Strategic Command WaW-TRP Mod Ep 79 OldCrowBalthazor [Axis] vs GamingWithTheColonel [Allies]

Поделиться
HTML-код
  • Опубликовано: 10 сен 2024

Комментарии • 19

  • @brucer2152
    @brucer2152 24 дня назад +1

    If you could cut that rail line north of Rhzev....then Leningrad is imperiled.

    • @BalthazorsStrategicArcana
      @BalthazorsStrategicArcana  24 дня назад

      Leningrad is imperiled now and AGN and AGC are going to try to clear that RR line north of Ryzhev.
      The Soviets have formidable forces near Kalinin so it's going to take some hard fighting.

    • @brucer2152
      @brucer2152 24 дня назад +1

      @@BalthazorsStrategicArcana Well true. I was just typing out loud that cutting that line would help.

    • @BalthazorsStrategicArcana
      @BalthazorsStrategicArcana  24 дня назад

      @@brucer2152Its the 'Weird Radio' You were reading my mind and it went straight to your keyboard haha

  • @brucer2152
    @brucer2152 24 дня назад +1

    The Russkies would not have put the non-aggression pact in jeopardy. Because the only reason they survived the first winter was the troops they brought from the hinterlands in the far east. If they would have kept them there it would have changed the some of the outcomes on the Eastern front. It's not realistic...

    • @BalthazorsStrategicArcana
      @BalthazorsStrategicArcana  24 дня назад +1

      @brucer2152 I take it this is regarding the Soviet sub moves in this match. Yes this gamey deal gets corrected in a later version of this mod.
      In Elessars War in the Pacific mod, there is a restricted area that they can sail, which basically is along the USSRs Pacific coast and out a few hexes.
      In SC-PACIFIC the Soviet Pacific fleet doesn't even spawn till they are at war with Japan...

  • @Paintballfi
    @Paintballfi 25 дней назад +1

    1:50 You got off easy with the sub, it got away when you took out the other ships, too many concurrent games going?

    • @BalthazorsStrategicArcana
      @BalthazorsStrategicArcana  25 дней назад +1

      @Paintballfi At the time of the recording game wise I was deep in the War in the Pacific Beta.
      Non game wise I was rebuilding my deck, shopping for a new car ( not fun these days) and trying to keep my high maintenance wife happy ( happy to do that).
      I have been pulling a lot of these turns late during these warm summer nights.
      As it was, that wounded Soviet sub I will find.....

  • @pavia8760
    @pavia8760 24 дня назад +1

    How exactly does the Italian Adriatic defense system work? I have placed a garrison on each of those land hexes and they have not changed color (which usually means it works).

    • @BalthazorsStrategicArcana
      @BalthazorsStrategicArcana  24 дня назад +1

      @pavia8760 You don't have to cover any of the red restriction hexes if you don't want to as Axis to get them to work. Losing only 1 of these locations though shuts the restriction down and opens the Adriatic up to the Allies and none of their ships will take damage.

    • @pavia8760
      @pavia8760 24 дня назад +1

      @@BalthazorsStrategicArcana Well, what a useless expense I have made... Well, at least I have garrisons to cover partisans.

    • @BalthazorsStrategicArcana
      @BalthazorsStrategicArcana  24 дня назад +1

      @@pavia8760 Its super important to cover at least Bari and Tirana. In MP probably all against a long range AVL on naval cruise. Just warning you if you get into an MP match of this. It will land before the triggering damage gets it lol

    • @pavia8760
      @pavia8760 24 дня назад

      @@BalthazorsStrategicArcana
      I take note OCB, thank you very much for the advice.
      By the way, have you played the Day of Infamy campaign in War in The Pacific?

    • @BalthazorsStrategicArcana
      @BalthazorsStrategicArcana  24 дня назад +1

      @@pavia8760 I was in the Beta and tested it with 2 opponents for almost 4 months straight through four different iterations till we got what we believe was pretty good balance in multiplayer.
      Still the MP testers were a small group. The bulk of the testing was done by folks in Singleplayer, which is a totally different game.
      Getting things right for both sorts of games (SP and MP) was and is very difficult.
      Getting China right was a long process, and it was way too weak at the start of the process when we began testing in March........

  • @raghardeishi972
    @raghardeishi972 24 дня назад +1

    Wow you got that fighter upgrades cheap. Step 1 lose T1 fighter on purpose. Step 2 save money for fighter and all upgrades. Step 3 get fighter with upgrades for cheap.