This is perhaps the most fascinating series which I barely understand, I simply don't have the coding experience, but I have enough to just about grasp it.
@@mudamaid62 I wouldn't expect anything. In the grand scheme of things my appearance was pretty insignificant and the most I see myself being mentioned is as a quick little gag (similar to the person who commented about Schrodinger's box in this episode)
@@TJ-Henry-Yoshi yeah, especially since Bismuth already explained 0.5A in a previous video, but you never know. I hope your mention is more than a "quick gag" as it was legendary.
10:35 "its impossible to understate how unlikely this strategy really is, every aspect of it barely works" pretty much the entire A button challenge right there x) (especially the pole)
How are the odds of all of these things so astronomical?? Top o' the Town platform was 1 unit to small and the star was 1 unit too high?? How does it line up that way rofl SM64 ABC has to be the most incredible thing in video games
Just as some things are just barely barely out of reach, other things are barely *in* reach, like the Chuckya drop technique. If Mario's interaction heights were actually lower or slightly higher, then there would be an entirely separate list of things that would then become barely in reach and barely out of reach.
Well the top o the town platform being 1.012 unit too small was more so for VSC which at the time was just barely off from working (until Pannen found some optimizations for it). It could have been other sizes but with the way he was trying it, 1.012 unit larger would have done it, but some size smaller would have worked too.
The extremely long list of things that are barely not possible to get that final A press to get past the pole is crazy as well. And when you find the even longer list of what may make saving that A press barely possible. Your mind will break
"Hey, do you think we should fix this quirk that allows the Chuckya to fall?" "Nah, it's too much work and nobody will ever trigger it." [26 Years Later]
Really subtle detail I appreciate. In the Chuckya diagrams (like at 8:23), when Chuckya grabs Mario, the position of Mario stays where he was grabbed until thrown. Because of the fact that Chuckya's use a HOLP grabbing system too. I know that probably came "free" from the values you got from Stroop or emulator memory watches, but thanks for including it. Shows your dedication to accuracy and detail gathering.
Not gonna lie, in Part 1 I really didn't get what all the fuss was about, seemed like a random restriction / challenge run. But it became a vehicle for discovering all sorts of insane things in the game and understanding how its mechanics worked exactly. It's incredible.
Yooo we've got parallel universes incoming! But seriously though, this is an *amazing* collection of the discoveries. This era was about where I started paying attention to the a button challenge. I remember the first time I watched the chuckya drop. Random movement for 45 seconds and *boom* salvation from the skies.
Sadly I only got on board after the Half-A Press and Parallel Universes were a thing (Watch for Rolling Rocks), so these first four videos were really cool to learn some history I never knew about.
What astonishes me about this particular series more than anything is that even despite having pretty much as much time as you could ever need to explain every star and every discovered trick, some things are STILL simplified to "Pannen Magic". This could be a 12+ hour documentary series if every single strategy for every single star was given a full explanation. Utterly unbelievable.
I believe your could ought be amended to should. ABC is a college-course worthy subject, pairing entertainment with computer science. It's so brilliant it could only have happened by accident and a documentary series going into depth on every last exploit would be worth the watch several times over
These videos are the speedrun documentaries that I dreamed we would have one day. Thank you so much for your work in these and in the game itself man, it's thanks to you that I can blow other people's minds by showing them how crazy the SM64 ABC has become.
9:35 *Mario performs a complex mating dance down at the bottom* This is a sentence I never thought I'd hear in my entire life. Also be sure to read it in David Attenborough's voice.
I can't begin to imagine the sheer amount of effort these videos take. Those Chuckya view shots where you drew all the lines and cones made it sooooo much easier to follow, but it must have been a stupid amount of work. But that work is very much appreciated
I love how you do all your own piano music, and that the renditions are so faithful! Question, do you record them in one take, or are the parts cut together?
It largely depends. The file select, SMB1 theme and Mario Medley were one-take recordings, but some of the more complex stuff like Bob-omb Battlefield, the SMRPG music, or Yoshi Valley in MK64, are layered recordings, i.e. I record the bassline/accompaniment first, then I play that back and record the melody on top of it. But it's always one take in the sense that I always record a part of it in one go, I don't cut it in multiple segments.
How to avoid copyright claims? Make your own music and claim the video yourself! That way if another company claims your video (rightfully or not) you still keep part of the profits
@@Bismuth9 Wait, Mario Medley was a one-take recording?! That's unexpected, given how it has repeated segments and is one of the longer songs. That's extremely impressive!
@@laytonjr6601 If a company tries to RIGHTFULLY claim the videos, trying to bypass that will lead to issues. That trick is done because RUclips doesn't care about unrightful claims.
I can't imagine how mindblowing "infinite speed without A button" would've been as a cliffhanger if we _didn't_ already know what's going to happen next, but we do. This is the part where it's gonna go from crazy bonkers to absolutely legendary. I've only just watched part 4 and already can't wait for part 5. :P
These piano arrangements are getting better and better. Your confidence and creativity on making the song yours is improving more and more. You were doing some incredible work before, and it’s climbing ever higher.
@@ruben._._34577 Yeah, it'll be interesting how he handles it. It's really unfortunate, to this day I don't actually entirely understand what happened there, for once in the internet's history the jokes seemed almost entirely to be good faith loving appreciation for the subject of the jokes. I can't help but smile when watching rolling rocks, every time I think it can't possibly get crazier it does, from the initial half A press, to the bug raising, to the hyperspeed, to the PUs, to the QPUs, to the sinking speed and optimal sinking speed... It's all just an absolutely incredible testament to the capabilities of the human mind.
@@ruben._._34577 I think a lot of people get this wrong if I remember what he wrote correctly. It was that he was going through a really rough period in his life and used creating the video as an escape and working himself to the point where he made himself even more miserable, enough to affect his health and relationships. He was more worried that he could never live up again to that quality of video, would be dissatisfied with anything that wasn’t as good in his eyes, and didn’t want to torment himself again to create another commented video like that that was good enough for him. I’m sure releasing what he believes to be his magnum opus and it getting memed right after going through that didn’t help at the time, and if I could find what he wrote I’d love to quote him instead of trying to remember, but I’m pretty sure he eventually realized the memes weren’t mean spirited and isn’t the reason he no longer creates commented videos.
"You know it's been a whole 3 days since pannenkoek last blew everybodies' mind with a comically absurd cryptic sequence that somehow comes together into an absolute masterpiece." is one of the best quotes I have heard.
Just how the holy hell this was all figured out utterly boggles my mind. To break a game so absolutely that you can approach the removal of an essential movement mechanic and literally *halve* the number of action buttons on the game controller is incredible. I cannot quite articulate how impressed I am by the community's ingenuity, not to mention the quality of your videos covering the development of these strategies. Both are truly out of this world... or dare I say... oUt oF tHiS uNiVeRsE. >:}
@@turkeycooktime458 Yeah it's sad. I think it was related to keeping the HOLP between levels or something. Though Secret Aquarium is still a good one in the current route.
Everyone saying impressive stuff to the people in the video but I don't see many appreciating the huge work bismuth is putting in his video, so much time and love :D
This journey is so amazing. The amount of research done holy... I appreciate this so much bismuth. Now patience for part 5 and your amazing research and editing
obviously all the stuff in this part was way more epic in reality than it is presented in this extremely condensed documentary show, but it was still very touching to get reminded of that timespan of history again. at some point i honestly shed some tears during the video as it let me live through this crucial episode in my life again in which the unmatched creativity, effort and unity of the ABC family was the only shining beacon in my crumbling dark world of hopelessness and realizing the wonder of existing just in the perfect time and space to be somewhat part of this monument of gaming history did literally save my life back then... i had actually nothing else to grab onto, but thanks to those people that i didn't even really know, i was able to hang on and regain some hope again. thank you all SM64 and ABC crew, your work was way more significant than this video made it look like! (and sorry for the long text, i just got a bit emotional from watching this great video)
Thanks for another amazing masterpiece ! Love the piano. I’m also impressed of how complex it is to build a game. Units, speed on both axes, etc. We casual players don’t see anything of this, but these are the foundations of the game.
This is a fantastic overview, thank you :) I've followed the progress of the ABC since a long time, but I've only ever seen glimpses and completed/theory videos of it, often not entirely understanding what was going on. This is really fascinating - both a trip down memory lane, as well as an explanation of the finer details I didn't realize
This was another flawless video … raising the “bismuth standard” bar even higher … I was actually sad when the video ended … not just because the piano rendition of the sm64 credits theme hits the nostalgia just right 😌 … but because “no mo video 🥺” … but I gotta remind myself … “no mo FOR NOW” 🤩
Ive never been so excited for a 50 min RUclips video and that’s no joke. You’ve pulled me into the world of speed running good sir and now I must see where this ends!!!
Jesus, man. Thank you so much for this awesome content. The sheer amount of research and work behind this is no short of amazing. Also, of course, thanks to those incredible tas’ers.
This still continues to be one of the greatest series on RUclips. The way you present everything is so incredibly thorough, without being overwhelming.
The in-game camera shots to show off subtle things, like the distance between two elements that you need to work together to save an A press, or zooming in to show a teeny little slope that makes a certain trick possible, is very much appreciated. It gives a satisfying, almost cinematic flair to what's being said while intuitively communicating what's going on with something more than a PowerPoint presentation. Kudos for that!
Wait, so… if the Chuckya was dropped for the beginning platforms of BitS, the red coin that was collected by carrying Chuckya from its original spawn wouldn’t be possible now right? Was there another way discovered to get that red coin?
Good question! The additional notes answer that. Note 7: The entire level was eventually pieced together by Pannenkoek in January 2015. Note that because the stage is reset by dying at Bowser, Chuckya can indeed be used in two different places without causing a conflict.
@@Bismuth9 oh yeah completely forgot you can just reset the entire level by dying to Bowser. You mentioned that in the last video as well and it just went over my head. Thanks for the answer and great video 👍
The Tiny Huge Island section has made me irrationally angry for absolutely no reason. Also that is one heck of a cliffhanger, I think I know what's coming next.
The Staff Roll will never not make me feel like sobbing like a baby. You use cheap tricks at the end to make me feel emotional, when the video itself does all the heavy lifting. I see right through your charade.
I think the absolute absurdity of PUs steals a lot of the thunder from all the other wonders unearthed by the ABC, because there are several things in here I'd never heard of that are amazingly entertaining. Thank you for documenting this story so well.
Ironically I feel that same way about a glitch I found in Origami King. Fishing storage, while wonderfully broken and allowing for interactions and tricks that shouldn’t be remotely possible, is so absurd that it tends to detract attention from all the other cool glitches that are being found in the game. Don’t get me wrong, it’s an awesome glitch, but I do think some people in the discord forget the other cool things we can do. Pretty similar to PUs in relation to the ABC wouldn’t you say? In fact I’d say that’s leads to something that I really admire about Pannenkoek, his ingenuity with so many tools and ideas, while not getting tunnel visioned by certain strats and instead considering most ideas collectively, is very admirable.
@@extremechimpout The dislike button is actually still functional, you just can't see the counter unless you're the video's creator. Officially, it's so that people only dislike things if they actually dislike them (rather than jumping on a bandwagon), but it's probably actually because they're still salty that everyone disliked the crappy Rewind they made in 2018
@@19Szabolcs91 The real kicker? Creators can disable comments if they wish. Dislikes are force-disabled so that corporations aren't called out for disabling.
Man big props to you bismuth. This is my favourite series on RUclips. I don't even know why but when the new discoveries are made I feel nostalgic joy. I've never even been part of any kind of glitche hunting but it's just so insanely genius the things they come up with. And your way to show how it all works in a entertaining way is just spectacular. Thank you
The reason i love this a button challenge is because it shows how people can finds way to do anything they want, it just takes time, and if something is actually impossible they accept it until someone finds a way to do the impossible.
Man, I gotta say the amount of work you put into this is amazing! I make pretty lengthy and heavily edited videos too so I understand how long these take to make, but the amount of editing and visual examples you provide are far beyond anything I would ever attempt (I go fucking crazy staying up making my videos sometimes lmao). It's much appreciated, this series was very interesting man, keep of the good work!
What a fantastic video to continue a fantastic series! It really helps bring the history into perspective and makes me wish I'd been following things back then. It's almost like learning about scientists making breakthroughs in physics or chemistry.
damn! waited so long for this! :D must have watched part 1-3 like 10 times already. such an incredible series! now i can't wait for part 5 again.. we haven't even touched on pu's (pannenkoeks limbo world aside) yet and there are so many goodies yet to come. watch for rolling rocks, entering the secret aquarium with zero a presses etc. :)
It's unbelievable how good you became at crafting masterpiece. It shows through your storytelling the love and respect you have for the history of the A button challenge. I'm speechless at how great and captivating you are at explaining complexe video games mechanics. I'll be there at the part 5 release! Great job Bismuth
The effort put into this and the quality of everything here astounds me! This is simply incredible! Sharing this series with my technical friends in hope it can reach the views it deserves. Thank you Bismuth
This series is a masterpiece, the research, the explanations, the narration, the music... Everything perfectly combined, thank you for all you're doing :)
God, I love this series (and by extension all your videos). It's technical enough for me to teach me new stuff about games that I might've never even thought about (I've probably learned more about collision detection than if I actually dedicated some time into it), but you still explain it just well enough. And I love the challenge itself. I only really got into speedrunning and TASes recently, yet this challenge grabs me so hard. Can't wait for part 5.
Part 3 ended stating that we would discuss the person who discovered parallel universes but we STILL didn't talk about parallel universes, this is some Netflix-series level of getting you hooked for the next episode :O (This comment was edited because it originally seemed like I claimed we never talked about the person who discovered PUs, which the video actually did, sorry, it was ambiguous)
He did discuss the person that discovered parallel universes, it's just that this person had so much to discuss BEFORE parallel universes that there's a whole episode dedicated to it
In all honesty, most of this makes absolutely no sense to me and I half-tune it out. With that said: Your voice is very pleasant, your running jokes are subtle yet effective, your music is both well-performed and well-mixed.... In other words, having this series play in my ear brings me very happiness; the immense amount of work you've put into this is greatly appreciated for so many many reasons. ❤️✌️🍍
I have been watching since part 1 and I have a strong suspicion i will lose an entire afternoon rewatching this whole thing when it is complete. Amazing work!
This series is absolutely insane. Thank you so much for documenting this crazy challenge in an understandable and entertaining format! Can't wait for the next part
as someone who lived through this and was following pannencoek from the very beginning of it all, I have loved every moment of this series. I'm already eagerly awaiting the next one!
Omg, I love how it's gotten to a point where everyone knows what up next die to the memes, but your execution and documentation of everything sends shivers down my spine. Just the mention of infinite speed is enough to release what comes next
These explanations are just beautiful. I understood most of Pannen's videos but this series shows me that I didn't _fully_ understand them. Top notch presentation.
What a video man. Sometimes I think I make 5head moves in games but these guys are GodHeads from another plane! Such good explanations. I'm learning so much from these nerd dives even as someone who followed pannens channel for years. Can't wait for part 5!
Love this series! Also, I hadn't noticed that you were the one that did all these great piano covers of the songs! They sound amazing!! Great work on all of this, I can't wait to see the next part!
16:57 there's something pleasantly funny about the phrase "the first step's problem is that it doesn't line up right for a misalignment." Imagine being a developer and hearing that you lined things up incorrectly by having them lined up correctly haha
Can I say that I adore the "they took a break. {absurdly short time period} later, they..." Or "It's been an {absurdly short time period} since breakthroughs, so time for a breakthrough" or similar such "short time span discussed like it was a long break" things being a running gag in this series? It's so good 😆
This series has been a great review of everything. Even though I saw all of it before, it being iver the course of 6 years has certainly numbed me to how crazy some of it is, plus just memory. Awesome series, love how you did camera work in them, no idea how you did it!
I missed the release of this one, very happy I found it, I was expecting PUs because I thought that's what was hinted last time but I had no idea that even without them there was so much more this genius had to offer
12:16 I could just imagine the X-files theme going off. 45:50 _...Or is it?_ [cue Vsauce music] 46:21 And from the first frame, you know exactly what comes next. God, everything about these later A-presses getting saved is like something out of a ridiculous anime fight scene where everyone's planning 10 moves in advance and they only explain every step after the 'You are already dead' moment. But in real life.
Not to downplay the extraordinary feats achieved by the players, or your work researching, writing, and editing all of this together; but I really appreciate that, not only do you perform your own piano arrangements, you also choose songs from a variety of Mario games, not just 64. Fantastic series :)
Sonic: "I can travel at seven times the speed of light!" (Supposedly a claim made in Sonic Unleashed? Or something?) Mario: "But do you have-a _infinite_ speed?"
This video really ilustrates the importance of science and math's challenges, puzzles and contests, as well as the"standing on the soulder of giants" principle. You never know where the next idea will come from (Tyler's other challenge lead to a discovery that helped ABC challenge). Seemingly useless challenges can lead to great discoveries throughout the years.
All the additional notes can be found here: pastebin.com/3knPxGy1
thanks
This is perhaps the most fascinating series which I barely understand, I simply don't have the coding experience, but I have enough to just about grasp it.
yay part 4
the cliff hanger!!!! I want to know more about this infinite speed thing X_X
It's only a matter of time until part 5.
He discovered infinite speed without A presses... I have no clue of where he will end up after 13 hours
For that we have to talk about parallel universes
mario implodes
@@dorkus7331 ****To answer that, we need to talk about parallel universes
@@lolguy91wastakenbyanidiot Pannen used to get answers wrong on purpose during school, to insure he never brought home an A.
Desert bus speed run strats discovered
43:34 Finally... The negative a press
We all know that next episode is where things go from absolutely crazy to outright life-changing
Pretty sure you'll be featured there
@@mudamaid62 I wouldn't expect anything. In the grand scheme of things my appearance was pretty insignificant and the most I see myself being mentioned is as a quick little gag (similar to the person who commented about Schrodinger's box in this episode)
@@TJ-Henry-Yoshi That's what you'd _like_ to think, TJ """"""""""""""""""""""Henry""""""""""""""""""""""""""" Yoshi :-P
@@TJ-Henry-Yoshi yeah, especially since Bismuth already explained 0.5A in a previous video, but you never know. I hope your mention is more than a "quick gag" as it was legendary.
A 16th minute of fame for you!
“Mario performs a complex mating dance.” Not a sentence I thought I would ever hear
Sometimes a chuckya wants to know what its like to be chucked
9:25 for the full bit
Friendly reminder that Mario has been inside Bowser more times than inside Peach ;)
@@nyan5000 Hot. That's a hot way to live.
Since all Mario does is for Peach, basically every single move of his is a complex mating dance
10:35 "its impossible to understate how unlikely this strategy really is, every aspect of it barely works" pretty much the entire A button challenge right there x)
(especially the pole)
Allow me to introduce you to Secret Aquarium in 0x. It even more barely works than anything else!
@@TheUnknownsShow yup, i know
cant wait for the pole in 2 years... the pastebin takes 30min to read
Some of these seem so unlikely, it feels like the creators designed the game for them to work istg.
"Mario doesn't need to move to move."
*Mario starts ominously gliding across the ground*
Ok, that got me.
When Bismuth said "negative A presses" I instantly believed them.
Nobody wants to meet the fate of TJ """"""""""Henry"""""""""" Yoshi, I see.
Wait so you are telling me negative A presses aren't a thing?
Sadly, no. Bismuth was joking.
him *
_"What if I told you Mario dosen't need to move to move"_
**Mario starts sliding like a car**
quality content
Complete with the “nyoom” noise he makes.
12:17
How are the odds of all of these things so astronomical?? Top o' the Town platform was 1 unit to small and the star was 1 unit too high?? How does it line up that way rofl
SM64 ABC has to be the most incredible thing in video games
Just as some things are just barely barely out of reach, other things are barely *in* reach, like the Chuckya drop technique. If Mario's interaction heights were actually lower or slightly higher, then there would be an entirely separate list of things that would then become barely in reach and barely out of reach.
Well the top o the town platform being 1.012 unit too small was more so for VSC which at the time was just barely off from working (until Pannen found some optimizations for it). It could have been other sizes but with the way he was trying it, 1.012 unit larger would have done it, but some size smaller would have worked too.
I think "Treasure in the Ocean Cave" is sadly an example of this "only barely not possible" state.
The extremely long list of things that are barely not possible to get that final A press to get past the pole is crazy as well. And when you find the even longer list of what may make saving that A press barely possible. Your mind will break
@@dtracers yeah, making like 4 different things happen at specific *quarter frame* timings lol. So absurd
"Hey, do you think we should fix this quirk that allows the Chuckya to fall?"
"Nah, it's too much work and nobody will ever trigger it."
[26 Years Later]
Really subtle detail I appreciate. In the Chuckya diagrams (like at 8:23), when Chuckya grabs Mario, the position of Mario stays where he was grabbed until thrown. Because of the fact that Chuckya's use a HOLP grabbing system too.
I know that probably came "free" from the values you got from Stroop or emulator memory watches, but thanks for including it.
Shows your dedication to accuracy and detail gathering.
Yeah, the diagram is straight up STROOP's Map view, so all credit goes to Pannen and the STROOP coding crew.
Not gonna lie, in Part 1 I really didn't get what all the fuss was about, seemed like a random restriction / challenge run. But it became a vehicle for discovering all sorts of insane things in the game and understanding how its mechanics worked exactly. It's incredible.
Yooo we've got parallel universes incoming! But seriously though, this is an *amazing* collection of the discoveries. This era was about where I started paying attention to the a button challenge. I remember the first time I watched the chuckya drop. Random movement for 45 seconds and *boom* salvation from the skies.
Sadly I only got on board after the Half-A Press and Parallel Universes were a thing (Watch for Rolling Rocks), so these first four videos were really cool to learn some history I never knew about.
What astonishes me about this particular series more than anything is that even despite having pretty much as much time as you could ever need to explain every star and every discovered trick, some things are STILL simplified to "Pannen Magic". This could be a 12+ hour documentary series if every single strategy for every single star was given a full explanation. Utterly unbelievable.
I believe your could ought be amended to should. ABC is a college-course worthy subject, pairing entertainment with computer science. It's so brilliant it could only have happened by accident and a documentary series going into depth on every last exploit would be worth the watch several times over
These videos are the speedrun documentaries that I dreamed we would have one day. Thank you so much for your work in these and in the game itself man, it's thanks to you that I can blow other people's minds by showing them how crazy the SM64 ABC has become.
I found playing catch with Schrodinger's box way too funny :D
Oh boy, Part 5 is gonna be the funny meme! Can't wait!
...I'm not being a tosser, I love this series, I genuinely cannot wait.
it's almost time for parallel universes
"Say the line, Bart"
He’ll try not to promote the glitches probably
@@btf_flotsam478 and for that, we have to talk about the framerule system.
9:35
*Mario performs a complex mating dance down at the bottom*
This is a sentence I never thought I'd hear in my entire life. Also be sure to read it in David Attenborough's voice.
It reminded me of these birds you see in nature documentaries!
Chuckya found Mario's dance so hot it broke it's no walking off ledges rule.
I can't begin to imagine the sheer amount of effort these videos take. Those Chuckya view shots where you drew all the lines and cones made it sooooo much easier to follow, but it must have been a stupid amount of work. But that work is very much appreciated
"what if I told you Mario does not need to move...to move?"
I love how you do all your own piano music, and that the renditions are so faithful! Question, do you record them in one take, or are the parts cut together?
It largely depends. The file select, SMB1 theme and Mario Medley were one-take recordings, but some of the more complex stuff like Bob-omb Battlefield, the SMRPG music, or Yoshi Valley in MK64, are layered recordings, i.e. I record the bassline/accompaniment first, then I play that back and record the melody on top of it. But it's always one take in the sense that I always record a part of it in one go, I don't cut it in multiple segments.
How to avoid copyright claims? Make your own music and claim the video yourself! That way if another company claims your video (rightfully or not) you still keep part of the profits
@@Bismuth9 Wait, Mario Medley was a one-take recording?! That's unexpected, given how it has repeated segments and is one of the longer songs. That's extremely impressive!
@@laytonjr6601
If a company tries to RIGHTFULLY claim the videos, trying to bypass that will lead to issues.
That trick is done because RUclips doesn't care about unrightful claims.
@CatRyBou That's not how fair use works. Recording my own arrangements doesn't make me own the rights to the music, but I'm also not selling them.
I can't imagine how mindblowing "infinite speed without A button" would've been as a cliffhanger if we _didn't_ already know what's going to happen next, but we do. This is the part where it's gonna go from crazy bonkers to absolutely legendary. I've only just watched part 4 and already can't wait for part 5. :P
To resolve that cliffhanger, we need to talk about parallel universes.
These piano arrangements are getting better and better.
Your confidence and creativity on making the song yours is improving more and more.
You were doing some incredible work before, and it’s climbing ever higher.
I particularly liked them inclusion of the Midas River song. Nintendo seems to like to pretend that game doesn't exist.
They’re the one doing the covers‽ By Yah that’s one multitalented person.
@@Numbabu yeah bismuth does their own background music. He’s uploading his piano arrangements and you can get them early on patron iirc ^^
“This is as valid a version as any other, so there was no inherent problem. Just something to keep in mind”
Foreshadowing...
wgat happened
The A button Challenge is just a way to make sure that you can beat SM64 if you button mashed a bit too much.
Mario doesn't need to move to move
its perfect for that controller you used to practice BLJ's
can't wait for all the jokes in part five... so much potential with those rolling rocks :)
also, incredible video as always
I doubt he’ll make jokes about it because it was the reason pannenkoek quit
i'm aware; regardless, i think there are some tasteful jokes and references that could be made :)
@@ruben._._34577 Yeah, it'll be interesting how he handles it. It's really unfortunate, to this day I don't actually entirely understand what happened there, for once in the internet's history the jokes seemed almost entirely to be good faith loving appreciation for the subject of the jokes. I can't help but smile when watching rolling rocks, every time I think it can't possibly get crazier it does, from the initial half A press, to the bug raising, to the hyperspeed, to the PUs, to the QPUs, to the sinking speed and optimal sinking speed... It's all just an absolutely incredible testament to the capabilities of the human mind.
@@ruben._._34577 He didn't quit, he just stopped making commentated videos
@@ruben._._34577 I think a lot of people get this wrong if I remember what he wrote correctly. It was that he was going through a really rough period in his life and used creating the video as an escape and working himself to the point where he made himself even more miserable, enough to affect his health and relationships. He was more worried that he could never live up again to that quality of video, would be dissatisfied with anything that wasn’t as good in his eyes, and didn’t want to torment himself again to create another commented video like that that was good enough for him. I’m sure releasing what he believes to be his magnum opus and it getting memed right after going through that didn’t help at the time, and if I could find what he wrote I’d love to quote him instead of trying to remember, but I’m pretty sure he eventually realized the memes weren’t mean spirited and isn’t the reason he no longer creates commented videos.
"You know it's been a whole 3 days since pannenkoek last blew everybodies' mind with a comically absurd cryptic sequence that somehow comes together into an absolute masterpiece." is one of the best quotes I have heard.
"Mario doesn't need to move to move" is such a nonsensical line. I love it!
Just how the holy hell this was all figured out utterly boggles my mind. To break a game so absolutely that you can approach the removal of an essential movement mechanic and literally *halve* the number of action buttons on the game controller is incredible. I cannot quite articulate how impressed I am by the community's ingenuity, not to mention the quality of your videos covering the development of these strategies. Both are truly out of this world...
or dare I say...
oUt oF tHiS uNiVeRsE. >:}
Been waiting since the release of the last one for this. Can’t wait to watch
To the Top of the Fortress is still my favorite star in the ABC. I mean, just the insane box strats in that is just insanely cool to watch.
Yeah it's kind of sad that a faster way was discovered and that strat is now obsolete.
@@turkeycooktime458 the sdc on the bullet bill platforn and the dr right
@@turkeycooktime458 Yeah it's sad. I think it was related to keeping the HOLP between levels or something.
Though Secret Aquarium is still a good one in the current route.
Everyone saying impressive stuff to the people in the video but I don't see many appreciating the huge work bismuth is putting in his video, so much time and love :D
This journey is so amazing. The amount of research done holy...
I appreciate this so much bismuth. Now patience for part 5 and your amazing research and editing
obviously all the stuff in this part was way more epic in reality than it is presented in this extremely condensed documentary show, but it was still very touching to get reminded of that timespan of history again. at some point i honestly shed some tears during the video as it let me live through this crucial episode in my life again in which the unmatched creativity, effort and unity of the ABC family was the only shining beacon in my crumbling dark world of hopelessness and realizing the wonder of existing just in the perfect time and space to be somewhat part of this monument of gaming history did literally save my life back then... i had actually nothing else to grab onto, but thanks to those people that i didn't even really know, i was able to hang on and regain some hope again. thank you all SM64 and ABC crew, your work was way more significant than this video made it look like! (and sorry for the long text, i just got a bit emotional from watching this great video)
"The negative A press" at this point these dudes are so legendary that I had started to believe haha.
Thanks for another amazing masterpiece ! Love the piano. I’m also impressed of how complex it is to build a game. Units, speed on both axes, etc. We casual players don’t see anything of this, but these are the foundations of the game.
This is a fantastic overview, thank you :)
I've followed the progress of the ABC since a long time, but I've only ever seen glimpses and completed/theory videos of it, often not entirely understanding what was going on. This is really fascinating - both a trip down memory lane, as well as an explanation of the finer details I didn't realize
I do not know why but 12:16 where mario just starts sliding around made me laugh a lot.
This was another flawless video … raising the “bismuth standard” bar even higher … I was actually sad when the video ended … not just because the piano rendition of the sm64 credits theme hits the nostalgia just right 😌 … but because “no mo video 🥺” … but I gotta remind myself … “no mo FOR NOW” 🤩
Ive never been so excited for a 50 min RUclips video and that’s no joke. You’ve pulled me into the world of speed running good sir and now I must see where this ends!!!
Jesus, man. Thank you so much for this awesome content. The sheer amount of research and work behind this is no short of amazing. Also, of course, thanks to those incredible tas’ers.
This still continues to be one of the greatest series on RUclips. The way you present everything is so incredibly thorough, without being overwhelming.
Binge watched the last three videos. Never been more exited to go back to uni
You stole my pfp
@@PotofGlue its an automatic youtube pfp. if your name starts with an a it will be like that (if your lucky with colour)
@@skill_issuesmo7367 it was a joke
@@PotofGlue k
The in-game camera shots to show off subtle things, like the distance between two elements that you need to work together to save an A press, or zooming in to show a teeny little slope that makes a certain trick possible, is very much appreciated. It gives a satisfying, almost cinematic flair to what's being said while intuitively communicating what's going on with something more than a PowerPoint presentation. Kudos for that!
Speedrunner Mario: "I HAVE DISCOVERED INFINITE SPEED WITHOUT THE USE OF AN 'A' BUTTON."
He’s truly 4 parallel universes ahead of us.
NOOO! HOW CAN HE BE FASTER THAN HALF AN A PRESS???
@@daverapp hyper speed!
@@qgame4941 *Speed demon comes out of Mario's back*
THE SPEED DEMON
The game genie manifest
Wait, so… if the Chuckya was dropped for the beginning platforms of BitS, the red coin that was collected by carrying Chuckya from its original spawn wouldn’t be possible now right? Was there another way discovered to get that red coin?
Good question! The additional notes answer that. Note 7: The entire level was eventually pieced together by Pannenkoek in January 2015. Note that because the stage is reset by dying at Bowser, Chuckya can indeed be used in two different places without causing a conflict.
@@Bismuth9 oh yeah completely forgot you can just reset the entire level by dying to Bowser. You mentioned that in the last video as well and it just went over my head. Thanks for the answer and great video 👍
The Tiny Huge Island section has made me irrationally angry for absolutely no reason.
Also that is one heck of a cliffhanger, I think I know what's coming next.
What angered you about it?
The Staff Roll will never not make me feel like sobbing like a baby. You use cheap tricks at the end to make me feel emotional, when the video itself does all the heavy lifting. I see right through your charade.
Memes aside I love this series and can't wait for the DK64 ABC sequel 😎
I think the absolute absurdity of PUs steals a lot of the thunder from all the other wonders unearthed by the ABC, because there are several things in here I'd never heard of that are amazingly entertaining. Thank you for documenting this story so well.
Ironically I feel that same way about a glitch I found in Origami King. Fishing storage, while wonderfully broken and allowing for interactions and tricks that shouldn’t be remotely possible, is so absurd that it tends to detract attention from all the other cool glitches that are being found in the game.
Don’t get me wrong, it’s an awesome glitch, but I do think some people in the discord forget the other cool things we can do. Pretty similar to PUs in relation to the ABC wouldn’t you say?
In fact I’d say that’s leads to something that I really admire about Pannenkoek, his ingenuity with so many tools and ideas, while not getting tunnel visioned by certain strats and instead considering most ideas collectively, is very admirable.
You can tell it's the perfect video when it has no dislikes.
Dislikes are disabled on youtube
For the record it does already have a dislike. 684 / 1
@@extremechimpout The dislike button is actually still functional, you just can't see the counter unless you're the video's creator.
Officially, it's so that people only dislike things if they actually dislike them (rather than jumping on a bandwagon), but it's probably actually because they're still salty that everyone disliked the crappy Rewind they made in 2018
@@EnigmaticLucas It is to protect large corporations from bad press if they have one of their videos (promoting their product) massively disliked.
@@19Szabolcs91
The real kicker? Creators can disable comments if they wish.
Dislikes are force-disabled so that corporations aren't called out for disabling.
12:16
Bismuth: “but what if I told you that Mario didn’t need to move to move”
Mario:
Man big props to you bismuth. This is my favourite series on RUclips. I don't even know why but when the new discoveries are made I feel nostalgic joy. I've never even been part of any kind of glitche hunting but it's just so insanely genius the things they come up with. And your way to show how it all works in a entertaining way is just spectacular. Thank you
The reason i love this a button challenge is because it shows how people can finds way to do anything they want, it just takes time, and if something is actually impossible they accept it until someone finds a way to do the impossible.
You're videos are incredible. Thank you for doing the entire ABC community service and giving it spotlight.
Loving this series so far, I'm going to watch it from start to finish when is finally done, doesn't matter if it takes like 4 hours
Bismuth, your comprehensiveness is unmatched. Thank you sir.
this is by far my most anticipated series on youtube! thank you for making these incredible documentaries!
Man, I gotta say the amount of work you put into this is amazing! I make pretty lengthy and heavily edited videos too so I understand how long these take to make, but the amount of editing and visual examples you provide are far beyond anything I would ever attempt (I go fucking crazy staying up making my videos sometimes lmao). It's much appreciated, this series was very interesting man, keep of the good work!
Thanks! And yes, it is a lot of work. This video probably took close to 300 hours in total.
@@Bismuth9 I believe it man, keep up the hard work!
YES FINALLY! I've checked weekly for this upload! Can't wait for more
What a fantastic video to continue a fantastic series! It really helps bring the history into perspective and makes me wish I'd been following things back then. It's almost like learning about scientists making breakthroughs in physics or chemistry.
damn! waited so long for this! :D must have watched part 1-3 like 10 times already. such an incredible series! now i can't wait for part 5 again..
we haven't even touched on pu's (pannenkoeks limbo world aside) yet and there are so many goodies yet to come. watch for rolling rocks, entering the secret aquarium with zero a presses etc. :)
Thank you for all your hard work and effort you put into creating high-quality videos 🖤 they are ALWAYS worth the wait
It's unbelievable how good you became at crafting masterpiece. It shows through your storytelling the love and respect you have for the history of the A button challenge. I'm speechless at how great and captivating you are at explaining complexe video games mechanics. I'll be there at the part 5 release! Great job Bismuth
The effort put into this and the quality of everything here astounds me! This is simply incredible! Sharing this series with my technical friends in hope it can reach the views it deserves. Thank you Bismuth
This series is a masterpiece, the research, the explanations, the narration, the music... Everything perfectly combined, thank you for all you're doing :)
God, I love this series (and by extension all your videos). It's technical enough for me to teach me new stuff about games that I might've never even thought about (I've probably learned more about collision detection than if I actually dedicated some time into it), but you still explain it just well enough. And I love the challenge itself. I only really got into speedrunning and TASes recently, yet this challenge grabs me so hard. Can't wait for part 5.
I'm a simple man. I see a new Bismuth video, I cancel all plans for the evening and put whatever I was doing on hold and click the link.
Part 3 ended stating that we would discuss the person who discovered parallel universes but we STILL didn't talk about parallel universes, this is some Netflix-series level of getting you hooked for the next episode :O
(This comment was edited because it originally seemed like I claimed we never talked about the person who discovered PUs, which the video actually did, sorry, it was ambiguous)
He did discuss the person that discovered parallel universes, it's just that this person had so much to discuss BEFORE parallel universes that there's a whole episode dedicated to it
Trust me, the PU episode is gonna be good.
phenomenal as always, bismuth. from the writing to the music and from the explanations to the visuals, you really outdid yourself!
In all honesty, most of this makes absolutely no sense to me and I half-tune it out. With that said: Your voice is very pleasant, your running jokes are subtle yet effective, your music is both well-performed and well-mixed.... In other words, having this series play in my ear brings me very happiness; the immense amount of work you've put into this is greatly appreciated for so many many reasons. ❤️✌️🍍
What the actual fuck I haven't even finished the video yet but this Chuckya thing is blowing my mind. Pure genius what the fuck
I have been watching since part 1 and I have a strong suspicion i will lose an entire afternoon rewatching this whole thing when it is complete. Amazing work!
Lol I love hat hair mario @40:02, did not expect an N64 game to have that level of realism :)
I am convinced that these people are simply wizards at this point
This series is absolutely insane. Thank you so much for documenting this crazy challenge in an understandable and entertaining format! Can't wait for the next part
I am absolutely mind blown. I dont have words to describe what I just watched. Looking forward to part 5, any eta GOAT Bismuth?
as someone who lived through this and was following pannencoek from the very beginning of it all, I have loved every moment of this series. I'm already eagerly awaiting the next one!
I've been watching this video every night to fall asleep for a couples months now, best of the series so far, can't wait for the next episode!
This is the most interesting episode yet! Hope this series gets finished -- love your videos man
Brilliantly written, produced, and presented. You're doing a wonderful thing, all of you.
This was honestly a crazy video, and I can't wait for part 5! My guess that is involved in part 5 is PUs.
Edit: omg thank you for 57 likes
Probably with shells(?)
Part 5: Into the Multiverse!
Omg, I love how it's gotten to a point where everyone knows what up next die to the memes, but your execution and documentation of everything sends shivers down my spine. Just the mention of infinite speed is enough to release what comes next
These explanations are just beautiful. I understood most of Pannen's videos but this series shows me that I didn't _fully_ understand them. Top notch presentation.
What a video man. Sometimes I think I make 5head moves in games but these guys are GodHeads from another plane!
Such good explanations. I'm learning so much from these nerd dives even as someone who followed pannens channel for years. Can't wait for part 5!
Love this series! Also, I hadn't noticed that you were the one that did all these great piano covers of the songs! They sound amazing!! Great work on all of this, I can't wait to see the next part!
16:57 there's something pleasantly funny about the phrase "the first step's problem is that it doesn't line up right for a misalignment." Imagine being a developer and hearing that you lined things up incorrectly by having them lined up correctly haha
Can I say that I adore the "they took a break. {absurdly short time period} later, they..."
Or "It's been an {absurdly short time period} since breakthroughs, so time for a breakthrough" or similar such "short time span discussed like it was a long break" things being a running gag in this series?
It's so good 😆
The quality of your videos and content is incredible, thank you for creating this!
This series has been a great review of everything. Even though I saw all of it before, it being iver the course of 6 years has certainly numbed me to how crazy some of it is, plus just memory. Awesome series, love how you did camera work in them, no idea how you did it!
I missed the release of this one, very happy I found it, I was expecting PUs because I thought that's what was hinted last time but I had no idea that even without them there was so much more this genius had to offer
12:16 I could just imagine the X-files theme going off.
45:50 _...Or is it?_ [cue Vsauce music]
46:21 And from the first frame, you know exactly what comes next.
God, everything about these later A-presses getting saved is like something out of a ridiculous anime fight scene where everyone's planning 10 moves in advance and they only explain every step after the 'You are already dead' moment. But in real life.
the in game camera movement at the block section is so smooth, your videos are so high quality they're amazing
i truly have no words. this was so good I'm speechless
best series on youtube by far. ily
Not to downplay the extraordinary feats achieved by the players, or your work researching, writing, and editing all of this together; but I really appreciate that, not only do you perform your own piano arrangements, you also choose songs from a variety of Mario games, not just 64. Fantastic series :)
this video is as much of a masterpiece as the A Button Challenge itself. thanks for making.
Sonic: "I can travel at seven times the speed of light!" (Supposedly a claim made in Sonic Unleashed? Or something?)
Mario: "But do you have-a _infinite_ speed?"
This video really ilustrates the importance of science and math's challenges, puzzles and contests, as well as the"standing on the soulder of giants" principle. You never know where the next idea will come from (Tyler's other challenge lead to a discovery that helped ABC challenge). Seemingly useless challenges can lead to great discoveries throughout the years.
30:48 "There's nothing funky going on here: Mario bouncing on lava with a slidekick is purely intended behaviour."
Love your humor, man.
It's not a joke, that's literally true. If you slidekick onto lava, Mario will bounce once, and then get burned.
@@Bismuth9 Huh. You learn something new everday.
43:31 don't play with my heart like that, I'd believe anything you'd say