Could you do a video about punching duels? I have the feeling I lose 80% of punch duels .. Either I miss the punch or lose my orientation. Btw I play with controller.
It's something newbie players mess up on a lot. If you aren't certain you can take out your opponent don't blindly rush into battle thinking you will get lucky. I have had so many matches where one player kept handing over kills because they tried to lone wolf an entire team.
@@joshuas1834 I consistently get a ton of desync but a lot of assists, Diamond 5 almost diamond 6. and yet I get terrible desync if I don't hit the headshot.
@@Ember_Lumen5 it's different than lag. The servers think you are in a different position on the map than you actually are on your screen. It causes all sorts of damage and hit registration issues. I get it so bad sometimes that my buddy who was playing with me saw me in the brute dummy field on live fire when on my screen I was over on alpha point in the house. All the while I had only 30 ping.
I'm a casual player who found themselves struggling to be of any use in quickplay games. This guide helped me to be much more of an asset to my team and I'm having more fun playing the game. Thanks!
Funny thing is my desync or what I think is desync works the other way around. I see someone first get one or two burst off and then they kill me in two bursts. Like in my screen it’s not registering I’m getting hit until I’m just about dead. This happens to me often in 12 ping games so I don’t get it.
@@nomancave591 Also notice what you describe. Thought when I started the game volume was glitched. Nope the game just is forgetting to tell me, in ANY way, that I'm taking damage lol.
There is no better feeling than Bouncing a grenade and timing it perfectly to where you just one shot the enemy right after it blows up. That one, two combo is just so fun.
1st tip I recommend every get a decent pair of headphones honest to god i know people that play without them. sprinting and shield recharge are very distinct sounds. although ranked at a high level requires a lot of team coordination there are individual things you could do to improve drastically. in that regard try to limit sprinting and clambers when trying to be sneaky it is very easy to hear. be aware of where you are when you are recharging shield because at high levels when we know a teammate died in a 1v1 most onyx players know common spots where ppl will crouch behind to get there shields back and any splash of damage even if the nade doesnt kill you stops your shields coming back. check your corners when entering certain rooms for example in recharge when exiting orange pipes to go to whirlpool depending on the game mode a lot of players will play on the ledge to the left. be patient and don't over commit. if you are about to engage an enemy that is unaware of you ie you are behind them, keep their escape routes in mind how close are they to a corner and being able to escape, if they are too close to a corner thats okay you can be sneaky and try a nade shot if that is not an option put shots in him and let teammates know if they are killable, you dont necessarily need to chase, it is very easy for an enemy to nade the corner and then kill you or lead you into his team. if you are peek shooting try not to be too rhythmic with your strafe if your timing is predictable it makes it easier to kill you. understand the weapon sandbox like mangler br combo or mangler melee heatwave melee. finally understand engage timings (knowing if you have to take two engages to capture flag instead of 1) FINALLY i think most importantly is knowing how spawn system works spawns sometimes you will get spawned behind this doesnt happen randomly if someone spawns behind you or in a place you dont expect it means that a good amount of the your teammates are in areas that deny enemy spawns. so if you know a bunch of ppl on the enemy team died and you understand the position of your teammates you will be able to guess to reasonable certainty where the enemy is very useful in strong holds and flag
I use grapple shot a lot to fling myself far distances and catch cracked and fleeing enemies. The grapple shot is also a great counter to the repulser because if you get repulsed from an energy sword lunge or shotgun blast you can just grapple them in return to get that blast or lunge in
The thruster pack is what made me love Halo 5 multiplayer so much. It was so much fun. The movement strategies were so unique, and there were so many ways to out maneuver your enemy. I even loved that crouching gave you ever so slightly faster sheild regen too, gave yet another level of depth into movement strategy. I wish they didn't ditch those mechanics. Hell, if Halo 5 was in the MCC collection, I would still be playing ranked FFA.
Grenade bouncing is not like how it was in Halo 2/3, but it's also an excellent defensive tecnique when someone is chasing you. I also miss getting ricochet kills with the sniper rifle. Lastly people 'never' bounce off ceilings. Gamers never expect it.
Yea I’m stuck and diamond 4 no matter how many good games I have I don’t really go up as much, dropped like 35 kills and my team couldn’t slay up in oddball. I played objective for most of the last round had 20 kills 1st round. My team still couldn’t slay and I had ball for like 60 sec while killing enemies. Played against all diamonds and still went down in rank
5:18 This dude is giving the advice “Body, Body, Body/Neck, Head”. Yet, at this time stamp he only shoots at the head every shot lmao..I guess anyone is certified to instruct halo lessons🥴 -🔥
Thought the same thing! The worst kind of CTF player basically. Chasing the slayer glory whilst literally running past the flag whilst the entire enemy team are down. Even if he'd thrown the flag down maybe a team-mate could grab it whilst he defends them? But nah, gotta get that Killtastrophe *facepalm*
Anyone have games where your at 70-80 ping and it feels like bullets register perfect then your in a game with 30-40 ping and bullets will not register?
Yup 100% day to day, server to server, map to map, high ping/low ping. Shots and desync varies all over. That mixed with no collision and a buggy melee system and you get a random experience. I enjoy the game at it's core just enough to keep playing vweek to week, but it definitely gets frustrating sometimes.
Agreed, sprint in infinite is just to set up slide. I wish they would can slide and make sprint better. Halo Reach is the best implementation of sprint in any game imo. The long sprint out time out punishes you hard for sprinting into fights, and the limited sprint meter punishes you for wasting it. Also, you know how much sprint you have left, so you can work with that.
At what point does internet connection hinder my rank? I feel like I watch every video, warmup, and follow all the guides but I’m stuck in diamond 2-3. I feel like I lose a ton of punch battles or last shot scenarios and my ping is consistently around 60-80.
Yeah ping is ok, I would say even 100 ms won't significantly impede your grind. I was/am in the same situation but slowly start to progress with the multitude of advice around. For melee fights, make sure to spray your enemy with 2 BR bursts before smacking them. I just saw a video showcasing it's faster than a burst-melee-burst sequence. The last shot scenarios are of course especially frustrating, but you need to be very aware of the situation. Did you get the first shot or your opponent? Also check out your strafe in the theater if you feel like you are a too easy target. I recommend setting the maximum input level of your left stick to 15. This allows for as fast as possible strafes.
Sometimes your punches seem like they don’t work but they actually do, other times yeah it’s scuffed. In your case I don’t think it’s internet. You probably need to work on playing your life more.
These tips are great, I always have more kills than deaths already, I’ve been stuck in diamond since the game came out because I have terrible teammates
A personal tip i have for running away, (which i end up doing alot) hug the walls and make tight unpredictable turns and switch ups. The enemy pretty much expects you to run straight everywhere. Don't do that. Run at angles. Learn how to traverse the maps like a scurrying cockroach. Lol
5:58, why was that a trade? That seems to happen to me often where guy runs up on me glowing a little bit but we end up trading. Was it a double beat down?
The one way this is flawed is not in the tips itself but in the time a player gets to it. A player who is just starting halo inf will have an easier time adapting to the tips, rather than a player who has played more because they have a routine or rather a play style that they are used to so it will be difficult to break away from habits.
Rule of 3s. No one expects/everyone expects you to do/not do the same thing 3x in a row. For example: I peek left and get them to shoot. I peek left again and set the mouse trap. He is 95% likely to think I’m going to peek right. Imagine you’re playing against yourself. How would you confuse you? 90% of my kills are taking advantage of the players lack of critical thinking/battlefield awareness. Also git gud at nades. I say “nades for aloha” they should be used to enter/exit the skirmish. Also don’t take fights you won’t win. You know one just got killed, but you have no teammates in 50m. That is the exact wrong time for an assault. Repulser is underrated and can often be used as a one hit kill similar to energy sword. One last tip: run away. An enemy who knows he hit will 95% pursue for the kill, even if it’s not part of objective. Turn a hard corner and be ready to light them up. I call this a monkey trap. If the monkey was smart enough to not pursue then he would live. Bonus tip: flanking is becoming meta especially in high diamond up. Except the enemy to take an alternate route and know how long it takes to travel. Load up tutorial. Put 4v1 (no spanker or sword) and start at marine. If you can get a kill streak up the difficulty to ODST. Keep doing this until you have your routes, your shortcuts, and you can consistently win 4v1 against spartan enemies. You’ll thank me later. Double bonus: if I teabag you, it’s not an insult. It’s a “halo handshake”. As if to say “the veteran halo player in me recognizes the veteran halo player in you”.
I’m in diamond and cannot get a match with any diamond players. Every player is onyx. Averaging a slight negative k\d every game and hardly ranking up. I don’t play enough to know callouts etc so I hear teammates getting frustrated with me. I made a new gt with another email for my own sanity and I was going +30 k/d. I feel like I’m in a void with skill gap in this game.
I love your content bro you need to stop using the word at the way you're using it you can substitute for the most times with r make sure you're doing it where you are not where you're at
fiber optic was supposed to come to my area like 10yrs ago but whoever is in charge of doling out infrastructure funds basically said fuck you so we have at best 2mbps which is like 250k download. At least I don't have to deal with data caps.
@@branflake6048 Due to new infrastructure plans, we'll finally be getting that 100Mbps or better Broadband connection to every home that doesn't already have it, so guys like us can finally compete here soon. Can't wait to tell my Grandchildren about Data Caps, and 360p video.
@@Morgan-Neely Oh I know about the infrastructure plans but there is a good chance those changes won't happen with how childish mine and many other state governments are towards grandpa Joe. I'm not entirely sure if it's up to the states to decide how to spent the money or if that's controlled on the federal level. I'm hoping it's the latter because many midwestern states don't care about helping their citizens out if they have a chance to botch a good thing just to make the opposite party look bad.
@@branflake6048 They're serious about bringing it out to every single home this time. Like when they brought electric out to the Country. They're being audited hard this time too. We'll have like internet social workers and all. Gonna be held accountable. 100Mbps and nothing less to any home by 2025, it's not just a funding this time, it's an ultimatum.
ACTUAL GOOD PLAYER HERE, THAT KNOWS WHAT THE HELL TO DO: 1 - Yes 2 - Wrong in a way, Explained below 3 - Yes and no....but not a bad tip, no reason to correct this 4 - Yes. Reason explained below 5 - Yes, but not a tip...more like general information 6 - Yes, however it's not as you explain. Explained below; There's a REASON why, this isn't the reason 7 - Yes, but not the way you explain. Explained below...this is turning into a trend 8 - Yes, but you have absolutely no idea what you're talking about 2 - Sprinting is situational. If you're sprinting at incorrect times, then this tip is corerct. However, to argue or even claim "You're sprinting 'too' much", it's assuming that the player is sprinting to a spawn instead of walking to the spawn; Or sprinting to an objective verses walking. There's massive inherent benefits to sprinting in this game, all of which detail the 1-2s advantage of reticle placement and positioning above the enemy player whilst spawning. To argue or claim "you're sprinting too much" to someone is like stating for them to not do this when the time is correct. The issue isn't sprinting too much, it's sprinting at the wrong time. The player needs to learn (by making poor decisions and dying) when is the right verses wrong time for sprinting, sliding, grappling, etc. Movement, however, is ESSENTIAL for both strafing and domination across the map. This is Halo. Map control is king; You legitimately cannot obtain kills without map control. 4 - The reason why it's best to aim at chest level isn't even because "damage is the same on shields 4Head". Although, true, the reason is due to vertical recoil of bullet spread per burst. If you aim at chest level, you're Battle Rifle will be guaranteed to hit all the bursts, provided you're leading with the player. The BR, like every other Halo title, is projectile. That means if you strafe right and left without moving your reticle, the bursts actually horizontally move right-to-left too. Essentially; Leading the shot ever so slightly when moving (or decent at a distance, akin to Halo 2 classic) and placing the reticle on the body will always give you a guaranteed hit, assuming you're on target. Aiming for the head is a much smaller hitbox, so it's not always guaranteed to hit, especially with vertical recoil. This BR, unlike the Halo 3 BR, has no 'random' bullet spread, so you can accurately predict every shot that comes out of the battle rifle. Naturally, this makes it an easier weapon to use -- But it does inhibit the slowest TTK of most of the sandbox, if not the entire competitive sandbox. 6 - Grenade bouncing has been a popular move in Halo for a very, very long time. You don't "Bounce a grenade to hit the enemy". You bounce the grenade so it explodes earlier than a generic grenade toss. The grenades in most Halo's explode a minimal time after the first bounce. In this title, it's 2 bounces. The purpose and intent for grenade bouncing is to give an accurate grenade explosion without accidently grenading yourself in the process. It guarantees the grenade will not go off in your damage radius by you controlling this factor and pushing the grenade 'forward' to explain, away from you. In addition, at the end of this you retrospectively act as if this is the exact same as a 'nadeshot'. It's not. The purpose of doing this is to 'weaken' the enemy, not to get them no shield. A nade shot is specifically throwing a grenade within the placement of an enemy by predicting the enemy location they're going and then shooting. This method, a bounce grenade, is simply to give you a shot advantage in a close quarter situation so it doesn't result in a trade (2 shot melee). The trading system works effectively by the player with the weakest health dies where the more healthful player stays alive...after a certain threshold. If you are low shield and melee someone that's absolute, instead of the system saying "They're both capable of dying from a melee", it calculates the lowest potential shield at a specified threshold difference, and plays the game as the player with 'more health' wins the battle, but in return has absolutely zero health and shields (They're actually 'absolute' at the end of this trade). 7 - "Run the freak away" isn't a tip lol. The correct tip here isn't to "run away". It's to not challenge every battle, learn when to challenge and when not to challenge. If you're challenging a 1v1 and you're lower shields and are losing and you have the opportunity to back down, reposition or get away from the battle, you simply do that. Being a psychopath and challenging everything is never a good idea unless you're confident enough to know you can win said battles. The issue I have with this is the terminology. Simply "running away" isn't important. Obtaining help, peaking a different angle after you regain shield, getting out of the battle entirely, or just repositioning to a much different location to chase the kill with a smarter approach is the proper method of attack with this tip, The tip should be "Do not challenge everything, learn to back down from fights when you're clearly at a disadvantage". Just "running away" from a battle will always result in the enemy chasing the kill anyway. The importance isn't 'running away', but backing down and finding a different situational method of attack or dodge (or help) in order to win said battle. In a lot of cases, if you're losing the fight you probably aren't going to get away easily since this is more akin to Halo CE and Halo 2, where you don't just have sluggish movement and giant areas where you can 'hide forever'. This game is designed around map control and dominance, so if you're completely out of good positioning or aren't even winning the 1v1 battle, you're probably not going to get away anyway. 8 - I'm posting this before even watching the entire clip of the 8th tip. It's crucial to pickup, time, and utilize the equipment sandbox. Ultimately, not even the highest level onyx players, that being the actual pro players, are even using the equipment effectively. Most aren't even using them at all aside from the base functionality. The alternative method here is to state simply not to "mix it up", but to understand the physics and dynamics at work when utilizing said equipment. Consider that the grapple shot not just brings weapons to you, but it brings you to locations otherwise too slow to get to without dying. It also can be used on every objective, and can bring you to enemies. It can also sling you across map, heavily increasing movement thus allowing you to control the map faster. The repulsor allows you to 'knock back' enemies, but it manipulates gravity. Effectively, you don't just increase movement, you can utilize this in every single gunfight by getting height advantage in battle every single time...consider this a 2017 Shottzyy spring jump mid battle. Additionally, it gives you a free kill on edges of maps, and it can stop any melee attacks, grenades, or projectiles (provided you're fast enough). The drop wall can prevent a single BR burst from hitting you at the start of an engagement. Dropping proactively can effectively stop the battle from being lopsided if you are, inherently, lesser skilled at aiming than the opponent, giving you a 1-shot advantage. The thruster not just allows you to 'thrust' away, it can be utilized proactively mid gun fight to strafe opposite the leaded enemy shot, giving you a couple bursts. In addition, the thruster can also increase momentum, change location when getting 2-shot melee'd, and you can utilize it in a multitude of methods per close quarter scenario. This list of "How to use equipment" goes on forever. None of the pro players are using these effectively...because they have a skill gap on them, like everything BESIDES the battle rifle in this game. The battle rifle was clearly designed to be the easiest weapon to use so that the entry floor is low enough for new competitive players. As you can see by 500 team tournaments, it's been working pretty well....plus even the highest tie pro's aren't getting perfects every single kill. Continuing with where I left off in your video, 8:36 - Yes you can utilize the equipment like this, but this is the lowest tier understanding of equipment that there is. The issue with why you're getting this idea is because people (specifically pro players) seem to look at equipment 2-dimensionally. They see it as doing one thing. That one concept, let's say "Manipulate gravity tool" (Repulsor), has the capability of doing a multitude of things...if the player is skilled enough to pull it off. In addition, the grapple is another tool that absolutely no one is using in competitive, potentially cloud 9 at most, with others "finally" picking it up to...pickup weapons on racks lol. Let's be realistic here, this can pickup anything that's interactable, and it non-interactable objects allow you to be brought to them. If you're skilled enough, you can grab the weapons the player you killed half-way across map and utilize them without being in angles of the enemy since you already blocked sightlines from the enemy when getting into that battle. 9:05 - The reason people have understood thruster a bit more than the rest is due to it originally being a mechanic in Halo 5. You'll see, naturally, the better players of Halo 5 will grab this and intrinsically use it like they would have in Halo 5. Although they're using it optimally...they're just not mastering it 'just' yet'. But it does have the lower skill floor thanks to the previous competitive title having a somewhat very close base mechanic to this pickup. Otherwise, alright list. These are the corrections. When you understand these in addition to the correct ones, and you repeat failures enough to know when to do these tips, you'll be a better player. It doesn't just happen over night. There's a reason why AM players take 4+ years to get to pro level in most cases.
You should just make your own videos. Then you don’t have to write a book report when you disagree with somebody else. Sounds like you must have lots of thoughts to share, throw on some gameplay and bam done deal!
Nah, I'm not going to abuse game mechanics to get an edge. Exploits are crutches, I don't care if playing the game as intended puts me at a disadvantage, at least I'm not a piece of shit 🤷♂️.
Tip 1 have aim assist, tip 2 have aim assist, tip 3 make sure aim assist is on, tip 4 make sure you don’t jump because it might disable aim assist, tip 5 double check aim assist is on, tip 6 don’t touch your right stick so aim assist can work for you, tip 7 play on controller for that aim assist, tip 8 don’t play halo infinite without aim assist
Lol these tips are as basic as it gets. I hate the video title also. If you haven't picked up on these things yet and needed this video to help you. Lemme tell you, you probably aren't going to get to Onyx, even though its overrated. Onyx 1700 here. What I think im gonna keep doing, is making new accounts to shit on dogshit players to demoralize them. Its not even that hard.
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Where was the typical intro :(
Could you do a video about punching duels?
I have the feeling I lose 80% of punch duels ..
Either I miss the punch or lose my orientation. Btw I play with controller.
The most important Halo tip is the same as the Chief's main lesson in The Fall of Reach: know the difference between a life spent, and a life wasted.
It's something newbie players mess up on a lot. If you aren't certain you can take out your opponent don't blindly rush into battle thinking you will get lucky. I have had so many matches where one player kept handing over kills because they tried to lone wolf an entire team.
Most important tip: don’t rage when you experience desync every game.
This comment is going to help me out more than the video. Seriously it's my biggest problem
@@joshuas1834 I consistently get a ton of desync but a lot of assists, Diamond 5 almost diamond 6. and yet I get terrible desync if I don't hit the headshot.
What is desync? I keep hearing that everywhere
@@Ember_Lumen5 it's different than lag. The servers think you are in a different position on the map than you actually are on your screen. It causes all sorts of damage and hit registration issues. I get it so bad sometimes that my buddy who was playing with me saw me in the brute dummy field on live fire when on my screen I was over on alpha point in the house. All the while I had only 30 ping.
@@joshuas1834 geez that it outrageous. I feel like I might have that too because people kill me through walls
The number one tip is dont trust the game mechanics to work properly.
Lol pretty much !
Oof. I love teleporting melees.
Love skewering somebody to no effect, or meleeing someone on tactical also to no effect.
@@chairmanofthebored6860 or shooting someone with rocks and they don’t die😅
@@godeneru7889 they don't die, but you do.
I'm a casual player who found themselves struggling to be of any use in quickplay games. This guide helped me to be much more of an asset to my team and I'm having more fun playing the game. Thanks!
I like how u actualy want to be usefull rather than being bullet sponge for the team cuz most of people dont care about other peoples experience😅
Tip 1: Don't be one of many "cursed ones" with d-sync eating half their damage on target
Tip 2-8: Play the game as normal
I'm still working on that first one. Seems like I can dump a whole clip on target and the enemy barely gets me and I'm dead.
Funny thing is my desync or what I think is desync works the other way around. I see someone first get one or two burst off and then they kill me in two bursts. Like in my screen it’s not registering I’m getting hit until I’m just about dead. This happens to me often in 12 ping games so I don’t get it.
@@nomancave591 Also notice what you describe. Thought when I started the game volume was glitched. Nope the game just is forgetting to tell me, in ANY way, that I'm taking damage lol.
it’s just
I can’t decide if it’s dsync or someone on pc with 400fps to my 30fps
There is no better feeling than Bouncing a grenade and timing it perfectly to where you just one shot the enemy right after it blows up. That one, two combo is just so fun.
@Cyrus Wolf he’s talking about how if a grenade breaks shield and you shoot they instantly die
1st tip I recommend every get a decent pair of headphones honest to god i know people that play without them. sprinting and shield recharge are very distinct sounds. although ranked at a high level requires a lot of team coordination there are individual things you could do to improve drastically.
in that regard try to limit sprinting and clambers when trying to be sneaky it is very easy to hear. be aware of where you are when you are recharging shield because at high levels when we know a teammate died in a 1v1 most onyx players know common spots where ppl will crouch behind to get there shields back and any splash of damage even if the nade doesnt kill you stops your shields coming back.
check your corners when entering certain rooms for example in recharge when exiting orange pipes to go to whirlpool depending on the game mode a lot of players will play on the ledge to the left.
be patient and don't over commit. if you are about to engage an enemy that is unaware of you ie you are behind them, keep their escape routes in mind how close are they to a corner and being able to escape, if they are too close to a corner thats okay you can be sneaky and try a nade shot if that is not an option put shots in him and let teammates know if they are killable, you dont necessarily need to chase, it is very easy for an enemy to nade the corner and then kill you or lead you into his team.
if you are peek shooting try not to be too rhythmic with your strafe if your timing is predictable it makes it easier to kill you.
understand the weapon sandbox like mangler br combo or mangler melee heatwave melee. finally understand engage timings (knowing if you have to take two engages to capture flag instead of 1)
FINALLY i think most importantly is knowing how spawn system works spawns sometimes you will get spawned behind this doesnt happen randomly if someone spawns behind you or in a place you dont expect it means that a good amount of the your teammates are in areas that deny enemy spawns. so if you know a bunch of ppl on the enemy team died and you understand the position of your teammates you will be able to guess to reasonable certainty where the enemy is very useful in strong holds and flag
Formal has incredible crosshair placement, great example
we all know he wont use his trash gameplay as an example
@@Ihatesports420 Maybe so, but he’s just trying to set a good example
Thanks for the tips, now I will rise through the ranks hopefully and finally get out of silver rank
I use grapple shot a lot to fling myself far distances and catch cracked and fleeing enemies. The grapple shot is also a great counter to the repulser because if you get repulsed from an energy sword lunge or shotgun blast you can just grapple them in return to get that blast or lunge in
SUPER Helpful! Also, that last clip of Frosty getting a Killtastrophe in ranked was out of this world!
Meh, he prioritised the slaying spree over pulling the enemy flag. TLDR: the worst kind of CTF player
@@GeorgeThoughts If all the players are dead and stuck waiting in respawn, then teammates can grab and cap the flag?
i agree the worst type of players are the ones who are able to kill everyone so they cant stop a flag pull
We found the shitter 🤣
The thruster pack is what made me love Halo 5 multiplayer so much. It was so much fun. The movement strategies were so unique, and there were so many ways to out maneuver your enemy. I even loved that crouching gave you ever so slightly faster sheild regen too, gave yet another level of depth into movement strategy. I wish they didn't ditch those mechanics. Hell, if Halo 5 was in the MCC collection, I would still be playing ranked FFA.
Grenade bouncing is not like how it was in Halo 2/3, but it's also an excellent defensive tecnique when someone is chasing you. I also miss getting ricochet kills with the sniper rifle. Lastly people 'never' bounce off ceilings. Gamers never expect it.
Yea I’m stuck and diamond 4 no matter how many good games I have I don’t really go up as much, dropped like 35 kills and my team couldn’t slay up in oddball. I played objective for most of the last round had 20 kills 1st round. My team still couldn’t slay and I had ball for like 60 sec while killing enemies. Played against all diamonds and still went down in rank
Thanks for the Tips Boss hopefully I’ll hit 1800 Onyx
5:18 This dude is giving the advice “Body, Body, Body/Neck, Head”. Yet, at this time stamp he only shoots at the head every shot lmao..I guess anyone is certified to instruct halo lessons🥴
-🔥
I love how at the end, the dude pops a killltastrophe, but no one pulls the flag still lol
Thought the same thing! The worst kind of CTF player basically. Chasing the slayer glory whilst literally running past the flag whilst the entire enemy team are down. Even if he'd thrown the flag down maybe a team-mate could grab it whilst he defends them? But nah, gotta get that Killtastrophe *facepalm*
@Raed 928 nah, you right. I just thought it was funny.....clearly an amazing play 👍
I was not trying to.make a point about strategy at all.
As an onyx player, i just shoot my gun lol
I’m quitting.D5 and getting onyx feels impossible. I’m missing a teammate 1 every 4 games. The Desync is trash and so am I 😭
I feel ya
same. literally gaining 3 or less csr per win with a good kd and lose 11-15 csr with a good KD
this is the easiest halo ive ever played. Onyx 1700 and MM is lame. Just play in discord 8s or PUGs.
You see man, the thing you have do do is to turn crossplay off if your on xbox
I’ve watched these multiple times. Thanks!
Anyone have games where your at 70-80 ping and it feels like bullets register perfect then your in a game with 30-40 ping and bullets will not register?
Yup 100% day to day, server to server, map to map, high ping/low ping. Shots and desync varies all over. That mixed with no collision and a buggy melee system and you get a random experience.
I enjoy the game at it's core just enough to keep playing vweek to week, but it definitely gets frustrating sometimes.
Thanks for the info sprint was better in reach
Agreed, sprint in infinite is just to set up slide. I wish they would can slide and make sprint better. Halo Reach is the best implementation of sprint in any game imo. The long sprint out time out punishes you hard for sprinting into fights, and the limited sprint meter punishes you for wasting it. Also, you know how much sprint you have left, so you can work with that.
Advantaged evened love it
At what point does internet connection hinder my rank? I feel like I watch every video, warmup, and follow all the guides but I’m stuck in diamond 2-3. I feel like I lose a ton of punch battles or last shot scenarios and my ping is consistently around 60-80.
that ping is not bad
Yeah ping is ok, I would say even 100 ms won't significantly impede your grind. I was/am in the same situation but slowly start to progress with the multitude of advice around. For melee fights, make sure to spray your enemy with 2 BR bursts before smacking them. I just saw a video showcasing it's faster than a burst-melee-burst sequence.
The last shot scenarios are of course especially frustrating, but you need to be very aware of the situation. Did you get the first shot or your opponent? Also check out your strafe in the theater if you feel like you are a too easy target. I recommend setting the maximum input level of your left stick to 15. This allows for as fast as possible strafes.
I cant get past D3 too but I"m stuck on xbox one(30 fps) and wifi so therefore maybe Im overachieving ~_~.
Sometimes your punches seem like they don’t work but they actually do, other times yeah it’s scuffed. In your case I don’t think it’s internet. You probably need to work on playing your life more.
250 ping and 30fps, and i’m still on diamond 3😮💨
These tips are great, I always have more kills than deaths already, I’ve been stuck in diamond since the game came out because I have terrible teammates
A personal tip i have for running away, (which i end up doing alot) hug the walls and make tight unpredictable turns and switch ups. The enemy pretty much expects you to run straight everywhere. Don't do that. Run at angles. Learn how to traverse the maps like a scurrying cockroach. Lol
Repulsor is great for swords and my new favorite thing is tossing grenades when in combat and repulsing them into it
Meanwhile the last 2 minutes of background gameplay a casual kiltastrophe is going on
that killtastrophe was awesome
Bro where’s the “WHATS UP EVERYBODYYYY” intro 😭
Lol peek out with your gun out, nice 😊😎.
Great video
Mills i have 1, 30 second clip on my channel.
Review it?
Also i thought the key to victory was to have the cat ears.
5:58, why was that a trade? That seems to happen to me often where guy runs up on me glowing a little bit but we end up trading. Was it a double beat down?
That was before the mangler nerf. 1 shot then beatdown used to be a kill. That's why it it was changed
That killtastrophe was insane
The one way this is flawed is not in the tips itself but in the time a player gets to it. A player who is just starting halo inf will have an easier time adapting to the tips, rather than a player who has played more because they have a routine or rather a play style that they are used to so it will be difficult to break away from habits.
This is meant for beginners or people who recently started playing infinite I believe
So sooo sooooo Many thank youuuuu
Is it melee?
for 7 rename it to strategic retreat.
Expect a future update to re-lock the bandana skull and make it so Onyx players can access the room in addition to sparing the Sentinels.
Tip one, be lucky enough for your shots to register or nades actually do damage. So dumb that headsets dont do shit until the shield pops
There's ways to work around that change tho
Thankyou🎮📝🗺
Your tips from the gameleap website helped me reach onyx 1700, It's okay but I was hoping to make it at least into onyx 1800.
Rule of 3s. No one expects/everyone expects you to do/not do the same thing 3x in a row. For example: I peek left and get them to shoot. I peek left again and set the mouse trap. He is 95% likely to think I’m going to peek right. Imagine you’re playing against yourself. How would you confuse you? 90% of my kills are taking advantage of the players lack of critical thinking/battlefield awareness. Also git gud at nades. I say “nades for aloha” they should be used to enter/exit the skirmish. Also don’t take fights you won’t win. You know one just got killed, but you have no teammates in 50m. That is the exact wrong time for an assault. Repulser is underrated and can often be used as a one hit kill similar to energy sword. One last tip: run away. An enemy who knows he hit will 95% pursue for the kill, even if it’s not part of objective. Turn a hard corner and be ready to light them up. I call this a monkey trap. If the monkey was smart enough to not pursue then he would live. Bonus tip: flanking is becoming meta especially in high diamond up. Except the enemy to take an alternate route and know how long it takes to travel. Load up tutorial. Put 4v1 (no spanker or sword) and start at marine. If you can get a kill streak up the difficulty to ODST. Keep doing this until you have your routes, your shortcuts, and you can consistently win 4v1 against spartan enemies. You’ll thank me later. Double bonus: if I teabag you, it’s not an insult. It’s a “halo handshake”. As if to say “the veteran halo player in me recognizes the veteran halo player in you”.
Tip 9: teabag to get early shield regen
Can you add timestamps to your videos?
I’m in diamond and cannot get a match with any diamond players. Every player is onyx. Averaging a slight negative k\d every game and hardly ranking up. I don’t play enough to know callouts etc so I hear teammates getting frustrated with me. I made a new gt with another email for my own sanity and I was going +30 k/d. I feel like I’m in a void with skill gap in this game.
I believe they call that ELO hell
Weird. Online ranked for me is 5-6 burst to kill. Only way I kill quicker is hitting a nade on them
And i say i would destroy what im now becoming, running away is so annoying... now I Do it! 😂
I’m getting shot through walls constantly in tactical
Even if you did these "pro" tips, it dosent mean anything when the servers can't keep up. But thanks for trying.
I'm sure this guide doesn't translate well into today's version of Infinite Multiplayer, considering they got rid of the battle rifle
Ol boy is Onyx 1600 with 1.3KD trying to give lessons...
Don’t have desync and you’re in onyx. This game is now shit. Bungie made halo and 343 killed it
Imagine having this look lol. I play on 90-100 ping and in Onyx 1700s. Shoot straight maybe?
Wonder what I'm abusing
Also have an average 20-30 ping lolol
Gave up on ranked until issues are fixed. So basically never playing ranked again lol
good luck getting passed up. get a Vegeta mindset. you can be beaten brutally but you always come back stronger.
The lower my ping is (avg 9-15ms ping), the worse this game plays for me.
Number one tip: have insane internet and 500fps.
Number 2 tip: stop using broken melees. The amount of times I die from blank melees is sickening
Watching this knowing that in reality I will match against desync wifi player in ranked 🤦
next- 8 8 PRO TIPS
U talk just like a news reporter bro
Vikings
DO NOT TRY 2 shot beat down
I just can't stand when I am playing casual and end up facing off against a full mic team that are sweatbags
I love your content bro you need to stop using the word at the way you're using it you can substitute for the most times with r make sure you're doing it where you are not where you're at
Yeah, move where you can get fiber optic Internet. There, now you're a pro
fiber optic was supposed to come to my area like 10yrs ago but whoever is in charge of doling out infrastructure funds basically said fuck you so we have at best 2mbps which is like 250k download. At least I don't have to deal with data caps.
@@branflake6048 Due to new infrastructure plans, we'll finally be getting that 100Mbps or better Broadband connection to every home that doesn't already have it, so guys like us can finally compete here soon. Can't wait to tell my Grandchildren about Data Caps, and 360p video.
@@Morgan-Neely Oh I know about the infrastructure plans but there is a good chance those changes won't happen with how childish mine and many other state governments are towards grandpa Joe. I'm not entirely sure if it's up to the states to decide how to spent the money or if that's controlled on the federal level. I'm hoping it's the latter because many midwestern states don't care about helping their citizens out if they have a chance to botch a good thing just to make the opposite party look bad.
@@branflake6048 They're serious about bringing it out to every single home this time. Like when they brought electric out to the Country. They're being audited hard this time too. We'll have like internet social workers and all. Gonna be held accountable. 100Mbps and nothing less to any home by 2025, it's not just a funding this time, it's an ultimatum.
Shit.this is good fyi
The reason I suck is because the match making system is bullshit
If this system is bullshit, then mcc matchmaking is crazy driving brain cancer
ACTUAL GOOD PLAYER HERE, THAT KNOWS WHAT THE HELL TO DO:
1 - Yes
2 - Wrong in a way, Explained below
3 - Yes and no....but not a bad tip, no reason to correct this
4 - Yes. Reason explained below
5 - Yes, but not a tip...more like general information
6 - Yes, however it's not as you explain. Explained below; There's a REASON why, this isn't the reason
7 - Yes, but not the way you explain. Explained below...this is turning into a trend
8 - Yes, but you have absolutely no idea what you're talking about
2 - Sprinting is situational. If you're sprinting at incorrect times, then this tip is corerct. However, to argue or even claim "You're sprinting 'too' much", it's assuming that the player is sprinting to a spawn instead of walking to the spawn; Or sprinting to an objective verses walking. There's massive inherent benefits to sprinting in this game, all of which detail the 1-2s advantage of reticle placement and positioning above the enemy player whilst spawning. To argue or claim "you're sprinting too much" to someone is like stating for them to not do this when the time is correct.
The issue isn't sprinting too much, it's sprinting at the wrong time. The player needs to learn (by making poor decisions and dying) when is the right verses wrong time for sprinting, sliding, grappling, etc. Movement, however, is ESSENTIAL for both strafing and domination across the map. This is Halo. Map control is king; You legitimately cannot obtain kills without map control.
4 - The reason why it's best to aim at chest level isn't even because "damage is the same on shields 4Head". Although, true, the reason is due to vertical recoil of bullet spread per burst. If you aim at chest level, you're Battle Rifle will be guaranteed to hit all the bursts, provided you're leading with the player. The BR, like every other Halo title, is projectile. That means if you strafe right and left without moving your reticle, the bursts actually horizontally move right-to-left too. Essentially; Leading the shot ever so slightly when moving (or decent at a distance, akin to Halo 2 classic) and placing the reticle on the body will always give you a guaranteed hit, assuming you're on target. Aiming for the head is a much smaller hitbox, so it's not always guaranteed to hit, especially with vertical recoil. This BR, unlike the Halo 3 BR, has no 'random' bullet spread, so you can accurately predict every shot that comes out of the battle rifle. Naturally, this makes it an easier weapon to use -- But it does inhibit the slowest TTK of most of the sandbox, if not the entire competitive sandbox.
6 - Grenade bouncing has been a popular move in Halo for a very, very long time. You don't "Bounce a grenade to hit the enemy". You bounce the grenade so it explodes earlier than a generic grenade toss. The grenades in most Halo's explode a minimal time after the first bounce. In this title, it's 2 bounces. The purpose and intent for grenade bouncing is to give an accurate grenade explosion without accidently grenading yourself in the process. It guarantees the grenade will not go off in your damage radius by you controlling this factor and pushing the grenade 'forward' to explain, away from you. In addition, at the end of this you retrospectively act as if this is the exact same as a 'nadeshot'. It's not. The purpose of doing this is to 'weaken' the enemy, not to get them no shield. A nade shot is specifically throwing a grenade within the placement of an enemy by predicting the enemy location they're going and then shooting. This method, a bounce grenade, is simply to give you a shot advantage in a close quarter situation so it doesn't result in a trade (2 shot melee). The trading system works effectively by the player with the weakest health dies where the more healthful player stays alive...after a certain threshold. If you are low shield and melee someone that's absolute, instead of the system saying "They're both capable of dying from a melee", it calculates the lowest potential shield at a specified threshold difference, and plays the game as the player with 'more health' wins the battle, but in return has absolutely zero health and shields (They're actually 'absolute' at the end of this trade).
7 - "Run the freak away" isn't a tip lol. The correct tip here isn't to "run away". It's to not challenge every battle, learn when to challenge and when not to challenge. If you're challenging a 1v1 and you're lower shields and are losing and you have the opportunity to back down, reposition or get away from the battle, you simply do that. Being a psychopath and challenging everything is never a good idea unless you're confident enough to know you can win said battles. The issue I have with this is the terminology. Simply "running away" isn't important. Obtaining help, peaking a different angle after you regain shield, getting out of the battle entirely, or just repositioning to a much different location to chase the kill with a smarter approach is the proper method of attack with this tip,
The tip should be "Do not challenge everything, learn to back down from fights when you're clearly at a disadvantage". Just "running away" from a battle will always result in the enemy chasing the kill anyway. The importance isn't 'running away', but backing down and finding a different situational method of attack or dodge (or help) in order to win said battle. In a lot of cases, if you're losing the fight you probably aren't going to get away easily since this is more akin to Halo CE and Halo 2, where you don't just have sluggish movement and giant areas where you can 'hide forever'. This game is designed around map control and dominance, so if you're completely out of good positioning or aren't even winning the 1v1 battle, you're probably not going to get away anyway.
8 - I'm posting this before even watching the entire clip of the 8th tip. It's crucial to pickup, time, and utilize the equipment sandbox. Ultimately, not even the highest level onyx players, that being the actual pro players, are even using the equipment effectively. Most aren't even using them at all aside from the base functionality. The alternative method here is to state simply not to "mix it up", but to understand the physics and dynamics at work when utilizing said equipment.
Consider that the grapple shot not just brings weapons to you, but it brings you to locations otherwise too slow to get to without dying. It also can be used on every objective, and can bring you to enemies. It can also sling you across map, heavily increasing movement thus allowing you to control the map faster. The repulsor allows you to 'knock back' enemies, but it manipulates gravity. Effectively, you don't just increase movement, you can utilize this in every single gunfight by getting height advantage in battle every single time...consider this a 2017 Shottzyy spring jump mid battle. Additionally, it gives you a free kill on edges of maps, and it can stop any melee attacks, grenades, or projectiles (provided you're fast enough). The drop wall can prevent a single BR burst from hitting you at the start of an engagement. Dropping proactively can effectively stop the battle from being lopsided if you are, inherently, lesser skilled at aiming than the opponent, giving you a 1-shot advantage. The thruster not just allows you to 'thrust' away, it can be utilized proactively mid gun fight to strafe opposite the leaded enemy shot, giving you a couple bursts. In addition, the thruster can also increase momentum, change location when getting 2-shot melee'd, and you can utilize it in a multitude of methods per close quarter scenario.
This list of "How to use equipment" goes on forever. None of the pro players are using these effectively...because they have a skill gap on them, like everything BESIDES the battle rifle in this game. The battle rifle was clearly designed to be the easiest weapon to use so that the entry floor is low enough for new competitive players. As you can see by 500 team tournaments, it's been working pretty well....plus even the highest tie pro's aren't getting perfects every single kill.
Continuing with where I left off in your video, 8:36 - Yes you can utilize the equipment like this, but this is the lowest tier understanding of equipment that there is. The issue with why you're getting this idea is because people (specifically pro players) seem to look at equipment 2-dimensionally. They see it as doing one thing. That one concept, let's say "Manipulate gravity tool" (Repulsor), has the capability of doing a multitude of things...if the player is skilled enough to pull it off. In addition, the grapple is another tool that absolutely no one is using in competitive, potentially cloud 9 at most, with others "finally" picking it up to...pickup weapons on racks lol. Let's be realistic here, this can pickup anything that's interactable, and it non-interactable objects allow you to be brought to them. If you're skilled enough, you can grab the weapons the player you killed half-way across map and utilize them without being in angles of the enemy since you already blocked sightlines from the enemy when getting into that battle.
9:05 - The reason people have understood thruster a bit more than the rest is due to it originally being a mechanic in Halo 5. You'll see, naturally, the better players of Halo 5 will grab this and intrinsically use it like they would have in Halo 5. Although they're using it optimally...they're just not mastering it 'just' yet'. But it does have the lower skill floor thanks to the previous competitive title having a somewhat very close base mechanic to this pickup.
Otherwise, alright list. These are the corrections. When you understand these in addition to the correct ones, and you repeat failures enough to know when to do these tips, you'll be a better player. It doesn't just happen over night. There's a reason why AM players take 4+ years to get to pro level in most cases.
You should just make your own videos. Then you don’t have to write a book report when you disagree with somebody else. Sounds like you must have lots of thoughts to share, throw on some gameplay and bam done deal!
@@NickAndCaroline i found the comment more useful and indepth han the video
I think being a cod player gives an advantage.....
Good tips, but one hell of a clickbait title and you have to know that.
Do all these already. Solid tips. Not Onyx tho.
Then you can't shoot straight probably
Tip #1 use controller and spam strafe for radial aim assist.
Facts
Basic stuff no need for 10 min video
Lol here's a tip get good internet and be lucky if your lucky enough maybe he will fire more blanks then you
Lol no he won't
Best tip is get 120fps, otherwise you will lose against these players on 60 9/10 times
#1 tip: stop using mouse and keyboard
Me and onyx player seeing what I do every game 🤯😳😳😳
Recycled content unsubscribed
I never subscribed. These tips are as basic as it gets. lol
Nah, I'm not going to abuse game mechanics to get an edge. Exploits are crutches, I don't care if playing the game as intended puts me at a disadvantage, at least I'm not a piece of shit 🤷♂️.
Wow no one is even watching Halo Infinite content it's buzz fell off almost as quick as 2042
First
Tip 1 have aim assist, tip 2 have aim assist, tip 3 make sure aim assist is on, tip 4 make sure you don’t jump because it might disable aim assist, tip 5 double check aim assist is on, tip 6 don’t touch your right stick so aim assist can work for you, tip 7 play on controller for that aim assist, tip 8 don’t play halo infinite without aim assist
Lol these tips are as basic as it gets. I hate the video title also. If you haven't picked up on these things yet and needed this video to help you. Lemme tell you, you probably aren't going to get to Onyx, even though its overrated. Onyx 1700 here.
What I think im gonna keep doing, is making new accounts to shit on dogshit players to demoralize them. Its not even that hard.
Anyone ever tell you you're a weirdo?