...AND MY AXE!! ¦ QUASIMORPH 0.7 ¦ Episode 3

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  • Опубликовано: 10 сен 2024
  • We're still out here brown-nosing Franche-Compte.
    'Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.'
    Quasimorph on Steam: store.steampow...
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    VOD CHANNEL: / @rogueratvods
    TWITCH: / rogue_rat_
    DISCORD: / discord
    TWITTER: / rogue_rat_
    KO-FI: ko-fi.com/rogu...
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    #quasimorph #roguelike #indie

Комментарии • 10

  • @LudoTechWorld
    @LudoTechWorld Месяц назад +2

    Nice video as usual! I wish there was a "shout" ability to lure enemies like in Stoneshard.

  • @paulleitner8726
    @paulleitner8726 Месяц назад

    The Steve Buscemi joke made me very happy.

  • @andrescaetano6203
    @andrescaetano6203 21 день назад

    3 things:
    1. You left SO MUCH ammo on the Floor 2. It hurts to see you not turning all the pistol ammo into gunpowder, even more when there was a crafting station RIGHT THERE!!! You could easily make a stack of rifle ammo.
    2. Love your content!
    3. The sorbent is free, right?

  • @87Julius
    @87Julius Месяц назад +1

    YOU FOOL

  • @andreberg8606
    @andreberg8606 Месяц назад

    pretty cool how tense this game can be.

  • @Grogeous_Maximus
    @Grogeous_Maximus Месяц назад

    The character models are a bit jank, but the rest of the game's art is absolutely gorgeous.
    Kinda hoping the devs make a stylized PSX kind of 3D sequel some day

  • @Nick-jf7ku
    @Nick-jf7ku Месяц назад

    The skulls represent the difficulty not the amount of people. its pretty standard

    • @Rogue_Rat
      @Rogue_Rat  Месяц назад

      But what do you mean by difficulty? What's the metric? Someone else commented that it's more like the 'activity' i.e. amount of enemies. That makes sense, because this mission was pretty easy for a 5 star.

    • @Mast3rB3ard
      @Mast3rB3ard Месяц назад

      ​@@Rogue_Rat It is amount of enemies, this game is pretty esoteric in its systems for calculating difficulties

    • @Mast3rB3ard
      @Mast3rB3ard Месяц назад +1

      Also skulls indicate how long the level is