PROGRESSION CONFIRMATION AND NEW WEBSITE - Cube World 2019

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  • Опубликовано: 28 сен 2019
  • Put down the pitchforks and let's be civil. Leave your thoughts/suggestions in the comments below. Thanks for watching!
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    🎦Playlist of Cube World content: • Cube World 2019
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    #CubeWorld #Gaming #RPG
    Cube World is a voxel-based action RPG with a focus on exploration. It takes place in a procedurally generated fantasy world made up of entirely of cubes. Wolfram von Funck (Wollay) began developing the game in June 2011, and was later joined by his wife Sarah von Funck (Pixxie). An early alpha version of the game was released on July 2, 2013. Cube World Update is happening now! Beta access is available to Alpha owners starting September 23 2019 and full game to be released on September 30th 2019
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Комментарии • 274

  • @winichskorn976
    @winichskorn976 4 года назад +205

    just make the artifact more worthy to get, honestly, I don't feel like collecting artifacts just to gain +2% for my mobility stats.
    Would it be more exciting to fight and obtain an artifact that boosts your max health and strength?

    • @thenose7254
      @thenose7254 4 года назад +17

      I think they should boost your stats like damage and HP up to a certain point where it caps off, where the mobility stats could go on much longer since they're smaller quality of life stats. So you will get to a point where you always have good damage and HP, but not enough so that you're overpowered all the time.

    • @ThePC007
      @ThePC007 4 года назад +11

      It'd be cool if you unlocked new abilities, rather than just small stat upgrades. I like the idea of being able to experience being a noob again when I enter a new land, but doing the same thing over and over again does indeed sound a little boring. If the artifacts changed the gameplay up a little and gave you new toys to play with, while still not allowing you to get overpowered, then that'd be great.

    • @wyimaginowanykot2004
      @wyimaginowanykot2004 4 года назад +1

      +1 2 all of you

    • @winichskorn976
      @winichskorn976 4 года назад +3

      Yeah, you guys have good ideas!
      I hope that Wollay listens to our feedbacks and consider tweaking something.

    • @retromastery7010
      @retromastery7010 4 года назад

      yep, that's what I want too, I love the new system and the last thing I want is wollay to change it back to an XP system, all the current system needs atm are more meaningful artifacts with passive abilities and even active abilities you can equip.

  • @patrickkevinmelia
    @patrickkevinmelia 4 года назад +178

    I really like the idea of artifact and gear based progression, but I think that artifacts should provide a more noticeable difference like +5% to a random exploration stat but also a combat one. It would feel more noticeable and make me more willing to reset my gear.
    And exploration items like hang gliders and boats shouldn't really be region locked. I think that once you find one, any more that you find afterwards should provide a 10-20% speed buff when using it in that region.

    • @adossoda2417
      @adossoda2417 4 года назад +13

      I 100% agree.

    • @card425
      @card425 4 года назад +2

      this is actually great

    • @diaminecraft99
      @diaminecraft99 4 года назад +4

      That's exactly what the game is missing to me, and i am sure that it would bring a second breath to this game

    • @romakryvytsky8018
      @romakryvytsky8018 4 года назад +1

      @@adossoda2417, I am too think that glider not must be region locked.
      Here is my solution. Region locked glider still in game for free, but if you want it forever, buy them in town, like in alpha.

    • @alyystar2867
      @alyystar2867 4 года назад +2

      For real i agree with this like they should do +5% health or something

  • @mrcurtreal
    @mrcurtreal 4 года назад +102

    imagine disliking the video that provides u with info like this

    • @punishedredruby
      @punishedredruby 4 года назад +1

      Sorry m8, want to like your comment but it's 69 now.

    • @Tlozfreaks
      @Tlozfreaks 4 года назад

      That’s a Bruh moment

  • @Takoala
    @Takoala 4 года назад +26

    It feels soooo frustrating when you spend 5 to 6 hours grinding gear, clearing dungeons, killing bosses, just to be on square one the moment i step outside a land and having to spend another 6 hours to get my stuff back. I think those artifacts should give a more meaningfull upgrade, things like, you give more damage, you attack faster, things like that, and making the buff to exploration from 2% to 5/10%, this would make the grinding more faster when you step outside a land even if your items are trash tier. The idea here is: "sure you lost almost all your gear, but with the artifacts you will be able to get them more and more faster."

    • @Takoala
      @Takoala 4 года назад +3

      ps: i'm not a native english speaker so i might have screwed up some words there.

  • @Sommcrane973
    @Sommcrane973 4 года назад +80

    I played the beta and the pseudo infinite leveling in changing zone feels like I start over so once you cleared a zone it feels like you finished the game. There is no point in going in another location since artifacts gives so less improvement. The previous level system encouraged you to change location to grind, find higher level monsters and loot and overall a longer experience.

    • @DanMizu
      @DanMizu 4 года назад +11

      I have already sunk more meaningful hours into the beta than the alpha. I have played both heavily and obviously there’s more content in the beta and can last you much longer. It doesn’t take long for you to become OP in the alpha, and then it’s no longer fun.

    • @bolo2747
      @bolo2747 4 года назад +12

      @@DanMizu I feel like this is an unpopular opinion by many but I completely agree.

    • @reeth4629
      @reeth4629 4 года назад +9

      Exactly, wally over the course of 6 years went mad (no disrespect alpha was sick but beta kinda ranks lower to me). He shoulda sticked with the usual lvling up and exploration limits. In the beta the regions are to small, the lvling is non existent, the artifacts make almost no difference, as you said finishing a region is like you’ve finished the entire game there’s no point in gathering gear all over again it really needs some change.

    • @beaugrylls7771
      @beaugrylls7771 4 года назад +2

      @@reeth4629 exactly, by playing for 6 years by himself, wollay lost interest in his own game. He needs to design it for everyone else who is still hyped.

    • @DanMizu
      @DanMizu 4 года назад +3

      Beau Grylls wat lmao

  • @lukasny8676
    @lukasny8676 4 года назад +156

    the only thing i need is a skill tree

  • @wardy3845
    @wardy3845 4 года назад +27

    I wish you could still get xp from mobs it was the only reason I didn’t run past them all

  • @ethancknight
    @ethancknight 4 года назад +49

    Mobility items need to stay with you. Artifacts need to give meaningful upgrades. Instead of re-finding mobility items, you find upgrades to them. This way, artifacts can boost health and damage and regular player movement speed, things like that.
    This would fix the entire game as it is right now.

    • @EliosMoonElios
      @EliosMoonElios 4 года назад +1

      Wrong, that just make, once you get enough buffs, the rest of the world Easy Mode.

    • @DanMizu
      @DanMizu 4 года назад +3

      You can’t buff health or damage or anything that’s affected by gear. That’s why he made them benefit your movement. I think the artifacts need to be buffed so that it’s obvious that I’ve gotten one though.

    • @1ppo
      @1ppo 4 года назад +2

      Problem is with the current system artifacts can't give combat stats without fundamentally breaking the game. There's no way to make artifacts "better".

    • @assassinangel7234
      @assassinangel7234 4 года назад

      Why not be op if you have 500+ artifacts is a new experience and have a option to stop the buff of artifacts if you don't like being op

  • @bolo2747
    @bolo2747 4 года назад +3

    I'm not disappointed. My only hope is they keep adding original content to the game.... ie. quests, biomes, pets, races, gear, etc.

  • @Tlozfreaks
    @Tlozfreaks 4 года назад +42

    Yeah I guess I don’t mind it in staying I can’t wait to experience it honestly I just wish that the mobility items stuck with you no matter what

    • @awildmoose6541
      @awildmoose6541 4 года назад

      And now we all played it and it sucked ass, fun.

  • @flames8099
    @flames8099 4 года назад +5

    im cool with the no EXP thing, although the land bound gear is not something i am too fond of as cube world is an exploration game. if there was a system where if you had to find a town to then transfer equipment over regions id understand, me personally i'm going back to the alpha

  • @1ppo
    @1ppo 4 года назад +8

    Rollback to Alpha. Add all the stuff that was shown on his twitter. Add back skills. Add back EXP. Remove region-lock.

  • @iceburg281
    @iceburg281 4 года назад +8

    Like some of the other comments have said, making the artifacts a little more impactful would be awesome! Like having the game recognize what class you were and giving you a slightly altered ability. Warrior spin move now makes a tornado that blows back enemies for a few seconds. Things of that nature would be cool but I could see them being a bit far fetched. However I enjoy the way the game is so whatevs.

    • @reeth4629
      @reeth4629 4 года назад +1

      If they could change the size of the regions and the artifacts to be stronger (because grinding a bigger region would give a bigger bonus) rn the regions might as well be copy and pasted a few million times. they should be randomised in width and or strength. That’d make it interesting as such making it easier and or better to conquer a region and get an artifact weather it be a small increase or a huge one depending on the region size.

  • @sweetac3217
    @sweetac3217 4 года назад +10

    If wolly made it so artifacts are stronger in that for every artifact you have your base attack and base health or defense would go up. Also making mobs drop a lot more common and plentiful (do like if I kill a mob it drops are higher and happen more often)
    Also once you find a hang glider and boat it shouldn't be region locked. Also plus gear should drop from boss monsters but at low rates (1 in 100) or something around there so people are more likely to fight boss monsters. Also have boss drop other kinds of useful loot that will allow you to tame pets or craft armor etc.

  • @pietroalessandrini
    @pietroalessandrini 4 года назад +2

    The new Cube World brings many new features and a completely different progression system. I, as many player here, appreciate the effort Wollay put to change things and creare a unique game. That said there are many things that left the majority of us unsatisfied or even disappointed. Here I'm gonna list some changes from which tue game could benefit:
    -Exp is brought back, but levelling takes a lot of time and the exp needed to level up gets exponetially more in the region the player is.
    -Mobs give exp when killed, but after a certain level those won't be enough to level up forcing the player to change biome. In the new biome mobs and quest will give exponetially more exp, allowing the player to start leveling up again.
    -Leveling up will allow the player to icrease base health, stamina and base damage by a very small amount every level.
    -When travelling to a new biome your items will be nerfed by 90% of the original power. This will allow to player to easily beat the weaker mobs, without being overpowered.
    -Every biome will have a artifact given to you after you beat all the doungeons in that region. These artifacts will unlock a new skill in your skill tree. When all the skills will be unlocked the artifacts will boost the currents skills (one skill point per artifact that the player can assign to any skill)
    -Since levelling up will become harder the more you stay in the same biome, you will be forced to explore.
    -New gear and items will cost exponetially more, but the player will be able to travel to older biomes to farm gold where enemies are easier to kill thanks the the leveling system the improves health and strenght over time.
    -The exponetially harder leveling will only allow the player to gain between 5 to 10 levels per biome
    -There are biomes in which you can use any gear. The enemies in these biomes are gonna be extremely strong, but will give extreme amount of exp and gold.
    -Special items like the glider and the boat won't disappear, but the player will be able to find boosts for these item, which are gonna be locked to the biome (examples: boat speed, gliding time, stamina usage when climbing)
    -Mobs will mostly drop items for the player's class. The much rarer items of the other classes can be sold for a good amount of money.
    All these changes will allow the player to be rewarded for exploring and killing enemies even at the beginning of the game (which is right now pretty useless). What do you think about this list? I want to hear your opinions, and it would be great if this will one day reach wollay

  • @Fudgeey
    @Fudgeey 4 года назад +38

    Honestly, I was happier with the game mechanics of the pirated version. It needed improvement as well, but the new shift in gameplay and level-building, I don't really see it as an improvement as much as it is an unnecessary change. I would prefer more focus on fast-travelling, better mob drops, better weapons and weapons leveling, stat leveling, and fix the goddamn flying mechanics. But it's been a 6 year wait, so I can't be too upset.

    • @card425
      @card425 4 года назад +4

      Yeah man it's been just 6 years he surely had many things going around and had no time to finish his game, give him another 6 and he will make all the changes that community is suggesting!

  • @kian9177
    @kian9177 4 года назад +3

    Everyone has their own vision on this game, including wollay. My vision is the inclusion of a skill tree.

  • @AppaTheRottweiler
    @AppaTheRottweiler 4 года назад +4

    Artifacts need to be buffed to be much more valuable. A damage buff is needed. Whether it’s +2% damage dealt, I don’t feel motivated enough to get an artifact that makes my lamp brighter or swimming slightly faster

  • @salbarskytower2546
    @salbarskytower2546 4 года назад +2

    The main problem, as stated many many times before, is the progression/reward sysstem that CW currently has. No XP, no skill tree? That is fine if you work around the idea of leaving those staples of the alpha behind. A quick fix that would make most people, I assume, happy is to tweak the Artifacts.
    Artifacts should provide combat bonus but not only that. What would make it more interesting and worthwhile, where most people really want to get out there and collect them, would be skill modifier. Imagine things like Shurikens not costing Stamina anymore but the damage is reduced by 25%. Or Shurikens explode on impact, dealing AoE damage. Or Healing Spells dealing damage to undead creatures. Or perfect blocking, not reducing your block meter and giving you full MP. There are many EASY things to implement that would make it so much more worthwhile though I doubt we will see any of it

  • @Hyenajaws
    @Hyenajaws 4 года назад +2

    Welp, I guess it’s up to the modders to provide what everybody is asking for now.

  • @TheSyncronification
    @TheSyncronification 4 года назад +2

    The new progression system isn't bad per se, as it prevents power creeping in addition to a guaranteed challenge further in the game. The artifacts on the other hand are a bit lackluster. It would be nice if they gave a slightly bigger boost, or for example a random passive skill. Like for example: chance to apply bleed to enemies, harder to get detected by enemies or pet sometimes gives you a small heal in combat. It doesn't have to be from every artifact, but it would be nice as it gives players something more to work against.

  • @nbow51
    @nbow51 4 года назад +1

    Things that I think would be good changes:
    Travel items don't dissapear but instead get buffed when you find the one from your new regions
    Gear debuff is a bit lighter so you have a decent start in a new land
    Artifacts give combat bonuses or new abilities(or the suggested artifact system from the Horizontal Progression post on subreddit is added)
    New skills for each class are added with a way to obtain them and swap them out so each player can set up their class's fighting build how they like.
    Gear that travels further than multiple neighboring regions ++ gear harder to obtain and more rewarding because of it.
    Content shown on Twitter could still be added to the current game(it most likely wasn't added because of the rewrite and new bugs arouse with that content)

  • @burgermeatman9492
    @burgermeatman9492 4 года назад +3

    I want the artifacts to change my overall state and not just adding a point to my Diving and all the other stuff

  • @SuperLazyllama
    @SuperLazyllama 4 года назад +2

    I think if he really wants to keep land bound gear.
    He needs to add a secoundary progression system that doesn't make you feel like your time is wasted for exploring in and exploration game.
    Make it so there is an exp system. While gear is land bound , stats gained through exp carry to all new regions. It's similar to artifacts , but you don't have to clear a whole zone just for one , and you get a bit of choice on how to build your character.

  • @Raikuthedragon
    @Raikuthedragon 4 года назад +14

    I think progression system and region locked gear is a great idea. It's the only RPG game to do this, but still need some tweaking in my opinion. The game lack rewards and motivation to find theses artifacts and explore new labds

    • @mkay6915
      @mkay6915 4 года назад +4

      And that is the point. Cube World is not an RPG anymore. All RPG elements are removed. Cube World is now a looting Adventure Game if you ask me.

    • @DanMizu
      @DanMizu 4 года назад

      MKay It is definitely still an RPG. I don’t know how you’d want to even argue against that.

    • @mkay6915
      @mkay6915 4 года назад +2

      Your Stats are determined by Armor and Weapons aka. Items, not by Skills or Attributes anymore. You can't level up your Character, and yes there is a level that gets up when you collect Artifacts, but let's face it the Level is just a Artifact counter. You can't learn new Skills anymore. It's like The Legend of Zelda where Items determin your Stats and Abilitys.
      Would you call The Legend of Zelda an RPG? If Yes, google The Legend of Zelda and check what the Game is called there.

    • @DanMizu
      @DanMizu 4 года назад

      MKay that’s called a gear-based RPG. there’s still passive skills and skills based off your classes etc. just because there isn’t an XP bar to hold your hand doesn’t mean it isn’t an RPG.

    • @mkay6915
      @mkay6915 4 года назад +1

      And since when are RPG's gear-based? Action Adventures like The Legend of Zelda are.

  • @GroudonMcL
    @GroudonMcL 4 года назад

    It's so important to remember that this game is developed by two (one actually coding and one doing the art I believe?) people... They have done so much and we should be thankful. Be considerate when leaving criticism. They are trying to do their best. They will listen :)

  • @Confuzledish
    @Confuzledish 4 года назад +7

    How I would fix it, but keep the spirit in tact:
    Once you get an artifact in the zone, all your previous gear becomes viable. That way, you don't need to just throw away the gear you have and you feel as though you're constantly progressing in your 'end game' set.

  • @faustoorieta
    @faustoorieta 4 года назад +1

    I hate that gear becomes useless once you go to another land, I wish it worked like in a traditional RPG.

  • @neekk040
    @neekk040 4 года назад +1

    It'd be cool if instead of getting a new boat in every region, you could get some kind of upgrade for it. Maybe more speed, current resistance (add currents) or extend the time you could sail on lava/acid (add those) or such.

  • @enzobrancato6169
    @enzobrancato6169 4 года назад +2

    Maybe have the same system but give an interest to level up.
    Like certain zone require a certain level because the zone was more hard.
    So you can give stats with level up.
    Maybe all 5 level we have boss zone, with a real big final boss in the zone who give you big artifact
    Like that you can all the way take more and more hardest zone with level up.
    And beat cool boss with cool pattern

  • @murlinshpurkle5658
    @murlinshpurkle5658 4 года назад

    I had a few idea's, and I might try to make a mod with them, but I think a good way to make use of artifacts is to have them give overall stat increase and one optional skill in a skill tree. So your max health, attack, defense, etc. is upgraded, but you also get to choose between things likes gaining pet riding, better crafting, or just a boost to an existing stat. Getting artifacts would also take all of the instruments or what ever is locked to a region. So dungeons would be more puzzle like requiring the different instruments to progress. Gear would have ten tiers instead of five, none of the gear is region locked, and crafting would be the best way to improve and get new gear. The extra tiers would apply to enemies, and allies would have all the tiers. This way you could wander across super boss.

  • @aubreydewbre8659
    @aubreydewbre8659 4 года назад +10

    It's fine. Just play the game. I found it enjoyable and rewarding instead of aimlessly wandering and leveling up to an OP status and then stumbling onto an easy dungeon like we did in alpha.

  • @Danni-gl4tm
    @Danni-gl4tm 4 года назад +4

    I loved the old cube world and I still prefer the old game because its much more fun for me. I like the new structures, the idea to find artifacts and the new attacks but I miss the skilltree. Killing normal enemys feels useless now because you dont get experience. And because you need to do everything again in in the next area I feel like I have 0 progress while playing and thats frustrating. Exspecially because you need to find the travel items (glider, boat and pets again)

    • @DanMizu
      @DanMizu 4 года назад +1

      Skill trees etc over-complicate the game and wollay was going for simplicity especially since he removed the MMO like skills-moves. Killing normal enemies gives you gear you need and gold. XP and all these other mechanics are placeholders for something that’s actually physical. Cube world removed all the superficial shit most RPGs have.

    • @yunishot
      @yunishot 4 года назад +1

      @@DanMizu This is not superficial shit, it's not about if the system is meaningfull/usefull but about if it feels fun, and being rewarded xp by killing mob is way more fun because even little enemies feels worth to kill, compared to how the system is now, it would be way better. Golds in this game are only woth it to buy stupid ship and glidder in every new zone, this is not fun, this is just a stupid gold sinc because the devs have not been able to find anything needing golds in the game. If they had spend their time on creating a housing system instead of all this anti-exploration garbage, we would have a reason to get gold, so reason to kill mobs, but we don't have except to fullfill some gold sinc bulshit...

    • @Ducksquare
      @Ducksquare 4 года назад

      @@DanMizu a skill tree that consists of 1-2-3 is complicating? Whats complicated about that

    • @DanMizu
      @DanMizu 4 года назад

      Yunishot are you really complaining about the gold in the game? And that he should’ve added housing? did you even actually play the game? he already has housing planned and it was confirmed recently by Pixxie. Gold works great in this game I never find myself overusing it or never having it.

    • @DanMizu
      @DanMizu 4 года назад

      Zhen Bin wollay wanted to decrease the amount of keys he uses on the keyboard. that’s why he combined the interact/use buttons and limited the skills from 4 to 2. All the keys fit on a controller now while MMOs are normally impossible to play without a whole keyboard and mouse.

  • @MrSoulcreek
    @MrSoulcreek 4 года назад +27

    okay, Wollay creates his own vision of the game
    the artifacts need to do more nonetheless...
    with the current system, boosting stats that are useless as soon as you enter a new area, and are still useless hours into that new area (some areas don't even have all of the traveling gadgets...) is more frustrating than rewarding
    Wollay needs to do something about the traveling mechanics and the stat progression

    • @leoleo1035
      @leoleo1035 4 года назад

      THIS! The artifacts could even give new skills while equipped, or boost some, or even change how some combat mechanics work. It could increase the dodge bar, give double jump, double roll. The possibilities are endless. Specially since the game isn't Level-based.

  • @mattyice2679
    @mattyice2679 4 года назад +1

    Can't stop loving this guy lol

  • @ethansheesha7709
    @ethansheesha7709 4 года назад +1

    R.i.p to cubeworld. What's was once known as the worlds greatest RPG. It still could be if they made it feel like you were getting somewhere by adding xp back. Literally the artifacts are THE ONLY reason I chose not to buy cubeworld. If it was the same as the alpha, I would have bought it in a heartbeat.

  • @ThorsMaddness
    @ThorsMaddness 4 года назад

    There’s a few things I think would make cubeworld feel better. Like +gear works well within only its kingdom (one zone and its the ones directly next to it), otherwise gear from the previous zone, while not completely useless, only allows you to take on about tier two monsters. Every kingdom past your own has harder tougher enemies to fight as well. Also artifacts should also give you stat buffs of some kind, not just barely noticeable traveling buffs.

    • @ThorsMaddness
      @ThorsMaddness 4 года назад

      Alternatively, getting new levels could also give you a point that you can put into your class abilities that make them generally stronger.

  • @wingninjagaming
    @wingninjagaming 4 года назад

    I swear you were the first minecraft video I ever saw! Its wierd I found you, after all these years!

  • @nicholastrotman7468
    @nicholastrotman7468 4 года назад

    I like this! It's different from most rpg's but that's what's charming about it! Bought the game and don't intend on not having a good time with it's mechanics. Can't wait to log back in!

  • @smileyfacegames7527
    @smileyfacegames7527 4 года назад +3

    I think the most simple tweak will be to just add with the artifact leveling another aspect of stats points that would help you in exploration AND combat in the upcoming exploration
    And add just enough so it won't become too easy but you wouldn't have to reset over and over again like you just started the game

    • @reeth4629
      @reeth4629 4 года назад

      Make the regions bigger then you wouldn’t be swapping gear as often and leaves you with a statisfied feeling.

    • @smileyfacegames7527
      @smileyfacegames7527 4 года назад

      @@reeth4629 Yeah, but making the region bigger will make you feel like you're progressing slower I think

    • @reeth4629
      @reeth4629 4 года назад

      @@smileyfacegames7527 but making them bigger would make increasing artifacts bonus much more worthwhile to wally, considering if it were 32x32instead of 25x25 atleast we'd get a better bonus and get to keep our amazing loot longer.

  • @1preiter
    @1preiter 4 года назад

    I love it its really hard to get 100 percent in one area and after that to start a new one

  • @oldcam21
    @oldcam21 4 года назад +1

    Honestly if you can find artifacts to boost your other stats as well I’ll be pretty satisfied with the gameplay loop. Right now after playing the closed beta it seems very unrewarding especially since the exploration items are tied to the region as well. So the only changes I would like to see are other main stat artifacts, and unlocking the hangglider, the boat, and reigns for the entire world rather than a zone once you find them. I think that keeping the harp, spirit bell, and other non essential items such as that zone locked.

  • @onionike4198
    @onionike4198 4 года назад

    One of the things that makes region locking so weird for me (in cube world) is that there is absolutely no in-game explanation as to why your gear suddenly vanishes, it just kind of happens when you cross a somewhat arbitrary border and is very jarring. You could be cruising in a boat along the coast and suddenly your boat just vanishes. I've had my boat vanish, my hanglider lose control (instant stamina drop), and experienced the frustration of being unable to ride my pet even though I tamed it and got the reins earlier. I did find however, that having my gear reset made things more interesting as I had been crushing enemies for several hours by that point and it was nice to have a challenge again. But I still want to see exp make a return in some way. Perhaps relics could provide exp and monsters got stronger the further you get from the center of the map. I'm loving the exploration though.

  • @pow752
    @pow752 4 года назад

    Alongside acquiring an artifact Have a system in which you are able to + a single piece of gear make some use in the next 10 or fewer zones you enter. the next dungeon you enter your able to plus an additional piece of gear or +the same piece of gear which will increase the radius at which the gear is effective to 20 or slightly less, Then once you clear a third dungeon you were able to + the gear a third time which will make it usable forever. This system would maintain Wally's intended leveling mechanics but yet add a feasible end game to the system of which there is currently none.

  • @pegasaurisrex9707
    @pegasaurisrex9707 4 года назад

    I feel like the biggest problem with region locking is just that you feel so powerless when you enter a new land. I would say a much better way to do things would be to make all gear "plus" gear, but when you cross over to another region, it would loose 2 rarity levels. Gold items would become blue, purple to green, everything else to white. Now whenever you enter a lands you have okay but not great loot, instead of having sponge weapons or needing to farm for plus gear to skip the regrind.
    I would also propose a second layered armor that would go over your real armor and be cosmetic only. It would never drop from mobs, and bought from vendors for gold coins. Just because I myself don't really like the look of mish mashed armor peaces and like the look of a full set. Go crazy with them too, make them rarity based, with white being the current default armor types, green pallette swaps, blue more extreme pallette swaps, and then purple and gold being new meshes entirely (like a pirate outfit or other fun themed outfits)

  • @GroudonMcL
    @GroudonMcL 4 года назад

    Each artifact could give you a stat/skill point that lets your permanently buff your character. The buff applies in any zone you are in.
    Add rarities to zones. You start in a white area. After getting ~5 artifacts you can move to green rarity zones that are overall more challenging and so on.
    Maybe make the debuff on existing items less, so base gold items are green equivalent in other zones. Starting from scratch is far too disheartening.

  • @Jaicera
    @Jaicera 4 года назад +1

    I feel that if when you get an artifact you also get to +1 a stat of your choice (ie. HP, MP, Damage, Resistance) would add to the game and make progression feel a bit more impactful without making characters OP.

    • @EstebanBrenesV
      @EstebanBrenesV 4 года назад

      It actually adds it but not of your choice, remember the game progression of artifacts imply 1 or more per region, there infinite regions biffing more than what it does would make you invincible in less than 10 regions dominated the game would loose purpose, what is ahppening is just people got to experience an incomplete game for 6 years and cant adjust to the new systems because inconciously they cant let the complete change go, give it a try, dont try to rush the game thos game is clearly design Now to encourage calm exploration not to be OP fast, this game has a unique mix of 2013 develpment and 2019 design with a very different system to what people is used to, however from a game design perspective and from an experienced point of view(Im a gane analyst btw) the game is really developed in what it wants to achieve, the way that it will work makes sense once you considered what the goals of the game are, and just to not let that in the open, the game rewards exploration and challenge, making tackle every obstacle with care and though not with gear and objects, that is what the game is design by, this is no RPG or survival, but an exploration adventure game with its own unique style, and this is definately Not the same cube world of 2013 is a new game that is visually and just visually the same

    • @Jaicera
      @Jaicera 4 года назад

      @@EstebanBrenesV not to your stats... but to your 'exploration' stats.. I mean to actual character stats. Whereas the current system is Light Range, Ride Speed, Gliding Speed.. i mean to something that makes your character physically stronger / more powerful, just not overpowered as most people want. I've spent 10 hours playing the game and just got my first artifact. I do like the game.. but I'm less inclined to essentially either grind for + gear or start again in the new zone without some actual benefit...

  • @volugewolf3321
    @volugewolf3321 4 года назад

    I honestly enjoy the game so far, if I'd have to suggest anything to help "fix" the system, id say 1) add actual character stats to artifact levels, 2)make it so gear drops ONLY for active classes on the server, or 3)make it so + items drop more often the lower the tier you go. Starting a new area with AT LEAST purple + items is so much less of a slog than starting all the way from scratch.

  • @wellingtonbruh3756
    @wellingtonbruh3756 4 года назад

    I would like the old spawn system to be put in place and the new spawn system used as teleportation markers to travel the map faster. It would give both useful reason to exist in the new cube world

  • @Nozorin
    @Nozorin 4 года назад

    The problem is there is hardly any progression from one zone to another. There’s not much of a difference between entering a new zone and making a new character. Once you beat one zone, you beat them all. Let’s hope Wollay realizes this and builds on the idea.

  • @bellsTheorem1138
    @bellsTheorem1138 4 года назад

    The new system is fine. It feels rogue-like where there is no stagnant end game where gameplay no longer evolves. You restart each new region but in new environments and distributions. The only thing I would change is possibly adding higher tier + gear that can travel further from home.

  • @ShakeyOS
    @ShakeyOS 4 года назад

    More meaningful artifact attributes, Skill tree's, Non region locked travel forms (Boat, Handglider, Claws) maybe you can find them again and they upgrade that way so you can make artifacts stats like movement or special effects? Last thing would be to have at least 1 guaranteed + item from a village/crafting books you get from quests. I feel these changes would make progression more meaningful and encourages exploration more.

  • @MrFirefan1234
    @MrFirefan1234 4 года назад

    i think if you go to a new biome, there could be a blacksmith character in towns that can switch the region of your gear, needs to be redone everytime but could just cost gold, like 100-200 gold per piece of armor.

  • @eliashansen4114
    @eliashansen4114 4 года назад

    The skilltree could be reintroduced with the artifacts. So when collecting a new artifact you are granted a skill point

  • @rubenriemens6272
    @rubenriemens6272 4 года назад

    Make a skilltree where artifacts are to function as your skill points. This way you can earn permanent perks such as abilities, key items and perhaps even legendaries that are not region locked. This would make it actually benefitial to explore new zones and lose your gear as a result of that and also give players an end-game goal.

  • @funney4667
    @funney4667 4 года назад

    As many others said I think a skill tree would be great but I also think that they should do more with the kingdoms. Let's say you have a capital land in which the capital city is located (wollay showed us pictures of it months ago) around this capital are many different layers of realms the more near you get to the capital the harder the realms and individual kingdoms are. You always spawn in the layer which is furthest away from the capital. That way you can continue to progress further to the capital while leveling you character and training your general skills until you go into harder areas where more legendary dungeons are located and maybe even beyond that. I really think there should be bosses for each realm and borders showing what belongs to the realm you are in. Let's say you clear a whole kingdom with 5 bioms or so and then you have to fight a huge boss which drops + or even ++ gear and gives you further stats. That way you will not only have the goal to collect all artifacts but also to complete the whole kingdom to fight the boss. The games goal would be to get into the capital city and kill a world boss or smth. I also think that more gear levels are necessary not only is it a way too big jump from one rank to the other but after getting all legendary gear and fighting legendary enemies with ease is kinda boring. The player needs more goals which are more satisfying to achieve also more ways to gain + gear and the addition of ++ and maybe even +++ gear. I'm happy with the game how it is and will have plenty of fun but it could be so much better!

  • @xToshiro14x
    @xToshiro14x 4 года назад +1

    I think artifact could also bring some stats in others stats like hp, attack, regen...

  • @onyxeye5896
    @onyxeye5896 4 года назад +1

    Maybe make it so non-legendary gear requires a special currency to transfer to a different biome, maybe bring back platinum just for that purpose? Make it a quest reward or something, maybe one quest per area that gives you one of these coins so you aren't helpless(except for the legendary), because the this is where you got it this is where it stays is quite frustrating, none of my friends want to buy it because they will spend a couple hours and then be at level 0 again

  • @mortisvult2658
    @mortisvult2658 4 года назад

    As much as I like the old leveling system, I want to see how Wollay’s vision plays out

  • @toger_k5
    @toger_k5 4 года назад

    I see the potential in the current system. The infinite lvl approach was flawed in the way that it made u overpowerd at some point or it needed to cap capped u.
    With the current approach u still have progression. It puts more focus on the exploration and it is a genius idea for multiplayer. It mow makes so much sense to play together. Independant how much hours u sunk into the game u can play with a new player in another biome.
    I really would like to see experience added back. But not for stats, just for skill progression. There could be a skill tree which has a LOT of branches that allow u to test different skill combinations. Making a branch choice does removes other choices. (And there are also a bunch of fight (+1 attack, +1 attackspeed ... ) skills. The experience for that skill tree is bound to one biome. But the surrounding ones share a little bit of the experience.
    This solves multiple things:
    - killing weak mobs: It still gives u exp to progress
    - continuing in an older biome: it gives experience to the surroundong bioms. It could be exp = exp_of_current_biome + sum(sqrt(exp_of_biome)/biome_distance) so u get some of the exp on the sureounding bioms (the sqrt so it is less efficient when u are in a higher lvl and get a little bit more exp.
    - adds another aspect to the game that u can try around with different skill combinations in each biome.
    There would need to be more different skills so that a larger amount of skill combinations is possible and worth exploring. It would also be possible to remove the specification than, because all the possible combinations can be tried in another biome.

  • @retromastery7010
    @retromastery7010 4 года назад +10

    Honestly... I just want the artifact to be more meaningful, like giving passive and active abilities you can equip, that would make the whole system much better than it is now imo.
    I'm just glad Wollay is sticking to its guns, the current system is rock solid but it is flawed and needs tweaking, I'm confident that we'll see improvement to the system in the next months or so.

  • @NaionProductions
    @NaionProductions 4 года назад

    They should make artifacts effect drop chance of + gear. Also maybe unlocking ++ gear that can either be an infinite type of gear or just increase the range of regions that gear can be accessed.

  • @Fireblade-fh1oi
    @Fireblade-fh1oi 4 года назад +1

    I want more combat type stuff like different magic and different weapons

  • @andytenshi
    @andytenshi 4 года назад

    maybe adding exploration items "hanglider, boat, etc" + versions that can last beyond one zone, also adding rare artifacts that add to combat stats. but these are pretty minor points for me at this point. If it stayed completely as is I'd still be enjoying the game as I have enough fun just playing (exploring, fighting) and I don't need a juicy carrot to make that worth it. In my mind it's worth it on its own.

  • @HeroicPeanutOfStormAndLightnin
    @HeroicPeanutOfStormAndLightnin 4 года назад

    An extra tier of equipment that does not degrade ever and actually allows you to TRAVEL and explore. S++? Or something

  • @POJ
    @POJ 4 года назад

    I can compare cube world up to a idle game where you prestige to get a bonus to go through the game much faster the differences is that cube world does not give any boosts so the grind for armor goes down but it just makes you move faster. If he wants to keep this armor reset thing i think he should also implement another "prestige" into the game that makes your base combat stats stronger.

  • @Zugzwane
    @Zugzwane 4 года назад +2

    I would actually like a skill tree

  • @PvtPickles
    @PvtPickles 4 года назад

    In my opinion, I think that this kind of progression is fine. However, my only complaint with it is that travelling equipment like boats and hanggliders should be harder to get, but you get to keep them for every region you go into.

  • @jackschmiedack8481
    @jackschmiedack8481 4 года назад

    The mechanic itself I don't think could be tweaked. The most likely place for revision is crafting/customizing as it's also connected to the loot system. But there could be other mechanics introduced later that mask the region locking. But I don't know, guess I'll wait to see what they plan later on down the road.
    Edit: Or make the artifacts way more powerful to counteract this. That could work too but I like crafting.

  • @lonkster
    @lonkster 4 года назад +1

    I still think region lock is incredibly stupid, think a better way to go about exploration and completing a region is to make the reward incredibility valuable instead of just bounding people to regions. That way you have the freedom of obtaining something strong. Or each region had like a rarity above it, so you can find enemies at that rarity along with gear
    I also miss the skill tree a lot. That had customization that i liked

  • @Dukzar
    @Dukzar 4 года назад

    I think that the best solution is a big skilltree, and the artifacts should give you +1 point to spend in it, that would make me play a lot to see all the skilltree and try all the skills of every class.

  • @inks8360
    @inks8360 4 года назад

    I think the way it is right now, is really relaxing. Like I get it you gotta Start all over again and everything but still its a cool and unique way to Level up. I generally Love it And I would play it until im Level 100 :)

  • @d4gaming439
    @d4gaming439 4 года назад

    coloured stars for the map, that way we can set different types of markers.

  • @santiagodemattia324
    @santiagodemattia324 4 года назад

    Artifacts need to benefit your combat statistics such as attack speed, bonus damage, etc... Rather than exploration stats (plus you have to find all the mobility items every time you go to a new region)

  • @gubblewub934
    @gubblewub934 4 года назад

    Even if monsters gave like 1-10 exp a piece and artifacts gave like 5000 for a 15000 level bar, I'd be so happy that I have a reason to not run by every opponent.

  • @matthewtheobald1231
    @matthewtheobald1231 4 года назад

    Well if region locked gear is here to stay then they absolutely need to make artifacts more useful and give permanent stat boosts or perhaps even give new skills and abilities. + gear should also work across all regions not just a few

  • @valentinhortlackner5282
    @valentinhortlackner5282 4 года назад

    i played it a bit and got Mage Level 3. I like it but its very frustrating if u got a legendary(yellow) weapon and u happy about it and in the next sector its a one Star Gear.

  • @Bence90ful
    @Bence90ful 4 года назад

    Actually I have been thinking, and I thought about introducing a second leveling system. So, the current system stays with an other name, let's call it adventurer level since it has an effect on adventuring skills, then in comes a system that gives you various flat bonuses, such as HP, damage etc. That would of course mean reworking the item progression system as well, because there would come a time when people are extremely high leveled that they wouldn't need items to fight enemies. I think it would be a decent thing.

  • @HermanManly
    @HermanManly 4 года назад

    Just any sort of long-term progression would be enough. Tiny combat boosts on artifacts, like 0.1% crit chance even. It would add up over time. Another thing is keeping at the very least the reins. It feels terrible collecting all these boosts in movement speed but you can't even use those when starting a new region. For me, a region doesn't even 'start' until I got the location of the Reins from an NPC, it's the first thing anyone is gonna look for so why not just make it available always? He could just make the reins give a +20% movement buff instead of being necessary for riding in the first place.
    Another way to implement progression without changing ANYTHING about the current game would be to "simply" add player housing. Let us buy a lot, buy building supplies and build a home. He could literally let us build it cube-by-cube in an editor. It would be amazing. And then anytime we finish a region we get to come back home and spend what we found in the region on our home, add artifacts, trophies and pets to our collection, hang cool looking gear on the wall... a home base, maybe even an entire island that we can build up would be a great way to add progression without changing anything else.

  • @harmmastie4153
    @harmmastie4153 4 года назад

    Of course this is my vision, and everyone has their own. But I would like for people to reply and have a small discussion of how I see it.
    Okay what to change/add/remove:
    Add - skill tree. People are requesting it and I agree with it. That way you create your own playstyle and character better.
    Add - trading with friends. As far as I noticed there's no trading when you play with friends (also bit off topic from this video).
    Change - artifacts worth the grind. Atm they don't feel really rewarding, and again I see more people asking/saying a they need to give more or add up something like health. Also if it looks what character it's would be better, if they would implement adding max health, mana or whatever.
    Change - region armor. I like the idea of region lock armor, and also those plus armor cool, but I think it's better that if you go out of the region it's better that the armor you have is viable or downscale a bit so you need to grind for new better armor without losing something. Especially if the monster might be stronger in next regions. That way you keep making your character better.
    Atm I don't know anymore ideas. These are the main I think it would greatly improve the game.

  • @PlayableTengu
    @PlayableTengu 4 года назад

    I don't get what everyone is complaining about tbh. I was killing white name mobs right out the gate, and I never got one-shot by one. Took me maybe an hour of grinding to be able to kill green ones. Few hours later I found legendary weapon (I'm playing as rouge) and now I'm burning through most low/mid ranged quests.
    Yeah combat is difficult for sure but just learn the ins and outs of the system and you'll be fine. Just because the game is difficult doesn't mean it's a terrible game. :^) and I was unsure how I felt about region locked gear but tbh now that I've been playing for many hours, I look forward to moving into new areas and grinding for gear again.

    • @GamePlayuh9510
      @GamePlayuh9510 4 года назад

      Which is great if you don't mind starting over but most people want some form of permanence to their progression. As for the difficulty, the game could really use a tutorial, even if it's brief, just to get people acclimatized to the combat system.

  • @matthewhamel7192
    @matthewhamel7192 4 года назад

    The only thing I would really like to see is maybe when going over borders you don't immediately loose you weapons but overtime or the farther in you go the more they decree in strenth of value. (The more I think about this idk if it would work tho.) I would also like to have the skills tree back. This would go hand in hand with my other idea have collecting experience go to sailing hang gliding and animal riding along with your abilities. I am not sure if this makes sense but old UI where xp unlocks the above-listed items along with say, your (special abilities). I would also like to have old controls like control for climbing. I would like to have a map open and only to show what you have explored. you could still see your friends heads but they would be in the blue. Il think of more ideas later and if you don't understand what im saying just ask and ill retry to explain it. rn back to cube world. also if we could change saturation to look like alfa id bee sooooo happy!!

  • @user-dx8nj7qj2g
    @user-dx8nj7qj2g 4 года назад

    what I would like to see? make it so I can use artifacts to craft armour that works in every area and also give buffs depending on what artifacts you used to craft it, but depending on the star it requires more, so for example a single piece of 1 star armour might only cost 1 artifact, but a single piece of 5 star armour might cost 20+ this makes artifacts more valuable then they currently are, and it also gives the player a possible end game, they arent just collecting useless artifacts for mobility buffs, instead they can get super good armour and weapons that work in every region, and it wont break the game by being too easy to achieve, because it wont be easy to achieve, to get a single piece you still may need to complete as little as 4 zones if lucky or over 15 zones if you're unlucky. I think this would solve the problem. also allow stuff like reins, boats and glider to cross the border. add in lore reasons why I cant take my armour over the border, maybe I'm borrowing it from an NPC who'll only let me use it in that area, or maybe the area is protected by a powerful barrier or something, maybe if I wear armour from another area all the people there will attack me, because all the different areas hate each other, anything works, but a reason even if its stupid is better than no reason, it makes it feel less bullshit to the player. maybe the thing that allows the player to craft armour from artifacts could spawn within 10 areas of where they started, but obviously highlighted, or maybe any npc from any of those areas including the starting one can tell you its location.
    although I do like the idea that whole wearing 1 star armour you cant damage people above 3 stars, and do barely any damage from 2 stars while taking extra.
    also world bosses, bosses that reside in areas 2-5 times normal size, they're giant and do tons of damage but also have tons of health, these would be bosses that are made specifically for parties.
    and customizable worlds, I know mods wont be supported, but I'd love it if it was made so you could custom design your own world, and the buildings within it, even the enemies in a dungeon down to the health, damage and loot drops of the enemy.

  • @LockCard
    @LockCard 4 года назад

    Gear drops that levels up with you that is not region lock.

  • @wylamdesimone4653
    @wylamdesimone4653 4 года назад

    Skill damage up damage up anything but movement speed with artifacts it will make it completely different and have me and many others actually want to go for artifacts

  • @Spika94
    @Spika94 4 года назад

    There definitely needs to be some tweaking because the systems defeat each other. + gear makes the next zone easier, but if you don't have the + gear, your experience in the next zone is essentially you starting over from the very beginning, losing all progress bar 2% swimming speed. But if you have + gear, the next zone becomes a joke and honestly pointless to explore because you have essentially defeated that zone already. And you can explore like 5-6 zones around the starting zone with the + gear, and stomping through those will most likely give you even more + gear. So you really have become as powerful as you can get from just exploring that 1 starting zone.

  • @andreashallersjo
    @andreashallersjo 4 года назад

    Do it like this every X levels (that you get from artifacts like normal) You get a talent point that you can spend in one of X different talent trees. Look at wow classic talent trees as an example. Some late game talents (like at level 50 or something) might be Your two handed swords have one more star on equip or something like that.

  • @Sozzky
    @Sozzky 4 года назад

    I feel that it would be better if instead of just making gear "useless" when crossing borders, it should lower its effectiveness by distance from the zone it was obtained. So for example:
    The region next to it - stats decreased by 30%
    2 Regions away - decreased by 60%
    3+ Regions away - decreased by 90%
    The percentage decreased could be higher, this is just an example.
    You would still need to replace your gear over time, but it wouldn't just basically reset the game completely with a +2% bonus to climbing speed.
    At the very least I believe that the artifact bonuses should be increased and/or they should give bonuses to combat stats.
    What do you guys think?

  • @Pielord-wp9do
    @Pielord-wp9do 4 года назад

    Not related to gear, but I would like the option to choose what sub class you are at the start of the game since it's now free to switch in town. The ability to switch sub classes is great but I like to choose either sub class to start and switch later if I don't like the abilities. Other then that I can't wait to get the game and play.

  • @MegawackyMax
    @MegawackyMax 4 года назад

    I don't mind that the progression is gear-based. Many great games use this method (Terraria), but then the gear should be tempting to get in the first place. I'm still gonna give this game a go, because I just love everything else about it. Just tweak the gear and, if possible, the initial difficulty, and the game will become much more engaging.

  • @djsunset2001
    @djsunset2001 4 года назад

    i just wanna know if i can level up my pets. or evolve them like how was planned in the cube world alpha

  • @DKannji
    @DKannji 4 года назад

    Re-implementing the skill tree to add permanent combat progression, because currently you only advance in movement which is useless in the core loop of fighting enemies to get gear. If you look at all other item based core-loop games they all have levels to increase the players base stats that the equipment modifies.
    Doing your own thing is fine, if you can implement it well... sad to say it, but they didn't.

  • @MultiStench
    @MultiStench 4 года назад

    If he added a skill tree and artifacts gave 1 skill point each in addition to the small exploration bonus, that would make me wanna collect the artifacts. As it is right now, i don't even bother to collect them.
    (edit: fixed typo)

  • @bleedfrequency
    @bleedfrequency 4 года назад

    Cube World 2019 is basically a rogue-like Zelda. From a gameplay perspective it's okay and has it's fun moments like combat mechanics, searching for treasure, looking for plus gear to boost adjacent regions progress. It's more of an immersion problem. Why does your gear lose power and exploration items are gone, when crossing the border to a new region? What is the lore explanation for that?

  • @dizzenios1716
    @dizzenios1716 4 года назад

    Speaking about the experience. *BETA SPOILERS* Sunk a good 22 hrs aprox. Game only really needs to change and improve over this base, I can see a future in that. Right now is a matter of artifacts currently not being a huge *incentive*. I feel something must be done about that. It needs more *content*, not right now but over time, spice things up, more quest types, different kinds of special items, more enemy types with mechanics to them. Also, this is more of a "me" thing, but i'd actually feel a lot more compelled to collect lore if the places and characters they introduced had a bit more ground. I got a little dissapointed when I spent a good while searching for a famed "grotto" in an alleged mountain region having the grave of an overseer. That was one of the reasons pushing me foward. With some work put into it, I can enjoy this as a base.

  • @loganl.4696
    @loganl.4696 4 года назад

    I believe the progression system is fair but slightly flawed, for example, the biome based gear is fine, however the the “+” gear I believe should not be bound to only neighboring biomes but to all of them, that way players will have a goal to achieve and that’s to get the best possible legendary + gear achieved from specific biomes.

  • @assassinangel7234
    @assassinangel7234 4 года назад

    To have armour for blue level and below and the climing gear , glaiter , boat not regions restriction. And a the artifacts to have +1,+2 or +3 to all skills dp,hp,stamina...

  • @joshuameadows3166
    @joshuameadows3166 4 года назад

    Like I've said elsewhere, I'm fine with gameplay loops like the one Wollay is trying to go for here. The most crucial necessity for a game like this, however, is the depth to support such a simple loop. The combat, questing, exploration, and gear systems must be deep enough to be continually interesting biome after biome. I think that this can make for a better game in the long run than just bringing back traditional exp. leveling.
    The Monster Hunter series has a very simple gameplay loop, and also lacks a traditional exp-based progression system. Yet people play MH games for hundreds of hours, and the series is wildly successful. Why? Because the combat, bosses, and gear systems are so deep and dynamic that the player must continually learn and adapt in order to be successful. The game is not just about getting stronger weapons and armor for your character - its about growing and developing as a player. Cube World as the potential be great, but if it wants to keep players around for more than two or three biomes then it must adopt a design philosophy of *player growth* rather than mere character growth.

  • @cybertvorog9492
    @cybertvorog9492 4 года назад

    Okay. Region locked. That's fine
    Give us A quest that is about defeating a level 6 mob (instead of the usual maximum of 5) to unlock all the gear that was equipped during the fight.
    It will be unlocked for the next region you kill a mob with. In all of the others it won't have it's effects. You have to run from area to area, complete it 100% and move your gear, find better one, slap that "you have a new stat point" mark and get progress going. Easy. Programmable. Fair. Nice.

  • @puddingsimon2626
    @puddingsimon2626 4 года назад +9

    well gotta go back to the Alpha again :/

    • @hrvoje5061
      @hrvoje5061 4 года назад +1

      You have to be more open minded.

    • @puddingsimon2626
      @puddingsimon2626 4 года назад

      @@hrvoje5061 i like the new cube world but the Progression is not for me i dont like Region locking gear so i cant go and visit other regions with the gear i framed 10h for. I realy dont like the idea of losing 10h Progress with the snap of a finger and having to do it again and again in the 10 - 15h i played i only got one + iteam. The old lvl and power System was way better then this artifact Thing that gives u useless stats Boosts, if they would give u like +5% base stat increase then i would say ok thats epic

    • @hrvoje5061
      @hrvoje5061 4 года назад

      @@puddingsimon2626 Pover level system was terrible when you got to lvl 80+ you couldn't find a dungeon that chalenges you. I had a lvl 234 ninja and I hated it. It really needed a change and I think we should wait for at least a mounth to see how will it evolve. Worst thing we can do is to dis Wollay about it. Don't put pressure on him.