentice for its version of storm. The payoff gatling gun is so much speedier and more satisfying! I really wish arena would speed up the grape shot bolt animations.
My old build of this deck used to use underworld breach, which could be a good sideboard option in slower matchups or matchups with a lot of removal for your stuff. I think historic too fast for that anymore but eh it used to work for me running a very similar style of deck. Also used to use the various red cantrips instead of the exile effects, which was better for filling the graveyard in the first place as well.
the song on the first match its 10/10 , love it ..... I have a question an hopefully you can help. I have a deck based on Song of creation combo with either Grapeshot or Glint-horn and 20 cards 0 mana so 80% of the time I win with this deck. The only issue I have is the timeout. I am pretty fast with my fingers when I play the combo, but either I get the the hourglass and all the cards go to my graveyard and I basically pass the turn without doing nothing, otherwise I just automatically get the "defeat" on my screen. Would you be so kind to help please as you have grapeshot in this deck too and maybe you faced the same issue. Thanks
I don't think he can cast Ignus 3 times. RRR in the pool Cast Ignus, R in the pool. 1 counter on Steamkin Return Ignus to hand, RCC in pool. Cast Ignus. C in pool, 2 counters on Steamkin. Then he can't return it to hand because that costs R.
He could have done: RRR in pool Cast other Steamkin (Sk2). RR in pool, 1 counter on Sk1. Impulse. R in pool. 2 counters on Sk1, 1 counter on Sk2. Hope to hit a card for R. Cast other R card. 3 counters on Sk1, 2 on Sk2. Use 3 on Sk1 for RRR. Cast Ignus. R in pool, 3 on Sk2, 1 on Sk1. Use Sk2. RRRR in pool. Ignus to hand. RRRRCC in pool. Cast Ignus. RRRC in pool. 2 on Sk1, 1 on Sk2. Return Ignus. RRRCCC in pool. Cast Ignus. RRCC in pool. 3 on Sk1, 2 on Sk2. Use Sk1. RRRRRCC in pool and I think it's a loop at this point. At some point play Monument to dig through the deck for the Grapeshot. He'd have 1 card in hand so it would work. That's pretty convoluted though and it's way easier to see when not playing. Also it would need to hit a card off the first Impulse.
I want this deck to be competitive so badly. But I think it is too slow for the current meta without the missing mana spells you mentioned at the beginning of the video.
You said something about the magic arena championship the other day on the MTGA offical channel video, are you gonna be doing anything related to that?
At ~44:00 when you're debating whether to play Birgi, couldn't you make mana with the Steamkin by replaying the Ignus multiple times and then combo off from there? Huge fan of the channel, by the way!
such a cool deck. i love storm and was kind of sad that 1) ruby storm did terrible at the pro tour and that 2) it couldn't be played on arena. this version is very inventive! also I must say I always love your attitude and your demeanor when you play. so calm, no emotion, just observing the board and making the best play.
Keep in mind that the Deck did so poorly in the Pro Tour because, literally, it became the most popular deck BEFORE the Pro Tour. So everyone, in consequence, expected that Ruby Storm would make the most appearance in the Pro Tour, which in turn, would prepare everything with that expectation totally in mind (you only need to look at the sideboard of the Top 64 players to realize this). And what happens most of the time when that's the case? The Deck would suffer in the Swiss Rounds (since everyone was prepared to deal with it) unless the player prepares a lot of tools to counter the counters or the Deck have so much power to brute force through those counters (which is the case of Mono Black Necro)
dear legend. would you like to build a quakebringer deck. where he snipes from the graveyard? i love him so much but still try to improve my "red black quakebringer from the graveyard" deck.
any good idea for sideboard BO3 to not instantly concede to Leyline of Sanctity pregame? chaos warp is the only that comes to mind, exept for effects like Karns Sylex
Game one reminded me the last time you played this deck where you got lucky and exiled Grapeshot off the top of your library using Chandra after going infinite because you had no cards in hand and that was your only out Edit: It’s the last game in this video in case my explanation was garbage ruclips.net/video/Z39NWX5aIes/видео.htmlsi=5QAU9HfFMPcOWfaz
Infinite combos on arena are not like they are in paper… I had to click through an entire Fiend Hunter, Goblin Bombardment, Sun Titan combo…. So many clicks
The deck is built a lot differently than the Modern counterpart with more creatures and no access to all the ritual effects. So while Ral is legal it didn't quite fit in this build.
grinning ignis gos infinite with runaway steamkin you just cast over and over make as much mana as you want put most your deck in the grave till you hit an X mana spell with flashback and cast it from the grave to burn out the other player, past in flames and devil's play would be good ones to discard to the hazoret monument.
@@user-zx5gz1rd1q Two reducers by themselves aren’t enough as you will still run out if red mana. You need red to cast Ignus and to activate, but you only get one red mana in return.
Ive been playing around with charbelcher, and brotherhoods end works pretty well in a lot more matchups than you would think. Useless against control, so basically only a sideboard card, but seems to work pretty well against decks like this. Can kill the raptor, ignus, birgi, steam-kin, and destroys medallion and monument. Doesnt work as well if theyve already seen it, because you can play around it, but if they are playing around it, then you have a lot more time to charbelcher them
Yup, I mention it in the beginning of the video and it's also written in the video description. If you notice a border in the thumbnail it's also a sign that the format is Historic. There are playlists on my channel page for each format if you want to check those out!
@@LegenVD Thanks for answering, you wrote it in the title the last years if i remember correctly? But it`s totally fine, i'll watch your videos either way
Veterans of this channel knows what's about to go down when the classical music starts playin 😎
Speaking of: Do you know what video has he play Ugin and Under the King of the Mountain starts playing when he has to either cast it and win or have it countered or lose?
the music synchronization at 9:30 was just chef's kiss
As was LVD's voiceover, it went as if he didn't cut about 20 seconds out of the video there... The Storm count jumped from 10 to 19, if you look closely.
When the Tchaikovsky kicks in! ❤❤❤
Not Tchaikovsky, Rossini
LVD's musical edits always on point 😂
Something interesting I noticed @20:00 : As you pointed out, you could have generated an arbitrarily high storm count and amount of colorless mana, the problem being that the soul warden gives mrmvp888 that much extra life as well. But when you said that you didn't have a card to discard, you actually did: the Ignus itself! After sufficient storm and mana is achieved, you could start flashing back faithless lootings to hopefully find a Grapeshot. If you did, you could wipe their board and reset their life total to somewhere around 21-25 (depending on how many faithless lootings you cast). It wouldn't be a particularly good line of play I reckon, since you'd lose the Ignus (you have to discard it) as well as use up 1 Grapeshot. I feel like it's worth mentioning though since without their soul warden, this line would have been game-winning, and with at least 6 draws you have a decent chance of finding the grapeshot... and even if you don't find it, at least you effectively surveil 6 and can simply replay the Ignus. My apologies for the long comment, but I figured illustrating that line of play could help win other games where the opponent doesn't have a soul warden.
Good interaction to point out for sure!
Shout out to the first player for sticking around.
Match 3 you had game. +1 C every time you looped Ignis, and +6 R every third cast on the two steamkin, with Hazoret's monument letting you wheel through your deck for grapeshot
We can only cast Ignus twice before we run out of red mana, so Steam-Kin never goes off.
This deck is absolutely gorgeous. Well done. I loooooove Grapeshot
The music on the first match was appreciated haha, as always, great content!
Dude that first round was crazy. It was such a rollercoaster of emotions.
The music at the first won killed me... so perfect :D
It's so funny hearing the Ignus laugh effect over and over
Someone has to make a playlist of LVD's music-timed videos! 🎶
They could implement an infinity loop thing. You just have to have a small listener process on your own actions that apply different rules to see if it is currently an infinite loop, then a prompt asking players how many times and boom. It's a bit precise code wise but doable.
You say it's a bit precise but doable--do you have a code snippet to show the general idea? My gut reaction is that it's actually not that simple without hardcoding specific instances of every single infinite combo, which would be foolish and produce spaghetti code. That said, I'd love to see it if anyone has a functional C# implementation.
@@defiantparsnip if there is a repeatable action? If you can do the same action 2x-3x times and nothing changes to the first time, that lowers access, then you go and get a prompt "how many?"
There is no need for a exact template, you just record actions and look for repeats. It does not look that hard to me. But, i dont have any idea on C#
Would have to use AI for that^^
@@defiantparsnip I do feel like it has to be possible to basically check if after a certain number of steps you reach a similar game state (with only changes such as life increasing, storm increasing mana in pool increasing) and then basically allow to select a number for one of these changes. Then you could either have something like a macro auto run the sequence, or just jump to the state with the selected number. Maybe the player has to activate it, so it doesn't just consume computing power constantly in the background. It wouldn't capture all infinite combos, but it would make most way easier. Though the complexity to implement this depends very much on how they actually handle game states on the back end.
Another option would be to implement some of the features of MTGO, such as auto yields for certain triggers that can be selected by the players. That would make some games more bareble in general.
I mean they cant even make the game function properly. If i have audio enabled while minimized it still cuts and freezes a bunch when i alt tab lol. The most basic functions they struggle to make.
Use a macro to record inputs and repeat them
this interaction makes me really wish more support was available for Witherbloom Aprentice for its version of storm. The payoff gatling gun is so much speedier and more satisfying! I really wish arena would speed up the grape shot bolt animations.
Another awesome video. Thanks man. Good work.
Was not expecting a historic version of ruby storm!
My old build of this deck used to use underworld breach, which could be a good sideboard option in slower matchups or matchups with a lot of removal for your stuff. I think historic too fast for that anymore but eh it used to work for me running a very similar style of deck. Also used to use the various red cantrips instead of the exile effects, which was better for filling the graveyard in the first place as well.
Yeah Breach was a cool way to combo with Birgi and DRC.
I made this deck a year ago but added devilish valet and it’s super OP
9:00 in regards to soul sister, that would actually stop the kill, right? Since each cast both adds 1 damage and 1 life.
the song on the first match its 10/10 , love it ..... I have a question an hopefully you can help. I have a deck based on Song of creation combo with either Grapeshot or Glint-horn and 20 cards 0 mana so 80% of the time I win with this deck. The only issue I have is the timeout. I am pretty fast with my fingers when I play the combo, but either I get the the hourglass and all the cards go to my graveyard and I basically pass the turn without doing nothing, otherwise I just automatically get the "defeat" on my screen. Would you be so kind to help please as you have grapeshot in this deck too and maybe you faced the same issue. Thanks
"Okay so this card is meant to be copied a million times, how long should we make it's animation?"
"Iunno, like 2 seconds?"
Are you telling me that overture synced up perfectly with the grapeshot triggers?
Miracle of editing.
Best fucking channel. I love the first game and the music. WP
Sir this is a MTG channel 😮😮😮😅
impulse draw is key for this deck as it's the only way to show you're opponent you have a grapeshot ready while comboing
The music at the end of match 1 😂👌
Hahaha brilliant use of classical music there xD
16:25 Please correct me if I'm wrong, but can't you go infinite here by casting the Ignus 3 times and then gaining triple red from steam?
I don't think he can cast Ignus 3 times.
RRR in the pool
Cast Ignus, R in the pool. 1 counter on Steamkin
Return Ignus to hand, RCC in pool.
Cast Ignus. C in pool, 2 counters on Steamkin.
Then he can't return it to hand because that costs R.
He could have done:
RRR in pool
Cast other Steamkin (Sk2). RR in pool, 1 counter on Sk1.
Impulse. R in pool. 2 counters on Sk1, 1 counter on Sk2. Hope to hit a card for R.
Cast other R card. 3 counters on Sk1, 2 on Sk2.
Use 3 on Sk1 for RRR.
Cast Ignus. R in pool, 3 on Sk2, 1 on Sk1.
Use Sk2. RRRR in pool.
Ignus to hand. RRRRCC in pool.
Cast Ignus. RRRC in pool. 2 on Sk1, 1 on Sk2.
Return Ignus. RRRCCC in pool.
Cast Ignus. RRCC in pool. 3 on Sk1, 2 on Sk2.
Use Sk1. RRRRRCC in pool and I think it's a loop at this point.
At some point play Monument to dig through the deck for the Grapeshot. He'd have 1 card in hand so it would work.
That's pretty convoluted though and it's way easier to see when not playing. Also it would need to hit a card off the first Impulse.
I want this deck to be competitive so badly. But I think it is too slow for the current meta without the missing mana spells you mentioned at the beginning of the video.
I miss the grapeshot deck.
Match 1 countdown is how i want to meet the New Year 😂
You said something about the magic arena championship the other day on the MTGA offical channel video, are you gonna be doing anything related to that?
The tournament happened last weekend, I was just featuring one of the decks.
At ~44:00 when you're debating whether to play Birgi, couldn't you make mana with the Steamkin by replaying the Ignus multiple times and then combo off from there?
Huge fan of the channel, by the way!
We would run out of red mana after replaying Ignus once.
When the music kicks in this channel 🫶🫶🫶
such a cool deck. i love storm and was kind of sad that 1) ruby storm did terrible at the pro tour and that 2) it couldn't be played on arena. this version is very inventive! also I must say I always love your attitude and your demeanor when you play. so calm, no emotion, just observing the board and making the best play.
Keep in mind that the Deck did so poorly in the Pro Tour because, literally, it became the most popular deck BEFORE the Pro Tour. So everyone, in consequence, expected that Ruby Storm would make the most appearance in the Pro Tour, which in turn, would prepare everything with that expectation totally in mind (you only need to look at the sideboard of the Top 64 players to realize this). And what happens most of the time when that's the case? The Deck would suffer in the Swiss Rounds (since everyone was prepared to deal with it) unless the player prepares a lot of tools to counter the counters or the Deck have so much power to brute force through those counters (which is the case of Mono Black Necro)
@@alpha34098 that makes sense. I'm sure it has better chances in BO1 Arena! And just imagine if we had red rituals 🤯
These edits get better with every video. Great job!
dear legend.
would you like to build a quakebringer deck.
where he snipes from the graveyard? i love him so much but still try to improve my "red black quakebringer from the graveyard" deck.
Did you just sync the music with the gameplay? Wow
any good idea for sideboard BO3 to not instantly concede to Leyline of Sanctity pregame? chaos warp is the only that comes to mind, exept for effects like Karns Sylex
You could play Wish to get answers out of the board or splash for other Storm winconditions that make creature tokens for instance.
Game one reminded me the last time you played this deck where you got lucky and exiled Grapeshot off the top of your library using Chandra after going infinite because you had no cards in hand and that was your only out
Edit: It’s the last game in this video in case my explanation was garbage
ruclips.net/video/Z39NWX5aIes/видео.htmlsi=5QAU9HfFMPcOWfaz
Infinite combos on arena are not like they are in paper… I had to click through an entire Fiend Hunter, Goblin Bombardment, Sun Titan combo…. So many clicks
19:30 Why does Ocelot Pride say 10/10 in the City's Blessing counter if opponent doesn't have 10 permanents yet? 🤔
Brazilians, how long did it take you to notice 'that' on Match 7?
Ruby storm, but no Ral? lol Is he timeless or Historic? It's hard for me to keep track of arena specific stuff
The deck is built a lot differently than the Modern counterpart with more creatures and no access to all the ritual effects. So while Ral is legal it didn't quite fit in this build.
I wanna see an ashling flame dancer deck : o
grinning ignis gos infinite with runaway steamkin you just cast over and over make as much mana as you want put most your deck in the grave till you hit an X mana spell with flashback and cast it from the grave to burn out the other player, past in flames and devil's play would be good ones to discard to the hazoret monument.
It only works if we have enough red mana to begin with since Steam-Kin doesn't give our mana back until the third time we cast Ignus.
@LegenVD seemed like you had the mana to cast grinning ignis but i forgot about it costing 2 red mana to cast and bounce it back at the time
@@LegenVDbut the ignus does, if you have two reducers you can cast him infinitly
@@user-zx5gz1rd1q Two reducers by themselves aren’t enough as you will still run out if red mana. You need red to cast Ignus and to activate, but you only get one red mana in return.
you can be surprisingly funny. nice
This was such a pleasant surprise when I first discovered LVD.
9:06 23 is actually enough cause u get +1 dmg from the actual card ;)
Rule #2: Double Tap
Rule #2: Double Tap
Ive been playing around with charbelcher, and brotherhoods end works pretty well in a lot more matchups than you would think. Useless against control, so basically only a sideboard card, but seems to work pretty well against decks like this. Can kill the raptor, ignus, birgi, steam-kin, and destroys medallion and monument. Doesnt work as well if theyve already seen it, because you can play around it, but if they are playing around it, then you have a lot more time to charbelcher them
I've always included a few copies in my Charbelcher lists!
@@LegenVD love it
"I never said you couldn't; I said you shouldn't."
5 creatures on turn two 0_0
You're the best LVD
I havent play mtg in about a year or so.. but i cant keep up. Thats historic isnt it?
Yup, I mention it in the beginning of the video and it's also written in the video description.
If you notice a border in the thumbnail it's also a sign that the format is Historic.
There are playlists on my channel page for each format if you want to check those out!
@@LegenVD Thanks for answering, you wrote it in the title the last years if i remember correctly? But it`s totally fine, i'll watch your videos either way
I love Grinning Ignus's laugh.
I play something like this but with Urabrask and Ral.
Export from Arena if you want to check out.
Deck
3 Wish (AFR) 166
17 Mountain (KTK) 256
3 Ral, Monsoon Mage (MH3) 247
4 Ruby Medallion (MH3) 295
4 Strike It Rich (MH2) 143
4 Glimpse the Impossible (MH3) 124
3 Urabrask (MOM) 169
4 Wrenn's Resolve (MOM) 173
4 Reckless Impulse (VOW) 174
3 Big Score (SNC) 102
4 Flick a Coin (WOE) 128
4 Seize the Spoils (KHM) 149
1 Arena of Glory (MH3) 215
2 Unexpected Windfall (HBG) 192
Sideboard
1 Galvanic Relay (MH2) 127
1 Grapeshot (STA) 39
1 Big Score (SNC) 102
2 Faithless Looting (SIS) 40
Oh gosh ruby storm. There’s a throwback.
Lol and its meta in modern now
I can't hear it 😢
Turn you audio on!
first
Bro actually was
It's a little boring to see LVD revisit old decks and adding one new card
If you actually compare it to the deck from 3 years ago there are many more changes.
Oh great now we'll have a lot more players playing this solitaire crap.
It's not going to make a dent in the Boros energy meta. I've featured decks that are much better and have yet to face them.