On the case of the supernatural in fallout. In fallout 1 the master brought out the psychic abilities of humans through “psykers”. The master himself has telepathic attacks that hit you if you aren’t wearing a headband that protects you from him. In new vegas theres even a kid who can tell you the future albeit extremely vague he’s alluded to being a psyker. I believe fallout itself kind of likes to take a lot more from real than we think as to having the unexplainable within lore but the burial side quest was a bit off putting.
I just replied on another comment similar, but as far as the master, it makes sense he is a psycher because he is just overly mutated and gains some.powers from the radiation, but the tribal shaman is otherwise a normal looking human. I feel like psychers abilities should come from severe radiation exposure, and have you mutated or ghoulish before you gain powers, but I'm aware that isn't psycher lore. But the shaman seems goofy to me because of that, feels like they just gave him telepathy to fit within the "tribal" trope of spirituality
@@MrHammers Could be a Warhammer 40K reference. Apparently shamans were stone age Psykers but when they start getting killed off my daemons the last of them all come together an carrying out a ritual/mass suicide, combining all their power an giving birth to who would eventually become the emperor of mankind.
@@MrHammers the master literally made 4 humans get powers and they are still just humans, They are severely mentally deranged because they are more powerful, that’s why the shaman is so weird, his powers are ALOT less powerful than them and he’s mentally not all there because of the powers he has which explains why he’s the only one in the village who talks like an actual tribal, my point is I don’t think the shaman ability to talk to you telepathically wasnt that big a deal if you REALLY think about it.
The shaman contacting you is actually built in the lore of Fallout because some people encountered a weird form of mutation induced by radiation turning them into Psychers (people with psychic powers ranging from such things as telekinesis, psychic communication, and in some cases even full out twleportation). One theory I have knowing about Psychers is that Oswald is even more special then we thought not only being one of only two known glowing ones who can talk and have their faculties in tact (and are guaranteed as canon) but also because he has proper magic including teleportation (something which could be a side effect of mutation if he were for example a Psycher)
Yeah, certain psykers make sense to me, like the master was able to effect people's brains with psychic abilities, but for some reason the shamans abilities just seem goofy to me. Seems like a shoehorned ability to give him because he is in a tribe, because he has no other symptoms of radiation exposure, like the master and Oswald like you said are mutated to shit, and at that point makes sense they can get these advanced powers from radiation, but the shaman is just a guy in tribal garb. Idk, doesn't sit right with me
@@MrHammers could be that some mutation occurred in the Shaman's DNA because of his ancestors or of a certain mutated food he ate or something else we don't know about. I'm not gonna say that he's the most logical Psyker but there are a few reasons he could be one. Still though he is definitely a low point among the supernatural parts of Fallout
@@MrHammers oh yeah for sure but like I said there's a reason he's still the low point of the supernatural parts of Fallout and you just nailed it in the head
20:50 Wrong. There's absolutely no reason caps should be the currency of the Capital Wasteland, the Commonwealth, or West Virginia. In Fallout 1, there was at least a comprehensive explanation behind why they were the default currency of that world, and they were backed by water. In Fallout 2, the economy is backed by the gold reserves of Redding. In Fallout New Vegas, there is also a plot-related reason the NCR dollar has lost some value and the people of the Mojave are going back to the bottlecap standard, all of which are explored in the game itself. The only reason caps are used in later titles is for brand name recognition, which is the same reason Bethesda sees fit to spam every corner of the continent with super mutants, deathclaws, radscorpions, and the Brotherhood of Steel.
@@JB-xl2jc They do deserve the hate they get though. The mistakes in F1, F2 and FNV are so infinitely smaller than the ones in F3 and F4 it is not even for discussion. F3's beginning on its own has enough to justify it as a shitty sequel to the og fallouts
The only reason caps were the currency in fallout 1 was because they had the backing of the Hub. The fact that caps are the currency in all of the Bethesda era games is just ridiculous lmao Also I might be wrong but I think supernatural elements were also in fallout 1. I believe The Master was a Psyker
Caps where the currency used in tactics and brotherhood of steel. BoS even had a direct sponsorship with a company to put their bottle caps in BoS. It doesn't excuse why it doesn't make sense in bethesda's titles, however it does show that "bottle caps is currency." Was already just an expected part of the franchise.
@@ralphpangallo5960 caps are currency for the same reason coins are here, cash is a 'promise to pay the bearer' so you could take your cash to a bank and have the equivalent value in gold, which it was backed against. gold is heavy and so are goods so rather than carry all that around we exchange them for tokens representative of their value which we can then exchange for the equivalent goods on the other end, so a 'cap' represented a bottle of water, which was a scarce resource more valuable than gold, so rather than carry around 300 bottles of water to trade with, you carry the caps, which can then be used to purchase other goods and the bearer can redeem them for bottles of water which they are backed against just like gold. Amuses me when people mock concept of caps, cos the cash and coins in our pockets are just as worthless on their own, and used for the same exchanges, they're just backed against different standards cos we happen to value precious metals and minerals more than water in our current society
Idk, I feel like each of the towns and cities having it's own vibe kind of helped the game. It kept the game feeling fresh, even after a long time playing. And the silly writing is what kept me playing for the most part, it was so unpredictable that I was genuinely interested to see what would happen.
I also don't think it's fair to say that every town has it's own vibe entirely. Sure, some really stand out for having their own vibe, like Vault City, Gecko and San Fran. But at the same time Klamath, The Den, Redding, Modoc, and New Reno kind of feel like they're tonally consistent.
I like your take. I also love the fact you are not complaining about the game being difficult to navigate or complicated. I played fallout back in 1999. Loved it. But there was one problem. I didn't know English. I learned it while I played. That's how much I loved it and how motivated I was. It's also why I can't stand "press X to doubt" people and their complaints.
Me too, in fact, that is how i began learning english, i was a kid with an english dictionary on my lap. The game looked so cool that i wouldn't limit myself by a language barrier...
I already knew basic English from cartoons and could communicate with foreigners, but I had to use a dcitionary for this game to be able to finish some quests. Until this day Fallout 2 is the only game I played with a dictionary.
People when other people are actually different people with different tastes and opinions. I love Fallout 1 and 2 but comments like these are stupid Are we all just incapable of objective thought? Its always just insulting people and pretending they're stupid because they have different tastes. It's never "Fallout 3 and 4 are decent games in their own right even if they're not for me" its always just "they suck". Just seems childish and hypocritical to act like this about 3 and 4 when you get mad if people act like that about 1 and 2.
So I finished fallout 2 about a month ago but I'm already itching to replay it. It has gotta be one of the best video games I've ever played. And I gotta say new reno has gotta be one of the best or the best citys/setlements in fallout and probably all of video game history and also sulik and grampy bone are the best. Well I started playing fallout 1 about 2 weeks ago and I can certainly see what you mean by it has a bleak atmosphere well overall I'm enjoying it. EDIT:so I just finished fallout 1 and I gotta say it was amazing. The ending was amazing to. The master was really good but I would say I still prefer Frank horrigan. My rating On fallout 1 is 9.3/10. I still prefer fallout 2 though.
@@MrHammers why replace some of older dlcs, it is better to make a new one) and it would be logical, as New Reno is mentioned in one of Lone Drifter's songs)
the rough start and huge feeling of weakness in fallout 2 also contributes and the labrythinian cluttered hard to navigate areas both in and outdoors in fallout 2 compared to fallout 1
I also like F1 more - even if by jsut a tiny bit. What strucks me the most is "realism" withnin the worlds rules. In Fallout 1 e.g. it was said that Super Mutants are made from ordinary people. Some of them are just villagers and thus as SMs they are weak, have low HP, and no weapons expertise - and one even has a girlfriend that is human! Also if you wait too long then they will start ravaging the wasteland. In F2 on the other hand ecelogy is just plain stupid - there are super powerful critters between Navarro and Redding and there is no reason why these did not expand all over the wasteland - these are here only to block players from travelling early game to San Fran. There are much more such examples, making F1 much better. F2 is better only in a way that it gives more fun.
@@OldSkullSoldierwhat do you mean about if you wait too long with the super mutants? I bought f1 and 2 on sale the other day, hit a couple rats and didn't know what I was doing and started playing new Vegas again. Any tips would be appreciated 😂
@@stephengrigg5988 If your playthrough is too long then supermutants in F1 will eventually invade settlements. I believe Necropolis is the first to go, then they show up in Den. Wait long enough and they will even invade Valut 13.
I have no problem with the supernatural elements in Fallout 2. The science in Fallout is nonsense, anyway, and the notion of psychics is consistent with the pseudo-scientific speculation of the 1950's. Besides, nothing in Fallout 2 is anywhere near as bad as Little Lamplight or Kid in the Fridge.
I also always figured that heat-strokes, radiation poisoning and toxic fumes and other substances COULD have fucked with the Chosen One's perception of reality...
I disagree with the criticisms on the pop culture references. I think it having that stuff keeps the game fun instead of mindlessly edgy and shocking. Yes, fallout is dark and about the end of all human society, but it's also not humourless. There's a contrast formed when you put the bleak grimness of real world horrors and the comedic references to pop culture back-to-back. It leads to a real sweet and sour combo that keeps the tone dark but fun.
What I like about Fallout 1&2 are the main quest lines. Fallout 1: Get a water chip. Destroy the military base. Kill the master. The end. Fallout 2: Complete the temple of trails. Get a G.E.C.K.. Rescue the kidnapped villagers. The end. Everything else are side quests. You start with a clear objective but experience the entire world, while looking for the one thing you need. Thus you learn about the world and factions and then you get your big enemy to face of against. Fallout New Vegas was quite similar in this regard until you start the preparations for the final battle. Also a little fun fact in the lore: All the water chips you find in Vault City were meant for Vault 13, but never made it there due to a mix up in the shipping documents.
and you can castrate those games and end them in 10 minutes also you are wrong about fallout 2 fallout 1: destroy military base, kill the master, GET BACK TO VAULT fallout 2: get nav computer parts from vault 13 i believe (not sure about the place), get tanker keycard from navarro (can't finish the game without those two), do a favor for badger and fix nav computer while at it (can't go to enclave if computer isn't online), ask badger to get you fuel for tanker, blow up main computer in enclave oilrig (vilalgers rescue themselves and you can walk around oilrig in power armor), kill frank horrigan (otherwise door doesn't open) THE END and those are MUST to finish the games as you can see they learned from first game and spread required items in opposite corners of the world - AND IT WORKS naturally making you engage with world it's only a shame bethesda ruined everything
@@ryszakowy Well, you can speed run these games in like 50 minutes with using glitches, after you learned all mechanics, but that doesn't count. Also all the extra stops you mention are not quests. They are just parts to get you to fulfill the main quests you have, they aren't actual separate quests. With Bethesda each step would be one quest in the main quest line with quest markers and achievements. In Fallout 1 and 2 you had to actually listen (read) what characters say and gather the information to progress ... or in some cases stumble across it by sheer luck.
This was a fantastic video. I largely agree with all your points, as I myself continually log more hours in the Original Fallout over Fallout 2. Great work, can't wait to see this blow up
I see why everyone prefers fallout one now and yeah I would get annoyed with the constant pop references too.. it almost reminds me of fallout 4 since I complain about similar issues like the dialogue and it’s references.. I hope the NV mod for fallout 4 comes out lol
F1: Ian always spray you with 10 mm bullets on your back You dont have a Highwayman F2: Ian is fuc*ing dead You get a Highwayman Sorry nerd, there is no argument who is better.
@@MrHammers With his defaut minigun he hits more companions than enemies, but thats is canon, Marcus still hate normals, he just dont like to admit it. The Master have a Dream And for the "Ghost Girl", is a fact that she *forgot* to turn off her sealthboy and she becomes crazy like the Nightkin in F:NV, the Den assume she was dead and dig a tomb, the Chosen One say the same in the game, when he return her golden locker she is so happy that she comits suicide with a plasma pistol, inmediatly turning to bones, the charade you see in the game is bc the Chosen One trauma, he start to belive the *Ghost Story* to continuing living. There is your grimdark, now go to beddie.
@@MrHammers its not a teory nerd, is a fact like the acne on your forehead, and no, im not projecting myself. And for Hakunin, is clear than cristal he was a psiker like the Master, he can comunicate with you with this metod, and if not for his "annoyence" you will get distracted in New Reno and never finish your quest, the "Mystic Head in the Sky" when he talk to you is bc the healing powder, the drug of your tribe, *healing the body and fog the mind* , its just acid trips.
Fallout 2 is the best RPG all time, it has lore, emotion, fun, its flawless. Your.whole.video is biassed, you are salty bc we all know you cant undertsand ANY of the references in your first game, and you later search them in google like a fool. I sugest not only delete this video, delete your channel and start a new with kitten videos.
Reminds me a lot of *Texas Chainsaw Massacre*. The first movie was pretty serious/art housey with some subtle dark humor, but in the sequel they amp up the dark comedy to 11 and go all out with it. Of course that movie was made 10 years later instead of immediately after but still very similar.
Fallout 2 reminds me of postal 2. The first postal was serious, edgy, dark, scary, gritty, while the second one is just Half life 2 interactions, Halo 3 physics, Oblivion AI and randomness mix it with some 2000s edgy humor and there you go you got Postal 2
No companion in the entire franchise is better than madlad Ian with a knife. Madlad Ian Charged everyone with the knife I gave him (smgs would kill me) and he carried my ass through the entirety of the early game.
Kevin from Tactics is also amazing. Once you can get enough drugs into him without him dying / passing out / becoming addicted - he turns into an unkillable mele machine. Give him voodoo and psycho and afterburner with a mega power fist in Peoria, and he can basically charge the underground laser turrets single handed and crit them to death in a handful of turns. Takes a few days to come down though...
Hotline Miami 2 imo is the "perfect sequel" because it expands everything from the first game and does not do the "difficulty reset" every single sequel seems to love doing. The first level is a warm up but from then on it's just as hard as the last level from the first game. You don't see that often enough (besides probably Super Mario 2 JP) and I wish more sequels took into account returning players skill levels.
HM2 is definitely not the perfect sequel story is fine but the levels are harder because they are poorly made so you’ll just get shot over and over again from offscreen which sure happened sometimes in HM1 but not as much as the levels were smaller in scale and more closed it’s just very frustrating getting shot from offscreen so often and melee weapons are really useless in HM2
I gotta chip in for Baldur's Gate 2 being the perfect sequel. It only got bigger, grander, more complex, and the stakes were very much raised. It had the advantage of decades of AD&D lore behind it. Plus it had the option to import your party from BG1, so it addressed the skill level thing from the get go.
23:28 That computer is very similar to Zax from The Glow in Fallout 1, to say Fallout 1 had no lore is a bit disingenuous. It did have lore where it was required, it had lore for Super Mutants, Mariposa Base, The Master, Brotherhood of Steel and that's about it, but that's all F1 needed. While I prefer F2 over F1 any day, F1 gets underrated alot in terms of its writing
19:08 One of the cut locations is the Tribe that Sulik came from, if you have Restoration mod, you can visit said location and... It also has a ghost...
19:05 Killians patch restores cut content for F2 and apperently Suliks village was supposed to be one of those locations and one of the side quests is helping a ghost, again 💀
20:57 Nah, it makes the world feel smaller. It was RIGHT decision for F2 to try to introduce new currency even if it was boring one. F;NV tried to sort of fix this issue by adding ncr money and legion coins but I wish we permanently replaced bottle caps, maybe it can be beer caps or sumn
Loved the vid, I'm subscribing. I started with Fallout 1 with my cousins, taking turns to play in the only computer we had. We where into rol board and video games and we where fans of the Mad Max movies especially because Mad Max 2 was released in our lifetime. So you could imagine our excitement and also have to agree 1 is more dark even till the bitter end. Saludos from Uruguay 🇺🇾.
Fallout 2 is the one Fallout I think is the best, even compared to Fallout New Vegas. 2 has everything I love about Fallout in 1. Brutal gore and action. You constantly see people getting blown up by Enclave or raiders. There's crude jokes that I find hilarious. Lore is fuckin amazing and one that other Fallout's have not kept me as engaged. The areas are so cool and interesting to explore no place is bland. There are SO many ways to play the game and it makes a new impact then just. "Yeah sure I'll just help you, I have no choice." You can kill everyone, even children which is something I still don't understand why they removed that. Having a villian that's a legit threat shown straight from the beginning to even endgame with the enclave capable of giving you a hard time endgame, Frank Horrigan holy shit he makes every other antagonist LAUGHABLE. The Highway Man, I fuckin wish future Fallout games HAD AT LEAST ONE VEHICLE. Fallout 76 I was expecting to see players running in motorcycles shotgunning or fuckin sniping, players on trucks or vans and just mowing ghouls over. The companions are one I love in this game like in New Vegas, and 4. I will always hold Fallout 2 as my favorite Fallout game that makes every other Fallout game look puny. Bethesda will never touch child killing, I mean it took New Vegas for prostitution and sex again and 4 KINDA did it but not as inappropriate and it doesn't feel the same. I also miss the radaway addiction and stimpack addiction and nuka-cola addiction. I wish they could've added those in 76, stimpaks, radaways, nuka cola are broken in the game.
I'd argue that, your conclusion and reasoning are true and correct, but I think you've neglected one overarching detail - 80 years has passed. Generations have come and gone. Settlements are flourishing. The world is going from bands of humans and occasional settlements to towns and trade routes. The world is still brutal and in such places, the people typically have a broad sense of humour about the darkness of their existence. It's a primary coping method. Maybe this attitude fits this differing world, accurately. Maybe. EDIT - great video 👍🏻 literally thumbed up and subbed
These videos be making me look at Fallout in a totally different way! Quality content as always my friend, I'm stoked to see the channel is taking off, getting the recognition it has always deserved and I cannot wait to get a big ol' beefy video on Fallout 3, the beefier the better!
Something I've come to realize overtime with Fallout 2 is it's constant push of pop culture references seem to overshadow much of the writing making coherent sense. The Enclave to me has always been perfect example of this, much of their motivation in the broad sense is very much comedically evil. Whereas the Master had nuance and clear line of logic to how and why the plan ended up as it did. They lack that true thought and push the satirical over the logical. The Enclave are essentially a giant meme in their debut a means to say, and I admit I'm massively oversimplifiying, "politicians bad" I like Fallout 2, however ultimately for all it's amazing aspects, it makes this discrepancy stick out all the more to me.
20:50 Thank you! Bottle caps as currency is such iconic part of Fallout’s world to me, it’s one of those aspects that feel so uniquely, recognisably “Fallout”. Other video game series’s would kill for that kind of thing, it boggles my mind they tried to get rid of it.
I somewhat disagree. Yeah, you are 100% right about how Bottle caps are an intricate part of the series, something that is very recognizable. Put I also feel that Bottle caps as a currency from a historical and world building perspective would change to something else 100 years later, in other words from F1 to F2. Here’s a link to a video explaining the evolution of currency in the Fallout Universe: ruclips.net/video/t8u_gyr_NZA/видео.html
Loved the video and agree with a majority of what you said. But i do think you judged 2 a bit too harshly. One thing you didnt take into account is that humanity rebuilds. FO1 was bleak because it was humanity learning to crawl again. In 2, humanity has had time to learn to walk. People need a positive attitude to survive and thrive and it transitions to less bleakness. Fallout 2 may have gone too far a bit too many times but the fallout world couldnt be stuck in the stone age forever.
That's a good point. It's the best attempt in any fallout game where humanity has come together and tried to rebuild and create a government. Other than maybe fallout new Vegas and a little bit in 4
:') thank you for reviewing this series. I'm def gunna rewatch this meny MENY times from the enjoyment it gives, hope you hit a million subs soon. I watched this the very second it upload and loved every moment of it.
Caps had a reason to exist in Fallout 1, it could be traded for water. It has not in later games, except for Fallout: New Vegas, and even then caps is a competing currency to the legion and NCR's own.
@@kiobio7311But that is a bullshit explanation! You are living in a world where modding advanced weapons and maintaining (to a degree) complex equipment is possible, and you think it is realistic that bottlecaps cannot be replicated? Also, what happens when someone finds a pre-war bottlecap producer with warehouses full of them, ready for shipping before the bombs dropped?
Combat wasn’t even that bad, tbh, probably the biggest Criticism of the vid . Yeah, it’s annoying to miss shots, but once you reach the point where you have 120-140% in your main fighting skill, that’s where combat should finally feel satisfying and a cake walk… especially with the gear that you’re guaranteed to come across. I think it’s just something that you have to get used to, to finally gain satisfaction from it (landing eye shots, having high crit chances, prioritizing targets, having high Agility, etc), as it feels rewarding as fuck once you finally reach that devastating potential that you knew your player had from the start. This all comes with the experience tho. **The build of the character also greatly influences the enjoyment of combat, I feel like. High level small gun builds usually tend to fuck everything in sight once they get they gear and perks set up.
Exactly. That's also what makes people can't stand baldur's gate/morrowind, because they are games where you need to invest your time to make it worth it.
The only way I was able to land eye shots in both games was to knock people down. And most of the time little extra damage came from it. The targeting system was useless.
I like how they had different teams for different locations. I feel this made the world more unique and realistic. For instance going from little rock arkansas to Dallas textas there is a big change. They both have wal marts and so on. However real towns have a personality to them.
I just discovered your channel, and wow, the way you describe the setting and mood of both games, plus the differences between them, is really intriguing.
Restoration Project really brings out the true beauty of Fallout 2. It is a must, it makes F2 an awesome experiense that F2 is supposed to be. Also, re Meclchior, you obviously missed the little kid in Redding. Talking to him SETS UP and EXPLAINS the "Melchior encounter". To anyone and everyone who enjoys F2 but still feels something missing, get Restoration Project. It makes Fallout 2 awesome and like a brand new game again.
Strong disagreement on the money. Money is world building, changing money or having competing currencies shows the rising power of factions. That's a big part of why the competing currencies of New Vegas worked.
Exactly my thoughts as well. How Bethesda has since stuck with caps strikes to me as them feeling that it somehow needs to be that way just because "fallout = bottlecaps as currency", period. They're sticking to tropes. Fallout 3 is prime example of that, being more of a Fallout themed game rather than a 'proper' Fallout game. There's this feeling of it being a collection of Fallout themed roadside attractions, some hitting the mark, some missing it, while not quite forming a cohesive and interconnected, beliavable world. The contrast going to New Vegas is staggering. Now that's a Fallout game.
As much i am a hardcare Fallout classic fan, I cannot disagree that FO2 has too much pop culture references. When I played it as a kid, I had a hard time understanding this because I'm not an American (from SEA). It was only when I was in my teenage years where we finally got the internet I finally understood most of them. FO1 was certainly way more bleak. Great video and insights of FO2.
The gameplay is a big hurdle, I have to use a guide for a lot of missions. It's a very unforgiving game if you don't get it, but I love the stories and themes of the games. Glad you liked it 😊
I can see where are you coming from since the tonal shift is like the whole situation in the gundam franchise with people coming from zeta to find a quirky and over the top sequel in ZZ which has almost Nothing to do with the original in terms of mood. But i just think this made fo2 SO much more interesting than 1 Fallout 2 is my favorite game so i can be biased around that but the game is just fun when it comes to those aspects, characters are memorable, dialogues are very funny, theres some seriously messed up things and at the same time It never take those themes that seriously and all of the game just sticks with you. Theres a reason why most of people's memories playing fo2 comes from new reno. A city where you could become a porn star, join the yakuza, become a gangster or just gamble to death. This game just throw the player at the world and let we do whatever the living hell we want to, and it feels massive and alive. Partially because of how it reacts to a lot of our decisions, partially due to how big the world was in comparison to the first one but also because of how funny it was. Its impossible to forget things like sergeant dornan, the time travel easter egg or the hubologists While fallout 1 was a great game and i really liked it, this one is where the series really got me and where i thought it really peaked (and im ome of those weirdos who liked 3 too) I love this game
“The choice to go back to bottle caps in later games was the right choice” For new Vegas, maybe. But for 3? Hard disagree. It literally makes 0 sense why the capital wasteland would use caps as a currency. The only reason they’re a currency in the original is because the Hub used them as a common currency, backing them with one bottle of water per cap. That gave them intrinsic value and since in the area of California there was no minting press to create counterfeits, meaning that inflation was not a factor (though this pops up in New Vegas when one such operation starts up). It makes sense that the successful currency would make it as far out as New Vegas, it’s not the best writing imo, but it’s believable. Why the hell would this same thing happen on the east coast though? Did they just have the same idea independently? Did Harold tell them when he traveled a thousand miles to DC from California (itself a ridiculous idea that encapsulates the problems in Bethesda fallouts writing)? It just doesn’t make sense and it’s really obvious that they just brought it back because “hey caps! That’s really fallout! We can market that!!” It’s cheap and lazy imo and was entirely unnecessary
It’s because Bethesda really only takes the symbology of fallout instead of the well thought out world and lore. Their games are like Fallout’s version of Ready Player One. Just all these things smashed together with no thought. Take for instance Bethesda’s interpretation of retro futurism. The original games were retro-futuristic in many ways, but they took a very critical look at the culture of America that existed in those times. They criticized things like American exceptionalism and nuclear proliferation. Bethesda didn’t take a critical look, they took a nostalgic one. They just took symbology from the 1950s and implanted in it 2077- and it didn’t critique these things, it reveled in them. While the original games said “the old world was horrible and it led to the conditions you see now,” the new games said “wow wasn’t the old world great.” Even things that have no point existing in 2077 and beyond like greasers. Like culture paused in the 1950s and just never progressed. Which is a misunderstanding of what the original games did. It’s also why the BoS and the enclave had to be in FO3. Bethesda is seemingly incapable of coming up with original ideas for the Fallout universe, so they just take old ideas and implant them with no regards to whether or not it makes sense.
@@fromthebackseat4865 and that's one of the main reasons why fans of Interplay's Fallout games don't like Bethesda's games. Bethesda doesn't even understand it doesn't make sense to have unlooted easily accesible places close to settlements 200 years after the war...
That was a bit sad, and they lost some of the writing but overall FO3 was very well received to everyone's amazement. Zero Punctuation did a great video reviewing it. That said FO1 was always about the what if and really exploring the ideas. A big one was the music. It was all 1940's swing bands because they were vinyl records, and everything afterwards (at that time CD's were a new idea) was on magnetic strips and got wiped. So ONLY the old music survived. Again, this was a product of the time, and the whole "200 years later" thing doesn't hold up at all. It's the one thing that FO76 got right, not setting itself in the distant future. Also, it was the first popular game to do that style of outro at the end, where you got to see the impact you had on the world. Unlike so many RPG's, you got a 3 or 4 minute video explaining how the choices you made in game impacted the places you visited and the people you met along the way. You don't win at RPG, you experience it, and this was a huge payoff for players who went the extra mile. If you rescued Tandi in FO1, she goes on to found and lead a whole city in FO2. Oh, and Richard Dean Anderson, aka MacGyver was a voice actor in FO1, and that blew so many peoples minds. Most people would probably know him from Stargate these days. Unlike Deadpool that we have today, that kind of thing almost NEVER happened back then.
Nothing like the glow in Fallout 1 imo. You arrive to that area and there is a big ass hole in the ground, on what you easily see that its an 'entrance' to something made by human hands. If i remember correctly it is fairly at the beginning of the game and you approach something which clearly sends the message: you shouldnt fuck around here. That place was chilling as hell to me. In Fallout 2 it was Golgotha that came close to that kind of feeling but it still wasnt the same. I was amazed by the symbolism but it felt still gimmicky.
Great video, interesting to hear some background reasons to development choices and what elements make or break great games for you personally. I guess we're lucky to live in a world where both F1 and F2 are a thing, so there's something for everyone! Personally, I've had Fallout 2 at the top of my list of greatest RPGs made for decades now. The sheer size of the world, the amount of quests, all the things to get and activities to do... It's just a shining example of how agelessly good a game can become when nearly all of the effort is put into making the content, instead of building up the systems and keeping up with the tech standards. In comparison to F2, to me F1 feels small, unfinished, broken to a point that it takes effort not to exploit - and worst of all, the story and the atmosphere do absolutely nothing for me. It's grim, dark, hopeless. Period. For me, it's the juxtaposition of the dark, horrible, violent dystopian themes and all the jokes and silly references that elevates F2 (and the whole franchise that followed after) above any generic game set in a dark dystopian future. I honestly and sincerely think it's the perfect mix for a non-linear open world RPG for a lot of people. I'd go as far as to saying I think the tonal shift of Fallout 2 is the reason why the brand is still alive.
I think that especially the old Fallout Games still look good just because of this retro look!If your compare it to Ocarina of Time it has aged way better:The Poligons from OoT or HL look sloppy and unimaginative while those pixel perfectly fit a RPG that Fallout 1/2 are.There’s still so much space to imagine something!
I just finished the game a few days ago. I was blown away by the writing, the quest design, the player freedom, the world design, the storytelling through environment, dialog and items. All of it still holds up today! A fantastic but believable post world society. Contrary to your opinion I have to say, that I also liked a lot of the social commentary and 4th wall breaking stuff. Especially the vice president of the enclave, who's almost every quote is original by an real world VP. My strongest criticism would be the amount of bugs and the combat system which didn't age to well and is a bit to rng focused and does not change or evolve at all over the whole game. Also some fights take way to long. A remake without the bugs, some quality of live changes and some cut contend readded would be a game of the year candidate.
That's like.... your opinion bro. Fallout 2 was hands down the best story and overall the best game in the Fallout series. The new ones, they're far from what 1 and 2 gave people, the isometric style just didn't appeal to a lot of people or new gamers. Also, a lot of complaints I feel are trivial.... who cares what the currency really is, and the humor was welcome and crafted into well put together quests. This game was not easy, it had a LOT of things to consider in the story and truly did a great job of bringing the definition of a roleplaying game for us to enjoy. Edited to add to my post: Thank you for your video, you did a very thorough explanation and I do appreciate your opinion. Fallout 2 is still the best in the series.
That was another top tier video review as always,pleased to see your channel has really taken off recently,you deserve the success,Would you ever make video's on the Wasteland games in the future?,would be interesting to hear your thoughts and opinions on the Wasteland franchise.
While Fallout 2 is my favorite RPG of all time, I don't really remember the original Fallout that much since I only played it once. I really did not like having my companions constantly missing and killing each other (and me). The tweak that the developers added to F2, Combat Control, did not entirely solve this issue, but it made it much less likely. In my opinion, you are correct that the storylines are what makes the game, and whenever I ran through another game of F2, I would find something new. Of course this was at a time before websites with thorough walkthroughs existed. Of course, without those websites I would have never discovered the Buffy easter egg.
I don't mind currencies like caps in fallout but all I want is a sign that people make multiple currencies. if there is lore for why it is fine. like in tactics we have pull tabs from cans & in fallout 2 had NCR dollars, Morningstar & kakoweef mine script & implied that the city of New Reno once had casino chips as its currency. Fallout tactics also had the currency of the brotherhood & finally we have fallout New Vegas with its 3 currencies, NCR dollars, Caps & Legion denarii. the next game should have a few currencies or at least lore behind the caps. I think they could use the fact that the caps look like a vault door or something. would be fun & better for world building.
19:45 I thought the background on this dude was that he was magician and he held on to creatures in his pockets so lizards and mice were the spawns coming out of the goo to attack you Edit: I has been 3 years since I last touched this game on Steam, I never play it without Restoration Patch + Falche 2, of course Falche in moderation, breaking it too much ruins the difficulty
F2 is better imho because it actually allows more roleplaying. Seriously how much can u do in F1? It has less tons, has lower variety in builds due to less perks in general and stricter perk requirement and having a small limit on how many u can get and just charisma being useless in F1 while in F2 its alr. Also most endings in F1 are broken without mods so half the towns alw get bad or good ending so u cant even do proper good or evil playthrough without mods. F1 has same issue as F3 where its just not worth playing after a couple of playthroughs tho F1 still better in that regard due to insanely good atmosphere
The feeling of the stories of Fallout 1&2 is like they packaged pure dread and cold war horror honestly most modern nuclear war apocalypse games cannot stand up to comparison at least in straight forward storytelling world building because they got the luxury of hardware that can actually show the world of the apocalypse
I disagree with your point on the currency. Caps were backed by water in the first game. The true currency of the wasteland was water. Going back to it once a government took over and began to produce it's own fiat currency is a step backwards. Also you just popped up in my algorithm, I like your stuff.
Awesome video, takes me back!! I loved these games so much. I loved the easter eggs too, and the silly humour! Blowing shit all over the town hahaha XD I think that together, Fallout and F2 are perfect and balance each other out. These games shaped my worldview and character forever. I even got a tattoo of Vault Boy giving the thumb up in 2007 after finishing my army training. War, war never changes...
I think the reason I liked Fallout 2 more than Fallout is the time constraints. Any sort of ticking clock stress me out and I have avoided a lot of games that do that. Of course as I've gotten older I've learned to deal with it better but back then I was just a teenager and I abandoned the game after I lost due to running out of time. Talk about surprise!
I liked your video, it's nuanced and pretty acurate too. I'm one of the people who prefer fallout 2, mostly for the reasons you mentioned (bigger, more qol, more ambitious quests etc) and most of the negative aspects that you mentionned, while I think you are correct, didn't bother me much. I still need to finish fallout 1 though, because I never actually was able to finish it in the first place, despite trying and making several characters I think that after playing fallout 2, fo1 felt a little bit underwhelming...
Fallout 2 is my favorite with the reason being that you can be friends with a fucking deathclaw (yeah, it takes long for any fight to start as the deathclaw has to unrobe its robes but fun to have and it is grey or white, dont know, the volour in this game can be weird at times) and you can have a car where you can put your stuff in (sure, you need to recharge the car with MFC which is an ammo type for laser weapons but it only takes one battery and with the upgrades you shouldn't worry about it too much); so, another thing that I like is the fact that you can use explosions to open some doors (it isnt difficult to notice which can or can't be blown up), use your fist to open it, lockpick them or even closed them with an actual lock (which you have to lockpick again), or just use a crowbar tp force almost any door you'll come across. Oh, and just as a side note, you should know that there's condoms in the game and the only function they have is to not impregnate the wife or daughter of the crime boss from New Reno (which isn't canon btw lol; so yeah, the chosen one is canonically male and he has a son which became the next boss of the family lol).
I too am one of those who played F2 before F1 and more or less knew little English then. That ambience and artwork is *everything* in those games. It us why people stayed and find these games intriguing. F1 may make a little more logical sense in itself, but F2 was more of the same +, like a good second part should be. For the supernatural stuff: I liked how that one npc tried to scam you in F2 in the Den, he says it's his magic powers, and the player can ask if they can learn it... it's halfly established that it *could* be an option, after all you come from a tribe and are taught about spirits and whatnot😅 The Hakunin (or whatever) dream sequences fit nicely in there thematically, but it isn't the same urgency as the timer in F1.. The F3 debate: it is as bleak as the other games, with the exception that F1 and 2 had a roadmap and something to tell. In F1 and 2 you look at and wonder what could be beyond that barrier, while in F3 you learn sooner or later that it is simply nothing and without consequences.
Also the gameplay of fallout 2 was heavily criticized for the lack of change compared to fallout 1. In addition the graphics and look of the games was considered out dated for the time
Interesting. I never cared about saving Vault 13 but saving some tribal village with holy Garden of Creation Kit was more interesting. People from Vault 13 could simply walk away and find water elsewhere. But it is also because i played Fallout 2 first and Fallout 1 after it. Fallout 1 is smaller, less funny and most places look similar. Both are realy great games and it is shame that Bethesda turned it to open world FPS.
I played Fallout in the late 90s & then FO2 shortly there after & loved them both!! I totally get where you’re coming from on both games but I enjoyed FO2 much more due to the added features like karma, companions & of course working at the movie studio!! 😂😂😂 I was good with FO3 also, even New Vegas has some good stories but anything after that wasn’t true FO!! I don’t wanna build a house, I wanna shoot Deathclaws!! 😂😂😂
I honestly don't remember Melchior despite playing Fallout 2 numerous times. Maybe I usually skip him. I don't think he's necessary in any way. The gauss pistol is nice, but you can get a rifle from San Fransisco if you are lucky with trader inventories. I'm beginning to wonder if I ever did this fight. Almost tempted to fire up another Fallout 2 game to try it out.
Just like New Vegas, you can skip the bullshit and go directly to the main city, get the quest and skip out on 75% of the game. Just get a character with the the tag Outdoorsman and Speech, then when you leave your village, head directly south by south, by southwest, and you will will end up in San Fransisco. Go to the corner with the Brotherhood of Steel, they will give you a quest to fetch vertibird plans. You will go North by northwest to a gas station called Navarro, convince the purple cloak dude that you want to join the Enclave., if you pass your speech check, they will say, "are you the recuit from so and so.." You answer in the affirmative, and then you get access to the Enclave base. Don't talk to anyone, go underground, go to the armory, pick up Enclave Power Armor, convince Raul to punch the mechanic chief. Grab the plans, Return to San Fransisco. By this time you get access to their facility with tons of weapons and ammo, and an AI that if you find the computer chip, you gain SPECIAL skill point.
I understand that for many people, FO2's tone is very strange, since it's far more eclectic than FO1. It goes from being humorous to being serious all the time. But I think what makes 2 so special is how incredibly well it is at juggling these tones, much like how something like the film Evil Dead 2 is able to juggle humor and horror (compared to its more serious precursor). Take Broken Hills. While the silly and fun side quests are there, finding the human corpses within the cave against the Mark Morgan soundtrack was truly serious. There is still a great dread in 2, it just incorporates a level of absurd humor within a cold and unanswering landscape. 1 is definitely more serious, and I truly love that about that game, but I am just so charmed by 2's ability to juggle them well and have strictly better quest options, dialogue (imo), and detail makes me love it far more than 1. Unfortunately the FO series has become more humor/light compared to it's more terrifying/serious roots. Perhaps that was Fallout 2's fault, but I think it's a bit more complicated. It is definitely the case that it, like the later FOs, are humorous. However, I think some people (not to say you did, MrHammers) suggest that 2's humor is the same as the Bethesda titles. This couldn't be further from the truth. I had that impression going into 2 for the first time, that it was "when Fallout became funny/funnier." I was then completely blown away by how offensive and "R Rated" the humor was. It was amazing. There are things in 2 that Bethesda would NEVER be put in a future FO title. The racism, the sexism, the prostitution npc dialogue, just holy shit. It feels like Lloyd Kaufman (Troma films) wrote much of this shit! That kind of offensive humor is supreme for me. Don't even get me started about the crazy cut content like the original "Child Killer" reputation art or the Rainbow Confederation. How was this game made so well in 9 months? Anyway, nice video MrHammers. I do think the game is a bit much on the pop-cultural references at times but there were many ones I did enjoy.
Honestly, I love it when games or even movies portrayed drill instructors or higher up military officers as the “hard-asses.” I always ended up finding them humorous. It’s why Sargent Dornan is one of my favorite npcs to talk to.
Plz note that Fallouts were a pioneers in PC RPG and TBS in the same time. They were setting the standarts how it suppose to look like almost 30 years ago. 23 years ago I hadn't your perspective. I had been taking Fallout as it was, with pietism. The other ironic thing is that you would have to develop a different perspective on RPG games if Fallout wouldn't never be created :)
Now that Microsoft now own the Fallout IP, Obsidian Entertainment and InXile Entertainment (the talented people that worked on Fallout 1 and 2) please let's see Fallout 1 and 2 get a remaster ie Wasteland 3 treatment as in graphical upgrade only ❤ do not change gameplay or anyshit 😌
Always been my favorite fallout, but fallout 1 does feel more balanced, not just in leveling mechanics but in scope its big but just small enough to be replayable
I agree with everything you said here, I finished Fallout 1 something like 3 times, I somehow struggled to finish Fallout 2, and preferred the pacing of Fallout 1. I played Bethesda's Fallout but they felt like Skyrim with a Fallout skin, so the experience was... well not a Fallout game for me. Also I was bored to death by Fallout 4.
There were a couple of spots where I had to look up references to figure out what I was supposed to do in certain situations. Either the instructions were unclear, or I missed something at some point.
29:44 honestly this not an issue of fallout 2 .. but every other fallout after.. fallout 2 GETS the right to be a more cheerful. cause its about bringing closure to Fallout 1's ending. both the people from arroyo and the people from Vault 13 get to be one people once again. back at the ending of fallout one the overseer was right about the people from the vault not being ready for the wasteland.. but now the people from arroyo have the wisdom of the land that the people from vault 13 didnt had and the people of vault 13 have the knowledge of a world that was lost the people of arroyo where missing.. and because the descendant of the vault dweller .. both sides can embrace each other under the fact that they are family. if the first game was a deconstruction of the classic hero's journey ..fallout 2 embraces it again. without denying the reasons it didnt work out in the first game.
Fallout 2 was the best game I played. I don’t see any issues with what you described. I enjoyed its diversity of themes and quests and it was never boring cuz of this.
I was lucky enough to play fallout 1 as a kid. Forgot it existed until i saw a fallout 3 trailer years later. Was beyond happy. My one of fav game series ever.
On the case of the supernatural in fallout. In fallout 1 the master brought out the psychic abilities of humans through “psykers”. The master himself has telepathic attacks that hit you if you aren’t wearing a headband that protects you from him. In new vegas theres even a kid who can tell you the future albeit extremely vague he’s alluded to being a psyker. I believe fallout itself kind of likes to take a lot more from real than we think as to having the unexplainable within lore but the burial side quest was a bit off putting.
I just replied on another comment similar, but as far as the master, it makes sense he is a psycher because he is just overly mutated and gains some.powers from the radiation, but the tribal shaman is otherwise a normal looking human. I feel like psychers abilities should come from severe radiation exposure, and have you mutated or ghoulish before you gain powers, but I'm aware that isn't psycher lore. But the shaman seems goofy to me because of that, feels like they just gave him telepathy to fit within the "tribal" trope of spirituality
@@MrHammers Could be a Warhammer 40K reference. Apparently shamans were stone age Psykers but when they start getting killed off my daemons the last of them all come together an carrying out a ritual/mass suicide, combining all their power an giving birth to who would eventually become the emperor of mankind.
@@MrHammers the master literally made 4 humans get powers and they are still just humans, They are severely mentally deranged because they are more powerful, that’s why the shaman is so weird, his powers are ALOT less powerful than them and he’s mentally not all there because of the powers he has which explains why he’s the only one in the village who talks like an actual tribal, my point is I don’t think the shaman ability to talk to you telepathically wasnt that big a deal if you REALLY think about it.
@@49mozzer fallout 1 has a lot of wh40k references
you forgot about mama murphy!
The shaman contacting you is actually built in the lore of Fallout because some people encountered a weird form of mutation induced by radiation turning them into Psychers (people with psychic powers ranging from such things as telekinesis, psychic communication, and in some cases even full out twleportation). One theory I have knowing about Psychers is that Oswald is even more special then we thought not only being one of only two known glowing ones who can talk and have their faculties in tact (and are guaranteed as canon) but also because he has proper magic including teleportation (something which could be a side effect of mutation if he were for example a Psycher)
Yeah, certain psykers make sense to me, like the master was able to effect people's brains with psychic abilities, but for some reason the shamans abilities just seem goofy to me. Seems like a shoehorned ability to give him because he is in a tribe, because he has no other symptoms of radiation exposure, like the master and Oswald like you said are mutated to shit, and at that point makes sense they can get these advanced powers from radiation, but the shaman is just a guy in tribal garb. Idk, doesn't sit right with me
@@MrHammers could be that some mutation occurred in the Shaman's DNA because of his ancestors or of a certain mutated food he ate or something else we don't know about. I'm not gonna say that he's the most logical Psyker but there are a few reasons he could be one. Still though he is definitely a low point among the supernatural parts of Fallout
Yeah, that's valid. Just his jarring messages at various points in the game killed the vibe a bit
@@MrHammers oh yeah for sure but like I said there's a reason he's still the low point of the supernatural parts of Fallout and you just nailed it in the head
I always thought it was a combination of f.e.v and radiation
20:50 Wrong. There's absolutely no reason caps should be the currency of the Capital Wasteland, the Commonwealth, or West Virginia. In Fallout 1, there was at least a comprehensive explanation behind why they were the default currency of that world, and they were backed by water. In Fallout 2, the economy is backed by the gold reserves of Redding. In Fallout New Vegas, there is also a plot-related reason the NCR dollar has lost some value and the people of the Mojave are going back to the bottlecap standard, all of which are explored in the game itself.
The only reason caps are used in later titles is for brand name recognition, which is the same reason Bethesda sees fit to spam every corner of the continent with super mutants, deathclaws, radscorpions, and the Brotherhood of Steel.
Yep. Redding's gold mine is destroyed by the brotherhood. Still, idk what is valuable enough to become a currency in Capital Wasteland
@@user-ms5tq1dh7i Caps and gold literally have the same worth until humans ascribe that value to it.
@@JB-xl2jc mhm. when does it hasn't? Elder scrolls also experienced divided fans.
@@JB-xl2jc everyone for themselves, i suppose. Making yourself affected by their behaviour is only going to make things worse.
@@JB-xl2jc They do deserve the hate they get though. The mistakes in F1, F2 and FNV are so infinitely smaller than the ones in F3 and F4 it is not even for discussion. F3's beginning on its own has enough to justify it as a shitty sequel to the og fallouts
The only reason caps were the currency in fallout 1 was because they had the backing of the Hub. The fact that caps are the currency in all of the Bethesda era games is just ridiculous lmao
Also I might be wrong but I think supernatural elements were also in fallout 1. I believe The Master was a Psyker
You are right the Master was a Psyker and a very powerful one.
Thank god the Inquisition didn't find out!
Caps where the currency used in tactics and brotherhood of steel. BoS even had a direct sponsorship with a company to put their bottle caps in BoS. It doesn't excuse why it doesn't make sense in bethesda's titles, however it does show that "bottle caps is currency." Was already just an expected part of the franchise.
@@ralphpangallo5960 caps are currency for the same reason coins are here, cash is a 'promise to pay the bearer' so you could take your cash to a bank and have the equivalent value in gold, which it was backed against. gold is heavy and so are goods so rather than carry all that around we exchange them for tokens representative of their value which we can then exchange for the equivalent goods on the other end, so a 'cap' represented a bottle of water, which was a scarce resource more valuable than gold, so rather than carry around 300 bottles of water to trade with, you carry the caps, which can then be used to purchase other goods and the bearer can redeem them for bottles of water which they are backed against just like gold. Amuses me when people mock concept of caps, cos the cash and coins in our pockets are just as worthless on their own, and used for the same exchanges, they're just backed against different standards cos we happen to value precious metals and minerals more than water in our current society
yes because setting up a money currency in california means it'll be the exact same on the east coast as well
Idk, I feel like each of the towns and cities having it's own vibe kind of helped the game. It kept the game feeling fresh, even after a long time playing.
And the silly writing is what kept me playing for the most part, it was so unpredictable that I was genuinely interested to see what would happen.
I also don't think it's fair to say that every town has it's own vibe entirely. Sure, some really stand out for having their own vibe, like Vault City, Gecko and San Fran. But at the same time Klamath, The Den, Redding, Modoc, and New Reno kind of feel like they're tonally consistent.
The silly isn't bad, just a big contrast from fallout 1s serious tone and dry dark humor
in one place the dead siren makes it ultra serious and militarised
in other it's cries of dead world
I like your take. I also love the fact you are not complaining about the game being difficult to navigate or complicated. I played fallout back in 1999. Loved it. But there was one problem. I didn't know English. I learned it while I played. That's how much I loved it and how motivated I was. It's also why I can't stand "press X to doubt" people and their complaints.
Me too, in fact, that is how i began learning english, i was a kid with an english dictionary on my lap. The game looked so cool that i wouldn't limit myself by a language barrier...
You were one of the few who truly experienced a world full of strangers. I envy you
it is quite the same for me too, this game motivated me to learn english. Fallout 2 is just so good
I already knew basic English from cartoons and could communicate with foreigners, but I had to use a dcitionary for this game to be able to finish some quests. Until this day Fallout 2 is the only game I played with a dictionary.
People when other people are actually different people with different tastes and opinions.
I love Fallout 1 and 2 but comments like these are stupid Are we all just incapable of objective thought? Its always just insulting people and pretending they're stupid because they have different tastes. It's never "Fallout 3 and 4 are decent games in their own right even if they're not for me" its always just "they suck". Just seems childish and hypocritical to act like this about 3 and 4 when you get mad if people act like that about 1 and 2.
So I finished fallout 2 about a month ago but I'm already itching to replay it. It has gotta be one of the best video games I've ever played. And I gotta say new reno has gotta be one of the best or the best citys/setlements in fallout and probably all of video game history and also sulik and grampy bone are the best. Well I started playing fallout 1 about 2 weeks ago and I can certainly see what you mean by it has a bleak atmosphere well overall I'm enjoying it.
EDIT:so I just finished fallout 1 and I gotta say it was amazing. The ending was amazing to. The master was really good but I would say I still prefer Frank horrigan. My rating On fallout 1 is 9.3/10. I still prefer fallout 2 though.
I agree, New Reno is a really well.made and written settlement. Wish it was in FONV as well
@@MrHammers one of the 4 New Vegas dlcs has to get replaced with a New Reno dlc which do you pick?
Man that's tough. Honest Hearts will have to go I think, even though I really enjoyed that one
@@MrHammers why replace some of older dlcs, it is better to make a new one) and it would be logical, as New Reno is mentioned in one of Lone Drifter's songs)
Because that was the question they gave me? Lol obviously given the choice I would just add a new one
I too prefer fallout 1 to fallout 2, it’s just something about it. The tone and the story just feel so compete and nicely tied up.
the rough start and huge feeling of weakness in fallout 2 also contributes and the labrythinian cluttered hard to navigate areas both in and outdoors in fallout 2 compared to fallout 1
I believe fallout 1 had a longer development cycle
I also like F1 more - even if by jsut a tiny bit. What strucks me the most is "realism" withnin the worlds rules. In Fallout 1 e.g. it was said that Super Mutants are made from ordinary people. Some of them are just villagers and thus as SMs they are weak, have low HP, and no weapons expertise - and one even has a girlfriend that is human! Also if you wait too long then they will start ravaging the wasteland. In F2 on the other hand ecelogy is just plain stupid - there are super powerful critters between Navarro and Redding and there is no reason why these did not expand all over the wasteland - these are here only to block players from travelling early game to San Fran. There are much more such examples, making F1 much better.
F2 is better only in a way that it gives more fun.
@@OldSkullSoldierwhat do you mean about if you wait too long with the super mutants? I bought f1 and 2 on sale the other day, hit a couple rats and didn't know what I was doing and started playing new Vegas again. Any tips would be appreciated 😂
@@stephengrigg5988 If your playthrough is too long then supermutants in F1 will eventually invade settlements. I believe Necropolis is the first to go, then they show up in Den. Wait long enough and they will even invade Valut 13.
I have no problem with the supernatural elements in Fallout 2. The science in Fallout is nonsense, anyway, and the notion of psychics is consistent with the pseudo-scientific speculation of the 1950's.
Besides, nothing in Fallout 2 is anywhere near as bad as Little Lamplight or Kid in the Fridge.
you say that about billy?
@@cephaleaorion4888 you mean Biwwy?
@@paramagician biwwy, in da fwidg
I also always figured that heat-strokes, radiation poisoning and toxic fumes and other substances COULD have fucked with the Chosen One's perception of reality...
@@ray8221-y4r There is an entire Alien DLC in Fallout 3
I disagree with the criticisms on the pop culture references. I think it having that stuff keeps the game fun instead of mindlessly edgy and shocking. Yes, fallout is dark and about the end of all human society, but it's also not humourless. There's a contrast formed when you put the bleak grimness of real world horrors and the comedic references to pop culture back-to-back. It leads to a real sweet and sour combo that keeps the tone dark but fun.
It's just a little too much. But more importantly, it's not optional unlike New Vegas' wild wasteland perk.
@BicBoi1984 Yeah, but you don't get wild wasteland as an optional thing without the reaction and response to the weirdness in fallout 2.
What I like about Fallout 1&2 are the main quest lines.
Fallout 1: Get a water chip. Destroy the military base. Kill the master. The end.
Fallout 2: Complete the temple of trails. Get a G.E.C.K.. Rescue the kidnapped villagers. The end.
Everything else are side quests. You start with a clear objective but experience the entire world, while looking for the one thing you need. Thus you learn about the world and factions and then you get your big enemy to face of against. Fallout New Vegas was quite similar in this regard until you start the preparations for the final battle.
Also a little fun fact in the lore: All the water chips you find in Vault City were meant for Vault 13, but never made it there due to a mix up in the shipping documents.
and you can castrate those games and end them in 10 minutes
also you are wrong about fallout 2
fallout 1: destroy military base, kill the master, GET BACK TO VAULT
fallout 2: get nav computer parts from vault 13 i believe (not sure about the place), get tanker keycard from navarro (can't finish the game without those two), do a favor for badger and fix nav computer while at it (can't go to enclave if computer isn't online), ask badger to get you fuel for tanker, blow up main computer in enclave oilrig (vilalgers rescue themselves and you can walk around oilrig in power armor), kill frank horrigan (otherwise door doesn't open) THE END
and those are MUST to finish the games
as you can see they learned from first game and spread required items in opposite corners of the world - AND IT WORKS naturally making you engage with world
it's only a shame bethesda ruined everything
@@ryszakowy Well, you can speed run these games in like 50 minutes with using glitches, after you learned all mechanics, but that doesn't count. Also all the extra stops you mention are not quests. They are just parts to get you to fulfill the main quests you have, they aren't actual separate quests.
With Bethesda each step would be one quest in the main quest line with quest markers and achievements.
In Fallout 1 and 2 you had to actually listen (read) what characters say and gather the information to progress ... or in some cases stumble across it by sheer luck.
This was a fantastic video. I largely agree with all your points, as I myself continually log more hours in the Original Fallout over Fallout 2.
Great work, can't wait to see this blow up
Thank you!
I see why everyone prefers fallout one now and yeah I would get annoyed with the constant pop references too.. it almost reminds me of fallout 4 since I complain about similar issues like the dialogue and it’s references.. I hope the NV mod for fallout 4 comes out lol
Not everyone prefers Fallout 1. I prefer it for story and tonal/thematic consistency, but Fallout 2 is much better in terms of gameplay.
There is a mod that brings fallout 1 into fallout 2 engine soo is like that fallout 4 New vegas mod you talking about,hopefully both get released.
wdym everyone prefers fallout 1, fallout 2 has always been more enjoyable to me especially when you install restoration project
I like how New Vegas tried to balance the tone by putting most of the over the top Easter eggs into the wild wasteland perk which is optional
Fallout 2 is way more preferable than 1
F1: Ian always spray you with 10 mm bullets on your back
You dont have a Highwayman
F2: Ian is fuc*ing dead
You get a Highwayman
Sorry nerd, there is no argument who is better.
Solid points. I'll delete the video
Although I gave Marcus a rocket launcher and have been insta-gibbed by him plenty of times
@@MrHammers With his defaut minigun he hits more companions than enemies, but thats is canon, Marcus still hate normals, he just dont like to admit it. The Master have a Dream
And for the "Ghost Girl", is a fact that she *forgot* to turn off her sealthboy and she becomes crazy like the Nightkin in F:NV, the Den assume she was dead and dig a tomb, the Chosen One say the same in the game, when he return her golden locker she is so happy that she comits suicide with a plasma pistol, inmediatly turning to bones, the charade you see in the game is bc the Chosen One trauma, he start to belive the *Ghost Story* to continuing living.
There is your grimdark, now go to beddie.
That is the most fancinating theory I've ever heard lol. Where'd you heard that?
@@MrHammers its not a teory nerd, is a fact like the acne on your forehead, and no, im not projecting myself.
And for Hakunin, is clear than cristal he was a psiker like the Master, he can comunicate with you with this metod, and if not for his "annoyence" you will get distracted in New Reno and never finish your quest, the "Mystic Head in the Sky" when he talk to you is bc the healing powder, the drug of your tribe, *healing the body and fog the mind* , its just acid trips.
Fallout 2 is the best RPG all time, it has lore, emotion, fun, its flawless. Your.whole.video is biassed, you are salty bc we all know you cant undertsand ANY of the references in your first game, and you later search them in google like a fool.
I sugest not only delete this video, delete your channel and start a new with kitten videos.
Reminds me a lot of *Texas Chainsaw Massacre*. The first movie was pretty serious/art housey with some subtle dark humor, but in the sequel they amp up the dark comedy to 11 and go all out with it. Of course that movie was made 10 years later instead of immediately after but still very similar.
Great comparison!
Fallout 2 reminds me of postal 2. The first postal was serious, edgy, dark, scary, gritty, while the second one is just Half life 2 interactions, Halo 3 physics, Oblivion AI and randomness mix it with some 2000s edgy humor and there you go you got Postal 2
No companion in the entire franchise is better than madlad Ian with a knife. Madlad Ian Charged everyone with the knife I gave him (smgs would kill me) and he carried my ass through the entirety of the early game.
Kevin from Tactics is also amazing. Once you can get enough drugs into him without him dying / passing out / becoming addicted - he turns into an unkillable mele machine. Give him voodoo and psycho and afterburner with a mega power fist in Peoria, and he can basically charge the underground laser turrets single handed and crit them to death in a handful of turns.
Takes a few days to come down though...
Hotline Miami 2 imo is the "perfect sequel" because it expands everything from the first game and does not do the "difficulty reset" every single sequel seems to love doing. The first level is a warm up but from then on it's just as hard as the last level from the first game. You don't see that often enough (besides probably Super Mario 2 JP) and I wish more sequels took into account returning players skill levels.
Ill have to play those games again, I previously made a video on how I think Dead space 2 is the Perfect Sequel
HM2 is definitely not the perfect sequel story is fine but the levels are harder because they are poorly made so you’ll just get shot over and over again from offscreen which sure happened sometimes in HM1 but not as much as the levels were smaller in scale and more closed it’s just very frustrating getting shot from offscreen so often and melee weapons are really useless in HM2
I gotta chip in for Baldur's Gate 2 being the perfect sequel. It only got bigger, grander, more complex, and the stakes were very much raised. It had the advantage of decades of AD&D lore behind it. Plus it had the option to import your party from BG1, so it addressed the skill level thing from the get go.
@@angelgomez9566 shift
HM2 level design wise is one of the worst sequels ever lmfao what are you talking about
23:28 That computer is very similar to Zax from The Glow in Fallout 1, to say Fallout 1 had no lore is a bit disingenuous. It did have lore where it was required, it had lore for Super Mutants, Mariposa Base, The Master, Brotherhood of Steel and that's about it, but that's all F1 needed.
While I prefer F2 over F1 any day, F1 gets underrated alot in terms of its writing
19:08 One of the cut locations is the Tribe that Sulik came from, if you have Restoration mod, you can visit said location and... It also has a ghost...
19:05 Killians patch restores cut content for F2 and apperently Suliks village was supposed to be one of those locations and one of the side quests is helping a ghost, again 💀
20:57 Nah, it makes the world feel smaller. It was RIGHT decision for F2 to try to introduce new currency even if it was boring one.
F;NV tried to sort of fix this issue by adding ncr money and legion coins but I wish we permanently replaced bottle caps, maybe it can be beer caps or sumn
Loved the vid, I'm subscribing. I started with Fallout 1 with my cousins, taking turns to play in the only computer we had. We where into rol board and video games and we where fans of the Mad Max movies especially because Mad Max 2 was released in our lifetime. So you could imagine our excitement and also have to agree 1 is more dark even till the bitter end. Saludos from Uruguay 🇺🇾.
Fallout 2 is the one Fallout I think is the best, even compared to Fallout New Vegas. 2 has everything I love about Fallout in 1. Brutal gore and action. You constantly see people getting blown up by Enclave or raiders. There's crude jokes that I find hilarious. Lore is fuckin amazing and one that other Fallout's have not kept me as engaged. The areas are so cool and interesting to explore no place is bland. There are SO many ways to play the game and it makes a new impact then just. "Yeah sure I'll just help you, I have no choice." You can kill everyone, even children which is something I still don't understand why they removed that. Having a villian that's a legit threat shown straight from the beginning to even endgame with the enclave capable of giving you a hard time endgame, Frank Horrigan holy shit he makes every other antagonist LAUGHABLE. The Highway Man, I fuckin wish future Fallout games HAD AT LEAST ONE VEHICLE. Fallout 76 I was expecting to see players running in motorcycles shotgunning or fuckin sniping, players on trucks or vans and just mowing ghouls over. The companions are one I love in this game like in New Vegas, and 4. I will always hold Fallout 2 as my favorite Fallout game that makes every other Fallout game look puny. Bethesda will never touch child killing, I mean it took New Vegas for prostitution and sex again and 4 KINDA did it but not as inappropriate and it doesn't feel the same. I also miss the radaway addiction and stimpack addiction and nuka-cola addiction. I wish they could've added those in 76, stimpaks, radaways, nuka cola are broken in the game.
Patrolling the RUclips while watching Fallout lore videos makes my wish for good day to everyone who dwells on the wastes.
Based and wholesome.
I'd argue that, your conclusion and reasoning are true and correct, but I think you've neglected one overarching detail - 80 years has passed. Generations have come and gone. Settlements are flourishing. The world is going from bands of humans and occasional settlements to towns and trade routes. The world is still brutal and in such places, the people typically have a broad sense of humour about the darkness of their existence. It's a primary coping method. Maybe this attitude fits this differing world, accurately. Maybe.
EDIT - great video 👍🏻 literally thumbed up and subbed
These videos be making me look at Fallout in a totally different way! Quality content as always my friend, I'm stoked to see the channel is taking off, getting the recognition it has always deserved and I cannot wait to get a big ol' beefy video on Fallout 3, the beefier the better!
Oh boy FO3 is gonna be the beefiest beef for sure. I love that game so much
Well said! I knew you guys deserved more since the first videos I watched, 20 months ago, glad youtube is finally catching up!
Found the man meat enthusiast
I’d love to see your take on Halo, and it’s follow-up Halo 2. It’s quite divisive among some classic fans but is mainly loved by many.
Something I've come to realize overtime with Fallout 2 is it's constant push of pop culture references seem to overshadow much of the writing making coherent sense. The Enclave to me has always been perfect example of this, much of their motivation in the broad sense is very much comedically evil. Whereas the Master had nuance and clear line of logic to how and why the plan ended up as it did. They lack that true thought and push the satirical over the logical. The Enclave are essentially a giant meme in their debut a means to say, and I admit I'm massively oversimplifiying, "politicians bad" I like Fallout 2, however ultimately for all it's amazing aspects, it makes this discrepancy stick out all the more to me.
20:50 Thank you! Bottle caps as currency is such iconic part of Fallout’s world to me, it’s one of those aspects that feel so uniquely, recognisably “Fallout”. Other video game series’s would kill for that kind of thing, it boggles my mind they tried to get rid of it.
I somewhat disagree. Yeah, you are 100% right about how Bottle caps are an intricate part of the series, something that is very recognizable. Put I also feel that Bottle caps as a currency from a historical and world building perspective would change to something else 100 years later, in other words from F1 to F2. Here’s a link to a video explaining the evolution of currency in the Fallout Universe:
ruclips.net/video/t8u_gyr_NZA/видео.html
Bottle caps's existence in other regions goes against the very notion of progress and realistic evolution the fallout og two games have
@@RaizanMedia In fallout tactics the currency used are can pulltabs
I was hoping you'd continue the series on down the line. I think you do well. Enough to get me to watch, listen and really think. Awesome.
Fallout 2 content let’s go
Hell yeah!!!
Long time coming 😂
Yesss
Loved the video and agree with a majority of what you said. But i do think you judged 2 a bit too harshly. One thing you didnt take into account is that humanity rebuilds. FO1 was bleak because it was humanity learning to crawl again. In 2, humanity has had time to learn to walk. People need a positive attitude to survive and thrive and it transitions to less bleakness. Fallout 2 may have gone too far a bit too many times but the fallout world couldnt be stuck in the stone age forever.
That's a good point. It's the best attempt in any fallout game where humanity has come together and tried to rebuild and create a government. Other than maybe fallout new Vegas and a little bit in 4
:') thank you for reviewing this series. I'm def gunna rewatch this meny MENY times from the enjoyment it gives, hope you hit a million subs soon. I watched this the very second it upload and loved every moment of it.
Caps had a reason to exist in Fallout 1, it could be traded for water. It has not in later games, except for Fallout: New Vegas, and even then caps is a competing currency to the legion and NCR's own.
Just accept the explanation they give ein fnv for Fallout 3 and 4 having caps
You cant fake em thats it deal with it
Ok
@@kiobio7311But that is a bullshit explanation! You are living in a world where modding advanced weapons and maintaining (to a degree) complex equipment is possible, and you think it is realistic that bottlecaps cannot be replicated? Also, what happens when someone finds a pre-war bottlecap producer with warehouses full of them, ready for shipping before the bombs dropped?
Fallout 1 isn’t the only one that has tragedy, 3 and NV do that too even if it has comedy.
I think there is room for both seriousness and comedy.
Combat wasn’t even that bad, tbh, probably the biggest Criticism of the vid .
Yeah, it’s annoying to miss shots, but once you reach the point where you have 120-140% in your main fighting skill, that’s where combat should finally feel satisfying and a cake walk… especially with the gear that you’re guaranteed to come across.
I think it’s just something that you have to get used to, to finally gain satisfaction from it (landing eye shots, having high crit chances, prioritizing targets, having high Agility, etc), as it feels rewarding as fuck once you finally reach that devastating potential that you knew your player had from the start. This all comes with the experience tho.
**The build of the character also greatly influences the enjoyment of combat, I feel like. High level small gun builds usually tend to fuck everything in sight once they get they gear and perks set up.
Exactly. That's also what makes people can't stand baldur's gate/morrowind, because they are games where you need to invest your time to make it worth it.
The only way I was able to land eye shots in both games was to knock people down. And most of the time little extra damage came from it. The targeting system was useless.
@@thefruityking6722 realistically speaking why would you ever try to target most things eyeballs, just shoot them in the face lol
@@ronkledonkanusmoncher564 In the Fallout universe, shooting them in the face does nothing as well.
One of my favorite things was the enemy reactions to getting blinded or wounded
I like how they had different teams for different locations. I feel this made the world more unique and realistic.
For instance going from little rock arkansas to Dallas textas there is a big change. They both have wal marts and so on. However real towns have a personality to them.
I just discovered your channel, and wow, the way you describe the setting and mood of both games, plus the differences between them, is really intriguing.
Restoration Project really brings out the true beauty of Fallout 2. It is a must, it makes F2 an awesome experiense that F2 is supposed to be. Also, re Meclchior, you obviously missed the little kid in Redding. Talking to him SETS UP and EXPLAINS the "Melchior encounter".
To anyone and everyone who enjoys F2 but still feels something missing, get Restoration Project. It makes Fallout 2 awesome and like a brand new game again.
Strong disagreement on the money.
Money is world building, changing money or having competing currencies shows the rising power of factions. That's a big part of why the competing currencies of New Vegas worked.
I agree, caps are now here not because it makes sense but because it is Fallout so it has to have caps as a currency right !
Exactly my thoughts as well. How Bethesda has since stuck with caps strikes to me as them feeling that it somehow needs to be that way just because "fallout = bottlecaps as currency", period. They're sticking to tropes. Fallout 3 is prime example of that, being more of a Fallout themed game rather than a 'proper' Fallout game. There's this feeling of it being a collection of Fallout themed roadside attractions, some hitting the mark, some missing it, while not quite forming a cohesive and interconnected, beliavable world. The contrast going to New Vegas is staggering. Now that's a Fallout game.
@@MosoKaiser yep, exactly. It's one of the big reasons Bethesda fallouts simply have never really worked
As much i am a hardcare Fallout classic fan, I cannot disagree that FO2 has too much pop culture references. When I played it as a kid, I had a hard time understanding this because I'm not an American (from SEA). It was only when I was in my teenage years where we finally got the internet I finally understood most of them. FO1 was certainly way more bleak.
Great video and insights of FO2.
this was AWESOME, i really love these breakdown because i have a hard time with the originals as much as i love them
The gameplay is a big hurdle, I have to use a guide for a lot of missions. It's a very unforgiving game if you don't get it, but I love the stories and themes of the games. Glad you liked it 😊
I can see where are you coming from since the tonal shift is like the whole situation in the gundam franchise with people coming from zeta to find a quirky and over the top sequel in ZZ which has almost Nothing to do with the original in terms of mood.
But i just think this made fo2 SO much more interesting than 1
Fallout 2 is my favorite game so i can be biased around that but the game is just fun when it comes to those aspects, characters are memorable, dialogues are very funny, theres some seriously messed up things and at the same time It never take those themes that seriously and all of the game just sticks with you.
Theres a reason why most of people's memories playing fo2 comes from new reno. A city where you could become a porn star, join the yakuza, become a gangster or just gamble to death. This game just throw the player at the world and let we do whatever the living hell we want to, and it feels massive and alive.
Partially because of how it reacts to a lot of our decisions, partially due to how big the world was in comparison to the first one but also because of how funny it was.
Its impossible to forget things like sergeant dornan, the time travel easter egg or the hubologists
While fallout 1 was a great game and i really liked it, this one is where the series really got me and where i thought it really peaked (and im ome of those weirdos who liked 3 too)
I love this game
Randomly found 25 to Life and now ive binged five of you other vids. Well written with easy to follow narratives. Good stuff 👍
Thanks my dude 🙏 glad you like em
This is the best Fallout game. Only New Vegas comes close with the writing and role playing.
Damn i found your first video yesterday, what good timing
Same haha
Didn’t one of the devs say Ghosts and Psykers are a thing? Just not very common?
“The choice to go back to bottle caps in later games was the right choice”
For new Vegas, maybe. But for 3? Hard disagree. It literally makes 0 sense why the capital wasteland would use caps as a currency. The only reason they’re a currency in the original is because the Hub used them as a common currency, backing them with one bottle of water per cap. That gave them intrinsic value and since in the area of California there was no minting press to create counterfeits, meaning that inflation was not a factor (though this pops up in New Vegas when one such operation starts up). It makes sense that the successful currency would make it as far out as New Vegas, it’s not the best writing imo, but it’s believable. Why the hell would this same thing happen on the east coast though? Did they just have the same idea independently? Did Harold tell them when he traveled a thousand miles to DC from California (itself a ridiculous idea that encapsulates the problems in Bethesda fallouts writing)? It just doesn’t make sense and it’s really obvious that they just brought it back because “hey caps! That’s really fallout! We can market that!!” It’s cheap and lazy imo and was entirely unnecessary
It’s because Bethesda really only takes the symbology of fallout instead of the well thought out world and lore. Their games are like Fallout’s version of Ready Player One. Just all these things smashed together with no thought.
Take for instance Bethesda’s interpretation of retro futurism. The original games were retro-futuristic in many ways, but they took a very critical look at the culture of America that existed in those times. They criticized things like American exceptionalism and nuclear proliferation. Bethesda didn’t take a critical look, they took a nostalgic one. They just took symbology from the 1950s and implanted in it 2077- and it didn’t critique these things, it reveled in them. While the original games said “the old world was horrible and it led to the conditions you see now,” the new games said “wow wasn’t the old world great.” Even things that have no point existing in 2077 and beyond like greasers. Like culture paused in the 1950s and just never progressed. Which is a misunderstanding of what the original games did.
It’s also why the BoS and the enclave had to be in FO3. Bethesda is seemingly incapable of coming up with original ideas for the Fallout universe, so they just take old ideas and implant them with no regards to whether or not it makes sense.
@@fromthebackseat4865 and that's one of the main reasons why fans of Interplay's Fallout games don't like Bethesda's games. Bethesda doesn't even understand it doesn't make sense to have unlooted easily accesible places close to settlements 200 years after the war...
That was a bit sad, and they lost some of the writing but overall FO3 was very well received to everyone's amazement. Zero Punctuation did a great video reviewing it.
That said FO1 was always about the what if and really exploring the ideas. A big one was the music. It was all 1940's swing bands because they were vinyl records, and everything afterwards (at that time CD's were a new idea) was on magnetic strips and got wiped. So ONLY the old music survived. Again, this was a product of the time, and the whole "200 years later" thing doesn't hold up at all. It's the one thing that FO76 got right, not setting itself in the distant future.
Also, it was the first popular game to do that style of outro at the end, where you got to see the impact you had on the world. Unlike so many RPG's, you got a 3 or 4 minute video explaining how the choices you made in game impacted the places you visited and the people you met along the way. You don't win at RPG, you experience it, and this was a huge payoff for players who went the extra mile. If you rescued Tandi in FO1, she goes on to found and lead a whole city in FO2.
Oh, and Richard Dean Anderson, aka MacGyver was a voice actor in FO1, and that blew so many peoples minds. Most people would probably know him from Stargate these days. Unlike Deadpool that we have today, that kind of thing almost NEVER happened back then.
Unfathomably based review. See you at 100k subs, mate.
📈 stonks, get in while it's hot
I discoverd your channel with the fallout video and loved your manhunt saga keep up this great work
Thank you 😊
Nothing like the glow in Fallout 1 imo. You arrive to that area and there is a big ass hole in the ground, on what you easily see that its an 'entrance' to something made by human hands. If i remember correctly it is fairly at the beginning of the game and you approach something which clearly sends the message: you shouldnt fuck around here. That place was chilling as hell to me. In Fallout 2 it was Golgotha that came close to that kind of feeling but it still wasnt the same. I was amazed by the symbolism but it felt still gimmicky.
It's a shame they haven't continued to make these types of games.
Great video, interesting to hear some background reasons to development choices and what elements make or break great games for you personally. I guess we're lucky to live in a world where both F1 and F2 are a thing, so there's something for everyone!
Personally, I've had Fallout 2 at the top of my list of greatest RPGs made for decades now. The sheer size of the world, the amount of quests, all the things to get and activities to do... It's just a shining example of how agelessly good a game can become when nearly all of the effort is put into making the content, instead of building up the systems and keeping up with the tech standards.
In comparison to F2, to me F1 feels small, unfinished, broken to a point that it takes effort not to exploit - and worst of all, the story and the atmosphere do absolutely nothing for me. It's grim, dark, hopeless. Period.
For me, it's the juxtaposition of the dark, horrible, violent dystopian themes and all the jokes and silly references that elevates F2 (and the whole franchise that followed after) above any generic game set in a dark dystopian future. I honestly and sincerely think it's the perfect mix for a non-linear open world RPG for a lot of people. I'd go as far as to saying I think the tonal shift of Fallout 2 is the reason why the brand is still alive.
I totally agree. Fallout 2 is great, but it doesn't take itself seriously, and that's why I default to Fallout 1.
Fallout 2 is fun, game is epic. But for me Fallout 1 is better
Why
Thats a weird way of saying New Vegas
I think that especially the old Fallout Games still look good just because of this retro look!If your compare it to Ocarina of Time it has aged way better:The Poligons from OoT or HL look sloppy and unimaginative while those pixel perfectly fit a RPG that Fallout 1/2 are.There’s still so much space to imagine something!
I just finished the game a few days ago. I was blown away by the writing, the quest design, the player freedom, the world design, the storytelling through environment, dialog and items. All of it still holds up today! A fantastic but believable post world society.
Contrary to your opinion I have to say, that I also liked a lot of the social commentary and 4th wall breaking stuff. Especially the vice president of the enclave, who's almost every quote is original by an real world VP.
My strongest criticism would be the amount of bugs and the combat system which didn't age to well and is a bit to rng focused and does not change or evolve at all over the whole game. Also some fights take way to long.
A remake without the bugs, some quality of live changes and some cut contend readded would be a game of the year candidate.
This video is a blessing. I was just looking into more Fallout 2 lore and then you popped up. Wonderful!
Great video, watched UpIsNotJump's take on it beforehand. Your take was more lore based while his was mechanic based.
Honored to be mentioned alongside him, his recent videos on fallout 1 and 2 were fantastic
That's like.... your opinion bro.
Fallout 2 was hands down the best story and overall the best game in the Fallout series. The new ones, they're far from what 1 and 2 gave people, the isometric style just didn't appeal to a lot of people or new gamers. Also, a lot of complaints I feel are trivial.... who cares what the currency really is, and the humor was welcome and crafted into well put together quests. This game was not easy, it had a LOT of things to consider in the story and truly did a great job of bringing the definition of a roleplaying game for us to enjoy.
Edited to add to my post:
Thank you for your video, you did a very thorough explanation and I do appreciate your opinion. Fallout 2 is still the best in the series.
That was another top tier video review as always,pleased to see your channel has really taken off recently,you deserve the success,Would you ever make video's on the Wasteland games in the future?,would be interesting to hear your thoughts and opinions on the Wasteland franchise.
I've never played them! I'd love to take a look at them though after covering all the fallout games
@@MrHammers Will you be covering the Fallout 3,NV and 4 DLCs when you get to them?
Yes!
While Fallout 2 is my favorite RPG of all time, I don't really remember the original Fallout that much since I only played it once. I really did not like having my companions constantly missing and killing each other (and me). The tweak that the developers added to F2, Combat Control, did not entirely solve this issue, but it made it much less likely. In my opinion, you are correct that the storylines are what makes the game, and whenever I ran through another game of F2, I would find something new. Of course this was at a time before websites with thorough walkthroughs existed. Of course, without those websites I would have never discovered the Buffy easter egg.
I don't mind currencies like caps in fallout but all I want is a sign that people make multiple currencies. if there is lore for why it is fine. like in tactics we have pull tabs from cans & in fallout 2 had NCR dollars, Morningstar & kakoweef mine script & implied that the city of New Reno once had casino chips as its currency. Fallout tactics also had the currency of the brotherhood & finally we have fallout New Vegas with its 3 currencies, NCR dollars, Caps & Legion denarii. the next game should have a few currencies or at least lore behind the caps. I think they could use the fact that the caps look like a vault door or something. would be fun & better for world building.
Your production quality is outstanding and I literally felt compelled to finish the video. Gem channel
Thanks dude!
19:45
I thought the background on this dude was that he was magician and he held on to creatures in his pockets so lizards and mice were the spawns coming out of the goo to attack you
Edit: I has been 3 years since I last touched this game on Steam, I never play it without Restoration Patch + Falche 2, of course Falche in moderation, breaking it too much ruins the difficulty
Awesome, been hoping you'd do another video on Fallout after the last one
Absolutely, will do more as well
I don’t think post apocalypse has to mean tragedy. That feels restricting to what a post apocalyptic game can be.
F2 is better imho because it actually allows more roleplaying. Seriously how much can u do in F1? It has less tons, has lower variety in builds due to less perks in general and stricter perk requirement and having a small limit on how many u can get and just charisma being useless in F1 while in F2 its alr. Also most endings in F1 are broken without mods so half the towns alw get bad or good ending so u cant even do proper good or evil playthrough without mods. F1 has same issue as F3 where its just not worth playing after a couple of playthroughs tho F1 still better in that regard due to insanely good atmosphere
The feeling of the stories of Fallout 1&2 is like they packaged pure dread and cold war horror honestly most modern nuclear war apocalypse games cannot stand up to comparison at least in straight forward storytelling world building because they got the luxury of hardware that can actually show the world of the apocalypse
I'm playing again now :) This game is truly masterpiece
I disagree with your point on the currency. Caps were backed by water in the first game. The true currency of the wasteland was water. Going back to it once a government took over and began to produce it's own fiat currency is a step backwards.
Also you just popped up in my algorithm, I like your stuff.
Logically, you're correct. But emotionally, caps are fucking cool man
and thank you
Awesome video, takes me back!! I loved these games so much. I loved the easter eggs too, and the silly humour! Blowing shit all over the town hahaha XD
I think that together, Fallout and F2 are perfect and balance each other out. These games shaped my worldview and character forever. I even got a tattoo of Vault Boy giving the thumb up in 2007 after finishing my army training.
War, war never changes...
I am so excited for this video, been waiting what seems like forever ahhh
Hope you like it!
@@MrHammers like it ?? I LOVED IT
This was a really solid video, you showed what makes FO2 one of my favourite games while also what makes it frustrating and messy. Nice job!
I think the reason I liked Fallout 2 more than Fallout is the time constraints. Any sort of ticking clock stress me out and I have avoided a lot of games that do that. Of course as I've gotten older I've learned to deal with it better but back then I was just a teenager and I abandoned the game after I lost due to running out of time. Talk about surprise!
I liked your video, it's nuanced and pretty acurate too. I'm one of the people who prefer fallout 2, mostly for the reasons you mentioned (bigger, more qol, more ambitious quests etc) and most of the negative aspects that you mentionned, while I think you are correct, didn't bother me much. I still need to finish fallout 1 though, because I never actually was able to finish it in the first place, despite trying and making several characters I think that after playing fallout 2, fo1 felt a little bit underwhelming...
Fallout 2 is my favorite with the reason being that you can be friends with a fucking deathclaw (yeah, it takes long for any fight to start as the deathclaw has to unrobe its robes but fun to have and it is grey or white, dont know, the volour in this game can be weird at times) and you can have a car where you can put your stuff in (sure, you need to recharge the car with MFC which is an ammo type for laser weapons but it only takes one battery and with the upgrades you shouldn't worry about it too much); so, another thing that I like is the fact that you can use explosions to open some doors (it isnt difficult to notice which can or can't be blown up), use your fist to open it, lockpick them or even closed them with an actual lock (which you have to lockpick again), or just use a crowbar tp force almost any door you'll come across.
Oh, and just as a side note, you should know that there's condoms in the game and the only function they have is to not impregnate the wife or daughter of the crime boss from New Reno (which isn't canon btw lol; so yeah, the chosen one is canonically male and he has a son which became the next boss of the family lol).
I too am one of those who played F2 before F1 and more or less knew little English then.
That ambience and artwork is *everything* in those games. It us why people stayed and find these games intriguing.
F1 may make a little more logical sense in itself, but F2 was more of the same +, like a good second part should be.
For the supernatural stuff: I liked how that one npc tried to scam you in F2 in the Den, he says it's his magic powers, and the player can ask if they can learn it... it's halfly established that it *could* be an option, after all you come from a tribe and are taught about spirits and whatnot😅
The Hakunin (or whatever) dream sequences fit nicely in there thematically, but it isn't the same urgency as the timer in F1..
The F3 debate: it is as bleak as the other games, with the exception that F1 and 2 had a roadmap and something to tell.
In F1 and 2 you look at and wonder what could be beyond that barrier, while in F3 you learn sooner or later that it is simply nothing and without consequences.
game changed my life. got it from a monthly mail order mag. had played a demo for F1. Then found a world that I could live in.
Also the gameplay of fallout 2 was heavily criticized for the lack of change compared to fallout 1. In addition the graphics and look of the games was considered out dated for the time
Feels like everyone is talking about fallout 1 and 2 again and I am here for it
Interesting. I never cared about saving Vault 13 but saving some tribal village with holy Garden of Creation Kit was more interesting. People from Vault 13 could simply walk away and find water elsewhere. But it is also because i played Fallout 2 first and Fallout 1 after it. Fallout 1 is smaller, less funny and most places look similar. Both are realy great games and it is shame that Bethesda turned it to open world FPS.
I played Fallout in the late 90s & then FO2 shortly there after & loved them both!! I totally get where you’re coming from on both games but I enjoyed FO2 much more due to the added features like karma, companions & of course working at the movie studio!! 😂😂😂
I was good with FO3 also, even New Vegas has some good stories but anything after that wasn’t true FO!! I don’t wanna build a house, I wanna shoot Deathclaws!! 😂😂😂
The trials have stopped many a player from trying this masterpiece
I honestly don't remember Melchior despite playing Fallout 2 numerous times. Maybe I usually skip him. I don't think he's necessary in any way. The gauss pistol is nice, but you can get a rifle from San Fransisco if you are lucky with trader inventories. I'm beginning to wonder if I ever did this fight. Almost tempted to fire up another Fallout 2 game to try it out.
Just like New Vegas, you can skip the bullshit and go directly to the main city, get the quest and skip out on 75% of the game. Just get a character with the the tag Outdoorsman and Speech, then when you leave your village, head directly south by south, by southwest, and you will will end up in San Fransisco. Go to the corner with the Brotherhood of Steel, they will give you a quest to fetch vertibird plans. You will go North by northwest to a gas station called Navarro, convince the purple cloak dude that you want to join the Enclave., if you pass your speech check, they will say, "are you the recuit from so and so.." You answer in the affirmative, and then you get access to the Enclave base. Don't talk to anyone, go underground, go to the armory, pick up Enclave Power Armor, convince Raul to punch the mechanic chief. Grab the plans, Return to San Fransisco. By this time you get access to their facility with tons of weapons and ammo, and an AI that if you find the computer chip, you gain SPECIAL skill point.
I understand that for many people, FO2's tone is very strange, since it's far more eclectic than FO1. It goes from being humorous to being serious all the time. But I think what makes 2 so special is how incredibly well it is at juggling these tones, much like how something like the film Evil Dead 2 is able to juggle humor and horror (compared to its more serious precursor). Take Broken Hills. While the silly and fun side quests are there, finding the human corpses within the cave against the Mark Morgan soundtrack was truly serious. There is still a great dread in 2, it just incorporates a level of absurd humor within a cold and unanswering landscape. 1 is definitely more serious, and I truly love that about that game, but I am just so charmed by 2's ability to juggle them well and have strictly better quest options, dialogue (imo), and detail makes me love it far more than 1. Unfortunately the FO series has become more humor/light compared to it's more terrifying/serious roots.
Perhaps that was Fallout 2's fault, but I think it's a bit more complicated. It is definitely the case that it, like the later FOs, are humorous. However, I think some people (not to say you did, MrHammers) suggest that 2's humor is the same as the Bethesda titles. This couldn't be further from the truth. I had that impression going into 2 for the first time, that it was "when Fallout became funny/funnier." I was then completely blown away by how offensive and "R Rated" the humor was. It was amazing. There are things in 2 that Bethesda would NEVER be put in a future FO title. The racism, the sexism, the prostitution npc dialogue, just holy shit. It feels like Lloyd Kaufman (Troma films) wrote much of this shit! That kind of offensive humor is supreme for me. Don't even get me started about the crazy cut content like the original "Child Killer" reputation art or the Rainbow Confederation. How was this game made so well in 9 months?
Anyway, nice video MrHammers. I do think the game is a bit much on the pop-cultural references at times but there were many ones I did enjoy.
Honestly, I love it when games or even movies portrayed drill instructors or higher up military officers as the “hard-asses.” I always ended up finding them humorous. It’s why Sargent Dornan is one of my favorite npcs to talk to.
Plz note that Fallouts were a pioneers in PC RPG and TBS in the same time. They were setting the standarts how it suppose to look like almost 30 years ago. 23 years ago I hadn't your perspective. I had been taking Fallout as it was, with pietism.
The other ironic thing is that you would have to develop a different perspective on RPG games if Fallout wouldn't never be created :)
This was a great video, you really put into words why I wasn't gelling with the second as much as the first
Now that Microsoft now own the Fallout IP, Obsidian Entertainment and InXile Entertainment (the talented people that worked on Fallout 1 and 2) please let's see Fallout 1 and 2 get a remaster ie Wasteland 3 treatment as in graphical upgrade only ❤ do not change gameplay or anyshit 😌
Always been my favorite fallout, but fallout 1 does feel more balanced, not just in leveling mechanics but in scope its big but just small enough to be replayable
I agree with everything you said here, I finished Fallout 1 something like 3 times, I somehow struggled to finish Fallout 2, and preferred the pacing of Fallout 1. I played Bethesda's Fallout but they felt like Skyrim with a Fallout skin, so the experience was... well not a Fallout game for me. Also I was bored to death by Fallout 4.
That’s crazy for me it was the opposite
There were a couple of spots where I had to look up references to figure out what I was supposed to do in certain situations. Either the instructions were unclear, or I missed something at some point.
29:44 honestly this not an issue of fallout 2 .. but every other fallout after.. fallout 2 GETS the right to be a more cheerful. cause its about bringing closure to Fallout 1's ending.
both the people from arroyo and the people from Vault 13 get to be one people once again.
back at the ending of fallout one the overseer was right about the people from the vault not being ready for the wasteland..
but now the people from arroyo have the wisdom of the land that the people from vault 13 didnt had and the people of vault 13 have the knowledge of a world that was lost the people of arroyo where missing.. and because the descendant of the vault dweller .. both sides can embrace each other under the fact that they are family.
if the first game was a deconstruction of the classic hero's journey ..fallout 2 embraces it again. without denying the reasons it didnt work out in the first game.
What a awesome vid. Good review man, keep it up!
Fallout 2 was the best game I played. I don’t see any issues with what you described. I enjoyed its diversity of themes and quests and it was never boring cuz of this.
there was Killaps fallout 2 restoration project with locations which were not included in a game. cant find it anymore online
This was such a good video, really insightful and I think I’ll go ahead and download it, try it for myself
Thank you! Hope you have a great time
I was lucky enough to play fallout 1 as a kid. Forgot it existed until i saw a fallout 3 trailer years later. Was beyond happy. My one of fav game series ever.