Oh man, this tutorial is GOLDEN!. This breaking down and explaining the " which parameter is doing what " is exactly what i love to see with other tutorials. Just perfect !! thank you very much
Excellent job breaking down exactly how this process works. Love your teaching style - showing people how and why rather than just slamming an effect together.
Finally some good fucking tutorials, thank you very much! I love that you explain what something does as opposed to just saying "you do this, then this..." It really helps me being able to do it again in the future.
WOW, good job explaining. I just now started messing around with the Fusion particle system trying to create smoke and fire effects and you have helped me in more ways than you could know, thanks a bunch bud!! You ROCK!!!!!!
Your first principles approach is really useful, thanks. Billboarding/Face to Camera, helpful example. I hope you'll break down the fireworks template sometime.
I had to laugh, because watching your video reminds me of how I teach kids. Breaking things down to their most basic elements. Although time consuming, it is incredibly helpful and I sincerely appreciate you taking the time to do it. Though I am having trouble merging the smoke onto text or background. It would be great if you could answer that as well. Thank you.
Amazing and awesome tutorials!! just discovered your channel and you do a great job explaining stuff. So got a quick question. is there a way to get the particle system to NOT inherit the movement of the emitter? Im trying to emit a stream of particles to mimic light blasting upwards, but when the subject moves across frame, the particles lag (as they're supposed to, they're particles after all) but for this specific case id like them to stay absolutely straight up no matter how fast or how far the emitter moves across screen. hope that made sense.. thanks much!!
Hello Darren, just found your channel and subscribed it, can you also explain the snow particle template in fusion ? the standard settings don't look very realistic, i am interested in a better 3D template ! Keep up the good work ! Greetings from Germany ;-)
AWESOME tutorial. And you have a really great teaching style. Quick question. Let's suppose I dont want to have the smoke start in the beginning (in other words imagine if its been burning for 20 minutes so its starting pretty full already). It seems like there should be some way of defining the birth frame in the emitter (start at frame 60 and continue from there) but I cant figure out where that control would be. Is that a different node? (when I crank the time offset knob way up, the frame still starts empty when I play). Any suggestions?
I think you want to move a fusion comp from one project to another? Lots of ways to do this but cheap and easy way is to highlight nodes in fusion where you did the smoke effect then ctrl c to copy. Then open new project, create new comp and ctrl c into the node editor.
Is there an easy way to make certain shapes (like text/letters) to emit the smoke? Almost all the tutorials I've seen just use this kind of approach where the smoke comes from the bottom of the screen. I understand that you can use masks to limit where the smoke is seen, but how about different ways to emit it? Sorry if this is a newbie question, my only experience with video editing is just basic cut/paste kinda stuff previously.
If you haven't found an answer by now, figuring out how to make particles out of something else is something I did first, before moving on to another learning experiment that required smoke. Look at the pImageEmitter node type-you can even set the particles to use the color of the point on the input image where they spawned.
Thanks cadence! Couple ideas to try. Lower the velocity of the emitter and also lower the seethe rate of the fast noise node. You can also increase the life span of each particle. Also you might consider less particles per frame if things get to congested.
@@darrenfrenette2597 Thanks for the tips. Unfortunately, neither are really slowing down the overall progression of the smoke emission. I'm trying to get the smoke to take longer to rise into the "sky" (as if in slow motion, like 120fps or greater.)
Might want to check out the keystretcher node. Documentation was pretty bad for that node, but I see they did some updates recently. I have been planning to do a keystretcher tutorial but the docs were so bad it was really hard to figure out what it did! Looks a bit better now.
You should copy paste all the nodes in the comment section. it will appear as code in the comments but if you copy paste back into Davinci it will give us the whole affect
Ok I got all of this down but my smoke still looks like 8bit rectangles from the jump and it doesn't look like actual smoke like this does and I even went back and copied exactly what's shown here. Me = lost af
Ok but how do I render and export this to be used in work? As a complete noob I found the way you ended this video, unfinished, abrupt and frustrating.
Oh man, this tutorial is GOLDEN!. This breaking down and explaining the " which parameter is doing what " is exactly what i love to see with other tutorials. Just perfect !! thank you very much
The way you structured this tutorial was incredible; you're a brilliant teacher. And I recognized the central Canadian accent right away, bonus!
Thanks Robert! Funny you mention that. It wasn't until I started this channel and listened to my voice that I realized I do indeed have an accent.
Excellent job breaking down exactly how this process works. Love your teaching style - showing people how and why rather than just slamming an effect together.
I know this has been up for awhile but really great teaching style. I really like the the "pulling apart" of the effect in the node tree. Nice job.
Finally some good fucking tutorials, thank you very much! I love that you explain what something does as opposed to just saying "you do this, then this..." It really helps me being able to do it again in the future.
Thanks a lot - I did not even know that these templates in fusion exist!
You are the best teacher in the world
Wow, I got it how to control and make smoke with particle node very clear. Thank you for nice tutorial.
WOW, good job explaining. I just now started messing around with the Fusion particle system trying to create smoke and fire effects and you have helped me in more ways than you could know, thanks a bunch bud!! You ROCK!!!!!!
Great particules tutorials. That's awesome. I'm still playing with effects to discover. But you make my learning curve way faster !!!
had to stop and say fantastic pace and clarity.
Thank you! I hope you don't stop to teach
Excellent tutorial, Darren. Thank you.
Very useful, thanks!
Your first principles approach is really useful, thanks. Billboarding/Face to Camera, helpful example. I hope you'll break down the fireworks template sometime.
I had to laugh, because watching your video reminds me of how I teach kids. Breaking things down to their most basic elements. Although time consuming, it is incredibly helpful and I sincerely appreciate you taking the time to do it. Though I am having trouble merging the smoke onto text or background. It would be great if you could answer that as well. Thank you.
Best Particles Tutorial
Easy to follow! daVinci Resolve 17 but still works, although I wanted to download the timer @17:37 but no link~ what a pity~!
Wow! Great tutorial. Well explained. Thanks. Subbed
Thanks! Much appreciated.
wow so good, Darren. great job on this one
This is really helpful! Subscribed
This is amazing! 😁 thanks! Gonna come in handy
Glad to hear!
Exellent. Thank's you.
Thx for this great video :-)
your approch is so nice and pédagogic ! Thank's a lot for sharing your knoledge.
Thanks! Much appreciated.
Great, but which node do I track if I want the smoke to stay in the same place? Thanks
Thanks! 🔥
Amazing and awesome tutorials!! just discovered your channel and you do a great job explaining stuff. So got a quick question. is there a way to get the particle system to NOT inherit the movement of the emitter? Im trying to emit a stream of particles to mimic light blasting upwards, but when the subject moves across frame, the particles lag (as they're supposed to, they're particles after all) but for this specific case id like them to stay absolutely straight up no matter how fast or how far the emitter moves across screen. hope that made sense.. thanks much!!
Hello Darren, just found your channel and subscribed it, can you also explain the snow particle template in fusion ? the standard settings don't look very realistic, i am interested in a better 3D template ! Keep up the good work ! Greetings from Germany ;-)
Thanks Judith. Will look into snow but have a few tutorials I need to do first.
AWESOME tutorial. And you have a really great teaching style. Quick question. Let's suppose I dont want to have the smoke start in the beginning (in other words imagine if its been burning for 20 minutes so its starting pretty full already). It seems like there should be some way of defining the birth frame in the emitter (start at frame 60 and continue from there) but I cant figure out where that control would be. Is that a different node? (when I crank the time offset knob way up, the frame still starts empty when I play). Any suggestions?
Loved following along so I can create my own, but I got stuck trying to save the fusion and adding it to my project. Did I miss a step or two?
I think you want to move a fusion comp from one project to another? Lots of ways to do this but cheap and easy way is to highlight nodes in fusion where you did the smoke effect then ctrl c to copy. Then open new project, create new comp and ctrl c into the node editor.
@@darrenfrenette2597 oh cool thank you, I will give that a try :)
Is there an easy way to make certain shapes (like text/letters) to emit the smoke? Almost all the tutorials I've seen just use this kind of approach where the smoke comes from the bottom of the screen. I understand that you can use masks to limit where the smoke is seen, but how about different ways to emit it? Sorry if this is a newbie question, my only experience with video editing is just basic cut/paste kinda stuff previously.
If you haven't found an answer by now, figuring out how to make particles out of something else is something I did first, before moving on to another learning experiment that required smoke. Look at the pImageEmitter node type-you can even set the particles to use the color of the point on the input image where they spawned.
A fantastic tutorial, thanks, Darren! How do you slow down the overall progression of the smoke (a slower burn over time)?
Thanks cadence! Couple ideas to try. Lower the velocity of the emitter and also lower the seethe rate of the fast noise node. You can also increase the life span of each particle. Also you might consider less particles per frame if things get to congested.
@@darrenfrenette2597 Thanks for the tips. Unfortunately, neither are really slowing down the overall progression of the smoke emission. I'm trying to get the smoke to take longer to rise into the "sky" (as if in slow motion, like 120fps or greater.)
Might want to check out the keystretcher node. Documentation was pretty bad for that node, but I see they did some updates recently. I have been planning to do a keystretcher tutorial but the docs were so bad it was really hard to figure out what it did! Looks a bit better now.
@@darrenfrenette2597 Thanks, Darren! I'll check it out.
When in the Render3d the shadows are enabled , the fog drops the rectangle shadows on my 3d scene. Would you please mind telling How to solve this?
Can I buy this effect as a downloadable macro?
Are those Templates for Resolve only or is there a way to find them for Fusion Studio as well?
Oh, nevermind. Just in case somebody encounters the same problem: Install Resolve Studio and copy the templates (.drfx) into Fusions template folder.
How do you actually put this on a video
You should copy paste all the nodes in the comment section. it will appear as code in the comments but if you copy paste back into Davinci it will give us the whole affect
Ok I got all of this down but my smoke still looks like 8bit rectangles from the jump and it doesn't look like actual smoke like this does and I even went back and copied exactly what's shown here. Me = lost af
Ok but how do I render and export this to be used in work? As a complete noob I found the way you ended this video, unfinished, abrupt and frustrating.
When I put the effect into my clip the effect is hilariously small... kinda like the 12 inch stonehenge in Spinal Tap.
how do i stretch it out?