*Become a Member (w/ perks):* bit.ly/3TmtGIz | *Discord:* bit.ly/3ylw5KE | *Facebook Group:* bit.ly/38aY3On A family that SLAYS together, STAYS together! Children of Morta: The Board Game is a cooperative adventure game with a unique shared bag-building mechanism, permanent character development, an emphasis on family growth, simultaneous turns, and interconnected cooperation. In this game, you take on the role of a member of the Bergson family as they try to stop the spreading corruption of evil in their beloved land of Rea. Defeat monsters and bosses to unlock upgrades for your hero, making them stronger and more prepared for what comes next! Children of Morta: The Board Game (Launches May 7th on Kickstarter): www.kickstarter.com/projects/roomizgames/children-of-morta-the-board-game 🍿 Intro 0:00 🎥 Overview 0:36 📤 Game/Component Overview 2:48 📖 Adventure Book Narrative 7:37 📥 Chapter 1 How To Setup 10:01 🎲 Chapter 1 How To Play 11:37 📖 Chapter 2 Narrative & Setup 40:29 🏠 Come Back Home (Run End) 41:45 💀 Additional Gameplay & Bosses 45:08 👏 Conclusion 45:50 *Media Inquiries: rollingsologamer@gmail.com* *Want to support the channel? Here's how!* Rolling Solo PayPal: paypal.me/rollingsolo Rolling Solo Merch Store: bit.ly/3yftvWp *You can connect with us in all these amazing places!* Rolling Solo Community Discord: bit.ly/3ylw5KE Rolling Solo Facebook Page: bit.ly/3MVYAT7 Rolling Solo Board Game Facebook Group: bit.ly/38aY3On Twitter: bit.ly/3M4jNdi Instagram: bit.ly/3P1Fmxa BGG Guild: bit.ly/3P2n5zT BGG Microbadge: bit.ly/39JIAVZ
This is so sad, I loved the videogame and unfortunately this game doesn't look like that in any form. Looks more like an abstract game with a skin of Children of Morta. No exploration, combat was so dynamic in the videogame, and the map feels like I'd get a single playthrough and then to the forgotten shelf. It had so much potential due to the IP. Anyway, thank you for the video. I love your videos and the way you explain those games!
@@RollingSolo I've been playing A Town Called Despair! It's been such a great game with tons of possibilities hehe. And I wasn't even into competitive games!
It actually quite does to me! I never thought it was going to properly replicate the game's exploration, but the basics certainly look like they are there. The artstyle continues to be gorgeous, the mechanics look really fun without being too technical and in-depth. From what I've seen it looks to be excellent fun with multiple people as well. It was pretty much insta-backed too, so most of us are all liking what we're seeing. Perfectly understandable that some won't find it to their liking though, so I respect your opinion!
@@willeh1947 I totally respect your opinion too, I think the game without the IP name is still fun. My only problem lately is those games that are "based" on "x" IP and just using the IP name as a way to attract people instead of actually being mechanically like the IP. For instance, I own SFG's Resident Evil (all of them), Devil May Cry V: The Bloody Palace and Gears of War: The Card Game. I totally loved the first two because you can actually feel the IP influence in the development, is not a generic dungeon crawler with the IP on it's name (in RE's case) or a boss battler (in DMC's case). While other games from them like GoW: TCG and Sea of Thieves: Voyage of Legends looks more like a generic pvp game with the skin of GoW: TCG and SoT: VoL. For this game using exploration, positioning which is important in the videogame, and dynamic maps which represent more the style of the videogame could have been an insta-back for me. The upcoming Don't Starve: The Board Game seems to manage this, so I'm very excited for that one.
I was a bit worried about whole concept of this title as a board game but it seems to be done pretty well. Looks like im going to buy best edition on kickstarter, thanks for great overview!
You’re welcome! Thanks for watching. Happy you were able to make a decision from the gameplay. See you around here and hope you enjoy it when it lands for you. 😄
It flows really well. The bag building is interesting and you get a lot of options with how to use the tokens right out of the gate which I like. Of course with upgrades to them later on. Combat moves along nicely. Doesn’t bottleneck the experience and if you don’t deal with enemies you quickly have a bunch on you to deal with. Big fan of the low health as it keeps you on your toes too . Have to be careful out there. Playing with two characters introduces some cool synergies too!
Obviously the reason you selected the Kevin family member to play as your solo character is because he's home alone. "KEVIN!" Hopefully, he will prove to be just as resourceful as his namesake.
*Become a Member (w/ perks):* bit.ly/3TmtGIz | *Discord:* bit.ly/3ylw5KE | *Facebook Group:* bit.ly/38aY3On
A family that SLAYS together, STAYS together! Children of Morta: The Board Game is a cooperative adventure game with a unique shared bag-building mechanism, permanent character development, an emphasis on family growth, simultaneous turns, and interconnected cooperation. In this game, you take on the role of a member of the Bergson family as they try to stop the spreading corruption of evil in their beloved land of Rea. Defeat monsters and bosses to unlock upgrades for your hero, making them stronger and more prepared for what comes next!
Children of Morta: The Board Game (Launches May 7th on Kickstarter): www.kickstarter.com/projects/roomizgames/children-of-morta-the-board-game
🍿 Intro 0:00
🎥 Overview 0:36
📤 Game/Component Overview 2:48
📖 Adventure Book Narrative 7:37
📥 Chapter 1 How To Setup 10:01
🎲 Chapter 1 How To Play 11:37
📖 Chapter 2 Narrative & Setup 40:29
🏠 Come Back Home (Run End) 41:45
💀 Additional Gameplay & Bosses 45:08
👏 Conclusion 45:50
*Media Inquiries: rollingsologamer@gmail.com*
*Want to support the channel? Here's how!*
Rolling Solo PayPal: paypal.me/rollingsolo
Rolling Solo Merch Store: bit.ly/3yftvWp
*You can connect with us in all these amazing places!*
Rolling Solo Community Discord: bit.ly/3ylw5KE
Rolling Solo Facebook Page: bit.ly/3MVYAT7
Rolling Solo Board Game Facebook Group: bit.ly/38aY3On
Twitter: bit.ly/3M4jNdi
Instagram: bit.ly/3P1Fmxa
BGG Guild: bit.ly/3P2n5zT
BGG Microbadge: bit.ly/39JIAVZ
About 34:00 I thought the reroll does only work for sword die (and not an ranged attack).Great overview anyway - thanks!
Will take at look at this later for you! 🙂
This is so sad, I loved the videogame and unfortunately this game doesn't look like that in any form. Looks more like an abstract game with a skin of Children of Morta. No exploration, combat was so dynamic in the videogame, and the map feels like I'd get a single playthrough and then to the forgotten shelf. It had so much potential due to the IP. Anyway, thank you for the video. I love your videos and the way you explain those games!
Hey my friend! Thanks for the kind words. Always aiming to help you whether it’s a miss or hit for you. Thanks for watching and I’ll see you around!
@@RollingSolo I've been playing A Town Called Despair! It's been such a great game with tons of possibilities hehe. And I wasn't even into competitive games!
@@MichelleMorenoDrakeblader That’s awesome! I’ll have to look into that one. 😄
It actually quite does to me! I never thought it was going to properly replicate the game's exploration, but the basics certainly look like they are there. The artstyle continues to be gorgeous, the mechanics look really fun without being too technical and in-depth. From what I've seen it looks to be excellent fun with multiple people as well. It was pretty much insta-backed too, so most of us are all liking what we're seeing.
Perfectly understandable that some won't find it to their liking though, so I respect your opinion!
@@willeh1947 I totally respect your opinion too, I think the game without the IP name is still fun. My only problem lately is those games that are "based" on "x" IP and just using the IP name as a way to attract people instead of actually being mechanically like the IP.
For instance, I own SFG's Resident Evil (all of them), Devil May Cry V: The Bloody Palace and Gears of War: The Card Game. I totally loved the first two because you can actually feel the IP influence in the development, is not a generic dungeon crawler with the IP on it's name (in RE's case) or a boss battler (in DMC's case). While other games from them like GoW: TCG and Sea of Thieves: Voyage of Legends looks more like a generic pvp game with the skin of GoW: TCG and SoT: VoL.
For this game using exploration, positioning which is important in the videogame, and dynamic maps which represent more the style of the videogame could have been an insta-back for me. The upcoming Don't Starve: The Board Game seems to manage this, so I'm very excited for that one.
I was a bit worried about whole concept of this title as a board game but it seems to be done pretty well. Looks like im going to buy best edition on kickstarter, thanks for great overview!
You’re welcome! Thanks for watching. Happy you were able to make a decision from the gameplay. See you around here and hope you enjoy it when it lands for you. 😄
Nice! How did you enjoy the gameplay? I really like the video game so excited for the board game implementation
It flows really well. The bag building is interesting and you get a lot of options with how to use the tokens right out of the gate which I like. Of course with upgrades to them later on. Combat moves along nicely. Doesn’t bottleneck the experience and if you don’t deal with enemies you quickly have a bunch on you to deal with. Big fan of the low health as it keeps you on your toes too . Have to be careful out there. Playing with two characters introduces some cool synergies too!
@@RollingSolo Excited to hear that 🙂 I’ll keep an eye on it 👍🏻
Solid plan my friend. Hope all is well!
Obviously the reason you selected the Kevin family member to play as your solo character is because he's home alone. "KEVIN!" Hopefully, he will prove to be just as resourceful as his namesake.
hahaha Exactly this. He’s managing it all along after his family ditched him 😜